Quotient of products

Percentage Accurate: 86.0% → 98.0%
Time: 4.5s
Alternatives: 4
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{a1 \cdot a2}{b1 \cdot b2} \end{array} \]
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
	return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: b1
    real(8), intent (in) :: b2
    code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
	return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2):
	return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2)
	return Float64(Float64(a1 * a2) / Float64(b1 * b2))
end
function tmp = code(a1, a2, b1, b2)
	tmp = (a1 * a2) / (b1 * b2);
end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 4 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 86.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{a1 \cdot a2}{b1 \cdot b2} \end{array} \]
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
	return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: b1
    real(8), intent (in) :: b2
    code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
	return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2):
	return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2)
	return Float64(Float64(a1 * a2) / Float64(b1 * b2))
end
function tmp = code(a1, a2, b1, b2)
	tmp = (a1 * a2) / (b1 * b2);
end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}

Alternative 1: 98.0% accurate, 1.0× speedup?

\[\begin{array}{l} a1\_m = \left|a1\right| \\ a1\_s = \mathsf{copysign}\left(1, a1\right) \\ a2\_m = \left|a2\right| \\ a2\_s = \mathsf{copysign}\left(1, a2\right) \\ b1\_m = \left|b1\right| \\ b1\_s = \mathsf{copysign}\left(1, b1\right) \\ b2\_m = \left|b2\right| \\ b2\_s = \mathsf{copysign}\left(1, b2\right) \\ [a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\\\ [a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\ \\ b2\_s \cdot \left(b1\_s \cdot \left(a2\_s \cdot \left(a1\_s \cdot \frac{\frac{a2\_m}{b2\_m}}{\frac{b1\_m}{a1\_m}}\right)\right)\right) \end{array} \]
a1\_m = (fabs.f64 a1)
a1\_s = (copysign.f64 #s(literal 1 binary64) a1)
a2\_m = (fabs.f64 a2)
a2\_s = (copysign.f64 #s(literal 1 binary64) a2)
b1\_m = (fabs.f64 b1)
b1\_s = (copysign.f64 #s(literal 1 binary64) b1)
b2\_m = (fabs.f64 b2)
b2\_s = (copysign.f64 #s(literal 1 binary64) b2)
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
(FPCore (b2_s b1_s a2_s a1_s a1_m a2_m b1_m b2_m)
 :precision binary64
 (* b2_s (* b1_s (* a2_s (* a1_s (/ (/ a2_m b2_m) (/ b1_m a1_m)))))))
a1\_m = fabs(a1);
a1\_s = copysign(1.0, a1);
a2\_m = fabs(a2);
a2\_s = copysign(1.0, a2);
b1\_m = fabs(b1);
b1\_s = copysign(1.0, b1);
b2\_m = fabs(b2);
b2\_s = copysign(1.0, b2);
assert(a1_m < a2_m && a2_m < b1_m && b1_m < b2_m);
assert(a1_m < a2_m && a2_m < b1_m && b1_m < b2_m);
double code(double b2_s, double b1_s, double a2_s, double a1_s, double a1_m, double a2_m, double b1_m, double b2_m) {
	return b2_s * (b1_s * (a2_s * (a1_s * ((a2_m / b2_m) / (b1_m / a1_m)))));
}
a1\_m = abs(a1)
a1\_s = copysign(1.0d0, a1)
a2\_m = abs(a2)
a2\_s = copysign(1.0d0, a2)
b1\_m = abs(b1)
b1\_s = copysign(1.0d0, b1)
b2\_m = abs(b2)
b2\_s = copysign(1.0d0, b2)
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
real(8) function code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m)
    real(8), intent (in) :: b2_s
    real(8), intent (in) :: b1_s
    real(8), intent (in) :: a2_s
    real(8), intent (in) :: a1_s
    real(8), intent (in) :: a1_m
    real(8), intent (in) :: a2_m
    real(8), intent (in) :: b1_m
    real(8), intent (in) :: b2_m
    code = b2_s * (b1_s * (a2_s * (a1_s * ((a2_m / b2_m) / (b1_m / a1_m)))))
end function
a1\_m = Math.abs(a1);
a1\_s = Math.copySign(1.0, a1);
a2\_m = Math.abs(a2);
a2\_s = Math.copySign(1.0, a2);
b1\_m = Math.abs(b1);
b1\_s = Math.copySign(1.0, b1);
b2\_m = Math.abs(b2);
b2\_s = Math.copySign(1.0, b2);
assert a1_m < a2_m && a2_m < b1_m && b1_m < b2_m;
assert a1_m < a2_m && a2_m < b1_m && b1_m < b2_m;
public static double code(double b2_s, double b1_s, double a2_s, double a1_s, double a1_m, double a2_m, double b1_m, double b2_m) {
	return b2_s * (b1_s * (a2_s * (a1_s * ((a2_m / b2_m) / (b1_m / a1_m)))));
}
a1\_m = math.fabs(a1)
a1\_s = math.copysign(1.0, a1)
a2\_m = math.fabs(a2)
a2\_s = math.copysign(1.0, a2)
b1\_m = math.fabs(b1)
b1\_s = math.copysign(1.0, b1)
b2\_m = math.fabs(b2)
b2\_s = math.copysign(1.0, b2)
[a1_m, a2_m, b1_m, b2_m] = sort([a1_m, a2_m, b1_m, b2_m])
[a1_m, a2_m, b1_m, b2_m] = sort([a1_m, a2_m, b1_m, b2_m])
def code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m):
	return b2_s * (b1_s * (a2_s * (a1_s * ((a2_m / b2_m) / (b1_m / a1_m)))))
a1\_m = abs(a1)
a1\_s = copysign(1.0, a1)
a2\_m = abs(a2)
a2\_s = copysign(1.0, a2)
b1\_m = abs(b1)
b1\_s = copysign(1.0, b1)
b2\_m = abs(b2)
b2\_s = copysign(1.0, b2)
a1_m, a2_m, b1_m, b2_m = sort([a1_m, a2_m, b1_m, b2_m])
a1_m, a2_m, b1_m, b2_m = sort([a1_m, a2_m, b1_m, b2_m])
function code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m)
	return Float64(b2_s * Float64(b1_s * Float64(a2_s * Float64(a1_s * Float64(Float64(a2_m / b2_m) / Float64(b1_m / a1_m))))))
end
a1\_m = abs(a1);
a1\_s = sign(a1) * abs(1.0);
a2\_m = abs(a2);
a2\_s = sign(a2) * abs(1.0);
b1\_m = abs(b1);
b1\_s = sign(b1) * abs(1.0);
b2\_m = abs(b2);
b2\_s = sign(b2) * abs(1.0);
a1_m, a2_m, b1_m, b2_m = num2cell(sort([a1_m, a2_m, b1_m, b2_m])){:}
a1_m, a2_m, b1_m, b2_m = num2cell(sort([a1_m, a2_m, b1_m, b2_m])){:}
function tmp = code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m)
	tmp = b2_s * (b1_s * (a2_s * (a1_s * ((a2_m / b2_m) / (b1_m / a1_m)))));
end
a1\_m = N[Abs[a1], $MachinePrecision]
a1\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a1]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
a2\_m = N[Abs[a2], $MachinePrecision]
a2\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a2]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
b1\_m = N[Abs[b1], $MachinePrecision]
b1\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[b1]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
b2\_m = N[Abs[b2], $MachinePrecision]
b2\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[b2]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
code[b2$95$s_, b1$95$s_, a2$95$s_, a1$95$s_, a1$95$m_, a2$95$m_, b1$95$m_, b2$95$m_] := N[(b2$95$s * N[(b1$95$s * N[(a2$95$s * N[(a1$95$s * N[(N[(a2$95$m / b2$95$m), $MachinePrecision] / N[(b1$95$m / a1$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1\_m = \left|a1\right|
\\
a1\_s = \mathsf{copysign}\left(1, a1\right)
\\
a2\_m = \left|a2\right|
\\
a2\_s = \mathsf{copysign}\left(1, a2\right)
\\
b1\_m = \left|b1\right|
\\
b1\_s = \mathsf{copysign}\left(1, b1\right)
\\
b2\_m = \left|b2\right|
\\
b2\_s = \mathsf{copysign}\left(1, b2\right)
\\
[a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\\\
[a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\
\\
b2\_s \cdot \left(b1\_s \cdot \left(a2\_s \cdot \left(a1\_s \cdot \frac{\frac{a2\_m}{b2\_m}}{\frac{b1\_m}{a1\_m}}\right)\right)\right)
\end{array}
Derivation
  1. Initial program 89.2%

