ab-angle->ABCF B

Time bar (total: 16.6s)

analyze0.0ms (0%)

Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 27 to 17 computations (37% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
ival-pi: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-mult: 0.0ms (0% of total)
ival-sin: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-cos: 0.0ms (0% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)
ival-pow: 0.0ms (0% of total)

sample2.2s (13.5%)

Results
1.1s3646×1valid
549.0ms4537×0valid
140.0ms53×3valid
19.0ms20×2valid
Precisions
Click to see histograms. Total time spent on operations: 1.5s
ival-mult: 367.0ms (24.6% of total)
ival-sin: 326.0ms (21.9% of total)
ival-pow: 286.0ms (19.2% of total)
ival-cos: 195.0ms (13.1% of total)
ival-div: 99.0ms (6.6% of total)
backward-pass: 78.0ms (5.2% of total)
ival-sub: 64.0ms (4.3% of total)
ival-pi: 58.0ms (3.9% of total)
const: 19.0ms (1.3% of total)
Bogosity

preprocess504.0ms (3%)

Algorithm
egg-herbie
Rules
487×distribute-lft-in
477×distribute-rgt-in
443×distribute-lft-neg-out
379×*-commutative
361×distribute-rgt-neg-out
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
066967
1164935
2510935
31758935
45257935
Stop Event
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (neg.f64 a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (neg.f64 b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64)))))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (neg.f64 a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (neg.f64 b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (neg.f64 a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (neg.f64 b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (neg.f64 a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (neg.f64 b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))))) (sin.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64)))) (cos.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))))
(*.f64 (-.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 b (/.f64 (PI.f64) #s(literal 180 binary64))))) (cos.f64 (*.f64 b (/.f64 (PI.f64) #s(literal 180 binary64))))))
(*.f64 (-.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 b (/.f64 (PI.f64) #s(literal 180 binary64)))) (cos.f64 (*.f64 b (/.f64 (PI.f64) #s(literal 180 binary64)))))))
Symmetry

(abs a)

(abs b)

(negabs angle)

explain218.0ms (1.3%)

FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1260-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1250-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
260-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
260-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(PI.f64)
00-0-b
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-angle
00-0-#s(literal 180 binary64)
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-a
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
Results
103.0ms236×1valid
42.0ms274×0valid
2.0ms2valid
Compiler

Compiled 208 to 50 computations (76% saved)

Precisions
Click to see histograms. Total time spent on operations: 97.0ms
ival-mult: 22.0ms (22.6% of total)
ival-pow: 21.0ms (21.6% of total)
ival-sin: 16.0ms (16.4% of total)
ival-cos: 12.0ms (12.3% of total)
ival-div: 11.0ms (11.3% of total)
backward-pass: 7.0ms (7.2% of total)
ival-sub: 4.0ms (4.1% of total)
ival-pi: 3.0ms (3.1% of total)
const: 1.0ms (1% of total)

eval1.0ms (0%)

Compiler

Compiled 72 to 21 computations (70.8% saved)

prune2.0ms (0%)

Alt Table
Click to see full alt table
StatusAccuracyProgram
54.9%
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 52 to 32 computations (38.5% saved)

simplify87.0ms (0.5%)

Algorithm
egg-herbie
Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
cost-diff0
(pow.f64 a #s(literal 2 binary64))
cost-diff0
(pow.f64 b #s(literal 2 binary64))
cost-diff0
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff0
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
cost-diff0
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff0
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Rules
874×unsub-neg
446×neg-sub0
409×*-commutative
341×distribute-lft-in
325×associate-+l-
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
026631
145631
2103631
3320631
41110631
52956631
64903631
77867631
Stop Event
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
#s(literal 2 binary64)
(pow.f64 a #s(literal 2 binary64))
a
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
#s(literal 2 binary64)
(pow.f64 a #s(literal 2 binary64))
a
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))

localize135.0ms (0.8%)

Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
accuracy90.9%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy90.6%
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
accuracy58.0%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy58.0%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy90.9%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy90.3%
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy58.0%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy58.0%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Results
63.0ms118×1valid
29.0ms137×0valid
3.0ms2valid
Compiler

Compiled 181 to 20 computations (89% saved)

Precisions
Click to see histograms. Total time spent on operations: 54.0ms
ival-mult: 18.0ms (33.3% of total)
ival-pow: 9.0ms (16.6% of total)
ival-cos: 8.0ms (14.8% of total)
ival-sin: 7.0ms (12.9% of total)
backward-pass: 5.0ms (9.2% of total)
ival-div: 3.0ms (5.5% of total)
ival-pi: 2.0ms (3.7% of total)
ival-sub: 2.0ms (3.7% of total)
const: 1.0ms (1.8% of total)

series47.0ms (0.3%)

Counts
9 → 177
Calls
Call 1
Inputs
#<alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))>
#<alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))>
#<alt (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))>
#<alt (pow.f64 b #s(literal 2 binary64))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))>
Outputs
#<alt (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))>
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))>
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))>
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#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt #s(literal 1 binary64)>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))>
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
Calls

51 calls:

TimeVariablePointExpression
6.0ms
angle
@-inf
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
3.0ms
angle
@inf
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
3.0ms
b
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
3.0ms
angle
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
2.0ms
a
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))

rewrite292.0ms (1.8%)

Algorithm
batch-egg-rewrite
Rules
1037×log1p-expm1-u
905×expm1-log1p-u
198×associate-*r*
161×add-exp-log
161×add-log-exp
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
026294
1385294
24907294
Stop Event
node limit
Counts
9 → 193
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (pow.f64 a #s(literal 2 binary64)))))
(+.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 #s(literal 0 binary64)))) #s(literal 2 binary64))
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(cbrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
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(cbrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(log1p.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 b #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 b b)
(*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 b #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (*.f64 (cbrt.f64 b) b))
(*.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 b) (*.f64 (sqrt.f64 b) b))
(*.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b))
(*.f64 (*.f64 b (pow.f64 (cbrt.f64 b) #s(literal 2 binary64))) (cbrt.f64 b))
(sqrt.f64 (pow.f64 b #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 b #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 b #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 b #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 b #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 b #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 a a)
(*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) a))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))

simplify300.0ms (1.8%)

Algorithm
egg-herbie
Rules
705×associate-*r*
536×associate-*l*
302×fma-define
270×*-commutative
244×fma-neg
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
055024183
1134321060
2574821048
Stop Event
node limit
Counts
370 → 298
Calls
Call 1
Inputs
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
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(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
Outputs
(*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
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#s(literal 1 binary64)
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 #s(literal 0 binary64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (*.f64 #s(literal 8 binary64) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) (*.f64 (pow.f64 (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 0 binary64)) #s(literal 3 binary64)) #s(literal 1/8 binary64))))
(cbrt.f64 (*.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64))) #s(literal 1/8 binary64)))
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(cbrt.f64 (*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)) #s(literal 8 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))))
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(cbrt.f64 (*.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64))))
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
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(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(log.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))))
(fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
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(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(log1p.f64 (expm1.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(exp.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 b #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 b #s(literal 2 binary64))))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
(*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 b #s(literal 4 binary64))))
(*.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (*.f64 (cbrt.f64 b) b))
(pow.f64 b #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 b) (*.f64 (sqrt.f64 b) b))
(pow.f64 b #s(literal 2 binary64))
(*.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b))
(pow.f64 b #s(literal 2 binary64))
(*.f64 (*.f64 b (pow.f64 (cbrt.f64 b) #s(literal 2 binary64))) (cbrt.f64 b))
(pow.f64 b #s(literal 2 binary64))
(sqrt.f64 (pow.f64 b #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 b #s(literal 2 binary64))))
(pow.f64 b #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 b #s(literal 2 binary64)))))
(pow.f64 b #s(literal 2 binary64))
(cbrt.f64 (pow.f64 b #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 b #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 b #s(literal 2 binary64))))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64)))
(pow.f64 b #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) a))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a))
(pow.f64 a #s(literal 2 binary64))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 a #s(literal 2 binary64))
(cbrt.f64 (pow.f64 a #s(literal 6 binary64)))
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64)))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))

eval54.0ms (0.3%)

Compiler

Compiled 13251 to 1619 computations (87.8% saved)

prune119.0ms (0.7%)

Pruning

42 alts after pruning (42 fresh and 0 done)

PrunedKeptTotal
New40842450
Fresh000
Picked202
Done000
Total41042452
Accuracy
71.5%
Counts
452 → 42
Alt Table
Click to see full alt table
StatusAccuracyProgram
31.5%
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
32.9%
(pow.f64 (sqrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
54.2%
(pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
33.5%
(*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
51.3%
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
41.4%
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
55.3%
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))))
48.9%
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
55.3%
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
56.4%
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
53.1%
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
54.8%
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
55.8%
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
54.5%
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
54.0%
(*.f64 (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
44.5%
(*.f64 (-.f64 (cbrt.f64 (pow.f64 b #s(literal 6 binary64))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
54.6%
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
60.5%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
38.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
53.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.5%
(*.f64 (*.f64 (fabs.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.6%
(*.f64 (*.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.9%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.3%
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
17.9%
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))))
33.2%
(*.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.8%
(*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))
39.3%
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
38.4%
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
50.8%
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
50.8%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
34.4%
(sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
39.6%
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
43.6%
(cbrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
Compiler

Compiled 2098 to 1484 computations (29.3% saved)

simplify85.0ms (0.5%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff12800
(-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
cost-diff12800
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))))
cost-diff12800
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff12800
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff128
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
cost-diff128
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
cost-diff12672
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff13056
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
cost-diff0
(pow.f64 b #s(literal 2 binary64))
cost-diff0
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
cost-diff0
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
cost-diff0
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
cost-diff0
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
cost-diff12672
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff0
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
cost-diff0
(-.f64 b a)
cost-diff0
(+.f64 b a)
Rules
645×distribute-lft-neg-out
643×distribute-rgt-neg-out
503×fma-define
440×*-commutative
353×neg-mul-1
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
0521518
11161432
23391428
319001416
431481416
550671416
Stop Event
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
angle
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(PI.f64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
#s(literal 2 binary64)
(pow.f64 a #s(literal 2 binary64))
a
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(literal 2 binary64)
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 b #s(literal 2 binary64))
b
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
#s(literal 2 binary64)
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 3 binary64)
#s(literal 1/3 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 b #s(literal 2 binary64))
b
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 (+.f64 b a) (-.f64 b a))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (PI.f64) angle))
angle
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(PI.f64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow.f64 b #s(literal 2 binary64))
b
#s(literal 2 binary64)
(pow.f64 a #s(literal 2 binary64))
a
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 b #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(literal 2 binary64)
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(pow.f64 b #s(literal 2 binary64))
b
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(cbrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))) #s(literal 3 binary64))
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 3 binary64))
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal 3 binary64))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cbrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow.f64 b #s(literal 2 binary64))
b
#s(literal 2 binary64)
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 3 binary64)
#s(literal 1/3 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 0 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 0 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (+.f64 b a) (-.f64 b a))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))

localize1.0s (6.2%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy89.8%
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
accuracy78.8%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy78.6%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy49.7%
(PI.f64)
accuracy94.3%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy84.3%
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
accuracy78.5%
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy49.7%
(PI.f64)
accuracy96.3%
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
accuracy78.8%
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy78.6%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy49.7%
(PI.f64)
accuracy99.9%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
accuracy94.5%
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
accuracy94.3%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy49.7%
(PI.f64)
accuracy96.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
accuracy78.8%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy78.6%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy49.7%
(PI.f64)
Results
672.0ms133×5exit
98.0ms60×1valid
38.0ms63×0valid
Compiler

