
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y z) t) (- a z))))
(if (<= t_1 (- INFINITY))
(+ x (/ (- y z) (/ (- a z) t)))
(if (<= t_1 2e+236) (+ t_1 x) (+ x (* (/ t (- z a)) (- z y)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) * t) / (a - z);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = x + ((y - z) / ((a - z) / t));
} else if (t_1 <= 2e+236) {
tmp = t_1 + x;
} else {
tmp = x + ((t / (z - a)) * (z - y));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) * t) / (a - z);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = x + ((y - z) / ((a - z) / t));
} else if (t_1 <= 2e+236) {
tmp = t_1 + x;
} else {
tmp = x + ((t / (z - a)) * (z - y));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y - z) * t) / (a - z) tmp = 0 if t_1 <= -math.inf: tmp = x + ((y - z) / ((a - z) / t)) elif t_1 <= 2e+236: tmp = t_1 + x else: tmp = x + ((t / (z - a)) * (z - y)) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - z) * t) / Float64(a - z)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(x + Float64(Float64(y - z) / Float64(Float64(a - z) / t))); elseif (t_1 <= 2e+236) tmp = Float64(t_1 + x); else tmp = Float64(x + Float64(Float64(t / Float64(z - a)) * Float64(z - y))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y - z) * t) / (a - z); tmp = 0.0; if (t_1 <= -Inf) tmp = x + ((y - z) / ((a - z) / t)); elseif (t_1 <= 2e+236) tmp = t_1 + x; else tmp = x + ((t / (z - a)) * (z - y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(x + N[(N[(y - z), $MachinePrecision] / N[(N[(a - z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+236], N[(t$95$1 + x), $MachinePrecision], N[(x + N[(N[(t / N[(z - a), $MachinePrecision]), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;x + \frac{y - z}{\frac{a - z}{t}}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+236}:\\
\;\;\;\;t\_1 + x\\
\mathbf{else}:\\
\;\;\;\;x + \frac{t}{z - a} \cdot \left(z - y\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < -inf.0Initial program 28.3%
associate-/l*99.7%
Simplified99.7%
clear-num99.7%
un-div-inv99.9%
Applied egg-rr99.9%
if -inf.0 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < 2.00000000000000011e236Initial program 99.9%
if 2.00000000000000011e236 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 52.4%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y z) t) (- a z))))
(if (or (<= t_1 -1e+296) (not (<= t_1 2e+236)))
(+ x (* (/ t (- z a)) (- z y)))
(+ t_1 x))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) * t) / (a - z);
double tmp;
if ((t_1 <= -1e+296) || !(t_1 <= 2e+236)) {
tmp = x + ((t / (z - a)) * (z - y));
} else {
tmp = t_1 + x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - z) * t) / (a - z)
if ((t_1 <= (-1d+296)) .or. (.not. (t_1 <= 2d+236))) then
tmp = x + ((t / (z - a)) * (z - y))
else
tmp = t_1 + x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) * t) / (a - z);
double tmp;
if ((t_1 <= -1e+296) || !(t_1 <= 2e+236)) {
tmp = x + ((t / (z - a)) * (z - y));
} else {
tmp = t_1 + x;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y - z) * t) / (a - z) tmp = 0 if (t_1 <= -1e+296) or not (t_1 <= 2e+236): tmp = x + ((t / (z - a)) * (z - y)) else: tmp = t_1 + x return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - z) * t) / Float64(a - z)) tmp = 0.0 if ((t_1 <= -1e+296) || !(t_1 <= 2e+236)) tmp = Float64(x + Float64(Float64(t / Float64(z - a)) * Float64(z - y))); else tmp = Float64(t_1 + x); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y - z) * t) / (a - z); tmp = 0.0; if ((t_1 <= -1e+296) || ~((t_1 <= 2e+236))) tmp = x + ((t / (z - a)) * (z - y)); else tmp = t_1 + x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+296], N[Not[LessEqual[t$95$1, 2e+236]], $MachinePrecision]], N[(x + N[(N[(t / N[(z - a), $MachinePrecision]), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+296} \lor \neg \left(t\_1 \leq 2 \cdot 10^{+236}\right):\\
\;\;\;\;x + \frac{t}{z - a} \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 + x\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < -9.99999999999999981e295 or 2.00000000000000011e236 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 40.1%
associate-/l*99.8%
Simplified99.8%
if -9.99999999999999981e295 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < 2.00000000000000011e236Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t a) :precision binary64 (if (or (<= y -2.1) (not (<= y 4.1e-13))) (- x (* t (/ y (- z a)))) (+ x (* t (/ z (- z a))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -2.1) || !(y <= 4.1e-13)) {
tmp = x - (t * (y / (z - a)));
} else {
