
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+297) (fma (* y 4.0) (- t (* z z)) (* x x)) (+ (* x x) (* t (* 4.0 (+ y (/ (/ (* z y) t) (/ -1.0 z))))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+297) {
tmp = fma((y * 4.0), (t - (z * z)), (x * x));
} else {
tmp = (x * x) + (t * (4.0 * (y + (((z * y) / t) / (-1.0 / z)))));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+297) tmp = fma(Float64(y * 4.0), Float64(t - Float64(z * z)), Float64(x * x)); else tmp = Float64(Float64(x * x) + Float64(t * Float64(4.0 * Float64(y + Float64(Float64(Float64(z * y) / t) / Float64(-1.0 / z)))))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+297], N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] + N[(t * N[(4.0 * N[(y + N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] / N[(-1.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+297}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot 4, t - z \cdot z, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x + t \cdot \left(4 \cdot \left(y + \frac{\frac{z \cdot y}{t}}{\frac{-1}{z}}\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2e297Initial program 97.8%
cancel-sign-sub-inv97.8%
distribute-lft-neg-out97.8%
+-commutative97.8%
associate-*l*97.8%
distribute-lft-neg-in97.8%
associate-*l*97.8%
distribute-rgt-neg-in97.8%
fma-define99.4%
sub-neg99.4%
+-commutative99.4%
distribute-neg-in99.4%
remove-double-neg99.4%
sub-neg99.4%
Simplified99.4%
if 2e297 < (*.f64 z z) Initial program 69.0%
Taylor expanded in t around inf 69.0%
+-commutative69.0%
*-commutative69.0%
*-commutative69.0%
metadata-eval69.0%
distribute-rgt-neg-in69.0%
distribute-lft-neg-in69.0%
distribute-rgt-out69.0%
unsub-neg69.0%
associate-/l*69.0%
Simplified69.0%
pow269.0%
*-un-lft-identity69.0%
times-frac71.8%
Applied egg-rr71.8%
clear-num71.8%
frac-times71.8%
metadata-eval71.8%
div-inv71.8%
/-rgt-identity71.8%
metadata-eval71.8%
times-frac71.8%
*-un-lft-identity71.8%
*-un-lft-identity71.8%
Applied egg-rr71.8%
associate-*r/77.4%
div-inv77.4%
associate-/r*81.7%
Applied egg-rr81.7%
Final simplification94.7%
(FPCore (x y z t) :precision binary64 (if (<= (* y 4.0) 1e-145) (+ (* x x) (* t (* 4.0 (+ y (/ (/ (* z y) t) (/ -1.0 z)))))) (fma x x (* (- (* z z) t) (* y -4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * 4.0) <= 1e-145) {
tmp = (x * x) + (t * (4.0 * (y + (((z * y) / t) / (-1.0 / z)))));
} else {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(y * 4.0) <= 1e-145) tmp = Float64(Float64(x * x) + Float64(t * Float64(4.0 * Float64(y + Float64(Float64(Float64(z * y) / t) / Float64(-1.0 / z)))))); else tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * 4.0), $MachinePrecision], 1e-145], N[(N[(x * x), $MachinePrecision] + N[(t * N[(4.0 * N[(y + N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] / N[(-1.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot 4 \leq 10^{-145}:\\
\;\;\;\;x \cdot x + t \cdot \left(4 \cdot \left(y + \frac{\frac{z \cdot y}{t}}{\frac{-1}{z}}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if (*.f64 y #s(literal 4 binary64)) < 9.99999999999999915e-146Initial program 89.2%
Taylor expanded in t around inf 87.4%
+-commutative87.4%
*-commutative87.4%
*-commutative87.4%
metadata-eval87.4%
distribute-rgt-neg-in87.4%
distribute-lft-neg-in87.4%
distribute-rgt-out87.4%
unsub-neg87.4%
associate-/l*84.5%
Simplified84.5%
pow284.5%
*-un-lft-identity84.5%
times-frac85.7%
Applied egg-rr85.7%
clear-num85.7%
frac-times85.7%
metadata-eval85.7%
div-inv85.7%
/-rgt-identity85.7%
metadata-eval85.7%
times-frac85.7%
*-un-lft-identity85.7%
*-un-lft-identity85.7%
Applied egg-rr85.7%
associate-*r/90.3%
div-inv90.3%
associate-/r*92.9%
Applied egg-rr92.9%
if 9.99999999999999915e-146 < (*.f64 y #s(literal 4 binary64)) Initial program 91.7%
fma-neg95.8%
distribute-lft-neg-in95.8%
*-commutative95.8%
distribute-rgt-neg-in95.8%
metadata-eval95.8%
Simplified95.8%
