ab-angle->ABCF A

Time bar (total: 16.4s)

analyze0.0ms (0%)

Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 16 computations (36% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
ival-pi: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
ival-mult: 0.0ms (0% of total)
ival-sin: 0.0ms (0% of total)
ival-cos: 0.0ms (0% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)
ival-pow: 0.0ms (0% of total)

sample2.6s (16.1%)

Results
1.6s3628×1valid
639.0ms4628×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.8s
ival-sin: 418.0ms (23.3% of total)
ival-mult: 378.0ms (21.1% of total)
ival-cos: 331.0ms (18.5% of total)
ival-pow: 313.0ms (17.5% of total)
ival-div: 128.0ms (7.1% of total)
backward-pass: 86.0ms (4.8% of total)
ival-add: 60.0ms (3.3% of total)
ival-pi: 57.0ms (3.2% of total)
const: 19.0ms (1.1% of total)
Bogosity

preprocess65.0ms (0.4%)

Algorithm
egg-herbie
Rules
1884×fma-define
1860×fnmadd-define
1568×sum5-define
1026×sum3-define
944×sum4-define
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
059216
1128213
2374213
31383213
42711213
55443213
67921213
01521
12321
25321
38421
08421
Stop Event
iter limit
saturated
node limit
Calls
Call 1
Inputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
Outputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Call 2
Inputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2))
(+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2))
(neg (+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)))
(neg (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2)))
(neg (+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2)))
(+ (pow (* b (sin (* (/ angle 180) (PI)))) 2) (pow (* a (cos (* (/ angle 180) (PI)))) 2))
(+ (pow (* angle (sin (* (/ a 180) (PI)))) 2) (pow (* b (cos (* (/ a 180) (PI)))) 2))
(+ (pow (* a (sin (* (/ b 180) (PI)))) 2) (pow (* angle (cos (* (/ b 180) (PI)))) 2))
Outputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+ (pow (* a (sin (* angle (/ (PI) 180)))) 2) (pow (* b (cos (* angle (/ (PI) 180)))) 2))
(+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+ (pow (* a (sin (* angle (/ (PI) 180)))) 2) (pow (* b (cos (* angle (/ (PI) 180)))) 2))
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2))
(+ (pow (* a (sin (* angle (/ (PI) 180)))) 2) (pow (* b (cos (* angle (/ (PI) 180)))) 2))
(+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2))
(+ (pow (* a (sin (* angle (/ (PI) 180)))) 2) (pow (* b (cos (* angle (/ (PI) 180)))) 2))
(neg (+ (pow (* (neg a) (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)))
(neg (+ (pow (* a (sin (* angle (/ (PI) 180)))) 2) (pow (* b (cos (* angle (/ (PI) 180)))) 2)))
(neg (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* (neg b) (cos (* (/ angle 180) (PI)))) 2)))
(neg (+ (pow (* a (sin (* angle (/ (PI) 180)))) 2) (pow (* b (cos (* angle (/ (PI) 180)))) 2)))
(neg (+ (pow (* a (sin (* (/ (neg angle) 180) (PI)))) 2) (pow (* b (cos (* (/ (neg angle) 180) (PI)))) 2)))
(neg (+ (pow (* a (sin (* angle (/ (PI) 180)))) 2) (pow (* b (cos (* angle (/ (PI) 180)))) 2)))
(+ (pow (* b (sin (* (/ angle 180) (PI)))) 2) (pow (* a (cos (* (/ angle 180) (PI)))) 2))
(+ (pow (* (sin (* angle (/ (PI) 180))) b) 2) (pow (* a (cos (* angle (/ (PI) 180)))) 2))
(+ (pow (* angle (sin (* (/ a 180) (PI)))) 2) (pow (* b (cos (* (/ a 180) (PI)))) 2))
(+ (pow (* angle (sin (* a (/ (PI) 180)))) 2) (pow (* b (cos (* a (/ (PI) 180)))) 2))
(+ (pow (* a (sin (* (/ b 180) (PI)))) 2) (pow (* angle (cos (* (/ b 180) (PI)))) 2))
(+ (pow (* a (sin (* (PI) (* b 1/180)))) 2) (pow (* angle (cos (* (PI) (* b 1/180)))) 2))
Symmetry

(abs a)

(abs b)

(abs angle)

explain291.0ms (1.8%)

FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1190-0-(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
1190-1(2.2959759798049522e+145 1.0608150077499992e+244 6325.075143776958)(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
00-0-(PI.f64)
00-0-(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
00-0-b
00-0-(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-#s(literal 2 binary64)
00-0-angle
00-0-#s(literal 180 binary64)
093(3.237984674939972e-168 1.1779447878500784e+72 3.0122779355529097e+124)0-(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
00-0-(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
078(5.285916601357851e+82 2.848238167514284e+152 4.663795454067228e+263)0-(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-a
00-0-(/.f64 angle #s(literal 180 binary64))
Results
127.0ms220×1valid
46.0ms288×0valid
6.0ms2valid
Compiler

Compiled 198 to 47 computations (76.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 109.0ms
ival-sin: 27.0ms (24.8% of total)
ival-pow: 22.0ms (20.2% of total)
ival-cos: 19.0ms (17.4% of total)
ival-mult: 17.0ms (15.6% of total)
ival-div: 9.0ms (8.3% of total)
backward-pass: 7.0ms (6.4% of total)
ival-add: 4.0ms (3.7% of total)
ival-pi: 3.0ms (2.8% of total)
const: 1.0ms (0.9% of total)

eval0.0ms (0%)

Compiler

Compiled 24 to 15 computations (37.5% saved)

prune21.0ms (0.1%)

Alt Table
Click to see full alt table
StatusAccuracyProgram
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 48 to 30 computations (37.5% saved)

simplify7.0ms (0%)

Algorithm
egg-herbie
Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
cost-diff0
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
cost-diff0
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff0
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
cost-diff0
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Rules
88×*-lowering-*.f32
88×*-lowering-*.f64
32×associate-*r*
28×fma-lowering-fma.f32
28×fma-define
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
024166
140166
267166
3101166
0101166
Stop Event
iter limit
saturated
Calls
Call 1
Inputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(pow (* a (sin (* (/ angle 180) (PI)))) 2)
(* a (sin (* (/ angle 180) (PI))))
a
(sin (* (/ angle 180) (PI)))
(* (/ angle 180) (PI))
(/ angle 180)
angle
180
(PI)
2
(pow (* b (cos (* (/ angle 180) (PI)))) 2)
(* b (cos (* (/ angle 180) (PI))))
b
(cos (* (/ angle 180) (PI)))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
a
(sin (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* angle (PI))
angle
(PI)
180
2
(pow (* b (cos (/ (* angle (PI)) 180))) 2)
(* b (cos (/ (* angle (PI)) 180)))
b
(cos (/ (* angle (PI)) 180))
Outputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow (* a (sin (* (/ angle 180) (PI)))) 2)
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(* a (sin (* (/ angle 180) (PI))))
(*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
a
(sin (* (/ angle 180) (PI)))
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(* (/ angle 180) (PI))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
(PI)
(PI.f64)
2
#s(literal 2 binary64)
(pow (* b (cos (* (/ angle 180) (PI)))) 2)
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(* b (cos (* (/ angle 180) (PI))))
(*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
b
(cos (* (/ angle 180) (PI)))
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(* a (sin (/ (* angle (PI)) 180)))
(*.f64 a (sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
a
(sin (/ (* angle (PI)) 180))
(sin.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))
(/ (* angle (PI)) 180)
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(* angle (PI))
(*.f64 angle (PI.f64))
angle
(PI)
(PI.f64)
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (cos (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))) #s(literal 2 binary64))
(* b (cos (/ (* angle (PI)) 180)))
(*.f64 b (cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))))
b
(cos (/ (* angle (PI)) 180))
(cos.f64 (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))

localize230.0ms (1.4%)

Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
accuracy99.6%
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
accuracy99.6%
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
accuracy60.8%
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
accuracy59.3%
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
accuracy99.6%
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
accuracy99.4%
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy60.8%
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy59.3%
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Results
150.0ms110×1valid
39.0ms144×0valid
6.0ms2valid
Compiler

Compiled 170 to 25 computations (85.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 111.0ms
ival-pow: 35.0ms (31.6% of total)
ival-sin: 25.0ms (22.6% of total)
ival-cos: 17.0ms (15.3% of total)
ival-mult: 16.0ms (14.4% of total)
backward-pass: 6.0ms (5.4% of total)
ival-div: 6.0ms (5.4% of total)
ival-add: 4.0ms (3.6% of total)
ival-pi: 2.0ms (1.8% of total)
const: 1.0ms (0.9% of total)

series23.0ms (0.1%)

Counts
12 → 240
Calls
Call 1
Inputs
#<alt (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))>
#<alt (pow (* a (sin (* (/ angle 180) (PI)))) 2)>
#<alt (* a (sin (* (/ angle 180) (PI))))>
#<alt (sin (* (/ angle 180) (PI)))>
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))>
#<alt (pow (* a (sin (/ (* angle (PI)) 180))) 2)>
#<alt (* a (sin (/ (* angle (PI)) 180)))>
#<alt (sin (/ (* angle (PI)) 180))>
#<alt (cos (* (/ angle 180) (PI)))>
#<alt (* (/ angle 180) (PI))>
#<alt (cos (/ (* angle (PI)) 180))>
#<alt (/ (* angle (PI)) 180)>
Outputs
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
Calls

60 calls:

TimeVariablePointExpression
3.0ms
a
@0
(* a (sin (* (/ angle 180) (PI))))
2.0ms
a
@0
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
2.0ms
b
@0
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
2.0ms
angle
@0
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
2.0ms
angle
@inf
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))

rewrite342.0ms (2.1%)

Algorithm
batch-egg-rewrite
Rules
3974×*-lowering-*.f32
3974×*-lowering-*.f64
1852×sum3-define
1534×+-lowering-+.f64
1534×+-lowering-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
024112
1137112
2615112
35879112
08111112
Stop Event
iter limit
node limit
Counts
12 → 352
Calls
Call 1
Inputs
(+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2))
(pow (* a (sin (* (/ angle 180) (PI)))) 2)
(* a (sin (* (/ angle 180) (PI))))
(sin (* (/ angle 180) (PI)))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
(sin (/ (* angle (PI)) 180))
(cos (* (/ angle 180) (PI)))
(* (/ angle 180) (PI))
(cos (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
Outputs
(+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(neg.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(neg.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64))) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 6 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 4 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 4 binary64)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) (neg.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) #s(literal 1 binary64)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) #s(literal 1 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 6 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 4 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal -1 binary64))
(*.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(*.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(*.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (/.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(*.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(*.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))
(*.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(*.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (-.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(*.f64 a (pow.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) #s(literal 1 binary64)))
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a))
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a)
(*.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (pow.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) a)
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(neg.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(neg.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64))) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 6 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 4 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 4 binary64)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))) (neg.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))) (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) #s(literal 1 binary64)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) #s(literal 1 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 6 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 4 binary64)))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal -1 binary64))
(*.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(*.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(*.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (/.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(*.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(*.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))
(*.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(*.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (-.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(*.f64 a (pow.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) #s(literal 1 binary64)))
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a))
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) a)
(*.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (pow.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) a)
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(cos.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(*.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) #s(literal -1/180 binary64))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(+.f64 (*.f64 (cos.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(cos.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(*.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)) #s(literal -1/180 binary64))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (-.f64 #s(literal 0 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1/2 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))

simplify326.0ms (2%)

Algorithm
egg-herbie
Rules
5116×*-lowering-*.f32
5116×*-lowering-*.f64
3520×+-lowering-+.f64
3520×+-lowering-+.f32
1590×/-lowering-/.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01793504
15963482
225953434
352063434
458763434
562603434
673703434
084773434
Stop Event
iter limit
node limit
Counts
240 → 240
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) angle) angle))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))) (*.f64 angle angle))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) angle) angle))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))) (*.f64 angle angle))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))

eval136.0ms (0.8%)

Compiler

Compiled 26055 to 1325 computations (94.9% saved)

prune135.0ms (0.8%)

Pruning

44 alts after pruning (44 fresh and 0 done)

PrunedKeptTotal
New69044734
Fresh000
Picked202
Done000
Total69244736
Accuracy
83.8%
Counts
736 → 44
Alt Table
Click to see full alt table
StatusAccuracyProgram
66.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
66.1%
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
58.7%
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
10.6%
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
16.3%
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
16.3%
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
8.6%
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))
16.3%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
66.1%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
66.1%
(+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.6%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
65.3%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.3%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.0%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.6%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
73.8%
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
71.4%
(+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
71.3%
(+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.1%
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
44.7%
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
34.1%
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))
65.6%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
15.1%
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
55.1%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
35.1%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
55.8%
(*.f64 b b)
Compiler

Compiled 3944 to 1848 computations (53.1% saved)

simplify174.0ms (1.1%)

Algorithm
egg-herbie
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
cost-diff12928
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))
cost-diff12928
(*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64)))))
cost-diff12928
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
cost-diff12928
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
cost-diff384
(sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))
cost-diff384
(*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))))
cost-diff384
(pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff384
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff128
(*.f64 b #s(literal 1 binary64))
cost-diff6464
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))
cost-diff6464
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
cost-diff0
(*.f64 b b)
cost-diff0
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
cost-diff0
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
Rules
1928×*-lowering-*.f32
1928×*-lowering-*.f64
1532×fmsub-define
1444×sum5-define
1330×fmm-def
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04530064771387
18330064771384
221030064771384
336230064771382
442430064771377
554030064771373
6107430064771373
7445230064771373
08192391
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180)))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
a
(sin (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* angle (PI))
angle
(PI)
180
2
(pow (* b (cos (* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180)))) 2)
(* b (cos (* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180))))
b
(cos (* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180)))
(* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180))
(* angle (pow (PI) 2/3))
(pow (PI) 2/3)
2/3
(/ (cbrt (PI)) 180)
(cbrt (PI))
(* b b)
b
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b 1) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
a
(sin (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* angle (PI))
angle
(PI)
180
2
(pow (* b 1) 2)
(* b 1)
b
1
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)
(* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))))
a
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))
(/ (+ (PI) 1) (/ 180 angle))
(+ (PI) 1)
(PI)
1
(/ 180 angle)
180
angle
(/ angle 180)
2
(pow (* b (cos (/ (* angle (PI)) 180))) 2)
(* b (cos (/ (* angle (PI)) 180)))
b
(cos (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* angle (PI))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI))))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
a
(sin (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* angle (PI))
angle
(PI)
180
2
(pow (* b (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI))))) 2)
(* b (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI)))))
b
(cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI))))
(* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI)))
(/ (sqrt (PI)) (/ 180 angle))
(sqrt (PI))
(/ 180 angle)
Outputs
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180)))) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (sin (/ (* angle (PI)) 180)))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(sin (/ (* angle (PI)) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* angle (PI)) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* angle (PI))
(*.f64 angle (PI.f64))
angle
(PI)
(PI.f64)
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (cos (* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180)))) 2)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64))
(* b (cos (* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180))))
(*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))))
b
(cos (* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180)))
(cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))
(* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))
(* angle (pow (PI) 2/3))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(pow (PI) 2/3)
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
2/3
#s(literal 2/3 binary64)
(/ (cbrt (PI)) 180)
(/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))
(cbrt (PI))
(cbrt.f64 (PI.f64))
(* b b)
(*.f64 b b)
b
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b 1) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (sin (/ (* angle (PI)) 180)))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(sin (/ (* angle (PI)) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* angle (PI)) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* angle (PI))
(*.f64 angle (PI.f64))
angle
(PI)
(PI.f64)
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b 1) 2)
(*.f64 b b)
(* b 1)
b
b
1
#s(literal 1 binary64)
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/ (+ (PI) 1) (/ 180 angle))
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(+ (PI) 1)
(+.f64 (PI.f64) #s(literal 1 binary64))
(PI)
(PI.f64)
1
#s(literal 1 binary64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
2
#s(literal 2 binary64)
(pow (* b (cos (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* b (cos (/ (* angle (PI)) 180)))
(*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
b
(cos (/ (* angle (PI)) 180))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* angle (PI)) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* angle (PI))
(*.f64 angle (PI.f64))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI))))) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (sin (/ (* angle (PI)) 180)))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(sin (/ (* angle (PI)) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* angle (PI)) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* angle (PI))
(*.f64 angle (PI.f64))
angle
(PI)
(PI.f64)
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI))))) 2)
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* b (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI)))))
(*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
b
(cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI))))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/ (sqrt (PI)) (/ 180 angle))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(sqrt (PI))
(sqrt.f64 (PI.f64))
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)

localize921.0ms (5.6%)

Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
accuracy99.5%
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
accuracy98.4%
(sqrt.f64 (PI.f64))
accuracy60.8%
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))
accuracy59.3%
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
accuracy99.6%
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
accuracy99.4%
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))
accuracy60.8%
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
accuracy59.3%
(sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))
accuracy99.6%
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
accuracy99.6%
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
accuracy99.6%
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
accuracy59.3%
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
accuracy100.0%
(*.f64 b b)
accuracy98.4%
(/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))
accuracy98.4%
(cbrt.f64 (PI.f64))
accuracy60.8%
(cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))
accuracy59.3%
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
Results
348.0ms110×1valid
209.0ms144×0valid
8.0ms2valid
Compiler

Compiled 453 to 46 computations (89.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 458.0ms
ival-pow: 138.0ms (30.2% of total)
ival-div: 115.0ms (25.1% of total)
ival-sin: 111.0ms (24.3% of total)
ival-mult: 28.0ms (6.1% of total)
ival-cos: 26.0ms (5.7% of total)
backward-pass: 11.0ms (2.4% of total)
ival-add: 9.0ms (2% of total)
...c/correct-round.rkt:119:19: 8.0ms (1.7% of total)
ival-cbrt: 4.0ms (0.9% of total)
ival-sqrt: 3.0ms (0.7% of total)
ival-sub: 2.0ms (0.4% of total)
ival-pi: 2.0ms (0.4% of total)
const: 1.0ms (0.2% of total)

series38.0ms (0.2%)

