
(FPCore (x y) :precision binary64 (+ x (/ (- x y) 2.0)))
double code(double x, double y) {
return x + ((x - y) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((x - y) / 2.0d0)
end function
public static double code(double x, double y) {
return x + ((x - y) / 2.0);
}
def code(x, y): return x + ((x - y) / 2.0)
function code(x, y) return Float64(x + Float64(Float64(x - y) / 2.0)) end
function tmp = code(x, y) tmp = x + ((x - y) / 2.0); end
code[x_, y_] := N[(x + N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{x - y}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ (- x y) 2.0)))
double code(double x, double y) {
return x + ((x - y) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((x - y) / 2.0d0)
end function
public static double code(double x, double y) {
return x + ((x - y) / 2.0);
}
def code(x, y): return x + ((x - y) / 2.0)
function code(x, y) return Float64(x + Float64(Float64(x - y) / 2.0)) end
function tmp = code(x, y) tmp = x + ((x - y) / 2.0); end
code[x_, y_] := N[(x + N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{x - y}{2}
\end{array}
(FPCore (x y) :precision binary64 (fma x 1.5 (* y -0.5)))
double code(double x, double y) {
return fma(x, 1.5, (y * -0.5));
}
function code(x, y) return fma(x, 1.5, Float64(y * -0.5)) end
code[x_, y_] := N[(x * 1.5 + N[(y * -0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 1.5, y \cdot -0.5\right)
\end{array}
Initial program 99.8%
div-sub99.8%
associate-+r-99.8%
remove-double-neg99.8%
distribute-frac-neg99.8%
sub-neg99.8%
neg-mul-199.8%
*-commutative99.8%
associate-/l*99.8%
*-rgt-identity99.8%
metadata-eval99.8%
distribute-lft-out--99.8%
fma-neg100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
metadata-eval100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -5.8e+41) (not (<= y 3e+26))) (+ x (* y -0.5)) (* x 1.5)))
double code(double x, double y) {
double tmp;
if ((y <= -5.8e+41) || !(y <= 3e+26)) {
tmp = x + (y * -0.5);
} else {
tmp = x * 1.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-5.8d+41)) .or. (.not. (y <= 3d+26))) then
tmp = x + (y * (-0.5d0))
else
tmp = x * 1.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -5.8e+41) || !(y <= 3e+26)) {
tmp = x + (y * -0.5);
} else {
tmp = x * 1.5;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -5.8e+41) or not (y <= 3e+26): tmp = x + (y * -0.5) else: tmp = x * 1.5 return tmp
function code(x, y) tmp = 0.0 if ((y <= -5.8e+41) || !(y <= 3e+26)) tmp = Float64(x + Float64(y * -0.5)); else tmp = Float64(x * 1.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -5.8e+41) || ~((y <= 3e+26))) tmp = x + (y * -0.5); else tmp = x * 1.5; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -5.8e+41], N[Not[LessEqual[y, 3e+26]], $MachinePrecision]], N[(x + N[(y * -0.5), $MachinePrecision]), $MachinePrecision], N[(x * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.8 \cdot 10^{+41} \lor \neg \left(y \leq 3 \cdot 10^{+26}\right):\\
\;\;\;\;x + y \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;x \cdot 1.5\\
\end{array}
\end{array}
if y < -5.79999999999999977e41 or 2.99999999999999997e26 < y Initial program 99.9%
Taylor expanded in x around 0 81.8%
if -5.79999999999999977e41 < y < 2.99999999999999997e26Initial program 99.7%
Taylor expanded in x around inf 77.0%
*-commutative77.0%
Simplified77.0%
Final simplification79.2%
(FPCore (x y) :precision binary64 (if (or (<= y -3.2e+42) (not (<= y 6.5e+30))) (* y -0.5) (* x 1.5)))
double code(double x, double y) {
double tmp;
if ((y <= -3.2e+42) || !(y <= 6.5e+30)) {
tmp = y * -0.5;
} else {
tmp = x * 1.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.2d+42)) .or. (.not. (y <= 6.5d+30))) then
