
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- y x) z))) (if (<= z -1.0) t_0 (if (<= z 1.0) (+ x (* y z)) t_0))))
double code(double x, double y, double z) {
double t_0 = (y - x) * z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) * z
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + (y * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) * z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) * z tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 1.0: tmp = x + (y * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) * z) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + Float64(y * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) * z; tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 1.0) tmp = x + (y * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 1.0], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y - x\right) \cdot z\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f64N/A
--lowering--.f6497.8%
Simplified97.8%
if -1 < z < 1Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f6498.1%
Simplified98.1%
Final simplification97.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- y x) z))) (if (<= z -2.8e-46) t_0 (if (<= z 255000.0) (* x (- 1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = (y - x) * z;
double tmp;
if (z <= -2.8e-46) {
tmp = t_0;
} else if (z <= 255000.0) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) * z
if (z <= (-2.8d-46)) then
tmp = t_0
else if (z <= 255000.0d0) then
tmp = x * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) * z;
double tmp;
if (z <= -2.8e-46) {
tmp = t_0;
} else if (z <= 255000.0) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) * z tmp = 0 if z <= -2.8e-46: tmp = t_0 elif z <= 255000.0: tmp = x * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) * z) tmp = 0.0 if (z <= -2.8e-46) tmp = t_0; elseif (z <= 255000.0) tmp = Float64(x * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) * z; tmp = 0.0; if (z <= -2.8e-46) tmp = t_0; elseif (z <= 255000.0) tmp = x * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -2.8e-46], t$95$0, If[LessEqual[z, 255000.0], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y - x\right) \cdot z\\
\mathbf{if}\;z \leq -2.8 \cdot 10^{-46}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 255000:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.7999999999999998e-46 or 255000 < z Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f64N/A
--lowering--.f6495.8%
Simplified95.8%
if -2.7999999999999998e-46 < z < 255000Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6482.3%
Simplified82.3%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (- 1.0 z)))) (if (<= x -1.12e-41) t_0 (if (<= x 1.25e-43) (* y z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - z);
double tmp;
if (x <= -1.12e-41) {
tmp = t_0;
} else if (x <= 1.25e-43) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - z)
if (x <= (-1.12d-41)) then
tmp = t_0
else if (x <= 1.25d-43) then
tmp = y * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - z);
double tmp;
if (x <= -1.12e-41) {
tmp = t_0;
} else if (x <= 1.25e-43) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - z) tmp = 0 if x <= -1.12e-41: tmp = t_0 elif x <= 1.25e-43: tmp = y * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - z)) tmp = 0.0 if (x <= -1.12e-41) tmp = t_0; elseif (x <= 1.25e-43) tmp = Float64(y * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - z); tmp = 0.0; if (x <= -1.12e-41) tmp = t_0; elseif (x <= 1.25e-43) tmp = y * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.12e-41], t$95$0, If[LessEqual[x, 1.25e-43], N[(y * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - z\right)\\
\mathbf{if}\;x \leq -1.12 \cdot 10^{-41}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.25 \cdot 10^{-43}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.11999999999999999e-41 or 1.25000000000000005e-43 < x Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f6488.7%
Simplified88.7%
if -1.11999999999999999e-41 < x < 1.25000000000000005e-43Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6464.1%
Simplified64.1%
(FPCore (x y z) :precision binary64 (if (<= z -4.2e-45) (* y z) (if (<= z 0.00078) x (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.2e-45) {
tmp = y * z;
} else if (z <= 0.00078) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.2d-45)) then
tmp = y * z
else if (z <= 0.00078d0) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.2e-45) {
tmp = y * z;
} else if (z <= 0.00078) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.2e-45: tmp = y * z elif z <= 0.00078: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.2e-45) tmp = Float64(y * z); elseif (z <= 0.00078) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.2e-45) tmp = y * z; elseif (z <= 0.00078) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.2e-45], N[(y * z), $MachinePrecision], If[LessEqual[z, 0.00078], x, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.2 \cdot 10^{-45}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 0.00078:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -4.1999999999999999e-45 or 7.79999999999999986e-4 < z Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6453.0%
Simplified53.0%
if -4.1999999999999999e-45 < z < 7.79999999999999986e-4Initial program 100.0%
Taylor expanded in z around 0
Simplified80.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
Simplified39.9%
herbie shell --seed 2024139
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))