Compiled 426 to 46 computations (89.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 344.0ms
backward-pass: 87.0ms (25.3% of total)
ival-pow: 83.0ms (24.1% of total)
ival-mult: 64.0ms (18.6% of total)
...c/correct-round.rkt:121:19: 53.0ms (15.4% of total)
ival-sin: 26.0ms (7.6% of total)
ival-cos: 7.0ms (2% of total)
ival-sub: 6.0ms (1.7% of total)
ival-log1p: 5.0ms (1.5% of total)
ival-div: 4.0ms (1.2% of total)
ival-expm1: 4.0ms (1.2% of total)
ival-pi: 2.0ms (0.6% of total)
ival-add: 2.0ms (0.6% of total)
const: 1.0ms (0.3% of total)

series130.0ms (0.8%)

Counts
22 → 465
Calls
Call 1
Inputs
#<alt (+.f64 b a)>
#<alt (-.f64 b a)>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))>
#<alt (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))>
#<alt (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))>
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))>
#<alt (pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))>
#<alt (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))>
#<alt (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))>
#<alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))))>
#<alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))>
#<alt (PI.f64)>
#<alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (log1p.f64 (pow.f64 a #s(literal 2 binary64)))>
Outputs
#<alt a>
#<alt (+.f64 a b)>
#<alt (+.f64 a b)>
#<alt (+.f64 a b)>
#<alt b>
#<alt (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))>
#<alt (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))>
#<alt (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))>
#<alt b>
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#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (pow.f64 a #s(literal 2 binary64))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/3 binary64) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/2 binary64)))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/3 binary64) (*.f64 #s(literal -1/4 binary64) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1/2 binary64)))))>
#<alt (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))>
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))))>
#<alt (-.f64 (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64)))) (/.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 4 binary64))))>
#<alt (-.f64 (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64)))))) (/.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 4 binary64))))>
#<alt (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))>
#<alt (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))))>
#<alt (-.f64 (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64)))) (/.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 4 binary64))))>
#<alt (-.f64 (+.f64 (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))) (+.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/3 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64)))))) (/.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 4 binary64))))>
Calls

135 calls:

TimeVariablePointExpression
10.0ms
angle
@inf
(* 2 (* (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180)))))
8.0ms
angle
@0
(pow (* (- (pow b 2) (pow a 2)) (sin (* 2 (* (PI) (* angle 1/180))))) 3)
5.0ms
a
@0
(* 2 (- (pow b 2) (- (exp (log (+ 1 (pow a 2)))) 1)))
4.0ms
a
@-inf
(pow (* (- (pow b 2) (pow a 2)) (sin (* 2 (* (PI) (* angle 1/180))))) 3)
3.0ms
angle
@-inf
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))

rewrite178.0ms (1.1%)

Algorithm
batch-egg-rewrite
Rules
324×log1p-expm1-u
322×expm1-log1p-u
314×add-cube-cbrt
313×pow1
312×add-exp-log
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
052886
1838876
Stop Event
node limit
Counts
22 → 416
Calls
Call 1
Inputs
(+.f64 b a)
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(PI.f64)
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
Outputs
(-.f64 (exp.f64 (log1p.f64 (+.f64 b a))) #s(literal 1 binary64))
(-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 b a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 #s(literal 1 binary64) (+.f64 b a))
(*.f64 (pow.f64 (cbrt.f64 (+.f64 b a)) #s(literal 2 binary64)) (cbrt.f64 (+.f64 b a)))
(*.f64 (sqrt.f64 (+.f64 b a)) (sqrt.f64 (+.f64 b a)))
(*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (-.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b a)))))
(*.f64 (/.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 b a)))
(*.f64 (/.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (-.f64 b a)))
(*.f64 (/.f64 #s(literal 1 binary64) (cbrt.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (/.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cbrt.f64 (-.f64 b a))))
(*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (-.f64 b a))) (/.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sqrt.f64 (-.f64 b a))))
(*.f64 (/.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (cbrt.f64 (+.f64 b a)))
(*.f64 (/.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) (sqrt.f64 (-.f64 b a))) (/.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (-.f64 b a))))
(*.f64 (/.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (cbrt.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)))) (/.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (cbrt.f64 (-.f64 b a))))
(/.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (-.f64 b a))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (-.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b a))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (-.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b a))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (-.f64 b a)))
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b b (-.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 b a)))))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 a b))))
(/.f64 (-.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (-.f64 a b))
(pow.f64 (+.f64 b a) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (+.f64 b a)) #s(literal 3 binary64))
(pow.f64 (pow.f64 (+.f64 b a) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (+.f64 b a)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (+.f64 b a) #s(literal 2 binary64)))
(log.f64 (exp.f64 (+.f64 b a)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (+.f64 b a))))
(cbrt.f64 (pow.f64 (+.f64 b a) #s(literal 3 binary64)))
(cbrt.f64 (/.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (+.f64 b a)))
(log1p.f64 (expm1.f64 (+.f64 b a)))
(exp.f64 (log.f64 (+.f64 b a)))
(exp.f64 (*.f64 (log.f64 (+.f64 b a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) b a)
(fma.f64 #s(literal 1 binary64) a b)
(fma.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 a) b)
(fma.f64 (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (cbrt.f64 b) a)
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a)
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
(+.f64 b (neg.f64 a))
(+.f64 (-.f64 b a) (fma.f64 (neg.f64 (sqrt.f64 a)) (sqrt.f64 a) a))
(+.f64 (fma.f64 #s(literal 1 binary64) b (neg.f64 (*.f64 a #s(literal 1 binary64)))) (fma.f64 (neg.f64 a) #s(literal 1 binary64) (*.f64 a #s(literal 1 binary64))))
(+.f64 (fma.f64 #s(literal 1 binary64) b (neg.f64 (*.f64 (cbrt.f64 a) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))))) (fma.f64 (neg.f64 (cbrt.f64 a)) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))))
(+.f64 (fma.f64 (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (cbrt.f64 b) (neg.f64 (*.f64 a #s(literal 1 binary64)))) (fma.f64 (neg.f64 a) #s(literal 1 binary64) (*.f64 a #s(literal 1 binary64))))
(+.f64 (fma.f64 (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (cbrt.f64 b) (neg.f64 (*.f64 (cbrt.f64 a) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))))) (fma.f64 (neg.f64 (cbrt.f64 a)) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))))
(+.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 (*.f64 a #s(literal 1 binary64)))) (fma.f64 (neg.f64 a) #s(literal 1 binary64) (*.f64 a #s(literal 1 binary64))))
(+.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 (*.f64 (cbrt.f64 a) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))))) (fma.f64 (neg.f64 (cbrt.f64 a)) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(*.f64 #s(literal 1 binary64) (-.f64 b a))
(*.f64 (cbrt.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64))) (cbrt.f64 (-.f64 b a)))
(*.f64 (sqrt.f64 (-.f64 b a)) (sqrt.f64 (-.f64 b a)))
(*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (fma.f64 a a (*.f64 b a)))))
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (+.f64 b a)) #s(literal 2 binary64))) (/.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (cbrt.f64 (+.f64 b a))))
(*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (+.f64 b a))) (/.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sqrt.f64 (+.f64 b a))))
(*.f64 (/.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (+.f64 b a)))
(*.f64 (/.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (+.f64 b a)) #s(literal 2 binary64))) (cbrt.f64 (-.f64 b a)))
(*.f64 (/.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) (sqrt.f64 (+.f64 b a))) (/.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (+.f64 b a))))
(*.f64 (/.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (+.f64 b a)))
(*.f64 (/.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cbrt.f64 (+.f64 b a)) #s(literal 2 binary64))) (/.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (cbrt.f64 (+.f64 b a))))
(/.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (+.f64 b a))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (fma.f64 a a (*.f64 b a))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b a))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (+.f64 b a)))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b b (fma.f64 a a (*.f64 b a)))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 (neg.f64 a) (neg.f64 a)) (*.f64 b (neg.f64 a)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) (neg.f64 a))) (-.f64 b (neg.f64 a)))
(pow.f64 (-.f64 b a) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (-.f64 b a)) #s(literal 3 binary64))
(pow.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (-.f64 b a)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (-.f64 b a) #s(literal 2 binary64)))
(log.f64 (exp.f64 (-.f64 b a)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (-.f64 b a))))
(cbrt.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)))
(cbrt.f64 (/.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (+.f64 b a) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (-.f64 b a)))
(log1p.f64 (expm1.f64 (-.f64 b a)))
(exp.f64 (log.f64 (-.f64 b a)))
(exp.f64 (*.f64 (log.f64 (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) b (neg.f64 a))
(fma.f64 (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (cbrt.f64 b) (neg.f64 a))
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) (neg.f64 a))
(+.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
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(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (+.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
(cbrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
(log1p.f64 (expm1.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (sqrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(exp.f64 (log.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(exp.f64 (*.f64 (log.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)))

simplify645.0ms (3.9%)

