
Time bar (total: 18.4s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 16 computations (36% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-sin: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)ival-pow: 0.0ms (0% of total)| 1.5s | 3696× | 1 | valid |
| 729.0ms | 4560× | 0 | valid |
ival-cos: 444.0ms (23.5% of total)ival-pow: 405.0ms (21.4% of total)ival-mult: 343.0ms (18.1% of total)ival-sin: 338.0ms (17.9% of total)ival-div: 148.0ms (7.8% of total)backward-pass: 67.0ms (3.5% of total)ival-add: 63.0ms (3.3% of total)ival-pi: 62.0ms (3.3% of total)const: 20.0ms (1.1% of total)| 1× | egg-herbie |
| 1584× | fma-define |
| 631× | fmm-def |
| 577× | unsub-neg |
| 448× | distribute-lft-neg-in |
| 437× | distribute-rgt-in |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 66 | 893 |
| 1 | 135 | 881 |
| 2 | 374 | 881 |
| 3 | 1216 | 881 |
| 4 | 2127 | 881 |
| 5 | 3252 | 881 |
| 6 | 4612 | 881 |
| 7 | 5286 | 881 |
| 8 | 5621 | 881 |
| 9 | 5816 | 881 |
| 10 | 5905 | 881 |
| 11 | 5983 | 881 |
| 12 | 7228 | 881 |
| 13 | 7457 | 881 |
| 14 | 7561 | 881 |
| 15 | 7590 | 881 |
| 16 | 7622 | 881 |
| 17 | 7622 | 881 |
| 18 | 7622 | 881 |
| 19 | 7622 | 881 |
| 20 | 7632 | 881 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(neg.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(neg.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)))) |
(-.f64 (neg.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)))) |
(-.f64 (neg.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(neg.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (neg.f64 angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)))) |
(-.f64 (neg.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(-.f64 (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (cos.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 a #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (cos.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 a (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 angle (cos.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 a (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (sin.f64 (*.f64 (PI.f64) (/.f64 b #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (sin.f64 (*.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 126 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 125 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| 0 | 0 | - | 0 | - | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | a |
| 0 | 72 | (5.573580926051382e-162 2.0469053826633122e-231 3.0111443026828497e-5) | 0 | - | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 0 | 69 | (1.8961769792639787e+248 2.6604404502516917e+45 4.901267458707131e-164) | 0 | - | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 100.0ms | 238× | 1 | valid |
| 40.0ms | 274× | 0 | valid |
Compiled 198 to 47 computations (76.3% saved)
ival-cos: 19.0ms (20.5% of total)ival-sin: 18.0ms (19.4% of total)ival-mult: 17.0ms (18.3% of total)ival-pow: 16.0ms (17.3% of total)ival-div: 7.0ms (7.5% of total)backward-pass: 7.0ms (7.5% of total)ival-pi: 5.0ms (5.4% of total)ival-add: 4.0ms (4.3% of total)const: 1.0ms (1.1% of total)Compiled 24 to 15 computations (37.5% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
Compiled 48 to 30 computations (37.5% saved)
| 1× | egg-herbie |
Found 16 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| ✓ | accuracy | 99.7% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 97.6% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 97.5% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 57.2% | (PI.f64) |
| ✓ | accuracy | 99.7% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
| ✓ | accuracy | 97.6% | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 97.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 57.2% | (PI.f64) |
| 35× | associate-*r* |
| 28× | fma-define |
| 23× | associate-*l* |
| 11× | *-commutative |
| 8× | swap-sqr |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 32 | 608 |
| 1 | 48 | 608 |
| 2 | 107 | 608 |
| 3 | 171 | 608 |
| 4 | 172 | 608 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI.f64) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI.f64) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| 273.0ms | 113× | 5 | exit |
| 37.0ms | 137× | 0 | valid |
| 4.0ms | 6× | 1 | valid |
Compiled 170 to 26 computations (84.7% saved)
ival-sin: 54.0ms (23.4% of total)ival-cos: 48.0ms (20.8% of total)ival-mult: 40.0ms (17.3% of total)ival-pow: 35.0ms (15.2% of total)backward-pass: 28.0ms (12.1% of total)ival-add: 16.0ms (6.9% of total)ival-pi: 4.0ms (1.7% of total)ival-div: 4.0ms (1.7% of total)const: 1.0ms (0.4% of total)| Inputs |
|---|
#<alt (PI.f64)> |
#<alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))> |
#<alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))> |
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))> |
#<alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))> |
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))> |
#<alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))> |
| Outputs |
|---|
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt #s(literal 1 binary64)> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt #s(literal 1 binary64)> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))> |
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))> |
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
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#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
60 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 6.0ms | b | @ | 0 | (+ (pow (* a (cos (* (PI) (* angle 1/180)))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2)) |
| 3.0ms | angle | @ | inf | (+ (pow (* a (cos (* (PI) (* angle 1/180)))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2)) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (cos (* (PI) (* angle 1/180)))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (* a (cos (* (PI) (* angle 1/180)))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2)) |
| 1.0ms | angle | @ | -inf | (+ (pow (* a (cos (* (PI) (* angle 1/180)))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2)) |
| 1× | batch-egg-rewrite |
| 812× | log1p-expm1-u |
| 812× | expm1-log1p-u |
| 345× | fma-define |
| 240× | expm1-undefine |
| 240× | log1p-undefine |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 32 | 421 |
| 1 | 515 | 409 |
| 2 | 3975 | 409 |
| 1× | node limit |
| Inputs |
|---|
(PI.f64) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (PI.f64))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64)))) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(log1p.f64 (expm1.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cbrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log1p.f64 (expm1.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))) |
(*.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))) |
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(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) |
(*.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) |
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) |
(cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(log1p.f64 (expm1.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 1 binary64))) |
| 1× | egg-herbie |
| 536× | times-frac |
| 487× | associate-*r* |
| 432× | associate-*l* |
| 424× | distribute-rgt-in |
| 417× | distribute-lft-in |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 517 | 32000 |
| 1 | 1208 | 30732 |
| 2 | 4343 | 30732 |
| 1× | node limit |
| Inputs |
|---|
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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a |
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(pow.f64 a #s(literal 2 binary64)) |
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(pow.f64 a #s(literal 2 binary64)) |
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a |
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(*.f64 #s(literal 1 binary64) (PI.f64)) |
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(log1p.f64 (expm1.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
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(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) |
(*.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) |
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) |
(cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(log1p.f64 (expm1.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 1 binary64))) |
| Outputs |
|---|
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)))))) (pow.f64 angle #s(literal 3 binary64)))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 1 binary64)) |
(fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/64800 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
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#s(literal 1 binary64) |
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a |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
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(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal -1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 b #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 b #s(literal 2 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 a #s(literal 2 binary64))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 a #s(literal 2 binary64)))))))) (pow.f64 a #s(literal 2 binary64))) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
a |
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a)) a) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) a)))) a) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) a))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a))) a) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) a)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a))) a) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(PI.f64) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(PI.f64) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(PI.f64) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(PI.f64) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(PI.f64) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(PI.f64) |
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(PI.f64) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64)))) |
(PI.f64) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(PI.f64) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(log1p.f64 (expm1.f64 (PI.f64))) |
(PI.f64) |
(exp.f64 (log.f64 (PI.f64))) |
(PI.f64) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64))) |
(PI.f64) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)))) |
(-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64)))) |
(-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64)))) |
(-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)))) |
(fma.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64)))) |
(fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
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(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
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(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
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(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
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(fma.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (*.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
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(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
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(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
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(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))) |
(*.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 6 binary64))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) #s(literal 1 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 1 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(pow.f64 (cbrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 3 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(pow.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 3 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(expm1.f64 (log1p.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(log1p.f64 (expm1.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 1 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
Compiled 10804 to 1670 computations (84.5% saved)
51 alts after pruning (51 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 327 | 51 | 378 |
| Fresh | 0 | 0 | 0 |
| Picked | 2 | 0 | 2 |
| Done | 0 | 0 | 0 |
| Total | 329 | 51 | 380 |
| Status | Accuracy | Program |
|---|---|---|
| 80.2% | (fma.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) | |
| 63.0% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) | |
| 79.9% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) | |
| 79.1% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) | |
| 62.9% | (pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) | |
| 38.5% | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) | |
| 38.4% | (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) | |
| 62.4% | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) | |
| 62.4% | (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) | |
| 79.7% | (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))) #s(literal 3 binary64)) | |
| ▶ | 62.4% | (pow.f64 a #s(literal 2 binary64)) |
| 62.6% | (+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 73.2% | (+.f64 (pow.f64 (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.4% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64))) | |
| ▶ | 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
