
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* u (+ (* n1_i (/ normAngle (sin normAngle))) (* (/ n0_i (sin normAngle)) (/ (sin (* normAngle (- 1.0 u))) u)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return u * ((n1_i * (normAngle / sinf(normAngle))) + ((n0_i / sinf(normAngle)) * (sinf((normAngle * (1.0f - u))) / u)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = u * ((n1_i * (normangle / sin(normangle))) + ((n0_i / sin(normangle)) * (sin((normangle * (1.0e0 - u))) / u)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) + Float32(Float32(n0_i / sin(normAngle)) * Float32(sin(Float32(normAngle * Float32(Float32(1.0) - u))) / u)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = u * ((n1_i * (normAngle / sin(normAngle))) + ((n0_i / sin(normAngle)) * (sin((normAngle * (single(1.0) - u))) / u))); end
\begin{array}{l}
\\
u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} + \frac{n0\_i}{\sin normAngle} \cdot \frac{\sin \left(normAngle \cdot \left(1 - u\right)\right)}{u}\right)
\end{array}
Initial program 97.5%
*-commutative97.5%
associate-*l*78.6%
*-commutative78.6%
associate-*l*72.6%
distribute-lft-out72.6%
Simplified72.6%
Taylor expanded in u around 0 72.3%
*-commutative72.3%
Simplified72.3%
Taylor expanded in u around inf 73.3%
+-commutative73.3%
associate-/l*78.2%
sub-neg78.2%
+-commutative78.2%
neg-mul-178.2%
fma-undefine78.2%
*-commutative78.2%
*-commutative78.2%
times-frac98.8%
*-commutative98.8%
fma-undefine98.8%
neg-mul-198.8%
+-commutative98.8%
sub-neg98.8%
Simplified98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* u (+ n1_i (/ (* n0_i (- 1.0 u)) u)))
(*
(pow normAngle 2.0)
(*
u
(+
(* -0.16666666666666666 (/ (* n0_i (pow (- 1.0 u) 3.0)) u))
(-
(* -0.16666666666666666 (/ (* n0_i (+ u -1.0)) u))
(* n1_i -0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (u * (n1_i + ((n0_i * (1.0f - u)) / u))) + (powf(normAngle, 2.0f) * (u * ((-0.16666666666666666f * ((n0_i * powf((1.0f - u), 3.0f)) / u)) + ((-0.16666666666666666f * ((n0_i * (u + -1.0f)) / u)) - (n1_i * -0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (u * (n1_i + ((n0_i * (1.0e0 - u)) / u))) + ((normangle ** 2.0e0) * (u * (((-0.16666666666666666e0) * ((n0_i * ((1.0e0 - u) ** 3.0e0)) / u)) + (((-0.16666666666666666e0) * ((n0_i * (u + (-1.0e0))) / u)) - (n1_i * (-0.16666666666666666e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(u * Float32(n1_i + Float32(Float32(n0_i * Float32(Float32(1.0) - u)) / u))) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(-0.16666666666666666) * Float32(Float32(n0_i * (Float32(Float32(1.0) - u) ^ Float32(3.0))) / u)) + Float32(Float32(Float32(-0.16666666666666666) * Float32(Float32(n0_i * Float32(u + Float32(-1.0))) / u)) - Float32(n1_i * Float32(-0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (u * (n1_i + ((n0_i * (single(1.0) - u)) / u))) + ((normAngle ^ single(2.0)) * (u * ((single(-0.16666666666666666) * ((n0_i * ((single(1.0) - u) ^ single(3.0))) / u)) + ((single(-0.16666666666666666) * ((n0_i * (u + single(-1.0))) / u)) - (n1_i * single(-0.16666666666666666)))))); end
\begin{array}{l}
\\
u \cdot \left(n1\_i + \frac{n0\_i \cdot \left(1 - u\right)}{u}\right) + {normAngle}^{2} \cdot \left(u \cdot \left(-0.16666666666666666 \cdot \frac{n0\_i \cdot {\left(1 - u\right)}^{3}}{u} + \left(-0.16666666666666666 \cdot \frac{n0\_i \cdot \left(u + -1\right)}{u} - n1\_i \cdot -0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.5%
*-commutative97.5%
associate-*l*78.6%
*-commutative78.6%
associate-*l*72.6%
distribute-lft-out72.6%
Simplified72.6%
Taylor expanded in u around 0 72.3%
*-commutative72.3%
Simplified72.3%
Taylor expanded in u around inf 73.3%
+-commutative73.3%
associate-/l*78.2%
sub-neg78.2%
+-commutative78.2%
neg-mul-178.2%
fma-undefine78.2%
*-commutative78.2%
*-commutative78.2%
times-frac98.8%
*-commutative98.8%
fma-undefine98.8%
neg-mul-198.8%
+-commutative98.8%
sub-neg98.8%
Simplified98.8%
