
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (* -4.0 (- (/ (- y x) z) -0.5)))
double code(double x, double y, double z) {
return -4.0 * (((y - x) / z) - -0.5);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-4.0d0) * (((y - x) / z) - (-0.5d0))
end function
public static double code(double x, double y, double z) {
return -4.0 * (((y - x) / z) - -0.5);
}
def code(x, y, z): return -4.0 * (((y - x) / z) - -0.5)
function code(x, y, z) return Float64(-4.0 * Float64(Float64(Float64(y - x) / z) - -0.5)) end
function tmp = code(x, y, z) tmp = -4.0 * (((y - x) / z) - -0.5); end
code[x_, y_, z_] := N[(-4.0 * N[(N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision] - -0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-4 \cdot \left(\frac{y - x}{z} - -0.5\right)
\end{array}
Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= y -3.4e+157)
(not
(or (<= y -4.1e+63)
(and (not (<= y -420000000.0)) (<= y 1.75e+103)))))
(* -4.0 (/ y z))
(* 4.0 (+ -0.5 (/ x z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.4e+157) || !((y <= -4.1e+63) || (!(y <= -420000000.0) && (y <= 1.75e+103)))) {
tmp = -4.0 * (y / z);
} else {
tmp = 4.0 * (-0.5 + (x / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.4d+157)) .or. (.not. (y <= (-4.1d+63)) .or. (.not. (y <= (-420000000.0d0))) .and. (y <= 1.75d+103))) then
tmp = (-4.0d0) * (y / z)
else
tmp = 4.0d0 * ((-0.5d0) + (x / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.4e+157) || !((y <= -4.1e+63) || (!(y <= -420000000.0) && (y <= 1.75e+103)))) {
tmp = -4.0 * (y / z);
} else {
tmp = 4.0 * (-0.5 + (x / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.4e+157) or not ((y <= -4.1e+63) or (not (y <= -420000000.0) and (y <= 1.75e+103))): tmp = -4.0 * (y / z) else: tmp = 4.0 * (-0.5 + (x / z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.4e+157) || !((y <= -4.1e+63) || (!(y <= -420000000.0) && (y <= 1.75e+103)))) tmp = Float64(-4.0 * Float64(y / z)); else tmp = Float64(4.0 * Float64(-0.5 + Float64(x / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.4e+157) || ~(((y <= -4.1e+63) || (~((y <= -420000000.0)) && (y <= 1.75e+103))))) tmp = -4.0 * (y / z); else tmp = 4.0 * (-0.5 + (x / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.4e+157], N[Not[Or[LessEqual[y, -4.1e+63], And[N[Not[LessEqual[y, -420000000.0]], $MachinePrecision], LessEqual[y, 1.75e+103]]]], $MachinePrecision]], N[(-4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision], N[(4.0 * N[(-0.5 + N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{+157} \lor \neg \left(y \leq -4.1 \cdot 10^{+63} \lor \neg \left(y \leq -420000000\right) \land y \leq 1.75 \cdot 10^{+103}\right):\\
\;\;\;\;-4 \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;4 \cdot \left(-0.5 + \frac{x}{z}\right)\\
\end{array}
\end{array}
if y < -3.39999999999999979e157 or -4.09999999999999993e63 < y < -4.2e8 or 1.75e103 < y Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 86.4%
*-commutative86.4%
Simplified86.4%
if -3.39999999999999979e157 < y < -4.09999999999999993e63 or -4.2e8 < y < 1.75e103Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 91.2%
sub-neg91.2%
+-commutative91.2%
neg-sub091.2%
associate-+l-91.2%
neg-sub091.2%
neg-mul-191.2%
associate-*r*91.2%
metadata-eval91.2%
sub-neg91.2%
metadata-eval91.2%
Simplified91.2%
Final simplification89.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x 4.0) z)) (t_1 (* -4.0 (/ y z))))
(if (<= x -9.5e+101)
t_0
(if (<= x -8.9e-57)
t_1
(if (<= x -1.9e-256) -2.0 (if (<= x 3.9e+116) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = (x * 4.0) / z;
