
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
(+ 1.0 (* v (log (* (- u) (expm1 (/ -2.0 v))))))
(+
1.0
(* v (+ (* u (- -1.0 (/ -1.0 (exp (/ -2.0 v))))) (* 2.0 (/ -1.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f + (v * logf((-u * expm1f((-2.0f / v)))));
} else {
tmp = 1.0f + (v * ((u * (-1.0f - (-1.0f / expf((-2.0f / v))))) + (2.0f * (-1.0f / v))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(Float32(-u) * expm1(Float32(Float32(-2.0) / v)))))); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(u * Float32(Float32(-1.0) - Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))))) + Float32(Float32(2.0) * Float32(Float32(-1.0) / v))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1 + v \cdot \log \left(\left(-u\right) \cdot \mathsf{expm1}\left(\frac{-2}{v}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \left(u \cdot \left(-1 - \frac{-1}{e^{\frac{-2}{v}}}\right) + 2 \cdot \frac{-1}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
Taylor expanded in u around inf 100.0%
neg-mul-1100.0%
Simplified100.0%
Taylor expanded in u around -inf 100.0%
associate-*r*100.0%
mul-1-neg100.0%
expm1-define100.0%
Simplified100.0%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in u around 0 83.1%
Final simplification98.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(+
1.0
(* v (+ (* u (- -1.0 (/ -1.0 (exp (/ -2.0 v))))) (* 2.0 (/ -1.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * ((u * (-1.0f - (-1.0f / expf((-2.0f / v))))) + (2.0f * (-1.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * ((u * ((-1.0e0) - ((-1.0e0) / exp(((-2.0e0) / v))))) + (2.0e0 * ((-1.0e0) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(u * Float32(Float32(-1.0) - Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))))) + Float32(Float32(2.0) * Float32(Float32(-1.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + (v * ((u * (single(-1.0) - (single(-1.0) / exp((single(-2.0) / v))))) + (single(2.0) * (single(-1.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \left(u \cdot \left(-1 - \frac{-1}{e^{\frac{-2}{v}}}\right) + 2 \cdot \frac{-1}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in u around 0 83.1%
Final simplification95.0%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ 1.0 (- (* u (* v (- -1.0 (/ -1.0 (exp (/ -2.0 v)))))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (v * (-1.0f - (-1.0f / expf((-2.0f / v)))))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (v * ((-1.0e0) - ((-1.0e0) / exp(((-2.0e0) / v)))))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * Float32(Float32(-1.0) - Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v)))))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + ((u * (v * (single(-1.0) - (single(-1.0) / exp((single(-2.0) / v)))))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \left(-1 - \frac{-1}{e^{\frac{-2}{v}}}\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in u around 0 82.7%
Final simplification95.0%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* u (* v (- -1.0 (/ -1.0 (exp (/ -2.0 v)))))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (u * (v * (-1.0f - (-1.0f / expf((-2.0f / v)))))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (u * (v * ((-1.0e0) - ((-1.0e0) / exp(((-2.0e0) / v)))))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(-1.0) - Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v)))))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (u * (v * (single(-1.0) - (single(-1.0) / exp((single(-2.0) / v)))))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(-1 - \frac{-1}{e^{\frac{-2}{v}}}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in u around 0 82.7%
Final simplification95.0%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* (expm1 (/ 2.0 v)) (* v u)) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (expm1f((2.0f / v)) * (v * u)) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(expm1(Float32(Float32(2.0) / v)) * Float32(v * u)) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{expm1}\left(\frac{2}{v}\right) \cdot \left(v \cdot u\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in u around 0 82.7%
associate-*r*82.7%
sub-neg82.7%
metadata-eval82.7%
distribute-lft-in82.7%
rec-exp82.7%
distribute-neg-frac82.7%
metadata-eval82.7%
Applied egg-rr82.7%
distribute-lft-out82.7%
metadata-eval82.7%
sub-neg82.7%
expm1-undefine82.7%
*-commutative82.7%
*-commutative82.7%
Simplified82.7%
Final simplification95.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(+
(*
u
(+
2.0
(/
(+ 2.0 (/ (+ 1.3333333333333333 (* (/ 1.0 v) 0.6666666666666666)) v))
v)))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (u * (2.0f + ((2.0f + ((1.3333333333333333f + ((1.0f / v) * 0.6666666666666666f)) / v)) / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 + ((1.0e0 / v) * 0.6666666666666666e0)) / v)) / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(1.0) / v) * Float32(0.6666666666666666))) / v)) / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) + ((single(1.0) / v) * single(0.6666666666666666))) / v)) / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333 + \frac{1}{v} \cdot 0.6666666666666666}{v}}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in u around 0 82.7%
Taylor expanded in v around -inf 76.3%
Final simplification94.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(+
(- (* u 2.0) (/ (+ (* u -2.0) (* -1.3333333333333333 (/ u v))) v))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = ((u * 2.0f) - (((u * -2.0f) + (-1.3333333333333333f * (u / v))) / v)) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = ((u * 2.0e0) - (((u * (-2.0e0)) + ((-1.3333333333333333e0) * (u / v))) / v)) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(-1.3333333333333333) * Float32(u / v))) / v)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = ((u * single(2.0)) - (((u * single(-2.0)) + (single(-1.3333333333333333) * (u / v))) / v)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot 2 - \frac{u \cdot -2 + -1.3333333333333333 \cdot \frac{u}{v}}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in u around 0 82.7%
