
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (+ (* a b) (+ (* x y) (* z t))) (* c i)))) (if (<= t_1 INFINITY) t_1 (* a b))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = a * b;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) + Float64(c * i)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(a * b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right) + c \cdot i\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in a around inf
*-lowering-*.f6450.9%
Simplified50.9%
Final simplification97.7%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -4.8e+94)
(* c i)
(if (<= (* c i) -1.8e-249)
(* z t)
(if (<= (* c i) 1.85e-113)
(* x y)
(if (<= (* c i) 6.2e-13)
(* a b)
(if (<= (* c i) 7.5e+93) (* z t) (* c i)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -4.8e+94) {
tmp = c * i;
} else if ((c * i) <= -1.8e-249) {
tmp = z * t;
} else if ((c * i) <= 1.85e-113) {
tmp = x * y;
} else if ((c * i) <= 6.2e-13) {
tmp = a * b;
} else if ((c * i) <= 7.5e+93) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-4.8d+94)) then
tmp = c * i
else if ((c * i) <= (-1.8d-249)) then
tmp = z * t
else if ((c * i) <= 1.85d-113) then
tmp = x * y
else if ((c * i) <= 6.2d-13) then
tmp = a * b
else if ((c * i) <= 7.5d+93) then
tmp = z * t
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -4.8e+94) {
tmp = c * i;
} else if ((c * i) <= -1.8e-249) {
tmp = z * t;
} else if ((c * i) <= 1.85e-113) {
tmp = x * y;
} else if ((c * i) <= 6.2e-13) {
tmp = a * b;
} else if ((c * i) <= 7.5e+93) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -4.8e+94: tmp = c * i elif (c * i) <= -1.8e-249: tmp = z * t elif (c * i) <= 1.85e-113: tmp = x * y elif (c * i) <= 6.2e-13: tmp = a * b elif (c * i) <= 7.5e+93: tmp = z * t else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -4.8e+94) tmp = Float64(c * i); elseif (Float64(c * i) <= -1.8e-249) tmp = Float64(z * t); elseif (Float64(c * i) <= 1.85e-113) tmp = Float64(x * y); elseif (Float64(c * i) <= 6.2e-13) tmp = Float64(a * b); elseif (Float64(c * i) <= 7.5e+93) tmp = Float64(z * t); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -4.8e+94) tmp = c * i; elseif ((c * i) <= -1.8e-249) tmp = z * t; elseif ((c * i) <= 1.85e-113) tmp = x * y; elseif ((c * i) <= 6.2e-13) tmp = a * b; elseif ((c * i) <= 7.5e+93) tmp = z * t; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -4.8e+94], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -1.8e-249], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.85e-113], N[(x * y), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 6.2e-13], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 7.5e+93], N[(z * t), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -4.8 \cdot 10^{+94}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -1.8 \cdot 10^{-249}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 1.85 \cdot 10^{-113}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;c \cdot i \leq 6.2 \cdot 10^{-13}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 7.5 \cdot 10^{+93}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -4.79999999999999965e94 or 7.5000000000000002e93 < (*.f64 c i) Initial program 94.1%
Taylor expanded in c around inf
*-lowering-*.f6467.4%
Simplified67.4%
if -4.79999999999999965e94 < (*.f64 c i) < -1.79999999999999997e-249 or 6.1999999999999998e-13 < (*.f64 c i) < 7.5000000000000002e93Initial program 97.9%
Taylor expanded in z around inf
*-lowering-*.f6445.1%
Simplified45.1%
if -1.79999999999999997e-249 < (*.f64 c i) < 1.8499999999999999e-113Initial program 94.9%
Taylor expanded in x around inf
*-lowering-*.f6449.8%
Simplified49.8%
if 1.8499999999999999e-113 < (*.f64 c i) < 6.1999999999999998e-13Initial program 88.1%
Taylor expanded in a around inf
