
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma x y (fma z t (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(x, y, fma(z, t, (a * b))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(x, y, fma(z, t, Float64(a * b)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(x * y + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)\right)
\end{array}
Initial program 95.3%
+-commutative95.3%
fma-define96.1%
associate-+l+96.1%
fma-define98.0%
fma-define98.4%
Simplified98.4%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma a b (fma x y (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(a, b, fma(x, y, (z * t))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(a, b, fma(x, y, Float64(z * t)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(a * b + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)
\end{array}
Initial program 95.3%
+-commutative95.3%
fma-define96.1%
+-commutative96.1%
fma-define96.9%
fma-define97.2%
Simplified97.2%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))) INFINITY) (+ (fma x y (* z t)) (+ (* a b) (* c i))) (* a b)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) + ((a * b) + ((x * y) + (z * t)))) <= ((double) INFINITY)) {
tmp = fma(x, y, (z * t)) + ((a * b) + (c * i));
} else {
tmp = a * b;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) <= Inf) tmp = Float64(fma(x, y, Float64(z * t)) + Float64(Float64(a * b) + Float64(c * i))); else tmp = Float64(a * b); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(x, y, z \cdot t\right) + \left(a \cdot b + c \cdot i\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
associate-+l+100.0%
fma-define100.0%
Simplified100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
+-commutative0.0%
fma-define16.7%
+-commutative16.7%
fma-define33.3%
fma-define41.7%
Simplified41.7%
Taylor expanded in a around inf 50.9%
Final simplification97.7%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -3.3e+94)
(* c i)
(if (<= (* c i) -7e-242)
(* z t)
(if (<= (* c i) 1.55e-111)
(* x y)
(if (<= (* c i) 7.2e-13)
(* a b)
(if (<= (* c i) 1e+91) (* z t) (* c i)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -3.3e+94) {
tmp = c * i;
} else if ((c * i) <= -7e-242) {
tmp = z * t;
} else if ((c * i) <= 1.55e-111) {
tmp = x * y;
} else if ((c * i) <= 7.2e-13) {
tmp = a * b;
} else if ((c * i) <= 1e+91) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-3.3d+94)) then
tmp = c * i
else if ((c * i) <= (-7d-242)) then
tmp = z * t
else if ((c * i) <= 1.55d-111) then
tmp = x * y
else if ((c * i) <= 7.2d-13) then
tmp = a * b
else if ((c * i) <= 1d+91) then
tmp = z * t
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -3.3e+94) {
tmp = c * i;
} else if ((c * i) <= -7e-242) {
tmp = z * t;
} else if ((c * i) <= 1.55e-111) {
tmp = x * y;
} else if ((c * i) <= 7.2e-13) {
tmp = a * b;
} else if ((c * i) <= 1e+91) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -3.3e+94: tmp = c * i elif (c * i) <= -7e-242: tmp = z * t elif (c * i) <= 1.55e-111: tmp = x * y elif (c * i) <= 7.2e-13: tmp = a * b elif (c * i) <= 1e+91: tmp = z * t else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -3.3e+94) tmp = Float64(c * i); elseif (Float64(c * i) <= -7e-242) tmp = Float64(z * t); elseif (Float64(c * i) <= 1.55e-111) tmp = Float64(x * y); elseif (Float64(c * i) <= 7.2e-13) tmp = Float64(a * b); elseif (Float64(c * i) <= 1e+91) tmp = Float64(z * t); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -3.3e+94) tmp = c * i; elseif ((c * i) <= -7e-242) tmp = z * t; elseif ((c * i) <= 1.55e-111) tmp = x * y; elseif ((c * i) <= 7.2e-13) tmp = a * b; elseif ((c * i) <= 1e+91) tmp = z * t; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -3.3e+94], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -7e-242], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.55e-111], N[(x * y), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 7.2e-13], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1e+91], N[(z * t), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -3.3 \cdot 10^{+94}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -7 \cdot 10^{-242}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 1.55 \cdot 10^{-111}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;c \cdot i \leq 7.2 \cdot 10^{-13}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 10^{+91}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -3.3e94 or 1.00000000000000008e91 < (*.f64 c i) Initial program 94.1%
+-commutative94.1%
fma-define96.5%
+-commutative96.5%
fma-define97.6%
fma-define97.6%
Simplified97.6%
Taylor expanded in c around inf 67.4%
