
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (* x 2.0) y) (- x y))) (t_1 (/ (* x 2.0) (/ (- x y) y))))
(if (<= t_0 -5e+31)
t_1
(if (<= t_0 -5e-307)
t_0
(if (<= t_0 0.0)
(* x (* 2.0 (/ y (- x y))))
(if (<= t_0 2.5e-5) t_0 t_1))))))
double code(double x, double y) {
double t_0 = ((x * 2.0) * y) / (x - y);
double t_1 = (x * 2.0) / ((x - y) / y);
double tmp;
if (t_0 <= -5e+31) {
tmp = t_1;
} else if (t_0 <= -5e-307) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = x * (2.0 * (y / (x - y)));
} else if (t_0 <= 2.5e-5) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((x * 2.0d0) * y) / (x - y)
t_1 = (x * 2.0d0) / ((x - y) / y)
if (t_0 <= (-5d+31)) then
tmp = t_1
else if (t_0 <= (-5d-307)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = x * (2.0d0 * (y / (x - y)))
else if (t_0 <= 2.5d-5) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((x * 2.0) * y) / (x - y);
double t_1 = (x * 2.0) / ((x - y) / y);
double tmp;
if (t_0 <= -5e+31) {
tmp = t_1;
} else if (t_0 <= -5e-307) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = x * (2.0 * (y / (x - y)));
} else if (t_0 <= 2.5e-5) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = ((x * 2.0) * y) / (x - y) t_1 = (x * 2.0) / ((x - y) / y) tmp = 0 if t_0 <= -5e+31: tmp = t_1 elif t_0 <= -5e-307: tmp = t_0 elif t_0 <= 0.0: tmp = x * (2.0 * (y / (x - y))) elif t_0 <= 2.5e-5: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) t_1 = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)) tmp = 0.0 if (t_0 <= -5e+31) tmp = t_1; elseif (t_0 <= -5e-307) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(x * Float64(2.0 * Float64(y / Float64(x - y)))); elseif (t_0 <= 2.5e-5) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = ((x * 2.0) * y) / (x - y); t_1 = (x * 2.0) / ((x - y) / y); tmp = 0.0; if (t_0 <= -5e+31) tmp = t_1; elseif (t_0 <= -5e-307) tmp = t_0; elseif (t_0 <= 0.0) tmp = x * (2.0 * (y / (x - y))); elseif (t_0 <= 2.5e-5) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+31], t$95$1, If[LessEqual[t$95$0, -5e-307], t$95$0, If[LessEqual[t$95$0, 0.0], N[(x * N[(2.0 * N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2.5e-5], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot 2\right) \cdot y}{x - y}\\
t_1 := \frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+31}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq -5 \cdot 10^{-307}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;x \cdot \left(2 \cdot \frac{y}{x - y}\right)\\
\mathbf{elif}\;t\_0 \leq 2.5 \cdot 10^{-5}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) < -5.00000000000000027e31 or 2.50000000000000012e-5 < (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) Initial program 42.1%
associate-/l*99.8%
associate-*l*99.8%
Simplified99.8%
associate-*r*99.8%
clear-num99.7%
un-div-inv99.9%
Applied egg-rr99.9%
if -5.00000000000000027e31 < (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) < -5.00000000000000014e-307 or 0.0 < (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) < 2.50000000000000012e-5Initial program 99.7%
if -5.00000000000000014e-307 < (/.f64 (*.f64 (*.f64 x #s(literal 2 binary64)) y) (-.f64 x y)) < 0.0Initial program 8.0%
associate-/l*99.8%
associate-*l*99.8%
Simplified99.8%
(FPCore (x y) :precision binary64 (if (or (<= y -9.5e-106) (not (<= y 3.5e-174))) (* x (* 2.0 (/ y (- x y)))) (* y (+ 2.0 (* 2.0 (/ y x))))))
double code(double x, double y) {
double tmp;
if ((y <= -9.5e-106) || !(y <= 3.5e-174)) {
tmp = x * (2.0 * (y / (x - y)));
} else {