*-lowering-*.f6462.6%
Simplified62.6%
Final simplification54.7%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* z t))) (t_2 (+ (* a b) (* c i))))
(if (<= (* c i) -6.5e+50)
t_2
(if (<= (* c i) 4.3e-274)
t_1
(if (<= (* c i) 7e-13)
(+ (* x y) (* a b))
(if (<= (* c i) 3.8e+98) t_1 t_2))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double t_2 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -6.5e+50) {
tmp = t_2;
} else if ((c * i) <= 4.3e-274) {
tmp = t_1;
} else if ((c * i) <= 7e-13) {
tmp = (x * y) + (a * b);
} else if ((c * i) <= 3.8e+98) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x * y) + (z * t)
t_2 = (a * b) + (c * i)
if ((c * i) <= (-6.5d+50)) then
tmp = t_2
else if ((c * i) <= 4.3d-274) then
tmp = t_1
else if ((c * i) <= 7d-13) then
tmp = (x * y) + (a * b)
else if ((c * i) <= 3.8d+98) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double t_2 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -6.5e+50) {
tmp = t_2;
} else if ((c * i) <= 4.3e-274) {
tmp = t_1;
} else if ((c * i) <= 7e-13) {
tmp = (x * y) + (a * b);
} else if ((c * i) <= 3.8e+98) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (x * y) + (z * t) t_2 = (a * b) + (c * i) tmp = 0 if (c * i) <= -6.5e+50: tmp = t_2 elif (c * i) <= 4.3e-274: tmp = t_1 elif (c * i) <= 7e-13: tmp = (x * y) + (a * b) elif (c * i) <= 3.8e+98: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(z * t)) t_2 = Float64(Float64(a * b) + Float64(c * i)) tmp = 0.0 if (Float64(c * i) <= -6.5e+50) tmp = t_2; elseif (Float64(c * i) <= 4.3e-274) tmp = t_1; elseif (Float64(c * i) <= 7e-13) tmp = Float64(Float64(x * y) + Float64(a * b)); elseif (Float64(c * i) <= 3.8e+98) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (x * y) + (z * t); t_2 = (a * b) + (c * i); tmp = 0.0; if ((c * i) <= -6.5e+50) tmp = t_2; elseif ((c * i) <= 4.3e-274) tmp = t_1; elseif ((c * i) <= 7e-13) tmp = (x * y) + (a * b); elseif ((c * i) <= 3.8e+98) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -6.5e+50], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 4.3e-274], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 7e-13], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 3.8e+98], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
t_2 := a \cdot b + c \cdot i\\
\mathbf{if}\;c \cdot i \leq -6.5 \cdot 10^{+50}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;c \cdot i \leq 4.3 \cdot 10^{-274}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 7 \cdot 10^{-13}:\\
\;\;\;\;x \cdot y + a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 3.8 \cdot 10^{+98}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 c i) < -6.5000000000000003e50 or 3.7999999999999999e98 < (*.f64 c i) Initial program 93.7%
Taylor expanded in a around inf
*-lowering-*.f6478.1%
Simplified78.1%
if -6.5000000000000003e50 < (*.f64 c i) < 4.29999999999999989e-274 or 7.0000000000000005e-13 < (*.f64 c i) < 3.7999999999999999e98Initial program 98.3%
Taylor expanded in a around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6481.4%
Simplified81.4%
Taylor expanded in c around 0
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6477.8%
Simplified77.8%
if 4.29999999999999989e-274 < (*.f64 c i) < 7.0000000000000005e-13Initial program 90.0%
Taylor expanded in c around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6485.5%
Simplified85.5%
Taylor expanded in t around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6472.5%
Simplified72.5%
Final simplification77.1%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* c i))))
(if (<= (* a b) -4.2e+248)
t_1
(if (<= (* a b) -1.15e+47)
(+ (* x y) (* a b))
(if (<= (* a b) -4.6e-182)
(+ (* x y) (* c i))
(if (<= (* a b) 7.5e+95) (+ (* c i) (* z t)) t_1))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((a * b) <= -4.2e+248) {