Counts
25 → 432
Calls
Call 1
Inputs
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180)))) 2))>
#<alt (pow (* a (sin (/ (* angle (PI)) 180))) 2)>
#<alt (* a (sin (/ (* angle (PI)) 180)))>
#<alt (sin (/ (* angle (PI)) 180))>
#<alt (* b b)>
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b 1) 2))>
#<alt (pow (* b 1) 2)>
#<alt (* b 1)>
#<alt (+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))>
#<alt (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)>
#<alt (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))))>
#<alt (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))>
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI))))) 2))>
#<alt (pow (* b (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI))))) 2)>
#<alt (* b (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI)))))>
#<alt (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI))))>
#<alt (cos (* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180)))>
#<alt (cbrt (PI))>
#<alt (/ (cbrt (PI)) 180)>
#<alt (/ (* angle (PI)) 180)>
#<alt (cos (/ (* angle (PI)) 180))>
#<alt (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))>
#<alt (/ (+ (PI) 1) (/ 180 angle))>
#<alt (sqrt (PI))>
#<alt (/ (sqrt (PI)) (/ 180 angle))>
Outputs
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))>
#<alt (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))>
#<alt (* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))))))))>
#<alt (* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8)) (* -1/2520 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8))))) (* (pow a 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))>
#<alt (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))>
#<alt (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))>
#<alt (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (* angle (- (* 1/180 (+ 1 (PI))) 1/180)))>
#<alt (* angle (+ (* -1/6 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))) (* a (- (* 1/180 (+ 1 (PI))) 1/180))))>
#<alt (* angle (+ (* a (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))))>
#<alt (* angle (+ (* a (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/5040 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))) (* 1/120 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))>
#<alt (* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))>
#<alt (* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))>
#<alt (* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))>
#<alt (* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))>
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))>
#<alt (* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180))>
#<alt (* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180))>
#<alt (* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180))>
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))>
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))>
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))>
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))>
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))>
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))>
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))>
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow b 2)>
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt b>
#<alt (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))>
#<alt (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))>
#<alt (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt (* b (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))>
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))>
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))>
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))>
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))>
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))>
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))>
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))>
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))>
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))>
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))>
#<alt (* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* 1/180 (* angle (sqrt (PI))))>
#<alt (* 1/180 (* angle (sqrt (PI))))>
#<alt (* 1/180 (* angle (sqrt (PI))))>
#<alt (* 1/180 (* angle (sqrt (PI))))>
#<alt (* 1/180 (* angle (sqrt (PI))))>
#<alt (* 1/180 (* angle (sqrt (PI))))>
#<alt (* 1/180 (* angle (sqrt (PI))))>
#<alt (* 1/180 (* angle (sqrt (PI))))>
#<alt (* 1/180 (* angle (sqrt (PI))))>
#<alt (* 1/180 (* angle (sqrt (PI))))>
#<alt (* 1/180 (* angle (sqrt (PI))))>
#<alt (* 1/180 (* angle (sqrt (PI))))>
Calls

108 calls:

TimeVariablePointExpression
4.0ms
angle
@0
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
1.0ms
a
@0
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
1.0ms
angle
@-inf
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
1.0ms
angle
@inf
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
1.0ms
angle
@inf
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))

rewrite390.0ms (2.4%)

Algorithm
batch-egg-rewrite
Rules
4432×*-lowering-*.f32
4432×*-lowering-*.f64
2356×/-lowering-/.f32
2356×/-lowering-/.f64
1704×--lowering--.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
045220
1268198
22355198
09577198
Stop Event
iter limit
node limit
Counts
25 → 880
Calls
Call 1
Inputs
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180)))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
(sin (/ (* angle (PI)) 180))
(* b b)
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b 1) 2))
(pow (* b 1) 2)
(* b 1)
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (* angle (PI)) 180))) 2))
(pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)
(* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))))
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI))))) 2))
(pow (* b (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI))))) 2)
(* b (cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI)))))
(cos (* (/ (sqrt (PI)) (/ 180 angle)) (sqrt (PI))))
(cos (* (* angle (pow (PI) 2/3)) (/ (cbrt (PI)) 180)))
(cbrt (PI))
(/ (cbrt (PI)) 180)
(/ (* angle (PI)) 180)
(cos (/ (* angle (PI)) 180))
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))
(/ (+ (PI) 1) (/ 180 angle))
(sqrt (PI))
(/ (sqrt (PI)) (/ 180 angle))
Outputs
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(fma.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64))
(pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))))
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 a (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a)
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a)
(exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a)))
(+.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))))
(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(fma.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))))
(fma.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(*.f64 b b)
(*.f64 #s(literal 1 binary64) (*.f64 b b))
(*.f64 (*.f64 b b) #s(literal 1 binary64))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))))
(fma.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b))
(fma.f64 b b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b b))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))))
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))))
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b))))) #s(literal -1 binary64))
(pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal -1 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b (*.f64 b b)) (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(*.f64 b b)
(*.f64 #s(literal 1 binary64) (*.f64 b b))
(*.f64 (*.f64 b b) #s(literal 1 binary64))
b
(exp.f64 (log.f64 b))
(pow.f64 b #s(literal 1 binary64))
(pow.f64 (*.f64 b b) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 b) #s(literal 2 binary64))
(*.f64 b #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) b)
(*.f64 (sqrt.f64 b) (sqrt.f64 b))
(*.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(fma.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64))
(pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))))
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 a (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a)
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a)
(exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a)))
(+.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))))
(+.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (cos.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (cos.f64 (/.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(fma.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))))
(fma.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(fma.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) #s(literal -1 binary64))
(pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(exp.f64 (+.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))))
(exp.f64 (+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 b))))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(*.f64 b (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 b (pow.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)))
(*.f64 b (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(*.f64 (*.f64 b b) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (*.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)
(*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (pow.f64 (*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) b)
(exp.f64 (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))
(pow.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 b (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(*.f64 b (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 #s(literal 1 binary64) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)
(*.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))
(*.f64 (sqrt.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) b)
(*.f64 (pow.f64 (sqrt.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 1 binary64)) b)
(*.f64 (exp.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b)
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 2/3 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))
(fabs.f64 (cbrt.f64 (PI.f64)))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(cbrt.f64 (PI.f64))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2/3 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/6 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/9 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2/3 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 4/9 binary64)) #s(literal 1/2 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 1/2 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/9 binary64))) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))) #s(literal -1 binary64)))
(neg.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)))
(/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) #s(literal 1 binary64)))
(/.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64)))) #s(literal 180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64))
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (cbrt.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (pow.f64 (PI.f64) #s(literal -1/3 binary64)) #s(literal -1 binary64)))
(+.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal -180 binary64)))
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))
(-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))
(-.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(-.f64 (/.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(fma.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 angle #s(literal -1/180 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(fma.f64 #s(literal 1 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 32400 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(fma.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) angle (/.f64 angle #s(literal -180 binary64)))
(fma.f64 #s(literal -1 binary64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(fma.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle) (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)))
(/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (-.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal -180 binary64))))))
(/.f64 (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -180 binary64)))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (neg.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 180 binary64))
(/.f64 (neg.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))) (neg.f64 (/.f64 #s(literal 32400 binary64) angle)))
(/.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle))))) (neg.f64 (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(/.f64 (neg.f64 (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))
(/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal -180 binary64))
(/.f64 (/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64))
(/.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (-.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (neg.f64 (-.f64 #s(literal 0 binary64) angle))) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal 1 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal 1 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal -180 binary64)))
(/.f64 (-.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal 1/180 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal -1 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) angle)) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal 180 binary64)))
(/.f64 (-.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal 1 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal 1 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal 1/180 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal -180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal -1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) #s(literal -180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal -1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal -180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal -1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) #s(literal -180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal -1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 0 binary64) angle))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal -180 binary64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) angle)) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (-.f64 #s(literal 0 binary64) angle))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal -180 binary64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) #s(literal 180 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 1 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 1 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 1/180 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)))
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)))) (*.f64 (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))) (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))) #s(literal -1 binary64))
(pow.f64 (/.f64 (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle))))) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -1 binary64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 32400 binary64) angle)))
(*.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -1/180 binary64))
(*.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(+.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal -180 binary64)))
(+.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64)))
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))
(-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))
(-.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(-.f64 (/.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(fma.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 angle #s(literal -1/180 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(fma.f64 #s(literal 1 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 32400 binary64) angle)) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(fma.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) angle (/.f64 angle #s(literal -180 binary64)))
(fma.f64 #s(literal -1 binary64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(fma.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 angle #s(literal -180 binary64)))
(fma.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle) (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)))
(/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))
(/.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (-.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal -180 binary64))))))
(/.f64 (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -180 binary64)))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (neg.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 180 binary64))
(/.f64 (neg.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))) (neg.f64 (/.f64 #s(literal 32400 binary64) angle)))
(/.f64 (neg.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle))))) (neg.f64 (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(/.f64 (neg.f64 (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))
(/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal -180 binary64))
(/.f64 (/.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64))
(/.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (-.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (neg.f64 (-.f64 #s(literal 0 binary64) angle))) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal 1 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal 1 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal -180 binary64)))
(/.f64 (-.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal 1/180 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal -1 binary64))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal -180 binary64) angle) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1/180 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal -1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) angle)) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal 180 binary64)))
(/.f64 (-.f64 (/.f64 #s(literal -180 binary64) angle) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal 1 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal 1 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal 1/180 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal -180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal -1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) #s(literal -180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal -1 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal -180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal -1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) #s(literal -180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal -1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 0 binary64) angle))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal -180 binary64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) angle)) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal 180 binary64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (-.f64 #s(literal 0 binary64) angle))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (/.f64 #s(literal -180 binary64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) #s(literal 180 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) #s(literal -180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) #s(literal 180 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (/.f64 #s(literal 32400 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 1 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 1 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 1/180 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1 binary64))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal -180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 1/180 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (neg.f64 (-.f64 #s(literal 0 binary64) angle)))) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (*.f64 (/.f64 #s(literal 32400 binary64) angle) #s(literal 180 binary64))) (*.f64 (/.f64 #s(literal 32400 binary64) angle) (/.f64 #s(literal 32400 binary64) angle)))
(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)))) (*.f64 (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(/.f64 (-.f64 (*.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))) (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 32400 binary64) angle) (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))) #s(literal -1 binary64))
(pow.f64 (/.f64 (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle))))) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal -1 binary64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (+.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 32400 binary64) angle)))
(*.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -1/180 binary64))
(*.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64)) (/.f64 #s(literal 5832000 binary64) (*.f64 angle (*.f64 angle angle)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 (*.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64)))
(neg.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(neg.f64 (/.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)))
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))
(/.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))))
(/.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))))
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)))
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 #s(literal 0 binary64) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)))
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal -180 binary64)))
(/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64))
(/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) (+.f64 (PI.f64) #s(literal -1 binary64)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 1 binary64)) #s(literal -1 binary64))
(*.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) #s(literal 1 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -1 binary64)))
(*.f64 (+.f64 #s(literal -1 binary64) (neg.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -1 binary64)))
(*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) angle)
(*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 1/180 binary64))
(*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))
(*.f64 (pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 (PI.f64) #s(literal -1 binary64))))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 1 binary64)))
(fabs.f64 (sqrt.f64 (PI.f64)))
(fabs.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal -1 binary64)))
(neg.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 1 binary64)))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 1 binary64)) #s(literal -1 binary64))
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal -1/2 binary64)) #s(literal -1 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle)
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))

simplify287.0ms (1.8%)

Algorithm
egg-herbie
Rules
6042×*-lowering-*.f32
6042×*-lowering-*.f64
2304×+-lowering-+.f64
2304×+-lowering-+.f32
1676×sum4-define
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
03676530
112526380
253916132
080326132
Stop Event
iter limit
node limit
Counts
432 → 432
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
b
b
b
b
b
b
b
b
b
b
b
b
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))
(* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))))))))
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8)) (* -1/2520 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8))))) (* (pow a 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))))))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (* angle (- (* 1/180 (+ 1 (PI))) 1/180)))
(* angle (+ (* -1/6 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))) (* a (- (* 1/180 (+ 1 (PI))) 1/180))))
(* angle (+ (* a (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))))
(* angle (+ (* a (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/5040 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))) (* 1/120 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180))
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180))
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow b 2)
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
b
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
(* b (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (+ 1 (PI))))
(* 1/180 (* angle (sqrt (PI))))
(* 1/180 (* angle (sqrt (PI))))
(* 1/180 (* angle (sqrt (PI))))
(* 1/180 (* angle (sqrt (PI))))
(* 1/180 (* angle (sqrt (PI))))
(* 1/180 (* angle (sqrt (PI))))
(* 1/180 (* angle (sqrt (PI))))
(* 1/180 (* angle (sqrt (PI))))
(* 1/180 (* angle (sqrt (PI))))
(* 1/180 (* angle (sqrt (PI))))
(* 1/180 (* angle (sqrt (PI))))
(* 1/180 (* angle (sqrt (PI))))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b))))))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))) (*.f64 angle angle))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* 1/180 (* a (* angle (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a)))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(*.f64 angle (+.f64 (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 a (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
b
b
b
b
b
b
b
b
b
b
b
b
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow b 2))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) #s(literal -1/3 binary64))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) #s(literal -1/3 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64))) #s(literal 2/45 binary64)) (*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle)))))))))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))
(*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4)))) (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64))) #s(literal -1/3 binary64)))))
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)) (*.f64 #s(literal 2/45 binary64) (*.f64 angle angle))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) #s(literal -1/3 binary64))))))
(* (pow angle 2) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8)) (* -1/2520 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 8))))) (* (pow a 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6))))))))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) #s(literal -1/3 binary64)) (*.f64 (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)) #s(literal 2/45 binary64)) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 8 binary64)) (*.f64 #s(literal -1/315 binary64) (*.f64 angle angle)))) (*.f64 angle angle))))))))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (* angle (- (* 1/180 (+ 1 (PI))) 1/180)))
(*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(* angle (+ (* -1/6 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)))) (* a (- (* 1/180 (+ 1 (PI))) 1/180))))
(*.f64 angle (*.f64 a (+.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 #s(literal -1/6 binary64) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))))))
(* angle (+ (* a (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/120 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))))
(*.f64 angle (+.f64 (*.f64 a (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal -1/6 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/120 binary64))))))))
(* angle (+ (* a (- (* 1/180 (+ 1 (PI))) 1/180)) (* (pow angle 2) (+ (* -1/6 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* (pow angle 2) (+ (* -1/5040 (* a (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7)))) (* 1/120 (* a (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))))))
(*.f64 angle (+.f64 (*.f64 a (+.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 #s(literal -1/6 binary64) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))))) (*.f64 (*.f64 a (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/5040 binary64))) (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* a (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))))
(*.f64 a (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180))
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 #s(literal -1/6 binary64) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))))
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180))
(*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal -1/6 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/120 binary64)))))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180))
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal -1/6 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/5040 binary64))) (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)))))))) #s(literal -1/180 binary64))))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b))))))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow b 2)
(*.f64 b b)
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle)))))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
b
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+.f64 b (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+.f64 b (*.f64 angle (*.f64 angle (*.f64 b (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
(+.f64 b (*.f64 (*.f64 angle angle) (+.f64 (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (*.f64 b (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* -1 (* angle (+ 1/180 (* -1/180 (+ 1 (PI))))))
(-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))

eval440.0ms (2.7%)

Compiler

Compiled 82520 to 5325 computations (93.5% saved)

prune416.0ms (2.5%)

Pruning

85 alts after pruning (83 fresh and 2 done)

PrunedKeptTotal
New2217602277
Fresh162339
Picked325
Done000
Total2236852321
Accuracy
83.9%
Counts
2321 → 85
Alt Table
Click to see full alt table
StatusAccuracyProgram
80.9%
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b b))
77.9%
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))
66.1%
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
53.9%
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
58.7%
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
10.6%
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
14.6%
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
14.4%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)))
12.7%
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
8.6%
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))
14.4%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))
66.1%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
66.5%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
65.2%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
75.8%
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
63.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
63.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
65.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal -1 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
64.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 b b)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
64.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
69.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
77.3%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
61.0%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
65.7%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
66.6%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
73.8%
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
60.0%
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
71.4%
(+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
71.3%
(+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.1%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
66.1%
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
65.5%
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
44.7%
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
44.7%
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
34.1%
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))
65.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
15.1%
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
55.1%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
46.4%
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
35.0%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
35.1%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
47.4%
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
55.8%
(*.f64 b b)
53.8%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
Compiler

Compiled 6708 to 3525 computations (47.5% saved)