if -3.3e94 < (*.f64 c i) < -6.9999999999999998e-242 or 7.1999999999999996e-13 < (*.f64 c i) < 1.00000000000000008e91Initial program 97.9%
+-commutative97.9%
fma-define97.9%
+-commutative97.9%
fma-define97.9%
fma-define97.9%
Simplified97.9%
Taylor expanded in x around 0 74.0%
Taylor expanded in a around 0 51.3%
Taylor expanded in c around 0 45.1%
if -6.9999999999999998e-242 < (*.f64 c i) < 1.55000000000000007e-111Initial program 94.9%
+-commutative94.9%
fma-define94.9%
+-commutative94.9%
fma-define94.9%
fma-define96.6%
Simplified96.6%
Taylor expanded in c around 0 92.7%
Taylor expanded in x around inf 49.8%
if 1.55000000000000007e-111 < (*.f64 c i) < 7.1999999999999996e-13Initial program 88.1%
+-commutative88.1%
fma-define88.1%
+-commutative88.1%
fma-define94.0%
fma-define94.0%
Simplified94.0%
Taylor expanded in a around inf 62.6%
Final simplification54.7%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* z t))) (t_2 (* c (+ i (* a (/ b c))))))
(if (<= (* c i) -5e+50)
t_2
(if (<= (* c i) 2e-274)
t_1
(if (<= (* c i) 6e-13)
(+ (* a b) (* x y))
(if (<= (* c i) 5e+89) t_1 t_2))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double t_2 = c * (i + (a * (b / c)));
double tmp;
if ((c * i) <= -5e+50) {
tmp = t_2;
} else if ((c * i) <= 2e-274) {
tmp = t_1;
} else if ((c * i) <= 6e-13) {
tmp = (a * b) + (x * y);
} else if ((c * i) <= 5e+89) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x * y) + (z * t)
t_2 = c * (i + (a * (b / c)))
if ((c * i) <= (-5d+50)) then
tmp = t_2
else if ((c * i) <= 2d-274) then
tmp = t_1
else if ((c * i) <= 6d-13) then
tmp = (a * b) + (x * y)
else if ((c * i) <= 5d+89) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double t_2 = c * (i + (a * (b / c)));
double tmp;
if ((c * i) <= -5e+50) {
tmp = t_2;
} else if ((c * i) <= 2e-274) {
tmp = t_1;
} else if ((c * i) <= 6e-13) {
tmp = (a * b) + (x * y);
} else if ((c * i) <= 5e+89) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (x * y) + (z * t) t_2 = c * (i + (a * (b / c))) tmp = 0 if (c * i) <= -5e+50: tmp = t_2 elif (c * i) <= 2e-274: tmp = t_1 elif (c * i) <= 6e-13: tmp = (a * b) + (x * y) elif (c * i) <= 5e+89: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(z * t)) t_2 = Float64(c * Float64(i + Float64(a * Float64(b / c)))) tmp = 0.0 if (Float64(c * i) <= -5e+50) tmp = t_2; elseif (Float64(c * i) <= 2e-274) tmp = t_1; elseif (Float64(c * i) <= 6e-13) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(c * i) <= 5e+89) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (x * y) + (z * t); t_2 = c * (i + (a * (b / c))); tmp = 0.0; if ((c * i) <= -5e+50) tmp = t_2; elseif ((c * i) <= 2e-274) tmp = t_1; elseif ((c * i) <= 6e-13) tmp = (a * b) + (x * y); elseif ((c * i) <= 5e+89) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(c * N[(i + N[(a * N[(b / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -5e+50], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 2e-274], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 6e-13], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 5e+89], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
t_2 := c \cdot \left(i + a \cdot \frac{b}{c}\right)\\
\mathbf{if}\;c \cdot i \leq -5 \cdot 10^{+50}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;c \cdot i \leq 2 \cdot 10^{-274}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 6 \cdot 10^{-13}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;c \cdot i \leq 5 \cdot 10^{+89}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 c i) < -5e50 or 4.99999999999999983e89 < (*.f64 c i) Initial program 93.7%
+-commutative93.7%
fma-define95.8%
+-commutative95.8%
fma-define96.9%
fma-define96.9%
Simplified96.9%
Taylor expanded in x around 0 85.7%
Taylor expanded in c around inf 84.9%
+-commutative84.9%
associate-/l*83.8%
associate-/l*83.8%
Simplified83.8%
Taylor expanded in t around 0 79.3%
associate-/l*78.2%
*-commutative78.2%
Applied egg-rr78.2%
if -5e50 < (*.f64 c i) < 1.99999999999999993e-274 or 5.99999999999999968e-13 < (*.f64 c i) < 4.99999999999999983e89Initial program 98.3%
+-commutative98.3%
fma-define98.3%
+-commutative98.3%
fma-define98.3%
fma-define98.3%
Simplified98.3%
Taylor expanded in c around 0 94.8%
Taylor expanded in a around 0 77.8%
if 1.99999999999999993e-274 < (*.f64 c i) < 5.99999999999999968e-13Initial program 90.0%
+-commutative90.0%
fma-define90.0%
+-commutative90.0%
fma-define92.5%
fma-define95.0%
Simplified95.0%
Taylor expanded in c around 0 85.5%
Taylor expanded in t around 0 72.5%
Final simplification77.2%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* z t))) (t_2 (+ (* a b) (* c i))))
(if (<= (* c i) -6.5e+50)
t_2
(if (<= (* c i) 4.3e-274)
t_1
(if (<= (* c i) 7e-13)
(+ (* a b) (* x y))