tmp = t_1;
} else if ((a * b) <= -1.15e+47) {
tmp = (x * y) + (a * b);
} else if ((a * b) <= -4.6e-182) {
tmp = (x * y) + (c * i);
} else if ((a * b) <= 7.5e+95) {
tmp = (c * i) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + (c * i)
if ((a * b) <= (-4.2d+248)) then
tmp = t_1
else if ((a * b) <= (-1.15d+47)) then
tmp = (x * y) + (a * b)
else if ((a * b) <= (-4.6d-182)) then
tmp = (x * y) + (c * i)
else if ((a * b) <= 7.5d+95) then
tmp = (c * i) + (z * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((a * b) <= -4.2e+248) {
tmp = t_1;
} else if ((a * b) <= -1.15e+47) {
tmp = (x * y) + (a * b);
} else if ((a * b) <= -4.6e-182) {
tmp = (x * y) + (c * i);
} else if ((a * b) <= 7.5e+95) {
tmp = (c * i) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (c * i) tmp = 0 if (a * b) <= -4.2e+248: tmp = t_1 elif (a * b) <= -1.15e+47: tmp = (x * y) + (a * b) elif (a * b) <= -4.6e-182: tmp = (x * y) + (c * i) elif (a * b) <= 7.5e+95: tmp = (c * i) + (z * t) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(c * i)) tmp = 0.0 if (Float64(a * b) <= -4.2e+248) tmp = t_1; elseif (Float64(a * b) <= -1.15e+47) tmp = Float64(Float64(x * y) + Float64(a * b)); elseif (Float64(a * b) <= -4.6e-182) tmp = Float64(Float64(x * y) + Float64(c * i)); elseif (Float64(a * b) <= 7.5e+95) tmp = Float64(Float64(c * i) + Float64(z * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (c * i); tmp = 0.0; if ((a * b) <= -4.2e+248) tmp = t_1; elseif ((a * b) <= -1.15e+47) tmp = (x * y) + (a * b); elseif ((a * b) <= -4.6e-182) tmp = (x * y) + (c * i); elseif ((a * b) <= 7.5e+95) tmp = (c * i) + (z * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * b), $MachinePrecision], -4.2e+248], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], -1.15e+47], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -4.6e-182], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 7.5e+95], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + c \cdot i\\
\mathbf{if}\;a \cdot b \leq -4.2 \cdot 10^{+248}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \cdot b \leq -1.15 \cdot 10^{+47}:\\
\;\;\;\;x \cdot y + a \cdot b\\
\mathbf{elif}\;a \cdot b \leq -4.6 \cdot 10^{-182}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\mathbf{elif}\;a \cdot b \leq 7.5 \cdot 10^{+95}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 a b) < -4.19999999999999977e248 or 7.5000000000000001e95 < (*.f64 a b) Initial program 85.5%
Taylor expanded in a around inf
*-lowering-*.f6477.4%
Simplified77.4%
if -4.19999999999999977e248 < (*.f64 a b) < -1.1499999999999999e47Initial program 96.8%
Taylor expanded in c around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6488.2%
Simplified88.2%
Taylor expanded in t around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6472.9%
Simplified72.9%
if -1.1499999999999999e47 < (*.f64 a b) < -4.5999999999999998e-182Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f6475.9%
Simplified75.9%
if -4.5999999999999998e-182 < (*.f64 a b) < 7.5000000000000001e95Initial program 99.1%
Taylor expanded in z around inf
*-lowering-*.f6468.4%
Simplified68.4%
Final simplification72.3%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* z t) (+ (* x y) (* a b)))))
(if (<= (* a b) -2e+254)
(* b (+ a (/ (* c i) b)))
(if (<= (* a b) -1e+47)
t_1
(if (<= (* a b) 2e+165) (+ (* c i) (+ (* x y) (* z t))) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + ((x * y) + (a * b));
double tmp;
if ((a * b) <= -2e+254) {
tmp = b * (a + ((c * i) / b));
} else if ((a * b) <= -1e+47) {
tmp = t_1;
} else if ((a * b) <= 2e+165) {
tmp = (c * i) + ((x * y) + (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (z * t) + ((x * y) + (a * b))