simplify165.0ms (1%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))
cost-diff128
(*.f64 b #s(literal 1 binary64))
cost-diff6464
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))
cost-diff6464
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
cost-diff128
(*.f64 b #s(literal 1 binary64))
cost-diff6464
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))
cost-diff6464
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
cost-diff12928
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
cost-diff256
(*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))))
cost-diff256
(pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff6464
(pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64))
cost-diff6720
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
cost-diff0
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))
cost-diff0
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
cost-diff0
(*.f64 b b)
cost-diff0
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
cost-diff0
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
cost-diff0
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
Rules
3304×*-lowering-*.f32
3304×*-lowering-*.f64
1538×+-lowering-+.f64
1538×+-lowering-+.f32
1372×fmsub-define
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05030064771340
110730064771337
224130064771336
359830064771336
4146830064771336
5200330064771336
6518230064771336
08402346
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (* b b))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
a
(sin (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* angle (PI))
angle
(PI)
180
2
(* b b)
b
(+ (* b b) (* (* (* (* a a) (PI)) (PI)) (* 1/32400 (* angle angle))))
(* b b)
b
(* (* (* (* a a) (PI)) (PI)) (* 1/32400 (* angle angle)))
(* (* (* a a) (PI)) (PI))
(* (* a a) (PI))
(* a a)
a
(PI)
(* 1/32400 (* angle angle))
1/32400
(* angle angle)
angle
(+ (pow (* a (sin (/ (- (* (+ (PI) 1) angle) angle) 180))) 2) (pow (* b 1) 2))
(pow (* a (sin (/ (- (* (+ (PI) 1) angle) angle) 180))) 2)
(* a (sin (/ (- (* (+ (PI) 1) angle) angle) 180)))
a
(sin (/ (- (* (+ (PI) 1) angle) angle) 180))
(/ (- (* (+ (PI) 1) angle) angle) 180)
(- (* (+ (PI) 1) angle) angle)
(* (+ (PI) 1) angle)
(+ (PI) 1)
(PI)
1
angle
180
2
(pow (* b 1) 2)
(* b 1)
b
(+ (exp (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b 1) 2))
(exp (* 2 (log (* a (sin (/ (PI) (/ 180 angle)))))))
(* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))
2
(log (* a (sin (/ (PI) (/ 180 angle)))))
(* a (sin (/ (PI) (/ 180 angle))))
a
(sin (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
(pow (* b 1) 2)
(* b 1)
b
1
(+ (pow (* a (sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI)))))) 2) (pow (* b 1) 2))
(pow (* a (sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI)))))) 2)
(* a (sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI))))))
a
(sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI)))))
(/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI))))
(* angle (pow (PI) 2/3))
angle
(pow (PI) 2/3)
(PI)
2/3
(/ 180 (cbrt (PI)))
180
(cbrt (PI))
2
(pow (* b 1) 2)
(* b 1)
b
1
Outputs
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (* b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (sin (/ (* angle (PI)) 180)))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(sin (/ (* angle (PI)) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* angle (PI)) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* angle (PI))
(*.f64 angle (PI.f64))
angle
(PI)
(PI.f64)
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(* b b)
(*.f64 b b)
b
(+ (* b b) (* (* (* (* a a) (PI)) (PI)) (* 1/32400 (* angle angle))))
(+.f64 (*.f64 a (*.f64 (PI.f64) (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (PI.f64))))))) (*.f64 b b))
(* b b)
(*.f64 b b)
b
(* (* (* (* a a) (PI)) (PI)) (* 1/32400 (* angle angle)))
(*.f64 a (*.f64 (PI.f64) (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (PI.f64)))))))
(* (* (* a a) (PI)) (PI))
(*.f64 (PI.f64) (*.f64 a (*.f64 a (PI.f64))))
(* (* a a) (PI))
(*.f64 a (*.f64 a (PI.f64)))
(* a a)
(*.f64 a a)
a
(PI)
(PI.f64)
(* 1/32400 (* angle angle))
(*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))
1/32400
#s(literal 1/32400 binary64)
(* angle angle)
(*.f64 angle angle)
angle
(+ (pow (* a (sin (/ (- (* (+ (PI) 1) angle) angle) 180))) 2) (pow (* b 1) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b))
(pow (* a (sin (/ (- (* (+ (PI) 1) angle) angle) 180))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (sin (/ (- (* (+ (PI) 1) angle) angle) 180)))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(sin (/ (- (* (+ (PI) 1) angle) angle) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (- (* (+ (PI) 1) angle) angle) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(- (* (+ (PI) 1) angle) angle)
(*.f64 angle (PI.f64))
(* (+ (PI) 1) angle)
(*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))
(+ (PI) 1)
(+.f64 (PI.f64) #s(literal 1 binary64))
(PI)
(PI.f64)
1
#s(literal 1 binary64)
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b 1) 2)
(*.f64 b b)
(* b 1)
b
b
(+ (exp (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b 1) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b))
(exp (* 2 (log (* a (sin (/ (PI) (/ 180 angle)))))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
2
#s(literal 2 binary64)
(log (* a (sin (/ (PI) (/ 180 angle)))))
(log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(* a (sin (/ (PI) (/ 180 angle))))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(sin (/ (PI) (/ 180 angle)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(pow (* b 1) 2)
(*.f64 b b)
(* b 1)
b
b
1
#s(literal 1 binary64)
(+ (pow (* a (sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI)))))) 2) (pow (* b 1) 2))
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(pow (* a (sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI)))))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))
(* a (sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI))))))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))))
a
(sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI)))))
(sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))
(/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI))))
(/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))
(* angle (pow (PI) 2/3))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
angle
(pow (PI) 2/3)
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
(PI)
(PI.f64)
2/3
#s(literal 2/3 binary64)
(/ 180 (cbrt (PI)))
(/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))
180
#s(literal 180 binary64)
(cbrt (PI))
(cbrt.f64 (PI.f64))
2
#s(literal 2 binary64)
(pow (* b 1) 2)
(*.f64 b b)
(* b 1)
b
b
1
#s(literal 1 binary64)

localize526.0ms (3.2%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy99.5%
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
accuracy98.8%
(cbrt.f64 (PI.f64))
accuracy79.5%
(sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))
accuracy76.9%
(PI.f64)
accuracy96.7%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
accuracy89.8%
(log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
accuracy79.5%
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy76.9%
(PI.f64)
accuracy99.7%
(/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64))
accuracy99.5%
(-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle)
accuracy79.5%
(sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))
accuracy76.9%
(PI.f64)
accuracy99.8%
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
accuracy99.8%
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64))
accuracy81.1%
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)))
accuracy76.9%
(PI.f64)
accuracy99.7%
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
accuracy99.7%
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
accuracy79.5%
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
accuracy76.9%
(PI.f64)
Results
142.0ms5exit
100.0ms48×1invalid
98.0ms57×1valid
83.0ms138×0valid
7.0ms0invalid
Compiler

Compiled 402 to 51 computations (87.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 337.0ms
ival-sin: 134.0ms (39.7% of total)
ival-pow: 54.0ms (16% of total)
ival-mult: 47.0ms (13.9% of total)
ival-pi: 19.0ms (5.6% of total)
ival-div: 18.0ms (5.3% of total)
backward-pass: 15.0ms (4.4% of total)
...c/correct-round.rkt:119:19: 14.0ms (4.2% of total)
ival-log: 12.0ms (3.6% of total)
ival-add: 11.0ms (3.3% of total)
ival-cbrt: 5.0ms (1.5% of total)
ival-exp: 5.0ms (1.5% of total)
ival-sub: 2.0ms (0.6% of total)
const: 1.0ms (0.3% of total)

series170.0ms (1%)

Counts
28 → 528
Calls
Call 1
Inputs
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (* b b))>
#<alt (pow (* a (sin (/ (* angle (PI)) 180))) 2)>
#<alt (* a (sin (/ (* angle (PI)) 180)))>
#<alt (sin (/ (* angle (PI)) 180))>
#<alt (+ (* b b) (* (* (* (* a a) (PI)) (PI)) (* 1/32400 (* angle angle))))>
#<alt (* b b)>
#<alt (* (* (* (* a a) (PI)) (PI)) (* 1/32400 (* angle angle)))>
#<alt (* (* (* a a) (PI)) (PI))>
#<alt (+ (pow (* a (sin (/ (- (* (+ (PI) 1) angle) angle) 180))) 2) (pow (* b 1) 2))>
#<alt (pow (* b 1) 2)>
#<alt (pow (* a (sin (/ (- (* (+ (PI) 1) angle) angle) 180))) 2)>
#<alt (* a (sin (/ (- (* (+ (PI) 1) angle) angle) 180)))>
#<alt (+ (exp (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b 1) 2))>
#<alt (exp (* 2 (log (* a (sin (/ (PI) (/ 180 angle)))))))>
#<alt (* b 1)>
#<alt (+ (pow (* a (sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI)))))) 2) (pow (* b 1) 2))>
#<alt (pow (* a (sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI)))))) 2)>
#<alt (PI)>
#<alt (/ (* angle (PI)) 180)>
#<alt (* 1/32400 (* angle angle))>
#<alt (sin (/ (- (* (+ (PI) 1) angle) angle) 180))>
#<alt (- (* (+ (PI) 1) angle) angle)>
#<alt (/ (- (* (+ (PI) 1) angle) angle) 180)>
#<alt (sin (/ (PI) (/ 180 angle)))>
#<alt (log (* a (sin (/ (PI) (/ 180 angle)))))>
#<alt (sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI)))))>
#<alt (cbrt (PI))>
#<alt (* angle (pow (PI) 2/3))>
Outputs
#<alt (pow b 2)>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))>
#<alt (* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))>
#<alt (* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (* (pow a 2) (pow (PI) 2))>
#<alt (pow b 2)>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2))>
#<alt (* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))>
#<alt (* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))>
#<alt (* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))>
#<alt (* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))>
#<alt (* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))>
#<alt (* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))>
#<alt (* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))>
#<alt (* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))>
#<alt (* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))>
#<alt (* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))>
#<alt (* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))>
#<alt (* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))))>
#<alt (* a (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))))>
#<alt (* a (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))))>
#<alt (* a (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))))>
#<alt (pow b 2)>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt b>
#<alt (pow b 2)>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/32400 (pow angle 2))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))>
#<alt (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))>
#<alt (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))>
#<alt (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* -1 (* angle (+ 1 (* -1 (+ 1 (PI))))))>
#<alt (* -1 (* angle (+ 1 (* -1 (+ 1 (PI))))))>
#<alt (* -1 (* angle (+ 1 (* -1 (+ 1 (PI))))))>
#<alt (* -1 (* angle (+ 1 (* -1 (+ 1 (PI))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* -1/180 (* angle (+ 1 (* -1 (+ 1 (PI))))))>
#<alt (* -1/180 (* angle (+ 1 (* -1 (+ 1 (PI))))))>
#<alt (* -1/180 (* angle (+ 1 (* -1 (+ 1 (PI))))))>
#<alt (* -1/180 (* angle (+ 1 (* -1 (+ 1 (PI))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log a) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))>
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))>
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))>
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))>
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))>
#<alt (+ (log angle) (log (* 1/180 (* a (PI)))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))>
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* a (sin (* 1/180 (* angle (PI))))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* angle (cbrt (pow (PI) 2)))>
#<alt (* angle (cbrt (pow (PI) 2)))>
#<alt (* angle (cbrt (pow (PI) 2)))>
#<alt (* angle (cbrt (pow (PI) 2)))>
#<alt (* angle (cbrt (pow (PI) 2)))>
#<alt (* angle (cbrt (pow (PI) 2)))>
#<alt (* angle (cbrt (pow (PI) 2)))>
#<alt (* angle (cbrt (pow (PI) 2)))>
#<alt (* angle (cbrt (pow (PI) 2)))>
#<alt (* angle (cbrt (pow (PI) 2)))>
#<alt (* angle (cbrt (pow (PI) 2)))>
#<alt (* angle (cbrt (pow (PI) 2)))>
Calls

132 calls:

TimeVariablePointExpression
42.0ms
angle
@inf
(log (* a (sin (/ (PI) (/ 180 angle)))))
34.0ms
a
@0
(log (* a (sin (/ (PI) (/ 180 angle)))))
23.0ms
angle
@-inf
(log (* a (sin (/ (PI) (/ 180 angle)))))
18.0ms
a
@-inf
(log (* a (sin (/ (PI) (/ 180 angle)))))
13.0ms
a
@inf
(log (* a (sin (/ (PI) (/ 180 angle)))))

rewrite583.0ms (3.6%)

Algorithm
batch-egg-rewrite
Rules
4460×*-lowering-*.f32
4460×*-lowering-*.f64
3036×/-lowering-/.f32
3036×/-lowering-/.f64
1480×pow-lowering-pow.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
050234
1292229
22235223
08808222
Stop Event
iter limit
node limit
Counts
28 → 735
Calls
Call 1
Inputs
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (* b b))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
(sin (/ (* angle (PI)) 180))
(+ (* b b) (* (* (* (* a a) (PI)) (PI)) (* 1/32400 (* angle angle))))
(* b b)
(* (* (* (* a a) (PI)) (PI)) (* 1/32400 (* angle angle)))
(* (* (* a a) (PI)) (PI))
(+ (pow (* a (sin (/ (- (* (+ (PI) 1) angle) angle) 180))) 2) (pow (* b 1) 2))
(pow (* b 1) 2)
(pow (* a (sin (/ (- (* (+ (PI) 1) angle) angle) 180))) 2)
(* a (sin (/ (- (* (+ (PI) 1) angle) angle) 180)))
(+ (exp (* 2 (log (* a (sin (/ (PI) (/ 180 angle))))))) (pow (* b 1) 2))
(exp (* 2 (log (* a (sin (/ (PI) (/ 180 angle)))))))
(* b 1)
(+ (pow (* a (sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI)))))) 2) (pow (* b 1) 2))
(pow (* a (sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI)))))) 2)
(PI)
(/ (* angle (PI)) 180)
(* 1/32400 (* angle angle))
(sin (/ (- (* (+ (PI) 1) angle) angle) 180))
(- (* (+ (PI) 1) angle) angle)
(/ (- (* (+ (PI) 1) angle) angle) 180)
(sin (/ (PI) (/ 180 angle)))
(log (* a (sin (/ (PI) (/ 180 angle)))))
(sin (/ (* angle (pow (PI) 2/3)) (/ 180 (cbrt (PI)))))
(cbrt (PI))
(* angle (pow (PI) 2/3))
Outputs
(+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(fma.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b))
(fma.f64 b b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b b))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b b))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal 1 binary64)) (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (+.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 4 binary64)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) (neg.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (neg.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)))))
(/.f64 (neg.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal -1 binary64))
(pow.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal -1 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(*.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))))
(pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(*.f64 a (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 a (pow.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a)
(*.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a)
(exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a)
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(+.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (/.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(-.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b))))
(fma.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (PI.f64) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (PI.f64) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 b b (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))
(fma.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 b b))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b b))
(fma.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 b b))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))
(fma.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))) (*.f64 b b))
(fma.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a (PI.f64))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle angle)) #s(literal 1/32400 binary64) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle (*.f64 b b))
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 a (PI.f64)))) (PI.f64) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle (*.f64 b b))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))))
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))))
(/.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64))))) (+.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64))))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))))))
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64)))))) (neg.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b))))))
(/.f64 (neg.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64)))))) (neg.f64 (+.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b))))))
(/.f64 (neg.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))) (neg.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))) (*.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(/.f64 (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64)))) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64))))))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64))))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b))))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64)))))) #s(literal 1 binary64)) (*.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b))))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64)))))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b)))) (+.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(/.f64 (neg.f64 (neg.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64))))))) (neg.f64 (neg.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))))))
(/.f64 (neg.f64 (neg.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))))) (neg.f64 (neg.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b))))
(pow.f64 (/.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))) (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64)))))) #s(literal -1 binary64))
(pow.f64 (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))) #s(literal -1 binary64))
(*.f64 (+.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 a (*.f64 a (PI.f64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) #s(literal 1/34012224000000 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b))))))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(*.f64 b b)
(*.f64 #s(literal 1 binary64) (*.f64 b b))
(*.f64 (*.f64 b b) #s(literal 1 binary64))
(*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))
(*.f64 (PI.f64) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))
(*.f64 (PI.f64) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 angle angle))
(*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 a (*.f64 a (PI.f64))))
(*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle angle)) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)
(*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 a (PI.f64)))) (PI.f64))
(*.f64 (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle)
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 (*.f64 (PI.f64) (PI.f64)))))
(exp.f64 (+.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (PI.f64)) #s(literal 2 binary64))
(*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 a (*.f64 a (PI.f64))))
(*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64))
(*.f64 #s(literal 1 binary64) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 a (*.f64 a (PI.f64)))))
(*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a (*.f64 a (PI.f64)))))
(*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))))
(fma.f64 a (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))) (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))) (*.f64 b b))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))
(fma.f64 b b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))
(fma.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))) (*.f64 b b))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))) (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))) (*.f64 a a) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) a) (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) a (*.f64 b b))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))))
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))))))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 18 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 12 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal 1 binary64)) (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 8 binary64)) (+.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 8 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))))
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) (neg.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))))))))))
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (neg.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))))
(/.f64 (neg.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))))
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal -1 binary64))
(pow.f64 (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal -1 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))))
(*.f64 (/.f64 (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)) (+.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) b)) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)) (-.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) b)))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 1 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(*.f64 b b)
(*.f64 #s(literal 1 binary64) (*.f64 b b))
(*.f64 (*.f64 b b) #s(literal 1 binary64))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))) #s(literal 1 binary64)))
(exp.f64 (+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))))
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))
(*.f64 a (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))) (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))))
(*.f64 a (pow.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))) (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))) #s(literal 1 binary64)))
(*.f64 a (pow.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))) #s(literal 1 binary64)))
(*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))) (*.f64 a a))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) a) (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) a)
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) a) #s(literal 1 binary64)) (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 1 binary64)) a)
(exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))
(*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))) a)
(*.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))) #s(literal 1 binary64)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))) (exp.f64 (log.f64 a)))
(+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(fma.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b))
(fma.f64 b b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b b))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b b))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal 1 binary64)) (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (+.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 4 binary64)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) (neg.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (neg.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)))))
(/.f64 (neg.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal -1 binary64))
(pow.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal -1 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(*.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))))
(pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(*.f64 a (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 a (pow.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a)
(*.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a)
b
(exp.f64 (log.f64 b))
(pow.f64 b #s(literal 1 binary64))
(pow.f64 (*.f64 b b) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 b) #s(literal 2 binary64))
(*.f64 b #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) b)
(*.f64 (sqrt.f64 b) (sqrt.f64 b))
(*.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)))
(+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(fma.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b))
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b))
(fma.f64 b b (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 #s(literal 1 binary64) (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 b b) #s(literal 1 binary64) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a) (*.f64 b b))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b b))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (+.f64 (*.f64 b (*.f64 b (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(/.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal 1 binary64)) (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (+.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b)))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b) #s(literal 4 binary64)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) (neg.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))))) (neg.f64 (neg.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)))))
(/.f64 (neg.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(pow.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) #s(literal -1 binary64))
(pow.f64 (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))) #s(literal -1 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b))))
(*.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (+.f64 (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))))
(pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) #s(literal 2 binary64))
(*.f64 a (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(*.f64 a (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 a (pow.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (*.f64 a (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a)
(*.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) #s(literal 1 binary64)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)) a)
(PI.f64)
(log.f64 (exp.f64 (PI.f64)))
(exp.f64 (log.f64 (PI.f64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 3 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64)))
(fabs.f64 (PI.f64))
(-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64))
(sqrt.f64 (*.f64 (PI.f64) (PI.f64)))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(expm1.f64 (log1p.f64 (PI.f64)))
(/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (PI.f64) #s(literal -1/3 binary64)))
(/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(log1p.f64 (expm1.f64 (PI.f64)))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (E.f64) (log.f64 (PI.f64)))
(*.f64 (PI.f64) #s(literal 1 binary64))
(*.f64 (PI.f64) (log.f64 (E.f64)))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 8/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4/9 binary64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) (cbrt.f64 (PI.f64)))) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -180 binary64) angle)) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))
(/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (/.f64 #s(literal 180 binary64) angle) (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)) (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 #s(literal -180 binary64) (cbrt.f64 (PI.f64))))
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal -1/3 binary64)))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1 binary64))))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))))
(/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64))) #s(literal 1 binary64))))
(/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(/.f64 (*.f64 #s(literal -1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (/.f64 #s(literal -180 binary64) angle) (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (cbrt.f64 (PI.f64)))))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (neg.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(/.f64 (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (neg.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))) (/.f64 #s(literal -180 binary64) (cbrt.f64 (PI.f64))))
(/.f64 (neg.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64)))) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64))) (/.f64 #s(literal -180 binary64) (cbrt.f64 (PI.f64))))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) #s(literal 1 binary64)) #s(literal -1 binary64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) (cbrt.f64 (PI.f64)))))
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal -1 binary64)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal -1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/3 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 1 binary64)) (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (/.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal -1/180 binary64) (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle))))
(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (neg.f64 (/.f64 #s(literal 1 binary64) angle))))
(*.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal -1/3 binary64)))))
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))))
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))))))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 angle (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 angle (neg.f64 (pow.f64 (PI.f64) #s(literal -1/3 binary64)))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) angle))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) angle) (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))))))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1/3 binary64)) angle) #s(literal -1 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal -1/3 binary64))))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) angle))))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) angle))))
(*.f64 (/.f64 angle #s(literal -1 binary64)) (/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal -180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))))))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (-.f64 #s(literal 0 binary64) angle) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (neg.f64 (pow.f64 (PI.f64) #s(literal -1/3 binary64)))))
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal -1/3 binary64))) #s(literal 1/180 binary64))
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal -1/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) #s(literal 1 binary64)) (/.f64 (-.f64 #s(literal 0 binary64) (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))
(*.f64 (*.f64 angle #s(literal 1/32400 binary64)) angle)
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (cos.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (sin.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(neg.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal -180 binary64))))
(pow.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))) #s(literal 1 binary64))
(+.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 #s(literal 0 binary64) angle))
(+.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)
(-.f64 (/.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))) (/.f64 (*.f64 angle (*.f64 angle angle)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))))
(-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)) (/.f64 (*.f64 angle angle) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))
(-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 #s(literal 0 binary64) angle))) (/.f64 (*.f64 angle angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 #s(literal 0 binary64) angle))))
(fma.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)) (-.f64 #s(literal 0 binary64) angle))
(fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle (-.f64 #s(literal 0 binary64) angle))
(fma.f64 #s(literal -1 binary64) angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))) (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle)))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))
(/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))))
(/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (-.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 #s(literal 0 binary64) angle)))))
(/.f64 (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))
(/.f64 (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 #s(literal 0 binary64) angle)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))) (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle)))) (neg.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle)))) (neg.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (-.f64 (*.f64 angle angle) (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 #s(literal 0 binary64) angle))))))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) (neg.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) (neg.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (-.f64 #s(literal 0 binary64) angle))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))) (*.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))) (*.f64 angle (*.f64 angle angle)))) (*.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)) (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (*.f64 angle angle))) (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) (+.f64 (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle))))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle)))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))))) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 angle (*.f64 angle angle)))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle angle)))) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle angle)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))
(/.f64 (neg.f64 (neg.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle))))) (neg.f64 (neg.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))))))
(/.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) (neg.f64 (neg.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))))
(pow.f64 (/.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))) (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle)))) #s(literal -1 binary64))
(pow.f64 (/.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) #s(literal -1 binary64))
(*.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))))
(*.f64 (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))
(*.f64 (/.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64))) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) angle))
(+.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal -180 binary64)))
(-.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64)))
(-.f64 (/.f64 (/.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))) #s(literal 180 binary64)) (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))) #s(literal 180 binary64)))
(-.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)) #s(literal 180 binary64)) (/.f64 (/.f64 (*.f64 angle angle) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)) #s(literal 180 binary64)))
(-.f64 (/.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 #s(literal 180 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))))) (/.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 #s(literal 180 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))))))
(-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))) (/.f64 (*.f64 angle angle) (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))))
(-.f64 (/.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) #s(literal 32400 binary64)) (/.f64 (*.f64 #s(literal 180 binary64) angle) #s(literal 32400 binary64)))
(-.f64 (/.f64 (/.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) #s(literal 5832000 binary64)) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 32400 binary64)) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 32400 binary64))))) (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 32400 binary64)) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 32400 binary64))))))
(-.f64 (/.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 32400 binary64)) (+.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (+.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 angle (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 1/180 binary64) (neg.f64 (/.f64 angle #s(literal 180 binary64))))
(neg.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal -180 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))))
(/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))
(/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) #s(literal -180 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle))) (*.f64 #s(literal 180 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))))
(/.f64 (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle)))) (neg.f64 (*.f64 #s(literal 180 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))))))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) (neg.f64 (*.f64 #s(literal 180 binary64) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))))
(/.f64 (-.f64 (/.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64))) (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 32400 binary64)) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 32400 binary64)))))
(/.f64 (-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 32400 binary64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64))) (+.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle))) #s(literal 1/180 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))))
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) #s(literal 1/180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))
(/.f64 (-.f64 (neg.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (-.f64 #s(literal 0 binary64) angle)) #s(literal -180 binary64))
(/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 180 binary64)))
(/.f64 (-.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 #s(literal -180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (-.f64 #s(literal 0 binary64) angle))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -180 binary64)))
(/.f64 (-.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 1 binary64) angle)))
(/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (-.f64 #s(literal 0 binary64) angle))) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal -180 binary64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) angle)) #s(literal -32400 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 180 binary64) angle)) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal -180 binary64)) (*.f64 #s(literal -180 binary64) (-.f64 #s(literal 0 binary64) angle))) #s(literal 32400 binary64))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal 1 binary64) angle)) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (-.f64 (*.f64 (neg.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) (/.f64 #s(literal -180 binary64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal -180 binary64) angle)))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle))) #s(literal -32400 binary64))
(/.f64 (neg.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (-.f64 (/.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) #s(literal 5832000 binary64)) (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)))) (neg.f64 (+.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 32400 binary64)) (+.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (/.f64 (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))) #s(literal 32400 binary64))))))
(/.f64 (neg.f64 (-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 32400 binary64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))) (neg.f64 (+.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (neg.f64 (*.f64 (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle))) #s(literal 1/180 binary64))) (neg.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))))
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))
(pow.f64 (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) #s(literal 1 binary64)) #s(literal -1 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))
(*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/180 binary64))
(*.f64 (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) #s(literal -1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) #s(literal -1 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))))) (*.f64 angle (*.f64 angle angle)))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))
(*.f64 (/.f64 (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle))) #s(literal 180 binary64)) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) (*.f64 angle (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))))
(*.f64 (/.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle)))
(*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) angle) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle)) (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64))) (/.f64 #s(literal 1/180 binary64) angle))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(+.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 a))
(+.f64 (log.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (log.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(-.f64 (/.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (log.f64 (/.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (log.f64 (/.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(/.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(/.f64 (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) (log.f64 (/.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))) (neg.f64 (log.f64 (/.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2/3 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 1 binary64)))
(fabs.f64 (cbrt.f64 (PI.f64)))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(cbrt.f64 (PI.f64))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/6 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/9 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2/3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2/3 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/9 binary64))) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64))))
(*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))