Final simplification94.0%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+297) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (+ (* x x) (* t (* 4.0 (+ y (/ (/ (* z y) t) (/ -1.0 z))))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+297) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (x * x) + (t * (4.0 * (y + (((z * y) / t) / (-1.0 / z)))));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2d+297) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = (x * x) + (t * (4.0d0 * (y + (((z * y) / t) / ((-1.0d0) / z)))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+297) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (x * x) + (t * (4.0 * (y + (((z * y) / t) / (-1.0 / z)))));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 2e+297: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = (x * x) + (t * (4.0 * (y + (((z * y) / t) / (-1.0 / z))))) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+297) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(Float64(x * x) + Float64(t * Float64(4.0 * Float64(y + Float64(Float64(Float64(z * y) / t) / Float64(-1.0 / z)))))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 2e+297) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = (x * x) + (t * (4.0 * (y + (((z * y) / t) / (-1.0 / z))))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+297], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] + N[(t * N[(4.0 * N[(y + N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] / N[(-1.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+297}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x + t \cdot \left(4 \cdot \left(y + \frac{\frac{z \cdot y}{t}}{\frac{-1}{z}}\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2e297Initial program 97.8%
if 2e297 < (*.f64 z z) Initial program 69.0%
Taylor expanded in t around inf 69.0%
+-commutative69.0%
*-commutative69.0%
*-commutative69.0%
metadata-eval69.0%
distribute-rgt-neg-in69.0%
distribute-lft-neg-in69.0%
distribute-rgt-out69.0%
unsub-neg69.0%
associate-/l*69.0%
Simplified69.0%
pow269.0%
*-un-lft-identity69.0%
times-frac71.8%
Applied egg-rr71.8%
clear-num71.8%
frac-times71.8%
metadata-eval71.8%
div-inv71.8%
/-rgt-identity71.8%
metadata-eval71.8%
times-frac71.8%
*-un-lft-identity71.8%
*-un-lft-identity71.8%
Applied egg-rr71.8%
associate-*r/77.4%
div-inv77.4%
associate-/r*81.7%
Applied egg-rr81.7%
Final simplification93.5%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e+304) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (+ (* x x) (* t (* 4.0 (- y (/ (* z y) (/ t z))))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+304) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (x * x) + (t * (4.0 * (y - ((z * y) / (t / z)))));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1d+304) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = (x * x) + (t * (4.0d0 * (y - ((z * y) / (t / z)))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+304) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (x * x) + (t * (4.0 * (y - ((z * y) / (t / z)))));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 1e+304: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = (x * x) + (t * (4.0 * (y - ((z * y) / (t / z))))) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+304) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(Float64(x * x) + Float64(t * Float64(4.0 * Float64(y - Float64(Float64(z * y) / Float64(t / z)))))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1e+304) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = (x * x) + (t * (4.0 * (y - ((z * y) / (t / z))))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+304], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] + N[(t * N[(4.0 * N[(y - N[(N[(z * y), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+304}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x + t \cdot \left(4 \cdot \left(y - \frac{z \cdot y}{\frac{t}{z}}\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 9.9999999999999994e303Initial program 97.8%
if 9.9999999999999994e303 < (*.f64 z z) Initial program 68.0%
Taylor expanded in t around inf 68.0%
+-commutative68.0%
*-commutative68.0%
*-commutative68.0%
metadata-eval68.0%
distribute-rgt-neg-in68.0%
distribute-lft-neg-in68.0%
distribute-rgt-out68.0%
unsub-neg68.0%
associate-/l*68.1%
Simplified68.1%
pow268.1%
*-un-lft-identity68.1%
times-frac70.9%
Applied egg-rr70.9%
clear-num70.9%
frac-times70.9%
metadata-eval70.9%
div-inv70.9%
