
(FPCore (x) :precision binary64 (* x (- x 1.0)))
double code(double x) {
return x * (x - 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x - 1.0d0)
end function
public static double code(double x) {
return x * (x - 1.0);
}
def code(x): return x * (x - 1.0)
function code(x) return Float64(x * Float64(x - 1.0)) end
function tmp = code(x) tmp = x * (x - 1.0); end
code[x_] := N[(x * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (* x (- x 1.0)))
double code(double x) {
return x * (x - 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x - 1.0d0)
end function
public static double code(double x) {
return x * (x - 1.0);
}
def code(x): return x * (x - 1.0)
function code(x) return Float64(x * Float64(x - 1.0)) end
function tmp = code(x) tmp = x * (x - 1.0); end
code[x_] := N[(x * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x - 1\right)
\end{array}
(FPCore (x) :precision binary64 (fma x x (- x)))
double code(double x) {
return fma(x, x, -x);
}
function code(x) return fma(x, x, Float64(-x)) end
code[x_] := N[(x * x + (-x)), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, -x\right)
\end{array}
Initial program 100.0%
add-log-exp33.6%
exp-prod33.5%
pow-sub18.4%
exp-prod18.4%
pow118.4%
log1p-expm1-u18.4%
log1p-undefine18.4%
add-exp-log18.4%
diff-log18.4%
add-log-exp19.0%
log1p-undefine60.2%
log1p-expm1-u100.0%
fma-neg100.0%
Applied egg-rr100.0%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x x) (- x)))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * x;
} else {
tmp = -x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * x
else
tmp = -x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * x;
} else {
tmp = -x;
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * x else: tmp = -x return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * x); else tmp = Float64(-x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * x; else tmp = -x; end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * x), $MachinePrecision], (-x)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;-x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 100.0%
Taylor expanded in x around inf 97.6%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 97.2%
neg-mul-197.2%
Simplified97.2%
Final simplification97.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (- x) x))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -x;
} else {
tmp = x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -x else: tmp = x return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-x); else tmp = x; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -x; else tmp = x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], (-x), x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;-x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 63.6%
neg-mul-163.6%
Simplified63.6%
if 1 < x Initial program 100.0%
Taylor expanded in x around 0 0.5%
neg-mul-10.5%
Simplified0.5%
add-sqr-sqrt0.0%
sqrt-unprod56.4%
sqr-neg56.4%
sqrt-prod7.0%
add-sqr-sqrt7.0%
/-rgt-identity7.0%
Applied egg-rr7.0%
Taylor expanded in x around 0 7.0%
(FPCore (x) :precision binary64 (* x (+ x -1.0)))
double code(double x) {
return x * (x + -1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x + (-1.0d0))
end function
public static double code(double x) {
return x * (x + -1.0);
}
def code(x): return x * (x + -1.0)
function code(x) return Float64(x * Float64(x + -1.0)) end
function tmp = code(x) tmp = x * (x + -1.0); end
code[x_] := N[(x * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + -1\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 46.4%
neg-mul-146.4%
Simplified46.4%
add-sqr-sqrt25.8%
sqrt-unprod44.5%
sqr-neg44.5%
sqrt-prod2.7%
add-sqr-sqrt3.7%
/-rgt-identity3.7%
Applied egg-rr3.7%
Taylor expanded in x around 0 3.7%
(FPCore (x) :precision binary64 (- (* x x) x))
double code(double x) {
return (x * x) - x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) - x
end function
public static double code(double x) {
return (x * x) - x;
}
def code(x): return (x * x) - x
function code(x) return Float64(Float64(x * x) - x) end
function tmp = code(x) tmp = (x * x) - x; end
code[x_] := N[(N[(x * x), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - x
\end{array}
herbie shell --seed 2024139
(FPCore (x)
:name "Statistics.Correlation.Kendall:numOfTiesBy from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) x))
(* x (- x 1.0)))