simplify298.0ms (1.8%)

Algorithm
egg-herbie
Rules
4892×*-lowering-*.f32
4892×*-lowering-*.f64
3004×+-lowering-+.f64
3004×+-lowering-+.f32
1070×/-lowering-/.f32
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
02216363
17016313
227906239
360136125
476086125
080016125
Stop Event
iter limit
node limit
Counts
528 → 528
Calls
Call 1
Inputs
(pow b 2)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (pow (PI) 2))
(* (pow a 2) (pow (PI) 2))
(* (pow a 2) (pow (PI) 2))
(* (pow a 2) (pow (PI) 2))
(* (pow a 2) (pow (PI) 2))
(* (pow a 2) (pow (PI) 2))
(* (pow a 2) (pow (PI) 2))
(* (pow a 2) (pow (PI) 2))
(* (pow a 2) (pow (PI) 2))
(* (pow a 2) (pow (PI) 2))
(* (pow a 2) (pow (PI) 2))
(* (pow a 2) (pow (PI) 2))
(pow b 2)
(+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2))
(* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2))
(* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2))
(* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))))
(* a (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))))
(* a (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))))
(* a (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))))
(pow b 2)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
b
b
b
b
b
b
b
b
b
b
b
b
(pow b 2)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/32400 (pow angle 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* -1 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(* -1 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(* -1 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(* -1 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -1/180 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(* -1/180 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(* -1/180 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(* -1/180 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* angle (cbrt (pow (PI) 2)))
(* angle (cbrt (pow (PI) 2)))
(* angle (cbrt (pow (PI) 2)))
(* angle (cbrt (pow (PI) 2)))
(* angle (cbrt (pow (PI) 2)))
(* angle (cbrt (pow (PI) 2)))
(* angle (cbrt (pow (PI) 2)))
(* angle (cbrt (pow (PI) 2)))
(* angle (cbrt (pow (PI) 2)))
(* angle (cbrt (pow (PI) 2)))
(* angle (cbrt (pow (PI) 2)))
(* angle (cbrt (pow (PI) 2)))
Outputs
(pow b 2)
(*.f64 b b)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 angle angle)))) (*.f64 angle angle))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* 1/180 (* a (* angle (PI))))
(*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) angle) angle)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) angle) angle)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(* (pow b 2) (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow a 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow a 2) (pow (PI) 2))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (pow (PI) 2))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (pow (PI) 2))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (pow (PI) 2))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (pow (PI) 2))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (pow (PI) 2))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (pow (PI) 2))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (pow (PI) 2))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (pow (PI) 2))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (pow (PI) 2))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (pow (PI) 2))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(* (pow a 2) (pow (PI) 2))
(*.f64 a (*.f64 a (*.f64 (PI.f64) (PI.f64))))
(pow b 2)
(*.f64 b b)
(+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 angle angle)))) (*.f64 angle angle))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* 1/180 (* a (* angle (PI))))
(*.f64 a (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 a (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 a (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) angle) angle)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(pow b 2)
(*.f64 b b)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 angle angle)))) (*.f64 angle angle))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
b
b
b
b
b
b
b
b
b
b
b
b
(pow b 2)
(*.f64 b b)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (+.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 angle angle)))) (*.f64 angle angle))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/32400 (pow angle 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(* 1/32400 (pow angle 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(* 1/32400 (pow angle 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(* 1/32400 (pow angle 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(* 1/32400 (pow angle 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(* 1/32400 (pow angle 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(* 1/32400 (pow angle 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(* 1/32400 (pow angle 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(* 1/32400 (pow angle 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(* 1/32400 (pow angle 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(* 1/32400 (pow angle 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(* 1/32400 (pow angle 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) angle) angle)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* angle (PI))
(*.f64 angle (PI.f64))
(* -1 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(*.f64 angle (PI.f64))
(* -1 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(*.f64 angle (PI.f64))
(* -1 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(*.f64 angle (PI.f64))
(* -1 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(*.f64 angle (PI.f64))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* -1/180 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* -1/180 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* -1/180 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* -1/180 (* angle (+ 1 (* -1 (+ 1 (PI))))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) angle) angle)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+.f64 (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+.f64 (+.f64 (log.f64 angle) (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+.f64 (log.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (+.f64 (log.f64 angle) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/194400 binary64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/720 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)))))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) angle) angle)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (cbrt (pow (PI) 2)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(* angle (cbrt (pow (PI) 2)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(* angle (cbrt (pow (PI) 2)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(* angle (cbrt (pow (PI) 2)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(* angle (cbrt (pow (PI) 2)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(* angle (cbrt (pow (PI) 2)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(* angle (cbrt (pow (PI) 2)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(* angle (cbrt (pow (PI) 2)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(* angle (cbrt (pow (PI) 2)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(* angle (cbrt (pow (PI) 2)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(* angle (cbrt (pow (PI) 2)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(* angle (cbrt (pow (PI) 2)))
(*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))

eval221.0ms (1.4%)

Compiler

Compiled 41919 to 4844 computations (88.4% saved)

prune295.0ms (1.8%)

Pruning

102 alts after pruning (99 fresh and 3 done)

PrunedKeptTotal
New1597381635
Fresh176178
Picked415
Done022
Total16181021720
Accuracy
84.0%
Counts
1720 → 102
Alt Table
Click to see full alt table
StatusAccuracyProgram
66.1%
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
53.9%
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
58.7%
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
10.6%
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
14.6%
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
14.4%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))
14.4%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)))
14.8%
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
12.7%
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
8.6%
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))
14.4%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))
14.8%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))))
66.1%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
66.1%
(+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 b b))
66.5%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 b b))
81.5%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
75.8%
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
62.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 32400 binary64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64))) (+.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
63.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
65.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal -1 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
64.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 b b)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
64.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
69.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
77.3%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.5%
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) (*.f64 b b))
61.0%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.1%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 b b))
65.7%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
66.6%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.9%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b))
60.0%
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
71.4%
(+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
71.3%
(+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.1%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))
55.1%
(+.f64 (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (*.f64 b b))
66.1%
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
71.5%
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle))
71.6%
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle))
65.5%
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
44.7%
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
65.5%
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
71.5%
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
65.5%
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
71.5%
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
66.1%
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
76.8%
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
65.8%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
65.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
64.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
63.2%
(*.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)))
14.8%
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
55.1%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
46.4%
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
35.0%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
35.1%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
47.4%
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
36.6%
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
55.8%
(*.f64 b b)
53.8%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
Compiler

Compiled 7465 to 4060 computations (45.6% saved)

simplify262.0ms (1.6%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff1024
(cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))
cost-diff1024
(*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64)))))
cost-diff1024
(pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff1408
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
cost-diff384
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))
cost-diff384
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))))))
cost-diff384
(-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))
cost-diff640
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))
cost-diff0
(*.f64 b b)
cost-diff128
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))
cost-diff128
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64))
cost-diff512
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
cost-diff0
(*.f64 angle angle)
cost-diff0
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
cost-diff0
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
cost-diff0
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
Rules
5076×*-lowering-*.f32
5076×*-lowering-*.f64
2044×+-lowering-+.f64
2044×+-lowering-+.f32
1830×fma-lowering-fma.f32
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
078906
1227882
2770763
33412734
08374734
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
a
(sin (/ (* angle (PI)) 180))
(/ (* angle (PI)) 180)
(* angle (PI))
angle
(PI)
180
2
(pow (* b (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2)
(* b (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180)))))
b
(+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))
(* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180)))
(cos (/ (+ (PI) 1) (/ 180 angle)))
(/ (+ (PI) 1) (/ 180 angle))
(+ (PI) 1)
1
(/ 180 angle)
(cos (/ angle 180))
(/ angle 180)
(* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180)))
(sin (/ (+ (PI) 1) (/ 180 angle)))
(sin (/ angle 180))
(* (* a a) (* (* angle angle) (* 1/32400 (* (PI) (PI)))))
(* a a)
a
(* (* angle angle) (* 1/32400 (* (PI) (PI))))
(* angle angle)
angle
(* 1/32400 (* (PI) (PI)))
1/32400
(* (PI) (PI))
(PI)
(* (* b b) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))) 1))
(* b b)
b
(+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))) 1)
(* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b)))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
1/180
(* angle (PI))
angle
(PI)
2
(/ (* a a) (* b b))
(* a a)
a
1
(/ (- (pow (* a (sin (/ (- (* angle (+ (PI) 1)) angle) 180))) 4) (* b (* b (* b b)))) (- (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))) (* b b)))
(- (pow (* a (sin (/ (- (* angle (+ (PI) 1)) angle) 180))) 4) (* b (* b (* b b))))
(pow (* a (sin (/ (- (* angle (+ (PI) 1)) angle) 180))) 4)
(* a (sin (/ (- (* angle (+ (PI) 1)) angle) 180)))
a
(sin (/ (- (* angle (+ (PI) 1)) angle) 180))
(/ (- (* angle (+ (PI) 1)) angle) 180)
(- (* angle (+ (PI) 1)) angle)
(* angle (+ (PI) 1))
angle
(+ (PI) 1)
(PI)
1
180
4
(* b (* b (* b b)))
b
(* b (* b b))
(* b b)
(- (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))) (* b b))
(* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180))))))
(* a a)
(- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))
1/2
(* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180))))
(cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))
(* 2 (/ (- (* angle (+ (PI) 1)) angle) 180))
2
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))) 2))
(pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)
(* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))))
a
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))
(/ (+ (PI) 1) (/ 180 angle))
(+ (PI) 1)
(PI)
1
(/ 180 angle)
180
angle
(/ angle 180)
2
(pow (* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))) 2)
(* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180))))
b
(cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))
(/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180))
(- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle))
(* (+ 1 (* (PI) (* (PI) (PI)))) 180)
(+ 1 (* (PI) (* (PI) (PI))))
(* (PI) (* (PI) (PI)))
(* (PI) (PI))
(* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)
(* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI))))
(+ (* (PI) (PI)) (- 1 (PI)))
(- 1 (PI))
(* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)
Outputs
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* a (sin (/ (* angle (PI)) 180)))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
a
(sin (/ (* angle (PI)) 180))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/ (* angle (PI)) 180)
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(* angle (PI))
(*.f64 angle (PI.f64))
angle
(PI)
(PI.f64)
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2)
(pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(* b (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180)))))
(*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
b
(+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180)))
(*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))))
(cos (/ (+ (PI) 1) (/ 180 angle)))
(cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(/ (+ (PI) 1) (/ 180 angle))
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(+ (PI) 1)
(+.f64 (PI.f64) #s(literal 1 binary64))
1
#s(literal 1 binary64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
(cos (/ angle 180))
(cos.f64 (/.f64 angle #s(literal 180 binary64)))
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
(* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180)))
(*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))
(sin (/ (+ (PI) 1) (/ 180 angle)))
(sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(sin (/ angle 180))
(sin.f64 (/.f64 angle #s(literal 180 binary64)))
(* (* a a) (* (* angle angle) (* 1/32400 (* (PI) (PI)))))
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))
(* a a)
(*.f64 a a)
a
(* (* angle angle) (* 1/32400 (* (PI) (PI))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))
(* angle angle)
(*.f64 angle angle)
angle
(* 1/32400 (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))
1/32400
#s(literal 1/32400 binary64)
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(PI)
(PI.f64)
(* (* b b) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))) 1))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(* b b)
(*.f64 b b)
b
(+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))) 1)
(+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b)))
(/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 2 binary64))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(* 1/180 (* angle (PI)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
1/180
#s(literal 1/180 binary64)
(* angle (PI))
(*.f64 angle (PI.f64))
angle
(PI)
(PI.f64)
2
#s(literal 2 binary64)
(/ (* a a) (* b b))
(/.f64 (*.f64 a a) (*.f64 b b))
(* a a)
(*.f64 a a)
a
1
#s(literal 1 binary64)
(/ (- (pow (* a (sin (/ (- (* angle (+ (PI) 1)) angle) 180))) 4) (* b (* b (* b b)))) (- (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))) (* b b)))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 b b)))
(- (pow (* a (sin (/ (- (* angle (+ (PI) 1)) angle) 180))) 4) (* b (* b (* b b))))
(-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))
(pow (* a (sin (/ (- (* angle (+ (PI) 1)) angle) 180))) 4)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64))
(* a (sin (/ (- (* angle (+ (PI) 1)) angle) 180)))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
a
(sin (/ (- (* angle (+ (PI) 1)) angle) 180))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(/ (- (* angle (+ (PI) 1)) angle) 180)
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(- (* angle (+ (PI) 1)) angle)
(*.f64 angle (PI.f64))
(* angle (+ (PI) 1))
(*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64)))
angle
(+ (PI) 1)
(+.f64 (PI.f64) #s(literal 1 binary64))
(PI)
(PI.f64)
1
#s(literal 1 binary64)
180
#s(literal 180 binary64)
4
#s(literal 4 binary64)
(* b (* b (* b b)))
(*.f64 b (*.f64 b (*.f64 b b)))
b
(* b (* b b))
(*.f64 b (*.f64 b b))
(* b b)
(*.f64 b b)
(- (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))) (* b b))
(-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (*.f64 b b))
(* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180))))))
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(* a a)
(*.f64 a a)
(- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))
1/2
#s(literal 1/2 binary64)
(* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
(cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(* 2 (/ (- (* angle (+ (PI) 1)) angle) 180))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))
2
#s(literal 2 binary64)
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))) 2))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (+.f64 (PI.f64) #s(literal -1 binary64)))) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2)
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
a
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/ (+ (PI) 1) (/ 180 angle))
(/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(+ (PI) 1)
(+.f64 (PI.f64) #s(literal 1 binary64))
(PI)
(PI.f64)
1
#s(literal 1 binary64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
2
#s(literal 2 binary64)
(pow (* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))) 2)
(pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (+.f64 (PI.f64) #s(literal -1 binary64)))) angle)) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180))))
(*.f64 b (cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (+.f64 (PI.f64) #s(literal -1 binary64)))) angle)) angle) #s(literal 180 binary64))))
b
(cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))
(cos.f64 (/.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (+.f64 (PI.f64) #s(literal -1 binary64)))) angle)) angle) #s(literal 180 binary64)))
(/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180))
(/.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (+.f64 (PI.f64) #s(literal -1 binary64)))) angle)) angle) #s(literal 180 binary64))
(- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle))
(+.f64 #s(literal 180 binary64) (+.f64 (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 #s(literal -180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) (-.f64 #s(literal 1 binary64) (PI.f64)))))))
(* (+ 1 (* (PI) (* (PI) (PI)))) 180)
(*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))
(+ 1 (* (PI) (* (PI) (PI))))
(+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(* (PI) (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)
(+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) (+.f64 (PI.f64) #s(literal -1 binary64)))))
(* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI))))
(*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (+.f64 (PI.f64) #s(literal -1 binary64)))))
(+ (* (PI) (PI)) (- 1 (PI)))
(+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (+.f64 (PI.f64) #s(literal -1 binary64))))
(- 1 (PI))
(-.f64 #s(literal 1 binary64) (PI.f64))
(* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)
(*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (+.f64 (PI.f64) #s(literal -1 binary64)))) (/.f64 #s(literal 32400 binary64) angle))