tmp = x + (t * (z / (z - a)));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-2.1d0)) .or. (.not. (y <= 4.1d-13))) then
tmp = x - (t * (y / (z - a)))
else
tmp = x + (t * (z / (z - a)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -2.1) || !(y <= 4.1e-13)) {
tmp = x - (t * (y / (z - a)));
} else {
tmp = x + (t * (z / (z - a)));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (y <= -2.1) or not (y <= 4.1e-13): tmp = x - (t * (y / (z - a))) else: tmp = x + (t * (z / (z - a))) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((y <= -2.1) || !(y <= 4.1e-13)) tmp = Float64(x - Float64(t * Float64(y / Float64(z - a)))); else tmp = Float64(x + Float64(t * Float64(z / Float64(z - a)))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((y <= -2.1) || ~((y <= 4.1e-13))) tmp = x - (t * (y / (z - a))); else tmp = x + (t * (z / (z - a))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -2.1], N[Not[LessEqual[y, 4.1e-13]], $MachinePrecision]], N[(x - N[(t * N[(y / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(t * N[(z / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.1 \lor \neg \left(y \leq 4.1 \cdot 10^{-13}\right):\\
\;\;\;\;x - t \cdot \frac{y}{z - a}\\
\mathbf{else}:\\
\;\;\;\;x + t \cdot \frac{z}{z - a}\\
\end{array}
\end{array}
if y < -2.10000000000000009 or 4.1000000000000002e-13 < y Initial program 83.8%
associate-/l*96.4%
Simplified96.4%
Taylor expanded in y around inf 82.2%
associate-/l*85.2%
Simplified85.2%
if -2.10000000000000009 < y < 4.1000000000000002e-13Initial program 86.5%
associate-/l*94.0%
Simplified94.0%
clear-num93.9%
un-div-inv94.0%
Applied egg-rr94.0%
Taylor expanded in y around 0 80.8%
mul-1-neg80.8%
*-commutative80.8%
associate-*r/90.4%
unsub-neg90.4%
associate-*r/80.8%
*-commutative80.8%
associate-/l*94.2%
Simplified94.2%
Final simplification89.7%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -5.4e+137) (not (<= z 2.2e+105))) (+ t x) (- x (* t (/ y (- z a))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -5.4e+137) || !(z <= 2.2e+105)) {
tmp = t + x;
} else {
tmp = x - (t * (y / (z - a)));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-5.4d+137)) .or. (.not. (z <= 2.2d+105))) then
tmp = t + x
else
tmp = x - (t * (y / (z - a)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -5.4e+137) || !(z <= 2.2e+105)) {
tmp = t + x;
} else {
tmp = x - (t * (y / (z - a)));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -5.4e+137) or not (z <= 2.2e+105): tmp = t + x else: tmp = x - (t * (y / (z - a))) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -5.4e+137) || !(z <= 2.2e+105)) tmp = Float64(t + x); else tmp = Float64(x - Float64(t * Float64(y / Float64(z - a)))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -5.4e+137) || ~((z <= 2.2e+105))) tmp = t + x; else tmp = x - (t * (y / (z - a))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -5.4e+137], N[Not[LessEqual[z, 2.2e+105]], $MachinePrecision]], N[(t + x), $MachinePrecision], N[(x - N[(t * N[(y / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.4 \cdot 10^{+137} \lor \neg \left(z \leq 2.2 \cdot 10^{+105}\right):\\
\;\;\;\;t + x\\
\mathbf{else}:\\
\;\;\;\;x - t \cdot \frac{y}{z - a}\\
\end{array}
\end{array}
if z < -5.40000000000000034e137 or 2.20000000000000007e105 < z Initial program 62.7%
associate-/l*96.3%
Simplified96.3%
Taylor expanded in z around inf 96.2%
if -5.40000000000000034e137 < z < 2.20000000000000007e105Initial program 95.2%
associate-/l*94.7%
Simplified94.7%
Taylor expanded in y around inf 84.1%
associate-/l*84.6%
Simplified84.6%
Final simplification88.2%
(FPCore (x y z t a) :precision binary64 (if (<= z -3.0) (+ x (* z (/ t (- z a)))) (if (<= z 2.2e+105) (- x (* t (/ y (- z a)))) (+ t x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.0) {
tmp = x + (z * (t / (z - a)));
} else if (z <= 2.2e+105) {
tmp = x - (t * (y / (z - a)));
} else {
tmp = t + x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-3.0d0)) then
tmp = x + (z * (t / (z - a)))
else if (z <= 2.2d+105) then
tmp = x - (t * (y / (z - a)))
else
tmp = t + x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.0) {
tmp = x + (z * (t / (z - a)));
} else if (z <= 2.2e+105) {
tmp = x - (t * (y / (z - a)));
} else {
