ab-angle->ABCF C

Time bar (total: 16.4s)

analyze1.0ms (0%)

Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 16 computations (36% saved)

Precisions
Click to see histograms. Total time spent on operations: 0.0ms
ival-pi: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
ival-mult: 0.0ms (0% of total)
ival-sin: 0.0ms (0% of total)
ival-cos: 0.0ms (0% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)
ival-pow: 0.0ms (0% of total)

sample4.9s (29.7%)

Results
2.9s3623×1valid
1.4s4633×0valid
Precisions
Click to see histograms. Total time spent on operations: 3.6s
ival-mult: 919.0ms (25.7% of total)
backward-pass: 706.0ms (19.7% of total)
ival-sin: 543.0ms (15.2% of total)
ival-cos: 493.0ms (13.8% of total)
ival-pow: 435.0ms (12.2% of total)
ival-div: 345.0ms (9.6% of total)
ival-add: 59.0ms (1.7% of total)
ival-pi: 57.0ms (1.6% of total)
const: 18.0ms (0.5% of total)
Bogosity

preprocess62.0ms (0.4%)

Algorithm
egg-herbie
Rules
1934×fma-define
1876×fnmadd-define
1568×sum5-define
1066×sum3-define
944×sum4-define
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
059216
1128213
2370213
31374213
42702213
55390213
67988213
01521
12321
25121
38321
48421
08421
Stop Event
iter limit
saturated
node limit
Calls
Call 1
Inputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
Outputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Call 2
Inputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)))
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)))
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)))
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2))
Outputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2))
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(neg (+ (pow (* (neg a) (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)))
(- (neg (pow (* a (cos (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(neg (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (neg b) (sin (* (PI) (/ angle 180)))) 2)))
(- (neg (pow (* a (cos (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(neg (+ (pow (* a (cos (* (PI) (/ (neg angle) 180)))) 2) (pow (* b (sin (* (PI) (/ (neg angle) 180)))) 2)))
(- (neg (pow (* a (cos (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* b (cos (* (PI) (/ angle 180)))) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* (cos (* (PI) (/ angle 180))) b) 2) (pow (* a (sin (* (PI) (/ angle 180)))) 2))
(+ (pow (* angle (cos (* (PI) (/ a 180)))) 2) (pow (* b (sin (* (PI) (/ a 180)))) 2))
(+ (pow (* angle (cos (/ (* a (PI)) 180))) 2) (pow (* b (sin (/ (* a (PI)) 180))) 2))
(+ (pow (* a (cos (* (PI) (/ b 180)))) 2) (pow (* angle (sin (* (PI) (/ b 180)))) 2))
(+ (pow (* a (cos (* (PI) (* b 1/180)))) 2) (pow (* angle (sin (* (PI) (* b 1/180)))) 2))
Symmetry

(abs a)

(abs b)

(abs angle)

explain234.0ms (1.4%)

FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1190-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1190-1(2.2959759798049522e+145 1.0608150077499992e+244 6325.075143776958)(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
00-0-(PI.f64)
00-0-(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-b
00-0-#s(literal 2 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-#s(literal 180 binary64)
00-0-(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-a
089(2.8563983544418976e+41 1.137436339434466e-219 1.6176358432643898e-217)0-(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
070(5.285916601357851e+82 2.848238167514284e+152 4.663795454067228e+263)0-(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
Results
99.0ms220×1valid
52.0ms288×0valid
5.0ms2valid
Compiler

Compiled 198 to 47 computations (76.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 105.0ms
ival-sin: 26.0ms (24.8% of total)
ival-mult: 19.0ms (18.2% of total)
ival-pow: 19.0ms (18.2% of total)
ival-cos: 18.0ms (17.2% of total)
backward-pass: 7.0ms (6.7% of total)
ival-div: 6.0ms (5.7% of total)
ival-pi: 4.0ms (3.8% of total)
ival-add: 4.0ms (3.8% of total)
const: 1.0ms (1% of total)

eval0.0ms (0%)

Compiler

Compiled 24 to 15 computations (37.5% saved)

prune1.0ms (0%)

Alt Table
Click to see full alt table
StatusAccuracyProgram
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 48 to 30 computations (37.5% saved)

simplify11.0ms (0.1%)