| 62.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.2% | (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 80.2% | (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 61.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 67.3% | (+.f64 (cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 34.9% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 62.4% | (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 52.3% | (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) | |
| 66.9% | (*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) | |
| 79.3% | (expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| 78.1% | (exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) | |
| 63.5% | (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) |
Compiled 2778 to 1758 computations (36.7% saved)
| 1× | egg-herbie |
Found 34 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 12864 | (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
| ✓ | cost-diff | 12864 | (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
| ✓ | cost-diff | 12864 | (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 12864 | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 12800 | (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
| ✓ | cost-diff | 12800 | (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | cost-diff | 12800 | (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 12800 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
| cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| ✓ | cost-diff | 0 | (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) |
| ✓ | cost-diff | 448 | (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) |
| ✓ | cost-diff | 448 | (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (pow.f64 a #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (sin.f64 #s(literal 1 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 1/180 binary64) angle) |
| cost-diff | 0 | (PI.f64) | |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
| accuracy | 99.7% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) | |
| accuracy | 97.6% | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| accuracy | 97.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| accuracy | 57.2% | (PI.f64) | |
| accuracy | 97.6% | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| accuracy | 97.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| accuracy | 57.2% | (PI.f64) | |
| ✓ | accuracy | 54.4% | (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
| accuracy | 99.7% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) | |
| accuracy | 97.6% | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| accuracy | 97.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| accuracy | 57.2% | (PI.f64) | |
| ✓ | accuracy | 100.0% | (pow.f64 a #s(literal 2 binary64)) |
| ✓ | accuracy | 97.6% | (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
| ✓ | accuracy | 97.6% | (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
| accuracy | 97.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| accuracy | 57.2% | (PI.f64) |
| 1292× | associate-+r+ |
| 923× | distribute-rgt-in |
| 673× | distribute-lft-in |
| 653× | distribute-lft-out |
| 414× | associate-*r* |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 51 | 1763 |
| 1 | 89 | 1715 |
| 2 | 162 | 1698 |
| 3 | 421 | 1698 |
| 4 | 935 | 1698 |
| 5 | 2095 | 1698 |
| 6 | 3711 | 1698 |
| 7 | 5795 | 1698 |
| 8 | 5839 | 1698 |
| 9 | 5839 | 1698 |
| 10 | 6572 | 1698 |
| 1× | node limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) |
(*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
a |
(fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(literal 1 binary64) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(sin.f64 #s(literal 1 binary64)) |
(*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 #s(literal 1 binary64)) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
a |
#s(literal 2 binary64) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI.f64) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
a |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI.f64) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) |
(*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
b |
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
a |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI.f64) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
#s(literal 3 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) |
a |
(fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) |
(+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(sin.f64 #s(literal 1 binary64)) |
(*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) |
(cos.f64 #s(literal 1 binary64)) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(pow.f64 a #s(literal 2 binary64)) |
a |
#s(literal 2 binary64) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(PI.f64) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
angle |
#s(literal 1/180 binary64) |
a |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
a |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(PI.f64) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
angle |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
b |
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
a |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(PI.f64) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
angle |
#s(literal 1/180 binary64) |
#s(literal 3 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
| 1.4s | 113× | 5 | exit |
| 137.0ms | 94× | 1 | valid |
| 69.0ms | 33× | 2 | valid |
| 10.0ms | 16× | 0 | valid |
Compiled 528 to 44 computations (91.7% saved)
ival-log: 384.0ms (29.9% of total)backward-pass: 178.0ms (13.8% of total)ival-pow: 156.0ms (12.1% of total)ival-sin: 156.0ms (12.1% of total)ival-cos: 143.0ms (11.1% of total)ival-mult: 101.0ms (7.9% of total)ival-exp: 99.0ms (7.7% of total)ival-add: 27.0ms (2.1% of total)ival-cbrt: 17.0ms (1.3% of total)<compiled-spec>: 17.0ms (1.3% of total)ival-pi: 5.0ms (0.4% of total)const: 3.0ms (0.2% of total)| Inputs |
|---|
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))> |
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))> |
#<alt (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))> |
#<alt (*.f64 #s(literal 1/180 binary64) angle)> |
#<alt (sin.f64 #s(literal 1 binary64))> |
#<alt (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))> |
#<alt (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a)> |
#<alt (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)> |
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))> |
#<alt (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))> |
#<alt (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64))> |
#<alt (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))> |
#<alt (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))> |
| Outputs |
|---|
#<alt (cos.f64 #s(literal 1 binary64))> |
#<alt (+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))> |
#<alt (+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))> |
#<alt (+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))> |
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (sin.f64 #s(literal 1 binary64))> |
#<alt (+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))))))> |
#<alt (+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))))))> |
#<alt (+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 1 binary64))))))))))> |
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))> |
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#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt a> |
#<alt (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))> |
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))> |
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt #s(literal 1 binary64)> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
84 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 3.0ms | b | @ | inf | (* b (log (exp (sin (* (PI) (* angle 1/180)))))) |
| 3.0ms | angle | @ | inf | (* b (log (exp (sin (* (PI) (* angle 1/180)))))) |
| 1.0ms | angle | @ | 0 | (pow (* b (log (exp (sin (* (PI) (* angle 1/180)))))) 2) |
| 1.0ms | b | @ | 0 | (pow (* b (log (exp (sin (* (PI) (* angle 1/180)))))) 2) |
| 1.0ms | angle | @ | 0 | (cos (+ 1 (* (PI) (* 1/180 angle)))) |
| 1× | batch-egg-rewrite |
| 1161× | log1p-expm1-u |
| 222× | expm1-log1p-u |
| 221× | associate-*r* |
| 214× | add-cube-cbrt |
| 212× | pow1 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 44 | 584 |
| 1 | 725 | 558 |
| 2 | 6301 | 558 |
| 1× | node limit |
| Inputs |
|---|
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(pow.f64 a #s(literal 2 binary64)) |
(log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(sin.f64 #s(literal 1 binary64)) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) |
(*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
| Outputs |
|---|
(+.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (fma.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64)))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) |
(*.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) |
(*.f64 (sqrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (sqrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64)))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64))))) (+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64))))) |
(pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) |
(cbrt.f64 (pow.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) |
(log1p.f64 (expm1.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) |
(exp.f64 (log.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 1 binary64))) |
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64))))) |
(+.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) |
(*.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (cbrt.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 2 binary64))) (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) |
(*.f64 (sqrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) (sqrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))))) (-.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))))) |
(pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) |
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(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64)))) |
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(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64))) |
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(*.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
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(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
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(pow.f64 (cbrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/32400 binary64))) |
(log.f64 (pow.f64 (exp.f64 angle) #s(literal 1/180 binary64))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 #s(literal 1/180 binary64) angle)))) |
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(log1p.f64 (expm1.f64 (*.f64 #s(literal 1/180 binary64) angle))) |
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64))) |
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(*.f64 (pow.f64 (cbrt.f64 (sin.f64 #s(literal 1 binary64))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 #s(literal 1 binary64)))) |
(*.f64 (sqrt.f64 (sin.f64 #s(literal 1 binary64))) (sqrt.f64 (sin.f64 #s(literal 1 binary64)))) |
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(*.f64 (*.f64 a (pow.f64 (cbrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) |
(*.f64 (*.f64 a (sqrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) |
(*.f64 (*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (sqrt.f64 a)) (sqrt.f64 a)) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(fabs.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64))) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
| 1× | egg-herbie |
| 513× | fma-define |
| 511× | distribute-lft-in |
| 464× | *-commutative |
| 437× | associate-+r+ |
| 433× | distribute-rgt-in |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 830 | 39872 |
| 1 | 1970 | 38855 |
| 2 | 4881 | 38690 |
| 1× | node limit |
| Inputs |
|---|
(cos.f64 #s(literal 1 binary64)) |
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))) |
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))) |
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 #s(literal 1 binary64)) |
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))))) |
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64))))))) |
(+.f64 (sin.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 #s(literal 1 binary64)))) (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 #s(literal 1 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 #s(literal 1 binary64)))))))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(pow.f64 a #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
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a |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(pow.f64 a #s(literal 2 binary64)) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(literal 1 binary64) |
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(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a)) |
(*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) a) |
(*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) |
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) a)) |
(*.f64 (sqrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) (*.f64 (sqrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) a)) |
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 a (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) |
(*.f64 (*.f64 a (sqrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) |
(*.f64 (*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (sqrt.f64 a)) (sqrt.f64 a)) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(fabs.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64))) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
| Outputs |
|---|
(cos.f64 #s(literal 1 binary64)) |