    \[\frac{a1 \cdot a2}{b1 \cdot b2} \]
  2. Step-by-step derivation
    1. associate-/l*89.0%

      \[\leadsto \color{blue}{a1 \cdot \frac{a2}{b1 \cdot b2}} \]
  3. Simplified89.0%

    \[\leadsto \color{blue}{a1 \cdot \frac{a2}{b1 \cdot b2}} \]
  4. Add Preprocessing
  5. Step-by-step derivation
    1. associate-*r/89.2%

      \[\leadsto \color{blue}{\frac{a1 \cdot a2}{b1 \cdot b2}} \]
    2. frac-times86.5%

      \[\leadsto \color{blue}{\frac{a1}{b1} \cdot \frac{a2}{b2}} \]
    3. *-commutative86.5%

      \[\leadsto \color{blue}{\frac{a2}{b2} \cdot \frac{a1}{b1}} \]
    4. clear-num86.4%

      \[\leadsto \frac{a2}{b2} \cdot \color{blue}{\frac{1}{\frac{b1}{a1}}} \]
    5. un-div-inv86.5%

      \[\leadsto \color{blue}{\frac{\frac{a2}{b2}}{\frac{b1}{a1}}} \]
  6. Applied egg-rr86.5%

    \[\leadsto \color{blue}{\frac{\frac{a2}{b2}}{\frac{b1}{a1}}} \]
  7. Add Preprocessing