if ((a * b) <= (-2d+254)) then
tmp = b * (a + ((c * i) / b))
else if ((a * b) <= (-1d+47)) then
tmp = t_1
else if ((a * b) <= 2d+165) then
tmp = (c * i) + ((x * y) + (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + ((x * y) + (a * b));
double tmp;
if ((a * b) <= -2e+254) {
tmp = b * (a + ((c * i) / b));
} else if ((a * b) <= -1e+47) {
tmp = t_1;
} else if ((a * b) <= 2e+165) {
tmp = (c * i) + ((x * y) + (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (z * t) + ((x * y) + (a * b)) tmp = 0 if (a * b) <= -2e+254: tmp = b * (a + ((c * i) / b)) elif (a * b) <= -1e+47: tmp = t_1 elif (a * b) <= 2e+165: tmp = (c * i) + ((x * y) + (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(z * t) + Float64(Float64(x * y) + Float64(a * b))) tmp = 0.0 if (Float64(a * b) <= -2e+254) tmp = Float64(b * Float64(a + Float64(Float64(c * i) / b))); elseif (Float64(a * b) <= -1e+47) tmp = t_1; elseif (Float64(a * b) <= 2e+165) tmp = Float64(Float64(c * i) + Float64(Float64(x * y) + Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (z * t) + ((x * y) + (a * b)); tmp = 0.0; if ((a * b) <= -2e+254) tmp = b * (a + ((c * i) / b)); elseif ((a * b) <= -1e+47) tmp = t_1; elseif ((a * b) <= 2e+165) tmp = (c * i) + ((x * y) + (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * b), $MachinePrecision], -2e+254], N[(b * N[(a + N[(N[(c * i), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -1e+47], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], 2e+165], N[(N[(c * i), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t + \left(x \cdot y + a \cdot b\right)\\
\mathbf{if}\;a \cdot b \leq -2 \cdot 10^{+254}:\\
\;\;\;\;b \cdot \left(a + \frac{c \cdot i}{b}\right)\\
\mathbf{elif}\;a \cdot b \leq -1 \cdot 10^{+47}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \cdot b \leq 2 \cdot 10^{+165}:\\
\;\;\;\;c \cdot i + \left(x \cdot y + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 a b) < -1.9999999999999999e254Initial program 82.3%
Taylor expanded in a around inf
*-lowering-*.f6488.1%
Simplified88.1%
Taylor expanded in b around inf
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6488.1%
Simplified88.1%
if -1.9999999999999999e254 < (*.f64 a b) < -1e47 or 1.9999999999999998e165 < (*.f64 a b) Initial program 88.6%
Taylor expanded in c around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6486.2%
Simplified86.2%
if -1e47 < (*.f64 a b) < 1.9999999999999998e165Initial program 99.4%
Taylor expanded in a around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6493.1%
Simplified93.1%
Final simplification90.9%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -4.8e+93)
(* c i)
(if (<= (* c i) 1.7e-185)
(* z t)
(if (<= (* c i) 7.2e-13)
(* a b)
(if (<= (* c i) 2.25e+97) (* z t) (* c i))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -4.8e+93) {
tmp = c * i;
} else if ((c * i) <= 1.7e-185) {
tmp = z * t;
} else if ((c * i) <= 7.2e-13) {
tmp = a * b;
} else if ((c * i) <= 2.25e+97) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-4.8d+93)) then
tmp = c * i
else if ((c * i) <= 1.7d-185) then
tmp = z * t
else if ((c * i) <= 7.2d-13) then
tmp = a * b
else if ((c * i) <= 2.25d+97) then
tmp = z * t
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -4.8e+93) {
tmp = c * i;
} else if ((c * i) <= 1.7e-185) {
tmp = z * t;
} else if ((c * i) <= 7.2e-13) {
tmp = a * b;
