
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ 1.0 (* x (/ -2.0 y))))) (if (<= y -3.7e+43) t_0 (if (<= y 1.08e+17) (/ (- x y) (- 2.0 x)) t_0))))
double code(double x, double y) {
double t_0 = 1.0 + (x * (-2.0 / y));
double tmp;
if (y <= -3.7e+43) {
tmp = t_0;
} else if (y <= 1.08e+17) {
tmp = (x - y) / (2.0 - x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (x * ((-2.0d0) / y))
if (y <= (-3.7d+43)) then
tmp = t_0
else if (y <= 1.08d+17) then
tmp = (x - y) / (2.0d0 - x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + (x * (-2.0 / y));
double tmp;
if (y <= -3.7e+43) {
tmp = t_0;
} else if (y <= 1.08e+17) {
tmp = (x - y) / (2.0 - x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + (x * (-2.0 / y)) tmp = 0 if y <= -3.7e+43: tmp = t_0 elif y <= 1.08e+17: tmp = (x - y) / (2.0 - x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(x * Float64(-2.0 / y))) tmp = 0.0 if (y <= -3.7e+43) tmp = t_0; elseif (y <= 1.08e+17) tmp = Float64(Float64(x - y) / Float64(2.0 - x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + (x * (-2.0 / y)); tmp = 0.0; if (y <= -3.7e+43) tmp = t_0; elseif (y <= 1.08e+17) tmp = (x - y) / (2.0 - x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(x * N[(-2.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.7e+43], t$95$0, If[LessEqual[y, 1.08e+17], N[(N[(x - y), $MachinePrecision] / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + x \cdot \frac{-2}{y}\\
\mathbf{if}\;y \leq -3.7 \cdot 10^{+43}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.08 \cdot 10^{+17}:\\
\;\;\;\;\frac{x - y}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.7000000000000001e43 or 1.08e17 < y Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
associate-*r/N/A
associate-*r/N/A
div-subN/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
Simplified84.0%
Taylor expanded in x around inf
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6484.0%
Simplified84.0%
if -3.7000000000000001e43 < y < 1.08e17Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f6472.3%
Simplified72.3%
Taylor expanded in y around 0
--lowering--.f6495.3%
Simplified95.3%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ y (+ y -2.0)))) (if (<= y -8.6e-23) t_0 (if (<= y 4.8e-58) (/ x (- 2.0 x)) t_0))))
double code(double x, double y) {
double t_0 = y / (y + -2.0);
double tmp;
if (y <= -8.6e-23) {
tmp = t_0;
} else if (y <= 4.8e-58) {
tmp = x / (2.0 - x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y / (y + (-2.0d0))
if (y <= (-8.6d-23)) then
tmp = t_0
else if (y <= 4.8d-58) then
tmp = x / (2.0d0 - x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y / (y + -2.0);
double tmp;
if (y <= -8.6e-23) {
tmp = t_0;
} else if (y <= 4.8e-58) {
tmp = x / (2.0 - x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y / (y + -2.0) tmp = 0 if y <= -8.6e-23: tmp = t_0 elif y <= 4.8e-58: tmp = x / (2.0 - x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y / Float64(y + -2.0)) tmp = 0.0 if (y <= -8.6e-23) tmp = t_0; elseif (y <= 4.8e-58) tmp = Float64(x / Float64(2.0 - x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y / (y + -2.0); tmp = 0.0; if (y <= -8.6e-23) tmp = t_0; elseif (y <= 4.8e-58) tmp = x / (2.0 - x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y / N[(y + -2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -8.6e-23], t$95$0, If[LessEqual[y, 4.8e-58], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{y + -2}\\
\mathbf{if}\;y \leq -8.6 \cdot 10^{-23}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 4.8 \cdot 10^{-58}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -8.60000000000000004e-23 or 4.8000000000000001e-58 < y Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
+-lowering-+.f64N/A
metadata-eval79.7%
Simplified79.7%
if -8.60000000000000004e-23 < y < 4.8000000000000001e-58Initial program 100.0%
Taylor expanded in y around 0
/-lowering-/.f64N/A
--lowering--.f6484.4%
Simplified84.4%
(FPCore (x y) :precision binary64 (if (<= y -1.06e+45) 1.0 (if (<= y 6.5e+59) (/ x (- 2.0 x)) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.06e+45) {
tmp = 1.0;
} else if (y <= 6.5e+59) {
tmp = x / (2.0 - x);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.06d+45)) then
tmp = 1.0d0
else if (y <= 6.5d+59) then
tmp = x / (2.0d0 - x)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.06e+45) {
tmp = 1.0;
} else if (y <= 6.5e+59) {
tmp = x / (2.0 - x);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.06e+45: tmp = 1.0 elif y <= 6.5e+59: tmp = x / (2.0 - x) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.06e+45) tmp = 1.0; elseif (y <= 6.5e+59) tmp = Float64(x / Float64(2.0 - x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.06e+45) tmp = 1.0; elseif (y <= 6.5e+59) tmp = x / (2.0 - x); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.06e+45], 1.0, If[LessEqual[y, 6.5e+59], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.06 \cdot 10^{+45}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+59}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1.06e45 or 6.50000000000000021e59 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified85.6%
if -1.06e45 < y < 6.50000000000000021e59Initial program 100.0%
Taylor expanded in y around 0
/-lowering-/.f64N/A
--lowering--.f6476.5%
Simplified76.5%
(FPCore (x y) :precision binary64 (if (<= y -1e+40) 1.0 (if (<= y 1.4e+17) -1.0 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1e+40) {
tmp = 1.0;
} else if (y <= 1.4e+17) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1d+40)) then
tmp = 1.0d0
else if (y <= 1.4d+17) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1e+40) {
tmp = 1.0;
} else if (y <= 1.4e+17) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1e+40: tmp = 1.0 elif y <= 1.4e+17: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1e+40) tmp = 1.0; elseif (y <= 1.4e+17) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1e+40) tmp = 1.0; elseif (y <= 1.4e+17) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1e+40], 1.0, If[LessEqual[y, 1.4e+17], -1.0, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{+40}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+17}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1.00000000000000003e40 or 1.4e17 < y Initial program 100.0%
Taylor expanded in y around inf
Simplified82.8%
if -1.00000000000000003e40 < y < 1.4e17Initial program 100.0%
Taylor expanded in x around inf
Simplified58.5%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Simplified38.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = 2.0d0 - (x + y)
code = (x / t_0) - (y / t_0)
end function
public static double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
def code(x, y): t_0 = 2.0 - (x + y) return (x / t_0) - (y / t_0)
function code(x, y) t_0 = Float64(2.0 - Float64(x + y)) return Float64(Float64(x / t_0) - Float64(y / t_0)) end
function tmp = code(x, y) t_0 = 2.0 - (x + y); tmp = (x / t_0) - (y / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 - \left(x + y\right)\\
\frac{x}{t\_0} - \frac{y}{t\_0}
\end{array}
\end{array}
herbie shell --seed 2024140
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- 2 (+ x y))) (/ y (- 2 (+ x y)))))
(/ (- x y) (- 2.0 (+ x y))))