double t_1 = -4.0 * (y / z);
double tmp;
if (x <= -9.5e+101) {
tmp = t_0;
} else if (x <= -8.9e-57) {
tmp = t_1;
} else if (x <= -1.9e-256) {
tmp = -2.0;
} else if (x <= 3.9e+116) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x * 4.0d0) / z
t_1 = (-4.0d0) * (y / z)
if (x <= (-9.5d+101)) then
tmp = t_0
else if (x <= (-8.9d-57)) then
tmp = t_1
else if (x <= (-1.9d-256)) then
tmp = -2.0d0
else if (x <= 3.9d+116) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * 4.0) / z;
double t_1 = -4.0 * (y / z);
double tmp;
if (x <= -9.5e+101) {
tmp = t_0;
} else if (x <= -8.9e-57) {
tmp = t_1;
} else if (x <= -1.9e-256) {
tmp = -2.0;
} else if (x <= 3.9e+116) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x * 4.0) / z t_1 = -4.0 * (y / z) tmp = 0 if x <= -9.5e+101: tmp = t_0 elif x <= -8.9e-57: tmp = t_1 elif x <= -1.9e-256: tmp = -2.0 elif x <= 3.9e+116: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * 4.0) / z) t_1 = Float64(-4.0 * Float64(y / z)) tmp = 0.0 if (x <= -9.5e+101) tmp = t_0; elseif (x <= -8.9e-57) tmp = t_1; elseif (x <= -1.9e-256) tmp = -2.0; elseif (x <= 3.9e+116) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * 4.0) / z; t_1 = -4.0 * (y / z); tmp = 0.0; if (x <= -9.5e+101) tmp = t_0; elseif (x <= -8.9e-57) tmp = t_1; elseif (x <= -1.9e-256) tmp = -2.0; elseif (x <= 3.9e+116) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(-4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.5e+101], t$95$0, If[LessEqual[x, -8.9e-57], t$95$1, If[LessEqual[x, -1.9e-256], -2.0, If[LessEqual[x, 3.9e+116], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{z}\\
t_1 := -4 \cdot \frac{y}{z}\\
\mathbf{if}\;x \leq -9.5 \cdot 10^{+101}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -8.9 \cdot 10^{-57}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq -1.9 \cdot 10^{-256}:\\
\;\;\;\;-2\\
\mathbf{elif}\;x \leq 3.9 \cdot 10^{+116}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -9.49999999999999947e101 or 3.90000000000000032e116 < x Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 81.4%
*-commutative81.4%
associate-*l/81.4%
Simplified81.4%
if -9.49999999999999947e101 < x < -8.8999999999999997e-57 or -1.89999999999999988e-256 < x < 3.90000000000000032e116Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 56.3%
*-commutative56.3%
Simplified56.3%
if -8.8999999999999997e-57 < x < -1.89999999999999988e-256Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 71.4%
Final simplification67.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (/ 4.0 z))) (t_1 (* -4.0 (/ y z))))
(if (<= x -9.5e+101)
t_0
(if (<= x -2.8e-53)
t_1
(if (<= x -3.2e-256) -2.0 (if (<= x 8e+115) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (4.0 / z);
double t_1 = -4.0 * (y / z);
double tmp;
if (x <= -9.5e+101) {
tmp = t_0;
} else if (x <= -2.8e-53) {
tmp = t_1;
} else if (x <= -3.2e-256) {
tmp = -2.0;
} else if (x <= 8e+115) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (4.0d0 / z)
t_1 = (-4.0d0) * (y / z)
if (x <= (-9.5d+101)) then
tmp = t_0
else if (x <= (-2.8d-53)) then
tmp = t_1
else if (x <= (-3.2d-256)) then
tmp = -2.0d0
else if (x <= 8d+115) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (4.0 / z);
double t_1 = -4.0 * (y / z);
double tmp;
if (x <= -9.5e+101) {
tmp = t_0;
} else if (x <= -2.8e-53) {
tmp = t_1;
} else if (x <= -3.2e-256) {
tmp = -2.0;
