
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* (* 2.0 PI) u2)) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
return cosf(((2.0f * ((float) M_PI)) * u2)) * sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) * sqrt(Float32(-log1p(Float32(-u1))))) end
\begin{array}{l}
\\
\cos \left(\left(2 \cdot \pi\right) \cdot u2\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 60.6%
sub-neg60.6%
log1p-define99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* (* 2.0 PI) u2))))
(if (<= t_0 0.9999986886978149)
(* t_0 (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333)))))))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf(((2.0f * ((float) M_PI)) * u2));
float tmp;
if (t_0 <= 0.9999986886978149f) {
tmp = t_0 * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999986886978149)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333)))))))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)\\
\mathbf{if}\;t\_0 \leq 0.9999986886978149:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.999998689Initial program 59.4%
Taylor expanded in u1 around 0 90.4%
*-commutative90.4%
Simplified90.4%
if 0.999998689 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 61.4%
sub-neg61.4%
log1p-define99.6%
Simplified99.6%
Taylor expanded in u2 around 0 98.8%
Final simplification95.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* (* 2.0 PI) u2))))
(if (<= t_0 0.9999986886978149)
(* t_0 (sqrt (* u1 (+ 1.0 (* u1 0.5)))))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf(((2.0f * ((float) M_PI)) * u2));
float tmp;
if (t_0 <= 0.9999986886978149f) {
tmp = t_0 * sqrtf((u1 * (1.0f + (u1 * 0.5f))));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999986886978149)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5)))))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)\\
\mathbf{if}\;t\_0 \leq 0.9999986886978149:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.999998689Initial program 59.4%
Taylor expanded in u1 around 0 85.7%
*-commutative85.7%
Simplified85.7%
if 0.999998689 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 61.4%
sub-neg61.4%
log1p-define99.6%
Simplified99.6%
Taylor expanded in u2 around 0 98.8%
Final simplification93.7%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* (* 2.0 PI) u2)))
(if (<= t_0 0.0006000000284984708)
(sqrt (- (log1p (- u1))))
(*
(cos t_0)
(sqrt
(*
u1
(+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25))))))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (2.0f * ((float) M_PI)) * u2;
float tmp;
if (t_0 <= 0.0006000000284984708f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(2.0) * Float32(pi)) * u2) tmp = Float32(0.0) if (t_0 <= Float32(0.0006000000284984708)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25)))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(2 \cdot \pi\right) \cdot u2\\
\mathbf{if}\;t\_0 \leq 0.0006000000284984708:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 6.00000028e-4Initial program 61.4%
sub-neg61.4%
log1p-define99.6%
Simplified99.6%
Taylor expanded in u2 around 0 99.3%
if 6.00000028e-4 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 59.4%
Taylor expanded in u1 around 0 92.6%
*-commutative92.6%
Simplified92.6%
Final simplification96.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* (* 2.0 PI) u2)))
(if (<= t_0 0.005499999970197678)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (2.0f * ((float) M_PI)) * u2;
float tmp;
if (t_0 <= 0.005499999970197678f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(2.0) * Float32(pi)) * u2) tmp = Float32(0.0) if (t_0 <= Float32(0.005499999970197678)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(2 \cdot \pi\right) \cdot u2\\
\mathbf{if}\;t\_0 \leq 0.005499999970197678:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.00549999997Initial program 61.1%
sub-neg61.1%
log1p-define99.6%
Simplified99.6%
Taylor expanded in u2 around 0 97.5%
if 0.00549999997 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 59.6%
Taylor expanded in u1 around 0 73.1%
Final simplification89.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 60.6%
sub-neg60.6%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 78.2%
Final simplification78.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25)))))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * (0.5e0 + (u1 * (0.3333333333333333e0 + (u1 * 0.25e0))))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25))))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25))))))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}
\end{array}
Initial program 60.6%
Taylor expanded in u1 around 0 92.6%
*-commutative92.6%
Simplified92.6%
Taylor expanded in u2 around 0 74.1%
Final simplification74.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333)))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * (0.5e0 + (u1 * 0.3333333333333333e0))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * single(0.3333333333333333))))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}
\end{array}
Initial program 60.6%
sub-neg60.6%
log1p-define99.0%
Simplified99.0%
add-log-exp97.6%
*-commutative97.6%
associate-*l*97.6%
Applied egg-rr97.6%
Taylor expanded in u1 around 0 89.6%
*-commutative89.6%
Simplified89.6%
Taylor expanded in u2 around 0 73.0%
Final simplification73.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * 0.5f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * 0.5e0))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * single(0.5))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}
\end{array}
Initial program 60.6%
sub-neg60.6%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 78.2%
Taylor expanded in u1 around 0 70.1%
*-commutative70.1%
Simplified70.1%
Final simplification70.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 60.6%
sub-neg60.6%
log1p-define99.0%
Simplified99.0%
Taylor expanded in u2 around 0 78.2%
Taylor expanded in u1 around 0 62.3%
Taylor expanded in u1 around 0 62.3%
herbie shell --seed 2024141
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))