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))) (cos.f64 #s(literal 1 binary64))) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
a |
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(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) a)) a) |
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(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) a) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) a)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a))) a) |
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(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
a |
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))))) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) a)) a) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) a) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) a)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a))) a) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))) a) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 a #s(literal -1/24488801280000000 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a))) a) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) #s(literal 1 binary64)) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) #s(literal 1 binary64)) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(+.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (fma.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64))))) |
(+.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (fma.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 #s(literal 0 binary64) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(+.f64 (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) #s(literal 0 binary64)) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 #s(literal 1 binary64))))) |
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (*.f64 (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
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(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
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(pow.f64 a #s(literal 2 binary64)) |
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(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) a)) |
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(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) a)) |
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(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) |
(pow.f64 a #s(literal 2 binary64)) |
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(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 a #s(literal 2 binary64)) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 3 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 2 binary64))) |
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
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(*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)) |
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(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) |
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(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) |
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(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) |
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(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
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(pow.f64 (sqrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sqrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(-.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(pow.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64)) #s(literal 1/3 binary64)) |
(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/5832000 binary64))) |
(pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(sqrt.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
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(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
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(cbrt.f64 (*.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal 1/5832000 binary64))) |
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(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
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(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
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(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
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(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
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(*.f64 angle #s(literal 1/180 binary64)) |
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(*.f64 angle #s(literal 1/180 binary64)) |
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(expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64)))) |
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(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 4 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 4 binary64)))) |
(*.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
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(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) |
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(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
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(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 4 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 2 binary64)))) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) a) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) (*.f64 (sqrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a (sqrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) (sqrt.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (sqrt.f64 a)) (sqrt.f64 a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 4 binary64))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 1 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 3 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(fabs.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 3 binary64))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sqrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 1 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/6 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
Compiled 40581 to 5229 computations (87.1% saved)
100 alts after pruning (100 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1134 | 68 | 1202 |
| Fresh | 14 | 32 | 46 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1153 | 100 | 1253 |
| Status | Accuracy | Program |
|---|---|---|
| 62.9% | (pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) | |
| 38.5% | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) | |
| 38.5% | (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) | |
| 38.4% | (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) | |
| 62.4% | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) | |
| 62.5% | (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) | |
| 62.4% | (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) | |
| 79.7% | (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) #s(literal 3 binary64)) | |
| 66.9% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 73.2% | (+.f64 (pow.f64 (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) #s(literal 1/3 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.5% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (fma.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.1% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 73.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 3 binary64)) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))))) #s(literal 2 binary64))) | |
| 55.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))))) #s(literal 2 binary64))) | |
| 72.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 72.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b)) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) | |
| 62.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64)))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 73.9% | (+.f64 (*.f64 (*.f64 (*.f64 (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 61.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 67.3% | (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 34.9% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 62.4% | (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 52.4% | (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) | |
| 62.0% | (*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) | |
| 62.2% | (*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) | |
| ▶ | 62.4% | (*.f64 a a) |
| 53.6% | (sqrt.f64 (pow.f64 a #s(literal 4 binary64))) | |
| 79.5% | (expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) | |
| 79.3% | (expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| 61.7% | (expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) | |
| 60.6% | (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) | |
| 78.1% | (exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
Compiled 5862 to 3876 computations (33.9% saved)
| 1× | egg-herbie |
Found 34 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 25728 | (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
| ✓ | cost-diff | 25728 | (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
| ✓ | cost-diff | 25728 | (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 25728 | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 12864 | (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 12864 | (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 12864 | (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 12864 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64)) |
| ✓ | cost-diff | 0 | (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) |
| ✓ | cost-diff | 0 | (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| cost-diff | 0 | (sin.f64 #s(literal 1 binary64)) | |
| cost-diff | 0 | (*.f64 #s(literal 1/180 binary64) angle) | |
| cost-diff | 0 | (PI.f64) | |
| cost-diff | 0 | (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) | |
| ✓ | accuracy | 99.1% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 97.6% | (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))) |
| accuracy | 97.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| accuracy | 57.2% | (PI.f64) | |
| ✓ | accuracy | 99.1% | (sqrt.f64 (PI.f64)) |
| ✓ | accuracy | 97.6% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 97.5% | (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
| accuracy | 57.2% | (PI.f64) | |
| ✓ | accuracy | 97.6% | (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
| accuracy | 97.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| ✓ | accuracy | 82.7% | (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) |
| accuracy | 57.2% | (PI.f64) | |
| ✓ | accuracy | 100.0% | (*.f64 a a) |
| accuracy | 97.6% | (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) | |
| ✓ | accuracy | 97.6% | (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
| accuracy | 97.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| accuracy | 57.2% | (PI.f64) |
| 995× | associate-+r+ |
| 784× | *-commutative |
| 651× | distribute-rgt-in |
| 651× | distribute-lft-in |
| 544× | distribute-lft-out |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 65 | 1912 |
| 1 | 113 | 1790 |
| 2 | 213 | 1790 |
| 3 | 521 | 1790 |
| 4 | 1066 | 1790 |
| 5 | 2252 | 1790 |
| 6 | 3823 | 1790 |
| 7 | 5573 | 1790 |
| 8 | 5726 | 1790 |
| 9 | 5726 | 1790 |
| 10 | 7001 | 1790 |
| 1× | node limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) |
(*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
a |
(fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(literal 1 binary64) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(sin.f64 #s(literal 1 binary64)) |
(*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 #s(literal 1 binary64)) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 a a) |
a |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64)) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
a |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 6 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(sqrt.f64 (PI.f64)) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
a |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
#s(literal 3 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) |
a |
(fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) |
(+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(sin.f64 #s(literal 1 binary64)) |
(*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) |
(cos.f64 #s(literal 1 binary64)) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 a a) |
a |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64)))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64)) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
a |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 6 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
a |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) |
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cbrt.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
angle |
#s(literal 1/180 binary64) |
#s(literal 3 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
| 1.2s | 113× | 5 | exit |
| 153.0ms | 137× | 0 | valid |
| 17.0ms | 6× | 1 | valid |
Compiled 571 to 58 computations (89.8% saved)
ival-pow: 364.0ms (33.1% of total)ival-cos: 252.0ms (22.9% of total)ival-sin: 183.0ms (16.6% of total)ival-mult: 134.0ms (12.2% of total)backward-pass: 70.0ms (6.4% of total)ival-add: 32.0ms (2.9% of total)ival-cbrt: 24.0ms (2.2% of total)<compiled-spec>: 19.0ms (1.7% of total)ival-sqrt: 9.0ms (0.8% of total)ival-pi: 5.0ms (0.5% of total)ival-div: 4.0ms (0.4% of total)const: 3.0ms (0.3% of total)| Inputs |
|---|
#<alt (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a a)> |
#<alt (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64)))> |