tmp = t + x;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -3.0: tmp = x + (z * (t / (z - a))) elif z <= 2.2e+105: tmp = x - (t * (y / (z - a))) else: tmp = t + x return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -3.0) tmp = Float64(x + Float64(z * Float64(t / Float64(z - a)))); elseif (z <= 2.2e+105) tmp = Float64(x - Float64(t * Float64(y / Float64(z - a)))); else tmp = Float64(t + x); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -3.0) tmp = x + (z * (t / (z - a))); elseif (z <= 2.2e+105) tmp = x - (t * (y / (z - a))); else tmp = t + x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -3.0], N[(x + N[(z * N[(t / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.2e+105], N[(x - N[(t * N[(y / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3:\\
\;\;\;\;x + z \cdot \frac{t}{z - a}\\
\mathbf{elif}\;z \leq 2.2 \cdot 10^{+105}:\\
\;\;\;\;x - t \cdot \frac{y}{z - a}\\
\mathbf{else}:\\
\;\;\;\;t + x\\
\end{array}
\end{array}
if z < -3Initial program 72.8%
associate-/l*97.0%
Simplified97.0%
Taylor expanded in y around 0 63.9%
associate-*r/63.9%
mul-1-neg63.9%
distribute-rgt-neg-out63.9%
associate-*l/86.7%
*-commutative86.7%
distribute-lft-neg-out86.7%
distribute-rgt-neg-in86.7%
distribute-frac-neg286.7%
neg-sub086.7%
sub-neg86.7%
+-commutative86.7%
associate--r+86.7%
neg-sub086.7%
remove-double-neg86.7%
Simplified86.7%
if -3 < z < 2.20000000000000007e105Initial program 96.1%
associate-/l*94.3%
Simplified94.3%
Taylor expanded in y around inf 86.0%
associate-/l*86.6%
Simplified86.6%
if 2.20000000000000007e105 < z Initial program 68.1%
associate-/l*95.6%
Simplified95.6%
Taylor expanded in z around inf 97.8%
Final simplification88.6%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -245000000000.0) (not (<= z 1.25e+43))) (+ t x) (+ x (* t (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -245000000000.0) || !(z <= 1.25e+43)) {
tmp = t + x;
} else {
tmp = x + (t * (y / a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-245000000000.0d0)) .or. (.not. (z <= 1.25d+43))) then
tmp = t + x
else
tmp = x + (t * (y / a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -245000000000.0) || !(z <= 1.25e+43)) {
tmp = t + x;
} else {
tmp = x + (t * (y / a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -245000000000.0) or not (z <= 1.25e+43): tmp = t + x else: tmp = x + (t * (y / a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -245000000000.0) || !(z <= 1.25e+43)) tmp = Float64(t + x); else tmp = Float64(x + Float64(t * Float64(y / a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -245000000000.0) || ~((z <= 1.25e+43))) tmp = t + x; else tmp = x + (t * (y / a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -245000000000.0], N[Not[LessEqual[z, 1.25e+43]], $MachinePrecision]], N[(t + x), $MachinePrecision], N[(x + N[(t * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -245000000000 \lor \neg \left(z \leq 1.25 \cdot 10^{+43}\right):\\
\;\;\;\;t + x\\
\mathbf{else}:\\
\;\;\;\;x + t \cdot \frac{y}{a}\\
\end{array}
\end{array}
if z < -2.45e11 or 1.2500000000000001e43 < z Initial program 72.3%
associate-/l*96.7%
Simplified96.7%
Taylor expanded in z around inf 83.9%
if -2.45e11 < z < 1.2500000000000001e43Initial program 96.5%
associate-/l*93.9%
Simplified93.9%
Taylor expanded in z around 0 77.8%
associate-/l*79.8%
Simplified79.8%
Final simplification81.7%
(FPCore (x y z t a) :precision binary64 (if (<= a -8.5e+104) x (if (<= a 2.1e+98) (+ t x) x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= -8.5e+104) {
tmp = x;
} else if (a <= 2.1e+98) {
tmp = t + x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a <= (-8.5d+104)) then
tmp = x
else if (a <= 2.1d+98) then
tmp = t + x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= -8.5e+104) {
tmp = x;
} else if (a <= 2.1e+98) {
tmp = t + x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a <= -8.5e+104: tmp = x elif a <= 2.1e+98: tmp = t + x else: tmp = x return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a <= -8.5e+104) tmp = x; elseif (a <= 2.1e+98) tmp = Float64(t + x); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a <= -8.5e+104) tmp = x; elseif (a <= 2.1e+98) tmp = t + x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[a, -8.5e+104], x, If[LessEqual[a, 2.1e+98], N[(t + x), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -8.5 \cdot 10^{+104}:\\
\;\;\;\;x\\
\mathbf{elif}\;a \leq 2.1 \cdot 10^{+98}:\\
\;\;\;\;t + x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if a < -8.4999999999999999e104 or 2.10000000000000004e98 < a Initial program 88.8%
+-commutative88.8%
associate-/l*94.2%
fma-define94.2%
Simplified94.2%
Taylor expanded in t around 0 77.3%
if -8.4999999999999999e104 < a < 2.10000000000000004e98Initial program 83.0%
associate-/l*95.8%
Simplified95.8%
Taylor expanded in z around inf 60.9%
Final simplification66.9%
(FPCore (x y z t a) :precision binary64 (if (<= x -2.15e-224) x (if (<= x 2.9e-127) t x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -2.15e-224) {
