
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (/ (sin (* u normAngle)) (sin normAngle)) n1_i (* (/ (sin (* normAngle (- 1.0 u))) (sin normAngle)) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((sinf((u * normAngle)) / sinf(normAngle)), n1_i, ((sinf((normAngle * (1.0f - u))) / sinf(normAngle)) * n0_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(sin(Float32(u * normAngle)) / sin(normAngle)), n1_i, Float32(Float32(sin(Float32(normAngle * Float32(Float32(1.0) - u))) / sin(normAngle)) * n0_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{\sin \left(u \cdot normAngle\right)}{\sin normAngle}, n1\_i, \frac{\sin \left(normAngle \cdot \left(1 - u\right)\right)}{\sin normAngle} \cdot n0\_i\right)
\end{array}
Initial program 97.8%
+-commutative97.8%
fma-define97.8%
associate-*r/98.0%
*-rgt-identity98.0%
*-commutative98.0%
associate-*r*82.5%
associate-*r/82.6%
*-rgt-identity82.6%
Simplified82.6%
*-commutative82.6%
associate-*l/98.3%
*-commutative98.3%
Applied egg-rr98.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (- n0_i (* n0_i (* normAngle (/ (* u (cos normAngle)) (sin normAngle))))) (* n1_i (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i - (n0_i * (normAngle * ((u * cosf(normAngle)) / sinf(normAngle))))) + (n1_i * (sinf((u * normAngle)) * (1.0f / sinf(normAngle))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i - (n0_i * (normangle * ((u * cos(normangle)) / sin(normangle))))) + (n1_i * (sin((u * normangle)) * (1.0e0 / sin(normangle))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i - Float32(n0_i * Float32(normAngle * Float32(Float32(u * cos(normAngle)) / sin(normAngle))))) + Float32(n1_i * Float32(sin(Float32(u * normAngle)) * Float32(Float32(1.0) / sin(normAngle))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i - (n0_i * (normAngle * ((u * cos(normAngle)) / sin(normAngle))))) + (n1_i * (sin((u * normAngle)) * (single(1.0) / sin(normAngle)))); end
\begin{array}{l}
\\
\left(n0\_i - n0\_i \cdot \left(normAngle \cdot \frac{u \cdot \cos normAngle}{\sin normAngle}\right)\right) + n1\_i \cdot \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right)
\end{array}
Initial program 97.8%
Taylor expanded in u around 0 92.6%
mul-1-neg92.6%
unsub-neg92.6%
associate-/l*98.1%
associate-/l*98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* n1_i (* (sin (* u normAngle)) t_0))
(* n0_i (* t_0 (sin (* normAngle (- 1.0 u))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return (n1_i * (sinf((u * normAngle)) * t_0)) + (n0_i * (t_0 * sinf((normAngle * (1.0f - u)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = (n1_i * (sin((u * normangle)) * t_0)) + (n0_i * (t_0 * sin((normangle * (1.0e0 - u)))))
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(n1_i * Float32(sin(Float32(u * normAngle)) * t_0)) + Float32(n0_i * Float32(t_0 * sin(Float32(normAngle * Float32(Float32(1.0) - u)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = (n1_i * (sin((u * normAngle)) * t_0)) + (n0_i * (t_0 * sin((normAngle * (single(1.0) - u))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
n1\_i \cdot \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) + n0\_i \cdot \left(t\_0 \cdot \sin \left(normAngle \cdot \left(1 - u\right)\right)\right)
\end{array}
\end{array}
Initial program 97.8%
Final simplification97.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i (* (sin (* u normAngle)) (/ 1.0 (sin normAngle)))) (* (- 1.0 u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * (sinf((u * normAngle)) * (1.0f / sinf(normAngle)))) + ((1.0f - u) * n0_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * (sin((u * normangle)) * (1.0e0 / sin(normangle)))) + ((1.0e0 - u) * n0_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(sin(Float32(u * normAngle)) * Float32(Float32(1.0) / sin(normAngle)))) + Float32(Float32(Float32(1.0) - u) * n0_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * (sin((u * normAngle)) * (single(1.0) / sin(normAngle)))) + ((single(1.0) - u) * n0_i); end