Alternative 2: 90.2% accurate, 0.6× speedup?

\[\begin{array}{l} a1\_m = \left|a1\right| \\ a1\_s = \mathsf{copysign}\left(1, a1\right) \\ a2\_m = \left|a2\right| \\ a2\_s = \mathsf{copysign}\left(1, a2\right) \\ b1\_m = \left|b1\right| \\ b1\_s = \mathsf{copysign}\left(1, b1\right) \\ b2\_m = \left|b2\right| \\ b2\_s = \mathsf{copysign}\left(1, b2\right) \\ [a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\\\ [a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\ \\ b2\_s \cdot \left(b1\_s \cdot \left(a2\_s \cdot \left(a1\_s \cdot \begin{array}{l} \mathbf{if}\;b1\_m \leq 3.3 \cdot 10^{-18}:\\ \;\;\;\;a1\_m \cdot \frac{a2\_m}{b2\_m \cdot b1\_m}\\ \mathbf{else}:\\ \;\;\;\;a1\_m \cdot \frac{\frac{a2\_m}{b1\_m}}{b2\_m}\\ \end{array}\right)\right)\right) \end{array} \]
a1\_m = (fabs.f64 a1)
a1\_s = (copysign.f64 #s(literal 1 binary64) a1)
a2\_m = (fabs.f64 a2)
a2\_s = (copysign.f64 #s(literal 1 binary64) a2)
b1\_m = (fabs.f64 b1)
b1\_s = (copysign.f64 #s(literal 1 binary64) b1)
b2\_m = (fabs.f64 b2)
b2\_s = (copysign.f64 #s(literal 1 binary64) b2)
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
(FPCore (b2_s b1_s a2_s a1_s a1_m a2_m b1_m b2_m)
 :precision binary64
 (*
  b2_s
  (*
   b1_s
   (*
    a2_s
    (*
     a1_s
     (if (<= b1_m 3.3e-18)
       (* a1_m (/ a2_m (* b2_m b1_m)))
       (* a1_m (/ (/ a2_m b1_m) b2_m))))))))
a1\_m = fabs(a1);
a1\_s = copysign(1.0, a1);
a2\_m = fabs(a2);
a2\_s = copysign(1.0, a2);
b1\_m = fabs(b1);
b1\_s = copysign(1.0, b1);
b2\_m = fabs(b2);
b2\_s = copysign(1.0, b2);
assert(a1_m < a2_m && a2_m < b1_m && b1_m < b2_m);
assert(a1_m < a2_m && a2_m < b1_m && b1_m < b2_m);
double code(double b2_s, double b1_s, double a2_s, double a1_s, double a1_m, double a2_m, double b1_m, double b2_m) {
	double tmp;
	if (b1_m <= 3.3e-18) {
		tmp = a1_m * (a2_m / (b2_m * b1_m));
	} else {
		tmp = a1_m * ((a2_m / b1_m) / b2_m);
	}
	return b2_s * (b1_s * (a2_s * (a1_s * tmp)));
}
a1\_m = abs(a1)
a1\_s = copysign(1.0d0, a1)
a2\_m = abs(a2)
a2\_s = copysign(1.0d0, a2)
b1\_m = abs(b1)
b1\_s = copysign(1.0d0, b1)
b2\_m = abs(b2)
b2\_s = copysign(1.0d0, b2)
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
real(8) function code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m)
    real(8), intent (in) :: b2_s
    real(8), intent (in) :: b1_s
    real(8), intent (in) :: a2_s
    real(8), intent (in) :: a1_s
    real(8), intent (in) :: a1_m
    real(8), intent (in) :: a2_m
    real(8), intent (in) :: b1_m
    real(8), intent (in) :: b2_m
    real(8) :: tmp
    if (b1_m <= 3.3d-18) then
        tmp = a1_m * (a2_m / (b2_m * b1_m))
    else
        tmp = a1_m * ((a2_m / b1_m) / b2_m)
    end if
    code = b2_s * (b1_s * (a2_s * (a1_s * tmp)))
end function
a1\_m = Math.abs(a1);
a1\_s = Math.copySign(1.0, a1);
a2\_m = Math.abs(a2);
a2\_s = Math.copySign(1.0, a2);
b1\_m = Math.abs(b1);
b1\_s = Math.copySign(1.0, b1);
b2\_m = Math.abs(b2);
b2\_s = Math.copySign(1.0, b2);
assert a1_m < a2_m && a2_m < b1_m && b1_m < b2_m;
assert a1_m < a2_m && a2_m < b1_m && b1_m < b2_m;
public static double code(double b2_s, double b1_s, double a2_s, double a1_s, double a1_m, double a2_m, double b1_m, double b2_m) {
	double tmp;
	if (b1_m <= 3.3e-18) {
		tmp = a1_m * (a2_m / (b2_m * b1_m));
	} else {
		tmp = a1_m * ((a2_m / b1_m) / b2_m);
	}
	return b2_s * (b1_s * (a2_s * (a1_s * tmp)));