tmp = y * (2.0 + (2.0 * (y / x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-9.5d-106)) .or. (.not. (y <= 3.5d-174))) then
tmp = x * (2.0d0 * (y / (x - y)))
else
tmp = y * (2.0d0 + (2.0d0 * (y / x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -9.5e-106) || !(y <= 3.5e-174)) {
tmp = x * (2.0 * (y / (x - y)));
} else {
tmp = y * (2.0 + (2.0 * (y / x)));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -9.5e-106) or not (y <= 3.5e-174): tmp = x * (2.0 * (y / (x - y))) else: tmp = y * (2.0 + (2.0 * (y / x))) return tmp
function code(x, y) tmp = 0.0 if ((y <= -9.5e-106) || !(y <= 3.5e-174)) tmp = Float64(x * Float64(2.0 * Float64(y / Float64(x - y)))); else tmp = Float64(y * Float64(2.0 + Float64(2.0 * Float64(y / x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -9.5e-106) || ~((y <= 3.5e-174))) tmp = x * (2.0 * (y / (x - y))); else tmp = y * (2.0 + (2.0 * (y / x))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -9.5e-106], N[Not[LessEqual[y, 3.5e-174]], $MachinePrecision]], N[(x * N[(2.0 * N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(2.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{-106} \lor \neg \left(y \leq 3.5 \cdot 10^{-174}\right):\\
\;\;\;\;x \cdot \left(2 \cdot \frac{y}{x - y}\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(2 + 2 \cdot \frac{y}{x}\right)\\
\end{array}
\end{array}
if y < -9.4999999999999994e-106 or 3.49999999999999987e-174 < y Initial program 77.2%
associate-/l*96.4%
associate-*l*96.4%
Simplified96.4%
if -9.4999999999999994e-106 < y < 3.49999999999999987e-174Initial program 81.7%
associate-/l*59.5%
associate-*l*59.5%
Simplified59.5%
Taylor expanded in y around 0 95.9%
Final simplification96.2%
(FPCore (x y) :precision binary64 (if (or (<= y -4e-104) (not (<= y 3.5e-174))) (* x (* 2.0 (/ y (- x y)))) (* 2.0 y)))
double code(double x, double y) {
double tmp;
if ((y <= -4e-104) || !(y <= 3.5e-174)) {
tmp = x * (2.0 * (y / (x - y)));
} else {
tmp = 2.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-4d-104)) .or. (.not. (y <= 3.5d-174))) then
tmp = x * (2.0d0 * (y / (x - y)))
else
tmp = 2.0d0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -4e-104) || !(y <= 3.5e-174)) {
tmp = x * (2.0 * (y / (x - y)));
} else {
tmp = 2.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -4e-104) or not (y <= 3.5e-174): tmp = x * (2.0 * (y / (x - y))) else: tmp = 2.0 * y return tmp
function code(x, y) tmp = 0.0 if ((y <= -4e-104) || !(y <= 3.5e-174)) tmp = Float64(x * Float64(2.0 * Float64(y / Float64(x - y)))); else tmp = Float64(2.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -4e-104) || ~((y <= 3.5e-174))) tmp = x * (2.0 * (y / (x - y))); else tmp = 2.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -4e-104], N[Not[LessEqual[y, 3.5e-174]], $MachinePrecision]], N[(x * N[(2.0 * N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{-104} \lor \neg \left(y \leq 3.5 \cdot 10^{-174}\right):\\
\;\;\;\;x \cdot \left(2 \cdot \frac{y}{x - y}\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot y\\
\end{array}
\end{array}
if y < -3.99999999999999971e-104 or 3.49999999999999987e-174 < y Initial program 77.2%
associate-/l*96.4%
associate-*l*96.4%
Simplified96.4%
if -3.99999999999999971e-104 < y < 3.49999999999999987e-174Initial program 81.7%
associate-/l*59.5%
associate-*l*59.5%
Simplified59.5%
Taylor expanded in x around inf 95.3%
*-commutative95.3%
Simplified95.3%
Final simplification96.1%
(FPCore (x y) :precision binary64 (if (or (<= x -1.65e-15) (not (<= x 3.8e+15))) (* 2.0 y) (* x -2.0)))
double code(double x, double y) {
double tmp;
