
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 (- INFINITY))
(* y (/ (- x (* t (/ z y))) a))
(if (<= t_1 5e+297) (/ t_1 a) (* z (- (* y (/ x (* z a))) (/ t a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = y * ((x - (t * (z / y))) / a);
} else if (t_1 <= 5e+297) {
tmp = t_1 / a;
} else {
tmp = z * ((y * (x / (z * a))) - (t / a));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = y * ((x - (t * (z / y))) / a);
} else if (t_1 <= 5e+297) {
tmp = t_1 / a;
} else {
tmp = z * ((y * (x / (z * a))) - (t / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if t_1 <= -math.inf: tmp = y * ((x - (t * (z / y))) / a) elif t_1 <= 5e+297: tmp = t_1 / a else: tmp = z * ((y * (x / (z * a))) - (t / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(y * Float64(Float64(x - Float64(t * Float64(z / y))) / a)); elseif (t_1 <= 5e+297) tmp = Float64(t_1 / a); else tmp = Float64(z * Float64(Float64(y * Float64(x / Float64(z * a))) - Float64(t / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = y * ((x - (t * (z / y))) / a);
elseif (t_1 <= 5e+297)
tmp = t_1 / a;
else
tmp = z * ((y * (x / (z * a))) - (t / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(y * N[(N[(x - N[(t * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+297], N[(t$95$1 / a), $MachinePrecision], N[(z * N[(N[(y * N[(x / N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;y \cdot \frac{x - t \cdot \frac{z}{y}}{a}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+297}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot \frac{x}{z \cdot a} - \frac{t}{a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 72.7%
Taylor expanded in t around inf 72.7%
associate-/l*72.7%
Simplified72.7%
Taylor expanded in y around inf 83.9%
+-commutative83.9%
mul-1-neg83.9%
sub-neg83.9%
*-commutative83.9%
associate-/r*84.4%
div-sub90.8%
associate-/l*99.9%
Simplified99.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 4.9999999999999998e297Initial program 98.2%
if 4.9999999999999998e297 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 61.8%
Taylor expanded in z around inf 83.3%
+-commutative83.3%
mul-1-neg83.3%
unsub-neg83.3%
*-commutative83.3%
associate-/l*93.2%
*-commutative93.2%
Simplified93.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 4e+267)))
(* y (/ (- x (* t (/ z y))) a))
(/ t_1 a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 4e+267)) {
tmp = y * ((x - (t * (z / y))) / a);
} else {
tmp = t_1 / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 4e+267)) {
tmp = y * ((x - (t * (z / y))) / a);
} else {
tmp = t_1 / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 4e+267): tmp = y * ((x - (t * (z / y))) / a) else: tmp = t_1 / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 4e+267)) tmp = Float64(y * Float64(Float64(x - Float64(t * Float64(z / y))) / a)); else tmp = Float64(t_1 / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if ((t_1 <= -Inf) || ~((t_1 <= 4e+267)))
tmp = y * ((x - (t * (z / y))) / a);
else
tmp = t_1 / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 4e+267]], $MachinePrecision]], N[(y * N[(N[(x - N[(t * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 4 \cdot 10^{+267}\right):\\
\;\;\;\;y \cdot \frac{x - t \cdot \frac{z}{y}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 3.9999999999999999e267 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 68.9%
Taylor expanded in t around inf 67.4%
associate-/l*70.5%
Simplified70.5%
Taylor expanded in y around inf 75.6%
+-commutative75.6%
mul-1-neg75.6%
sub-neg75.6%
*-commutative75.6%
associate-/r*76.1%
div-sub82.3%
associate-/l*88.2%
Simplified88.2%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 3.9999999999999999e267Initial program 98.2%
Final simplification95.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -5e+34) (* x (/ y a)) (if (<= (* x y) 1e+80) (/ (* z t) (- a)) (/ y (/ a x)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+34) {
tmp = x * (y / a);
} else if ((x * y) <= 1e+80) {
tmp = (z * t) / -a;
} else {
tmp = y / (a / x);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+34)) then
tmp = x * (y / a)
else if ((x * y) <= 1d+80) then
tmp = (z * t) / -a
else
tmp = y / (a / x)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+34) {
tmp = x * (y / a);
} else if ((x * y) <= 1e+80) {
tmp = (z * t) / -a;
} else {
tmp = y / (a / x);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+34: tmp = x * (y / a) elif (x * y) <= 1e+80: tmp = (z * t) / -a else: tmp = y / (a / x) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+34) tmp = Float64(x * Float64(y / a)); elseif (Float64(x * y) <= 1e+80) tmp = Float64(Float64(z * t) / Float64(-a)); else tmp = Float64(y / Float64(a / x)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+34)
tmp = x * (y / a);
elseif ((x * y) <= 1e+80)
tmp = (z * t) / -a;