} else if ((c * i) <= 2.25e+97) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -4.8e+93: tmp = c * i elif (c * i) <= 1.7e-185: tmp = z * t elif (c * i) <= 7.2e-13: tmp = a * b elif (c * i) <= 2.25e+97: tmp = z * t else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -4.8e+93) tmp = Float64(c * i); elseif (Float64(c * i) <= 1.7e-185) tmp = Float64(z * t); elseif (Float64(c * i) <= 7.2e-13) tmp = Float64(a * b); elseif (Float64(c * i) <= 2.25e+97) tmp = Float64(z * t); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -4.8e+93) tmp = c * i; elseif ((c * i) <= 1.7e-185) tmp = z * t; elseif ((c * i) <= 7.2e-13) tmp = a * b; elseif ((c * i) <= 2.25e+97) tmp = z * t; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -4.8e+93], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.7e-185], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 7.2e-13], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 2.25e+97], N[(z * t), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -4.8 \cdot 10^{+93}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 1.7 \cdot 10^{-185}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 7.2 \cdot 10^{-13}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 2.25 \cdot 10^{+97}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -4.80000000000000021e93 or 2.24999999999999988e97 < (*.f64 c i) Initial program 94.1%
Taylor expanded in c around inf
*-lowering-*.f6467.4%
Simplified67.4%
if -4.80000000000000021e93 < (*.f64 c i) < 1.6999999999999999e-185 or 7.1999999999999996e-13 < (*.f64 c i) < 2.24999999999999988e97Initial program 96.6%
Taylor expanded in z around inf
*-lowering-*.f6440.8%
Simplified40.8%
if 1.6999999999999999e-185 < (*.f64 c i) < 7.1999999999999996e-13Initial program 91.9%
Taylor expanded in a around inf
*-lowering-*.f6451.6%
Simplified51.6%
Final simplification50.7%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* c i))))
(if (<= (* a b) -5.8e+252)
t_1
(if (<= (* a b) -1.05e-67)
(+ (* x y) (* a b))
(if (<= (* a b) 1.9e+93) (+ (* c i) (* z t)) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((a * b) <= -5.8e+252) {
tmp = t_1;
} else if ((a * b) <= -1.05e-67) {
tmp = (x * y) + (a * b);
} else if ((a * b) <= 1.9e+93) {
tmp = (c * i) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + (c * i)
if ((a * b) <= (-5.8d+252)) then
tmp = t_1
else if ((a * b) <= (-1.05d-67)) then
tmp = (x * y) + (a * b)
else if ((a * b) <= 1.9d+93) then
tmp = (c * i) + (z * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((a * b) <= -5.8e+252) {
tmp = t_1;
} else if ((a * b) <= -1.05e-67) {
tmp = (x * y) + (a * b);
} else if ((a * b) <= 1.9e+93) {
tmp = (c * i) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (c * i) tmp = 0 if (a * b) <= -5.8e+252: tmp = t_1 elif (a * b) <= -1.05e-67: tmp = (x * y) + (a * b) elif (a * b) <= 1.9e+93: tmp = (c * i) + (z * t) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(c * i)) tmp = 0.0 if (Float64(a * b) <= -5.8e+252) tmp = t_1; elseif (Float64(a * b) <= -1.05e-67) tmp = Float64(Float64(x * y) + Float64(a * b)); elseif (Float64(a * b) <= 1.9e+93) tmp = Float64(Float64(c * i) + Float64(z * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (c * i); tmp = 0.0; if ((a * b) <= -5.8e+252) tmp = t_1; elseif ((a * b) <= -1.05e-67) tmp = (x * y) + (a * b); elseif ((a * b) <= 1.9e+93) tmp = (c * i) + (z * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * b), $MachinePrecision], -5.8e+252], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], -1.05e-67], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.9e+93], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + c \cdot i\\
\mathbf{if}\;a \cdot b \leq -5.8 \cdot 10^{+252}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \cdot b \leq -1.05 \cdot 10^{-67}:\\
\;\;\;\;x \cdot y + a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 1.9 \cdot 10^{+93}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 a b) < -5.79999999999999992e252 or 1.8999999999999999e93 < (*.f64 a b) Initial program 85.5%
Taylor expanded in a around inf
*-lowering-*.f6477.4%
Simplified77.4%
if -5.79999999999999992e252 < (*.f64 a b) < -1.0500000000000001e-67Initial program 98.1%
