
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma y y (* x (+ x 2.0))))
double code(double x, double y) {
return fma(y, y, (x * (x + 2.0)));
}
function code(x, y) return fma(y, y, Float64(x * Float64(x + 2.0))) end
code[x_, y_] := N[(y * y + N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, y, x \cdot \left(x + 2\right)\right)
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
Applied egg-rr100.0%
(FPCore (x y) :precision binary64 (fma x (+ x 2.0) (* y y)))
double code(double x, double y) {
return fma(x, (x + 2.0), (y * y));
}
function code(x, y) return fma(x, Float64(x + 2.0), Float64(y * y)) end
code[x_, y_] := N[(x * N[(x + 2.0), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x + 2, y \cdot y\right)
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
fma-define100.0%
+-commutative100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -27500000000.0) (not (<= x 0.0029))) (+ (* y y) (* x x)) (+ (* y y) (* x 2.0))))
double code(double x, double y) {
double tmp;
if ((x <= -27500000000.0) || !(x <= 0.0029)) {
tmp = (y * y) + (x * x);
} else {
tmp = (y * y) + (x * 2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-27500000000.0d0)) .or. (.not. (x <= 0.0029d0))) then
tmp = (y * y) + (x * x)
else
tmp = (y * y) + (x * 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -27500000000.0) || !(x <= 0.0029)) {
tmp = (y * y) + (x * x);
} else {
tmp = (y * y) + (x * 2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -27500000000.0) or not (x <= 0.0029): tmp = (y * y) + (x * x) else: tmp = (y * y) + (x * 2.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -27500000000.0) || !(x <= 0.0029)) tmp = Float64(Float64(y * y) + Float64(x * x)); else tmp = Float64(Float64(y * y) + Float64(x * 2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -27500000000.0) || ~((x <= 0.0029))) tmp = (y * y) + (x * x); else tmp = (y * y) + (x * 2.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -27500000000.0], N[Not[LessEqual[x, 0.0029]], $MachinePrecision]], N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(y * y), $MachinePrecision] + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -27500000000 \lor \neg \left(x \leq 0.0029\right):\\
\;\;\;\;y \cdot y + x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y + x \cdot 2\\
\end{array}
\end{array}
if x < -2.75e10 or 0.0029 < x Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 99.9%
if -2.75e10 < x < 0.0029Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 99.5%
Final simplification99.7%
(FPCore (x y) :precision binary64 (if (<= x -1.85e+96) (* x x) (if (<= x 1.45e+40) (+ (* y y) (* x 2.0)) (* x (+ x 2.0)))))
double code(double x, double y) {
double tmp;
if (x <= -1.85e+96) {
tmp = x * x;
} else if (x <= 1.45e+40) {
tmp = (y * y) + (x * 2.0);
} else {
tmp = x * (x + 2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.85d+96)) then
tmp = x * x
else if (x <= 1.45d+40) then
tmp = (y * y) + (x * 2.0d0)
else
tmp = x * (x + 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.85e+96) {
tmp = x * x;
} else if (x <= 1.45e+40) {
tmp = (y * y) + (x * 2.0);
} else {
tmp = x * (x + 2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.85e+96: tmp = x * x elif x <= 1.45e+40: tmp = (y * y) + (x * 2.0) else: tmp = x * (x + 2.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.85e+96) tmp = Float64(x * x); elseif (x <= 1.45e+40) tmp = Float64(Float64(y * y) + Float64(x * 2.0)); else tmp = Float64(x * Float64(x + 2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.85e+96) tmp = x * x; elseif (x <= 1.45e+40) tmp = (y * y) + (x * 2.0); else tmp = x * (x + 2.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.85e+96], N[(x * x), $MachinePrecision], If[LessEqual[x, 1.45e+40], N[(N[(y * y), $MachinePrecision] + N[(x * 2.0), $MachinePrecision]), $MachinePrecision], N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.85 \cdot 10^{+96}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \leq 1.45 \cdot 10^{+40}:\\
\;\;\;\;y \cdot y + x \cdot 2\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x + 2\right)\\
\end{array}
\end{array}
if x < -1.84999999999999996e96Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 98.0%
unpow298.0%
associate-*l*98.0%
distribute-rgt-in98.0%
*-lft-identity98.0%
associate-*l*98.0%
lft-mult-inverse98.0%
metadata-eval98.0%
+-commutative98.0%
Simplified98.0%
Taylor expanded in x around inf 98.0%
if -1.84999999999999996e96 < x < 1.45000000000000009e40Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 92.9%
if 1.45000000000000009e40 < x Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 88.1%
unpow288.1%
associate-*l*88.1%
distribute-rgt-in88.1%
*-lft-identity88.1%