else
tmp = y / (a / x);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+34], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+80], N[(N[(z * t), $MachinePrecision] / (-a)), $MachinePrecision], N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+34}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+80}:\\
\;\;\;\;\frac{z \cdot t}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{a}{x}}\\
\end{array}
\end{array}
if (*.f64 x y) < -4.9999999999999998e34Initial program 84.0%
Taylor expanded in x around inf 66.0%
associate-*r/71.9%
Simplified71.9%
if -4.9999999999999998e34 < (*.f64 x y) < 1e80Initial program 94.8%
Taylor expanded in x around 0 78.9%
mul-1-neg78.9%
*-commutative78.9%
distribute-rgt-neg-in78.9%
Simplified78.9%
if 1e80 < (*.f64 x y) Initial program 86.9%
Taylor expanded in y around inf 91.9%
+-commutative91.9%
mul-1-neg91.9%
unsub-neg91.9%
associate-/l*94.4%
Simplified94.4%
Taylor expanded in x around inf 81.9%
clear-num81.8%
un-div-inv81.9%
Applied egg-rr81.9%
Final simplification77.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -5e+34) (* x (/ y a)) (if (<= (* x y) 1e+80) (* t (/ z (- a))) (/ y (/ a x)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+34) {
tmp = x * (y / a);
} else if ((x * y) <= 1e+80) {
tmp = t * (z / -a);
} else {
tmp = y / (a / x);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+34)) then
tmp = x * (y / a)
else if ((x * y) <= 1d+80) then
tmp = t * (z / -a)
else
tmp = y / (a / x)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+34) {
tmp = x * (y / a);
} else if ((x * y) <= 1e+80) {
tmp = t * (z / -a);
} else {
tmp = y / (a / x);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+34: tmp = x * (y / a) elif (x * y) <= 1e+80: tmp = t * (z / -a) else: tmp = y / (a / x) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+34) tmp = Float64(x * Float64(y / a)); elseif (Float64(x * y) <= 1e+80) tmp = Float64(t * Float64(z / Float64(-a))); else tmp = Float64(y / Float64(a / x)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+34)
tmp = x * (y / a);
elseif ((x * y) <= 1e+80)
tmp = t * (z / -a);
else
tmp = y / (a / x);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+34], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+80], N[(t * N[(z / (-a)), $MachinePrecision]), $MachinePrecision], N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+34}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+80}:\\
\;\;\;\;t \cdot \frac{z}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{a}{x}}\\
\end{array}
\end{array}
if (*.f64 x y) < -4.9999999999999998e34Initial program 84.0%
Taylor expanded in x around inf 66.0%
associate-*r/71.9%
Simplified71.9%
if -4.9999999999999998e34 < (*.f64 x y) < 1e80Initial program 94.8%
Taylor expanded in x around 0 78.9%
mul-1-neg78.9%
associate-/l*77.8%
distribute-rgt-neg-in77.8%
distribute-neg-frac277.8%
Simplified77.8%
if 1e80 < (*.f64 x y) Initial program 86.9%
Taylor expanded in y around inf 91.9%
+-commutative91.9%
mul-1-neg91.9%
unsub-neg91.9%
associate-/l*94.4%
Simplified94.4%
Taylor expanded in x around inf 81.9%
clear-num81.8%
un-div-inv81.9%
Applied egg-rr81.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* z t) -4e+197) (* z (/ t (- a))) (/ (- (* x y) (* z t)) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -4e+197) {
tmp = z * (t / -a);
} else {
tmp = ((x * y) - (z * t)) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z * t) <= (-4d+197)) then
tmp = z * (t / -a)
else
tmp = ((x * y) - (z * t)) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -4e+197) {
tmp = z * (t / -a);
} else {
tmp = ((x * y) - (z * t)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z * t) <= -4e+197: tmp = z * (t / -a) else: tmp = ((x * y) - (z * t)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(z * t) <= -4e+197) tmp = Float64(z * Float64(t / Float64(-a))); else tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z * t) <= -4e+197)
tmp = z * (t / -a);
else
tmp = ((x * y) - (z * t)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(z * t), $MachinePrecision], -4e+197], N[(z * N[(t / (-a)), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -4 \cdot 10^{+197}:\\
\;\;\;\;z \cdot \frac{t}{-a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 z t) < -3.9999999999999998e197Initial program 78.6%
Taylor expanded in x around 0 81.1%
*-commutative81.1%
associate-*r/99.8%
neg-mul-199.8%
distribute-rgt-neg-in99.8%
distribute-frac-neg99.8%
Simplified99.8%
if -3.9999999999999998e197 < (*.f64 z t) Initial program 93.2%
Final simplification94.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 90.9%
Taylor expanded in x around inf 43.6%
associate-*r/45.4%
Simplified45.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024139
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))