Taylor expanded in normAngle around 0 98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* u (+ n1_i (/ (* n0_i (- 1.0 u)) u)))
(*
(pow normAngle 2.0)
(*
u
(-
(+ (* -0.5 (* u n0_i)) (* n0_i 0.5))
(+ (* n1_i -0.16666666666666666) (* n0_i 0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (u * (n1_i + ((n0_i * (1.0f - u)) / u))) + (powf(normAngle, 2.0f) * (u * (((-0.5f * (u * n0_i)) + (n0_i * 0.5f)) - ((n1_i * -0.16666666666666666f) + (n0_i * 0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (u * (n1_i + ((n0_i * (1.0e0 - u)) / u))) + ((normangle ** 2.0e0) * (u * ((((-0.5e0) * (u * n0_i)) + (n0_i * 0.5e0)) - ((n1_i * (-0.16666666666666666e0)) + (n0_i * 0.16666666666666666e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(u * Float32(n1_i + Float32(Float32(n0_i * Float32(Float32(1.0) - u)) / u))) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(Float32(-0.5) * Float32(u * n0_i)) + Float32(n0_i * Float32(0.5))) - Float32(Float32(n1_i * Float32(-0.16666666666666666)) + Float32(n0_i * Float32(0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (u * (n1_i + ((n0_i * (single(1.0) - u)) / u))) + ((normAngle ^ single(2.0)) * (u * (((single(-0.5) * (u * n0_i)) + (n0_i * single(0.5))) - ((n1_i * single(-0.16666666666666666)) + (n0_i * single(0.16666666666666666)))))); end
\begin{array}{l}
\\
u \cdot \left(n1\_i + \frac{n0\_i \cdot \left(1 - u\right)}{u}\right) + {normAngle}^{2} \cdot \left(u \cdot \left(\left(-0.5 \cdot \left(u \cdot n0\_i\right) + n0\_i \cdot 0.5\right) - \left(n1\_i \cdot -0.16666666666666666 + n0\_i \cdot 0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.5%
*-commutative97.5%
associate-*l*78.6%
*-commutative78.6%
associate-*l*72.6%
distribute-lft-out72.6%
Simplified72.6%
Taylor expanded in u around 0 72.3%
*-commutative72.3%
Simplified72.3%
Taylor expanded in u around inf 73.3%
+-commutative73.3%
associate-/l*78.2%
sub-neg78.2%
+-commutative78.2%
neg-mul-178.2%
fma-undefine78.2%
*-commutative78.2%
*-commutative78.2%
times-frac98.8%
*-commutative98.8%
fma-undefine98.8%
neg-mul-198.8%
+-commutative98.8%
sub-neg98.8%
Simplified98.8%
Taylor expanded in normAngle around 0 98.5%
Taylor expanded in u around 0 98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
(* u (+ n1_i (/ (* n0_i (- 1.0 u)) u)))
(*
(pow normAngle 2.0)
(*
u
(-
(+ (* n1_i -0.16666666666666666) (* n0_i 0.16666666666666666))
(* n0_i 0.5))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (u * (n1_i + ((n0_i * (1.0f - u)) / u))) - (powf(normAngle, 2.0f) * (u * (((n1_i * -0.16666666666666666f) + (n0_i * 0.16666666666666666f)) - (n0_i * 0.5f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (u * (n1_i + ((n0_i * (1.0e0 - u)) / u))) - ((normangle ** 2.0e0) * (u * (((n1_i * (-0.16666666666666666e0)) + (n0_i * 0.16666666666666666e0)) - (n0_i * 0.5e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(u * Float32(n1_i + Float32(Float32(n0_i * Float32(Float32(1.0) - u)) / u))) - Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(n1_i * Float32(-0.16666666666666666)) + Float32(n0_i * Float32(0.16666666666666666))) - Float32(n0_i * Float32(0.5)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (u * (n1_i + ((n0_i * (single(1.0) - u)) / u))) - ((normAngle ^ single(2.0)) * (u * (((n1_i * single(-0.16666666666666666)) + (n0_i * single(0.16666666666666666))) - (n0_i * single(0.5))))); end
\begin{array}{l}
\\
u \cdot \left(n1\_i + \frac{n0\_i \cdot \left(1 - u\right)}{u}\right) - {normAngle}^{2} \cdot \left(u \cdot \left(\left(n1\_i \cdot -0.16666666666666666 + n0\_i \cdot 0.16666666666666666\right) - n0\_i \cdot 0.5\right)\right)
\end{array}
Initial program 97.5%
*-commutative97.5%
associate-*l*78.6%
*-commutative78.6%
associate-*l*72.6%
distribute-lft-out72.6%
Simplified72.6%
Taylor expanded in u around 0 72.3%
*-commutative72.3%
Simplified72.3%
Taylor expanded in u around inf 73.3%
+-commutative73.3%
associate-/l*78.2%
sub-neg78.2%
+-commutative78.2%
neg-mul-178.2%
fma-undefine78.2%
*-commutative78.2%