tmp = y * (-0.5d0)
else
tmp = x * 1.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.2e+42) || !(y <= 6.5e+30)) {
tmp = y * -0.5;
} else {
tmp = x * 1.5;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.2e+42) or not (y <= 6.5e+30): tmp = y * -0.5 else: tmp = x * 1.5 return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.2e+42) || !(y <= 6.5e+30)) tmp = Float64(y * -0.5); else tmp = Float64(x * 1.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.2e+42) || ~((y <= 6.5e+30))) tmp = y * -0.5; else tmp = x * 1.5; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.2e+42], N[Not[LessEqual[y, 6.5e+30]], $MachinePrecision]], N[(y * -0.5), $MachinePrecision], N[(x * 1.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{+42} \lor \neg \left(y \leq 6.5 \cdot 10^{+30}\right):\\
\;\;\;\;y \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;x \cdot 1.5\\
\end{array}
\end{array}
if y < -3.20000000000000002e42 or 6.5e30 < y Initial program 99.9%
sub-neg99.9%
+-commutative99.9%
remove-double-neg99.9%
unsub-neg99.9%
div-sub99.9%
associate-+r-99.9%
+-commutative99.9%
associate-+r-99.9%
neg-mul-199.9%
*-commutative99.9%
associate-/l*99.9%
metadata-eval99.9%
*-rgt-identity99.9%
metadata-eval99.9%
neg-mul-199.9%
*-commutative99.9%
associate-/l*99.9%
distribute-lft-out--99.9%
metadata-eval99.9%
metadata-eval99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in y around inf 99.9%
Taylor expanded in x around 0 78.1%
if -3.20000000000000002e42 < y < 6.5e30Initial program 99.7%
Taylor expanded in x around inf 77.0%
*-commutative77.0%
Simplified77.0%
Final simplification77.5%
(FPCore (x y) :precision binary64 (+ x (/ (- x y) 2.0)))
double code(double x, double y) {
return x + ((x - y) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((x - y) / 2.0d0)
end function
public static double code(double x, double y) {
return x + ((x - y) / 2.0);
}
def code(x, y): return x + ((x - y) / 2.0)
function code(x, y) return Float64(x + Float64(Float64(x - y) / 2.0)) end
function tmp = code(x, y) tmp = x + ((x - y) / 2.0); end
code[x_, y_] := N[(x + N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{x - y}{2}
\end{array}
Initial program 99.8%
(FPCore (x y) :precision binary64 (* x 1.5))
double code(double x, double y) {
return x * 1.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 1.5d0
end function
public static double code(double x, double y) {
return x * 1.5;
}
def code(x, y): return x * 1.5
function code(x, y) return Float64(x * 1.5) end
function tmp = code(x, y) tmp = x * 1.5; end
code[x_, y_] := N[(x * 1.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 1.5
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 51.0%
*-commutative51.0%
Simplified51.0%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 57.0%
Taylor expanded in x around inf 11.8%
(FPCore (x y) :precision binary64 (- (* 1.5 x) (* 0.5 y)))
double code(double x, double y) {
return (1.5 * x) - (0.5 * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.5d0 * x) - (0.5d0 * y)
end function
public static double code(double x, double y) {
return (1.5 * x) - (0.5 * y);
}
def code(x, y): return (1.5 * x) - (0.5 * y)
function code(x, y) return Float64(Float64(1.5 * x) - Float64(0.5 * y)) end
function tmp = code(x, y) tmp = (1.5 * x) - (0.5 * y); end
code[x_, y_] := N[(N[(1.5 * x), $MachinePrecision] - N[(0.5 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1.5 \cdot x - 0.5 \cdot y
\end{array}
herbie shell --seed 2024138
(FPCore (x y)
:name "Graphics.Rendering.Chart.Axis.Types:hBufferRect from Chart-1.5.3"
:precision binary64
:alt
(! :herbie-platform default (- (* 3/2 x) (* 1/2 y)))
(+ x (/ (- x y) 2.0)))