
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cbrt (pow (/ u1 (- 1.0 u1)) 1.5)) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return cbrtf(powf((u1 / (1.0f - u1)), 1.5f)) * sinf((6.28318530718f * u2));
}
function code(cosTheta_i, u1, u2) return Float32(cbrt((Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(1.5))) * sin(Float32(Float32(6.28318530718) * u2))) end
\begin{array}{l}
\\
\sqrt[3]{{\left(\frac{u1}{1 - u1}\right)}^{1.5}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
add-cbrt-cube98.4%
pow1/395.9%
add-sqr-sqrt96.0%
pow196.0%
pow1/296.0%
pow-prod-up95.9%
metadata-eval95.9%
Applied egg-rr95.9%
unpow1/398.5%
Simplified98.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (/ u1 (- 1.0 u1))))
(if (<= t_0 0.0013000000035390258)
(* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ u1 1.0))))
(* (* 6.28318530718 u2) (sqrt t_0)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u1 / (1.0f - u1);
float tmp;
if (t_0 <= 0.0013000000035390258f) {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (u1 + 1.0f)));
} else {
tmp = (6.28318530718f * u2) * sqrtf(t_0);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = u1 / (1.0e0 - u1)
if (t_0 <= 0.0013000000035390258e0) then
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (u1 + 1.0e0)))
else
tmp = (6.28318530718e0 * u2) * sqrt(t_0)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = Float32(u1 / Float32(Float32(1.0) - u1)) tmp = Float32(0.0) if (t_0 <= Float32(0.0013000000035390258)) tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); else tmp = Float32(Float32(Float32(6.28318530718) * u2) * sqrt(t_0)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = u1 / (single(1.0) - u1); tmp = single(0.0); if (t_0 <= single(0.0013000000035390258)) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (u1 + single(1.0)))); else tmp = (single(6.28318530718) * u2) * sqrt(t_0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{u1}{1 - u1}\\
\mathbf{if}\;t\_0 \leq 0.0013000000035390258:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot \sqrt{t\_0}\\
\end{array}
\end{array}
if (/.f32 u1 (-.f32 #s(literal 1 binary32) u1)) < 0.0013Initial program 98.5%
Taylor expanded in u1 around 0 98.3%
+-commutative98.3%
Simplified98.3%
if 0.0013 < (/.f32 u1 (-.f32 #s(literal 1 binary32) u1)) Initial program 98.4%
Taylor expanded in u2 around 0 82.6%
Final simplification94.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.020999999716877937) (* (* 6.28318530718 u2) (pow (+ -1.0 (/ 1.0 u1)) -0.5)) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.020999999716877937f) {
tmp = (6.28318530718f * u2) * powf((-1.0f + (1.0f / u1)), -0.5f);
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.020999999716877937e0) then
tmp = (6.28318530718e0 * u2) * (((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.020999999716877937)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * (Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.020999999716877937)) tmp = (single(6.28318530718) * u2) * ((single(-1.0) + (single(1.0) / u1)) ^ single(-0.5)); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.020999999716877937:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot {\left(-1 + \frac{1}{u1}\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0209999997Initial program 98.6%
Taylor expanded in u1 around inf 98.5%
Taylor expanded in u2 around 0 95.2%
associate-*r*95.2%
sub-neg95.2%
metadata-eval95.2%
unpow-195.2%
metadata-eval95.2%
pow-sqr95.3%
rem-sqrt-square95.3%
metadata-eval95.3%
pow-sqr94.7%
fabs-sqr94.7%
pow-sqr95.3%
metadata-eval95.3%
Simplified95.3%
if 0.0209999997 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.1%
Taylor expanded in u1 around 0 76.3%
Final simplification89.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (+ (- 2.0 u1) -1.0)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / ((2.0f - u1) + -1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / ((2.0e0 - u1) + (-1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(Float32(2.0) - u1) + Float32(-1.0))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / ((single(2.0) - u1) + single(-1.0)))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{\left(2 - u1\right) + -1}}
\end{array}
Initial program 98.4%
expm1-log1p-u98.4%
Applied egg-rr98.4%
expm1-undefine98.3%
sub-neg98.3%
log1p-undefine98.3%
rem-exp-log98.3%
associate-+r-98.5%
metadata-eval98.5%
metadata-eval98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (pow (+ -1.0 (/ 1.0 u1)) -0.5)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * powf((-1.0f + (1.0f / u1)), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * (((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * (Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * ((single(-1.0) + (single(1.0) / u1)) ^ single(-0.5)); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot {\left(-1 + \frac{1}{u1}\right)}^{-0.5}
\end{array}
Initial program 98.4%
Taylor expanded in u1 around inf 98.3%
Taylor expanded in u2 around 0 81.0%
associate-*r*81.0%
sub-neg81.0%
metadata-eval81.0%
unpow-181.0%
metadata-eval81.0%
pow-sqr81.0%
rem-sqrt-square81.0%
metadata-eval81.0%
pow-sqr80.6%
fabs-sqr80.6%
pow-sqr81.0%
metadata-eval81.0%
Simplified81.0%
Final simplification81.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.0%
Final simplification81.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 80.9%
Final simplification80.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (u1 + 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (u1 + 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (u1 + single(1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 80.9%
Taylor expanded in u1 around 0 74.4%
+-commutative88.2%
Simplified74.4%
Final simplification74.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 80.9%
Taylor expanded in u1 around 0 66.6%
Final simplification66.6%
herbie shell --seed 2024139
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))