localize958.0ms (5.9%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy98.4%
(+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))
accuracy98.4%
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
accuracy60.8%
(cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))
accuracy59.3%
(sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))
accuracy73.5%
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))
accuracy59.7%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))
accuracy59.3%
(sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))
accuracy40.5%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))
accuracy83.8%
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
accuracy83.7%
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))
accuracy80.8%
(/.f64 (*.f64 a a) (*.f64 b b))
accuracy59.3%
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy100.0%
(PI.f64)
accuracy99.2%
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
accuracy98.4%
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
accuracy75.1%
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
accuracy61.8%
(sin.f64 (/.f64 angle #s(literal 180 binary64)))
accuracy60.2%
(cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
accuracy59.9%
(sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
accuracy59.3%
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
Results
668.0ms240×1valid
56.0ms2valid
22.0ms0valid
Compiler

Compiled 1015 to 79 computations (92.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 535.0ms
ival-sin: 118.0ms (22.1% of total)
ival-mult: 107.0ms (20% of total)
ival-pow: 101.0ms (18.9% of total)
ival-cos: 70.0ms (13.1% of total)
backward-pass: 43.0ms (8% of total)
ival-div: 35.0ms (6.5% of total)
ival-sub: 22.0ms (4.1% of total)
ival-add: 17.0ms (3.2% of total)
...c/correct-round.rkt:119:19: 16.0ms (3% of total)
ival-pi: 3.0ms (0.6% of total)
const: 2.0ms (0.4% of total)

series81.0ms (0.5%)

Counts
32 → 588
Calls
Call 1
Inputs
#<alt (+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2))>
#<alt (pow (* a (sin (/ (* angle (PI)) 180))) 2)>
#<alt (* a (sin (/ (* angle (PI)) 180)))>
#<alt (sin (/ (* angle (PI)) 180))>
#<alt (* (* a a) (* (* angle angle) (* 1/32400 (* (PI) (PI)))))>
#<alt (* a a)>
#<alt (* (* angle angle) (* 1/32400 (* (PI) (PI))))>
#<alt (* angle angle)>
#<alt (* (* b b) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))) 1))>
#<alt (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))) 1)>
#<alt (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b)))>
#<alt (* b b)>
#<alt (/ (- (pow (* a (sin (/ (- (* angle (+ (PI) 1)) angle) 180))) 4) (* b (* b (* b b)))) (- (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))) (* b b)))>
#<alt (- (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))) (* b b))>
#<alt (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180))))))>
#<alt (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))>
#<alt (+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))) 2))>
#<alt (pow (* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))) 2)>
#<alt (* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180))))>
#<alt (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))>
#<alt (sin (/ (+ (PI) 1) (/ 180 angle)))>
#<alt (cos (/ (+ (PI) 1) (/ 180 angle)))>
#<alt (sin (/ angle 180))>
#<alt (* 1/32400 (* (PI) (PI)))>
#<alt (PI)>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (/ (* a a) (* b b))>
#<alt (sin (/ (- (* angle (+ (PI) 1)) angle) 180))>
#<alt (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))>
#<alt (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))>
#<alt (* (PI) (* (PI) (PI)))>
#<alt (+ (* (PI) (PI)) (- 1 (PI)))>
Outputs
#<alt (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))))) (* (pow b 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000)))) (* (pow b 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))))) (* (pow b 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* a (* angle (PI))))>
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* a (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (pow angle 2)>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))>
#<alt (pow b 2)>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt 1>
#<alt (+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow b 2)))))))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt 1>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))>
#<alt (* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))>
#<alt (* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))>
#<alt (* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))>
#<alt (* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2))>
#<alt (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2))>
#<alt (/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2))>
#<alt 1>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt 1>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))>
#<alt (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow b 2))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (pow b 2)) (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow b 2))))))))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (pow b 2)>
#<alt (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))>
#<alt (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow b 2))) (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2) (pow b 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (- (* (pow a 2) (- (+ (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow b 2))) (/ (* (pow a 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) (- (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow b 2))) (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2) (pow b 2)))))) (pow b 2))) (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2) (pow b 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (pow b 2))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))))>
#<alt (* (pow a 2) (- (+ (* -1 (/ (pow b 4) (* (pow a 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))))))>
#<alt (* (pow a 2) (- (+ (* -1 (/ (pow b 4) (* (pow a 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (+ (/ (* (pow b 2) (- (* -1 (/ (pow b 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3))))) (* (pow a 6) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))))))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))))>
#<alt (* (pow a 2) (- (+ (* -1 (/ (pow b 4) (* (pow a 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))))))>
#<alt (* (pow a 2) (- (+ (* -1 (/ (pow b 4) (* (pow a 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (+ (/ (* (pow b 2) (- (* -1 (/ (pow b 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3))))) (* (pow a 6) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))))))>
#<alt (pow b 2)>
#<alt (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (- (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* -1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))) (* -1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (/ (- (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))>
#<alt (/ (- (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))>
#<alt (/ (- (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))>
#<alt (/ (- (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))>
#<alt (/ (- (* (pow a 4) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2)))>
#<alt (/ (- (* (pow a 4) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2)))>
#<alt (/ (- (* (pow a 4) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2)))>
#<alt (/ (- (* (pow a 4) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2)))>
#<alt (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (+ (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))>
#<alt (+ (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))) (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))))) (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2))))) (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))>
#<alt (+ (* (pow b 2) (- (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 4)))) (/ 1 (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))))) (+ (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))) (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))))) (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2))))) (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))))>
#<alt (* (pow b 2) (- (+ 1 (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow b 4)))) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))) (* -1 (/ (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)) (pow b 4))))))>
#<alt (* (pow b 2) (- (+ 1 (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow b 4))) (/ (* (pow a 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) (- (* -1 (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4))) (* -1 (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))) (* -1 (/ (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)) (pow b 4))))))>
#<alt (pow b 2)>
#<alt (* (pow b 2) (+ 1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))))>
#<alt (* (pow b 2) (- (+ 1 (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow b 4)))) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))) (* -1 (/ (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)) (pow b 4))))))>
#<alt (* (pow b 2) (- (+ 1 (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow b 4))) (/ (* (pow a 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) (- (* -1 (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4))) (* -1 (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))) (* -1 (/ (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)) (pow b 4))))))>
#<alt (* -1 (pow b 2))>
#<alt (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))>
#<alt (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))>
#<alt (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* -1 (pow b 2))>
#<alt (- (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))>
#<alt (- (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))>
#<alt (- (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) (pow b 2))>
#<alt (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))>
#<alt (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))>
#<alt (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))>
#<alt (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))>
#<alt (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2))>
#<alt (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2))>
#<alt (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2))>
#<alt (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (+ (* -1 (pow b 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))>
#<alt (+ (* -1 (pow b 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))>
#<alt (+ (* -1 (pow b 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))>
#<alt (* -1 (pow b 2))>
#<alt (* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))>
#<alt (* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))>
#<alt (* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))>
#<alt (* -1 (pow b 2))>
#<alt (* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))>
#<alt (* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))>
#<alt (* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))>
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI)))))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI)))))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI)))))))))>
#<alt (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI)))))))))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))>
#<alt (pow b 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow b 2) (+ (* 1/13223952691200000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))) (* 1/4407984230400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4)))))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))) (* (pow b 2) (+ (* -1/27763953154228224000000000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))) (* -1/416459297313423360000000000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))))))) (* (pow b 2) (+ (* 1/13223952691200000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))) (* 1/4407984230400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))))))) (pow b 2))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (pow b 2)>
#<alt (+ (* -1/1049760000 (/ (* (pow angle 2) (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2))) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/13223952691200000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))) (* 1/4407984230400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4)))))))) (pow b 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/27763953154228224000000000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))) (* -1/416459297313423360000000000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6)))))) (* (pow b 2) (+ (* 1/13223952691200000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))) (* 1/4407984230400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))))) (pow b 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt b>
#<alt (+ b (* -1/2099520000 (/ (* (pow angle 2) (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2))) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))))>
#<alt (+ b (* (pow angle 2) (+ (* -1/2099520000 (/ (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* 1/26447905382400000000 (/ (* (pow angle 2) (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4))) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))>
#<alt (+ b (* (pow angle 2) (+ (* -1/2099520000 (/ (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (/ (* (pow angle 2) (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6))) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))) (* 1/26447905382400000000 (/ (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt (* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))>
#<alt 1>
#<alt (+ 1 (* -1/2099520000 (/ (* (pow angle 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* 1/26447905382400000000 (/ (* (pow angle 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (/ (* (pow angle 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))) (* 1/26447905382400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))))>
#<alt (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))>
#<alt (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))>
#<alt (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))>
#<alt (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))>
#<alt (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))>
#<alt (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))>
#<alt (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))>
#<alt (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))>
#<alt (* 1/180 (* angle (+ 1 (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (+ 1 (PI)) 3))) (* 1/180 (+ 1 (PI)))))>
#<alt (* angle (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/34992000 (pow (+ 1 (PI)) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (+ 1 (PI)) 5)))))))>
#<alt (* angle (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/34992000 (pow (+ 1 (PI)) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (+ 1 (PI)) 7))) (* 1/22674816000000 (pow (+ 1 (PI)) 5))))))))>
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (sin (* 1/180 (* angle (+ 1 (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (+ 1 (PI)) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/25194240000 (* (pow angle 2) (pow (+ 1 (PI)) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (+ 1 (PI)) 6))) (* 1/25194240000 (pow (+ 1 (PI)) 4)))))))>
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (cos (* 1/180 (* angle (+ 1 (PI)))))>
#<alt (* 1/180 angle)>
#<alt (* angle (+ 1/180 (* -1/34992000 (pow angle 2))))>
#<alt (* angle (+ 1/180 (* (pow angle 2) (- (* 1/22674816000000 (pow angle 2)) 1/34992000))))>
#<alt (* angle (+ 1/180 (* (pow angle 2) (- (* (pow angle 2) (+ 1/22674816000000 (* -1/30855889612800000000 (pow angle 2)))) 1/34992000))))>
#<alt (sin (* 1/180 angle))>
#<alt (sin (* 1/180 angle))>
#<alt (sin (* 1/180 angle))>
#<alt (sin (* 1/180 angle))>
#<alt (sin (* 1/180 angle))>
#<alt (sin (* 1/180 angle))>
#<alt (sin (* 1/180 angle))>
#<alt (sin (* 1/180 angle))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (/ (pow a 2) (pow b 2))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))>
#<alt (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))>
#<alt (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))>
#<alt (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))>
#<alt (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))>
#<alt (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))>
#<alt (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))>
#<alt (* angle (- (* 1/180 (+ 1 (PI))) 1/180))>
#<alt (* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180))>
#<alt (* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180))>
#<alt (* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180))>
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))>
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))>
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))>
#<alt (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))>
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))>
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))>
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))>
#<alt (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))>
Calls

147 calls:

TimeVariablePointExpression
5.0ms
angle
@0
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2))
4.0ms
a
@0
(* (* b b) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))) 1))
3.0ms
b
@inf
(/ (- (pow (* a (sin (/ (- (* angle (+ (PI) 1)) angle) 180))) 4) (* b (* b (* b b)))) (- (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))) (* b b)))
3.0ms
angle
@inf
(/ (- (pow (* a (sin (/ (- (* angle (+ (PI) 1)) angle) 180))) 4) (* b (* b (* b b)))) (- (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))) (* b b)))
3.0ms
a
@0
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))) 2))

rewrite345.0ms (2.1%)

