
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v)
:precision binary32
(+
1.0
(*
v
(log
(fma (/ (- 1.0 (pow u 3.0)) (+ 1.0 (+ u (* u u)))) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf(((1.0f - powf(u, 3.0f)) / (1.0f + (u + (u * u)))), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(Float32(1.0) - (u ^ Float32(3.0))) / Float32(Float32(1.0) + Float32(u + Float32(u * u)))), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(\frac{1 - {u}^{3}}{1 + \left(u + u \cdot u\right)}, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.6%
Taylor expanded in v around 0 99.6%
+-commutative99.6%
*-commutative99.6%
fma-define99.6%
Simplified99.6%
sub-neg99.6%
flip3-+99.6%
metadata-eval99.6%
metadata-eval99.6%
*-un-lft-identity99.6%
Applied egg-rr99.6%
Taylor expanded in u around 0 99.6%
neg-mul-199.6%
sub-neg99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (1.0f - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 95.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log u))))
float code(float u, float v) {
return 1.0f + (v * logf(u));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log(u))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(u))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log(u)); end
\begin{array}{l}
\\
1 + v \cdot \log u
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 95.4%
Taylor expanded in u around inf 94.3%
mul-1-neg94.3%
distribute-rgt-neg-in94.3%
log-rec94.3%
remove-double-neg94.3%
Simplified94.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.2199999988079071)
1.0
(+
-1.0
(+
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.2199999988079071f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.2199999988079071e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.2199999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.2199999988079071)) tmp = single(1.0); else tmp = single(-1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.2199999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.219999999Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
add-log-exp97.2%
fma-undefine97.2%
fma-undefine97.2%
+-commutative97.2%
exp-sum97.1%
*-commutative97.1%
exp-to-pow97.1%
+-commutative97.1%
fma-undefine97.1%
Applied egg-rr97.1%
Taylor expanded in v around 0 93.2%
if 0.219999999 < v Initial program 94.5%
+-commutative94.5%
fma-define94.4%
+-commutative94.4%
fma-define94.0%
Simplified94.0%
fma-undefine94.0%
fma-undefine94.5%
+-commutative94.5%
+-commutative94.5%
expm1-log1p-u94.3%
expm1-undefine94.3%
+-commutative94.3%
+-commutative94.3%
fma-undefine93.9%
fma-undefine94.0%
Applied egg-rr94.0%
Taylor expanded in u around 0 56.9%
associate-*r*57.0%
sub-neg57.0%
rec-exp57.0%
metadata-eval57.0%
Simplified57.0%
Taylor expanded in v around -inf 57.6%
Final simplification90.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.2199999988079071)
1.0
(+
-1.0
(-
(* u 2.0)
(/
(-
(* u -2.0)
(* u (/ (+ 1.3333333333333333 (/ 0.6666666666666666 v)) v)))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.2199999988079071f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - (((u * -2.0f) - (u * ((1.3333333333333333f + (0.6666666666666666f / v)) / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.2199999988079071e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - (((u * (-2.0e0)) - (u * ((1.3333333333333333e0 + (0.6666666666666666e0 / v)) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.2199999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) - Float32(u * Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) / v)) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.2199999988079071)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - (((u * single(-2.0)) - (u * ((single(1.3333333333333333) + (single(0.6666666666666666) / v)) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.2199999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot -2 - u \cdot \frac{1.3333333333333333 + \frac{0.6666666666666666}{v}}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.219999999Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
add-log-exp97.2%
fma-undefine97.2%
fma-undefine97.2%
+-commutative97.2%
exp-sum97.1%
*-commutative97.1%
exp-to-pow97.1%
+-commutative97.1%
fma-undefine97.1%
Applied egg-rr97.1%
Taylor expanded in v around 0 93.2%
if 0.219999999 < v Initial program 94.5%
+-commutative94.5%
fma-define94.4%
+-commutative94.4%
fma-define94.0%
Simplified94.0%
fma-undefine94.0%
fma-undefine94.5%
+-commutative94.5%
+-commutative94.5%
expm1-log1p-u94.3%
expm1-undefine94.3%
+-commutative94.3%
+-commutative94.3%
fma-undefine93.9%
fma-undefine94.0%
Applied egg-rr94.0%
Taylor expanded in u around 0 56.9%
associate-*r*57.0%
sub-neg57.0%
rec-exp57.0%
metadata-eval57.0%
Simplified57.0%
Taylor expanded in v around -inf 57.6%
Taylor expanded in u around 0 57.6%
mul-1-neg57.6%
associate-/l*57.6%
distribute-lft-neg-in57.6%
associate-*r/57.6%
metadata-eval57.6%