associate-*l*88.1%
lft-mult-inverse88.1%
metadata-eval88.1%
+-commutative88.1%
Simplified88.1%
Final simplification92.8%
(FPCore (x y) :precision binary64 (if (or (<= x -0.0125) (not (<= x 2.0))) (* x x) (* x 2.0)))
double code(double x, double y) {
double tmp;
if ((x <= -0.0125) || !(x <= 2.0)) {
tmp = x * x;
} else {
tmp = x * 2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-0.0125d0)) .or. (.not. (x <= 2.0d0))) then
tmp = x * x
else
tmp = x * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -0.0125) || !(x <= 2.0)) {
tmp = x * x;
} else {
tmp = x * 2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -0.0125) or not (x <= 2.0): tmp = x * x else: tmp = x * 2.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -0.0125) || !(x <= 2.0)) tmp = Float64(x * x); else tmp = Float64(x * 2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -0.0125) || ~((x <= 2.0))) tmp = x * x; else tmp = x * 2.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -0.0125], N[Not[LessEqual[x, 2.0]], $MachinePrecision]], N[(x * x), $MachinePrecision], N[(x * 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.0125 \lor \neg \left(x \leq 2\right):\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;x \cdot 2\\
\end{array}
\end{array}
if x < -0.012500000000000001 or 2 < x Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 77.5%
unpow277.5%
associate-*l*77.5%
distribute-rgt-in77.5%
*-lft-identity77.5%
associate-*l*77.5%
lft-mult-inverse77.5%
metadata-eval77.5%
+-commutative77.5%
Simplified77.5%
Taylor expanded in x around inf 77.5%
if -0.012500000000000001 < x < 2Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 24.0%
unpow224.0%
associate-*l*31.3%
distribute-rgt-in31.3%
*-lft-identity31.3%
associate-*l*31.3%
lft-mult-inverse31.4%
metadata-eval31.4%
+-commutative31.4%
Simplified31.4%
Taylor expanded in x around 0 30.9%
Final simplification54.2%
(FPCore (x y) :precision binary64 (+ (* y y) (* x (+ x 2.0))))
double code(double x, double y) {
return (y * y) + (x * (x + 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + (x * (x + 2.0d0))
end function
public static double code(double x, double y) {
return (y * y) + (x * (x + 2.0));
}
def code(x, y): return (y * y) + (x * (x + 2.0))
function code(x, y) return Float64(Float64(y * y) + Float64(x * Float64(x + 2.0))) end
function tmp = code(x, y) tmp = (y * y) + (x * (x + 2.0)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + x \cdot \left(x + 2\right)
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* x (+ x 2.0)))
double code(double x, double y) {
return x * (x + 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (x + 2.0d0)
end function
public static double code(double x, double y) {
return x * (x + 2.0);
}
def code(x, y): return x * (x + 2.0)
function code(x, y) return Float64(x * Float64(x + 2.0)) end
function tmp = code(x, y) tmp = x * (x + 2.0); end
code[x_, y_] := N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + 2\right)
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 50.8%
unpow250.8%
associate-*l*54.4%
distribute-rgt-in54.4%
*-lft-identity54.4%
associate-*l*54.4%
lft-mult-inverse54.5%
metadata-eval54.5%
+-commutative54.5%
Simplified54.5%
Final simplification54.5%
(FPCore (x y) :precision binary64 (* x 2.0))
double code(double x, double y) {
return x * 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 2.0d0
end function
public static double code(double x, double y) {
return x * 2.0;
}
def code(x, y): return x * 2.0
function code(x, y) return Float64(x * 2.0) end
function tmp = code(x, y) tmp = x * 2.0; end
code[x_, y_] := N[(x * 2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 50.8%
unpow250.8%
associate-*l*54.4%
distribute-rgt-in54.4%
*-lft-identity54.4%
associate-*l*54.4%
lft-mult-inverse54.5%
metadata-eval54.5%
+-commutative54.5%
Simplified54.5%
Taylor expanded in x around 0 17.3%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* 2.0 x) (* x x))))
double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((2.0d0 * x) + (x * x))
end function
public static double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
def code(x, y): return (y * y) + ((2.0 * x) + (x * x))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(2.0 * x) + Float64(x * x))) end
function tmp = code(x, y) tmp = (y * y) + ((2.0 * x) + (x * x)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(2.0 * x), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(2 \cdot x + x \cdot x\right)
\end{array}
herbie shell --seed 2024139
(FPCore (x y)
:name "Numeric.Log:$clog1p from log-domain-0.10.2.1, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* y y) (+ (* 2 x) (* x x))))
(+ (+ (* x 2.0) (* x x)) (* y y)))