/-rgt-identity70.9%
metadata-eval70.9%
times-frac70.9%
*-un-lft-identity70.9%
*-un-lft-identity70.9%
Applied egg-rr70.9%
associate-*r/76.7%
Applied egg-rr76.7%
Final simplification92.4%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 2e+249) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 2e+249) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 2d+249) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 2e+249) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 2e+249: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 2e+249) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 2e+249) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 2e+249], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2 \cdot 10^{+249}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 1.9999999999999998e249Initial program 91.2%
if 1.9999999999999998e249 < (*.f64 x x) Initial program 87.3%
Taylor expanded in y around 0 87.3%
Simplified94.4%
--rgt-identity94.4%
Applied egg-rr94.4%
Final simplification92.1%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 1e-240) (* (* z z) (* y -4.0)) (if (<= (* x x) 5e-89) (* 4.0 (* y t)) (* x x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 1e-240) {
tmp = (z * z) * (y * -4.0);
} else if ((x * x) <= 5e-89) {
tmp = 4.0 * (y * t);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 1d-240) then
tmp = (z * z) * (y * (-4.0d0))
else if ((x * x) <= 5d-89) then
tmp = 4.0d0 * (y * t)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 1e-240) {
tmp = (z * z) * (y * -4.0);
} else if ((x * x) <= 5e-89) {
tmp = 4.0 * (y * t);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 1e-240: tmp = (z * z) * (y * -4.0) elif (x * x) <= 5e-89: tmp = 4.0 * (y * t) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 1e-240) tmp = Float64(Float64(z * z) * Float64(y * -4.0)); elseif (Float64(x * x) <= 5e-89) tmp = Float64(4.0 * Float64(y * t)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 1e-240) tmp = (z * z) * (y * -4.0); elseif ((x * x) <= 5e-89) tmp = 4.0 * (y * t); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 1e-240], N[(N[(z * z), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 5e-89], N[(4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 10^{-240}:\\
\;\;\;\;\left(z \cdot z\right) \cdot \left(y \cdot -4\right)\\
\mathbf{elif}\;x \cdot x \leq 5 \cdot 10^{-89}:\\
\;\;\;\;4 \cdot \left(y \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 9.9999999999999997e-241Initial program 93.9%
fma-neg93.9%
distribute-lft-neg-in93.9%
*-commutative93.9%
distribute-rgt-neg-in93.9%
metadata-eval93.9%
Simplified93.9%
Taylor expanded in z around inf 55.9%
associate-*r*55.9%
*-commutative55.9%
Simplified55.9%
unpow255.9%
Applied egg-rr55.9%
if 9.9999999999999997e-241 < (*.f64 x x) < 4.99999999999999967e-89Initial program 86.3%
fma-neg86.3%
distribute-lft-neg-in86.3%
*-commutative86.3%
distribute-rgt-neg-in86.3%
metadata-eval86.3%
Simplified86.3%
Taylor expanded in t around inf 45.9%
*-commutative45.9%
Simplified45.9%
if 4.99999999999999967e-89 < (*.f64 x x) Initial program 89.1%
Taylor expanded in y around 0 89.1%
Simplified69.0%
--rgt-identity69.0%
Applied egg-rr69.0%
Final simplification61.2%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e+186) (- (* x x) (* y (* t -4.0))) (* (* y -4.0) (/ z (/ 1.0 z)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+186) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = (y * -4.0) * (z / (1.0 / z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1d+186) then
tmp = (x * x) - (y * (t * (-4.0d0)))
else
tmp = (y * (-4.0d0)) * (z / (1.0d0 / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+186) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = (y * -4.0) * (z / (1.0 / z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 1e+186: tmp = (x * x) - (y * (t * -4.0)) else: tmp = (y * -4.0) * (z / (1.0 / z)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+186) tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); else tmp = Float64(Float64(y * -4.0) * Float64(z / Float64(1.0 / z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1e+186) tmp = (x * x) - (y * (t * -4.0)); else tmp = (y * -4.0) * (z / (1.0 / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+186], N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * -4.0), $MachinePrecision] * N[(z / N[(1.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+186}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot -4\right) \cdot \frac{z}{\frac{1}{z}}\\