Algorithm
batch-egg-rewrite
Rules
3206×*-lowering-*.f32
3206×*-lowering-*.f64
1938×/-lowering-/.f32
1938×/-lowering-/.f64
1920×fma-lowering-fma.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
078484
1528402
25000397
08221397
Stop Event
iter limit
node limit
Counts
32 → 454
Calls
Call 1
Inputs
(+ (pow (* a (sin (/ (* angle (PI)) 180))) 2) (pow (* b (+ (* (cos (/ (+ (PI) 1) (/ 180 angle))) (cos (/ angle 180))) (* (sin (/ (+ (PI) 1) (/ 180 angle))) (sin (/ angle 180))))) 2))
(pow (* a (sin (/ (* angle (PI)) 180))) 2)
(* a (sin (/ (* angle (PI)) 180)))
(sin (/ (* angle (PI)) 180))
(* (* a a) (* (* angle angle) (* 1/32400 (* (PI) (PI)))))
(* a a)
(* (* angle angle) (* 1/32400 (* (PI) (PI))))
(* angle angle)
(* (* b b) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))) 1))
(+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b))) 1)
(* (pow (sin (* 1/180 (* angle (PI)))) 2) (/ (* a a) (* b b)))
(* b b)
(/ (- (pow (* a (sin (/ (- (* angle (+ (PI) 1)) angle) 180))) 4) (* b (* b (* b b)))) (- (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))) (* b b)))
(- (* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))) (* b b))
(* (* a a) (- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180))))))
(- 1/2 (* 1/2 (cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))))
(+ (pow (* a (sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))) 2) (pow (* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))) 2))
(pow (* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))) 2)
(* b (cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180))))
(cos (/ (- (* (+ 1 (* (PI) (* (PI) (PI)))) 180) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) angle)) (* (* (/ 180 angle) (+ (* (PI) (PI)) (- 1 (PI)))) 180)))
(sin (/ (+ (PI) 1) (/ 180 angle)))
(cos (/ (+ (PI) 1) (/ 180 angle)))
(sin (/ angle 180))
(* 1/32400 (* (PI) (PI)))
(PI)
(sin (* 1/180 (* angle (PI))))
(/ (* a a) (* b b))
(sin (/ (- (* angle (+ (PI) 1)) angle) 180))
(cos (* 2 (/ (- (* angle (+ (PI) 1)) angle) 180)))
(sin (- (/ (+ (PI) 1) (/ 180 angle)) (/ angle 180)))
(* (PI) (* (PI) (PI)))
(+ (* (PI) (PI)) (- 1 (PI)))
Outputs
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))
(fma.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))
(fma.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64))
(*.f64 a (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))))
(*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 a a))
(*.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) a)
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a)
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) a)
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))
(*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1/2 binary64)))
(*.f64 a (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 a (*.f64 a (*.f64 angle angle))))
(*.f64 (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64))) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 angle (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) angle)
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (PI.f64))
(*.f64 (*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (PI.f64)) (PI.f64))
(exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(*.f64 angle angle)
(*.f64 (pow.f64 angle #s(literal 1 binary64)) (pow.f64 angle #s(literal 1 binary64)))
(+.f64 (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))) (*.f64 b b))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) (*.f64 b b))
(fma.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) (*.f64 b b) (*.f64 b b))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))) #s(literal 3 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b)))) (+.f64 (*.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))) (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))) (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))) (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (pow.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal 3 binary64)))) (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 b b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal -1 binary64))) (+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal -1 binary64)))
(/.f64 (*.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal 3 binary64))) (*.f64 b b)) (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal -1 binary64)) (*.f64 b b)) (+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal -1 binary64)))
(*.f64 b (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))) (*.f64 b b))
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))) b)
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))
(+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal 1 binary64))
(-.f64 (/.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal -1 binary64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1 binary64))
(fma.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))) (+.f64 #s(literal 1 binary64) (pow.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal 3 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal -1 binary64)) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal -1 binary64))))
(/.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal 3 binary64))) (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))))
(/.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 #s(literal 1 binary64) (-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))))
(/.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal -1 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal -1 binary64)))
(/.f64 (neg.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal 3 binary64)))) (neg.f64 (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))))
(/.f64 (neg.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal -1 binary64))) (neg.f64 (+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal -1 binary64))))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b)))) (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))))
(*.f64 (+.f64 #s(literal 1 binary64) (pow.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))))
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal -1 binary64))))
(/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))))
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (neg.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 1 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (-.f64 #s(literal 0 binary64) (*.f64 a a))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 a a) b)) b)
(/.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1 binary64)) (*.f64 b b))
(/.f64 (*.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (/.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(/.f64 (*.f64 (/.f64 (*.f64 a a) b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) b)
(/.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) b) b)
(*.f64 a (*.f64 (/.f64 a (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))))
(*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))
(*.f64 (*.f64 a a) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))))
(*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 (*.f64 a a) (*.f64 b b))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 a a) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (*.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1 binary64)))
(*.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))
(*.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) #s(literal 1 binary64)))
(*.f64 (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)) #s(literal 1 binary64))
(*.f64 (/.f64 a b) (*.f64 (/.f64 a b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))))
(*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) b) (/.f64 (*.f64 a a) b))
(*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 a b)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) (/.f64 a b)))
(*.f64 (*.f64 (/.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (/.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) (/.f64 a (*.f64 b b)))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 a b)) (/.f64 a b))
(*.f64 (*.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
(*.f64 b (*.f64 b #s(literal 1 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 b b))
(*.f64 (*.f64 b b) #s(literal 1 binary64))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) b) b)
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (neg.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))))
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 b b))
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (neg.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 a a) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (neg.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))))
(fma.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (/.f64 (pow.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (neg.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))))
(fma.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (neg.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))))
(fma.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b)))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (neg.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))))
(neg.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) #s(literal 1 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b)))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b)))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))))
(/.f64 (-.f64 (*.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)) (*.f64 (*.f64 b b) (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))))) #s(literal 1 binary64)) (*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))))) (neg.f64 (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))) (+.f64 (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))) (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))))))
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))) (*.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))))) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) #s(literal 1 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))))
(pow.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) #s(literal -1 binary64))
(*.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))))
(*.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))))
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))))
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))))
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b)))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b))))
(+.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)))
(+.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)) (+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b))))
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))) (/.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (neg.f64 (-.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)))))
(fma.f64 a (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(fma.f64 a (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (neg.f64 (-.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)))))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (neg.f64 (-.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 a a) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 a a) (neg.f64 (-.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)))))
(fma.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(fma.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (neg.f64 (-.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)))))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (-.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)))))
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a (neg.f64 (-.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)))))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(fma.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (neg.f64 (-.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (-.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)))))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) a (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) a (neg.f64 (-.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b)))) (neg.f64 (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b)))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b))))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))))))
(/.f64 (+.f64 (pow.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (-.f64 (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (-.f64 #s(literal 0 binary64) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))))
(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))) (*.f64 (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b)))) (-.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)) (+.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 b b))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))))
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (*.f64 a a)))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))
(/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)))) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)))))
(/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))))))))) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)))
(/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)))))
(/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))))))) (*.f64 a a)) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)))
(pow.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) #s(literal 1 binary64))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(*.f64 a (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 a a))
(*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) a)
(*.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) a)
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))))
(-.f64 (/.f64 #s(literal 1/8 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))))
(-.f64 (/.f64 #s(literal 1/4 binary64) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (/.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))))))) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)))) (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))))))))))
(/.f64 (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)))))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))))))) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)))
(/.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) #s(literal 2 binary64))
(/.f64 (neg.f64 (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64)))) (neg.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))))))))) (neg.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(pow.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64))
(*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))))
(*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))))))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))))
(fma.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (*.f64 a a) (*.f64 b b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(*.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))))
(pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) #s(literal 1 binary64))
(pow.f64 (exp.f64 (log.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))) #s(literal 2 binary64))
(*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))))
(*.f64 b (*.f64 (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))))
(*.f64 (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 b (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))
(*.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))) (*.f64 b b))
(*.f64 (exp.f64 (log.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))) (exp.f64 (log.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))))
(*.f64 (*.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) b) (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (*.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) b)
(exp.f64 (*.f64 (log.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))) #s(literal 1 binary64)))
(pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 1 binary64))
(*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))
(*.f64 (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))) b)
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))
(cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))
(cos.f64 (/.f64 (+.f64 (+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal -180 binary64) angle)))) (-.f64 #s(literal 0 binary64) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))
(cos.f64 (/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (+.f64 #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal -180 binary64) angle))))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))
(-.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (neg.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (neg.f64 (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))
(sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle))))
(neg.f64 (sin.f64 (/.f64 (+.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal -180 binary64) angle)))
(cos.f64 (/.f64 (+.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(sin.f64 (/.f64 angle #s(literal 180 binary64)))
(neg.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))))
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(PI.f64)
(log.f64 (exp.f64 (PI.f64)))
(log.f64 (+.f64 #s(literal 1 binary64) (expm1.f64 (PI.f64))))
(exp.f64 (log.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1 binary64)))
(-.f64 (exp.f64 (log1p.f64 (PI.f64))) #s(literal 1 binary64))
(sqrt.f64 (*.f64 (PI.f64) (PI.f64)))
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(expm1.f64 (log1p.f64 (PI.f64)))
(log1p.f64 (expm1.f64 (PI.f64)))
(pow.f64 (PI.f64) #s(literal 1 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(*.f64 (PI.f64) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 1 binary64)))
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1 binary64))
(*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 1/2 binary64)))
(neg.f64 (/.f64 (*.f64 a a) (-.f64 #s(literal 0 binary64) (*.f64 b b))))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 b (/.f64 (*.f64 a a) b)))
(/.f64 (*.f64 a a) (*.f64 b b))
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(/.f64 (/.f64 (*.f64 a a) b) b)
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (*.f64 b b) (*.f64 a a))))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a))) (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 b b))))
(/.f64 (neg.f64 (/.f64 (*.f64 a a) b)) (-.f64 #s(literal 0 binary64) b))
(/.f64 (*.f64 (*.f64 a a) #s(literal 1 binary64)) (*.f64 b b))
(/.f64 (*.f64 (/.f64 a b) a) b)
(pow.f64 (/.f64 a b) #s(literal 2 binary64))
(pow.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal -1 binary64))
(*.f64 a (/.f64 a (*.f64 b b)))
(*.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))
(*.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (-.f64 #s(literal 0 binary64) (*.f64 b b))))
(*.f64 (/.f64 a b) (/.f64 a b))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (*.f64 a a))
(*.f64 (/.f64 (*.f64 a a) b) (/.f64 #s(literal 1 binary64) b))
(*.f64 (/.f64 a (*.f64 b b)) a)
(+.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))))
(+.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))
(-.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 (cos.f64 (/.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))))
(sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(neg.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal -180 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) (+.f64 (*.f64 (neg.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (neg.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))
(cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64)))
(cos.f64 (+.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))
(-.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
(fma.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 (pow.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(fma.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(/.f64 (-.f64 (pow.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (+.f64 (pow.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (*.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (pow.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64))) #s(literal 1 binary64))
(*.f64 (+.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))
(+.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal -180 binary64)))))
(+.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (neg.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(+.f64 (*.f64 (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 (sin.f64 (/.f64 angle #s(literal -180 binary64))) (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))))
(-.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 (/.f64 angle (/.f64 angle #s(literal 180 binary64))) (/.f64 #s(literal 32400 binary64) angle)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 (cos.f64 (/.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))))
(sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))
(fma.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))
(neg.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal -180 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64))) (+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)))
(pow.f64 (PI.f64) #s(literal 3 binary64))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 3 binary64)) (PI.f64))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 3 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(+.f64 #s(literal 1 binary64) (+.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))
(+.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))
(+.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 0 binary64) (PI.f64)))
(-.f64 #s(literal 1 binary64) (-.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))
(-.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64))
(-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))
(fma.f64 (PI.f64) (PI.f64) (-.f64 #s(literal 1 binary64) (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (-.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))))
(/.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))
(/.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (+.f64 (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (-.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (*.f64 (PI.f64) (-.f64 #s(literal 1 binary64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 (neg.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))) (neg.f64 (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (neg.f64 (-.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))
(/.f64 (-.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 3 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (PI.f64)))))
(/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (-.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))
(/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (+.f64 (PI.f64) #s(literal 1 binary64)))))
(*.f64 (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))))
(*.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (-.f64 #s(literal 1 binary64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))))

simplify438.0ms (2.7%)