Algorithm
egg-herbie
Rules
735×distribute-rgt-in
730×distribute-lft-in
477×*-commutative
437×times-frac
225×+-commutative
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
0148855382
1418653058
Stop Event
node limit
Counts
881 → 845
Calls
Call 1
Inputs
a
(+.f64 a b)
(+.f64 a b)
(+.f64 a b)
b
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
b
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))
b
(+.f64 a b)
(+.f64 a b)
(+.f64 a b)
a
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
a
(*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))
(*.f64 #s(literal -1 binary64) a)
b
(*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))
(*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))
(*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))
b
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))
b
(+.f64 b (*.f64 #s(literal -1 binary64) a))
(+.f64 b (*.f64 #s(literal -1 binary64) a))
(+.f64 b (*.f64 #s(literal -1 binary64) a))
(*.f64 #s(literal -1 binary64) a)
(*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))
(*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))
(*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))
(*.f64 #s(literal -1 binary64) a)
(*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))
(*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))
(*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))) (*.f64 #s(literal 2 binary64) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (+.f64 (*.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (+.f64 (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (+.f64 (*.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (+.f64 (*.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))))))))))
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(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 b a) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (neg.f64 (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))))))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (neg.f64 (pow.f64 a #s(literal 2 binary64))))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(log1p.f64 (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(exp.f64 (*.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)))
(fma.f64 b b (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))
(log.f64 (exp.f64 (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (PI.f64)))
(log1p.f64 (expm1.f64 (PI.f64)))
(exp.f64 (log.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (+.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
(cbrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
(log1p.f64 (expm1.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (sqrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))
(log.f64 (+.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))))
(cbrt.f64 (pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(exp.f64 (log.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(exp.f64 (*.f64 (log.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)))
Outputs
a
(+.f64 a b)
(+.f64 a b)
(+.f64 a b)
b
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
b
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))
(*.f64 (neg.f64 b) (fma.f64 #s(literal -1 binary64) (/.f64 a b) #s(literal -1 binary64)))
(*.f64 b (neg.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal -1 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))
(*.f64 (neg.f64 b) (fma.f64 #s(literal -1 binary64) (/.f64 a b) #s(literal -1 binary64)))
(*.f64 b (neg.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal -1 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))
(*.f64 (neg.f64 b) (fma.f64 #s(literal -1 binary64) (/.f64 a b) #s(literal -1 binary64)))
(*.f64 b (neg.f64 (fma.f64 (/.f64 a b) #s(literal -1 binary64) #s(literal -1 binary64))))
b
(+.f64 a b)
(+.f64 a b)
(+.f64 a b)
a
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
a
(*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))
(*.f64 (neg.f64 a) (fma.f64 #s(literal -1 binary64) (/.f64 b a) #s(literal -1 binary64)))
(*.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) #s(literal -1 binary64)) (neg.f64 a))
(*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))
(*.f64 (neg.f64 a) (fma.f64 #s(literal -1 binary64) (/.f64 b a) #s(literal -1 binary64)))
(*.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) #s(literal -1 binary64)) (neg.f64 a))
(*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))
(*.f64 (neg.f64 a) (fma.f64 #s(literal -1 binary64) (/.f64 b a) #s(literal -1 binary64)))
(*.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) #s(literal -1 binary64)) (neg.f64 a))
(*.f64 #s(literal -1 binary64) a)
(neg.f64 a)
b
(*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
b
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))
(*.f64 (neg.f64 b) (+.f64 (/.f64 a b) #s(literal -1 binary64)))
(*.f64 b (neg.f64 (+.f64 (/.f64 a b) #s(literal -1 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))
(*.f64 (neg.f64 b) (+.f64 (/.f64 a b) #s(literal -1 binary64)))
(*.f64 b (neg.f64 (+.f64 (/.f64 a b) #s(literal -1 binary64))))
(*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))
(*.f64 (neg.f64 b) (+.f64 (/.f64 a b) #s(literal -1 binary64)))
(*.f64 b (neg.f64 (+.f64 (/.f64 a b) #s(literal -1 binary64))))
b
(+.f64 b (*.f64 #s(literal -1 binary64) a))
(-.f64 b a)
(+.f64 b (*.f64 #s(literal -1 binary64) a))
(-.f64 b a)
(+.f64 b (*.f64 #s(literal -1 binary64) a))
(-.f64 b a)
(*.f64 #s(literal -1 binary64) a)
(neg.f64 a)
(*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))
(*.f64 a (+.f64 (/.f64 b a) #s(literal -1 binary64)))
(*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))
(*.f64 a (+.f64 (/.f64 b a) #s(literal -1 binary64)))
(*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))
(*.f64 a (+.f64 (/.f64 b a) #s(literal -1 binary64)))
(*.f64 #s(literal -1 binary64) a)
(neg.f64 a)
(*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))
(*.f64 (neg.f64 a) (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)))
(*.f64 a (neg.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a))))
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(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
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(pow.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
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(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
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(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(literal 1 binary64))
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(pow.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
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(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))
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(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
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(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (log.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))
(fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (pow.f64 a #s(literal 2 binary64))) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
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(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64)))))))
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64)))))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64)))))
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64)))))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64)))))
(sqrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(sqrt.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(fabs.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64))))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))))
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64)))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64)))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64)))))
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(log1p.f64 (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
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(exp.f64 (*.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 b b (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
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(-.f64 (*.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))
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(expm1.f64 (log1p.f64 (PI.f64)))
(*.f64 #s(literal 1 binary64) (PI.f64))
(PI.f64)
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(PI.f64)
(pow.f64 (PI.f64) #s(literal 1 binary64))
(PI.f64)
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(PI.f64)
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64))
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(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(PI.f64)
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))
(fabs.f64 (PI.f64))
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(PI.f64)
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64))))
(PI.f64)
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(PI.f64)
(expm1.f64 (log1p.f64 (PI.f64)))
(log1p.f64 (expm1.f64 (PI.f64)))
(PI.f64)
(exp.f64 (log.f64 (PI.f64)))
(PI.f64)
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)))
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
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(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
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(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
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(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
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(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
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(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
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(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
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(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
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(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(fabs.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(-.f64 (exp.f64 (log1p.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (sqrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (cbrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
(pow.f64 (sqrt.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
(sqrt.f64 (pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)))
(fabs.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
(expm1.f64 (log1p.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(exp.f64 (log.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)))
(log1p.f64 (pow.f64 a #s(literal 2 binary64)))

eval191.0ms (1.1%)

Compiler

Compiled 37407 to 5078 computations (86.4% saved)

prune357.0ms (2.1%)

Pruning

95 alts after pruning (95 fresh and 0 done)

PrunedKeptTotal
New1216881304
Fresh30737
Picked505
Done000
Total1251951346
Accuracy
81.0%
Counts
1346 → 95
Alt Table
Click to see full alt table
StatusAccuracyProgram
29.6%
(pow.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
29.6%
(pow.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
31.7%
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
31.7%
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
37.4%
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
25.7%
(pow.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 1/3 binary64))
69.3%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
29.6%
(pow.f64 (sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) #s(literal 1/3 binary64))
29.6%
(pow.f64 (sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) #s(literal 1/3 binary64))
39.7%
(pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
27.8%
(pow.f64 (expm1.f64 (log1p.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))) #s(literal 1/3 binary64))
27.1%
(pow.f64 (exp.f64 (*.f64 #s(literal 3 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) #s(literal 1/3 binary64))
68.9%
(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
61.1%
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
33.5%
(*.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.5%
(*.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.4%
(*.f64 (pow.f64 (*.f64 b (*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sqrt.f64 #s(literal 2 binary64)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
54.0%
(*.f64 (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
53.0%
(*.f64 (*.f64 (pow.f64 (pow.f64 (+.f64 b a) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
60.3%
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (+.f64 b a)) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
51.3%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
59.9%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
53.4%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)))))))
59.9%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/2 binary64))) #s(literal 3 binary64))))
60.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
56.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
59.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
60.5%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
61.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))))
61.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
60.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))))
59.5%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))))
61.7%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
56.8%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
60.4%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
61.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
56.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
31.7%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))))
56.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
60.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
61.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
60.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
31.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
58.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fabs.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
61.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
49.9%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
39.8%
(*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
42.6%
(*.f64 (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
38.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
54.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))
54.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (expm1.f64 (log1p.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (exp.f64 (log.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.5%
(*.f64 (*.f64 (log.f64 (exp.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
59.6%
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
59.3%
(*.f64 (*.f64 (exp.f64 (log.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
29.6%
(*.f64 (*.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.7%
(*.f64 (*.f64 b (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
41.6%
(*.f64 (*.f64 a (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
35.0%
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 b (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.2%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.3%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
38.6%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))
36.9%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
38.1%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
39.2%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.9%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.1%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.4%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
29.7%
(*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.0%
(*.f64 (*.f64 #s(literal 2 binary64) (expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.5%
(*.f64 (exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.5%
(*.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (cbrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
50.8%
(*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))
38.7%
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
38.7%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
36.1%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
50.8%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
56.1%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
36.4%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (fabs.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
36.2%
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
40.3%
(sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
39.0%
(fabs.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64))))))
45.2%
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
Compiler

Compiled 4734 to 3392 computations (28.3% saved)

simplify81.0ms (0.5%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff6464
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))
cost-diff6464
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))))
cost-diff6464
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff6464
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(log1p.f64 (+.f64 b a))
cost-diff128
(*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a))
cost-diff128
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
cost-diff12800
(expm1.f64 (log1p.f64 (+.f64 b a)))
cost-diff6656
(+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
cost-diff6656
(/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
cost-diff6784
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff7040
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
cost-diff-12672
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
cost-diff0
(-.f64 b a)
cost-diff0
(+.f64 b a)
cost-diff0
(PI.f64)
cost-diff0
(+.f64 b a)
cost-diff128
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
cost-diff128
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff128
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
Rules
835×fma-define
506×times-frac
416×*-commutative
334×div-sub
313×unsub-neg
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
0541604
11231568
23701432
318091408
435221408
562751408
Stop Event
node limit
Calls
Call 1
Inputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 2 binary64) (PI.f64))
#s(literal 2 binary64)
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 1 binary64)
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))
angle
(*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
#s(literal 2 binary64)
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(literal 1 binary64)
(/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 #s(literal 0 binary64))
#s(literal 0 binary64)
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 2 binary64) (PI.f64))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a))
(expm1.f64 (log1p.f64 (+.f64 b a)))
(log1p.f64 (+.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))
(pow.f64 b #s(literal 2 binary64))
b
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(*.f64 #s(literal 2 binary64) (log.f64 a))
(log.f64 a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 #s(literal 2 binary64) (PI.f64))
#s(literal 2 binary64)
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 1 binary64)
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 b a)))
(*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (PI.f64) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 b a))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
angle
(*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64)))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (-.f64 b a))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(literal 2 binary64)
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
#s(literal 1 binary64)
(/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)))
(/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(sin.f64 #s(literal 0 binary64))
#s(literal 0 binary64)
#s(literal 0 binary64)
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 #s(literal 2 binary64) (PI.f64))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (-.f64 b a) (expm1.f64 (log1p.f64 (+.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 (+.f64 b a) #s(literal 0 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a))
(*.f64 (+.f64 b a) (-.f64 b a))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(expm1.f64 (log1p.f64 (+.f64 b a)))
(+.f64 b a)
(log1p.f64 (+.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
#s(literal 2 binary64)
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (expm1.f64 (log1p.f64 (+.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 (+.f64 b a) #s(literal 0 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))
(*.f64 (+.f64 b a) (-.f64 b a))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
(pow.f64 a #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 a))
(log.f64 a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))

localize398.0ms (2.4%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy90.9%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))
accuracy90.3%
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy58.3%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy58.3%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy93.1%
(expm1.f64 (log1p.f64 (+.f64 b a)))
accuracy90.6%
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
accuracy58.3%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy58.3%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy99.4%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
accuracy99.2%
(PI.f64)
accuracy90.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
accuracy58.6%
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
accuracy99.7%
(*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))
accuracy99.7%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
accuracy99.2%
(PI.f64)
accuracy87.7%
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))
accuracy99.6%
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy99.5%
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
accuracy99.2%
(PI.f64)
accuracy58.6%
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
Results
181.0ms118×1valid
88.0ms136×0valid
23.0ms5exit
Compiler