Simplified57.6%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.2199999988079071) 1.0 (+ 1.0 (+ (* -2.0 (- 1.0 u)) (* 0.5 (/ (* u (+ 4.0 (* u -4.0))) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.2199999988079071f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((-2.0f * (1.0f - u)) + (0.5f * ((u * (4.0f + (u * -4.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.2199999988079071e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((-2.0e0) * (1.0e0 - u)) + (0.5e0 * ((u * (4.0e0 + (u * (-4.0e0)))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.2199999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) + Float32(Float32(0.5) * Float32(Float32(u * Float32(Float32(4.0) + Float32(u * Float32(-4.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.2199999988079071)) tmp = single(1.0); else tmp = single(1.0) + ((single(-2.0) * (single(1.0) - u)) + (single(0.5) * ((u * (single(4.0) + (u * single(-4.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.2199999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 \cdot \left(1 - u\right) + 0.5 \cdot \frac{u \cdot \left(4 + u \cdot -4\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.219999999Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
add-log-exp97.2%
fma-undefine97.2%
fma-undefine97.2%
+-commutative97.2%
exp-sum97.1%
*-commutative97.1%
exp-to-pow97.1%
+-commutative97.1%
fma-undefine97.1%
Applied egg-rr97.1%
Taylor expanded in v around 0 93.2%
if 0.219999999 < v Initial program 94.5%
+-commutative94.5%
fma-define94.4%
+-commutative94.4%
fma-define94.0%
Simplified94.0%
Taylor expanded in v around inf 54.4%
Taylor expanded in u around 0 54.4%
*-commutative54.4%
Simplified54.4%
(FPCore (u v) :precision binary32 (if (<= v 0.2199999988079071) 1.0 (+ -1.0 (* u (+ 2.0 (+ (* -2.0 (/ u v)) (* 2.0 (/ 1.0 v))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.2199999988079071f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((-2.0f * (u / v)) + (2.0f * (1.0f / v)))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.2199999988079071e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (((-2.0e0) * (u / v)) + (2.0e0 * (1.0e0 / v)))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.2199999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(-2.0) * Float32(u / v)) + Float32(Float32(2.0) * Float32(Float32(1.0) / v)))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.2199999988079071)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(-2.0) * (u / v)) + (single(2.0) * (single(1.0) / v))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.2199999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \left(-2 \cdot \frac{u}{v} + 2 \cdot \frac{1}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.219999999Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
add-log-exp97.2%
fma-undefine97.2%
fma-undefine97.2%
+-commutative97.2%
exp-sum97.1%
*-commutative97.1%
exp-to-pow97.1%
+-commutative97.1%
fma-undefine97.1%
Applied egg-rr97.1%
Taylor expanded in v around 0 93.2%
if 0.219999999 < v Initial program 94.5%
+-commutative94.5%
fma-define94.4%
+-commutative94.4%
fma-define94.0%
Simplified94.0%
Taylor expanded in v around inf 54.4%
Taylor expanded in u around 0 54.4%
Final simplification90.3%
(FPCore (u v) :precision binary32 (if (<= v 0.2199999988079071) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.2199999988079071f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.2199999988079071e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.2199999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.2199999988079071)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.2199999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.219999999Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
add-log-exp97.2%
fma-undefine97.2%
fma-undefine97.2%
+-commutative97.2%
exp-sum97.1%
*-commutative97.1%
exp-to-pow97.1%
+-commutative97.1%
fma-undefine97.1%
Applied egg-rr97.1%
Taylor expanded in v around 0 93.2%
if 0.219999999 < v Initial program 94.5%
+-commutative94.5%
fma-define94.4%
+-commutative94.4%
fma-define94.0%
Simplified94.0%
fma-undefine94.0%
fma-undefine94.5%
+-commutative94.5%
+-commutative94.5%
expm1-log1p-u94.3%
expm1-undefine94.3%
+-commutative94.3%
+-commutative94.3%
fma-undefine93.9%
fma-undefine94.0%
Applied egg-rr94.0%
Taylor expanded in u around 0 56.9%
associate-*r*57.0%
sub-neg57.0%
rec-exp57.0%
metadata-eval57.0%
Simplified57.0%
Taylor expanded in v around inf 50.7%
distribute-lft-out50.7%
Simplified50.7%
Final simplification90.1%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
add-log-exp97.0%
fma-undefine97.0%
fma-undefine97.0%
+-commutative97.0%
exp-sum96.8%
*-commutative96.8%
exp-to-pow96.8%
+-commutative96.8%
fma-undefine96.8%
Applied egg-rr96.8%
Taylor expanded in v around 0 86.9%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in u around 0 5.4%
herbie shell --seed 2024141
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))