(if (<= (* c i) 3.8e+98) t_1 t_2))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double t_2 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -6.5e+50) {
tmp = t_2;
} else if ((c * i) <= 4.3e-274) {
tmp = t_1;
} else if ((c * i) <= 7e-13) {
tmp = (a * b) + (x * y);
} else if ((c * i) <= 3.8e+98) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x * y) + (z * t)
t_2 = (a * b) + (c * i)
if ((c * i) <= (-6.5d+50)) then
tmp = t_2
else if ((c * i) <= 4.3d-274) then
tmp = t_1
else if ((c * i) <= 7d-13) then
tmp = (a * b) + (x * y)
else if ((c * i) <= 3.8d+98) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double t_2 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -6.5e+50) {
tmp = t_2;
} else if ((c * i) <= 4.3e-274) {
tmp = t_1;
} else if ((c * i) <= 7e-13) {
tmp = (a * b) + (x * y);
} else if ((c * i) <= 3.8e+98) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (x * y) + (z * t) t_2 = (a * b) + (c * i) tmp = 0 if (c * i) <= -6.5e+50: tmp = t_2 elif (c * i) <= 4.3e-274: tmp = t_1 elif (c * i) <= 7e-13: tmp = (a * b) + (x * y) elif (c * i) <= 3.8e+98: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(z * t)) t_2 = Float64(Float64(a * b) + Float64(c * i)) tmp = 0.0 if (Float64(c * i) <= -6.5e+50) tmp = t_2; elseif (Float64(c * i) <= 4.3e-274) tmp = t_1; elseif (Float64(c * i) <= 7e-13) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(c * i) <= 3.8e+98) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (x * y) + (z * t); t_2 = (a * b) + (c * i); tmp = 0.0; if ((c * i) <= -6.5e+50) tmp = t_2; elseif ((c * i) <= 4.3e-274) tmp = t_1; elseif ((c * i) <= 7e-13) tmp = (a * b) + (x * y); elseif ((c * i) <= 3.8e+98) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -6.5e+50], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 4.3e-274], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 7e-13], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 3.8e+98], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
t_2 := a \cdot b + c \cdot i\\
\mathbf{if}\;c \cdot i \leq -6.5 \cdot 10^{+50}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;c \cdot i \leq 4.3 \cdot 10^{-274}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 7 \cdot 10^{-13}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;c \cdot i \leq 3.8 \cdot 10^{+98}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 c i) < -6.5000000000000003e50 or 3.7999999999999999e98 < (*.f64 c i) Initial program 93.7%
+-commutative93.7%
fma-define95.8%
+-commutative95.8%
fma-define96.9%
fma-define96.9%
Simplified96.9%
Taylor expanded in x around 0 85.7%
Taylor expanded in c around inf 78.1%
if -6.5000000000000003e50 < (*.f64 c i) < 4.29999999999999989e-274 or 7.0000000000000005e-13 < (*.f64 c i) < 3.7999999999999999e98Initial program 98.3%
+-commutative98.3%
fma-define98.3%
+-commutative98.3%
fma-define98.3%
fma-define98.3%
Simplified98.3%
Taylor expanded in c around 0 94.8%
Taylor expanded in a around 0 77.8%
if 4.29999999999999989e-274 < (*.f64 c i) < 7.0000000000000005e-13Initial program 90.0%
+-commutative90.0%
fma-define90.0%
+-commutative90.0%
fma-define92.5%
fma-define95.0%
Simplified95.0%
Taylor expanded in c around 0 85.5%
Taylor expanded in t around 0 72.5%
Final simplification77.1%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* c i))))
(if (<= (* a b) -4.2e+248)
t_1
(if (<= (* a b) -1.15e+47)
(+ (* a b) (* x y))
(if (<= (* a b) -4.6e-182)
(+ (* x y) (* c i))
(if (<= (* a b) 7.5e+95) (+ (* c i) (* z t)) t_1))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((a * b) <= -4.2e+248) {
tmp = t_1;
} else if ((a * b) <= -1.15e+47) {
tmp = (a * b) + (x * y);
} else if ((a * b) <= -4.6e-182) {
tmp = (x * y) + (c * i);
} else if ((a * b) <= 7.5e+95) {
tmp = (c * i) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + (c * i)
if ((a * b) <= (-4.2d+248)) then
tmp = t_1
else if ((a * b) <= (-1.15d+47)) then
tmp = (a * b) + (x * y)
else if ((a * b) <= (-4.6d-182)) then
tmp = (x * y) + (c * i)
else if ((a * b) <= 7.5d+95) then
tmp = (c * i) + (z * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((a * b) <= -4.2e+248) {
tmp = t_1;
} else if ((a * b) <= -1.15e+47) {
tmp = (a * b) + (x * y);
} else if ((a * b) <= -4.6e-182) {
tmp = (x * y) + (c * i);
} else if ((a * b) <= 7.5e+95) {