\begin{array}{l}
\\
n1\_i \cdot \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) + \left(1 - u\right) \cdot n0\_i
\end{array}
Initial program 97.8%
Taylor expanded in normAngle around 0 97.6%
Final simplification97.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -8.00000025099516e-22) (not (<= n0_i 3.999999954906409e-26))) (* (- 1.0 u) n0_i) (* u (+ n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -8.00000025099516e-22f) || !(n0_i <= 3.999999954906409e-26f)) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = u * (n1_i + n0_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-8.00000025099516e-22)) .or. (.not. (n0_i <= 3.999999954906409e-26))) then
tmp = (1.0e0 - u) * n0_i
else
tmp = u * (n1_i + n0_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-8.00000025099516e-22)) || !(n0_i <= Float32(3.999999954906409e-26))) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(u * Float32(n1_i + n0_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-8.00000025099516e-22)) || ~((n0_i <= single(3.999999954906409e-26)))) tmp = (single(1.0) - u) * n0_i; else tmp = u * (n1_i + n0_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -8.00000025099516 \cdot 10^{-22} \lor \neg \left(n0\_i \leq 3.999999954906409 \cdot 10^{-26}\right):\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(n1\_i + n0\_i\right)\\
\end{array}
\end{array}
if n0_i < -8.00000025e-22 or 3.99999995e-26 < n0_i Initial program 98.6%
*-commutative98.6%
associate-*l*84.5%
*-commutative84.5%
associate-*l*82.7%
distribute-lft-out82.6%
Simplified82.6%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in u around 0 98.8%
mul-1-neg98.8%
unsub-neg98.8%
Simplified98.8%
Taylor expanded in n0_i around inf 71.9%
neg-mul-171.9%
sub-neg71.9%
Simplified71.9%
if -8.00000025e-22 < n0_i < 3.99999995e-26Initial program 96.7%
*-commutative96.7%
associate-*l*79.2%
*-commutative79.2%
associate-*l*59.4%
distribute-lft-out59.4%
Simplified59.4%
Taylor expanded in normAngle around 0 95.3%
pow195.3%
*-commutative95.3%
sub-neg95.3%
add-sqr-sqrt-0.0%
sqrt-unprod88.9%
sqr-neg88.9%
sqrt-unprod88.9%
add-sqr-sqrt88.9%
Applied egg-rr88.9%
unpow188.9%
*-commutative88.9%
Simplified88.9%
Taylor expanded in u around inf 71.2%
Final simplification71.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -8.00000025099516e-22) (not (<= n0_i 3.999999954906409e-26))) (* (- 1.0 u) n0_i) (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -8.00000025099516e-22f) || !(n0_i <= 3.999999954906409e-26f)) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-8.00000025099516e-22)) .or. (.not. (n0_i <= 3.999999954906409e-26))) then
tmp = (1.0e0 - u) * n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-8.00000025099516e-22)) || !(n0_i <= Float32(3.999999954906409e-26))) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-8.00000025099516e-22)) || ~((n0_i <= single(3.999999954906409e-26)))) tmp = (single(1.0) - u) * n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -8.00000025099516 \cdot 10^{-22} \lor \neg \left(n0\_i \leq 3.999999954906409 \cdot 10^{-26}\right):\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -8.00000025e-22 or 3.99999995e-26 < n0_i Initial program 98.6%
*-commutative98.6%
associate-*l*84.5%
*-commutative84.5%
associate-*l*82.7%
distribute-lft-out82.6%
Simplified82.6%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in u around 0 98.8%
mul-1-neg98.8%
unsub-neg98.8%
Simplified98.8%
Taylor expanded in n0_i around inf 71.9%
neg-mul-171.9%
sub-neg71.9%
Simplified71.9%
if -8.00000025e-22 < n0_i < 3.99999995e-26Initial program 96.7%
*-commutative96.7%
associate-*l*79.2%
*-commutative79.2%
associate-*l*59.4%
distribute-lft-out59.4%
Simplified59.4%
Taylor expanded in normAngle around 0 95.3%
Taylor expanded in n0_i around 0 70.8%
*-commutative70.8%
Simplified70.8%
Final simplification71.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.999999936531045e-20) n0_i (if (<= n0_i 3.999999954906409e-26) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.999999936531045e-20f) {