Taylor expanded in v around -inf 73.9%
Final simplification94.4%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (/ (+ (* u (+ 2.0 (* u -2.0))) (* v (+ (* u 2.0) -1.0))) v)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = ((u * (2.0f + (u * -2.0f))) + (v * ((u * 2.0f) + -1.0f))) / v;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = ((u * (2.0e0 + (u * (-2.0e0)))) + (v * ((u * 2.0e0) + (-1.0e0)))) / v
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(u * Float32(Float32(2.0) + Float32(u * Float32(-2.0)))) + Float32(v * Float32(Float32(u * Float32(2.0)) + Float32(-1.0)))) / v); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = ((u * (single(2.0) + (u * single(-2.0)))) + (v * ((u * single(2.0)) + single(-1.0)))) / v; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{u \cdot \left(2 + u \cdot -2\right) + v \cdot \left(u \cdot 2 + -1\right)}{v}\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in v around inf 70.8%
Taylor expanded in u around 0 70.8%
Taylor expanded in v around 0 70.8%
Final simplification94.3%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (+ (* u 2.0) (/ (* u (+ 2.0 (* u -2.0))) v)) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = ((u * 2.0f) + ((u * (2.0f + (u * -2.0f))) / v)) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = ((u * 2.0e0) + ((u * (2.0e0 + (u * (-2.0e0)))) / v)) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(u * Float32(2.0)) + Float32(Float32(u * Float32(Float32(2.0) + Float32(u * Float32(-2.0)))) / v)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = ((u * single(2.0)) + ((u * (single(2.0) + (u * single(-2.0)))) / v)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot 2 + \frac{u \cdot \left(2 + u \cdot -2\right)}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in v around inf 70.8%
Taylor expanded in u around 0 70.8%
Taylor expanded in v around inf 70.8%
Final simplification94.3%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* u (+ 2.0 (- (/ -2.0 (/ v u)) (/ -2.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (u * (2.0f + ((-2.0f / (v / u)) - (-2.0f / v)))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (u * (2.0e0 + (((-2.0e0) / (v / u)) - ((-2.0e0) / v)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(-2.0) / Float32(v / u)) - Float32(Float32(-2.0) / v)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (u * (single(2.0) + ((single(-2.0) / (v / u)) - (single(-2.0) / v)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \left(\frac{-2}{\frac{v}{u}} - \frac{-2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in v around inf 70.8%
Taylor expanded in u around 0 70.8%
add-sqr-sqrt70.8%
sqrt-unprod70.8%
un-div-inv70.8%
un-div-inv70.8%
frac-times70.8%
metadata-eval70.8%
metadata-eval70.8%
frac-times70.8%
sqrt-unprod-0.0%
add-sqr-sqrt56.2%
div-inv56.2%
metadata-eval56.2%
cancel-sign-sub-inv56.2%
clear-num56.2%
un-div-inv56.2%
add-sqr-sqrt56.2%
sqrt-unprod56.2%
un-div-inv56.2%
un-div-inv56.2%
frac-times56.2%
metadata-eval56.2%
metadata-eval56.2%
frac-times56.2%
Applied egg-rr70.8%
Final simplification94.3%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* u (+ 2.0 (/ (+ 2.0 (* u -2.0)) v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (u * (2.0f + ((2.0f + (u * -2.0f)) / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (u * (2.0e0 + ((2.0e0 + (u * (-2.0e0))) / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(u * Float32(-2.0))) / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (u * (single(2.0) + ((single(2.0) + (u * single(-2.0))) / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \frac{2 + u \cdot -2}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in v around inf 70.8%
Taylor expanded in u around 0 70.8%
Taylor expanded in v around 0 70.8%
Final simplification94.3%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ 1.0 (- (* u (+ 2.0 (* 2.0 (/ 1.0 v)))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + (2.0f * (1.0f / v)))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + (2.0e0 * (1.0e0 / v)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) * Float32(Float32(1.0) / v)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + (single(2.0) * (single(1.0) / v)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + 2 \cdot \frac{1}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in v around inf 70.8%
Taylor expanded in u around 0 70.4%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ 1.0 (+ (* (- 1.0 u) -2.0) (/ (* u 2.0) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((u * 2.0f) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((u * 2.0e0) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(u * Float32(2.0)) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((u * single(2.0)) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{u \cdot 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in v around inf 70.8%
Taylor expanded in u around 0 70.4%
associate-*r/70.4%
*-commutative70.4%
Simplified70.4%
Final simplification94.2%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in u around 0 82.7%
Taylor expanded in v around inf 70.4%
distribute-lft-out70.4%
Simplified70.4%
Final simplification94.2%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 95.8%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in u around 0 82.7%
Taylor expanded in v around inf 59.5%
*-commutative59.5%
Simplified59.5%
Final simplification93.6%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 90.2%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 6.1%
herbie shell --seed 2024139
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))