if ((x <= -1.65e-15) || !(x <= 3.8e+15)) {
tmp = 2.0 * y;
} else {
tmp = x * -2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.65d-15)) .or. (.not. (x <= 3.8d+15))) then
tmp = 2.0d0 * y
else
tmp = x * (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.65e-15) || !(x <= 3.8e+15)) {
tmp = 2.0 * y;
} else {
tmp = x * -2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.65e-15) or not (x <= 3.8e+15): tmp = 2.0 * y else: tmp = x * -2.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.65e-15) || !(x <= 3.8e+15)) tmp = Float64(2.0 * y); else tmp = Float64(x * -2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.65e-15) || ~((x <= 3.8e+15))) tmp = 2.0 * y; else tmp = x * -2.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.65e-15], N[Not[LessEqual[x, 3.8e+15]], $MachinePrecision]], N[(2.0 * y), $MachinePrecision], N[(x * -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.65 \cdot 10^{-15} \lor \neg \left(x \leq 3.8 \cdot 10^{+15}\right):\\
\;\;\;\;2 \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot -2\\
\end{array}
\end{array}
if x < -1.65e-15 or 3.8e15 < x Initial program 76.9%
associate-/l*73.6%
associate-*l*73.6%
Simplified73.6%
Taylor expanded in x around inf 82.1%
*-commutative82.1%
Simplified82.1%
if -1.65e-15 < x < 3.8e15Initial program 80.5%
associate-/l*99.9%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in y around inf 78.2%
Final simplification80.3%
(FPCore (x y) :precision binary64 (* x -2.0))
double code(double x, double y) {
return x * -2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (-2.0d0)
end function
public static double code(double x, double y) {
return x * -2.0;
}
def code(x, y): return x * -2.0
function code(x, y) return Float64(x * -2.0) end
function tmp = code(x, y) tmp = x * -2.0; end
code[x_, y_] := N[(x * -2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot -2
\end{array}
Initial program 78.5%
associate-/l*85.4%
associate-*l*85.4%
Simplified85.4%
Taylor expanded in y around inf 45.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ (* 2.0 x) (- x y)) y)))
(if (< x -1.7210442634149447e+81)
t_0
(if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) t_0))))
double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((2.0d0 * x) / (x - y)) * y
if (x < (-1.7210442634149447d+81)) then
tmp = t_0
else if (x < 83645045635564430.0d0) then
tmp = (x * 2.0d0) / ((x - y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((2.0 * x) / (x - y)) * y tmp = 0 if x < -1.7210442634149447e+81: tmp = t_0 elif x < 83645045635564430.0: tmp = (x * 2.0) / ((x - y) / y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(2.0 * x) / Float64(x - y)) * y) tmp = 0.0 if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((2.0 * x) / (x - y)) * y; tmp = 0.0; if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = (x * 2.0) / ((x - y) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(2.0 * x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[Less[x, -1.7210442634149447e+81], t$95$0, If[Less[x, 83645045635564430.0], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot x}{x - y} \cdot y\\
\mathbf{if}\;x < -1.7210442634149447 \cdot 10^{+81}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x < 83645045635564430:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024139
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -1721044263414944700000000000000000000000000000000000000000000000000000000000000000) (* (/ (* 2 x) (- x y)) y) (if (< x 83645045635564430) (/ (* x 2) (/ (- x y) y)) (* (/ (* 2 x) (- x y)) y))))
(/ (* (* x 2.0) y) (- x y)))