Algorithm
egg-herbie
Rules
7998×*-lowering-*.f32
7998×*-lowering-*.f64
3756×+-lowering-+.f64
3756×+-lowering-+.f32
1692×fma-lowering-fma.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
071913628
1240613253
0923113253
Stop Event
iter limit
node limit
Counts
588 → 588
Calls
Call 1
Inputs
(* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow b 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))))) (* (pow b 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400))))) (pow b 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000)))) (* (pow b 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))))) (* (pow b 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* a (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(pow b 2)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
1
(+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))
(+ 1 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))
(+ 1 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow b 2)))))))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
1
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2))
(/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2))
(/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2))
1
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
1
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))
(* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow b 2))))))
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (pow b 2)) (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow b 2))))))))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))
(+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow b 2))) (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2) (pow b 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (pow b 2))
(+ (* (pow a 2) (- (* (pow a 2) (- (+ (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow b 2))) (/ (* (pow a 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) (- (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow b 2))) (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2) (pow b 2)))))) (pow b 2))) (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2) (pow b 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (pow b 2))
(/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))))
(* (pow a 2) (- (+ (* -1 (/ (pow b 4) (* (pow a 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))))))
(* (pow a 2) (- (+ (* -1 (/ (pow b 4) (* (pow a 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (+ (/ (* (pow b 2) (- (* -1 (/ (pow b 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3))))) (* (pow a 6) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))))))
(/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))))
(* (pow a 2) (- (+ (* -1 (/ (pow b 4) (* (pow a 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))))))
(* (pow a 2) (- (+ (* -1 (/ (pow b 4) (* (pow a 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (+ (/ (* (pow b 2) (- (* -1 (/ (pow b 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3))))) (* (pow a 6) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))))))
(pow b 2)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (- (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* -1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))) (* -1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2)))
(/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(+ (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))
(+ (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))) (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))))) (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2))))) (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))
(+ (* (pow b 2) (- (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 4)))) (/ 1 (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))))) (+ (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))) (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))))) (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2))))) (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))))
(* (pow b 2) (- (+ 1 (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow b 4)))) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))) (* -1 (/ (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)) (pow b 4))))))
(* (pow b 2) (- (+ 1 (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow b 4))) (/ (* (pow a 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) (- (* -1 (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4))) (* -1 (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))) (* -1 (/ (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)) (pow b 4))))))
(pow b 2)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))))
(* (pow b 2) (- (+ 1 (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow b 4)))) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))) (* -1 (/ (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)) (pow b 4))))))
(* (pow b 2) (- (+ 1 (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow b 4))) (/ (* (pow a 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) (- (* -1 (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4))) (* -1 (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))) (* -1 (/ (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)) (pow b 4))))))
(* -1 (pow b 2))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* -1 (pow b 2))
(- (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(- (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(- (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) (pow b 2))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(+ (* -1 (pow b 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))
(+ (* -1 (pow b 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))
(+ (* -1 (pow b 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))
(* -1 (pow b 2))
(* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))
(* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))
(* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))
(* -1 (pow b 2))
(* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))
(* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))
(* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI)))))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI)))))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI)))))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI)))))))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))
(- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))
(- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))
(- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow b 2) (+ (* 1/13223952691200000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))) (* 1/4407984230400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4)))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))) (* (pow b 2) (+ (* -1/27763953154228224000000000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))) (* -1/416459297313423360000000000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))))))) (* (pow b 2) (+ (* 1/13223952691200000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))) (* 1/4407984230400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))))))) (pow b 2))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(pow b 2)
(+ (* -1/1049760000 (/ (* (pow angle 2) (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2))) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/13223952691200000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))) (* 1/4407984230400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4)))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/27763953154228224000000000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))) (* -1/416459297313423360000000000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6)))))) (* (pow b 2) (+ (* 1/13223952691200000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))) (* 1/4407984230400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))))) (pow b 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
b
(+ b (* -1/2099520000 (/ (* (pow angle 2) (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2))) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))))
(+ b (* (pow angle 2) (+ (* -1/2099520000 (/ (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* 1/26447905382400000000 (/ (* (pow angle 2) (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4))) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))
(+ b (* (pow angle 2) (+ (* -1/2099520000 (/ (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (/ (* (pow angle 2) (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6))) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))) (* 1/26447905382400000000 (/ (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
1
(+ 1 (* -1/2099520000 (/ (* (pow angle 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* 1/26447905382400000000 (/ (* (pow angle 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (/ (* (pow angle 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))) (* 1/26447905382400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(* 1/180 (* angle (+ 1 (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (+ 1 (PI)) 3))) (* 1/180 (+ 1 (PI)))))
(* angle (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/34992000 (pow (+ 1 (PI)) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (+ 1 (PI)) 5)))))))
(* angle (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/34992000 (pow (+ 1 (PI)) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (+ 1 (PI)) 7))) (* 1/22674816000000 (pow (+ 1 (PI)) 5))))))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (+ 1 (PI)) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/25194240000 (* (pow angle 2) (pow (+ 1 (PI)) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (+ 1 (PI)) 6))) (* 1/25194240000 (pow (+ 1 (PI)) 4)))))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(* 1/180 angle)
(* angle (+ 1/180 (* -1/34992000 (pow angle 2))))
(* angle (+ 1/180 (* (pow angle 2) (- (* 1/22674816000000 (pow angle 2)) 1/34992000))))
(* angle (+ 1/180 (* (pow angle 2) (- (* (pow angle 2) (+ 1/22674816000000 (* -1/30855889612800000000 (pow angle 2)))) 1/34992000))))
(sin (* 1/180 angle))
(sin (* 1/180 angle))
(sin (* 1/180 angle))
(sin (* 1/180 angle))
(sin (* 1/180 angle))
(sin (* 1/180 angle))
(sin (* 1/180 angle))
(sin (* 1/180 angle))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(/ (pow a 2) (pow b 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180))
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180))
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
Outputs
(* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 a a))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b (*.f64 b (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1/16200 binary64) (-.f64 (*.f64 #s(literal 1/16200 binary64) (PI.f64)) #s(literal 1/32400 binary64))))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2))))))))) (* (pow b 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 b (*.f64 b (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1/16200 binary64) (-.f64 (*.f64 #s(literal 1/16200 binary64) (PI.f64)) #s(literal 1/32400 binary64)))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 b (*.f64 b (+.f64 (+.f64 #s(literal -1/4199040000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (PI.f64))) (+.f64 (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1/2099520000 binary64))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/64800 binary64))) (+.f64 (+.f64 #s(literal 1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (PI.f64))) #s(literal -1/64800 binary64))) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/64800 binary64))) (+.f64 (+.f64 #s(literal 1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (PI.f64))) #s(literal -1/64800 binary64))))) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 4 binary64))) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1/3149280000 binary64))))))))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (- (+ (* -1/816293376000000 (pow (+ 1 (PI)) 2)) (+ (* -1/816293376000000 (pow (+ 1 (PI)) 4)) (+ (* -1/12244400640000000 (pow (+ 1 (PI)) 6)) (+ (* 1/2040733440000000 (+ 1 (PI))) (+ (* 1/2040733440000000 (pow (+ 1 (PI)) 5)) (+ (* 1/612220032000000 (pow (+ 1 (PI)) 3)) (* 2 (* (+ 1/25194240000 (+ (* -1/6298560000 (+ 1 (PI))) (+ (* -1/6298560000 (pow (+ 1 (PI)) 3)) (+ (* 1/25194240000 (pow (+ 1 (PI)) 4)) (* 1/4199040000 (pow (+ 1 (PI)) 2)))))) (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800))))))))) 1/12244400640000000)))) (* (pow b 2) (+ 1/12597120000 (+ (* -1/3149280000 (+ 1 (PI))) (+ (* -1/3149280000 (pow (+ 1 (PI)) 3)) (+ (* 1/12597120000 (pow (+ 1 (PI)) 4)) (+ (* 1/2099520000 (pow (+ 1 (PI)) 2)) (pow (- (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/32400 (+ 1 (PI)))) 1/64800) 2)))))))))) (* (pow b 2) (- (+ (* -1/32400 (pow (+ 1 (PI)) 2)) (* 1/16200 (+ 1 (PI)))) 1/32400))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 b (*.f64 b (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/32400 binary64))) (+.f64 #s(literal 1/16200 binary64) (-.f64 (*.f64 #s(literal 1/16200 binary64) (PI.f64)) #s(literal 1/32400 binary64)))))) (*.f64 angle (*.f64 angle (+.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 b (*.f64 b (+.f64 (+.f64 #s(literal -1/4199040000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (PI.f64))) (+.f64 (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1/2099520000 binary64))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/64800 binary64))) (+.f64 (+.f64 #s(literal 1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (PI.f64))) #s(literal -1/64800 binary64))) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/64800 binary64))) (+.f64 (+.f64 #s(literal 1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (PI.f64))) #s(literal -1/64800 binary64))))) (+.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 4 binary64))) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1/3149280000 binary64))))))))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 b b) (+.f64 (+.f64 (+.f64 (*.f64 #s(literal -1/816293376000000 binary64) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 4 binary64)))) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 6 binary64)))) (+.f64 (+.f64 (*.f64 #s(literal 1/2040733440000000 binary64) (+.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64)))) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1/612220032000000 binary64)))) (*.f64 (+.f64 (+.f64 #s(literal -1/8398080000 binary64) (*.f64 #s(literal -1/6298560000 binary64) (PI.f64))) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1/6298560000 binary64))) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 1/4199040000 binary64)))))) (*.f64 (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/64800 binary64))) (+.f64 (+.f64 #s(literal 1/32400 binary64) (*.f64 #s(literal 1/32400 binary64) (PI.f64))) #s(literal -1/64800 binary64))) #s(literal 2 binary64))))) #s(literal -1/12244400640000000 binary64)))))))))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (+ (* (cos (* 1/180 angle)) (cos (* 1/180 (* angle (+ 1 (PI)))))) (* (sin (* 1/180 angle)) (sin (* 1/180 (* angle (+ 1 (PI))))))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* 1/180 (* a (* angle (PI))))
(*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 a (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(*.f64 angle (+.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 a (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 a #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(pow angle 2)
(*.f64 angle angle)
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))))
(pow b 2)
(*.f64 b b)
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))))
1
#s(literal 1 binary64)
(+ 1 (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b)))
(+ 1 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (*.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) b)))))
(+ 1 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow b 2)))))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) b)) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 (/.f64 (*.f64 angle angle) b) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) b)))))))))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
1
#s(literal 1 binary64)
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(* (pow a 2) (+ (/ 1 (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 2) (pow b 2))))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2))
(/.f64 (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (*.f64 b b))
(/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2))
(/.f64 (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (*.f64 b b))
(/ (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow b 2))
(/.f64 (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))) (*.f64 b b))
1
#s(literal 1 binary64)
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
1
#s(literal 1 binary64)
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(+ 1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b)))
(* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))
(/.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))
(* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 b b)) (*.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) b))))
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (/ (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (pow b 2))))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) b)) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 (/.f64 (*.f64 angle angle) b) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) b))))))))
(* (pow angle 2) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (/ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (pow b 2)) (/ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (pow b 2))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) (PI.f64)) b)) (*.f64 angle (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))) (*.f64 b b)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 b b))))))))))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 b b))
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))))
(+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow b 2))) (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2) (pow b 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 a a) (+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (/.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (*.f64 b b)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))))
(+ (* (pow a 2) (- (* (pow a 2) (- (+ (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow b 2))) (/ (* (pow a 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) (- (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow b 2))) (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2) (pow b 2)))))) (pow b 2))) (* -1 (/ (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2) (pow b 2))))) (* -1 (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (+.f64 (*.f64 (*.f64 a a) (+.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) #s(literal -1 binary64)) (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (*.f64 b b)) (/.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (*.f64 b b)))) (*.f64 b b)) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (*.f64 b b))) (/.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (*.f64 b b)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))))))
(/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))))
(* (pow a 2) (- (+ (* -1 (/ (pow b 4) (* (pow a 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))))))
(*.f64 (*.f64 a a) (-.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))) (-.f64 (-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64))))) (/.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 3 binary64))))))
(* (pow a 2) (- (+ (* -1 (/ (pow b 4) (* (pow a 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (+ (/ (* (pow b 2) (- (* -1 (/ (pow b 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3))))) (* (pow a 6) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))))))
(*.f64 (*.f64 a a) (+.f64 (+.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))) (/.f64 (*.f64 (*.f64 b b) (+.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 3 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) (pow.f64 a #s(literal 6 binary64))))) (*.f64 #s(literal 1 binary64) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64)))) (/.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 3 binary64)))))))
(/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))))
(*.f64 (*.f64 a a) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))))
(* (pow a 2) (- (+ (* -1 (/ (pow b 4) (* (pow a 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))))))
(*.f64 (*.f64 a a) (-.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))) (-.f64 (-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64))))) (/.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 3 binary64))))))
(* (pow a 2) (- (+ (* -1 (/ (pow b 4) (* (pow a 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (+ (/ (* (pow b 2) (- (* -1 (/ (pow b 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3))))) (* (pow a 6) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))) (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))) (+ (* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))) (* -1 (/ (* (pow b 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))))))
(*.f64 (*.f64 a a) (+.f64 (+.f64 (-.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (/.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))) (/.f64 (*.f64 (*.f64 b b) (+.f64 (/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 3 binary64))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) (pow.f64 a #s(literal 6 binary64))))) (*.f64 #s(literal 1 binary64) (+.f64 (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (*.f64 (*.f64 a a) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64)))) (/.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 3 binary64)))))))
(pow b 2)
(*.f64 b b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* (pow angle 2) (- (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* -1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+ (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))) (* -1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))
(/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))
(/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))
(/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))
(/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2)))
(/.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2)))
(/.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2)))
(/.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(/ (- (* (pow a 4) (pow (sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI)))))) 4)) (pow b 4)) (- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2)))
(/.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(+ (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (/ (* (pow b 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))
(+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64))))
(+ (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))) (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))))) (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2))))) (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))
(+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 (*.f64 b b) (+.f64 (*.f64 (-.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (/.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (*.f64 a a)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 3 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64))))))
(+ (* (pow b 2) (- (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 4)))) (/ 1 (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))))) (+ (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 3)))) (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))))) (* -1 (/ (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2))))) (/ (* (pow a 2) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))
(+.f64 (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b (*.f64 b (+.f64 (*.f64 (*.f64 b b) (-.f64 (*.f64 (-.f64 (/.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64))) (/.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 4 binary64)))) (-.f64 #s(literal 0 binary64) (*.f64 b b))) (-.f64 (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (/.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (*.f64 a a)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 3 binary64)))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64)))))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))))
(* (pow b 2) (- (+ 1 (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow b 4)))) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))) (* -1 (/ (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)) (pow b 4))))))
(*.f64 (*.f64 b b) (-.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) (-.f64 (/.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b)))))
(* (pow b 2) (- (+ 1 (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow b 4))) (/ (* (pow a 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) (- (* -1 (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4))) (* -1 (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))) (* -1 (/ (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)) (pow b 4))))))
(*.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) #s(literal -1 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64))))) (pow.f64 b #s(literal 6 binary64))) (-.f64 (/.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))))
(* (pow b 2) (- (+ 1 (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow b 4)))) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))) (* -1 (/ (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)) (pow b 4))))))
(*.f64 (*.f64 b b) (-.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) (-.f64 (/.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b)))))
(* (pow b 2) (- (+ 1 (+ (* -1 (/ (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4)) (pow b 4))) (/ (* (pow a 2) (* (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) (- (* -1 (* (pow a 4) (pow (sin (* 1/180 (- (* angle (+ 1 (PI))) angle))) 4))) (* -1 (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))) (* -1 (/ (* (pow a 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))) 2)) (pow b 4))))))
(*.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64)))) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) #s(literal -1 binary64)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64))))) (pow.f64 b #s(literal 6 binary64))) (-.f64 (/.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 #s(literal 0 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))))))
(* -1 (pow b 2))
(-.f64 #s(literal 0 binary64) (*.f64 b b))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- (+ 1/2 (* -1 (/ (pow b 2) (pow a 2)))) (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 (-.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* -1 (pow b 2))
(-.f64 #s(literal 0 binary64) (*.f64 b b))
(- (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))
(-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))
(- (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(-.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (*.f64 b b))
(- (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))) (pow b 2))
(-.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))))) (*.f64 b b))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 b b))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))
(- (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))) (pow b 2))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(+ (* -1 (pow b 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+ (* -1 (pow b 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+ (* -1 (pow b 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))))
(-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b))
(* -1 (pow b 2))
(-.f64 #s(literal 0 binary64) (*.f64 b b))
(* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b)) #s(literal -1 binary64)))
(* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b)) #s(literal -1 binary64)))
(* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b)) #s(literal -1 binary64)))
(* -1 (pow b 2))
(-.f64 #s(literal 0 binary64) (*.f64 b b))
(* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b)) #s(literal -1 binary64)))
(* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b)) #s(literal -1 binary64)))
(* (pow b 2) (- (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle)))))) (pow b 2)) 1))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))) (*.f64 b b)) #s(literal -1 binary64)))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (- (* angle (+ 1 (PI))) angle))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI)))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI)))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI)))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI)))))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)) (pow a 2)) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 a a))))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal -1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 #s(literal 32400 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))))) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a a)))))))
(+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (* (pow b 2) (+ (* 1/13223952691200000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))) (* 1/4407984230400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4)))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (+.f64 (/.f64 (*.f64 #s(literal -1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 #s(literal 32400 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))))) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a a)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) #s(literal -1/3 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 4 binary64))) (*.f64 #s(literal 1/3305988172800000000 binary64) (*.f64 b b)))))))))
(+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (+ (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 2)) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)) (* 1/36 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 6)))) (* (pow b 2) (+ (* -1/27763953154228224000000000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))) (* -1/416459297313423360000000000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))))))) (* (pow b 2) (+ (* 1/13223952691200000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))) (* 1/4407984230400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (+.f64 (/.f64 (*.f64 #s(literal -1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 #s(literal 32400 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))))) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 a a)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) #s(literal -1/3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 4 binary64))) (*.f64 #s(literal 1/3305988172800000000 binary64) (*.f64 b b))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 6 binary64)) #s(literal 2/45 binary64))) (*.f64 (/.f64 (pow.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 6 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal -1/26028706082088960000000000000 binary64) (*.f64 b b))))))))))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI)))))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle))) 2)) (pow b 2)) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal 2 binary64))) (*.f64 b b))))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(pow b 2)
(*.f64 b b)
(+ (* -1/1049760000 (/ (* (pow angle 2) (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2))) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (pow b 2))
(+.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 #s(literal -1/1049760000 binary64) (*.f64 angle (*.f64 angle (*.f64 b b)))) (*.f64 #s(literal 32400 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))))) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/13223952691200000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))) (* 1/4407984230400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4)))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 #s(literal -1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 #s(literal 32400 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))))) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 (*.f64 angle angle) (*.f64 (/.f64 (pow.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 4 binary64))) (*.f64 #s(literal 1/3305988172800000000 binary64) (*.f64 b b)))))))
(+ (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/27763953154228224000000000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))) (* -1/416459297313423360000000000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6)))))) (* (pow b 2) (+ (* 1/13223952691200000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))) (* 1/4407984230400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))))) (pow b 2))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 #s(literal -1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 #s(literal 32400 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))))) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 4 binary64))) (*.f64 #s(literal 1/3305988172800000000 binary64) (*.f64 b b))) (*.f64 (*.f64 angle angle) (*.f64 (/.f64 (pow.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 6 binary64)) (pow.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal -1/26028706082088960000000000000 binary64) (*.f64 b b)))))))))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* (pow b 2) (pow (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))) 2))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
b
(+ b (* -1/2099520000 (/ (* (pow angle 2) (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2))) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))))
(+.f64 b (/.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 #s(literal 32400 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))))))) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(+ b (* (pow angle 2) (+ (* -1/2099520000 (/ (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* 1/26447905382400000000 (/ (* (pow angle 2) (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4))) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))
(+.f64 b (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) b) (*.f64 #s(literal 32400 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))))) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (/.f64 (*.f64 (*.f64 #s(literal 1/26447905382400000000 binary64) (*.f64 (*.f64 angle angle) b)) (pow.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 4 binary64))))))
(+ b (* (pow angle 2) (+ (* -1/2099520000 (/ (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (/ (* (pow angle 2) (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6))) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))) (* 1/26447905382400000000 (/ (* b (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))))
(+.f64 b (*.f64 angle (*.f64 angle (+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/2099520000 binary64) b) (*.f64 #s(literal 32400 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))))) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/832918594626846720000000000000 binary64) (*.f64 (*.f64 angle angle) b)) (pow.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 6 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 6 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 1/26447905382400000000 binary64) b) (pow.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 4 binary64)))))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(* b (cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI))))))
(*.f64 b (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
1
#s(literal 1 binary64)
(+ 1 (* -1/2099520000 (/ (* (pow angle 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 32400 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))))) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))
(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* 1/26447905382400000000 (/ (* (pow angle 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 #s(literal 32400 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))))) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (/.f64 (*.f64 (*.f64 #s(literal 1/26447905382400000000 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 4 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/2099520000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 2) (pow (- (+ 1 (pow (PI) 2)) (PI)) 2))) (* (pow angle 2) (+ (* -1/832918594626846720000000000000 (/ (* (pow angle 2) (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 6)) (pow (- (+ 1 (pow (PI) 2)) (PI)) 6))) (* 1/26447905382400000000 (/ (pow (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI)))) 4) (pow (- (+ 1 (pow (PI) 2)) (PI)) 4))))))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal -1/2099520000 binary64) (*.f64 #s(literal 32400 binary64) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))))) (*.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/832918594626846720000000000000 binary64) (*.f64 angle angle)) (pow.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 6 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 6 binary64))) (/.f64 (*.f64 #s(literal 1/26447905382400000000 binary64) (pow.f64 (*.f64 #s(literal 180 binary64) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 4 binary64))) (pow.f64 (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 4 binary64)))))))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))
(cos (* 1/32400 (/ (* angle (- (* 180 (+ 1 (pow (PI) 3))) (* 180 (- (+ 1 (pow (PI) 2)) (PI))))) (- (+ 1 (pow (PI) 2)) (PI)))))
(cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))
(* 1/180 (* angle (+ 1 (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (+ 1 (PI)) 3))) (* 1/180 (+ 1 (PI)))))
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (+.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64)))))))
(* angle (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/34992000 (pow (+ 1 (PI)) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (+ 1 (PI)) 5)))))))
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))))))))
(* angle (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/34992000 (pow (+ 1 (PI)) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (+ 1 (PI)) 7))) (* 1/22674816000000 (pow (+ 1 (PI)) 5))))))))
(*.f64 angle (+.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (+.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))))))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(sin (* 1/180 (* angle (+ 1 (PI)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (+ 1 (PI)) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/64800 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* 1/25194240000 (* (pow angle 2) (pow (+ 1 (PI)) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (+ 1 (PI)) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (+ 1 (PI)) 6))) (* 1/25194240000 (pow (+ 1 (PI)) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) (*.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (+.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)))))))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(cos (* 1/180 (* angle (+ 1 (PI)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
(* angle (+ 1/180 (* -1/34992000 (pow angle 2))))
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))
(* angle (+ 1/180 (* (pow angle 2) (- (* 1/22674816000000 (pow angle 2)) 1/34992000))))
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)) #s(literal -1/34992000 binary64))))))
(* angle (+ 1/180 (* (pow angle 2) (- (* (pow angle 2) (+ 1/22674816000000 (* -1/30855889612800000000 (pow angle 2)))) 1/34992000))))
(*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (+.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64)))) #s(literal -1/34992000 binary64)))))
(sin (* 1/180 angle))
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle))
(sin (* 1/180 angle))
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle))
(sin (* 1/180 angle))
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle))
(sin (* 1/180 angle))
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle))
(sin (* 1/180 angle))
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle))
(sin (* 1/180 angle))
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle))
(sin (* 1/180 angle))
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle))
(sin (* 1/180 angle))
(sin.f64 (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(/ (pow a 2) (pow b 2))
(/.f64 (*.f64 a a) (*.f64 b b))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(sin (* 1/180 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
1
#s(literal 1 binary64)
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(+.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)))))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(cos (* 1/90 (+ (* -1 angle) (* angle (+ 1 (PI))))))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(* angle (- (* 1/180 (+ 1 (PI))) 1/180))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))
(* angle (- (+ (* -1/6 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3))) (* 1/180 (+ 1 (PI)))) 1/180))
(*.f64 angle (+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 angle angle)) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* 1/120 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5)))))) 1/180))
(*.f64 angle (+.f64 (*.f64 angle (*.f64 angle (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) #s(literal -1/6 binary64))) (*.f64 #s(literal 1/120 binary64) (*.f64 angle (*.f64 angle (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)))))))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(* angle (- (+ (* 1/180 (+ 1 (PI))) (* (pow angle 2) (+ (* -1/6 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 3)) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (pow (- (* 1/180 (+ 1 (PI))) 1/180) 7))) (* 1/120 (pow (- (* 1/180 (+ 1 (PI))) 1/180) 5))))))) 1/180))
(*.f64 angle (+.f64 (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))) #s(literal -1/6 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/5040 binary64))) (*.f64 #s(literal 1/120 binary64) (pow.f64 (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64))) #s(literal 5 binary64)))))))) (+.f64 #s(literal 1/180 binary64) (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal -1/180 binary64)))))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(sin (- (* 1/180 (* angle (+ 1 (PI)))) (* 1/180 angle)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))
(sin (+ (* -1/180 angle) (* 1/180 (* angle (+ 1 (PI))))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64))))))

eval257.0ms (1.6%)

Compiler

Compiled 75572 to 5891 computations (92.2% saved)

prune510.0ms (3.1%)

Pruning

128 alts after pruning (125 fresh and 3 done)

PrunedKeptTotal
New1518441562
Fresh138194
Picked415
Done123
Total15361281664
Accuracy
84.2%
Counts
1664 → 128
Alt Table
Click to see full alt table
StatusAccuracyProgram
66.1%
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
53.9%
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
10.6%
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
14.6%
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
14.3%
(/.f64 (-.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))
13.0%
(/.f64 (-.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))
14.3%
(/.f64 (-.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))
13.0%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
23.6%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b)))
14.4%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 b b)))
19.8%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
14.4%
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)))
13.2%
(/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 b b)))
14.8%
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
12.7%
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
8.6%
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))
14.4%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))
14.8%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))))
61.1%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
66.1%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
66.1%
(+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 b b))
66.5%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 b b))
77.3%
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
75.8%
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
75.8%
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
35.5%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 (cos.f64 (/.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
63.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
77.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
64.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
64.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
69.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))) (*.f64 b b)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
66.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
81.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
80.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
77.3%
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.5%
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) (*.f64 b b))
61.0%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.1%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 b b))
66.2%
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
65.7%
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
77.9%
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b))
61.0%
(+.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))))
60.0%
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
61.1%
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
65.7%
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
71.4%
(+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
71.3%
(+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.1%
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))
61.1%
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))
66.1%
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
71.5%
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle))
65.5%
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
44.7%
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
71.5%
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
61.1%
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))))
65.5%
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
71.5%
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
66.1%
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
76.8%
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
65.8%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
65.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
64.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
36.6%
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
14.8%
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
38.0%
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
42.0%
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
39.4%
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
48.9%
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))) b)
55.1%
(*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64)))
54.6%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
55.1%
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
44.0%
(*.f64 (*.f64 b b) (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)))
46.4%
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
55.9%
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 a a) b) b)) #s(literal 1 binary64)))
56.3%
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (/.f64 a b) a) b)) #s(literal 1 binary64)))
46.3%
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) #s(literal 1 binary64)))
46.3%
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 b b))) #s(literal 1 binary64)))
55.9%
(*.f64 (*.f64 b b) (+.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) b) (/.f64 (*.f64 a a) b)) #s(literal 1 binary64)))
67.5%
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (/.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (/.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64)))
52.1%
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (*.f64 (/.f64 a (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))) #s(literal 1 binary64)))
35.0%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
35.1%
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
47.4%
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
55.8%
(*.f64 b b)
39.4%
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
53.8%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
Compiler

Compiled 11966 to 3886 computations (67.5% saved)

regimes354.0ms (2.2%)

Counts
188 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (*.f64 (/.f64 a (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) b) (/.f64 (*.f64 a a) b)) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)))
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))) b)
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (/.f64 a b) a) b)) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 a a) b) b)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (/.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (/.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 32400 binary64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64))) (+.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))) (*.f64 b b)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 b b))) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) #s(literal 1 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle))) #s(literal -1 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (+.f64 (*.f64 #s(literal -1/180 binary64) angle) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (cos.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (sin.f64 (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) a) a) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (cos.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (cos.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64))) (sin.f64 (/.f64 angle #s(literal 180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal -1 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))) #s(literal -1 binary64)))))) #s(literal 2 binary64)))
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))))) (*.f64 (cos.f64 (/.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)))) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (/.f64 (/.f64 (*.f64 angle (*.f64 angle angle)) #s(literal 5832000 binary64)) (+.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (cos.f64 (/.f64 angle #s(literal 180 binary64))) (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (*.f64 (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))))
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (+.f64 (*.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))) (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

57.0ms
angle
54.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
51.0ms
b
50.0ms
(/.f64 angle #s(literal 180 binary64))
49.0ms
a
Results
AccuracySegmentsBranch
81.7%1a
81.7%1b
81.7%1angle
81.7%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.7%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.7%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes262.0ms (1.6%)