Compiled 466 to 48 computations (89.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 185.0ms
ival-mult: 51.0ms (27.6% of total)
ival-sin: 31.0ms (16.8% of total)
ival-pow: 22.0ms (11.9% of total)
backward-pass: 15.0ms (8.1% of total)
...c/correct-round.rkt:121:19: 11.0ms (5.9% of total)
ival-log: 9.0ms (4.9% of total)
ival-expm1: 8.0ms (4.3% of total)
ival-add: 8.0ms (4.3% of total)
ival-div: 8.0ms (4.3% of total)
ival-cos: 6.0ms (3.2% of total)
ival-log1p: 5.0ms (2.7% of total)
ival-exp: 4.0ms (2.2% of total)
ival-sub: 4.0ms (2.2% of total)
ival-pi: 2.0ms (1.1% of total)
const: 1.0ms (0.5% of total)

series80.0ms (0.5%)

Counts
19 → 468
Calls
Call 1
Inputs
#<alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))>
#<alt (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))>
#<alt (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))>
#<alt (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))>
#<alt (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (expm1.f64 (log1p.f64 (+.f64 b a)))>
#<alt (*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))>
#<alt (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a))>
#<alt (log1p.f64 (+.f64 b a))>
#<alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))))>
#<alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))>
#<alt (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))>
#<alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))>
Outputs
#<alt (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))>
#<alt (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))>
#<alt (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))>
#<alt (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))>
#<alt (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))>
#<alt (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))))))))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))>
#<alt (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))>
#<alt (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))>
#<alt (+.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))>
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#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))>
#<alt (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (+.f64 (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (+.f64 (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) a))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) a))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
Calls

117 calls:

TimeVariablePointExpression
4.0ms
angle
@inf
(* (* (+ b a) (- b a)) (* 2 (/ 1 (/ 2 (+ (sin 0) (sin (* (* 2 (PI)) (* angle 1/180))))))))
2.0ms
angle
@0
(* (* (* 2 (- (pow b 2) (exp (* 2 (log a))))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
2.0ms
a
@-inf
(log (+ 1 (+ b a)))
1.0ms
angle
@0
(* 1/90 (* angle (* (PI) (* (+ b a) (- b a)))))
1.0ms
angle
@0
(* (* (+ b a) (- b a)) (* 2 (/ 1 (/ 2 (+ (sin 0) (sin (* (* 2 (PI)) (* angle 1/180))))))))

rewrite235.0ms (1.4%)

Algorithm
batch-egg-rewrite
Rules
366×log1p-expm1-u
364×expm1-log1p-u
356×add-exp-log
356×add-cube-cbrt
354×add-log-exp
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
052837
1875805
Stop Event
node limit
Counts
19 → 311
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(expm1.f64 (log1p.f64 (+.f64 b a)))
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a))
(log1p.f64 (+.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
Outputs
(-.f64 (exp.f64 (log1p.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(log.f64 (pow.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(cbrt.f64 (pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(log1p.f64 (expm1.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (log.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (log.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cbrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
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(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))
(log.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))
(+.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(+.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (pow.f64 a #s(literal 2 binary64))))
(+.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (fma.f64 (neg.f64 (sqrt.f64 (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 a #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (fma.f64 b b (neg.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 b b (neg.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64))))) (fma.f64 (neg.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)))))
(+.f64 (fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64))))) (fma.f64 (neg.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)))))
(+.f64 (fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64))))) (fma.f64 (neg.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 2 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))
(log.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(log1p.f64 (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(exp.f64 (*.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)))
(fma.f64 b b (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 2 binary64))
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))))
(cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(log1p.f64 (expm1.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(exp.f64 (log.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 2 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))))))
(cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))))
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))))
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(log.f64 (pow.f64 (exp.f64 (+.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))))))
(cbrt.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))))
(log1p.f64 (expm1.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))))
(exp.f64 (log.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))) #s(literal 1 binary64)))

simplify409.0ms (2.5%)

Algorithm
egg-herbie
Rules
762×distribute-lft-in
738×distribute-rgt-in
476×*-commutative
270×+-commutative
192×fma-define
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
0143646420
1421643438
Stop Event
node limit
Counts
779 → 783
Calls
Call 1
Inputs
(*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))
(*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))
(*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))
(*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))
(*.f64 #s(literal -1 binary64) (*.f64 b (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
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a
(+.f64 a b)
(+.f64 a b)
(+.f64 a b)
b
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
(*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))
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b
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b
(+.f64 a b)
(+.f64 a b)
(+.f64 a b)
a
(*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))
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a
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(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(log.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))
(log.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))
(+.f64 (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(+.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (pow.f64 a #s(literal 2 binary64))))
(+.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (fma.f64 (neg.f64 (sqrt.f64 (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (pow.f64 a #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (fma.f64 b b (neg.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 b b (neg.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64))))) (fma.f64 (neg.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)))))
(+.f64 (fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64))))) (fma.f64 (neg.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)))))
(+.f64 (fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)))) (fma.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64))))
(+.f64 (fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64))))) (fma.f64 (neg.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64))) (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 2 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))
(log.f64 (exp.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(cbrt.f64 (pow.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(log1p.f64 (expm1.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(exp.f64 (*.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)))
(fma.f64 b b (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(fma.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(fma.f64 (cbrt.f64 (pow.f64 b #s(literal 4 binary64))) (pow.f64 (cbrt.f64 b) #s(literal 2 binary64)) (neg.f64 (pow.f64 a #s(literal 2 binary64))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 2 binary64))
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) angle))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))))
(cbrt.f64 (pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)) (pow.f64 angle #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(log1p.f64 (expm1.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(exp.f64 (log.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 2 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))))))
(cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))))
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))))
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))) #s(literal 2 binary64))
(log.f64 (pow.f64 (exp.f64 (+.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))))))
(cbrt.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))))
(log1p.f64 (expm1.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))))
(exp.f64 (log.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))) #s(literal 1 binary64)))
Outputs
(*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 a (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
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a
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b
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b
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(+.f64 a b)
(+.f64 a b)
a
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
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(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
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(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
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(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
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(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
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(expm1.f64 (log1p.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
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(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(exp.f64 (log.f64 (*.f64 (-.f64 b a) (+.f64 b a))))
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(-.f64 (exp.f64 (log1p.f64 (log1p.f64 (+.f64 b a)))) #s(literal 1 binary64))
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(log1p.f64 (+.f64 a b))
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(log1p.f64 (+.f64 a b))
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(log1p.f64 (+.f64 a b))
(pow.f64 (pow.f64 (log1p.f64 (+.f64 b a)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
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(log1p.f64 (+.f64 a b))
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(log1p.f64 (+.f64 a b))
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(expm1.f64 (log1p.f64 (log1p.f64 (+.f64 a b))))
(exp.f64 (log.f64 (log1p.f64 (+.f64 b a))))
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(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))))
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(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
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(expm1.f64 (log1p.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
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(log1p.f64 (expm1.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
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(exp.f64 (log.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
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(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
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(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
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(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
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(expm1.f64 (log1p.f64 (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(pow.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))
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(*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))))
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(*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))))) #s(literal 1 binary64))
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(pow.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1 binary64))
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(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 2 binary64))
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))))
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
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(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
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(pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (cbrt.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))) #s(literal 3 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(log.f64 (pow.f64 (exp.f64 (+.f64 b a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))))
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
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(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
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(expm1.f64 (log1p.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
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(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))) #s(literal 1 binary64)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))

eval230.0ms (1.4%)

Compiler

Compiled 47088 to 6335 computations (86.5% saved)

prune515.0ms (3.1%)

Pruning

111 alts after pruning (109 fresh and 2 done)

PrunedKeptTotal
New1546631609
Fresh444690
Picked325
Done000
Total15931111704
Accuracy
81.3%
Counts
1704 → 111
Alt Table
Click to see full alt table
StatusAccuracyProgram
29.6%
(pow.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
31.7%
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
31.7%
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
37.4%
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
52.7%
(pow.f64 (*.f64 (pow.f64 (pow.f64 (+.f64 b a) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
25.7%
(pow.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 1/3 binary64))
68.9%
(pow.f64 (*.f64 (+.f64 b a) (pow.f64 (cbrt.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))) #s(literal 1 binary64))
30.5%
(pow.f64 (*.f64 (+.f64 b a) (-.f64 (exp.f64 (log1p.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))) #s(literal 1 binary64))
54.5%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) (neg.f64 a))) (-.f64 b (neg.f64 a))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
61.8%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
31.2%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 1 binary64))
69.8%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))) #s(literal 1 binary64))
70.3%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
71.3%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
68.9%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
65.9%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64))
32.0%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) #s(literal 3 binary64))))))) #s(literal 1 binary64))
43.2%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64))
44.8%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
45.7%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (fabs.f64 (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
31.0%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (exp.f64 (log.f64 (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
61.3%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) #s(literal 1 binary64))
61.9%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
50.7%
(pow.f64 (*.f64 (+.f64 b a) (expm1.f64 (log1p.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
67.5%
(pow.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
67.2%
(pow.f64 (*.f64 (exp.f64 (log.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
47.1%
(pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
29.6%
(pow.f64 (sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) #s(literal 1/3 binary64))
39.7%
(pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
27.8%
(pow.f64 (expm1.f64 (log1p.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))) #s(literal 1/3 binary64))
68.9%
(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
59.9%
(pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 3 binary64))
33.3%
(*.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
56.0%
(*.f64 (*.f64 (-.f64 (+.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
60.2%
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
51.3%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
59.9%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
60.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))
51.4%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 2 binary64))))
59.9%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))))
59.9%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))))
56.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
31.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))))))))
60.8%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))))
61.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))))))
59.8%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))))))
57.7%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
60.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))))
61.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
56.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
59.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
60.5%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
60.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))))
59.5%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))))
61.7%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
56.8%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
60.4%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
53.4%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
56.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
60.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
31.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
58.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fabs.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
49.9%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
42.1%
(*.f64 (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
42.6%
(*.f64 (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
38.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (expm1.f64 (log1p.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (exp.f64 (log.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.8%
(*.f64 (*.f64 (expm1.f64 (pow.f64 (pow.f64 (log1p.f64 (+.f64 b a)) #s(literal 3 binary64)) #s(literal 1/3 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
58.9%
(*.f64 (*.f64 (expm1.f64 (pow.f64 (cbrt.f64 (log1p.f64 (+.f64 b a))) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
59.6%
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
59.2%
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))))
55.9%
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
42.0%
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (fabs.f64 (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
59.1%
(*.f64 (*.f64 (expm1.f64 (expm1.f64 (log1p.f64 (log1p.f64 (+.f64 b a))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
58.8%
(*.f64 (*.f64 (expm1.f64 (exp.f64 (log.f64 (log1p.f64 (+.f64 b a))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
29.6%
(*.f64 (*.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.7%
(*.f64 (*.f64 b (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
41.6%
(*.f64 (*.f64 a (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
38.2%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.3%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
38.6%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))
38.1%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
39.2%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.9%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.1%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.4%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.7%
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
56.1%
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
61.1%
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
38.7%
(*.f64 (expm1.f64 (log1p.f64 (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
33.5%
(*.f64 (exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.5%
(*.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (cbrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
52.8%
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
51.2%
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 angle (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
38.7%
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
50.8%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
56.1%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
54.9%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
37.9%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
41.6%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
41.2%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
40.7%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
36.2%
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
40.3%
(sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
45.2%
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
Compiler