} else if (x <= 8e+115) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (4.0 / z) t_1 = -4.0 * (y / z) tmp = 0 if x <= -9.5e+101: tmp = t_0 elif x <= -2.8e-53: tmp = t_1 elif x <= -3.2e-256: tmp = -2.0 elif x <= 8e+115: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(4.0 / z)) t_1 = Float64(-4.0 * Float64(y / z)) tmp = 0.0 if (x <= -9.5e+101) tmp = t_0; elseif (x <= -2.8e-53) tmp = t_1; elseif (x <= -3.2e-256) tmp = -2.0; elseif (x <= 8e+115) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (4.0 / z); t_1 = -4.0 * (y / z); tmp = 0.0; if (x <= -9.5e+101) tmp = t_0; elseif (x <= -2.8e-53) tmp = t_1; elseif (x <= -3.2e-256) tmp = -2.0; elseif (x <= 8e+115) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(4.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(-4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.5e+101], t$95$0, If[LessEqual[x, -2.8e-53], t$95$1, If[LessEqual[x, -3.2e-256], -2.0, If[LessEqual[x, 8e+115], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \frac{4}{z}\\
t_1 := -4 \cdot \frac{y}{z}\\
\mathbf{if}\;x \leq -9.5 \cdot 10^{+101}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -2.8 \cdot 10^{-53}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq -3.2 \cdot 10^{-256}:\\
\;\;\;\;-2\\
\mathbf{elif}\;x \leq 8 \cdot 10^{+115}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -9.49999999999999947e101 or 8.0000000000000001e115 < x Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 81.4%
*-commutative81.4%
associate-*l/81.4%
Simplified81.4%
associate-/l*81.2%
*-commutative81.2%
Applied egg-rr81.2%
if -9.49999999999999947e101 < x < -2.79999999999999985e-53 or -3.1999999999999999e-256 < x < 8.0000000000000001e115Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 56.3%
*-commutative56.3%
Simplified56.3%
if -2.79999999999999985e-53 < x < -3.1999999999999999e-256Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 71.4%
Final simplification67.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (/ 4.0 z))) (t_1 (* y (/ -4.0 z))))
(if (<= x -2e+103)
t_0
(if (<= x -3e-59)
t_1
(if (<= x -2.5e-256) -2.0 (if (<= x 1.6e+115) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (4.0 / z);
double t_1 = y * (-4.0 / z);
double tmp;
if (x <= -2e+103) {
tmp = t_0;
} else if (x <= -3e-59) {
tmp = t_1;
} else if (x <= -2.5e-256) {
tmp = -2.0;
} else if (x <= 1.6e+115) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (4.0d0 / z)
t_1 = y * ((-4.0d0) / z)
if (x <= (-2d+103)) then
tmp = t_0
else if (x <= (-3d-59)) then
tmp = t_1
else if (x <= (-2.5d-256)) then
tmp = -2.0d0
else if (x <= 1.6d+115) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (4.0 / z);
double t_1 = y * (-4.0 / z);
double tmp;
if (x <= -2e+103) {
tmp = t_0;
} else if (x <= -3e-59) {
tmp = t_1;
} else if (x <= -2.5e-256) {
tmp = -2.0;
} else if (x <= 1.6e+115) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (4.0 / z) t_1 = y * (-4.0 / z) tmp = 0 if x <= -2e+103: tmp = t_0 elif x <= -3e-59: tmp = t_1 elif x <= -2.5e-256: tmp = -2.0 elif x <= 1.6e+115: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(4.0 / z)) t_1 = Float64(y * Float64(-4.0 / z)) tmp = 0.0 if (x <= -2e+103) tmp = t_0; elseif (x <= -3e-59) tmp = t_1; elseif (x <= -2.5e-256) tmp = -2.0; elseif (x <= 1.6e+115) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (4.0 / z); t_1 = y * (-4.0 / z); tmp = 0.0; if (x <= -2e+103) tmp = t_0; elseif (x <= -3e-59) tmp = t_1; elseif (x <= -2.5e-256) tmp = -2.0; elseif (x <= 1.6e+115) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(4.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(-4.0 / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2e+103], t$95$0, If[LessEqual[x, -3e-59], t$95$1, If[LessEqual[x, -2.5e-256], -2.0, If[LessEqual[x, 1.6e+115], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \frac{4}{z}\\