tmp = (c * i) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (c * i) tmp = 0 if (a * b) <= -4.2e+248: tmp = t_1 elif (a * b) <= -1.15e+47: tmp = (a * b) + (x * y) elif (a * b) <= -4.6e-182: tmp = (x * y) + (c * i) elif (a * b) <= 7.5e+95: tmp = (c * i) + (z * t) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(c * i)) tmp = 0.0 if (Float64(a * b) <= -4.2e+248) tmp = t_1; elseif (Float64(a * b) <= -1.15e+47) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(a * b) <= -4.6e-182) tmp = Float64(Float64(x * y) + Float64(c * i)); elseif (Float64(a * b) <= 7.5e+95) tmp = Float64(Float64(c * i) + Float64(z * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (c * i); tmp = 0.0; if ((a * b) <= -4.2e+248) tmp = t_1; elseif ((a * b) <= -1.15e+47) tmp = (a * b) + (x * y); elseif ((a * b) <= -4.6e-182) tmp = (x * y) + (c * i); elseif ((a * b) <= 7.5e+95) tmp = (c * i) + (z * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * b), $MachinePrecision], -4.2e+248], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], -1.15e+47], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -4.6e-182], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 7.5e+95], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + c \cdot i\\
\mathbf{if}\;a \cdot b \leq -4.2 \cdot 10^{+248}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \cdot b \leq -1.15 \cdot 10^{+47}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;a \cdot b \leq -4.6 \cdot 10^{-182}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\mathbf{elif}\;a \cdot b \leq 7.5 \cdot 10^{+95}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 a b) < -4.19999999999999977e248 or 7.5000000000000001e95 < (*.f64 a b) Initial program 85.5%
+-commutative85.5%
fma-define86.9%
+-commutative86.9%
fma-define89.8%
fma-define91.3%
Simplified91.3%
Taylor expanded in x around 0 84.3%
Taylor expanded in c around inf 77.4%
if -4.19999999999999977e248 < (*.f64 a b) < -1.1499999999999999e47Initial program 96.8%
+-commutative96.8%
fma-define96.8%
+-commutative96.8%
fma-define96.8%
fma-define96.8%
Simplified96.8%
Taylor expanded in c around 0 88.2%
Taylor expanded in t around 0 72.9%
if -1.1499999999999999e47 < (*.f64 a b) < -4.5999999999999998e-182Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in a around 0 96.8%
Taylor expanded in t around 0 75.9%
if -4.5999999999999998e-182 < (*.f64 a b) < 7.5000000000000001e95Initial program 99.1%
+-commutative99.1%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 73.0%
Taylor expanded in a around 0 68.4%
Final simplification72.3%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))))) (if (<= t_1 INFINITY) t_1 (* a b))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = a * b;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + ((a * b) + ((x * y) + (z * t))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + ((a * b) + ((x * y) + (z * t))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(a * b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
+-commutative0.0%
fma-define16.7%
+-commutative16.7%
fma-define33.3%
fma-define41.7%
Simplified41.7%
Taylor expanded in a around inf 50.9%
Final simplification97.7%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -4.8e+93)
(* c i)
(if (<= (* c i) 1.76e-184)
(* z t)
(if (<= (* c i) 6.2e-13)
(* a b)
(if (<= (* c i) 6.6e+95) (* z t) (* c i))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -4.8e+93) {
tmp = c * i;
} else if ((c * i) <= 1.76e-184) {
tmp = z * t;
} else if ((c * i) <= 6.2e-13) {
tmp = a * b;
} else if ((c * i) <= 6.6e+95) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-4.8d+93)) then
tmp = c * i
else if ((c * i) <= 1.76d-184) then
tmp = z * t
else if ((c * i) <= 6.2d-13) then
tmp = a * b
else if ((c * i) <= 6.6d+95) then
tmp = z * t
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -4.8e+93) {
tmp = c * i;
} else if ((c * i) <= 1.76e-184) {
tmp = z * t;
} else if ((c * i) <= 6.2e-13) {
tmp = a * b;
} else if ((c * i) <= 6.6e+95) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -4.8e+93: tmp = c * i elif (c * i) <= 1.76e-184: tmp = z * t elif (c * i) <= 6.2e-13: tmp = a * b elif (c * i) <= 6.6e+95: tmp = z * t else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -4.8e+93) tmp = Float64(c * i); elseif (Float64(c * i) <= 1.76e-184) tmp = Float64(z * t); elseif (Float64(c * i) <= 6.2e-13) tmp = Float64(a * b); elseif (Float64(c * i) <= 6.6e+95) tmp = Float64(z * t); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -4.8e+93) tmp = c * i; elseif ((c * i) <= 1.76e-184) tmp = z * t; elseif ((c * i) <= 6.2e-13) tmp = a * b; elseif ((c * i) <= 6.6e+95) tmp = z * t; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -4.8e+93], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.76e-184], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 6.2e-13], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 6.6e+95], N[(z * t), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -4.8 \cdot 10^{+93}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 1.76 \cdot 10^{-184}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 6.2 \cdot 10^{-13}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 6.6 \cdot 10^{+95}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -4.80000000000000021e93 or 6.5999999999999997e95 < (*.f64 c i) Initial program 94.1%
