
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ y z)))) (if (<= z -9.6e+16) t_0 (if (<= z 1.0) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (z <= -9.6e+16) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (y / z)
if (z <= (-9.6d+16)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (z <= -9.6e+16) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (y / z) tmp = 0 if z <= -9.6e+16: tmp = t_0 elif z <= 1.0: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(y / z)) tmp = 0.0 if (z <= -9.6e+16) tmp = t_0; elseif (z <= 1.0) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (y / z); tmp = 0.0; if (z <= -9.6e+16) tmp = t_0; elseif (z <= 1.0) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -9.6e+16], t$95$0, If[LessEqual[z, 1.0], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{y}{z}\\
\mathbf{if}\;z \leq -9.6 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -9.6e16 or 1 < z Initial program 100.0%
Taylor expanded in y around inf
/-lowering-/.f6499.0%
Simplified99.0%
if -9.6e16 < z < 1Initial program 100.0%
Taylor expanded in z around 0
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
sub0-negN/A
/-lowering-/.f64N/A
sub0-negN/A
associate-+l-N/A
neg-sub0N/A
+-commutativeN/A
sub-negN/A
--lowering--.f6499.4%
Simplified99.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (/ x z)))) (if (<= x -6.2e-76) t_0 (if (<= x 2.7e-29) (+ x (/ y z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (x <= -6.2e-76) {
tmp = t_0;
} else if (x <= 2.7e-29) {
tmp = x + (y / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x / z)
if (x <= (-6.2d-76)) then
tmp = t_0
else if (x <= 2.7d-29) then
tmp = x + (y / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (x <= -6.2e-76) {
tmp = t_0;
} else if (x <= 2.7e-29) {
tmp = x + (y / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (x / z) tmp = 0 if x <= -6.2e-76: tmp = t_0 elif x <= 2.7e-29: tmp = x + (y / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(x / z)) tmp = 0.0 if (x <= -6.2e-76) tmp = t_0; elseif (x <= 2.7e-29) tmp = Float64(x + Float64(y / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (x / z); tmp = 0.0; if (x <= -6.2e-76) tmp = t_0; elseif (x <= 2.7e-29) tmp = x + (y / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -6.2e-76], t$95$0, If[LessEqual[x, 2.7e-29], N[(x + N[(y / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{x}{z}\\
\mathbf{if}\;x \leq -6.2 \cdot 10^{-76}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.7 \cdot 10^{-29}:\\
\;\;\;\;x + \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -6.19999999999999939e-76 or 2.70000000000000023e-29 < x Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
associate-*r/N/A
*-rgt-identityN/A
--lowering--.f64N/A
/-lowering-/.f6485.4%
Simplified85.4%
if -6.19999999999999939e-76 < x < 2.70000000000000023e-29Initial program 100.0%
Taylor expanded in y around inf
/-lowering-/.f6493.7%
Simplified93.7%
(FPCore (x y z) :precision binary64 (if (<= z -3e+25) x (if (<= z 3.9e+54) (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -3e+25) {
tmp = x;
} else if (z <= 3.9e+54) {
tmp = y / z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3d+25)) then
tmp = x
else if (z <= 3.9d+54) then
tmp = y / z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3e+25) {
tmp = x;
} else if (z <= 3.9e+54) {
tmp = y / z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3e+25: tmp = x elif z <= 3.9e+54: tmp = y / z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3e+25) tmp = x; elseif (z <= 3.9e+54) tmp = Float64(y / z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3e+25) tmp = x; elseif (z <= 3.9e+54) tmp = y / z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3e+25], x, If[LessEqual[z, 3.9e+54], N[(y / z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3 \cdot 10^{+25}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 3.9 \cdot 10^{+54}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -3.00000000000000006e25 or 3.9000000000000003e54 < z Initial program 100.0%
Taylor expanded in z around inf
Simplified74.1%
if -3.00000000000000006e25 < z < 3.9000000000000003e54Initial program 100.0%
Taylor expanded in x around 0
/-lowering-/.f6451.2%
Simplified51.2%
(FPCore (x y z) :precision binary64 (+ x (/ y z)))
double code(double x, double y, double z) {
return x + (y / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y / z)
end function
public static double code(double x, double y, double z) {
return x + (y / z);
}
def code(x, y, z): return x + (y / z)
function code(x, y, z) return Float64(x + Float64(y / z)) end
function tmp = code(x, y, z) tmp = x + (y / z); end
code[x_, y_, z_] := N[(x + N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
/-lowering-/.f6475.2%
Simplified75.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Simplified36.8%
herbie shell --seed 2024140
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))