
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (pow 2.0 -0.5) (+ (* a1 a1) (* a2 a2))) (cos th)))
double code(double a1, double a2, double th) {
return (pow(2.0, -0.5) * ((a1 * a1) + (a2 * a2))) * cos(th);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((2.0d0 ** (-0.5d0)) * ((a1 * a1) + (a2 * a2))) * cos(th)
end function
public static double code(double a1, double a2, double th) {
return (Math.pow(2.0, -0.5) * ((a1 * a1) + (a2 * a2))) * Math.cos(th);
}
def code(a1, a2, th): return (math.pow(2.0, -0.5) * ((a1 * a1) + (a2 * a2))) * math.cos(th)
function code(a1, a2, th) return Float64(Float64((2.0 ^ -0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) * cos(th)) end
function tmp = code(a1, a2, th) tmp = ((2.0 ^ -0.5) * ((a1 * a1) + (a2 * a2))) * cos(th); end
code[a1_, a2_, th_] := N[(N[(N[Power[2.0, -0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left({2}^{-0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\right) \cdot \cos th
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a1 a1) (* a2 a2)) (/ (sqrt 2.0) (cos th))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / (sqrt(2.0) / cos(th));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) / (sqrt(2.0d0) / cos(th))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / (Math.sqrt(2.0) / Math.cos(th));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) / (math.sqrt(2.0) / math.cos(th))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / Float64(sqrt(2.0) / cos(th))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) / (sqrt(2.0) / cos(th)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a1 + a2 \cdot a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6499.6%
Applied egg-rr99.6%
(FPCore (a1 a2 th) :precision binary64 (/ (* (+ (* a1 a1) (* a2 a2)) (cos th)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (((a1 * a1) + (a2 * a2)) * cos(th)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (((a1 * a1) + (a2 * a2)) * cos(th)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (((a1 * a1) + (a2 * a2)) * Math.cos(th)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (((a1 * a1) + (a2 * a2)) * math.cos(th)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * cos(th)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (((a1 * a1) + (a2 * a2)) * cos(th)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \cos th}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * (((a1 * a1) + (a2 * a2)) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6499.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 * Math.sqrt(0.5)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
Taylor expanded in a1 around 0
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6458.8%
Simplified58.8%
Final simplification58.8%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return (a2 * a2) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return (a2 * a2) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(a2 * a2) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
Taylor expanded in a1 around 0
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6458.8%
Simplified58.8%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 8e+195) (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)) (* (+ 1.0 (* -0.5 (* th th))) (/ (* a2 a2) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 8e+195) {
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
} else {
tmp = (1.0 + (-0.5 * (th * th))) * ((a2 * a2) / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 8d+195) then
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
else
tmp = (1.0d0 + ((-0.5d0) * (th * th))) * ((a2 * a2) / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 8e+195) {
tmp = ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
} else {
tmp = (1.0 + (-0.5 * (th * th))) * ((a2 * a2) / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 8e+195: tmp = ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5) else: tmp = (1.0 + (-0.5 * (th * th))) * ((a2 * a2) / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 8e+195) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)); else tmp = Float64(Float64(1.0 + Float64(-0.5 * Float64(th * th))) * Float64(Float64(a2 * a2) / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 8e+195) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); else tmp = (1.0 + (-0.5 * (th * th))) * ((a2 * a2) / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 8e+195], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 8 \cdot 10^{+195}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\
\mathbf{else}:\\
\;\;\;\;\left(1 + -0.5 \cdot \left(th \cdot th\right)\right) \cdot \frac{a2 \cdot a2}{\sqrt{2}}\\
\end{array}
\end{array}
if a2 < 7.99999999999999982e195Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.6%
Applied egg-rr99.6%
Taylor expanded in th around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6466.4%
Simplified66.4%
if 7.99999999999999982e195 < a2 Initial program 100.0%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
associate-*r/N/A
*-commutativeN/A
associate-*r*N/A
associate-*r/N/A
distribute-lft1-inN/A
+-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6487.0%
Simplified87.0%
Final simplification68.2%
(FPCore (a1 a2 th) :precision binary64 (if (<= th 7.2e+16) (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)) (/ (* th (* th (* -0.5 (* a2 a2)))) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 7.2e+16) {
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
} else {
tmp = (th * (th * (-0.5 * (a2 * a2)))) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 7.2d+16) then
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
else
tmp = (th * (th * ((-0.5d0) * (a2 * a2)))) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 7.2e+16) {
tmp = ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
} else {
tmp = (th * (th * (-0.5 * (a2 * a2)))) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 7.2e+16: tmp = ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5) else: tmp = (th * (th * (-0.5 * (a2 * a2)))) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 7.2e+16) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)); else tmp = Float64(Float64(th * Float64(th * Float64(-0.5 * Float64(a2 * a2)))) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 7.2e+16) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); else tmp = (th * (th * (-0.5 * (a2 * a2)))) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 7.2e+16], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], N[(N[(th * N[(th * N[(-0.5 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 7.2 \cdot 10^{+16}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{th \cdot \left(th \cdot \left(-0.5 \cdot \left(a2 \cdot a2\right)\right)\right)}{\sqrt{2}}\\
\end{array}
\end{array}
if th < 7.2e16Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
Taylor expanded in th around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6477.5%
Simplified77.5%
if 7.2e16 < th Initial program 99.5%
Taylor expanded in a1 around 0
/-lowering-/.f64N/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
sqrt-lowering-sqrt.f6460.9%
Simplified60.9%
Taylor expanded in th around 0
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
distribute-rgt1-inN/A
+-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6430.1%
Simplified30.1%
Taylor expanded in th around inf
associate-*r/N/A
/-lowering-/.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6429.9%
Simplified29.9%
associate-*r*N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6433.6%
Applied egg-rr33.6%
Final simplification67.7%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
Taylor expanded in th around 0
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6465.1%
Simplified65.1%
Final simplification65.1%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return (a2 * a2) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * Math.sqrt(0.5);
}
def code(a1, a2, th): return (a2 * a2) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(a2 * a2) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
Taylor expanded in a1 around 0
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6458.8%
Simplified58.8%
Taylor expanded in th around 0
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6439.6%
Simplified39.6%
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6439.6%
Applied egg-rr39.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-outN/A
associate-*l/N/A
clear-numN/A
associate-/r/N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
pow-flipN/A
pow-lowering-pow.f64N/A
metadata-evalN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
Taylor expanded in a1 around 0
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6458.8%
Simplified58.8%
Taylor expanded in th around 0
unpow2N/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6439.6%
Simplified39.6%
herbie shell --seed 2024139
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))