Compiled 5396 to 3927 computations (27.2% saved)

simplify94.0ms (0.6%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff19520
(/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))))
cost-diff19648
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))
cost-diff19904
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))))))
cost-diff19904
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))))
cost-diff13120
(pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))
cost-diff13248
(/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))
cost-diff13504
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))))
cost-diff13504
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))))
cost-diff0
(*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64))
cost-diff0
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
cost-diff128
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64))))
cost-diff128
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(PI.f64)
cost-diff0
(*.f64 (PI.f64) (*.f64 a (-.f64 b a)))
cost-diff0
(*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a))))
cost-diff0
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
cost-diff12992
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff12992
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))
cost-diff12992
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64))))))
cost-diff19456
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
Rules
466×fma-define
461×distribute-lft-in
454×distribute-rgt-in
439×times-frac
396×*-commutative
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
0621528
11451390
23751390
316171390
447981390
579301390
Stop Event
node limit
Calls
Call 1
Inputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
#s(literal 2 binary64)
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(PI.f64)
#s(literal 3 binary64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 1 binary64)
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a))))
angle
(*.f64 (PI.f64) (*.f64 a (-.f64 b a)))
(PI.f64)
(*.f64 a (-.f64 b a))
a
(-.f64 b a)
b
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64))))
#s(literal 2 binary64)
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64))
(*.f64 angle (pow.f64 b #s(literal 2 binary64)))
angle
(pow.f64 b #s(literal 2 binary64))
b
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))))
#s(literal 2 binary64)
(/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))
#s(literal 1 binary64)
(pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))
(cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))
(/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))
(+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 0 binary64)
#s(literal 3 binary64)
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))))))
#s(literal 2 binary64)
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))
#s(literal 1 binary64)
(/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))))
(+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))
(sin.f64 #s(literal 0 binary64))
#s(literal 0 binary64)
(sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 3 binary64)
Outputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))
(*.f64 #s(literal 2 binary64) (PI.f64))
#s(literal 2 binary64)
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(PI.f64)
(pow.f64 (PI.f64) #s(literal 3 binary64))
(PI.f64)
#s(literal 3 binary64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 1 binary64)
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (PI.f64) angle)))
(*.f64 (-.f64 b a) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 a (PI.f64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 (-.f64 b a) angle)) (*.f64 a #s(literal 1/90 binary64)))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a))))
(*.f64 (*.f64 a (-.f64 b a)) (*.f64 (PI.f64) angle))
(*.f64 a (*.f64 (-.f64 b a) (*.f64 (PI.f64) angle)))
(*.f64 a (*.f64 (PI.f64) (*.f64 (-.f64 b a) angle)))
angle
(*.f64 (PI.f64) (*.f64 a (-.f64 b a)))
(*.f64 a (*.f64 (-.f64 b a) (PI.f64)))
(*.f64 (-.f64 b a) (*.f64 a (PI.f64)))
(PI.f64)
(*.f64 a (-.f64 b a))
a
(-.f64 b a)
b
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))) #s(literal 1/90 binary64))) (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) angle)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(literal 2 binary64)
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 b #s(literal 2 binary64))))
(*.f64 (PI.f64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 b #s(literal 2 binary64)))))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(literal 1/180 binary64)
(*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 angle (pow.f64 b #s(literal 2 binary64)))
angle
(pow.f64 b #s(literal 2 binary64))
b
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
#s(literal 2 binary64)
(/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
#s(literal 1 binary64)
(pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))
(/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))
(cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))
(/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 0 binary64)
#s(literal 3 binary64)
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))))))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
#s(literal 2 binary64)
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))
#s(literal 1 binary64)
(/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))))
(/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(sin.f64 #s(literal 0 binary64))
#s(literal 0 binary64)
#s(literal 0 binary64)
(sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cbrt.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(literal 3 binary64)

localize475.0ms (2.9%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy99.1%
(cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy98.8%
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
accuracy90.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))))
accuracy58.6%
(sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
accuracy99.2%
(cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))
accuracy98.8%
(pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))
accuracy90.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))))
accuracy58.6%
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
accuracy99.5%
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy99.3%
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
accuracy87.7%
(*.f64 angle (pow.f64 b #s(literal 2 binary64)))
accuracy58.3%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy99.7%
(*.f64 (PI.f64) (*.f64 a (-.f64 b a)))
accuracy99.7%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
accuracy99.6%
(PI.f64)
accuracy88.9%
(*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a))))
accuracy99.5%
(*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))
accuracy98.4%
(pow.f64 (PI.f64) #s(literal 3 binary64))
accuracy98.4%
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
accuracy58.6%
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64))))
Results
209.0ms119×1valid
101.0ms136×0valid
25.0ms5exit
Compiler

Compiled 545 to 56 computations (89.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 217.0ms
ival-mult: 52.0ms (24% of total)
ival-pow: 48.0ms (22.1% of total)
ival-sin: 44.0ms (20.3% of total)
backward-pass: 15.0ms (6.9% of total)
...c/correct-round.rkt:121:19: 13.0ms (6% of total)
ival-div: 12.0ms (5.5% of total)
ival-add: 10.0ms (4.6% of total)
ival-cbrt: 9.0ms (4.2% of total)
ival-cos: 8.0ms (3.7% of total)
ival-sub: 2.0ms (0.9% of total)
ival-pi: 2.0ms (0.9% of total)
const: 1.0ms (0.5% of total)

series148.0ms (0.9%)

Counts
28 → 528
Calls
Call 1
Inputs
#<alt (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))>
#<alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64))))))>
#<alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))>
#<alt (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a))))>
#<alt (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))>
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))>
#<alt (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64))))>
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))>
#<alt (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64))>
#<alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))))>
#<alt (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))>
#<alt (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))>
#<alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))))>
#<alt (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))))))>
#<alt (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))>
#<alt (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))))>
#<alt (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))>
#<alt (pow.f64 (PI.f64) #s(literal 3 binary64))>
#<alt (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))>
#<alt (*.f64 angle (pow.f64 b #s(literal 2 binary64)))>
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))>
#<alt (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))>
#<alt (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))>
#<alt (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))>
#<alt (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))>
Outputs
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))>
#<alt (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))>
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))>
#<alt (+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))>
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))>
#<alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))>
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
#<alt (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))>
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#<alt (*.f64 angle (+.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 9 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/5040 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 21 binary64))))) (*.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 15 binary64))))))))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))>
#<alt (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/90 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/90 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/90 binary64)) #s(literal 3 binary64))))))>
#<alt (sin.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/90 binary64)) #s(literal 3 binary64))))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/90 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/90 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/90 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal -1/90 binary64)) #s(literal 3 binary64)))))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/90 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/90 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/90 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/90 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/90 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/90 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/90 binary64)))>
#<alt (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal 1/90 binary64)))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/90 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/90 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/90 binary64))))>
#<alt (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (*.f64 angle (PI.f64))) (cbrt.f64 #s(literal -1/90 binary64))))>
Calls

138 calls:

TimeVariablePointExpression
15.0ms
a
@inf
(* 1/90 (* angle (* (PI) (* a (- b a)))))
5.0ms
b
@0
(* (+ b a) (* (- b a) (sin (* (* 2 (cbrt (pow (PI) 3))) (* angle 1/180)))))
5.0ms
angle
@0
(cbrt (/ 2 (+ (sin (* 2 (* (PI) (* angle 1/180)))) 0)))
5.0ms
angle
@inf
(* (* (+ b a) (- b a)) (* 2 (/ 1 (pow (cbrt (/ 2 (+ (sin (* 2 (* (PI) (* angle 1/180)))) 0))) 3))))
5.0ms
a
@inf
(* (* (+ b a) (- b a)) (* 2 (/ 1 (/ 2 (+ (sin 0) (sin (pow (cbrt (* 2 (* (PI) (* angle 1/180)))) 3)))))))

rewrite187.0ms (1.1%)

Algorithm
batch-egg-rewrite
Rules
357×log1p-expm1-u
357×expm1-log1p-u
349×add-cube-cbrt
347×add-exp-log
344×pow1
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0621028
111131028
Stop Event
node limit
Counts
28 → 498
Calls
Call 1
Inputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a))))
(*.f64 (PI.f64) (*.f64 a (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))))
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))))
(/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))))
(*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))
(/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (pow.f64 b #s(literal 2 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))))
(sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))
(cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
Outputs
(-.f64 (exp.f64 (log1p.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (+.f64 b a))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (sqrt.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (sqrt.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(log.f64 (pow.f64 (pow.f64 (exp.f64 (-.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(cbrt.f64 (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (+.f64 b a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (+.f64 b a) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(log1p.f64 (expm1.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (log.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(log.f64 (pow.f64 (pow.f64 (exp.f64 (-.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(cbrt.f64 (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (+.f64 b a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (+.f64 b a) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(log1p.f64 (expm1.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(exp.f64 (log.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(log.f64 (pow.f64 (exp.f64 (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(cbrt.f64 (pow.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(log1p.f64 (expm1.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
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(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 2 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 2 binary64) (PI.f64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (cbrt.f64 #s(literal 2 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cbrt.f64 #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 #s(literal 2 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (PI.f64))) (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle) #s(literal 1/3 binary64)) (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cbrt.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (cbrt.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle)) (cbrt.f64 #s(literal 1/180 binary64)))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64)))

simplify450.0ms (2.7%)