}
a1\_m = math.fabs(a1)
a1\_s = math.copysign(1.0, a1)
a2\_m = math.fabs(a2)
a2\_s = math.copysign(1.0, a2)
b1\_m = math.fabs(b1)
b1\_s = math.copysign(1.0, b1)
b2\_m = math.fabs(b2)
b2\_s = math.copysign(1.0, b2)
[a1_m, a2_m, b1_m, b2_m] = sort([a1_m, a2_m, b1_m, b2_m])
[a1_m, a2_m, b1_m, b2_m] = sort([a1_m, a2_m, b1_m, b2_m])
def code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m):
	tmp = 0
	if b1_m <= 3.3e-18:
		tmp = a1_m * (a2_m / (b2_m * b1_m))
	else:
		tmp = a1_m * ((a2_m / b1_m) / b2_m)
	return b2_s * (b1_s * (a2_s * (a1_s * tmp)))
a1\_m = abs(a1)
a1\_s = copysign(1.0, a1)
a2\_m = abs(a2)
a2\_s = copysign(1.0, a2)
b1\_m = abs(b1)
b1\_s = copysign(1.0, b1)
b2\_m = abs(b2)
b2\_s = copysign(1.0, b2)
a1_m, a2_m, b1_m, b2_m = sort([a1_m, a2_m, b1_m, b2_m])
a1_m, a2_m, b1_m, b2_m = sort([a1_m, a2_m, b1_m, b2_m])
function code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m)
	tmp = 0.0
	if (b1_m <= 3.3e-18)
		tmp = Float64(a1_m * Float64(a2_m / Float64(b2_m * b1_m)));
	else
		tmp = Float64(a1_m * Float64(Float64(a2_m / b1_m) / b2_m));
	end
	return Float64(b2_s * Float64(b1_s * Float64(a2_s * Float64(a1_s * tmp))))
end
a1\_m = abs(a1);
a1\_s = sign(a1) * abs(1.0);
a2\_m = abs(a2);
a2\_s = sign(a2) * abs(1.0);
b1\_m = abs(b1);
b1\_s = sign(b1) * abs(1.0);
b2\_m = abs(b2);
b2\_s = sign(b2) * abs(1.0);
a1_m, a2_m, b1_m, b2_m = num2cell(sort([a1_m, a2_m, b1_m, b2_m])){:}
a1_m, a2_m, b1_m, b2_m = num2cell(sort([a1_m, a2_m, b1_m, b2_m])){:}
function tmp_2 = code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m)
	tmp = 0.0;
	if (b1_m <= 3.3e-18)
		tmp = a1_m * (a2_m / (b2_m * b1_m));
	else
		tmp = a1_m * ((a2_m / b1_m) / b2_m);
	end
	tmp_2 = b2_s * (b1_s * (a2_s * (a1_s * tmp)));
end
a1\_m = N[Abs[a1], $MachinePrecision]
a1\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a1]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
a2\_m = N[Abs[a2], $MachinePrecision]
a2\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a2]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
b1\_m = N[Abs[b1], $MachinePrecision]
b1\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[b1]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
b2\_m = N[Abs[b2], $MachinePrecision]
b2\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[b2]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
code[b2$95$s_, b1$95$s_, a2$95$s_, a1$95$s_, a1$95$m_, a2$95$m_, b1$95$m_, b2$95$m_] := N[(b2$95$s * N[(b1$95$s * N[(a2$95$s * N[(a1$95$s * If[LessEqual[b1$95$m, 3.3e-18], N[(a1$95$m * N[(a2$95$m / N[(b2$95$m * b1$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a1$95$m * N[(N[(a2$95$m / b1$95$m), $MachinePrecision] / b2$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1\_m = \left|a1\right|
\\
a1\_s = \mathsf{copysign}\left(1, a1\right)
\\
a2\_m = \left|a2\right|
\\
a2\_s = \mathsf{copysign}\left(1, a2\right)
\\
b1\_m = \left|b1\right|
\\
b1\_s = \mathsf{copysign}\left(1, b1\right)
\\
b2\_m = \left|b2\right|
\\
b2\_s = \mathsf{copysign}\left(1, b2\right)
\\
[a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\\\
[a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\
\\
b2\_s \cdot \left(b1\_s \cdot \left(a2\_s \cdot \left(a1\_s \cdot \begin{array}{l}
\mathbf{if}\;b1\_m \leq 3.3 \cdot 10^{-18}:\\
\;\;\;\;a1\_m \cdot \frac{a2\_m}{b2\_m \cdot b1\_m}\\