Taylor expanded in c around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6486.6%
Simplified86.6%
Taylor expanded in t around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6468.2%
Simplified68.2%
if -1.0500000000000001e-67 < (*.f64 a b) < 1.8999999999999999e93Initial program 99.2%
Taylor expanded in z around inf
*-lowering-*.f6468.1%
Simplified68.1%
Final simplification70.6%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* c i))))
(if (<= (* c i) -3.8e+94)
t_1
(if (<= (* c i) 2.45e+97) (+ (* z t) (+ (* x y) (* a b))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -3.8e+94) {
tmp = t_1;
} else if ((c * i) <= 2.45e+97) {
tmp = (z * t) + ((x * y) + (a * b));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + (c * i)
if ((c * i) <= (-3.8d+94)) then
tmp = t_1
else if ((c * i) <= 2.45d+97) then
tmp = (z * t) + ((x * y) + (a * b))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -3.8e+94) {
tmp = t_1;
} else if ((c * i) <= 2.45e+97) {
tmp = (z * t) + ((x * y) + (a * b));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (c * i) tmp = 0 if (c * i) <= -3.8e+94: tmp = t_1 elif (c * i) <= 2.45e+97: tmp = (z * t) + ((x * y) + (a * b)) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(c * i)) tmp = 0.0 if (Float64(c * i) <= -3.8e+94) tmp = t_1; elseif (Float64(c * i) <= 2.45e+97) tmp = Float64(Float64(z * t) + Float64(Float64(x * y) + Float64(a * b))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (c * i); tmp = 0.0; if ((c * i) <= -3.8e+94) tmp = t_1; elseif ((c * i) <= 2.45e+97) tmp = (z * t) + ((x * y) + (a * b)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -3.8e+94], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 2.45e+97], N[(N[(z * t), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + c \cdot i\\
\mathbf{if}\;c \cdot i \leq -3.8 \cdot 10^{+94}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 2.45 \cdot 10^{+97}:\\
\;\;\;\;z \cdot t + \left(x \cdot y + a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -3.7999999999999996e94 or 2.44999999999999982e97 < (*.f64 c i) Initial program 94.1%
Taylor expanded in a around inf
*-lowering-*.f6481.0%
Simplified81.0%
if -3.7999999999999996e94 < (*.f64 c i) < 2.44999999999999982e97Initial program 95.9%
Taylor expanded in c around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6491.3%
Simplified91.3%
Final simplification87.8%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* c i))))
(if (<= (* c i) -8.5e+32)
t_1
(if (<= (* c i) 2e+93) (+ (* x y) (* a b)) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -8.5e+32) {
tmp = t_1;
} else if ((c * i) <= 2e+93) {
tmp = (x * y) + (a * b);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + (c * i)
if ((c * i) <= (-8.5d+32)) then
tmp = t_1
else if ((c * i) <= 2d+93) then
tmp = (x * y) + (a * b)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -8.5e+32) {
tmp = t_1;
} else if ((c * i) <= 2e+93) {
tmp = (x * y) + (a * b);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (c * i) tmp = 0 if (c * i) <= -8.5e+32: tmp = t_1 elif (c * i) <= 2e+93: tmp = (x * y) + (a * b) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(c * i)) tmp = 0.0 if (Float64(c * i) <= -8.5e+32) tmp = t_1; elseif (Float64(c * i) <= 2e+93) tmp = Float64(Float64(x * y) + Float64(a * b)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (c * i); tmp = 0.0; if ((c * i) <= -8.5e+32) tmp = t_1; elseif ((c * i) <= 2e+93) tmp = (x * y) + (a * b); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -8.5e+32], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 2e+93], N[(N[(x * y), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + c \cdot i\\
\mathbf{if}\;c \cdot i \leq -8.5 \cdot 10^{+32}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 2 \cdot 10^{+93}:\\