*-commutative78.2%
times-frac98.8%
*-commutative98.8%
fma-undefine98.8%
neg-mul-198.8%
+-commutative98.8%
sub-neg98.8%
Simplified98.8%
Taylor expanded in normAngle around 0 98.5%
Taylor expanded in u around 0 98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* u (+ n1_i (/ (* n0_i (- 1.0 u)) u))) (* (pow normAngle 2.0) (* u (* n1_i 0.16666666666666666)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (u * (n1_i + ((n0_i * (1.0f - u)) / u))) + (powf(normAngle, 2.0f) * (u * (n1_i * 0.16666666666666666f)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (u * (n1_i + ((n0_i * (1.0e0 - u)) / u))) + ((normangle ** 2.0e0) * (u * (n1_i * 0.16666666666666666e0)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(u * Float32(n1_i + Float32(Float32(n0_i * Float32(Float32(1.0) - u)) / u))) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(n1_i * Float32(0.16666666666666666))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (u * (n1_i + ((n0_i * (single(1.0) - u)) / u))) + ((normAngle ^ single(2.0)) * (u * (n1_i * single(0.16666666666666666)))); end
\begin{array}{l}
\\
u \cdot \left(n1\_i + \frac{n0\_i \cdot \left(1 - u\right)}{u}\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n1\_i \cdot 0.16666666666666666\right)\right)
\end{array}
Initial program 97.5%
*-commutative97.5%
associate-*l*78.6%
*-commutative78.6%
associate-*l*72.6%
distribute-lft-out72.6%
Simplified72.6%
Taylor expanded in u around 0 72.3%
*-commutative72.3%
Simplified72.3%
Taylor expanded in u around inf 73.3%
+-commutative73.3%
associate-/l*78.2%
sub-neg78.2%
+-commutative78.2%
neg-mul-178.2%
fma-undefine78.2%
*-commutative78.2%
*-commutative78.2%
times-frac98.8%
*-commutative98.8%
fma-undefine98.8%
neg-mul-198.8%
+-commutative98.8%
sub-neg98.8%
Simplified98.8%
Taylor expanded in normAngle around 0 98.5%
Taylor expanded in n0_i around 0 98.2%
*-commutative98.2%
Simplified98.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -1.5000000170217692e-18)
(not (<= n0_i 4.0000000126843074e-29)))
(- n0_i (* u n0_i))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -1.5000000170217692e-18f) || !(n0_i <= 4.0000000126843074e-29f)) {
tmp = n0_i - (u * n0_i);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-1.5000000170217692e-18)) .or. (.not. (n0_i <= 4.0000000126843074e-29))) then
tmp = n0_i - (u * n0_i)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-1.5000000170217692e-18)) || !(n0_i <= Float32(4.0000000126843074e-29))) tmp = Float32(n0_i - Float32(u * n0_i)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-1.5000000170217692e-18)) || ~((n0_i <= single(4.0000000126843074e-29)))) tmp = n0_i - (u * n0_i); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.5000000170217692 \cdot 10^{-18} \lor \neg \left(n0\_i \leq 4.0000000126843074 \cdot 10^{-29}\right):\\
\;\;\;\;n0\_i - u \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -1.50000002e-18 or 4.00000001e-29 < n0_i Initial program 98.2%
Taylor expanded in u around 0 94.1%
mul-1-neg94.1%
unsub-neg94.1%
associate-/l*99.0%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in n1_i around 0 82.1%
if -1.50000002e-18 < n0_i < 4.00000001e-29Initial program 96.4%
associate-*l*96.0%
cancel-sign-sub96.0%
*-commutative96.0%
associate-*r*74.7%
associate-*r/74.7%
*-rgt-identity74.7%
sin-neg74.7%
distribute-lft-neg-out74.7%
associate-*l*75.1%
*-commutative75.1%
distribute-lft-neg-out75.1%
distribute-rgt-neg-out75.1%
associate-*r/75.5%
Simplified62.4%
Taylor expanded in n0_i around 0 53.4%
*-commutative53.4%
Simplified53.4%
Taylor expanded in normAngle around 0 66.1%
*-commutative66.1%
Simplified66.1%
Final simplification76.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -1.5000000170217692e-18)