\mathbf{else}:\\
\;\;\;\;a1\_m \cdot \frac{\frac{a2\_m}{b1\_m}}{b2\_m}\\


\end{array}\right)\right)\right)
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if b1 < 3.3000000000000002e-18

    1. Initial program 88.6%

      \[\frac{a1 \cdot a2}{b1 \cdot b2} \]
    2. Step-by-step derivation
      1. associate-/l*89.6%

        \[\leadsto \color{blue}{a1 \cdot \frac{a2}{b1 \cdot b2}} \]
    3. Simplified89.6%

      \[\leadsto \color{blue}{a1 \cdot \frac{a2}{b1 \cdot b2}} \]
    4. Add Preprocessing

    if 3.3000000000000002e-18 < b1

    1. Initial program 91.4%

      \[\frac{a1 \cdot a2}{b1 \cdot b2} \]
    2. Step-by-step derivation
      1. associate-/l*86.9%

        \[\leadsto \color{blue}{a1 \cdot \frac{a2}{b1 \cdot b2}} \]
      2. associate-/r*85.1%

        \[\leadsto a1 \cdot \color{blue}{\frac{\frac{a2}{b1}}{b2}} \]
    3. Simplified85.1%

      \[\leadsto \color{blue}{a1 \cdot \frac{\frac{a2}{b1}}{b2}} \]
    4. Add Preprocessing
  3. Recombined 2 regimes into one program.
  4. Final simplification88.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;b1 \leq 3.3 \cdot 10^{-18}:\\ \;\;\;\;a1 \cdot \frac{a2}{b2 \cdot b1}\\ \mathbf{else}:\\ \;\;\;\;a1 \cdot \frac{\frac{a2}{b1}}{b2}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 98.1% accurate, 1.0× speedup?