t_1 := y \cdot \frac{-4}{z}\\
\mathbf{if}\;x \leq -2 \cdot 10^{+103}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -3 \cdot 10^{-59}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq -2.5 \cdot 10^{-256}:\\
\;\;\;\;-2\\
\mathbf{elif}\;x \leq 1.6 \cdot 10^{+115}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2e103 or 1.6e115 < x Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 81.4%
*-commutative81.4%
associate-*l/81.4%
Simplified81.4%
associate-/l*81.2%
*-commutative81.2%
Applied egg-rr81.2%
if -2e103 < x < -3.0000000000000001e-59 or -2.5e-256 < x < 1.6e115Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around 0 70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in y around inf 56.3%
associate-*r/56.3%
*-commutative56.3%
associate-/l*56.2%
Simplified56.2%
if -3.0000000000000001e-59 < x < -2.5e-256Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 71.4%
Final simplification67.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -29000.0) (not (<= y 1.02e+96))) (+ (* -4.0 (/ y z)) -2.0) (* 4.0 (+ -0.5 (/ x z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -29000.0) || !(y <= 1.02e+96)) {
tmp = (-4.0 * (y / z)) + -2.0;
} else {
tmp = 4.0 * (-0.5 + (x / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-29000.0d0)) .or. (.not. (y <= 1.02d+96))) then
tmp = ((-4.0d0) * (y / z)) + (-2.0d0)
else
tmp = 4.0d0 * ((-0.5d0) + (x / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -29000.0) || !(y <= 1.02e+96)) {
tmp = (-4.0 * (y / z)) + -2.0;
} else {
tmp = 4.0 * (-0.5 + (x / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -29000.0) or not (y <= 1.02e+96): tmp = (-4.0 * (y / z)) + -2.0 else: tmp = 4.0 * (-0.5 + (x / z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -29000.0) || !(y <= 1.02e+96)) tmp = Float64(Float64(-4.0 * Float64(y / z)) + -2.0); else tmp = Float64(4.0 * Float64(-0.5 + Float64(x / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -29000.0) || ~((y <= 1.02e+96))) tmp = (-4.0 * (y / z)) + -2.0; else tmp = 4.0 * (-0.5 + (x / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -29000.0], N[Not[LessEqual[y, 1.02e+96]], $MachinePrecision]], N[(N[(-4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision] + -2.0), $MachinePrecision], N[(4.0 * N[(-0.5 + N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -29000 \lor \neg \left(y \leq 1.02 \cdot 10^{+96}\right):\\
\;\;\;\;-4 \cdot \frac{y}{z} + -2\\
\mathbf{else}:\\
\;\;\;\;4 \cdot \left(-0.5 + \frac{x}{z}\right)\\
\end{array}
\end{array}
if y < -29000 or 1.02000000000000001e96 < y Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 90.4%
+-commutative90.4%
distribute-rgt-in90.4%
metadata-eval90.4%
Simplified90.4%
if -29000 < y < 1.02000000000000001e96Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 93.2%
sub-neg93.2%
+-commutative93.2%
neg-sub093.2%
associate-+l-93.2%
neg-sub093.2%
neg-mul-193.2%
associate-*r*93.2%
metadata-eval93.2%
sub-neg93.2%
metadata-eval93.2%
Simplified93.2%
Final simplification92.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -410000000.0) (not (<= y 2.8e+87))) (* -4.0 (/ (- y x) z)) (* 4.0 (+ -0.5 (/ x z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -410000000.0) || !(y <= 2.8e+87)) {
tmp = -4.0 * ((y - x) / z);
} else {
tmp = 4.0 * (-0.5 + (x / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-410000000.0d0)) .or. (.not. (y <= 2.8d+87))) then
tmp = (-4.0d0) * ((y - x) / z)
else
tmp = 4.0d0 * ((-0.5d0) + (x / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -410000000.0) || !(y <= 2.8e+87)) {
tmp = -4.0 * ((y - x) / z);