Algorithm
egg-herbie
Rules
530×distribute-lft-in
518×distribute-rgt-in
484×*-commutative
187×+-commutative
172×associate-*r/
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
0146951514
1419847901
Stop Event
node limit
Counts
1026 → 740
Calls
Call 1
Inputs
(*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (+.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
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(pow.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))) #s(literal 2 binary64))
(log.f64 (pow.f64 (pow.f64 (exp.f64 angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))) #s(literal 1/90 binary64)))
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(exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))) #s(literal 1 binary64))
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(pow.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))) #s(literal 2 binary64))
(log.f64 (pow.f64 (exp.f64 angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))))))
(cbrt.f64 (pow.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 angle #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)) #s(literal 3 binary64))))
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(log1p.f64 (expm1.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))))
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(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (pow.f64 (sqrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (sqrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (cbrt.f64 (sqrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(/.f64 #s(literal 1 binary64) (cbrt.f64 (/.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(/.f64 (cbrt.f64 #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(/.f64 (cbrt.f64 #s(literal -2 binary64)) (cbrt.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64))
(pow.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(log.f64 (exp.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(expm1.f64 (log1p.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(exp.f64 (log.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1/3 binary64)))
(+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))
(-.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 0 binary64)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 0 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))
(/.f64 (+.f64 #s(literal 0 binary64) (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) #s(literal 0 binary64))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))
(fma.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 0 binary64))
(fma.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 0 binary64))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 2 binary64) (PI.f64)))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 2 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 2 binary64) (PI.f64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) #s(literal 3 binary64))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (cbrt.f64 #s(literal 2 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cbrt.f64 #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 #s(literal 2 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (PI.f64))) (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle) #s(literal 1/3 binary64)) (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cbrt.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (cbrt.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle)) (cbrt.f64 #s(literal 1/180 binary64)))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64)))
Outputs
(*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(neg.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
(neg.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
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(fma.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 0 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
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(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))))
(pow.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))) #s(literal 1 binary64))
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(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(pow.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(pow.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))) #s(literal 2 binary64))
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(log.f64 (pow.f64 (pow.f64 (exp.f64 angle) (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))) #s(literal 1/90 binary64)))
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(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))))
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(expm1.f64 (log1p.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a))))))
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(*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a))))
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(pow.f64 (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)) #s(literal 1 binary64))
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(*.f64 (PI.f64) (*.f64 a (-.f64 b a)))
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(pow.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (PI.f64) (*.f64 a (-.f64 b a)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 a (-.f64 b a))))
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(*.f64 (PI.f64) (*.f64 a (-.f64 b a)))
(expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))))
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(log1p.f64 (expm1.f64 (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))))
(*.f64 (PI.f64) (*.f64 a (-.f64 b a)))
(exp.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))))
(*.f64 (PI.f64) (*.f64 a (-.f64 b a)))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) (-.f64 b a))) #s(literal 1 binary64)))
(*.f64 (PI.f64) (*.f64 a (-.f64 b a)))
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(pow.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
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(pow.f64 (cbrt.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (pow.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
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(pow.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
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(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
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(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) #s(literal 3 binary64))))
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(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
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(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
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(pow.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))) #s(literal 3 binary64))
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(pow.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
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(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))) #s(literal 2 binary64))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))))
(log.f64 (pow.f64 (exp.f64 #s(literal 1/90 binary64)) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))))
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(cbrt.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) #s(literal 3 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))))
(exp.f64 (log.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))) #s(literal 1 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))))))
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) #s(literal 1 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))) #s(literal 3 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64)))))
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(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) #s(literal 0 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
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(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(fma.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 0 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(fma.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 0 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(-.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 2 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 #s(literal 2 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 2 binary64) (PI.f64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(cbrt.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) #s(literal 3 binary64))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(expm1.f64 (log1p.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))
(log1p.f64 (expm1.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)))
(*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(-.f64 (exp.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 #s(literal 2 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cbrt.f64 #s(literal 2 binary64)))
(*.f64 (cbrt.f64 #s(literal 2 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (cbrt.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 #s(literal 2 binary64) (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (PI.f64))) (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 #s(literal 2 binary64) (PI.f64))))
(*.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (cbrt.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (cbrt.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle) #s(literal 1/3 binary64)) (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cbrt.f64 (sqrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (cbrt.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(*.f64 (cbrt.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle)) (cbrt.f64 #s(literal 1/180 binary64)))
(*.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) (cbrt.f64 #s(literal 1/180 binary64)))
(pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/3 binary64))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(log.f64 (exp.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))
(log1p.f64 (expm1.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(exp.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64)))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))

eval140.0ms (0.8%)

Compiler

Compiled 23731 to 4663 computations (80.4% saved)

prune369.0ms (2.2%)

Pruning

122 alts after pruning (118 fresh and 4 done)

PrunedKeptTotal
New85042892
Fresh2876104
Picked325
Done022
Total8811221003
Accuracy
81.6%
Counts
1003 → 122
Alt Table
Click to see full alt table
StatusAccuracyProgram
31.7%
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
37.4%
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
52.7%
(pow.f64 (*.f64 (pow.f64 (pow.f64 (+.f64 b a) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
25.7%
(pow.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 1/3 binary64))
30.5%
(pow.f64 (*.f64 (+.f64 b a) (-.f64 (exp.f64 (log1p.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))) #s(literal 1 binary64))
61.8%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
31.2%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 1 binary64))
69.8%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))) #s(literal 1 binary64))
70.3%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
69.9%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
66.9%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
71.3%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
70.7%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (exp.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64)))))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
68.9%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
65.9%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64))
61.8%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) #s(literal 1 binary64))
43.2%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64))
45.7%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (fabs.f64 (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
31.0%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (exp.f64 (log.f64 (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
61.3%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) #s(literal 1 binary64))
61.9%
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
50.7%
(pow.f64 (*.f64 (+.f64 b a) (expm1.f64 (log1p.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
67.2%
(pow.f64 (*.f64 (exp.f64 (log.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
39.7%
(pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
47.5%
(pow.f64 (fabs.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))) #s(literal 1 binary64))
68.9%
(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
59.9%
(pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 3 binary64))
33.3%
(*.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
51.3%
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))) b)) b))))
51.1%
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))) a)) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))))) a))))
69.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
56.0%
(*.f64 (*.f64 (-.f64 (+.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
51.3%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
59.9%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
60.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
49.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (pow.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/6 binary64)) #s(literal -6 binary64))))
51.4%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))))
59.9%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))))
61.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))))
62.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))))
59.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (cbrt.f64 #s(literal 2 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
56.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
59.7%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 3 binary64))))))))
31.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))))))))
59.7%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/3 binary64)) #s(literal 3 binary64))))))))
58.8%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 3 binary64))))))))
57.8%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))))))))
59.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle) #s(literal 1/3 binary64)) (pow.f64 #s(literal 1/180 binary64) #s(literal 1/3 binary64))) #s(literal 3 binary64))))))))
59.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))))))))
60.7%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) angle)) (cbrt.f64 #s(literal 1/180 binary64))) #s(literal 3 binary64))))))))
59.4%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cbrt.f64 #s(literal 2 binary64))) #s(literal 3 binary64))))))))
61.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (*.f64 (cbrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (cbrt.f64 (*.f64 #s(literal 2 binary64) (PI.f64)))) #s(literal 3 binary64))))))))
61.3%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 3 binary64))))))))
58.9%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/3 binary64))) #s(literal 3 binary64))))))))
60.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))))
58.8%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)))))))))
58.8%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
60.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 #s(literal 2 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
59.8%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))))))
57.7%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
60.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))))
61.5%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))))))
61.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
56.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
59.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
60.5%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
60.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))))
59.5%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))))
61.7%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
56.8%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
60.4%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
53.4%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
56.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
61.5%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))))
60.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
31.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
58.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fabs.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
49.9%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
42.1%
(*.f64 (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
42.6%
(*.f64 (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
38.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (expm1.f64 (log1p.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))
54.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.9%
(*.f64 (*.f64 (expm1.f64 (pow.f64 (cbrt.f64 (log1p.f64 (+.f64 b a))) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
59.6%
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
59.2%
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))))
55.9%
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
59.1%
(*.f64 (*.f64 (expm1.f64 (expm1.f64 (log1p.f64 (log1p.f64 (+.f64 b a))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
58.8%
(*.f64 (*.f64 (expm1.f64 (exp.f64 (log.f64 (log1p.f64 (+.f64 b a))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
29.6%
(*.f64 (*.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.7%
(*.f64 (*.f64 b (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
56.1%
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
41.6%
(*.f64 (*.f64 a (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
38.2%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.3%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
38.6%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))
38.1%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
39.2%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.9%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.1%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.8%
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
38.7%
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
56.1%
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
24.4%
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
61.1%
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
38.7%
(*.f64 (expm1.f64 (log1p.f64 (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
33.5%
(*.f64 (exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.5%
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (pow.f64 (cbrt.f64 #s(literal 2 binary64)) #s(literal 3 binary64))))
42.8%
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
56.1%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
37.9%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
41.6%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
41.2%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
40.7%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
25.5%
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
24.4%
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
44.0%
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
24.4%
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
45.2%
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
19.7%
(exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))))
Compiler

Compiled 8495 to 3290 computations (61.3% saved)

regimes748.0ms (4.5%)

Counts
237 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 angle (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
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(*.f64 (*.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (expm1.f64 (exp.f64 (log.f64 (log1p.f64 (+.f64 b a))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (expm1.f64 (expm1.f64 (log1p.f64 (log1p.f64 (+.f64 b a))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))))
(*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (expm1.f64 (pow.f64 (cbrt.f64 (log1p.f64 (+.f64 b a))) #s(literal 3 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (expm1.f64 (pow.f64 (pow.f64 (log1p.f64 (+.f64 b a)) #s(literal 3 binary64)) #s(literal 1/3 binary64))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (expm1.f64 (log1p.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64)))))) #s(literal 3 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 3 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)))))))))
(pow.f64 (expm1.f64 (log1p.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (exp.f64 (log.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (expm1.f64 (log1p.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))))))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (cbrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))) b)) b))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))))) (+.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))) a)) (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))))) a))))
Outputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (exp.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64)))))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
Calls

10 calls:

109.0ms
(pow.f64 a #s(literal 2 binary64))
83.0ms
(/.f64 angle #s(literal 180 binary64))
68.0ms
a
67.0ms
angle
65.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
73.0%2a
71.3%1b
71.3%1angle
71.3%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.3%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
71.3%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
71.3%1(pow.f64 b #s(literal 2 binary64))
73.0%2(pow.f64 a #s(literal 2 binary64))
71.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.3%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes114.0ms (0.7%)

Counts
165 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 angle (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fabs.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 a (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 b (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (-.f64 (+.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (fabs.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))))
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(pow.f64 (fabs.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))) #s(literal 1 binary64))
(pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (fabs.f64 (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (pow.f64 (cbrt.f64 #s(literal 2 binary64)) #s(literal 3 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (pow.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/6 binary64)) #s(literal -6 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (cbrt.f64 #s(literal 2 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) (neg.f64 a))) (-.f64 b (neg.f64 a))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 1/3 binary64))
(fabs.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 b (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (exp.f64 (log.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (expm1.f64 (log1p.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (exp.f64 (log.f64 (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (pow.f64 (cbrt.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (-.f64 (exp.f64 (log1p.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))) #s(literal 1 binary64))
(pow.f64 (*.f64 (pow.f64 (pow.f64 (+.f64 b a) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (expm1.f64 (log1p.f64 (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (exp.f64 (log.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (log.f64 (exp.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1/2 binary64))) #s(literal 3 binary64))))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (+.f64 b a)) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))))))
(*.f64 (*.f64 (pow.f64 (pow.f64 (+.f64 b a) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (pow.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 #s(literal 2 binary64)) #s(literal 3 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (cbrt.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/3 binary64)) #s(literal 3 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64))))))))
(expm1.f64 (log1p.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(cbrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)))
(sqrt.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (cbrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 (exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (pow.f64 (*.f64 b (*.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sqrt.f64 #s(literal 2 binary64)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (pow.f64 (pow.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) #s(literal 3 binary64))))))) #s(literal 1 binary64))
Outputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
Calls

2 calls:

50.0ms
a
39.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
72.9%2a
71.3%1(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 10 to 8 computations (20% saved)

regimes322.0ms (1.9%)

Counts
117 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
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(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (cbrt.f64 #s(literal 2 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) (neg.f64 a))) (-.f64 b (neg.f64 a))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 1/3 binary64))
(fabs.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 b (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (exp.f64 (log.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (expm1.f64 (log1p.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (exp.f64 (log.f64 (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))))
Outputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
Calls

9 calls:

54.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
34.0ms
b
34.0ms
a
31.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
31.0ms
angle
Results
AccuracySegmentsBranch
69.3%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.3%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
71.6%2b
70.9%2(pow.f64 b #s(literal 2 binary64))
69.3%1(pow.f64 a #s(literal 2 binary64))
71.4%2angle
71.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.4%2(/.f64 angle #s(literal 180 binary64))
69.3%1a
Compiler

Compiled 60 to 46 computations (23.3% saved)

regimes159.0ms (1%)

Counts
114 → 3
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 angle (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fabs.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 a (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 b (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (-.f64 (+.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (fabs.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))))
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(pow.f64 (fabs.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))) #s(literal 1 binary64))
(pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (fabs.f64 (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (pow.f64 (cbrt.f64 #s(literal 2 binary64)) #s(literal 3 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (pow.f64 (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))) #s(literal 1/6 binary64)) #s(literal -6 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (cbrt.f64 #s(literal 2 binary64)) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (cbrt.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))) #s(literal 3 binary64)))))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 angle (+.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) (neg.f64 a))) (-.f64 b (neg.f64 a))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (pow.f64 a #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) #s(literal 1/3 binary64))
(fabs.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (pow.f64 b #s(literal 2 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 b (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (exp.f64 (log.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (expm1.f64 (log1p.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (expm1.f64 (log1p.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (exp.f64 (log.f64 (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64))
Outputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (fabs.f64 (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
Calls

4 calls:

42.0ms
b
35.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
35.0ms
angle
30.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
72.8%3angle
72.8%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.8%3(/.f64 angle #s(literal 180 binary64))
71.2%2b
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes110.0ms (0.7%)

Counts
86 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 angle (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fabs.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 a (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 b (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (-.f64 (+.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (fabs.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))))
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
(pow.f64 (fabs.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))) #s(literal 1 binary64))
(pow.f64 (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
Outputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(pow.f64 (fabs.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))) #s(literal 1 binary64))
Calls

4 calls:

24.0ms
b
24.0ms
(/.f64 angle #s(literal 180 binary64))
23.0ms
angle
22.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
71.2%2b
71.1%2angle
71.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.1%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes105.0ms (0.6%)

Counts
84 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 angle (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fabs.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 a (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 b (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (-.f64 (+.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (fabs.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))))
(expm1.f64 (log1p.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log.f64 (exp.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (log1p.f64 (expm1.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(sqrt.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) (+.f64 b a)))) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))
Outputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64))))))
Calls

4 calls:

25.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
24.0ms
angle
23.0ms
b
23.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
71.0%2angle
71.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.0%2(/.f64 angle #s(literal 180 binary64))
70.9%2b
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes117.0ms (0.7%)

Counts
66 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 angle (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fabs.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 a (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 b (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 angle (+.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))
(*.f64 (*.f64 (-.f64 (+.f64 #s(literal 1 binary64) (+.f64 b a)) #s(literal 1 binary64)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (fabs.f64 (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
Outputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
Calls

5 calls:

37.0ms
(pow.f64 b #s(literal 2 binary64))
19.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
19.0ms
b
19.0ms
(/.f64 angle #s(literal 180 binary64))
17.0ms
angle
Results
AccuracySegmentsBranch
70.9%2b
69.3%1(pow.f64 b #s(literal 2 binary64))
69.3%1angle
69.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.3%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 28 to 23 computations (17.9% saved)

regimes22.0ms (0.1%)

Counts
49 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64)))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))) (*.f64 b (+.f64 (*.f64 angle (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
(*.f64 #s(literal 1/90 binary64) (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
(exp.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) a) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(pow.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fabs.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
Calls

1 calls:

13.0ms
b
Results
AccuracySegmentsBranch
70.9%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes75.0ms (0.4%)

Counts
34 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
Calls

7 calls:

12.0ms
(pow.f64 a #s(literal 2 binary64))
10.0ms
(pow.f64 b #s(literal 2 binary64))
10.0ms
b
10.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
angle
Results
AccuracySegmentsBranch
69.2%1a
69.2%1angle
69.2%1(pow.f64 a #s(literal 2 binary64))
69.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
69.2%1(/.f64 angle #s(literal 180 binary64))
69.2%1(pow.f64 b #s(literal 2 binary64))
70.8%2b
Compiler

Compiled 38 to 31 computations (18.4% saved)

regimes47.0ms (0.3%)

Counts
30 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))
Outputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
Calls

5 calls:

10.0ms
a
9.0ms
b
9.0ms
angle
9.0ms
(pow.f64 a #s(literal 2 binary64))
8.0ms
(pow.f64 b #s(literal 2 binary64))
Results
AccuracySegmentsBranch
67.3%2a
70.2%2angle
67.3%2(pow.f64 a #s(literal 2 binary64))
66.4%2(pow.f64 b #s(literal 2 binary64))
66.4%2b
Compiler

Compiled 24 to 19 computations (20.8% saved)

regimes11.0ms (0.1%)

Counts
27 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))
Outputs
(pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
Calls

1 calls:

8.0ms
angle
Results
AccuracySegmentsBranch
70.2%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes40.0ms (0.2%)

Counts
24 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
Outputs
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
Calls

5 calls:

9.0ms
angle
8.0ms
b
7.0ms
a
6.0ms
(pow.f64 a #s(literal 2 binary64))
6.0ms
(pow.f64 b #s(literal 2 binary64))
Results
AccuracySegmentsBranch
61.1%1b
61.1%1(pow.f64 b #s(literal 2 binary64))
65.8%2a
65.8%2(pow.f64 a #s(literal 2 binary64))
61.1%1angle
Compiler

Compiled 24 to 19 computations (20.8% saved)

regimes37.0ms (0.2%)

Counts
23 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (pow.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (neg.f64 (pow.f64 a #s(literal 2 binary64))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (fabs.f64 (-.f64 b a))))))
Outputs
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
Calls

5 calls:

8.0ms
a
7.0ms
b
7.0ms
angle
6.0ms
(pow.f64 b #s(literal 2 binary64))
6.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
59.7%3angle
56.1%1b
56.1%1(pow.f64 b #s(literal 2 binary64))
61.5%2a
61.5%2(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 24 to 19 computations (20.8% saved)

regimes5.0ms (0%)

Counts
10 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
Outputs
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
Calls

1 calls:

4.0ms
a
Results
AccuracySegmentsBranch
61.5%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes11.0ms (0.1%)

Counts
9 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (-.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (neg.f64 a)))))
Outputs
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
Calls

3 calls:

3.0ms
a
3.0ms
b
3.0ms
angle
Results
AccuracySegmentsBranch
51.8%2b
49.4%3angle
56.9%2a
Compiler

Compiled 12 to 9 computations (25% saved)

regimes11.0ms (0.1%)

Counts
6 → 2
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (-.f64 b a)))))
Outputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
Calls

3 calls:

5.0ms
a
3.0ms
b
3.0ms
angle
Results
AccuracySegmentsBranch
47.5%2angle
46.8%2b
46.5%2a
Compiler

Compiled 12 to 9 computations (25% saved)

regimes7.0ms (0%)

Counts
4 → 1
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) a) (*.f64 (*.f64 angle b) (PI.f64)))
Outputs
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
Calls

3 calls:

2.0ms
b
2.0ms
angle
2.0ms
a
Results
AccuracySegmentsBranch
25.5%1a
25.5%1b
25.5%1angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes5.0ms (0%)

Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
2 → 1
Calls
Call 1
Inputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 (*.f64 angle b) (PI.f64))))
Outputs
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
Calls

3 calls:

2.0ms
a
1.0ms
angle
1.0ms
b
Results
AccuracySegmentsBranch
24.4%1angle
24.4%1b
24.4%1a
Compiler

Compiled 12 to 9 computations (25% saved)

bsearch3.0ms (0%)

Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.373784776459961e+110
5.741111258939352e+121
Compiler

Compiled 32 to 22 computations (31.3% saved)

bsearch30.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
26.0ms
9.222197651574074e+207
7.177518844795289e+208
Results
17.0ms51×1valid
5.0ms45×0valid
Compiler

Compiled 326 to 255 computations (21.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 17.0ms
ival-mult: 4.0ms (22.9% of total)
ival-cos: 3.0ms (17.2% of total)
ival-pow: 3.0ms (17.2% of total)
ival-sin: 3.0ms (17.2% of total)
ival-div: 1.0ms (5.7% of total)
ival-pi: 1.0ms (5.7% of total)
ival-sub: 1.0ms (5.7% of total)
backward-pass: 1.0ms (5.7% of total)
const: 0.0ms (0% of total)

bsearch31.0ms (0.2%)

Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
28.0ms
1.5193437984350083e+186
5.893936848155592e+188
Results
13.0ms43×1valid
6.0ms52×0valid
4.0ms3valid
Compiler

Compiled 308 to 237 computations (23.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 19.0ms
ival-sin: 6.0ms (30.9% of total)
ival-mult: 4.0ms (20.6% of total)
ival-pow: 3.0ms (15.5% of total)
ival-cos: 2.0ms (10.3% of total)
ival-div: 1.0ms (5.2% of total)
ival-pi: 1.0ms (5.2% of total)
backward-pass: 1.0ms (5.2% of total)
ival-sub: 1.0ms (5.2% of total)
const: 0.0ms (0% of total)

bsearch1.0ms (0%)

Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.625501203619673e+206
5.2474726590021855e+208
0.0ms
3.7430877609499393e+74
9.481127183866133e+74
Compiler

Compiled 30 to 21 computations (30% saved)

bsearch38.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
35.0ms
5.680081975775216e+205
2.46916025707213e+210
Results
20.0ms44×1valid
10.0ms84×0valid
Compiler

Compiled 392 to 301 computations (23.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 24.0ms
ival-cos: 9.0ms (37.1% of total)
ival-mult: 5.0ms (20.6% of total)
ival-pow: 4.0ms (16.5% of total)
ival-sin: 3.0ms (12.4% of total)
ival-div: 1.0ms (4.1% of total)
ival-pi: 1.0ms (4.1% of total)
ival-sub: 1.0ms (4.1% of total)
backward-pass: 1.0ms (4.1% of total)
const: 0.0ms (0% of total)

bsearch1.0ms (0%)

Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.5930233856545787e+116
3.9461965431974255e+123
Compiler

Compiled 30 to 21 computations (30% saved)

bsearch27.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
23.0ms
6.497195760451203e+256
9.038463247116635e+257
Results
13.0ms41×1valid
7.0ms55×0valid
Compiler

Compiled 320 to 237 computations (25.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 15.0ms
ival-mult: 4.0ms (27.2% of total)
ival-pow: 3.0ms (20.4% of total)
ival-cos: 2.0ms (13.6% of total)
ival-sin: 2.0ms (13.6% of total)
ival-div: 1.0ms (6.8% of total)
ival-pi: 1.0ms (6.8% of total)
ival-sub: 1.0ms (6.8% of total)
backward-pass: 1.0ms (6.8% of total)
const: 0.0ms (0% of total)

bsearch27.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
24.0ms
6.497195760451203e+256
9.038463247116635e+257
Results
13.0ms43×1valid
6.0ms53×0valid
Compiler