+-commutative94.1%
fma-define96.5%
+-commutative96.5%
fma-define97.6%
fma-define97.6%
Simplified97.6%
Taylor expanded in c around inf 67.4%
if -4.80000000000000021e93 < (*.f64 c i) < 1.76e-184 or 6.1999999999999998e-13 < (*.f64 c i) < 6.5999999999999997e95Initial program 96.6%
+-commutative96.6%
fma-define96.6%
+-commutative96.6%
fma-define96.6%
fma-define97.2%
Simplified97.2%
Taylor expanded in x around 0 65.8%
Taylor expanded in a around 0 44.9%
Taylor expanded in c around 0 40.8%
if 1.76e-184 < (*.f64 c i) < 6.1999999999999998e-13Initial program 91.9%
+-commutative91.9%
fma-define91.9%
+-commutative91.9%
fma-define95.9%
fma-define95.9%
Simplified95.9%
Taylor expanded in a around inf 51.6%
Final simplification50.7%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* c i))))
(if (<= (* a b) -5.8e+252)
t_1
(if (<= (* a b) -1.05e-67)
(+ (* a b) (* x y))
(if (<= (* a b) 1.9e+93) (+ (* c i) (* z t)) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((a * b) <= -5.8e+252) {
tmp = t_1;
} else if ((a * b) <= -1.05e-67) {
tmp = (a * b) + (x * y);
} else if ((a * b) <= 1.9e+93) {
tmp = (c * i) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + (c * i)
if ((a * b) <= (-5.8d+252)) then
tmp = t_1
else if ((a * b) <= (-1.05d-67)) then
tmp = (a * b) + (x * y)
else if ((a * b) <= 1.9d+93) then
tmp = (c * i) + (z * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((a * b) <= -5.8e+252) {
tmp = t_1;
} else if ((a * b) <= -1.05e-67) {
tmp = (a * b) + (x * y);
} else if ((a * b) <= 1.9e+93) {
tmp = (c * i) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (c * i) tmp = 0 if (a * b) <= -5.8e+252: tmp = t_1 elif (a * b) <= -1.05e-67: tmp = (a * b) + (x * y) elif (a * b) <= 1.9e+93: tmp = (c * i) + (z * t) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(c * i)) tmp = 0.0 if (Float64(a * b) <= -5.8e+252) tmp = t_1; elseif (Float64(a * b) <= -1.05e-67) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(a * b) <= 1.9e+93) tmp = Float64(Float64(c * i) + Float64(z * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (c * i); tmp = 0.0; if ((a * b) <= -5.8e+252) tmp = t_1; elseif ((a * b) <= -1.05e-67) tmp = (a * b) + (x * y); elseif ((a * b) <= 1.9e+93) tmp = (c * i) + (z * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * b), $MachinePrecision], -5.8e+252], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], -1.05e-67], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.9e+93], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + c \cdot i\\
\mathbf{if}\;a \cdot b \leq -5.8 \cdot 10^{+252}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \cdot b \leq -1.05 \cdot 10^{-67}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;a \cdot b \leq 1.9 \cdot 10^{+93}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 a b) < -5.79999999999999992e252 or 1.8999999999999999e93 < (*.f64 a b) Initial program 85.5%
+-commutative85.5%
fma-define86.9%
+-commutative86.9%
fma-define89.8%
fma-define91.3%
Simplified91.3%
Taylor expanded in x around 0 84.3%
Taylor expanded in c around inf 77.4%
if -5.79999999999999992e252 < (*.f64 a b) < -1.0500000000000001e-67Initial program 98.1%
+-commutative98.1%
fma-define98.1%
+-commutative98.1%
fma-define98.1%
fma-define98.1%
Simplified98.1%
Taylor expanded in c around 0 86.6%
Taylor expanded in t around 0 68.2%
if -1.0500000000000001e-67 < (*.f64 a b) < 1.8999999999999999e93Initial program 99.2%
+-commutative99.2%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 72.3%
Taylor expanded in a around 0 68.1%
Final simplification70.6%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -1e+33) (not (<= (* c i) 1e+79))) (+ (* a b) (+ (* c i) (* z t))) (+ (* a b) (+ (* x y) (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -1e+33) || !((c * i) <= 1e+79)) {
tmp = (a * b) + ((c * i) + (z * t));
} else {
tmp = (a * b) + ((x * y) + (z * t));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-1d+33)) .or. (.not. ((c * i) <= 1d+79))) then
tmp = (a * b) + ((c * i) + (z * t))
else
tmp = (a * b) + ((x * y) + (z * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -1e+33) || !((c * i) <= 1e+79)) {
tmp = (a * b) + ((c * i) + (z * t));
} else {