Algorithm
egg-herbie
Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
cost-diff0
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
cost-diff0
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff0
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
cost-diff0
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Rules
88×*-lowering-*.f32
88×*-lowering-*.f64
32×associate-*r*
28×fma-lowering-fma.f32
28×fma-define
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
024166
138166
266166
397166
097166
Stop Event
iter limit
saturated
Calls
Call 1
Inputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(pow (* a (cos (* (PI) (/ angle 180)))) 2)
(* a (cos (* (PI) (/ angle 180))))
a
(cos (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(PI)
(/ angle 180)
angle
180
2
(pow (* b (sin (* (PI) (/ angle 180)))) 2)
(* b (sin (* (PI) (/ angle 180))))
b
(sin (* (PI) (/ angle 180)))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
a
(cos (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(PI)
angle
180
2
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
b
(sin (/ (* (PI) angle) 180))
Outputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow (* a (cos (* (PI) (/ angle 180)))) 2)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(* a (cos (* (PI) (/ angle 180))))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos (* (PI) (/ angle 180)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(* (PI) (/ angle 180))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI)
(PI.f64)
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (sin (* (PI) (/ angle 180)))) 2)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(* b (sin (* (PI) (/ angle 180))))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin (* (PI) (/ angle 180)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(* a (cos (/ (* (PI) angle) 180)))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos (/ (* (PI) angle) 180))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/ (* (PI) angle) 180)
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(* b (sin (/ (* (PI) angle) 180)))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin (/ (* (PI) angle) 180))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))

localize179.0ms (1.1%)

Localize:

Found 8 expressions of interest:

NewMetricScoreProgram
accuracy99.6%
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
accuracy99.6%
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
accuracy60.8%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy59.3%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy99.6%
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy99.4%
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy60.8%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy59.3%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Results
93.0ms110×1valid
40.0ms144×0valid
5.0ms2valid
Compiler

Compiled 170 to 25 computations (85.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 96.0ms
ival-sin: 24.0ms (24.9% of total)
ival-pow: 22.0ms (22.8% of total)
ival-cos: 18.0ms (18.7% of total)
ival-mult: 16.0ms (16.6% of total)
ival-div: 6.0ms (6.2% of total)
backward-pass: 5.0ms (5.2% of total)
ival-add: 3.0ms (3.1% of total)
ival-pi: 2.0ms (2.1% of total)
const: 1.0ms (1% of total)

series24.0ms (0.1%)

Counts
14 → 288
Calls
Call 1
Inputs
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))>
#<alt (pow (* a (cos (* (PI) (/ angle 180)))) 2)>
#<alt (* a (cos (* (PI) (/ angle 180))))>
#<alt (cos (* (PI) (/ angle 180)))>
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))>
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)>
#<alt (* a (cos (/ (* (PI) angle) 180)))>
#<alt (cos (/ (* (PI) angle) 180))>
#<alt (sin (* (PI) (/ angle 180)))>
#<alt (* (PI) (/ angle 180))>
#<alt (* b (sin (* (PI) (/ angle 180))))>
#<alt (sin (/ (* (PI) angle) 180))>
#<alt (/ (* (PI) angle) 180)>
#<alt (* b (sin (/ (* (PI) angle) 180)))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
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#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
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#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt a>
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#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
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#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
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#<alt (* a (cos (* 1/180 (* angle (PI)))))>
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#<alt 1>
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#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
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#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
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#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
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#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
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#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
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#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt a>
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))>
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt (* a (cos (* 1/180 (* angle (PI)))))>
#<alt 1>
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (cos (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* b (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
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#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
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#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* b (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
Calls

72 calls:

TimeVariablePointExpression
3.0ms
angle
@0
(* a (cos (* (PI) (/ angle 180))))
2.0ms
a
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
2.0ms
b
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
2.0ms
angle
@0
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
1.0ms
angle
@inf
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))

rewrite276.0ms (1.7%)

Algorithm
batch-egg-rewrite
Rules
3956×*-lowering-*.f32
3956×*-lowering-*.f64
1852×sum3-define
1534×+-lowering-+.f64
1534×+-lowering-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
024128
1135128
2608128
35835128
08067128
Stop Event
iter limit
node limit
Counts
14 → 376
Calls
Call 1
Inputs
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))
(pow (* a (cos (* (PI) (/ angle 180)))) 2)
(* a (cos (* (PI) (/ angle 180))))
(cos (* (PI) (/ angle 180)))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
(cos (/ (* (PI) angle) 180))
(sin (* (PI) (/ angle 180)))
(* (PI) (/ angle 180))
(* b (sin (* (PI) (/ angle 180))))
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* b (sin (/ (* (PI) angle) 180)))
Outputs
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
(+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))))
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(neg.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))))))
(neg.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))))))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
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(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
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(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (cos.f64 #s(literal 0 binary64)) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))
(neg.f64 (sin.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1 binary64))
(*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64)))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (*.f64 (PI.f64) #s(literal -1/180 binary64)))
(*.f64 (-.f64 #s(literal 0 binary64) angle) (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
(*.f64 #s(literal -1/180 binary64) (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64)))
(*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (/.f64 (*.f64 angle (cbrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/2 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 angle (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 1 binary64))
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b)
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b)))

simplify273.0ms (1.7%)