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))> |
#<alt (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (sqrt.f64 (PI.f64))> |
#<alt (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))> |
#<alt (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))> |
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))> |
#<alt (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))> |
#<alt (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64))> |
#<alt (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))> |
#<alt (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))> |
| Outputs |
|---|
#<alt (cos.f64 #s(literal 1 binary64))> |
#<alt (+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))> |
#<alt (+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))> |
#<alt (+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt #s(literal 1 binary64)> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt #s(literal 1 binary64)> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt #s(literal 1 binary64)> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))> |
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#<alt (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt a> |
#<alt (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))> |
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))> |
#<alt (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt #s(literal 1 binary64)> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
90 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | a | @ | inf | (pow (* a (cos (* angle (* (PI) 1/180)))) 6) |
| 2.0ms | angle | @ | 0 | (pow (* a (cos (* angle (* (PI) 1/180)))) 6) |
| 2.0ms | angle | @ | inf | (pow (* a (cos (* angle (* (PI) 1/180)))) 6) |
| 1.0ms | a | @ | 0 | (pow (* a (cos (* angle (* (PI) 1/180)))) 6) |
| 1.0ms | angle | @ | -inf | (pow (* a (cos (* angle (* (PI) 1/180)))) 6) |
| 1× | batch-egg-rewrite |
| 676× | log1p-expm1-u |
| 252× | expm1-log1p-u |
| 237× | add-cube-cbrt |
| 236× | pow1 |
| 231× | add-exp-log |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 53 | 653 |
| 1 | 923 | 611 |
| 2 | 7330 | 611 |
| 1× | node limit |
| Inputs |
|---|
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a a) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sqrt.f64 (PI.f64)) |
(cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64)) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
| Outputs |
|---|
(+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) (fma.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 #s(literal 1 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 #s(literal 1 binary64))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 #s(literal 1 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (neg.f64 (sin.f64 #s(literal 1 binary64))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 #s(literal 1 binary64)))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))) (pow.f64 (cbrt.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))))) |
(*.f64 (sqrt.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))) (sqrt.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 #s(literal 1 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 #s(literal 1 binary64)))) (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 #s(literal 1 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 #s(literal 1 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 #s(literal 1 binary64))))) (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 #s(literal 1 binary64))))) |
(pow.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))))) |
(cbrt.f64 (pow.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))))) |
(log1p.f64 (expm1.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))))) |
(exp.f64 (log.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))) #s(literal 1 binary64))) |
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 #s(literal 1 binary64))))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
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(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sqrt.f64 (cbrt.f64 (PI.f64)))) |
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(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
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(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64))) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
| 1× | egg-herbie |
| 731× | distribute-lft-in |
| 514× | fma-define |
| 452× | *-commutative |
| 400× | times-frac |
| 230× | distribute-lft-neg-in |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 777 | 43586 |
| 1 | 1888 | 42254 |
| 2 | 4953 | 41959 |
| 1× | node limit |
| Inputs |
|---|
(cos.f64 #s(literal 1 binary64)) |
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))) |
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))) |
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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a |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(literal 1 binary64) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(pow.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))))) |
(cbrt.f64 (pow.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))))) |
(log1p.f64 (expm1.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))))) |
(exp.f64 (log.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64)))) #s(literal 1 binary64))) |
(fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 #s(literal 1 binary64))))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
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(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1/3 binary64))) |
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(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
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(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1/3 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64))) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
| Outputs |
|---|
(cos.f64 #s(literal 1 binary64)) |
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64)))) (cos.f64 #s(literal 1 binary64))) |
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))) |
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (cos.f64 #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (sin.f64 #s(literal 1 binary64))))))) |
(fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (cos.f64 #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))) (cos.f64 #s(literal 1 binary64))) |
(fma.f64 angle (fma.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 angle #s(literal -1/64800 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))) (cos.f64 #s(literal 1 binary64))) |
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (-.f64 (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 #s(literal 1 binary64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))) |
(+.f64 (cos.f64 #s(literal 1 binary64)) (*.f64 angle (+.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (cos.f64 #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (sin.f64 #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))))) |
(fma.f64 angle (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (cos.f64 #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (sin.f64 #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))) (cos.f64 #s(literal 1 binary64))) |
(fma.f64 angle (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (cos.f64 #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (sin.f64 #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/34992000 binary64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 #s(literal 1 binary64))))) (cos.f64 #s(literal 1 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) #s(literal 1 binary64)) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 angle #s(literal 2 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/34992000 binary64))))) |
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(*.f64 angle (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
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(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
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#s(literal 1 binary64) |
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(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) #s(literal 1 binary64)) |
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(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
#s(literal 1 binary64) |
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(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) #s(literal 1 binary64)) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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a |
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(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
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(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64)))))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) a) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 a (pow.f64 angle #s(literal 2 binary64)))) a) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) a) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
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(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 a #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a #s(literal 1/25194240000 binary64)))))) a) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 a #s(literal -1/24488801280000000 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) a))) a) |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 angle #s(literal 2 binary64))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
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(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) #s(literal 1 binary64)) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
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(+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal 0 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
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(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) |
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(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) |
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(*.f64 (cbrt.f64 (pow.f64 a #s(literal 4 binary64))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 4 binary64))))) |
(*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1/3 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) |
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(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) #s(literal 1/6 binary64)) |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)) |
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(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
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(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
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(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(fabs.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
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(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log.f64 (pow.f64 (exp.f64 a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #s(literal 4 binary64))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) #s(literal 4 binary64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
Compiled 29611 to 4340 computations (85.3% saved)
106 alts after pruning (101 fresh and 5 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 822 | 30 | 852 |
| Fresh | 24 | 71 | 95 |
| Picked | 0 | 5 | 5 |
| Done | 0 | 0 | 0 |
| Total | 846 | 106 | 952 |
| Status | Accuracy | Program |
|---|---|---|
| 62.9% | (pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) | |
| 62.9% | (pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) | |
| 61.8% | (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) | |
| 51.6% | (pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) | |
| 38.5% | (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) | |
| 38.4% | (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) | |
| 38.5% | (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) | |
| 62.4% | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) | |
| 62.5% | (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) | |
| 62.4% | (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) | |
| 79.7% | (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64)) | |
| 66.9% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 73.2% | (+.f64 (pow.f64 (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 3 binary64)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 3 binary64)) #s(literal 1/3 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 74.8% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| ✓ | 80.5% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.5% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (fma.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.2% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| ✓ | 80.1% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.1% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 74.7% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 73.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ✓ | 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) | |
| 62.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| ▶ | 76.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 3 binary64)) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))))) #s(literal 2 binary64))) | |
| 55.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))))) #s(literal 2 binary64))) | |
| 72.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 72.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) | |