Compiled 308 to 225 computations (26.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 15.0ms
ival-mult: 4.0ms (26.6% of total)
ival-pow: 3.0ms (19.9% of total)
ival-cos: 2.0ms (13.3% of total)
ival-sin: 2.0ms (13.3% of total)
ival-div: 1.0ms (6.6% of total)
ival-pi: 1.0ms (6.6% of total)
ival-sub: 1.0ms (6.6% of total)
backward-pass: 1.0ms (6.6% of total)
const: 0.0ms (0% of total)

bsearch6.0ms (0%)

Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
5.0ms
2.9273672104145124e+225
3.686043827232702e+225
Results
3.0ms1valid
1.0ms0valid
Compiler

Compiled 71 to 50 computations (29.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 4.0ms
ival-cos: 2.0ms (54% of total)
ival-mult: 1.0ms (27% of total)
ival-pow: 1.0ms (27% of total)
const: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)
ival-sin: 0.0ms (0% of total)

bsearch11.0ms (0.1%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
9.0ms
3.3855818672492955e-140
6.711918068049671e-140
Results
7.0ms64×0valid
Compiler

Compiled 188 to 137 computations (27.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 5.0ms
ival-mult: 2.0ms (40.3% of total)
ival-pow: 1.0ms (20.2% of total)
ival-pi: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-sin: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-cos: 0.0ms (0% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch11.0ms (0.1%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
9.0ms
3.3855818672492955e-140
6.711918068049671e-140
Results
7.0ms64×0valid
Compiler

Compiled 180 to 129 computations (28.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 5.0ms
ival-mult: 2.0ms (38.9% of total)
ival-pow: 1.0ms (19.5% of total)
ival-pi: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-sin: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-cos: 0.0ms (0% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch0.0ms (0%)

Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.4570486400815622e+273
6.242736342380059e+273
Compiler

Compiled 32 to 22 computations (31.3% saved)

bsearch24.0ms (0.1%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
21.0ms
3.817130650215633e+136
7.901098874447819e+136
Results
12.0ms38×1valid
5.0ms42×0valid
Compiler

Compiled 192 to 136 computations (29.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-mult: 3.0ms (23.5% of total)
ival-pow: 3.0ms (23.5% of total)
ival-cos: 2.0ms (15.6% of total)
ival-sin: 2.0ms (15.6% of total)
ival-div: 1.0ms (7.8% of total)
ival-sub: 1.0ms (7.8% of total)
backward-pass: 1.0ms (7.8% of total)
const: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)

bsearch22.0ms (0.1%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
20.0ms
3.817130650215633e+136
7.901098874447819e+136
Results
11.0ms35×1valid
5.0ms45×0valid
Compiler

Compiled 192 to 136 computations (29.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-mult: 3.0ms (24.3% of total)
ival-pow: 3.0ms (24.3% of total)
ival-cos: 2.0ms (16.2% of total)
ival-sin: 2.0ms (16.2% of total)
ival-div: 1.0ms (8.1% of total)
ival-sub: 1.0ms (8.1% of total)
backward-pass: 1.0ms (8.1% of total)
const: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)

bsearch26.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
23.0ms
6.722887340457853e+23
3.6210981110626745e+24
Results
13.0ms36×1valid
7.0ms60×0valid
Compiler

Compiled 212 to 153 computations (27.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-mult: 6.0ms (38.3% of total)
ival-pow: 3.0ms (19.2% of total)
ival-cos: 2.0ms (12.8% of total)
ival-sin: 2.0ms (12.8% of total)
ival-div: 1.0ms (6.4% of total)
ival-pi: 1.0ms (6.4% of total)
ival-sub: 1.0ms (6.4% of total)
backward-pass: 1.0ms (6.4% of total)
const: 0.0ms (0% of total)

bsearch41.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
38.0ms
1.1124354836139804e+75
6.73755796970989e+76
Results
32.0ms103×1valid
1.0ms0valid
Compiler

Compiled 228 to 168 computations (26.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 26.0ms
ival-mult: 8.0ms (30.2% of total)
ival-pow: 5.0ms (18.9% of total)
ival-sin: 4.0ms (15.1% of total)
ival-cos: 4.0ms (15.1% of total)
ival-div: 2.0ms (7.6% of total)
backward-pass: 2.0ms (7.6% of total)
ival-pi: 1.0ms (3.8% of total)
ival-sub: 1.0ms (3.8% of total)
const: 0.0ms (0% of total)

simplify41.0ms (0.2%)

Algorithm
egg-herbie
Rules
67×*-commutative
unpow1
+-commutative
sub-neg
fabs-mul
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01762326
12682326
22782326
32832326
42862326
52872326
Stop Event
saturated
Calls
Call 1
Inputs
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 999999999999999956819772641641815758405104477258378281795396215622882607621111488153942930947432322044748890112 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (exp.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64)))))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(if (<=.f64 a #s(literal 38000000000000002048261024144133162719826605444713180678688468568992683152365325507379782832078199840423156333209086023044493529034887187264615069716011947116267807745071212078434587501942378323701725482975232 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)))
(if (<=.f64 b #s(literal 500000000000000011546545651348935774464919112425849637715282289077421094839728844432880898433975380555391192719129287098299595056567936753438014858326845092856015715723317824379483334901760 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 499999999999999963269890588240599461754401607599733943631323209890181152768 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000019446788775544194215653686246476010066671511910038456471446924483815399828039388506936632301559706066456765853057047187808270091836106344701772172931313084717722832279038279731096611203317760 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (fabs.f64 (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(if (<=.f64 b #s(literal 1900000000000000138912576148184219885120703117837989633080251486438113602251806418563190479273329084068460307199425499381363153040499617848740391256804101341834680945031274109937686769979238516848079812121591808 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))) #s(literal 1 binary64)))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 200000000000000003111883225893368604853640279384212286673954116086166756232951140652997077983009489535241256173568000 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) (pow.f64 (cbrt.f64 #s(literal 1/90 binary64)) #s(literal 3 binary64)))))))
(if (<=.f64 b #s(literal 235000000000000003745992860093100351139338441486424456703166214119315341145617958830942784814433218677821202673258458590757274225404678453057396555909276879495870591035574001258540541072206666433729931405426481525288813713523747327190717174169914692052451328 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(if (<=.f64 b #s(literal 899999999999999987106807312847362608122327141469678833080347248017497757662334738954777693736438758082826253486129760078590777162418296934886839627079824316584943496571998965452490258006519249641709718253371785672142624900937168902334158896917108014169718784 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(if (<=.f64 b #s(literal 3000000000000000278500411116069597290671045357351523132953541643807702842459087397600889236272647876288293804294683210932416784135532294129086427576621196244077718905149588264127210758767201018861138448405221125154742414082048 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)))
(if (<=.f64 angle #s(literal 6221222879493365/107262463439540776796592199985646769019834926564739147021788491549774112240588375814414994385335227421520254865491888406830031062495572559571469192048672768 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(if (<=.f64 angle #s(literal 3486030061785075/53631231719770388398296099992823384509917463282369573510894245774887056120294187907207497192667613710760127432745944203415015531247786279785734596024336384 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1999999999999999890804683393185349769157953083910885318265220719651437388485828238629684325641350559298078414599142617667693818382277369945015978564673391565215334080451836550101368130522335033956354709580531210130932132738753700702586121847078092877339360813809429907505152 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(if (<=.f64 a #s(literal 54000000000000003426084296392687505645086948665346631128676632428675386584156539945390549134675644847906299357641623640225048556805816320 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(if (<=.f64 a #s(literal 78000000000000003801121815639700357195828182737495411928219227806209552696821954791942961187046511611577830947643309064368104816387293184 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(if (<=.f64 a #s(literal 2050000000000000046137344 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))))
(if (<=.f64 angle #s(literal 2200000000000000119601676333581935851562733233142284793363346035505543249920 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))
Outputs
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 999999999999999956819772641641815758405104477258378281795396215622882607621111488153942930947432322044748890112 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (exp.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64)))))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 999999999999999956819772641641815758405104477258378281795396215622882607621111488153942930947432322044748890112 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 2 binary64) (cbrt.f64 (exp.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64)))))))))))
(if (<=.f64 a #s(literal 38000000000000002048261024144133162719826605444713180678688468568992683152365325507379782832078199840423156333209086023044493529034887187264615069716011947116267807745071212078434587501942378323701725482975232 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)))
(if (<=.f64 a #s(literal 38000000000000002048261024144133162719826605444713180678688468568992683152365325507379782832078199840423156333209086023044493529034887187264615069716011947116267807745071212078434587501942378323701725482975232 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 2 binary64) (PI.f64)))))))))
(if (<=.f64 b #s(literal 500000000000000011546545651348935774464919112425849637715282289077421094839728844432880898433975380555391192719129287098299595056567936753438014858326845092856015715723317824379483334901760 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)))
(if (<=.f64 b #s(literal 500000000000000011546545651348935774464919112425849637715282289077421094839728844432880898433975380555391192719129287098299595056567936753438014858326845092856015715723317824379483334901760 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 2 binary64) (PI.f64)))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 2 binary64) (PI.f64)))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 499999999999999963269890588240599461754401607599733943631323209890181152768 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000019446788775544194215653686246476010066671511910038456471446924483815399828039388506936632301559706066456765853057047187808270091836106344701772172931313084717722832279038279731096611203317760 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (fabs.f64 (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 499999999999999963269890588240599461754401607599733943631323209890181152768 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 2 binary64) (PI.f64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000019446788775544194215653686246476010066671511910038456471446924483815399828039388506936632301559706066456765853057047187808270091836106344701772172931313084717722832279038279731096611203317760 binary64)) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 2 binary64) (PI.f64)))) (fabs.f64 (-.f64 b a)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(if (<=.f64 b #s(literal 1900000000000000138912576148184219885120703117837989633080251486438113602251806418563190479273329084068460307199425499381363153040499617848740391256804101341834680945031274109937686769979238516848079812121591808 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 2 binary64))))))) #s(literal 1 binary64)))
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(if (<=.f64 angle #s(literal 2200000000000000119601676333581935851562733233142284793363346035505543249920 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b)))))
(if (<=.f64 angle #s(literal 2200000000000000119601676333581935851562733233142284793363346035505543249920 binary64)) (*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 b (PI.f64))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 (PI.f64) b))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 a (*.f64 b (PI.f64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 b (PI.f64)))))

soundness3.8s (22.8%)

Rules
1037×log1p-expm1-u
905×expm1-log1p-u
762×distribute-lft-in
738×distribute-rgt-in
735×distribute-rgt-in
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
052886
1838876
0621028
111131028
026294
1385294
24907294
0143646420
1421643438
0146951514
1419847901
066967
1164935
2510935
31758935
45257935
052837
1875805
0148855382
1418653058
055024183
1134321060
2574821048
Stop Event
fuel
node limit
node limit
node limit
node limit
node limit
node limit
node limit
node limit
node limit
Compiler

Compiled 2954 to 912 computations (69.1% saved)

preprocess136.0ms (0.8%)

Remove

(negabs angle)

(abs a)

Compiler

Compiled 2430 to 1050 computations (56.8% saved)

end0.0ms (0%)

Profiling

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