\end{array}
\end{array}
if (*.f64 z z) < 9.9999999999999998e185Initial program 98.7%
Taylor expanded in z around 0 87.4%
*-commutative87.4%
*-commutative87.4%
associate-*l*87.4%
Simplified87.4%
if 9.9999999999999998e185 < (*.f64 z z) Initial program 73.1%
fma-neg77.8%
distribute-lft-neg-in77.8%
*-commutative77.8%
distribute-rgt-neg-in77.8%
metadata-eval77.8%
Simplified77.8%
Taylor expanded in z around inf 74.5%
associate-*r*74.5%
*-commutative74.5%
Simplified74.5%
unpow274.5%
/-rgt-identity74.5%
clear-num74.5%
/-rgt-identity74.5%
frac-times74.5%
*-un-lft-identity74.5%
Applied egg-rr74.5%
Final simplification83.1%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1.02e+186) (- (* x x) (* y (* t -4.0))) (* (* z z) (* y -4.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1.02e+186) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = (z * z) * (y * -4.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1.02d+186) then
tmp = (x * x) - (y * (t * (-4.0d0)))
else
tmp = (z * z) * (y * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1.02e+186) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = (z * z) * (y * -4.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 1.02e+186: tmp = (x * x) - (y * (t * -4.0)) else: tmp = (z * z) * (y * -4.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1.02e+186) tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); else tmp = Float64(Float64(z * z) * Float64(y * -4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1.02e+186) tmp = (x * x) - (y * (t * -4.0)); else tmp = (z * z) * (y * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.02e+186], N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.02 \cdot 10^{+186}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot \left(y \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.01999999999999999e186Initial program 98.7%
Taylor expanded in z around 0 87.4%
*-commutative87.4%
*-commutative87.4%
associate-*l*87.4%
Simplified87.4%
if 1.01999999999999999e186 < (*.f64 z z) Initial program 73.1%
fma-neg77.8%
distribute-lft-neg-in77.8%
*-commutative77.8%
distribute-rgt-neg-in77.8%
metadata-eval77.8%
Simplified77.8%
Taylor expanded in z around inf 74.5%
associate-*r*74.5%
*-commutative74.5%
Simplified74.5%
unpow274.5%
Applied egg-rr74.5%
Final simplification83.1%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 9e-84) (* 4.0 (* y t)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 9e-84) {
tmp = 4.0 * (y * t);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 9d-84) then
tmp = 4.0d0 * (y * t)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 9e-84) {
tmp = 4.0 * (y * t);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 9e-84: tmp = 4.0 * (y * t) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 9e-84) tmp = Float64(4.0 * Float64(y * t)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 9e-84) tmp = 4.0 * (y * t); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 9e-84], N[(4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 9 \cdot 10^{-84}:\\
\;\;\;\;4 \cdot \left(y \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 9.00000000000000031e-84Initial program 91.3%
fma-neg91.3%
distribute-lft-neg-in91.3%
*-commutative91.3%
distribute-rgt-neg-in91.3%
metadata-eval91.3%
Simplified91.3%
Taylor expanded in t around inf 47.4%
*-commutative47.4%
Simplified47.4%
if 9.00000000000000031e-84 < (*.f64 x x) Initial program 89.1%
Taylor expanded in y around 0 89.1%
Simplified69.0%
--rgt-identity69.0%
Applied egg-rr69.0%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 90.1%
Taylor expanded in y around 0 90.1%
Simplified40.8%
--rgt-identity40.8%
Applied egg-rr40.8%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024139
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) (* 4 (* y (- (* z z) t)))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))