tmp = n0_i;
} else if (n0_i <= 3.999999954906409e-26f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.999999936531045e-20)) then
tmp = n0_i
else if (n0_i <= 3.999999954906409e-26) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.999999936531045e-20)) tmp = n0_i; elseif (n0_i <= Float32(3.999999954906409e-26)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.999999936531045e-20)) tmp = n0_i; elseif (n0_i <= single(3.999999954906409e-26)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.999999936531045 \cdot 10^{-20}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 3.999999954906409 \cdot 10^{-26}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -1.99999994e-20 or 3.99999995e-26 < n0_i Initial program 98.6%
*-commutative98.6%
associate-*l*84.6%
*-commutative84.6%
associate-*l*82.7%
distribute-lft-out82.6%
Simplified82.6%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in u around 0 98.8%
mul-1-neg98.8%
unsub-neg98.8%
Simplified98.8%
Taylor expanded in u around 0 56.9%
if -1.99999994e-20 < n0_i < 3.99999995e-26Initial program 96.8%
*-commutative96.8%
associate-*l*79.4%
*-commutative79.4%
associate-*l*60.7%
distribute-lft-out60.7%
Simplified60.7%
Taylor expanded in normAngle around 0 95.5%
Taylor expanded in n0_i around 0 69.3%
*-commutative69.3%
Simplified69.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (- (* u n1_i) (* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * n1_i) - (u * n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * n1_i) - (u * n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * n1_i) - Float32(u * n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * n1_i) - (u * n0_i)); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot n1\_i - u \cdot n0\_i\right)
\end{array}
Initial program 97.8%
*-commutative97.8%
associate-*l*82.3%
*-commutative82.3%
associate-*l*73.2%
distribute-lft-out73.1%
Simplified73.1%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in u around 0 97.4%
mul-1-neg97.4%
unsub-neg97.4%
Simplified97.4%
sub-neg97.4%
distribute-rgt-in97.5%
*-commutative97.5%
Applied egg-rr97.5%
Final simplification97.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.8%
*-commutative97.8%
associate-*l*82.3%
*-commutative82.3%
associate-*l*73.2%
distribute-lft-out73.1%
Simplified73.1%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in u around 0 97.4%
mul-1-neg97.4%
unsub-neg97.4%
Simplified97.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* u (+ n1_i (/ n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return u * (n1_i + (n0_i / u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = u * (n1_i + (n0_i / u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(u * Float32(n1_i + Float32(n0_i / u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = u * (n1_i + (n0_i / u)); end
\begin{array}{l}
\\
u \cdot \left(n1\_i + \frac{n0\_i}{u}\right)
\end{array}
Initial program 97.8%
*-commutative97.8%
associate-*l*82.3%
*-commutative82.3%
associate-*l*73.2%
distribute-lft-out73.1%
Simplified73.1%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in u around inf 97.1%
+-commutative97.1%
+-commutative97.1%
associate-+l+97.1%
+-commutative97.1%
mul-1-neg97.1%
unsub-neg97.1%
Simplified97.1%
Taylor expanded in n1_i around inf 81.0%
Final simplification81.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 97.8%
Taylor expanded in u around 0 81.2%
Taylor expanded in normAngle around 0 81.0%
*-commutative81.0%
Simplified81.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.8%
*-commutative97.8%
associate-*l*82.3%
*-commutative82.3%
associate-*l*73.2%
distribute-lft-out73.1%
Simplified73.1%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in u around 0 97.4%
mul-1-neg97.4%
unsub-neg97.4%
Simplified97.4%
Taylor expanded in u around 0 42.7%
herbie shell --seed 2024139
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))