| 62.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 76.3% | (+.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 73.9% | (+.f64 (*.f64 (*.f64 (*.f64 (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1/3 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 61.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 67.4% | (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 67.3% | (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| ✓ | 67.3% | (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 34.9% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 62.4% | (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 52.4% | (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) | |
| 62.2% | (*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) | |
| ✓ | 62.4% | (*.f64 a a) |
| 79.5% | (expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) | |
| 60.6% | (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) | |
| 78.1% | (exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| ▶ | 51.9% | (cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
Compiled 6016 to 4061 computations (32.5% saved)
| 1× | egg-herbie |
Found 36 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 25728 | (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
| ✓ | cost-diff | 25728 | (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
| ✓ | cost-diff | 25728 | (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 25728 | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 12864 | (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64)) |
| ✓ | cost-diff | 12864 | (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) |
| ✓ | cost-diff | 12864 | (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 12864 | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
| ✓ | cost-diff | 0 | (pow.f64 a #s(literal 6 binary64)) |
| ✓ | cost-diff | 0 | (cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
| ✓ | cost-diff | 256 | (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
| ✓ | cost-diff | 256 | (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 256 | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 12800 | (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) |
| ✓ | accuracy | 99.1% | (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
| ✓ | accuracy | 97.6% | (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))) |
| accuracy | 97.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| accuracy | 57.2% | (PI.f64) | |
| accuracy | 99.7% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) | |
| ✓ | accuracy | 97.6% | (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
| accuracy | 97.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| accuracy | 57.2% | (PI.f64) | |
| ✓ | accuracy | 97.6% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 97.5% | (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 87.6% | (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64))) |
| accuracy | 57.2% | (PI.f64) | |
| ✓ | accuracy | 100.0% | (pow.f64 a #s(literal 6 binary64)) |
| ✓ | accuracy | 82.7% | (cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
| accuracy | 97.6% | (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) | |
| accuracy | 97.6% | (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| accuracy | 97.5% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) | |
| accuracy | 57.2% | (PI.f64) |
| 4165× | fma-define |
| 952× | associate-*r* |
| 572× | associate-*l* |
| 554× | distribute-lft-in |
| 489× | distribute-rgt-in |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 69 | 1926 |
| 1 | 118 | 1874 |
| 2 | 206 | 1874 |
| 3 | 569 | 1874 |
| 4 | 1201 | 1874 |
| 5 | 2105 | 1874 |
| 6 | 4645 | 1874 |
| 7 | 5652 | 1874 |
| 8 | 5936 | 1874 |
| 9 | 5982 | 1874 |
| 10 | 5990 | 1874 |
| 11 | 6014 | 1874 |
| 12 | 6038 | 1874 |
| 13 | 6038 | 1874 |
| 14 | 6141 | 1874 |
| 15 | 6141 | 1874 |
| 16 | 7628 | 1874 |
| 1× | node limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) |
(*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
a |
(fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(literal 1 binary64) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) |
(exp.f64 (sin.f64 #s(literal 1 binary64))) |
(sin.f64 #s(literal 1 binary64)) |
(*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 #s(literal 1 binary64)) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(pow.f64 a #s(literal 6 binary64)) |
a |
#s(literal 6 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
b |
#s(literal 6 binary64) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) |
a |
(pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64)) |
(cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
#s(literal 3 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
a |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) |
(cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
(PI.f64) |
#s(literal 3 binary64) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) |
(*.f64 a (fma.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))))) |
a |
(fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))) |
(fma.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))))) |
(sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) |
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) |
(+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) |
(sin.f64 #s(literal 1 binary64)) |
(exp.f64 (sin.f64 #s(literal 1 binary64))) |
(sin.f64 #s(literal 1 binary64)) |
(*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) |
(*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)))) |
(cos.f64 #s(literal 1 binary64)) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) |
(cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(pow.f64 a #s(literal 6 binary64)) |
a |
#s(literal 6 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64))) |
(cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
b |
#s(literal 6 binary64) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
a |
(pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cbrt.f64 (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
#s(literal 3 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
a |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(PI.f64) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
(PI.f64) |
#s(literal 3 binary64) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
angle |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
| 1.2s | 113× | 5 | exit |
| 135.0ms | 137× | 0 | valid |
| 13.0ms | 6× | 1 | valid |
Compiled 602 to 62 computations (89.7% saved)
ival-pow: 269.0ms (23.2% of total)ival-sin: 264.0ms (22.7% of total)ival-cos: 175.0ms (15.1% of total)ival-exp: 103.0ms (8.9% of total)ival-mult: 100.0ms (8.6% of total)backward-pass: 76.0ms (6.5% of total)ival-log: 70.0ms (6% of total)ival-cbrt: 44.0ms (3.8% of total)ival-add: 30.0ms (2.6% of total)<compiled-spec>: 16.0ms (1.4% of total)ival-div: 10.0ms (0.9% of total)ival-pi: 4.0ms (0.3% of total)const: 3.0ms (0.3% of total)| Inputs |
|---|
#<alt (cbrt.f64 (pow.f64 a #s(literal 6 binary64)))> |
#<alt (pow.f64 a #s(literal 6 binary64))> |
#<alt (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))> |
#<alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))> |
#<alt (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))> |
#<alt (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))> |
#<alt (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))> |
#<alt (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64))))> |
#<alt (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))> |
#<alt (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))> |
#<alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64))))> |
#<alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))> |
#<alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))> |
#<alt (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64))> |
#<alt (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64)))> |
#<alt (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))> |
#<alt (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64))> |
#<alt (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)))> |
#<alt (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))> |
| Outputs |
|---|
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (pow.f64 a #s(literal 2 binary64))> |
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))> |
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))> |
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))> |
#<alt (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))> |
#<alt (*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))> |
#<alt #s(literal 1 binary64)> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
#<alt #s(literal 1 binary64)> |
#<alt (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))> |
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114 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 6.0ms | angle | @ | 0 | (+ (pow (* a (+ (* (sin (+ 1 (* (PI) (* 1/180 angle)))) (log (exp (sin 1)))) (* (cos 1) (cos (+ 1 (* 1/180 (* angle (PI)))))))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2)) |
| 3.0ms | angle | @ | inf | (+ (pow (* a (+ (* (sin (+ 1 (* (PI) (* 1/180 angle)))) (log (exp (sin 1)))) (* (cos 1) (cos (+ 1 (* 1/180 (* angle (PI)))))))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2)) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (+ (* (sin (+ 1 (* (PI) (* 1/180 angle)))) (log (exp (sin 1)))) (* (cos 1) (cos (+ 1 (* 1/180 (* angle (PI)))))))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2)) |
| 2.0ms | b | @ | inf | (+ (pow (* a (pow (cbrt (cos (/ (* (PI) angle) 180))) 3)) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2)) |
| 2.0ms | angle | @ | -inf | (+ (pow (* a (+ (* (sin (+ 1 (* (PI) (* 1/180 angle)))) (log (exp (sin 1)))) (* (cos 1) (cos (+ 1 (* 1/180 (* angle (PI)))))))) 2) (pow (* b (sin (* (PI) (* angle 1/180)))) 2)) |
| 1× | batch-egg-rewrite |
| 355× | log1p-expm1-u |
| 355× | expm1-log1p-u |
| 333× | add-cube-cbrt |
| 329× | pow1 |
| 326× | add-exp-log |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 69 | 970 |
| 1 | 1251 | 902 |
| 1× | node limit |
| Inputs |
|---|
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(pow.f64 a #s(literal 6 binary64)) |
(cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64)))) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) |
(*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) |
(pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64)) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) |
| Outputs |
|---|
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 a a) |
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64)))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) |
(*.f64 (sqrt.f64 (pow.f64 a #s(literal 2 binary64))) (sqrt.f64 (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) |
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64))))) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (log.f64 a) (log.f64 a))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 6 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 a) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 6 binary64))) |
(log.f64 (exp.f64 (pow.f64 a #s(literal 6 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 6 binary64))))) |
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 6 binary64)))) |
(exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 b #s(literal 6 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))) (cbrt.f64 (pow.f64 b #s(literal 6 binary64)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(log.f64 (exp.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
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(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(*.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))))) |
(pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
| 1× | egg-herbie |
| 805× | associate-+r+ |
| 762× | associate-+l+ |
| 519× | fma-define |
| 410× | *-commutative |
| 290× | distribute-lft-in |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 737 | 49878 |
| 1 | 1781 | 45972 |
| 2 | 5044 | 45583 |
| 1× | node limit |
| Inputs |
|---|
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
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#s(literal 1 binary64) |
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(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
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(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
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(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) #s(literal 2 binary64))) |
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(+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))))) (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))))) (*.f64 angle (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))))) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))))) (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))) (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))) (pow.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 a (*.f64 angle (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))))))) (*.f64 a (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))) |
(+.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 angle (+.f64 (*.f64 a (*.f64 angle (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 a (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))))))))) |
(+.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 angle (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 angle (+.f64 (*.f64 a (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))))))) (*.f64 a (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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a |
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(pow.f64 a #s(literal 2 binary64)) |
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(pow.f64 a #s(literal 2 binary64)) |
