
(FPCore (x.re x.im y.re y.im) :precision binary64 (/ (+ (* x.re y.re) (* x.im y.im)) (+ (* y.re y.re) (* y.im y.im))))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im));
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = ((x_46re * y_46re) + (x_46im * y_46im)) / ((y_46re * y_46re) + (y_46im * y_46im))
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im));
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im))
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(Float64(x_46_re * y_46_re) + Float64(x_46_im * y_46_im)) / Float64(Float64(y_46_re * y_46_re) + Float64(y_46_im * y_46_im))) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im)); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(N[(x$46$re * y$46$re), $MachinePrecision] + N[(x$46$im * y$46$im), $MachinePrecision]), $MachinePrecision] / N[(N[(y$46$re * y$46$re), $MachinePrecision] + N[(y$46$im * y$46$im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x.re \cdot y.re + x.im \cdot y.im}{y.re \cdot y.re + y.im \cdot y.im}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x.re x.im y.re y.im) :precision binary64 (/ (+ (* x.re y.re) (* x.im y.im)) (+ (* y.re y.re) (* y.im y.im))))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im));
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = ((x_46re * y_46re) + (x_46im * y_46im)) / ((y_46re * y_46re) + (y_46im * y_46im))
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im));
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im))
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(Float64(x_46_re * y_46_re) + Float64(x_46_im * y_46_im)) / Float64(Float64(y_46_re * y_46_re) + Float64(y_46_im * y_46_im))) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im)); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(N[(x$46$re * y$46$re), $MachinePrecision] + N[(x$46$im * y$46$im), $MachinePrecision]), $MachinePrecision] / N[(N[(y$46$re * y$46$re), $MachinePrecision] + N[(y$46$im * y$46$im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x.re \cdot y.re + x.im \cdot y.im}{y.re \cdot y.re + y.im \cdot y.im}
\end{array}
(FPCore (x.re x.im y.re y.im)
:precision binary64
(let* ((t_0 (/ (+ x.im (* x.re (/ y.re y.im))) y.im)))
(if (<= y.im -10500000000.0)
t_0
(if (<= y.im 1.4e+40) (/ (+ x.re (/ (* y.im x.im) y.re)) y.re) t_0))))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
double t_0 = (x_46_im + (x_46_re * (y_46_re / y_46_im))) / y_46_im;
double tmp;
if (y_46_im <= -10500000000.0) {
tmp = t_0;
} else if (y_46_im <= 1.4e+40) {
tmp = (x_46_re + ((y_46_im * x_46_im) / y_46_re)) / y_46_re;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
real(8) :: t_0
real(8) :: tmp
t_0 = (x_46im + (x_46re * (y_46re / y_46im))) / y_46im
if (y_46im <= (-10500000000.0d0)) then
tmp = t_0
else if (y_46im <= 1.4d+40) then
tmp = (x_46re + ((y_46im * x_46im) / y_46re)) / y_46re
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
double t_0 = (x_46_im + (x_46_re * (y_46_re / y_46_im))) / y_46_im;
double tmp;
if (y_46_im <= -10500000000.0) {
tmp = t_0;
} else if (y_46_im <= 1.4e+40) {
tmp = (x_46_re + ((y_46_im * x_46_im) / y_46_re)) / y_46_re;
} else {
tmp = t_0;
}
return tmp;
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): t_0 = (x_46_im + (x_46_re * (y_46_re / y_46_im))) / y_46_im tmp = 0 if y_46_im <= -10500000000.0: tmp = t_0 elif y_46_im <= 1.4e+40: tmp = (x_46_re + ((y_46_im * x_46_im) / y_46_re)) / y_46_re else: tmp = t_0 return tmp
function code(x_46_re, x_46_im, y_46_re, y_46_im) t_0 = Float64(Float64(x_46_im + Float64(x_46_re * Float64(y_46_re / y_46_im))) / y_46_im) tmp = 0.0 if (y_46_im <= -10500000000.0) tmp = t_0; elseif (y_46_im <= 1.4e+40) tmp = Float64(Float64(x_46_re + Float64(Float64(y_46_im * x_46_im) / y_46_re)) / y_46_re); else tmp = t_0; end return tmp end