\[\begin{array}{l} a1\_m = \left|a1\right| \\ a1\_s = \mathsf{copysign}\left(1, a1\right) \\ a2\_m = \left|a2\right| \\ a2\_s = \mathsf{copysign}\left(1, a2\right) \\ b1\_m = \left|b1\right| \\ b1\_s = \mathsf{copysign}\left(1, b1\right) \\ b2\_m = \left|b2\right| \\ b2\_s = \mathsf{copysign}\left(1, b2\right) \\ [a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\\\ [a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\ \\ b2\_s \cdot \left(b1\_s \cdot \left(a2\_s \cdot \left(a1\_s \cdot \left(\frac{a2\_m}{b2\_m} \cdot \frac{a1\_m}{b1\_m}\right)\right)\right)\right) \end{array} \]
a1\_m = (fabs.f64 a1)
a1\_s = (copysign.f64 #s(literal 1 binary64) a1)
a2\_m = (fabs.f64 a2)
a2\_s = (copysign.f64 #s(literal 1 binary64) a2)
b1\_m = (fabs.f64 b1)
b1\_s = (copysign.f64 #s(literal 1 binary64) b1)
b2\_m = (fabs.f64 b2)
b2\_s = (copysign.f64 #s(literal 1 binary64) b2)
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
(FPCore (b2_s b1_s a2_s a1_s a1_m a2_m b1_m b2_m)
 :precision binary64
 (* b2_s (* b1_s (* a2_s (* a1_s (* (/ a2_m b2_m) (/ a1_m b1_m)))))))
a1\_m = fabs(a1);
a1\_s = copysign(1.0, a1);
a2\_m = fabs(a2);
a2\_s = copysign(1.0, a2);
b1\_m = fabs(b1);
b1\_s = copysign(1.0, b1);
b2\_m = fabs(b2);
b2\_s = copysign(1.0, b2);
assert(a1_m < a2_m && a2_m < b1_m && b1_m < b2_m);
assert(a1_m < a2_m && a2_m < b1_m && b1_m < b2_m);
double code(double b2_s, double b1_s, double a2_s, double a1_s, double a1_m, double a2_m, double b1_m, double b2_m) {
	return b2_s * (b1_s * (a2_s * (a1_s * ((a2_m / b2_m) * (a1_m / b1_m)))));
}
a1\_m = abs(a1)
a1\_s = copysign(1.0d0, a1)
a2\_m = abs(a2)
a2\_s = copysign(1.0d0, a2)
b1\_m = abs(b1)
b1\_s = copysign(1.0d0, b1)
b2\_m = abs(b2)
b2\_s = copysign(1.0d0, b2)
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
real(8) function code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m)
    real(8), intent (in) :: b2_s
    real(8), intent (in) :: b1_s
    real(8), intent (in) :: a2_s
    real(8), intent (in) :: a1_s
    real(8), intent (in) :: a1_m
    real(8), intent (in) :: a2_m
    real(8), intent (in) :: b1_m
    real(8), intent (in) :: b2_m
    code = b2_s * (b1_s * (a2_s * (a1_s * ((a2_m / b2_m) * (a1_m / b1_m)))))
end function
a1\_m = Math.abs(a1);
a1\_s = Math.copySign(1.0, a1);
a2\_m = Math.abs(a2);
a2\_s = Math.copySign(1.0, a2);
b1\_m = Math.abs(b1);
b1\_s = Math.copySign(1.0, b1);
b2\_m = Math.abs(b2);
b2\_s = Math.copySign(1.0, b2);
assert a1_m < a2_m && a2_m < b1_m && b1_m < b2_m;
assert a1_m < a2_m && a2_m < b1_m && b1_m < b2_m;
public static double code(double b2_s, double b1_s, double a2_s, double a1_s, double a1_m, double a2_m, double b1_m, double b2_m) {
	return b2_s * (b1_s * (a2_s * (a1_s * ((a2_m / b2_m) * (a1_m / b1_m)))));
}
a1\_m = math.fabs(a1)
a1\_s = math.copysign(1.0, a1)
a2\_m = math.fabs(a2)
a2\_s = math.copysign(1.0, a2)
b1\_m = math.fabs(b1)
b1\_s = math.copysign(1.0, b1)
b2\_m = math.fabs(b2)
b2\_s = math.copysign(1.0, b2)
[a1_m, a2_m, b1_m, b2_m] = sort([a1_m, a2_m, b1_m, b2_m])
[a1_m, a2_m, b1_m, b2_m] = sort([a1_m, a2_m, b1_m, b2_m])
def code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m):
	return b2_s * (b1_s * (a2_s * (a1_s * ((a2_m / b2_m) * (a1_m / b1_m)))))
a1\_m = abs(a1)
a1\_s = copysign(1.0, a1)
a2\_m = abs(a2)
a2\_s = copysign(1.0, a2)
b1\_m = abs(b1)
b1\_s = copysign(1.0, b1)
b2\_m = abs(b2)
b2\_s = copysign(1.0, b2)
a1_m, a2_m, b1_m, b2_m = sort([a1_m, a2_m, b1_m, b2_m])
a1_m, a2_m, b1_m, b2_m = sort([a1_m, a2_m, b1_m, b2_m])
function code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m)
	return Float64(b2_s * Float64(b1_s * Float64(a2_s * Float64(a1_s * Float64(Float64(a2_m / b2_m) * Float64(a1_m / b1_m))))))
end
a1\_m = abs(a1);
a1\_s = sign(a1) * abs(1.0);
a2\_m = abs(a2);
a2\_s = sign(a2) * abs(1.0);
b1\_m = abs(b1);
b1\_s = sign(b1) * abs(1.0);
b2\_m = abs(b2);
b2\_s = sign(b2) * abs(1.0);
a1_m, a2_m, b1_m, b2_m = num2cell(sort([a1_m, a2_m, b1_m, b2_m])){:}
a1_m, a2_m, b1_m, b2_m = num2cell(sort([a1_m, a2_m, b1_m, b2_m])){:}
function tmp = code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m)
	tmp = b2_s * (b1_s * (a2_s * (a1_s * ((a2_m / b2_m) * (a1_m / b1_m)))));
end
a1\_m = N[Abs[a1], $MachinePrecision]
a1\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a1]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
a2\_m = N[Abs[a2], $MachinePrecision]
a2\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a2]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
b1\_m = N[Abs[b1], $MachinePrecision]
b1\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[b1]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
b2\_m = N[Abs[b2], $MachinePrecision]
b2\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[b2]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
code[b2$95$s_, b1$95$s_, a2$95$s_, a1$95$s_, a1$95$m_, a2$95$m_, b1$95$m_, b2$95$m_] := N[(b2$95$s * N[(b1$95$s * N[(a2$95$s * N[(a1$95$s * N[(N[(a2$95$m / b2$95$m), $MachinePrecision] * N[(a1$95$m / b1$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1\_m = \left|a1\right|
\\
a1\_s = \mathsf{copysign}\left(1, a1\right)
\\
a2\_m = \left|a2\right|
\\
a2\_s = \mathsf{copysign}\left(1, a2\right)
\\
b1\_m = \left|b1\right|
\\
b1\_s = \mathsf{copysign}\left(1, b1\right)
\\
b2\_m = \left|b2\right|
\\
b2\_s = \mathsf{copysign}\left(1, b2\right)
\\
[a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\\\
[a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\
\\
b2\_s \cdot \left(b1\_s \cdot \left(a2\_s \cdot \left(a1\_s \cdot \left(\frac{a2\_m}{b2\_m} \cdot \frac{a1\_m}{b1\_m}\right)\right)\right)\right)
\end{array}
Derivation
  1. Initial program 89.2%

    \[\frac{a1 \cdot a2}{b1 \cdot b2} \]
  2. Step-by-step derivation
    1. times-frac86.5%

      \[\leadsto \color{blue}{\frac{a1}{b1} \cdot \frac{a2}{b2}} \]
  3. Simplified86.5%

    \[\leadsto \color{blue}{\frac{a1}{b1} \cdot \frac{a2}{b2}} \]
  4. Add Preprocessing
  5. Final simplification86.5%

    \[\leadsto \frac{a2}{b2} \cdot \frac{a1}{b1} \]
  6. Add Preprocessing

Alternative 4: 86.0% accurate, 1.0× speedup?