(not (<= n0_i 4.0000000126843074e-29)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -1.5000000170217692e-18f) || !(n0_i <= 4.0000000126843074e-29f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-1.5000000170217692e-18)) .or. (.not. (n0_i <= 4.0000000126843074e-29))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-1.5000000170217692e-18)) || !(n0_i <= Float32(4.0000000126843074e-29))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-1.5000000170217692e-18)) || ~((n0_i <= single(4.0000000126843074e-29)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.5000000170217692 \cdot 10^{-18} \lor \neg \left(n0\_i \leq 4.0000000126843074 \cdot 10^{-29}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -1.50000002e-18 or 4.00000001e-29 < n0_i Initial program 98.2%
Taylor expanded in u around 0 94.1%
mul-1-neg94.1%
unsub-neg94.1%
associate-/l*99.0%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in n0_i around inf 81.8%
if -1.50000002e-18 < n0_i < 4.00000001e-29Initial program 96.4%
associate-*l*96.0%
cancel-sign-sub96.0%
*-commutative96.0%
associate-*r*74.7%
associate-*r/74.7%
*-rgt-identity74.7%
sin-neg74.7%
distribute-lft-neg-out74.7%
associate-*l*75.1%
*-commutative75.1%
distribute-lft-neg-out75.1%
distribute-rgt-neg-out75.1%
associate-*r/75.5%
Simplified62.4%
Taylor expanded in n0_i around 0 53.4%
*-commutative53.4%
Simplified53.4%
Taylor expanded in normAngle around 0 66.1%
*-commutative66.1%
Simplified66.1%
Final simplification75.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.5000000170217692e-18) n0_i (if (<= n0_i 5.000000097707407e-25) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.5000000170217692e-18f) {
tmp = n0_i;
} else if (n0_i <= 5.000000097707407e-25f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.5000000170217692e-18)) then
tmp = n0_i
else if (n0_i <= 5.000000097707407e-25) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.5000000170217692e-18)) tmp = n0_i; elseif (n0_i <= Float32(5.000000097707407e-25)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.5000000170217692e-18)) tmp = n0_i; elseif (n0_i <= single(5.000000097707407e-25)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.5000000170217692 \cdot 10^{-18}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 5.000000097707407 \cdot 10^{-25}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -1.50000002e-18 or 5.0000001e-25 < n0_i Initial program 98.5%
fma-define98.5%
associate-*r/99.0%
*-rgt-identity99.0%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in u around 0 68.4%
if -1.50000002e-18 < n0_i < 5.0000001e-25Initial program 96.2%
associate-*l*95.8%
cancel-sign-sub95.8%
*-commutative95.8%
associate-*r*72.5%
associate-*r/72.4%
*-rgt-identity72.4%
sin-neg72.4%
distribute-lft-neg-out72.4%
associate-*l*72.9%
*-commutative72.9%
distribute-lft-neg-out72.9%
distribute-rgt-neg-out72.9%
associate-*r/73.2%
Simplified60.3%
Taylor expanded in n0_i around 0 50.4%
*-commutative50.4%
Simplified50.4%
Taylor expanded in normAngle around 0 62.9%
*-commutative62.9%
Simplified62.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (- (* u n1_i) (* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * n1_i) - (u * n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * n1_i) - (u * n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * n1_i) - Float32(u * n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * n1_i) - (u * n0_i)); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot n1\_i - u \cdot n0\_i\right)
\end{array}
Initial program 97.5%
Taylor expanded in u around 0 93.2%
mul-1-neg93.2%
unsub-neg93.2%
associate-/l*98.1%
associate-/l*98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 98.1%
associate--l+98.1%
*-commutative98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.5%
Taylor expanded in u around 0 93.2%
mul-1-neg93.2%
unsub-neg93.2%
associate-/l*98.1%
associate-/l*98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 98.1%
associate--l+98.1%
distribute-rgt-out--98.1%
Simplified98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.5%
fma-define97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in u around 0 50.7%
herbie shell --seed 2024139
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))