\;\;\;\;x \cdot y + a \cdot b\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -8.4999999999999998e32 or 2.00000000000000009e93 < (*.f64 c i) Initial program 94.1%
Taylor expanded in a around inf
*-lowering-*.f6475.6%
Simplified75.6%
if -8.4999999999999998e32 < (*.f64 c i) < 2.00000000000000009e93Initial program 96.1%
Taylor expanded in c around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6493.4%
Simplified93.4%
Taylor expanded in t around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6461.4%
Simplified61.4%
Final simplification67.0%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* x y) -4e+32) (* x y) (if (<= (* x y) 5e+208) (+ (* a b) (* c i)) (* x y))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -4e+32) {
tmp = x * y;
} else if ((x * y) <= 5e+208) {
tmp = (a * b) + (c * i);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((x * y) <= (-4d+32)) then
tmp = x * y
else if ((x * y) <= 5d+208) then
tmp = (a * b) + (c * i)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -4e+32) {
tmp = x * y;
} else if ((x * y) <= 5e+208) {
tmp = (a * b) + (c * i);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (x * y) <= -4e+32: tmp = x * y elif (x * y) <= 5e+208: tmp = (a * b) + (c * i) else: tmp = x * y return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= -4e+32) tmp = Float64(x * y); elseif (Float64(x * y) <= 5e+208) tmp = Float64(Float64(a * b) + Float64(c * i)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((x * y) <= -4e+32) tmp = x * y; elseif ((x * y) <= 5e+208) tmp = (a * b) + (c * i); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], -4e+32], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+208], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{+32}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+208}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -4.00000000000000021e32 or 5.0000000000000004e208 < (*.f64 x y) Initial program 90.3%
Taylor expanded in x around inf
*-lowering-*.f6465.0%
Simplified65.0%
if -4.00000000000000021e32 < (*.f64 x y) < 5.0000000000000004e208Initial program 98.1%
Taylor expanded in a around inf
*-lowering-*.f6462.8%
Simplified62.8%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -5e+79) (* c i) (if (<= (* c i) 3.8e+98) (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -5e+79) {
tmp = c * i;
} else if ((c * i) <= 3.8e+98) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-5d+79)) then
tmp = c * i
else if ((c * i) <= 3.8d+98) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -5e+79) {
tmp = c * i;
} else if ((c * i) <= 3.8e+98) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -5e+79: tmp = c * i elif (c * i) <= 3.8e+98: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -5e+79) tmp = Float64(c * i); elseif (Float64(c * i) <= 3.8e+98) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -5e+79) tmp = c * i; elseif ((c * i) <= 3.8e+98) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -5e+79], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 3.8e+98], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -5 \cdot 10^{+79}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 3.8 \cdot 10^{+98}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -5e79 or 3.7999999999999999e98 < (*.f64 c i) Initial program 94.4%
Taylor expanded in c around inf
*-lowering-*.f6465.9%
Simplified65.9%
if -5e79 < (*.f64 c i) < 3.7999999999999999e98Initial program 95.8%
Taylor expanded in a around inf
*-lowering-*.f6429.4%
Simplified29.4%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 95.3%
Taylor expanded in a around inf
*-lowering-*.f6426.2%
Simplified26.2%
herbie shell --seed 2024139
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))