
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
(FPCore (v) :precision binary64 (/ 1.0 (/ 1.0 (acos (/ (+ 1.0 (* v (* v -5.0))) (+ (* v v) -1.0))))))
double code(double v) {
return 1.0 / (1.0 / acos(((1.0 + (v * (v * -5.0))) / ((v * v) + -1.0))));
}
real(8) function code(v)
real(8), intent (in) :: v
code = 1.0d0 / (1.0d0 / acos(((1.0d0 + (v * (v * (-5.0d0)))) / ((v * v) + (-1.0d0)))))
end function
public static double code(double v) {
return 1.0 / (1.0 / Math.acos(((1.0 + (v * (v * -5.0))) / ((v * v) + -1.0))));
}
def code(v): return 1.0 / (1.0 / math.acos(((1.0 + (v * (v * -5.0))) / ((v * v) + -1.0))))
function code(v) return Float64(1.0 / Float64(1.0 / acos(Float64(Float64(1.0 + Float64(v * Float64(v * -5.0))) / Float64(Float64(v * v) + -1.0))))) end
function tmp = code(v) tmp = 1.0 / (1.0 / acos(((1.0 + (v * (v * -5.0))) / ((v * v) + -1.0)))); end
code[v_] := N[(1.0 / N[(1.0 / N[ArcCos[N[(N[(1.0 + N[(v * N[(v * -5.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{1}{\cos^{-1} \left(\frac{1 + v \cdot \left(v \cdot -5\right)}{v \cdot v + -1}\right)}}
\end{array}
Initial program 99.2%
Applied egg-rr99.2%
clear-numN/A
/-lowering-/.f64N/A
clear-numN/A
Applied egg-rr99.2%
(FPCore (v) :precision binary64 (- PI (acos (/ (+ 1.0 (* -5.0 (* v v))) (- 1.0 (* v v))))))
double code(double v) {
return ((double) M_PI) - acos(((1.0 + (-5.0 * (v * v))) / (1.0 - (v * v))));
}
public static double code(double v) {
return Math.PI - Math.acos(((1.0 + (-5.0 * (v * v))) / (1.0 - (v * v))));
}
def code(v): return math.pi - math.acos(((1.0 + (-5.0 * (v * v))) / (1.0 - (v * v))))
function code(v) return Float64(pi - acos(Float64(Float64(1.0 + Float64(-5.0 * Float64(v * v))) / Float64(1.0 - Float64(v * v))))) end
function tmp = code(v) tmp = pi - acos(((1.0 + (-5.0 * (v * v))) / (1.0 - (v * v)))); end
code[v_] := N[(Pi - N[ArcCos[N[(N[(1.0 + N[(-5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\pi - \cos^{-1} \left(\frac{1 + -5 \cdot \left(v \cdot v\right)}{1 - v \cdot v}\right)
\end{array}
Initial program 99.2%
frac-2negN/A
distribute-frac-negN/A
acos-negN/A
--lowering--.f64N/A
PI-lowering-PI.f64N/A
acos-lowering-acos.f64N/A
/-lowering-/.f64N/A
sub-negN/A
+-lowering-+.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-evalN/A
neg-sub0N/A
associate--r-N/A
neg-sub0N/A
+-commutativeN/A
sub-negN/A
--lowering--.f64N/A
*-lowering-*.f6499.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* (* v v) 5.0)) (+ (* v v) -1.0))))
double code(double v) {
return acos(((1.0 - ((v * v) * 5.0)) / ((v * v) + -1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - ((v * v) * 5.0d0)) / ((v * v) + (-1.0d0))))
end function
public static double code(double v) {
return Math.acos(((1.0 - ((v * v) * 5.0)) / ((v * v) + -1.0)));
}
def code(v): return math.acos(((1.0 - ((v * v) * 5.0)) / ((v * v) + -1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(Float64(v * v) * 5.0)) / Float64(Float64(v * v) + -1.0))) end
function tmp = code(v) tmp = acos(((1.0 - ((v * v) * 5.0)) / ((v * v) + -1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(N[(v * v), $MachinePrecision] * 5.0), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - \left(v \cdot v\right) \cdot 5}{v \cdot v + -1}\right)
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (v) :precision binary64 (/ 1.0 (/ 1.0 (acos (+ -1.0 (* v (* v 4.0)))))))
double code(double v) {
return 1.0 / (1.0 / acos((-1.0 + (v * (v * 4.0)))));
}
real(8) function code(v)
real(8), intent (in) :: v
