
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (/ (sin (* (- 1.0 u) normAngle)) (sin normAngle)) n0_i (* (* normAngle (/ u (sin normAngle))) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((sinf(((1.0f - u) * normAngle)) / sinf(normAngle)), n0_i, ((normAngle * (u / sinf(normAngle))) * n1_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) / sin(normAngle)), n0_i, Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{\sin \left(\left(1 - u\right) \cdot normAngle\right)}{\sin normAngle}, n0\_i, \left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i\right)
\end{array}
Initial program 97.2%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 97.9%
associate-/l*99.3%
Simplified99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* normAngle (/ n1_i (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((normAngle * (n1_i / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((normangle * (n1_i / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(normAngle * Float32(n1_i / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((normAngle * (n1_i / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(normAngle \cdot \frac{n1\_i}{\sin normAngle} - n0\_i\right)
\end{array}
Initial program 97.2%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in normAngle around 0 97.5%
Taylor expanded in u around 0 89.3%
+-commutative89.3%
mul-1-neg89.3%
unsub-neg89.3%
*-commutative89.3%
associate-/l*99.1%
Simplified99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -2.999999960016831e-24)
(not (<= n0_i 3.099999952110218e-23)))
(* (- 1.0 u) n0_i)
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -2.999999960016831e-24f) || !(n0_i <= 3.099999952110218e-23f)) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-2.999999960016831e-24)) .or. (.not. (n0_i <= 3.099999952110218e-23))) then
tmp = (1.0e0 - u) * n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-2.999999960016831e-24)) || !(n0_i <= Float32(3.099999952110218e-23))) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-2.999999960016831e-24)) || ~((n0_i <= single(3.099999952110218e-23)))) tmp = (single(1.0) - u) * n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -2.999999960016831 \cdot 10^{-24} \lor \neg \left(n0\_i \leq 3.099999952110218 \cdot 10^{-23}\right):\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -2.99999996e-24 or 3.09999995e-23 < n0_i Initial program 98.5%
fma-define98.6%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in n0_i around inf 67.0%
associate-/l*78.3%
Simplified78.3%
Taylor expanded in normAngle around 0 77.9%
if -2.99999996e-24 < n0_i < 3.09999995e-23Initial program 95.5%
fma-define95.4%
associate-*r/95.5%
*-rgt-identity95.5%
associate-*r/96.4%
*-rgt-identity96.4%
Simplified96.4%
Taylor expanded in u around 0 96.4%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in u around inf 50.3%
Taylor expanded in normAngle around 0 72.1%
*-commutative72.1%
Simplified72.1%
Final simplification75.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -9.999999682655225e-22) n0_i (if (<= n0_i 7.99999999855967e-23) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -9.999999682655225e-22f) {
tmp = n0_i;
} else if (n0_i <= 7.99999999855967e-23f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-9.999999682655225e-22)) then
tmp = n0_i
else if (n0_i <= 7.99999999855967e-23) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-9.999999682655225e-22)) tmp = n0_i; elseif (n0_i <= Float32(7.99999999855967e-23)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-9.999999682655225e-22)) tmp = n0_i; elseif (n0_i <= single(7.99999999855967e-23)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -9.999999682655225 \cdot 10^{-22}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 7.99999999855967 \cdot 10^{-23}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -9.9999997e-22 or 8e-23 < n0_i Initial program 98.5%
fma-define98.6%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in u around 0 64.7%
if -9.9999997e-22 < n0_i < 8e-23Initial program 95.8%
fma-define95.7%
associate-*r/95.9%
*-rgt-identity95.9%
associate-*r/96.7%
*-rgt-identity96.7%
Simplified96.7%
Taylor expanded in u around 0 96.7%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in u around inf 49.7%
Taylor expanded in normAngle around 0 69.3%
*-commutative69.3%
Simplified69.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 3.199999943845344e-12) (+ n0_i (* u n1_i)) (- n0_i (* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 3.199999943845344e-12f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (u * n0_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 3.199999943845344e-12) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (u * n0_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(3.199999943845344e-12)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(u * n0_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(3.199999943845344e-12)) tmp = n0_i + (u * n1_i); else tmp = n0_i - (u * n0_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq 3.199999943845344 \cdot 10^{-12}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - u \cdot n0\_i\\
\end{array}
\end{array}
if n0_i < 3.19999994e-12Initial program 96.9%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in u around 0 87.6%
+-commutative87.6%
mul-1-neg87.6%
unsub-neg87.6%
*-commutative87.6%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in n1_i around inf 87.9%
*-commutative87.9%
Simplified87.9%
if 3.19999994e-12 < n0_i Initial program 98.6%
fma-define98.6%
associate-*r/99.2%
*-rgt-identity99.2%
associate-*r/99.2%
*-rgt-identity99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in u around 0 99.0%
+-commutative99.0%
mul-1-neg99.0%
unsub-neg99.0%
*-commutative99.0%
associate-/l*99.0%
Simplified99.0%
Taylor expanded in n1_i around 0 95.9%
mul-1-neg95.9%
*-commutative95.9%
distribute-rgt-neg-in95.9%
Simplified95.9%
Final simplification89.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 3.199999943845344e-12) (+ n0_i (* u n1_i)) (* (- 1.0 u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 3.199999943845344e-12f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = (1.0f - u) * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 3.199999943845344e-12) then
tmp = n0_i + (u * n1_i)
else
tmp = (1.0e0 - u) * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(3.199999943845344e-12)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(Float32(Float32(1.0) - u) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(3.199999943845344e-12)) tmp = n0_i + (u * n1_i); else tmp = (single(1.0) - u) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq 3.199999943845344 \cdot 10^{-12}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\end{array}
\end{array}
if n0_i < 3.19999994e-12Initial program 96.9%
fma-define96.9%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in u around 0 87.6%
+-commutative87.6%
mul-1-neg87.6%
unsub-neg87.6%
*-commutative87.6%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in n1_i around inf 87.9%
*-commutative87.9%
Simplified87.9%
if 3.19999994e-12 < n0_i Initial program 98.6%
fma-define98.6%
associate-*r/99.2%
*-rgt-identity99.2%
associate-*r/99.2%
*-rgt-identity99.2%
Simplified99.2%
Taylor expanded in n0_i around inf 88.3%
associate-/l*95.8%
Simplified95.8%
Taylor expanded in normAngle around 0 95.4%
Final simplification89.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.2%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in normAngle around 0 97.5%
Taylor expanded in u around 0 89.3%
+-commutative89.3%
mul-1-neg89.3%
unsub-neg89.3%
*-commutative89.3%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 97.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.2%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 44.6%
herbie shell --seed 2024141
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))