\[\begin{array}{l} a1\_m = \left|a1\right| \\ a1\_s = \mathsf{copysign}\left(1, a1\right) \\ a2\_m = \left|a2\right| \\ a2\_s = \mathsf{copysign}\left(1, a2\right) \\ b1\_m = \left|b1\right| \\ b1\_s = \mathsf{copysign}\left(1, b1\right) \\ b2\_m = \left|b2\right| \\ b2\_s = \mathsf{copysign}\left(1, b2\right) \\ [a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\\\ [a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\ \\ b2\_s \cdot \left(b1\_s \cdot \left(a2\_s \cdot \left(a1\_s \cdot \left(a1\_m \cdot \frac{a2\_m}{b2\_m \cdot b1\_m}\right)\right)\right)\right) \end{array} \]
a1\_m = (fabs.f64 a1)
a1\_s = (copysign.f64 #s(literal 1 binary64) a1)
a2\_m = (fabs.f64 a2)
a2\_s = (copysign.f64 #s(literal 1 binary64) a2)
b1\_m = (fabs.f64 b1)
b1\_s = (copysign.f64 #s(literal 1 binary64) b1)
b2\_m = (fabs.f64 b2)
b2\_s = (copysign.f64 #s(literal 1 binary64) b2)
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
(FPCore (b2_s b1_s a2_s a1_s a1_m a2_m b1_m b2_m)
 :precision binary64
 (* b2_s (* b1_s (* a2_s (* a1_s (* a1_m (/ a2_m (* b2_m b1_m))))))))
a1\_m = fabs(a1);
a1\_s = copysign(1.0, a1);
a2\_m = fabs(a2);
a2\_s = copysign(1.0, a2);
b1\_m = fabs(b1);
b1\_s = copysign(1.0, b1);
b2\_m = fabs(b2);
b2\_s = copysign(1.0, b2);
assert(a1_m < a2_m && a2_m < b1_m && b1_m < b2_m);
assert(a1_m < a2_m && a2_m < b1_m && b1_m < b2_m);
double code(double b2_s, double b1_s, double a2_s, double a1_s, double a1_m, double a2_m, double b1_m, double b2_m) {
	return b2_s * (b1_s * (a2_s * (a1_s * (a1_m * (a2_m / (b2_m * b1_m))))));
}
a1\_m = abs(a1)
a1\_s = copysign(1.0d0, a1)
a2\_m = abs(a2)
a2\_s = copysign(1.0d0, a2)
b1\_m = abs(b1)
b1\_s = copysign(1.0d0, b1)
b2\_m = abs(b2)
b2\_s = copysign(1.0d0, b2)
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
real(8) function code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m)
    real(8), intent (in) :: b2_s
    real(8), intent (in) :: b1_s
    real(8), intent (in) :: a2_s
    real(8), intent (in) :: a1_s
    real(8), intent (in) :: a1_m
    real(8), intent (in) :: a2_m
    real(8), intent (in) :: b1_m
    real(8), intent (in) :: b2_m
    code = b2_s * (b1_s * (a2_s * (a1_s * (a1_m * (a2_m / (b2_m * b1_m))))))
end function
a1\_m = Math.abs(a1);
a1\_s = Math.copySign(1.0, a1);
a2\_m = Math.abs(a2);
a2\_s = Math.copySign(1.0, a2);
b1\_m = Math.abs(b1);
b1\_s = Math.copySign(1.0, b1);
b2\_m = Math.abs(b2);
b2\_s = Math.copySign(1.0, b2);
assert a1_m < a2_m && a2_m < b1_m && b1_m < b2_m;
assert a1_m < a2_m && a2_m < b1_m && b1_m < b2_m;
public static double code(double b2_s, double b1_s, double a2_s, double a1_s, double a1_m, double a2_m, double b1_m, double b2_m) {
	return b2_s * (b1_s * (a2_s * (a1_s * (a1_m * (a2_m / (b2_m * b1_m))))));
}
a1\_m = math.fabs(a1)
a1\_s = math.copysign(1.0, a1)
a2\_m = math.fabs(a2)
a2\_s = math.copysign(1.0, a2)
b1\_m = math.fabs(b1)
b1\_s = math.copysign(1.0, b1)
b2\_m = math.fabs(b2)
b2\_s = math.copysign(1.0, b2)
[a1_m, a2_m, b1_m, b2_m] = sort([a1_m, a2_m, b1_m, b2_m])
[a1_m, a2_m, b1_m, b2_m] = sort([a1_m, a2_m, b1_m, b2_m])
def code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m):
	return b2_s * (b1_s * (a2_s * (a1_s * (a1_m * (a2_m / (b2_m * b1_m))))))
a1\_m = abs(a1)
a1\_s = copysign(1.0, a1)
a2\_m = abs(a2)
a2\_s = copysign(1.0, a2)
b1\_m = abs(b1)
b1\_s = copysign(1.0, b1)
b2\_m = abs(b2)
b2\_s = copysign(1.0, b2)
a1_m, a2_m, b1_m, b2_m = sort([a1_m, a2_m, b1_m, b2_m])
a1_m, a2_m, b1_m, b2_m = sort([a1_m, a2_m, b1_m, b2_m])
function code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m)
	return Float64(b2_s * Float64(b1_s * Float64(a2_s * Float64(a1_s * Float64(a1_m * Float64(a2_m / Float64(b2_m * b1_m)))))))
end
a1\_m = abs(a1);
a1\_s = sign(a1) * abs(1.0);
a2\_m = abs(a2);
a2\_s = sign(a2) * abs(1.0);
b1\_m = abs(b1);
b1\_s = sign(b1) * abs(1.0);
b2\_m = abs(b2);
b2\_s = sign(b2) * abs(1.0);
a1_m, a2_m, b1_m, b2_m = num2cell(sort([a1_m, a2_m, b1_m, b2_m])){:}
a1_m, a2_m, b1_m, b2_m = num2cell(sort([a1_m, a2_m, b1_m, b2_m])){:}
function tmp = code(b2_s, b1_s, a2_s, a1_s, a1_m, a2_m, b1_m, b2_m)
	tmp = b2_s * (b1_s * (a2_s * (a1_s * (a1_m * (a2_m / (b2_m * b1_m))))));
end
a1\_m = N[Abs[a1], $MachinePrecision]
a1\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a1]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
a2\_m = N[Abs[a2], $MachinePrecision]
a2\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a2]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
b1\_m = N[Abs[b1], $MachinePrecision]
b1\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[b1]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
b2\_m = N[Abs[b2], $MachinePrecision]
b2\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[b2]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
NOTE: a1_m, a2_m, b1_m, and b2_m should be sorted in increasing order before calling this function.
code[b2$95$s_, b1$95$s_, a2$95$s_, a1$95$s_, a1$95$m_, a2$95$m_, b1$95$m_, b2$95$m_] := N[(b2$95$s * N[(b1$95$s * N[(a2$95$s * N[(a1$95$s * N[(a1$95$m * N[(a2$95$m / N[(b2$95$m * b1$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1\_m = \left|a1\right|
\\
a1\_s = \mathsf{copysign}\left(1, a1\right)
\\
a2\_m = \left|a2\right|
\\
a2\_s = \mathsf{copysign}\left(1, a2\right)
\\
b1\_m = \left|b1\right|
\\
b1\_s = \mathsf{copysign}\left(1, b1\right)
\\
b2\_m = \left|b2\right|
\\
b2\_s = \mathsf{copysign}\left(1, b2\right)
\\
[a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\\\
[a1_m, a2_m, b1_m, b2_m] = \mathsf{sort}([a1_m, a2_m, b1_m, b2_m])\\
\\
b2\_s \cdot \left(b1\_s \cdot \left(a2\_s \cdot \left(a1\_s \cdot \left(a1\_m \cdot \frac{a2\_m}{b2\_m \cdot b1\_m}\right)\right)\right)\right)
\end{array}
Derivation
  1. Initial program 89.2%