code = 1.0d0 / (1.0d0 / acos(((-1.0d0) + (v * (v * 4.0d0)))))
end function
public static double code(double v) {
return 1.0 / (1.0 / Math.acos((-1.0 + (v * (v * 4.0)))));
}
def code(v): return 1.0 / (1.0 / math.acos((-1.0 + (v * (v * 4.0)))))
function code(v) return Float64(1.0 / Float64(1.0 / acos(Float64(-1.0 + Float64(v * Float64(v * 4.0)))))) end
function tmp = code(v) tmp = 1.0 / (1.0 / acos((-1.0 + (v * (v * 4.0))))); end
code[v_] := N[(1.0 / N[(1.0 / N[ArcCos[N[(-1.0 + N[(v * N[(v * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{1}{\cos^{-1} \left(-1 + v \cdot \left(v \cdot 4\right)\right)}}
\end{array}
Initial program 99.2%
Applied egg-rr99.2%
clear-numN/A
/-lowering-/.f64N/A
clear-numN/A
Applied egg-rr99.2%
Taylor expanded in v around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6498.7%
Simplified98.7%
(FPCore (v) :precision binary64 (- PI (acos (+ 1.0 (* (* v v) -4.0)))))
double code(double v) {
return ((double) M_PI) - acos((1.0 + ((v * v) * -4.0)));
}
public static double code(double v) {
return Math.PI - Math.acos((1.0 + ((v * v) * -4.0)));
}
def code(v): return math.pi - math.acos((1.0 + ((v * v) * -4.0)))
function code(v) return Float64(pi - acos(Float64(1.0 + Float64(Float64(v * v) * -4.0)))) end
function tmp = code(v) tmp = pi - acos((1.0 + ((v * v) * -4.0))); end
code[v_] := N[(Pi - N[ArcCos[N[(1.0 + N[(N[(v * v), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\pi - \cos^{-1} \left(1 + \left(v \cdot v\right) \cdot -4\right)
\end{array}
Initial program 99.2%
frac-2negN/A
distribute-frac-negN/A
acos-negN/A
--lowering--.f64N/A
PI-lowering-PI.f64N/A
acos-lowering-acos.f64N/A
/-lowering-/.f64N/A
sub-negN/A
+-lowering-+.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
metadata-evalN/A
neg-sub0N/A
associate--r-N/A
neg-sub0N/A
+-commutativeN/A
sub-negN/A
--lowering--.f64N/A
*-lowering-*.f6499.2%
Applied egg-rr99.2%
Taylor expanded in v around 0
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6498.7%
Simplified98.7%
(FPCore (v) :precision binary64 (acos (+ -1.0 (* (* v v) 4.0))))
double code(double v) {
return acos((-1.0 + ((v * v) * 4.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((-1.0d0) + ((v * v) * 4.0d0)))
end function
public static double code(double v) {
return Math.acos((-1.0 + ((v * v) * 4.0)));
}
def code(v): return math.acos((-1.0 + ((v * v) * 4.0)))
function code(v) return acos(Float64(-1.0 + Float64(Float64(v * v) * 4.0))) end
function tmp = code(v) tmp = acos((-1.0 + ((v * v) * 4.0))); end
code[v_] := N[ArcCos[N[(-1.0 + N[(N[(v * v), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(-1 + \left(v \cdot v\right) \cdot 4\right)
\end{array}
Initial program 99.2%
Taylor expanded in v around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6498.7%
Simplified98.7%
(FPCore (v) :precision binary64 (acos -1.0))
double code(double v) {
return acos(-1.0);
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos((-1.0d0))
end function
public static double code(double v) {
return Math.acos(-1.0);
}
def code(v): return math.acos(-1.0)
function code(v) return acos(-1.0) end
function tmp = code(v) tmp = acos(-1.0); end
code[v_] := N[ArcCos[-1.0], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} -1
\end{array}
Initial program 99.2%
Taylor expanded in v around 0
Simplified98.1%
herbie shell --seed 2024139
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 1"
:precision binary64
(acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))