tmp = x;
} else if (x <= 2.9e-127) {
tmp = t;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (x <= (-2.15d-224)) then
tmp = x
else if (x <= 2.9d-127) then
tmp = t
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -2.15e-224) {
tmp = x;
} else if (x <= 2.9e-127) {
tmp = t;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if x <= -2.15e-224: tmp = x elif x <= 2.9e-127: tmp = t else: tmp = x return tmp
function code(x, y, z, t, a) tmp = 0.0 if (x <= -2.15e-224) tmp = x; elseif (x <= 2.9e-127) tmp = t; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (x <= -2.15e-224) tmp = x; elseif (x <= 2.9e-127) tmp = t; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[x, -2.15e-224], x, If[LessEqual[x, 2.9e-127], t, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.15 \cdot 10^{-224}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 2.9 \cdot 10^{-127}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.15e-224 or 2.9e-127 < x Initial program 87.3%
+-commutative87.3%
associate-/l*97.0%
fma-define97.0%
Simplified97.0%
Taylor expanded in t around 0 64.5%
if -2.15e-224 < x < 2.9e-127Initial program 78.3%
+-commutative78.3%
associate-/l*89.5%
fma-define89.5%
Simplified89.5%
Taylor expanded in a around 0 40.5%
mul-1-neg40.5%
unsub-neg40.5%
associate-/l*60.6%
Simplified60.6%
Taylor expanded in t around inf 57.6%
Taylor expanded in y around 0 43.8%
(FPCore (x y z t a) :precision binary64 (+ x (* (/ t (- z a)) (- z y))))
double code(double x, double y, double z, double t, double a) {
return x + ((t / (z - a)) * (z - y));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((t / (z - a)) * (z - y))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((t / (z - a)) * (z - y));
}
def code(x, y, z, t, a): return x + ((t / (z - a)) * (z - y))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(t / Float64(z - a)) * Float64(z - y))) end
function tmp = code(x, y, z, t, a) tmp = x + ((t / (z - a)) * (z - y)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(t / N[(z - a), $MachinePrecision]), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{t}{z - a} \cdot \left(z - y\right)
\end{array}
Initial program 85.2%
associate-/l*95.2%
Simplified95.2%
Final simplification95.2%
(FPCore (x y z t a) :precision binary64 t)
double code(double x, double y, double z, double t, double a) {
return t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = t
end function
public static double code(double x, double y, double z, double t, double a) {
return t;
}
def code(x, y, z, t, a): return t
function code(x, y, z, t, a) return t end
function tmp = code(x, y, z, t, a) tmp = t; end
code[x_, y_, z_, t_, a_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 85.2%
+-commutative85.2%
associate-/l*95.2%
fma-define95.2%
Simplified95.2%
Taylor expanded in a around 0 54.1%
mul-1-neg54.1%
unsub-neg54.1%
associate-/l*64.9%
Simplified64.9%
Taylor expanded in t around inf 28.7%
Taylor expanded in y around 0 18.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* (/ (- y z) (- a z)) t))))
(if (< t -1.0682974490174067e-39)
t_1
(if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (((y - z) / (a - z)) * t)
if (t < (-1.0682974490174067d-39)) then
tmp = t_1
else if (t < 3.9110949887586375d-141) then
tmp = x + (((y - z) * t) / (a - z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (((y - z) / (a - z)) * t) tmp = 0 if t < -1.0682974490174067e-39: tmp = t_1 elif t < 3.9110949887586375e-141: tmp = x + (((y - z) * t) / (a - z)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(Float64(Float64(y - z) / Float64(a - z)) * t)) tmp = 0.0 if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (((y - z) / (a - z)) * t); tmp = 0.0; if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = x + (((y - z) * t) / (a - z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(N[(N[(y - z), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.0682974490174067e-39], t$95$1, If[Less[t, 3.9110949887586375e-141], N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y - z}{a - z} \cdot t\\
\mathbf{if}\;t < -1.0682974490174067 \cdot 10^{-39}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.9110949887586375 \cdot 10^{-141}:\\
\;\;\;\;x + \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024141
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:alt
(! :herbie-platform default (if (< t -10682974490174067/10000000000000000000000000000000000000000000000000000000) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 312887599100691/80000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t)))))
(+ x (/ (* (- y z) t) (- a z))))