tmp = (a * b) + ((x * y) + (z * t));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -1e+33) or not ((c * i) <= 1e+79): tmp = (a * b) + ((c * i) + (z * t)) else: tmp = (a * b) + ((x * y) + (z * t)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -1e+33) || !(Float64(c * i) <= 1e+79)) tmp = Float64(Float64(a * b) + Float64(Float64(c * i) + Float64(z * t))); else tmp = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -1e+33) || ~(((c * i) <= 1e+79))) tmp = (a * b) + ((c * i) + (z * t)); else tmp = (a * b) + ((x * y) + (z * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -1e+33], N[Not[LessEqual[N[(c * i), $MachinePrecision], 1e+79]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1 \cdot 10^{+33} \lor \neg \left(c \cdot i \leq 10^{+79}\right):\\
\;\;\;\;a \cdot b + \left(c \cdot i + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 c i) < -9.9999999999999995e32 or 9.99999999999999967e78 < (*.f64 c i) Initial program 94.2%
+-commutative94.2%
fma-define96.1%
+-commutative96.1%
fma-define97.1%
fma-define97.1%
Simplified97.1%
Taylor expanded in x around 0 86.8%
if -9.9999999999999995e32 < (*.f64 c i) < 9.99999999999999967e78Initial program 96.0%
+-commutative96.0%
fma-define96.0%
+-commutative96.0%
fma-define96.7%
fma-define97.3%
Simplified97.3%
Taylor expanded in c around 0 93.3%
Final simplification90.7%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -1e+33)
(+ (* a b) (+ (* c i) (* z t)))
(if (<= (* c i) 5e+89)
(+ (* a b) (+ (* x y) (* z t)))
(+ (* x y) (+ (* a b) (* c i))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1e+33) {
tmp = (a * b) + ((c * i) + (z * t));
} else if ((c * i) <= 5e+89) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (x * y) + ((a * b) + (c * i));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1d+33)) then
tmp = (a * b) + ((c * i) + (z * t))
else if ((c * i) <= 5d+89) then
tmp = (a * b) + ((x * y) + (z * t))
else
tmp = (x * y) + ((a * b) + (c * i))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1e+33) {
tmp = (a * b) + ((c * i) + (z * t));
} else if ((c * i) <= 5e+89) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (x * y) + ((a * b) + (c * i));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1e+33: tmp = (a * b) + ((c * i) + (z * t)) elif (c * i) <= 5e+89: tmp = (a * b) + ((x * y) + (z * t)) else: tmp = (x * y) + ((a * b) + (c * i)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1e+33) tmp = Float64(Float64(a * b) + Float64(Float64(c * i) + Float64(z * t))); elseif (Float64(c * i) <= 5e+89) tmp = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))); else tmp = Float64(Float64(x * y) + Float64(Float64(a * b) + Float64(c * i))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1e+33) tmp = (a * b) + ((c * i) + (z * t)); elseif ((c * i) <= 5e+89) tmp = (a * b) + ((x * y) + (z * t)); else tmp = (x * y) + ((a * b) + (c * i)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1e+33], N[(N[(a * b), $MachinePrecision] + N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 5e+89], N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1 \cdot 10^{+33}:\\
\;\;\;\;a \cdot b + \left(c \cdot i + z \cdot t\right)\\
\mathbf{elif}\;c \cdot i \leq 5 \cdot 10^{+89}:\\
\;\;\;\;a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + \left(a \cdot b + c \cdot i\right)\\
\end{array}
\end{array}
if (*.f64 c i) < -9.9999999999999995e32Initial program 94.8%
+-commutative94.8%
fma-define96.6%
+-commutative96.6%
fma-define96.6%
fma-define96.6%
Simplified96.6%
Taylor expanded in x around 0 89.7%
if -9.9999999999999995e32 < (*.f64 c i) < 4.99999999999999983e89Initial program 96.1%
+-commutative96.1%
fma-define96.1%
+-commutative96.1%
fma-define96.7%
fma-define97.4%
Simplified97.4%
Taylor expanded in c around 0 93.4%
if 4.99999999999999983e89 < (*.f64 c i) Initial program 93.1%
associate-+l+93.1%
fma-define93.1%
Simplified93.1%
Taylor expanded in x around inf 88.8%
Final simplification91.8%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* z t))))
(if (<= (* c i) -1e+33)
(+ (* a b) (+ (* c i) (* z t)))
(if (<= (* c i) 1e+31) (+ (* a b) t_1) (+ (* c i) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if ((c * i) <= -1e+33) {
tmp = (a * b) + ((c * i) + (z * t));
} else if ((c * i) <= 1e+31) {
tmp = (a * b) + t_1;
} else {
tmp = (c * i) + t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) + (z * t)
if ((c * i) <= (-1d+33)) then
tmp = (a * b) + ((c * i) + (z * t))
else if ((c * i) <= 1d+31) then
tmp = (a * b) + t_1
else
tmp = (c * i) + t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if ((c * i) <= -1e+33) {
tmp = (a * b) + ((c * i) + (z * t));
} else if ((c * i) <= 1e+31) {
tmp = (a * b) + t_1;
} else {