} else {
tmp = 4.0 * (-0.5 + (x / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -410000000.0) or not (y <= 2.8e+87): tmp = -4.0 * ((y - x) / z) else: tmp = 4.0 * (-0.5 + (x / z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -410000000.0) || !(y <= 2.8e+87)) tmp = Float64(-4.0 * Float64(Float64(y - x) / z)); else tmp = Float64(4.0 * Float64(-0.5 + Float64(x / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -410000000.0) || ~((y <= 2.8e+87))) tmp = -4.0 * ((y - x) / z); else tmp = 4.0 * (-0.5 + (x / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -410000000.0], N[Not[LessEqual[y, 2.8e+87]], $MachinePrecision]], N[(-4.0 * N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(4.0 * N[(-0.5 + N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -410000000 \lor \neg \left(y \leq 2.8 \cdot 10^{+87}\right):\\
\;\;\;\;-4 \cdot \frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;4 \cdot \left(-0.5 + \frac{x}{z}\right)\\
\end{array}
\end{array}
if y < -4.1e8 or 2.80000000000000015e87 < y Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around 0 84.8%
*-commutative84.8%
Simplified84.8%
if -4.1e8 < y < 2.80000000000000015e87Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 93.2%
sub-neg93.2%
+-commutative93.2%
neg-sub093.2%
associate-+l-93.2%
neg-sub093.2%
neg-mul-193.2%
associate-*r*93.2%
metadata-eval93.2%
sub-neg93.2%
metadata-eval93.2%
Simplified93.2%
Final simplification89.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.5e-106) (not (<= y 6.6e+82))) (* y (/ -4.0 z)) -2.0))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.5e-106) || !(y <= 6.6e+82)) {
tmp = y * (-4.0 / z);
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.5d-106)) .or. (.not. (y <= 6.6d+82))) then
tmp = y * ((-4.0d0) / z)
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.5e-106) || !(y <= 6.6e+82)) {
tmp = y * (-4.0 / z);
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.5e-106) or not (y <= 6.6e+82): tmp = y * (-4.0 / z) else: tmp = -2.0 return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.5e-106) || !(y <= 6.6e+82)) tmp = Float64(y * Float64(-4.0 / z)); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.5e-106) || ~((y <= 6.6e+82))) tmp = y * (-4.0 / z); else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.5e-106], N[Not[LessEqual[y, 6.6e+82]], $MachinePrecision]], N[(y * N[(-4.0 / z), $MachinePrecision]), $MachinePrecision], -2.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{-106} \lor \neg \left(y \leq 6.6 \cdot 10^{+82}\right):\\
\;\;\;\;y \cdot \frac{-4}{z}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if y < -2.49999999999999991e-106 or 6.5999999999999997e82 < y Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around 0 83.6%
*-commutative83.6%
Simplified83.6%
Taylor expanded in y around inf 67.5%
associate-*r/67.5%
*-commutative67.5%
associate-/l*67.3%
Simplified67.3%
if -2.49999999999999991e-106 < y < 6.5999999999999997e82Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 47.2%
Final simplification57.2%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
remove-double-neg100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
div-sub100.0%
distribute-frac-neg2100.0%
distribute-frac-neg100.0%
sub-neg100.0%
+-commutative100.0%
distribute-neg-out100.0%
remove-double-neg100.0%
sub-neg100.0%
*-commutative100.0%
neg-mul-1100.0%
times-frac100.0%
metadata-eval100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 32.6%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024141
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))