
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= x -1.85e+96) x (if (<= x 2.2e-43) (/ y -200.0) x)))
double code(double x, double y) {
double tmp;
if (x <= -1.85e+96) {
tmp = x;
} else if (x <= 2.2e-43) {
tmp = y / -200.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.85d+96)) then
tmp = x
else if (x <= 2.2d-43) then
tmp = y / (-200.0d0)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.85e+96) {
tmp = x;
} else if (x <= 2.2e-43) {
tmp = y / -200.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.85e+96: tmp = x elif x <= 2.2e-43: tmp = y / -200.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.85e+96) tmp = x; elseif (x <= 2.2e-43) tmp = Float64(y / -200.0); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.85e+96) tmp = x; elseif (x <= 2.2e-43) tmp = y / -200.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.85e+96], x, If[LessEqual[x, 2.2e-43], N[(y / -200.0), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.85 \cdot 10^{+96}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 2.2 \cdot 10^{-43}:\\
\;\;\;\;\frac{y}{-200}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1.84999999999999996e96 or 2.19999999999999997e-43 < x Initial program 100.0%
Taylor expanded in x around inf
Simplified82.0%
if -1.84999999999999996e96 < x < 2.19999999999999997e-43Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6477.6%
Simplified77.6%
metadata-evalN/A
metadata-evalN/A
distribute-lft-neg-inN/A
associate-/r/N/A
clear-numN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
metadata-eval77.8%
Applied egg-rr77.8%
(FPCore (x y) :precision binary64 (if (<= x -1.85e+96) x (if (<= x 1.35e-41) (* y -0.005) x)))
double code(double x, double y) {
double tmp;
if (x <= -1.85e+96) {
tmp = x;
} else if (x <= 1.35e-41) {
tmp = y * -0.005;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.85d+96)) then
tmp = x
else if (x <= 1.35d-41) then
tmp = y * (-0.005d0)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.85e+96) {
tmp = x;
} else if (x <= 1.35e-41) {
tmp = y * -0.005;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.85e+96: tmp = x elif x <= 1.35e-41: tmp = y * -0.005 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.85e+96) tmp = x; elseif (x <= 1.35e-41) tmp = Float64(y * -0.005); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.85e+96) tmp = x; elseif (x <= 1.35e-41) tmp = y * -0.005; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.85e+96], x, If[LessEqual[x, 1.35e-41], N[(y * -0.005), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.85 \cdot 10^{+96}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.35 \cdot 10^{-41}:\\
\;\;\;\;y \cdot -0.005\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1.84999999999999996e96 or 1.35e-41 < x Initial program 100.0%
Taylor expanded in x around inf
Simplified82.0%
if -1.84999999999999996e96 < x < 1.35e-41Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6477.6%
Simplified77.6%
Final simplification79.5%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Simplified49.4%
herbie shell --seed 2024139
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, D"
:precision binary64
(- x (/ y 200.0)))