Counts
147 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (*.f64 (/.f64 a (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) b) (/.f64 (*.f64 a a) b)) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)))
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))) b)
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (*.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b b))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (/.f64 a b) a) b)) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 a a) b) b)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (/.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (*.f64 (/.f64 a b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) #s(literal 1 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 #s(literal 0 binary64) (*.f64 b b)))
(+.f64 (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 (*.f64 b b) (/.f64 (+.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 angle #s(literal 180 binary64)) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) (+.f64 #s(literal 1 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) a (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (*.f64 #s(literal 180 binary64) (+.f64 (PI.f64) #s(literal 1 binary64))) (/.f64 #s(literal 32400 binary64) angle)) (/.f64 #s(literal 180 binary64) (/.f64 #s(literal 32400 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1 binary64)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 angle (*.f64 a (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 #s(literal 180 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) angle)) (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) angle)) (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (PI.f64) #s(literal -1 binary64))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (/.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))))) #s(literal 32400 binary64)) (/.f64 (*.f64 angle angle) #s(literal 32400 binary64))) (+.f64 (/.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 angle #s(literal 180 binary64))) #s(literal 180 binary64)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) angle)) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle)))))))) (*.f64 b b)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))))) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 b b))) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) #s(literal 1 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) angle)) #s(literal 32400 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal 180 binary64)) (/.f64 #s(literal 32400 binary64) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 180 binary64)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 180 binary64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (-.f64 (*.f64 (+.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) angle)) (*.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(*.f64 (/.f64 (+.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (+.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)) (/.f64 (-.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 b b)) (-.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 180 binary64) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(+.f64 (pow.f64 (pow.f64 (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (+.f64 #s(literal 1 binary64) (PI.f64))))))) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 angle (/.f64 angle #s(literal 180 binary64)))) (*.f64 (+.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 #s(literal 1 binary64) (PI.f64))) (/.f64 #s(literal 32400 binary64) angle))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64)))) #s(literal 4 binary64)) (*.f64 b (*.f64 b (*.f64 b b)))) (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
Calls

6 calls:

51.0ms
a
43.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
39.0ms
angle
39.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
39.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
81.6%1a
81.6%1b
81.6%1angle
81.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.6%1(/.f64 angle #s(literal 180 binary64))
81.6%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes69.0ms (0.4%)

Counts
40 → 1
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (*.f64 (/.f64 a (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) b) (/.f64 (*.f64 a a) b)) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)))
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))) b)
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
Calls

5 calls:

16.0ms
(/.f64 angle #s(literal 180 binary64))
13.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
12.0ms
b
11.0ms
angle
11.0ms
a
Results
AccuracySegmentsBranch
81.6%1a
81.6%1b
81.6%1angle
81.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.6%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes41.0ms (0.3%)

Counts
39 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 180 binary64))))))) (*.f64 b b))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (*.f64 (/.f64 a (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) b) (/.f64 (*.f64 a a) b)) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (+.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 1 binary64)))
(*.f64 (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))))) (*.f64 b b)))) b)
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b))
Calls

3 calls:

14.0ms
b
11.0ms
angle
11.0ms
a
Results
AccuracySegmentsBranch
79.3%2a
81.7%2angle
76.8%1b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes11.0ms (0.1%)

Counts
26 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))))
Outputs
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64)))))
Calls

1 calls:

8.0ms
angle
Results
AccuracySegmentsBranch
81.7%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes12.0ms (0.1%)

Counts
25 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 b b))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a)) (*.f64 b b))
Outputs
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
Calls

1 calls:

9.0ms
angle
Results
AccuracySegmentsBranch
81.6%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes9.0ms (0.1%)

Counts
22 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))) (*.f64 b b)))
(*.f64 (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))) (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))))
Outputs
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
Calls

1 calls:

7.0ms
angle
Results
AccuracySegmentsBranch
79.3%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes15.0ms (0.1%)

Counts
18 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle))
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))
Outputs
(*.f64 b b)
(+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64))))
Calls

2 calls:

8.0ms
angle
5.0ms
a
Results
AccuracySegmentsBranch
79.2%2a
79.0%2angle
Compiler

Compiled 8 to 6 computations (25% saved)

regimes16.0ms (0.1%)

Counts
15 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) angle) angle))
Outputs
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
Calls

3 calls:

5.0ms
a
5.0ms
angle
5.0ms
b
Results
AccuracySegmentsBranch
75.1%2b
73.9%2angle
76.0%2a
Compiler

Compiled 12 to 9 computations (25% saved)

regimes6.0ms (0%)

Counts
12 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 a (PI.f64))) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))))
Outputs
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))))))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
Calls

1 calls:

5.0ms
a
Results
AccuracySegmentsBranch
76.0%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes8.0ms (0%)

Counts
9 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
(+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
Outputs
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64)))))))
Calls

2 calls:

3.0ms
b
3.0ms
a
Results
AccuracySegmentsBranch
74.5%2b
74.2%2a
Compiler

Compiled 8 to 6 computations (25% saved)

regimes9.0ms (0.1%)

Counts
7 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
(*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(*.f64 (/.f64 (*.f64 angle angle) #s(literal 32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)))
Outputs
(*.f64 b b)
(*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a)
Calls

3 calls:

3.0ms
angle
3.0ms
a
3.0ms
b
Results
AccuracySegmentsBranch
61.3%3angle
69.7%2a
67.1%2b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes6.0ms (0%)

Counts
4 → 2
Calls
Call 1
Inputs
(*.f64 b b)
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
Outputs
(*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
(*.f64 b b)
Calls

2 calls:

3.0ms
a
2.0ms
b
Results
AccuracySegmentsBranch
67.1%2b
66.8%2a
Compiler

Compiled 8 to 6 computations (25% saved)

regimes4.0ms (0%)

Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
(*.f64 b b)
Outputs
(*.f64 b b)
Calls

3 calls:

1.0ms
b
1.0ms
a
1.0ms
angle
Results
AccuracySegmentsBranch
55.8%1angle
55.8%1a
55.8%1b
Compiler

Compiled 12 to 9 computations (25% saved)

bsearch27.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
24.0ms
2.716672127956249e-5
109.37755833908228
Results
17.0ms144×0valid
Compiler

Compiled 615 to 398 computations (35.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-mult: 3.0ms (24.9% of total)
ival-pow: 3.0ms (24.9% of total)
ival-sin: 2.0ms (16.6% of total)
ival-pi: 1.0ms (8.3% of total)
ival-div: 1.0ms (8.3% of total)
ival-add: 1.0ms (8.3% of total)
ival-cos: 1.0ms (8.3% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch50.0ms (0.3%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
48.0ms
2.716672127956249e-5
109.37755833908228
Results
43.0ms144×0valid
Compiler

Compiled 615 to 407 computations (33.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 38.0ms
ival-cos: 27.0ms (71.6% of total)
ival-mult: 3.0ms (8% of total)
ival-pow: 3.0ms (8% of total)
ival-sin: 2.0ms (5.3% of total)
ival-pi: 1.0ms (2.7% of total)
ival-div: 1.0ms (2.7% of total)
ival-add: 1.0ms (2.7% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch26.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
23.0ms
2.716672127956249e-5
109.37755833908228
Results
18.0ms144×0valid
Compiler

Compiled 597 to 380 computations (36.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 13.0ms
ival-mult: 4.0ms (30.9% of total)
ival-pow: 3.0ms (23.2% of total)
ival-sin: 2.0ms (15.5% of total)
ival-pi: 1.0ms (7.7% of total)
ival-div: 1.0ms (7.7% of total)
ival-add: 1.0ms (7.7% of total)
ival-cos: 1.0ms (7.7% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch30.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
28.0ms
2.716672127956249e-5
109.37755833908228
Results
23.0ms144×0valid
Compiler

Compiled 570 to 344 computations (39.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 18.0ms
ival-mult: 5.0ms (28.3% of total)
ival-sin: 4.0ms (22.6% of total)
ival-cos: 3.0ms (17% of total)
ival-pow: 3.0ms (17% of total)
ival-pi: 1.0ms (5.7% of total)
ival-div: 1.0ms (5.7% of total)
ival-add: 1.0ms (5.7% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch37.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
34.0ms
8.486526774269913e-83
3.0670099849176148e-80
Results
21.0ms57×1valid
8.0ms71×0valid
Compiler

Compiled 270 to 172 computations (36.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 23.0ms
ival-cos: 6.0ms (25.9% of total)
ival-sin: 5.0ms (21.6% of total)
ival-mult: 4.0ms (17.3% of total)
ival-pow: 4.0ms (17.3% of total)
ival-div: 2.0ms (8.6% of total)
ival-pi: 1.0ms (4.3% of total)
backward-pass: 1.0ms (4.3% of total)
ival-add: 1.0ms (4.3% of total)
const: 0.0ms (0% of total)

bsearch46.0ms (0.3%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
43.0ms
7.349648166577076e+147
5.0649142600170813e+154
Results
19.0ms51×1valid
18.0ms93×0valid
Compiler

Compiled 408 to 272 computations (33.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 30.0ms
ival-sin: 14.0ms (46.2% of total)
ival-mult: 4.0ms (13.2% of total)
ival-pow: 4.0ms (13.2% of total)
ival-cos: 4.0ms (13.2% of total)
ival-div: 2.0ms (6.6% of total)
backward-pass: 1.0ms (3.3% of total)
ival-pi: 1.0ms (3.3% of total)
ival-add: 1.0ms (3.3% of total)
const: 0.0ms (0% of total)

bsearch41.0ms (0.3%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
38.0ms
7.349648166577076e+147
5.0649142600170813e+154
Results
22.0ms60×1valid
11.0ms84×0valid
Compiler

Compiled 408 to 272 computations (33.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 26.0ms
ival-sin: 7.0ms (26.7% of total)
ival-cos: 6.0ms (22.9% of total)
ival-mult: 5.0ms (19.1% of total)
ival-pow: 4.0ms (15.2% of total)
ival-div: 2.0ms (7.6% of total)
ival-pi: 1.0ms (3.8% of total)
backward-pass: 1.0ms (3.8% of total)
ival-add: 1.0ms (3.8% of total)
const: 0.0ms (0% of total)

bsearch8.0ms (0%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
7.0ms
1.5406008650187807e-169
1.789879290746863e-169
Results
3.0ms11×1valid
2.0ms21×0valid
Compiler

Compiled 106 to 72 computations (32.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 4.0ms
ival-mult: 1.0ms (22.8% of total)
ival-pow: 1.0ms (22.8% of total)
ival-sin: 1.0ms (22.8% of total)
ival-cos: 1.0ms (22.8% of total)
const: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-pi: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)

bsearch42.0ms (0.3%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
39.0ms
1.7366522983931273e+83
1.6985210143891709e+87
Results
26.0ms55×1valid
8.0ms73×0valid
Compiler

Compiled 222 to 156 computations (29.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 28.0ms
ival-sin: 10.0ms (35.3% of total)
ival-mult: 6.0ms (21.2% of total)
ival-pow: 4.0ms (14.1% of total)
ival-cos: 4.0ms (14.1% of total)
ival-div: 2.0ms (7.1% of total)
backward-pass: 1.0ms (3.5% of total)
ival-pi: 1.0ms (3.5% of total)
ival-add: 1.0ms (3.5% of total)
const: 0.0ms (0% of total)

bsearch30.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
28.0ms
2.2542230859214655e-148
2.874430826840952e-147
Results
19.0ms48×1valid
5.0ms48×0valid
Compiler

Compiled 174 to 122 computations (29.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 19.0ms
ival-pow: 6.0ms (30.9% of total)
ival-sin: 4.0ms (20.6% of total)
ival-mult: 3.0ms (15.4% of total)
ival-cos: 3.0ms (15.4% of total)
ival-div: 1.0ms (5.1% of total)
ival-pi: 1.0ms (5.1% of total)
backward-pass: 1.0ms (5.1% of total)
ival-add: 1.0ms (5.1% of total)
const: 0.0ms (0% of total)

simplify97.0ms (0.6%)

Algorithm
egg-herbie
Rules
872×distribute-lft-neg-in_binary64
466×neg-mul-1_binary64
464×neg-sub0_binary64
330×distribute-rgt-neg-in_binary64
312×distribute-lft-neg-out_binary64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
0135460
1213460
2237452
3271452
4296452
5326452
6379452
7480452
8712452
91168452
101641452
112057452
122347452
132463452
142504452
152513452
162513452
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
(if (<=.f64 angle #s(literal 2116691824864133/2251799813685248 binary64)) (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(if (<=.f64 angle #s(literal 5764607523034235/36028797018963968 binary64)) (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))))
(if (<=.f64 angle #s(literal 7385903388887613/36028797018963968 binary64)) (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(if (<=.f64 angle #s(literal 53 binary64)) (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))))
(if (<=.f64 a #s(literal 6971861685245851/68351585149469122636640694597425667667286544715412888638305331450311031224980497600734786781970432 binary64)) (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))
(if (<=.f64 a #s(literal 4200000000000000333807576772732900893521674555089923512558467794418514831704863581464846952824945134172247559963171592485018851362796718697303097076613120 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)) (+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(if (<=.f64 a #s(literal 19499999999999998808600560529971052648186556399586115317431183024772134371295258289818617110443648721307758122206420850233220323409113701764123951366144 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(if (<=.f64 b #s(literal 371796594971737/2124551971267068394758352826209874509318372470908127692797776552801614239443408970956650009060917142675557317944986004061386317350610828957638079915066349407775325083341572876126912512 binary64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(if (<=.f64 a #s(literal 919999999999999958246268837896372889014392650619279034927450146833120213810862568243200 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a))
(if (<=.f64 b #s(literal 5938566208797019/3599131035634557106248430806148785487095757694641533306480604458089470064537190296255232548883112685719936728506816716098566612844395439751206812144692131084107776 binary64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 b b))
(*.f64 b b)
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b))
(+.f64 (*.f64 b b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(if (<=.f64 angle #s(literal 2116691824864133/2251799813685248 binary64)) (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (*.f64 b b)))
(if (<=.f64 angle #s(literal 2116691824864133/2251799813685248 binary64)) (+.f64 (*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (-.f64 (*.f64 angle (+.f64 (PI.f64) #s(literal 1 binary64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(if (<=.f64 angle #s(literal 5764607523034235/36028797018963968 binary64)) (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 #s(literal -1 binary64) (+.f64 #s(literal 1 binary64) (PI.f64)))))) #s(literal -1/2 binary64))))))
(if (<=.f64 angle #s(literal 5764607523034235/36028797018963968 binary64)) (+.f64 (*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (+.f64 (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) #s(literal -1 binary64))))))))))
(if (<=.f64 angle #s(literal 7385903388887613/36028797018963968 binary64)) (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(if (<=.f64 angle #s(literal 7385903388887613/36028797018963968 binary64)) (+.f64 (*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(if (<=.f64 angle #s(literal 53 binary64)) (+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) (*.f64 a (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))))) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))))
(if (<=.f64 angle #s(literal 53 binary64)) (+.f64 (*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))))) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (PI.f64) (*.f64 a (PI.f64))))))))
(if (<=.f64 a #s(literal 6971861685245851/68351585149469122636640694597425667667286544715412888638305331450311031224980497600734786781970432 binary64)) (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))
(if (<=.f64 a #s(literal 6971861685245851/68351585149469122636640694597425667667286544715412888638305331450311031224980497600734786781970432 binary64)) (*.f64 b b) (+.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a (*.f64 angle (PI.f64))) (*.f64 a (*.f64 angle (PI.f64)))))))
(if (<=.f64 a #s(literal 4200000000000000333807576772732900893521674555089923512558467794418514831704863581464846952824945134172247559963171592485018851362796718697303097076613120 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64))) (*.f64 angle #s(literal 1/32400 binary64))) angle)) (+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(if (<=.f64 a #s(literal 4200000000000000333807576772732900893521674555089923512558467794418514831704863581464846952824945134172247559963171592485018851362796718697303097076613120 binary64)) (+.f64 (*.f64 b b) (*.f64 angle (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 a (*.f64 (PI.f64) (*.f64 a (PI.f64))))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(if (<=.f64 a #s(literal 19499999999999998808600560529971052648186556399586115317431183024772134371295258289818617110443648721307758122206420850233220323409113701764123951366144 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (*.f64 a (PI.f64)) (PI.f64)))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(if (<=.f64 a #s(literal 19499999999999998808600560529971052648186556399586115317431183024772134371295258289818617110443648721307758122206420850233220323409113701764123951366144 binary64)) (+.f64 (*.f64 b b) (*.f64 (*.f64 angle #s(literal 1/32400 binary64)) (*.f64 angle (*.f64 a (*.f64 (PI.f64) (*.f64 a (PI.f64))))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(if (<=.f64 b #s(literal 371796594971737/2124551971267068394758352826209874509318372470908127692797776552801614239443408970956650009060917142675557317944986004061386317350610828957638079915066349407775325083341572876126912512 binary64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(if (<=.f64 b #s(literal 371796594971737/2124551971267068394758352826209874509318372470908127692797776552801614239443408970956650009060917142675557317944986004061386317350610828957638079915066349407775325083341572876126912512 binary64)) (*.f64 angle (*.f64 (*.f64 a a) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (+.f64 (*.f64 b b) (*.f64 a (*.f64 (*.f64 a (PI.f64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))))))))
(if (<=.f64 a #s(literal 919999999999999958246268837896372889014392650619279034927450146833120213810862568243200 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a angle) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) a))
(if (<=.f64 a #s(literal 919999999999999958246268837896372889014392650619279034927450146833120213810862568243200 binary64)) (*.f64 b b) (*.f64 a (*.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a angle))))
(if (<=.f64 b #s(literal 5938566208797019/3599131035634557106248430806148785487095757694641533306480604458089470064537190296255232548883112685719936728506816716098566612844395439751206812144692131084107776 binary64)) (*.f64 angle (*.f64 (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 b b))
(if (<=.f64 b #s(literal 5938566208797019/3599131035634557106248430806148785487095757694641533306480604458089470064537190296255232548883112685719936728506816716098566612844395439751206812144692131084107776 binary64)) (*.f64 angle (*.f64 (*.f64 a a) (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (*.f64 b b))
(*.f64 b b)

soundness2.9s (18%)

Rules
7998×*-lowering-*.f32
7998×*-lowering-*.f64
6042×*-lowering-*.f32
6042×*-lowering-*.f64
5116×*-lowering-*.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02216363
17016313
227906239
360136125
476086125
080016125
024112
1137112
2615112
35879112
08111112
01793504
15963482
225953434
352063434
458763434
562603434
673703434
084773434
01521
12321
25321
38421
08421
03676530
112526380
253916132
080326132
050234
1292229
22235223
08808222
078484
1528402
25000397
08221397
071913628
1240613253
0923113253
045220
1268198
22355198
09577198
Stop Event
fuel
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
saturated
iter limit
node limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 1342 to 806 computations (39.9% saved)

preprocess158.0ms (1%)

Remove

(abs b)

(abs a)

Compiler

Compiled 1918 to 852 computations (55.6% saved)

end0.0ms (0%)

Profiling

Loading profile data...