tmp = (c * i) + t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (x * y) + (z * t) tmp = 0 if (c * i) <= -1e+33: tmp = (a * b) + ((c * i) + (z * t)) elif (c * i) <= 1e+31: tmp = (a * b) + t_1 else: tmp = (c * i) + t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (Float64(c * i) <= -1e+33) tmp = Float64(Float64(a * b) + Float64(Float64(c * i) + Float64(z * t))); elseif (Float64(c * i) <= 1e+31) tmp = Float64(Float64(a * b) + t_1); else tmp = Float64(Float64(c * i) + t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (x * y) + (z * t); tmp = 0.0; if ((c * i) <= -1e+33) tmp = (a * b) + ((c * i) + (z * t)); elseif ((c * i) <= 1e+31) tmp = (a * b) + t_1; else tmp = (c * i) + t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -1e+33], N[(N[(a * b), $MachinePrecision] + N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1e+31], N[(N[(a * b), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
\mathbf{if}\;c \cdot i \leq -1 \cdot 10^{+33}:\\
\;\;\;\;a \cdot b + \left(c \cdot i + z \cdot t\right)\\
\mathbf{elif}\;c \cdot i \leq 10^{+31}:\\
\;\;\;\;a \cdot b + t\_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -9.9999999999999995e32Initial program 94.8%
+-commutative94.8%
fma-define96.6%
+-commutative96.6%
fma-define96.6%
fma-define96.6%
Simplified96.6%
Taylor expanded in x around 0 89.7%
if -9.9999999999999995e32 < (*.f64 c i) < 9.9999999999999996e30Initial program 95.9%
+-commutative95.9%
fma-define95.9%
+-commutative95.9%
fma-define96.5%
fma-define97.2%
Simplified97.2%
Taylor expanded in c around 0 93.7%
if 9.9999999999999996e30 < (*.f64 c i) Initial program 94.2%
+-commutative94.2%
fma-define96.1%
+-commutative96.1%
fma-define98.0%
fma-define98.0%
Simplified98.0%
Taylor expanded in a around 0 86.7%
Final simplification91.4%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* x y) -4.4e+32)
(+ (* x y) (* z t))
(if (<= (* x y) 2.2e+111)
(+ (* a b) (+ (* c i) (* z t)))
(+ (* x y) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -4.4e+32) {
tmp = (x * y) + (z * t);
} else if ((x * y) <= 2.2e+111) {
tmp = (a * b) + ((c * i) + (z * t));
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((x * y) <= (-4.4d+32)) then
tmp = (x * y) + (z * t)
else if ((x * y) <= 2.2d+111) then
tmp = (a * b) + ((c * i) + (z * t))
else
tmp = (x * y) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -4.4e+32) {
tmp = (x * y) + (z * t);
} else if ((x * y) <= 2.2e+111) {
tmp = (a * b) + ((c * i) + (z * t));
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (x * y) <= -4.4e+32: tmp = (x * y) + (z * t) elif (x * y) <= 2.2e+111: tmp = (a * b) + ((c * i) + (z * t)) else: tmp = (x * y) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= -4.4e+32) tmp = Float64(Float64(x * y) + Float64(z * t)); elseif (Float64(x * y) <= 2.2e+111) tmp = Float64(Float64(a * b) + Float64(Float64(c * i) + Float64(z * t))); else tmp = Float64(Float64(x * y) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((x * y) <= -4.4e+32) tmp = (x * y) + (z * t); elseif ((x * y) <= 2.2e+111) tmp = (a * b) + ((c * i) + (z * t)); else tmp = (x * y) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], -4.4e+32], N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2.2e+111], N[(N[(a * b), $MachinePrecision] + N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4.4 \cdot 10^{+32}:\\
\;\;\;\;x \cdot y + z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 2.2 \cdot 10^{+111}:\\
\;\;\;\;a \cdot b + \left(c \cdot i + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\end{array}
\end{array}
if (*.f64 x y) < -4.40000000000000002e32Initial program 92.2%
+-commutative92.2%
fma-define93.8%
+-commutative93.8%
fma-define93.8%
fma-define93.8%
Simplified93.8%
Taylor expanded in c around 0 84.0%
Taylor expanded in a around 0 76.4%
if -4.40000000000000002e32 < (*.f64 x y) < 2.19999999999999999e111Initial program 97.9%
+-commutative97.9%
fma-define98.6%
+-commutative98.6%
fma-define100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 93.2%
if 2.19999999999999999e111 < (*.f64 x y) Initial program 90.8%
+-commutative90.8%
fma-define90.9%
+-commutative90.9%
fma-define90.9%
fma-define93.2%
Simplified93.2%
Taylor expanded in a around 0 88.7%
Taylor expanded in t around 0 82.4%
Final simplification87.1%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -8.5e+32) (not (<= (* c i) 2e+93))) (+ (* a b) (* c i)) (+ (* a b) (* x y))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -8.5e+32) || !((c * i) <= 2e+93)) {
tmp = (a * b) + (c * i);
} else {
tmp = (a * b) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-8.5d+32)) .or. (.not. ((c * i) <= 2d+93))) then
tmp = (a * b) + (c * i)
else
tmp = (a * b) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -8.5e+32) || !((c * i) <= 2e+93)) {
tmp = (a * b) + (c * i);
} else {