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a |
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(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(literal 1 binary64) |
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(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow.f64 a #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) (pow.f64 a #s(literal 2 binary64))) |
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(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
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(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
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(+.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 a a) |
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64)))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) |
(*.f64 (sqrt.f64 (pow.f64 a #s(literal 2 binary64))) (sqrt.f64 (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(pow.f64 (sqrt.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) |
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64))))) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))) |
(exp.f64 (+.f64 (log.f64 a) (log.f64 a))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 6 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 a) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 6 binary64))) |
(log.f64 (exp.f64 (pow.f64 a #s(literal 6 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 6 binary64))))) |
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 6 binary64)))) |
(exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 b #s(literal 6 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))) (cbrt.f64 (pow.f64 b #s(literal 6 binary64)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(log.f64 (exp.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(log.f64 (exp.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cbrt.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
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(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
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(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(*.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))))) |
(pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(log.f64 (exp.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) |
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
| Outputs |
|---|
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 angle #s(literal 2 binary64)))) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64)))))) |
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#s(literal 1 binary64) |
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(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
#s(literal 1 binary64) |
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(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
#s(literal 1 binary64) |
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(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
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(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
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(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
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(pow.f64 a #s(literal 2 binary64)) |
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(fma.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 0 binary64)) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64)) #s(literal 0 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 angle (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))))) (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))))) (*.f64 angle (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))))) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))))) (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))) (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))) (pow.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) #s(literal 2 binary64)))) |
(fma.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 #s(literal -1/64800 binary64) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))))) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) #s(literal 2 binary64)))) |
(fma.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 0 binary64)) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64)) #s(literal 0 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 angle (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (pow.f64 b #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) #s(literal 0 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle #s(literal 0 binary64))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 0 binary64)) |
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(fma.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 0 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64)) #s(literal 0 binary64))))) (pow.f64 a #s(literal 2 binary64))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
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(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))))) |
(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) |
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(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))))) |
(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) |
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(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))))) |
(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) |
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(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))))) |
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(*.f64 a (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(*.f64 a #s(literal 1 binary64)) |
a |
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(*.f64 a (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(*.f64 a #s(literal 1 binary64)) |
a |
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(fma.f64 a (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 angle (*.f64 a (+.f64 (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))))) (*.f64 (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)))))) |
(fma.f64 a #s(literal 1 binary64) (*.f64 angle (*.f64 a (fma.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64)) #s(literal 0 binary64))))) |
(fma.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64)) (*.f64 a angle)) a) |
(+.f64 (*.f64 a (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 angle (+.f64 (*.f64 a (+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))))) (*.f64 angle (+.f64 (*.f64 a (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))))))) (*.f64 a (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))))))) |
(fma.f64 a (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 angle (fma.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) #s(literal 0 binary64)) (*.f64 angle (*.f64 a (+.f64 (*.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) #s(literal 0 binary64))) (*.f64 #s(literal -1/64800 binary64) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))))))))))) |
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(fma.f64 angle (*.f64 angle (fma.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64)) #s(literal 0 binary64))) a) |
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(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
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(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) |
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(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))))) |
(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))))) |
(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) |
(*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))))) |
(*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) (pow.f64 a #s(literal 2 binary64))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal -1/32400 binary64)))) (pow.f64 a #s(literal 2 binary64))) |
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a |
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(*.f64 a #s(literal 1 binary64)) |
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(fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) a) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(*.f64 a (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(*.f64 a #s(literal 1 binary64)) |
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
(fma.f64 (*.f64 a #s(literal -1/64800 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) a) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) a) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a (pow.f64 angle #s(literal 2 binary64)))))) a) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a #s(literal 1/25194240000 binary64)))) a) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a #s(literal 1/25194240000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 a #s(literal -1/64800 binary64)))) a) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 a #s(literal -1/24488801280000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 a #s(literal -1/64800 binary64)))) a) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(*.f64 a (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64)))) |
(*.f64 a #s(literal 1 binary64)) |
(+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
(fma.f64 (*.f64 a #s(literal -1/64800 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) a) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) a) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a (pow.f64 angle #s(literal 2 binary64)))))) a) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a #s(literal 1/25194240000 binary64)))) a) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
(+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a #s(literal 1/25194240000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 a #s(literal -1/64800 binary64)))) a) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 a #s(literal -1/24488801280000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 a #s(literal -1/64800 binary64)))) a) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
#s(literal 1 binary64) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal 1/25194240000 binary64)))) #s(literal 1 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (+.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) #s(literal -1/24488801280000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) #s(literal 0 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle #s(literal 0 binary64))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 0 binary64)) |
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64)))) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))))) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (cbrt.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))))) |
(*.f64 (sqrt.f64 (pow.f64 a #s(literal 2 binary64))) (sqrt.f64 (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(pow.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (sqrt.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(log.f64 (exp.f64 (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 a #s(literal 2 binary64)) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 2 binary64))))) |
(pow.f64 a #s(literal 2 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)))) #s(literal 0 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (pow.f64 (cos.f64 #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 2 binary64))) #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle #s(literal 0 binary64))) (pow.f64 a #s(literal 2 binary64))) |
(+.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 0 binary64)) |
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (log.f64 (pow.f64 a #s(literal 2 binary64)))) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (+.f64 (log.f64 a) (log.f64 a))) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64)))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 6 binary64))) |
(*.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))) |
(pow.f64 a #s(literal 6 binary64)) |
(*.f64 (cbrt.f64 (pow.f64 a #s(literal 12 binary64))) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 12 binary64)))) |
(*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(pow.f64 a #s(literal 6 binary64)) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 6 binary64)) (pow.f64 (cbrt.f64 a) #s(literal 6 binary64))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 6 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 a) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 6 binary64))) |
(pow.f64 (sqrt.f64 a) #s(literal 12 binary64)) |
(log.f64 (exp.f64 (pow.f64 a #s(literal 6 binary64)))) |
(pow.f64 a #s(literal 6 binary64)) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 a #s(literal 6 binary64))))) |
(pow.f64 a #s(literal 6 binary64)) |
(cbrt.f64 (pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 3 binary64))) |
(pow.f64 a #s(literal 6 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 6 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 6 binary64))) |
(log1p.f64 (expm1.f64 (pow.f64 a #s(literal 6 binary64)))) |
(pow.f64 a #s(literal 6 binary64)) |
(exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a))) |
(pow.f64 a #s(literal 6 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1 binary64))) |
(pow.f64 a #s(literal 6 binary64)) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(literal 3/2 binary64)) |
(pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(+.f64 (PI.f64) #s(literal 0 binary64)) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(PI.f64) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(PI.f64) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(PI.f64) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(*.f64 (pow.f64 #s(literal 1 binary64) #s(literal 1/3 binary64)) (PI.f64)) |