function tmp_2 = code(x_46_re, x_46_im, y_46_re, y_46_im) t_0 = (x_46_im + (x_46_re * (y_46_re / y_46_im))) / y_46_im; tmp = 0.0; if (y_46_im <= -10500000000.0) tmp = t_0; elseif (y_46_im <= 1.4e+40) tmp = (x_46_re + ((y_46_im * x_46_im) / y_46_re)) / y_46_re; else tmp = t_0; end tmp_2 = tmp; end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := Block[{t$95$0 = N[(N[(x$46$im + N[(x$46$re * N[(y$46$re / y$46$im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$46$im), $MachinePrecision]}, If[LessEqual[y$46$im, -10500000000.0], t$95$0, If[LessEqual[y$46$im, 1.4e+40], N[(N[(x$46$re + N[(N[(y$46$im * x$46$im), $MachinePrecision] / y$46$re), $MachinePrecision]), $MachinePrecision] / y$46$re), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x.im + x.re \cdot \frac{y.re}{y.im}}{y.im}\\
\mathbf{if}\;y.im \leq -10500000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y.im \leq 1.4 \cdot 10^{+40}:\\
\;\;\;\;\frac{x.re + \frac{y.im \cdot x.im}{y.re}}{y.re}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y.im < -1.05e10 or 1.4000000000000001e40 < y.im Initial program 48.8%
Taylor expanded in y.im around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6482.2%
Simplified82.2%
if -1.05e10 < y.im < 1.4000000000000001e40Initial program 66.5%
Taylor expanded in y.re around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6481.3%
Simplified81.3%
Final simplification81.8%
(FPCore (x.re x.im y.re y.im) :precision binary64 (let* ((t_0 (/ (+ x.im (* x.re (/ y.re y.im))) y.im))) (if (<= y.im -780000000.0) t_0 (if (<= y.im 4.3e+33) (/ x.re y.re) t_0))))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
double t_0 = (x_46_im + (x_46_re * (y_46_re / y_46_im))) / y_46_im;
double tmp;
if (y_46_im <= -780000000.0) {
tmp = t_0;
} else if (y_46_im <= 4.3e+33) {
tmp = x_46_re / y_46_re;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
real(8) :: t_0
real(8) :: tmp
t_0 = (x_46im + (x_46re * (y_46re / y_46im))) / y_46im
if (y_46im <= (-780000000.0d0)) then
tmp = t_0
else if (y_46im <= 4.3d+33) then
tmp = x_46re / y_46re
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
double t_0 = (x_46_im + (x_46_re * (y_46_re / y_46_im))) / y_46_im;
double tmp;
if (y_46_im <= -780000000.0) {
tmp = t_0;
} else if (y_46_im <= 4.3e+33) {
tmp = x_46_re / y_46_re;
} else {
tmp = t_0;
}
return tmp;
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): t_0 = (x_46_im + (x_46_re * (y_46_re / y_46_im))) / y_46_im tmp = 0 if y_46_im <= -780000000.0: tmp = t_0 elif y_46_im <= 4.3e+33: tmp = x_46_re / y_46_re else: tmp = t_0 return tmp
function code(x_46_re, x_46_im, y_46_re, y_46_im) t_0 = Float64(Float64(x_46_im + Float64(x_46_re * Float64(y_46_re / y_46_im))) / y_46_im) tmp = 0.0 if (y_46_im <= -780000000.0) tmp = t_0; elseif (y_46_im <= 4.3e+33) tmp = Float64(x_46_re / y_46_re); else tmp = t_0; end return tmp end
function tmp_2 = code(x_46_re, x_46_im, y_46_re, y_46_im) t_0 = (x_46_im + (x_46_re * (y_46_re / y_46_im))) / y_46_im; tmp = 0.0; if (y_46_im <= -780000000.0) tmp = t_0; elseif (y_46_im <= 4.3e+33) tmp = x_46_re / y_46_re; else tmp = t_0; end tmp_2 = tmp; end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := Block[{t$95$0 = N[(N[(x$46$im + N[(x$46$re * N[(y$46$re / y$46$im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$46$im), $MachinePrecision]}, If[LessEqual[y$46$im, -780000000.0], t$95$0, If[LessEqual[y$46$im, 4.3e+33], N[(x$46$re / y$46$re), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x.im + x.re \cdot \frac{y.re}{y.im}}{y.im}\\
\mathbf{if}\;y.im \leq -780000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y.im \leq 4.3 \cdot 10^{+33}:\\