    \[\frac{a1 \cdot a2}{b1 \cdot b2} \]
  2. Step-by-step derivation
    1. associate-/l*89.0%

      \[\leadsto \color{blue}{a1 \cdot \frac{a2}{b1 \cdot b2}} \]
  3. Simplified89.0%

    \[\leadsto \color{blue}{a1 \cdot \frac{a2}{b1 \cdot b2}} \]
  4. Add Preprocessing
  5. Final simplification89.0%

    \[\leadsto a1 \cdot \frac{a2}{b2 \cdot b1} \]
  6. Add Preprocessing

Developer Target 1: 98.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{a1}{b1} \cdot \frac{a2}{b2} \end{array} \]
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
	return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
    real(8), intent (in) :: a1
    real(8), intent (in) :: a2
    real(8), intent (in) :: b1
    real(8), intent (in) :: b2
    code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
	return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2):
	return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2)
	return Float64(Float64(a1 / b1) * Float64(a2 / b2))
end
function tmp = code(a1, a2, b1, b2)
	tmp = (a1 / b1) * (a2 / b2);
end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}

Reproduce

?
herbie shell --seed 2024139 
(FPCore (a1 a2 b1 b2)
  :name "Quotient of products"
  :precision binary64

  :alt
  (! :herbie-platform default (* (/ a1 b1) (/ a2 b2)))

  (/ (* a1 a2) (* b1 b2)))