(PI.f64) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(PI.f64) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(PI.f64) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(PI.f64) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(PI.f64) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64)))) |
(PI.f64) |
(PI.f64) |
(expm1.f64 (log1p.f64 (PI.f64))) |
(+.f64 (PI.f64) #s(literal 0 binary64)) |
(log1p.f64 (expm1.f64 (PI.f64))) |
(PI.f64) |
(exp.f64 (log.f64 (PI.f64))) |
(PI.f64) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64))) |
(PI.f64) |
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64))) |
(PI.f64) |
(+.f64 #s(literal 0 binary64) (sin.f64 #s(literal 1 binary64))) |
(sin.f64 #s(literal 1 binary64)) |
(+.f64 (log.f64 (cbrt.f64 (pow.f64 (exp.f64 (sin.f64 #s(literal 1 binary64))) #s(literal 2 binary64)))) (log.f64 (cbrt.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))))) |
(+.f64 (log.f64 (sqrt.f64 (exp.f64 (sin.f64 #s(literal 1 binary64))))) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))))) |
(*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))))) |
(-.f64 (exp.f64 (log1p.f64 (sin.f64 #s(literal 1 binary64)))) #s(literal 1 binary64)) |
(sin.f64 #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (sin.f64 #s(literal 1 binary64))) |
(sin.f64 #s(literal 1 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (sin.f64 #s(literal 1 binary64))) #s(literal 2 binary64)) (cbrt.f64 (sin.f64 #s(literal 1 binary64)))) |
(sin.f64 #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (sin.f64 #s(literal 1 binary64))) (sqrt.f64 (sin.f64 #s(literal 1 binary64)))) |
(sin.f64 #s(literal 1 binary64)) |
(pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 1 binary64)) |
(sin.f64 #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (sin.f64 #s(literal 1 binary64))) #s(literal 3 binary64)) |
(sin.f64 #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(sin.f64 #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (sin.f64 #s(literal 1 binary64))) #s(literal 2 binary64)) |
(sin.f64 #s(literal 1 binary64)) |
(cbrt.f64 (pow.f64 (sin.f64 #s(literal 1 binary64)) #s(literal 3 binary64))) |
(sin.f64 #s(literal 1 binary64)) |
(sin.f64 #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (sin.f64 #s(literal 1 binary64)))) |
(sin.f64 #s(literal 1 binary64)) |
(log1p.f64 (expm1.f64 (sin.f64 #s(literal 1 binary64)))) |
(sin.f64 #s(literal 1 binary64)) |
(exp.f64 (log.f64 (sin.f64 #s(literal 1 binary64)))) |
(sin.f64 #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (sin.f64 #s(literal 1 binary64))) #s(literal 1 binary64))) |
(sin.f64 #s(literal 1 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
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(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)))) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64))))))) #s(literal 2 binary64)) |
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(fma.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
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(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
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(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
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(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
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(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
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(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
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(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
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(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
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(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
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(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(-.f64 (exp.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(log.f64 (exp.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(log1p.f64 (expm1.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(-.f64 (exp.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(sqrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log.f64 (pow.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(cbrt.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(expm1.f64 (log1p.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 #s(literal 0 binary64) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(log1p.f64 (expm1.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(-.f64 (exp.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sqrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/6 binary64)) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (exp.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cbrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 3 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(expm1.f64 (log1p.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) |
(log1p.f64 (expm1.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
Compiled 31917 to 3998 computations (87.5% saved)
121 alts after pruning (114 fresh and 7 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 855 | 27 | 882 |
| Fresh | 9 | 87 | 96 |
| Picked | 2 | 3 | 5 |
| Done | 1 | 4 | 5 |
| Total | 867 | 121 | 988 |
| Status | Accuracy | Program |
|---|---|---|
| 62.9% | (pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) | |
| 63.1% | (pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) | |
| 61.8% | (pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) | |
| 51.6% | (pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) | |
| 38.5% | (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) | |
| 38.4% | (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) | |
| 38.5% | (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) | |
| 62.4% | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) | |
| 62.5% | (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) | |
| 62.4% | (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) | |
| 79.7% | (pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64)) | |
| 73.2% | (+.f64 (pow.f64 (fma.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64)) (*.f64 a angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 68.6% | (+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (pow.f64 (cbrt.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (pow.f64 (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64)) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (expm1.f64 (log1p.f64 (*.f64 angle #s(literal 1/180 binary64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 74.8% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| ✓ | 80.5% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 74.8% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| ✓ | 80.5% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 #s(literal 1 binary64)) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (fma.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| ✓ | 80.2% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 74.6% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 65.4% | (+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 73.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)) #s(literal 1/3 binary64))) | |
| 62.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ✓ | 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) | |
| 62.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (expm1.f64 (log1p.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))) #s(literal 2 binary64))) | |
| 79.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) | |
| 79.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) b) #s(literal 6 binary64)))) | |
| 76.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))) b) #s(literal 6 binary64)))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 3 binary64)) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))))) #s(literal 2 binary64))) | |
| 55.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))))) #s(literal 2 binary64))) | |
| 72.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 72.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) | |
| 78.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) | |
| 78.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) | |
| 62.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 63.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (cbrt.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 76.4% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) | |
| 76.3% | (+.f64 (*.f64 (*.f64 (*.f64 (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 73.9% | (+.f64 (*.f64 (*.f64 (*.f64 (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 74.7% | (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 6 binary64))) #s(literal 1/3 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 61.1% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 61.3% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 67.4% | (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 67.3% | (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| ✓ | 67.3% | (+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| 34.9% | (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 62.6% | (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) | |
| 62.6% | (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 62.4% | (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 52.4% | (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) | |
| 62.2% | (*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) | |
| ✓ | 62.4% | (*.f64 a a) |
| 79.5% | (expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) | |
| 60.5% | (exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) | |
| 60.6% | (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) | |
| 78.1% | (exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) | |
| ✓ | 51.9% | (cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
| 51.6% | (cbrt.f64 (exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)))) |
Compiled 8129 to 3224 computations (60.3% saved)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(cbrt.f64 (exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)))) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)) #s(literal 1/3 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (fma.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64)) (*.f64 a angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
(expm1.f64 (log1p.f64 (pow.f64 (hypot.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) |
(cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) |
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64)) |
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64))) #s(literal 3 binary64)) |
(pow.f64 (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) #s(literal 3 binary64)) |
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(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64)) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 2 binary64) (log.f64 (sqrt.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (hypot.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 (pow.f64 (hypot.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))))))) #s(literal 2 binary64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(+.f64 (pow.f64 (pow.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))))) #s(literal 3 binary64)) #s(literal 1/3 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (fma.f64 (sin.f64 #s(literal 1 binary64)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (-.f64 (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 #s(literal 1 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (pow.f64 (cbrt.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64)))) #s(literal 3 binary64)) (log.f64 (exp.f64 (sin.f64 #s(literal 1 binary64)))) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (fma.f64 (cos.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(literal 1 binary64)) (*.f64 (sin.f64 (exp.f64 (log1p.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 149.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 53.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 52.0ms | angle |
| 49.0ms | a |
| 49.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.5% | 1 | a |
| 80.5% | 1 | b |
| 80.5% | 1 | angle |
| 80.5% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(cbrt.f64 (exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)))) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)) #s(literal 1/3 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (fma.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64)) (*.f64 a angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 a (pow.f64 angle #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))) |
(exp.f64 (log.f64 (pow.f64 (hypot.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) |
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(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (expm1.f64 (log1p.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (expm1.f64 (log1p.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) #s(literal 1/3 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 #s(literal 1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (pow.f64 (cbrt.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 44.0ms | b |
| 40.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 39.0ms | a |
| 39.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 38.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.4% | 1 | a |
| 80.4% | 1 | b |
| 80.4% | 1 | angle |