\;\;\;\;\frac{x.re}{y.re}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y.im < -7.8e8 or 4.30000000000000028e33 < y.im Initial program 48.8%
Taylor expanded in y.im around inf
/-lowering-/.f64N/A
+-lowering-+.f64N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6481.7%
Simplified81.7%
if -7.8e8 < y.im < 4.30000000000000028e33Initial program 66.8%
Taylor expanded in y.re around inf
/-lowering-/.f6471.7%
Simplified71.7%
(FPCore (x.re x.im y.re y.im) :precision binary64 (if (<= y.im -14000000000.0) (/ x.im y.im) (if (<= y.im 4.8e+34) (/ x.re y.re) (/ x.im y.im))))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
double tmp;
if (y_46_im <= -14000000000.0) {
tmp = x_46_im / y_46_im;
} else if (y_46_im <= 4.8e+34) {
tmp = x_46_re / y_46_re;
} else {
tmp = x_46_im / y_46_im;
}
return tmp;
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
real(8) :: tmp
if (y_46im <= (-14000000000.0d0)) then
tmp = x_46im / y_46im
else if (y_46im <= 4.8d+34) then
tmp = x_46re / y_46re
else
tmp = x_46im / y_46im
end if
code = tmp
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
double tmp;
if (y_46_im <= -14000000000.0) {
tmp = x_46_im / y_46_im;
} else if (y_46_im <= 4.8e+34) {
tmp = x_46_re / y_46_re;
} else {
tmp = x_46_im / y_46_im;
}
return tmp;
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): tmp = 0 if y_46_im <= -14000000000.0: tmp = x_46_im / y_46_im elif y_46_im <= 4.8e+34: tmp = x_46_re / y_46_re else: tmp = x_46_im / y_46_im return tmp
function code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = 0.0 if (y_46_im <= -14000000000.0) tmp = Float64(x_46_im / y_46_im); elseif (y_46_im <= 4.8e+34) tmp = Float64(x_46_re / y_46_re); else tmp = Float64(x_46_im / y_46_im); end return tmp end
function tmp_2 = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = 0.0; if (y_46_im <= -14000000000.0) tmp = x_46_im / y_46_im; elseif (y_46_im <= 4.8e+34) tmp = x_46_re / y_46_re; else tmp = x_46_im / y_46_im; end tmp_2 = tmp; end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := If[LessEqual[y$46$im, -14000000000.0], N[(x$46$im / y$46$im), $MachinePrecision], If[LessEqual[y$46$im, 4.8e+34], N[(x$46$re / y$46$re), $MachinePrecision], N[(x$46$im / y$46$im), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y.im \leq -14000000000:\\
\;\;\;\;\frac{x.im}{y.im}\\
\mathbf{elif}\;y.im \leq 4.8 \cdot 10^{+34}:\\
\;\;\;\;\frac{x.re}{y.re}\\
\mathbf{else}:\\
\;\;\;\;\frac{x.im}{y.im}\\
\end{array}
\end{array}
if y.im < -1.4e10 or 4.79999999999999974e34 < y.im Initial program 48.8%
Taylor expanded in y.re around 0
/-lowering-/.f6472.7%
Simplified72.7%
if -1.4e10 < y.im < 4.79999999999999974e34Initial program 66.8%
Taylor expanded in y.re around inf
/-lowering-/.f6471.7%
Simplified71.7%
(FPCore (x.re x.im y.re y.im) :precision binary64 (/ x.im y.im))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return x_46_im / y_46_im;
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = x_46im / y_46im
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return x_46_im / y_46_im;
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return x_46_im / y_46_im
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(x_46_im / y_46_im) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = x_46_im / y_46_im; end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(x$46$im / y$46$im), $MachinePrecision]
\begin{array}{l}
\\
\frac{x.im}{y.im}
\end{array}
Initial program 57.6%
Taylor expanded in y.re around 0
/-lowering-/.f6446.7%
Simplified46.7%
herbie shell --seed 2024140
(FPCore (x.re x.im y.re y.im)
:name "_divideComplex, real part"
:precision binary64
(/ (+ (* x.re y.re) (* x.im y.im)) (+ (* y.re y.re) (* y.im y.im))))