tmp = (a * b) + (x * y);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -8.5e+32) or not ((c * i) <= 2e+93): tmp = (a * b) + (c * i) else: tmp = (a * b) + (x * y) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -8.5e+32) || !(Float64(c * i) <= 2e+93)) tmp = Float64(Float64(a * b) + Float64(c * i)); else tmp = Float64(Float64(a * b) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -8.5e+32) || ~(((c * i) <= 2e+93))) tmp = (a * b) + (c * i); else tmp = (a * b) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -8.5e+32], N[Not[LessEqual[N[(c * i), $MachinePrecision], 2e+93]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -8.5 \cdot 10^{+32} \lor \neg \left(c \cdot i \leq 2 \cdot 10^{+93}\right):\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\end{array}
\end{array}
if (*.f64 c i) < -8.4999999999999998e32 or 2.00000000000000009e93 < (*.f64 c i) Initial program 94.1%
+-commutative94.1%
fma-define96.1%
+-commutative96.1%
fma-define97.0%
fma-define97.0%
Simplified97.0%
Taylor expanded in x around 0 86.6%
Taylor expanded in c around inf 75.6%
if -8.4999999999999998e32 < (*.f64 c i) < 2.00000000000000009e93Initial program 96.1%
+-commutative96.1%
fma-define96.1%
+-commutative96.1%
fma-define96.7%
fma-define97.4%
Simplified97.4%
Taylor expanded in c around 0 93.4%
Taylor expanded in t around 0 61.4%
Final simplification67.0%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* x y) -4.4e+32) (not (<= (* x y) 5e+208))) (* x y) (+ (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -4.4e+32) || !((x * y) <= 5e+208)) {
tmp = x * y;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((x * y) <= (-4.4d+32)) .or. (.not. ((x * y) <= 5d+208))) then
tmp = x * y
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -4.4e+32) || !((x * y) <= 5e+208)) {
tmp = x * y;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((x * y) <= -4.4e+32) or not ((x * y) <= 5e+208): tmp = x * y else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(x * y) <= -4.4e+32) || !(Float64(x * y) <= 5e+208)) tmp = Float64(x * y); else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((x * y) <= -4.4e+32) || ~(((x * y) <= 5e+208))) tmp = x * y; else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -4.4e+32], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5e+208]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4.4 \cdot 10^{+32} \lor \neg \left(x \cdot y \leq 5 \cdot 10^{+208}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 x y) < -4.40000000000000002e32 or 5.0000000000000004e208 < (*.f64 x y) Initial program 90.3%
+-commutative90.3%
fma-define91.4%
+-commutative91.4%
fma-define91.4%
fma-define92.5%
Simplified92.5%
Taylor expanded in c around 0 84.7%
Taylor expanded in x around inf 65.0%
if -4.40000000000000002e32 < (*.f64 x y) < 5.0000000000000004e208Initial program 98.1%
+-commutative98.1%
fma-define98.7%
+-commutative98.7%
fma-define100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 90.9%
Taylor expanded in c around inf 62.8%
Final simplification63.6%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -1.05e+81) (not (<= (* c i) 7.8e+89))) (* c i) (* a b)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -1.05e+81) || !((c * i) <= 7.8e+89)) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-1.05d+81)) .or. (.not. ((c * i) <= 7.8d+89))) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -1.05e+81) || !((c * i) <= 7.8e+89)) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -1.05e+81) or not ((c * i) <= 7.8e+89): tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -1.05e+81) || !(Float64(c * i) <= 7.8e+89)) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -1.05e+81) || ~(((c * i) <= 7.8e+89))) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -1.05e+81], N[Not[LessEqual[N[(c * i), $MachinePrecision], 7.8e+89]], $MachinePrecision]], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.05 \cdot 10^{+81} \lor \neg \left(c \cdot i \leq 7.8 \cdot 10^{+89}\right):\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 c i) < -1.0499999999999999e81 or 7.80000000000000021e89 < (*.f64 c i) Initial program 94.4%
+-commutative94.4%
fma-define96.6%
+-commutative96.6%
fma-define97.8%
fma-define97.8%
Simplified97.8%
Taylor expanded in c around inf 65.9%
if -1.0499999999999999e81 < (*.f64 c i) < 7.80000000000000021e89Initial program 95.8%
+-commutative95.8%
fma-define95.8%
+-commutative95.8%
fma-define96.4%
fma-define97.0%
Simplified97.0%
Taylor expanded in a around inf 29.4%
Final simplification42.2%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 95.3%
+-commutative95.3%
fma-define96.1%
+-commutative96.1%
fma-define96.9%
fma-define97.2%
Simplified97.2%
Taylor expanded in a around inf 26.2%
herbie shell --seed 2024139
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))