| 80.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.4% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(cbrt.f64 (exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)))) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 6 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)) #s(literal 1/3 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (cbrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 3 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 6 binary64)) #s(literal 1/3 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (fma.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) #s(literal -1/64800 binary64)) (*.f64 a angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (fma.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (log.f64 (exp.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) (*.f64 (cbrt.f64 a) (*.f64 a (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 #s(literal 1 binary64))) (*.f64 (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
6 calls:
| 51.0ms | a |
| 40.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 39.0ms | angle |
| 36.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 34.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.3% | 1 | a |
| 80.3% | 1 | b |
| 80.3% | 1 | angle |
| 80.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 80.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.3% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(cbrt.f64 (exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)))) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
3 calls:
| 10.0ms | angle |
| 9.0ms | a |
| 9.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.2% | 1 | b |
| 80.2% | 1 | angle |
| 80.2% | 1 | a |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(cbrt.f64 (exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)))) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
3 calls:
| 11.0ms | a |
| 10.0ms | b |
| 9.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.2% | 1 | angle |
| 80.2% | 1 | a |
| 80.2% | 1 | b |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(cbrt.f64 (exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)))) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
(+.f64 (cbrt.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64)))) |
3 calls:
| 9.0ms | angle |
| 9.0ms | b |
| 8.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.2% | 2 | angle |
| 79.0% | 2 | a |
| 78.6% | 2 | b |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(cbrt.f64 (exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)))) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
| Outputs |
|---|
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
2 calls:
| 9.0ms | angle |
| 8.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.0% | 2 | a |
| 74.7% | 1 | angle |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(expm1.f64 (log1p.f64 (pow.f64 a #s(literal 2 binary64)))) |
(cbrt.f64 (exp.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)))) |
(pow.f64 (pow.f64 (cbrt.f64 a) #s(literal 2 binary64)) #s(literal 3 binary64)) |
(*.f64 (*.f64 a (pow.f64 (cbrt.f64 a) #s(literal 2 binary64))) (cbrt.f64 a)) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
3 calls:
| 11.0ms | a |
| 9.0ms | angle |
| 7.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.6% | 2 | angle |
| 72.1% | 2 | b |
| 71.4% | 2 | a |
Compiled 12 to 9 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
| Outputs |
|---|
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
2 calls:
| 6.0ms | a |
| 4.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.5% | 1 | a |
| 65.0% | 2 | b |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
| Outputs |
|---|
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
1 calls:
| 4.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 65.0% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 6 binary64) (log.f64 a)) #s(literal 1/3 binary64))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
| Outputs |
|---|
(*.f64 a a) |
(pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64)) |
1 calls:
| 3.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.9% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
(sqrt.f64 (pow.f64 a #s(literal 4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 a a) |
(cbrt.f64 (pow.f64 a #s(literal 6 binary64))) |
1 calls:
| 3.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.9% | 2 | b |
Compiled 4 to 3 computations (25% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
| Outputs |
|---|
(*.f64 a a) |
3 calls:
| 3.0ms | angle |
| 2.0ms | b |
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.4% | 1 | a |
| 62.4% | 1 | angle |
| 62.4% | 1 | b |
Compiled 12 to 9 computations (25% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 18.0ms | 197080.0096728698 | 426897.6045969481 |
| 15.0ms | 80× | 0 | valid |
Compiled 290 to 200 computations (31% saved)
ival-mult: 4.0ms (32.3% of total)ival-sin: 3.0ms (24.2% of total)ival-cos: 2.0ms (16.1% of total)ival-pow: 2.0ms (16.1% of total)ival-div: 1.0ms (8.1% of total)ival-pi: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)const: 0.0ms (0% of total)backward-pass: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 31.0ms | 6.872034850281779e-146 | 1.0838116448976937e-143 |
| 20.0ms | 56× | 1 | valid |
| 6.0ms | 56× | 0 | valid |
Compiled 345 to 230 computations (33.3% saved)
ival-pow: 5.0ms (23.6% of total)ival-mult: 4.0ms (18.9% of total)ival-sin: 4.0ms (18.9% of total)ival-cos: 3.0ms (14.1% of total)ival-div: 1.0ms (4.7% of total)ival-pi: 1.0ms (4.7% of total)backward-pass: 1.0ms (4.7% of total)ival-add: 1.0ms (4.7% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 33.0ms | 1.2638310151481073e+142 | 5.607393322090782e+144 |
| 20.0ms | 49× | 1 | valid |
| 9.0ms | 79× | 0 | valid |
Compiled 254 to 212 computations (16.5% saved)
ival-sin: 6.0ms (26.3% of total)ival-mult: 4.0ms (17.6% of total)ival-pow: 4.0ms (17.6% of total)ival-cos: 4.0ms (17.6% of total)ival-div: 1.0ms (4.4% of total)backward-pass: 1.0ms (4.4% of total)ival-pi: 1.0ms (4.4% of total)ival-add: 1.0ms (4.4% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 28.0ms | 3.728846601839669e+153 | 1.0578314133939823e+154 |
| 13.0ms | 36× | 1 | valid |
| 5.0ms | 44× | 0 | valid |
Compiled 140 to 115 computations (17.9% saved)
ival-mult: 3.0ms (21.3% of total)ival-cos: 3.0ms (21.3% of total)ival-sin: 3.0ms (21.3% of total)ival-pow: 2.0ms (14.2% of total)ival-div: 1.0ms (7.1% of total)backward-pass: 1.0ms (7.1% of total)ival-pi: 1.0ms (7.1% of total)ival-add: 1.0ms (7.1% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 20.0ms | 3.728846601839669e+153 | 1.0578314133939823e+154 |
| 12.0ms | 34× | 1 | valid |
| 5.0ms | 46× | 0 | valid |
Compiled 140 to 115 computations (17.9% saved)
ival-mult: 3.0ms (21.8% of total)ival-cos: 3.0ms (21.8% of total)ival-sin: 3.0ms (21.8% of total)ival-pow: 2.0ms (14.6% of total)ival-div: 1.0ms (7.3% of total)backward-pass: 1.0ms (7.3% of total)ival-pi: 1.0ms (7.3% of total)ival-add: 1.0ms (7.3% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 42.0ms | 1.0578314133939823e+154 | 8.513033468959269e+158 |
| 26.0ms | 65× | 1 | valid |
| 11.0ms | 79× | 0 | valid |
Compiled 174 to 137 computations (21.3% saved)
ival-mult: 8.0ms (26.5% of total)ival-pow: 7.0ms (23.2% of total)ival-sin: 6.0ms (19.9% of total)ival-cos: 5.0ms (16.6% of total)ival-div: 2.0ms (6.6% of total)backward-pass: 1.0ms (3.3% of total)ival-pi: 1.0ms (3.3% of total)ival-add: 1.0ms (3.3% of total)const: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 24.0ms | 3.728846601839669e+153 | 1.0578314133939823e+154 |
| 17.0ms | 43× | 1 | valid |
| 4.0ms | 37× | 0 | valid |
Compiled 105 to 80 computations (23.8% saved)
ival-cos: 4.0ms (24.9% of total)ival-sin: 4.0ms (24.9% of total)ival-mult: 3.0ms (18.7% of total)ival-pow: 3.0ms (18.7% of total)ival-div: 1.0ms (6.2% of total)backward-pass: 1.0ms (6.2% of total)ival-pi: 1.0ms (6.2% of total)ival-add: 1.0ms (6.2% of total)const: 0.0ms (0% of total)| 1× | egg-herbie |
| 22× | *-commutative |
| 10× | +-commutative |
| 3× | 1-exp |
| 1× | *-rgt-identity |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 112 | 4294968395 |
| 1 | 151 | 4294968395 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 angle #s(literal 410000 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64))))) |
(if (<=.f64 a #s(literal 3936549570225297/56236422431789954785131731346074773235871213978773957913759444657647969758393598378988008576298635714374011382919011189040103325693678746112606439760814548189184 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) |
(if (<=.f64 b #s(literal 1099999999999999939474047653240751531324080466140184673832152882042993198418735735618079522111890903543080375292862312139897411943017470075338752 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(if (<=.f64 b #s(literal 9200000000000000518545305213024033598426264470011267738519857070493786661378473380073103507677649297895503436806787926142187353037583420782826193300750336 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 6 binary64)))) |
(if (<=.f64 b #s(literal 9200000000000000518545305213024033598426264470011267738519857070493786661378473380073103507677649297895503436806787926142187353037583420782826193300750336 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 6 binary64)))) |
(if (<=.f64 b #s(literal 12200000000000000254269384023133179436425198463196486112319798950856848120146673422906843402417057159175560453742436594689194103134906075248666288913723162624 binary64)) (*.f64 a a) (pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))) |
(if (<=.f64 b #s(literal 4900000000000000017300746062170989747854830675613255842253835754914753772866025531221672597569365913524470854510087957455444264181646403177137579405344768 binary64)) (*.f64 a a) (cbrt.f64 (pow.f64 a #s(literal 6 binary64)))) |
(*.f64 a a) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 #s(literal 1 binary64)) (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 #s(literal 1 binary64)) (cos.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sin.f64 #s(literal 1 binary64)) (sin.f64 (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) |
(if (<=.f64 angle #s(literal 410000 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 6 binary64))))) |
(if (<=.f64 angle #s(literal 410000 binary64)) (+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) b) #s(literal 2 binary64))) (+.f64 (pow.f64 a #s(literal 2 binary64)) (cbrt.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 6 binary64))))) |
(if (<=.f64 a #s(literal 3936549570225297/56236422431789954785131731346074773235871213978773957913759444657647969758393598378988008576298635714374011382919011189040103325693678746112606439760814548189184 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (pow.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) |
(if (<=.f64 a #s(literal 3936549570225297/56236422431789954785131731346074773235871213978773957913759444657647969758393598378988008576298635714374011382919011189040103325693678746112606439760814548189184 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (pow.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) b) #s(literal 2 binary64)))) |
(if (<=.f64 b #s(literal 1099999999999999939474047653240751531324080466140184673832152882042993198418735735618079522111890903543080375292862312139897411943017470075338752 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(if (<=.f64 b #s(literal 1099999999999999939474047653240751531324080466140184673832152882042993198418735735618079522111890903543080375292862312139897411943017470075338752 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(if (<=.f64 b #s(literal 9200000000000000518545305213024033598426264470011267738519857070493786661378473380073103507677649297895503436806787926142187353037583420782826193300750336 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 6 binary64)))) |
(if (<=.f64 b #s(literal 9200000000000000518545305213024033598426264470011267738519857070493786661378473380073103507677649297895503436806787926142187353037583420782826193300750336 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 6 binary64)))) |
(if (<=.f64 b #s(literal 9200000000000000518545305213024033598426264470011267738519857070493786661378473380073103507677649297895503436806787926142187353037583420782826193300750336 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (cbrt.f64 (pow.f64 a #s(literal 6 binary64)))) |
(if (<=.f64 b #s(literal 12200000000000000254269384023133179436425198463196486112319798950856848120146673422906843402417057159175560453742436594689194103134906075248666288913723162624 binary64)) (*.f64 a a) (pow.f64 (pow.f64 a #s(literal 6 binary64)) #s(literal 1/3 binary64))) |
(if (<=.f64 b #s(literal 4900000000000000017300746062170989747854830675613255842253835754914753772866025531221672597569365913524470854510087957455444264181646403177137579405344768 binary64)) (*.f64 a a) (cbrt.f64 (pow.f64 a #s(literal 6 binary64)))) |
(*.f64 a a) |
| 1584× | fma-define |
| 1161× | log1p-expm1-u |
| 812× | log1p-expm1-u |
| 812× | expm1-log1p-u |
| 731× | distribute-lft-in |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 517 | 32000 |
| 1 | 1208 | 30732 |
| 2 | 4343 | 30732 |
| 0 | 777 | 43586 |
| 1 | 1888 | 42254 |
| 2 | 4953 | 41959 |
| 0 | 53 | 653 |
| 1 | 923 | 611 |
| 2 | 7330 | 611 |
| 0 | 830 | 39872 |
| 1 | 1970 | 38855 |
| 2 | 4881 | 38690 |
| 0 | 44 | 584 |
| 1 | 725 | 558 |
| 2 | 6301 | 558 |
| 0 | 32 | 421 |
| 1 | 515 | 409 |
| 2 | 3975 | 409 |
| 0 | 66 | 893 |
| 1 | 135 | 881 |
| 2 | 374 | 881 |
| 3 | 1216 | 881 |
| 4 | 2127 | 881 |
| 5 | 3252 | 881 |
| 6 | 4612 | 881 |
| 7 | 5286 | 881 |
| 8 | 5621 | 881 |
| 9 | 5816 | 881 |
| 10 | 5905 | 881 |
| 11 | 5983 | 881 |
| 12 | 7228 | 881 |
| 13 | 7457 | 881 |
| 14 | 7561 | 881 |
| 15 | 7590 | 881 |
| 16 | 7622 | 881 |
| 17 | 7622 | 881 |
| 18 | 7622 | 881 |
| 19 | 7622 | 881 |
| 20 | 7632 | 881 |
| 1× | fuel |
| 1× | saturated |
| 1× | node limit |
| 1× | node limit |
| 1× | node limit |
| 1× | node limit |
| 1× | node limit |
| 1× | node limit |
Compiled 3091 to 889 computations (71.2% saved)
(abs b)
(abs a)
Compiled 2596 to 1420 computations (45.3% saved)
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