Algorithm
egg-herbie
Rules
5152×*-lowering-*.f32
5152×*-lowering-*.f64
3648×+-lowering-+.f64
3648×+-lowering-+.f32
1044×/-lowering-/.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01883890
16293862
227283810
355543810
461743810
564993810
675453810
081163810
Stop Event
iter limit
node limit
Counts
288 → 288
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
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(pow a 2)
(*.f64 a a)
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
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(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(*.f64 (+.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))

eval94.0ms (0.6%)

Compiler

Compiled 27801 to 1411 computations (94.9% saved)

prune121.0ms (0.7%)

Pruning

42 alts after pruning (42 fresh and 0 done)

PrunedKeptTotal
New76842810
Fresh000
Picked202
Done000
Total77042812
Accuracy
83.8%
Counts
812 → 42
Alt Table
Click to see full alt table
StatusAccuracyProgram
78.0%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
72.6%
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
60.1%
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
15.1%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))
69.2%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
82.0%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
65.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
66.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
81.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
66.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
82.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
69.3%
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
82.1%
(+.f64 (*.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
33.9%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))
46.5%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
63.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
15.1%
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))
33.3%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
61.4%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
61.9%
(*.f64 a a)
Compiler

Compiled 2558 to 1698 computations (33.6% saved)

simplify274.0ms (1.7%)

Algorithm
egg-herbie
Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
cost-diff12928
(sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
cost-diff12928
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))
cost-diff12928
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
cost-diff12928
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
cost-diff128
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
cost-diff128
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
cost-diff128
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))
cost-diff6848
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
cost-diff0
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff5312
(pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64))
cost-diff5312
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
cost-diff0
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff0
(*.f64 a a)
cost-diff0
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Rules
4490×*-lowering-*.f32
4490×*-lowering-*.f64
3216×+-lowering-+.f64
3216×+-lowering-+.f32
2256×sum4-define
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
051474
1119458
2380426
31345426
43164426
54705426
66323426
76712426
87058426
97406426
107454426
117458426
08170426
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (* a a) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(* a a)
a
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
b
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(PI)
angle
180
2
(* a a)
a
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
a
(cos (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(PI)
angle
180
2
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)
(* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))))
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))
b
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))
1/180
(* (* (* angle angle) -1/34992000) (* (PI) (PI)))
(* (* angle angle) -1/34992000)
(* angle angle)
-1/34992000
(* (PI) (PI))
(+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))))
(* (sin (/ (PI) (/ 180 angle))) (* b b))
(sin (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
(* b b)
b
(* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180))))))
(* a a)
a
(+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))
1/2
(* 1/2 (cos (* 2 (/ (* (PI) angle) -180))))
(cos (* 2 (/ (* (PI) angle) -180)))
(* 2 (/ (* (PI) angle) -180))
2
(/ (* (PI) angle) -180)
(* (PI) angle)
-180
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
a
(cos (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(PI)
angle
180
2
(pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2)
(* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))))
b
(sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))
(* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))
(* angle (sqrt (PI)))
(sqrt (PI))
(* (sqrt (PI)) 1/180)
1/180
Outputs
(+ (* a a) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(* a a)
(*.f64 a a)
a
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* b (sin (/ (* (PI) angle) 180)))
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
b
(sin (/ (* (PI) angle) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* (PI) angle) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(* a a)
(*.f64 a a)
a
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 angle angle) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 b (PI.f64)))))))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (cos (/ (* (PI) angle) 180)))
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(cos (/ (* (PI) angle) 180))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* (PI) angle) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)
(*.f64 b (*.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))) (*.f64 (*.f64 angle angle) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 b (PI.f64))))))
(* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))))
(*.f64 b (*.f64 (*.f64 (PI.f64) angle) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))))
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))
(*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))) (*.f64 b (PI.f64)))
b
(* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI)))))
(*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))))
(+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))
(+.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))
1/180
#s(literal 1/180 binary64)
(* (* (* angle angle) -1/34992000) (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))))
(* (* angle angle) -1/34992000)
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
(* angle angle)
(*.f64 angle angle)
-1/34992000
#s(literal -1/34992000 binary64)
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64)))) #s(literal 1 binary64)))))
(* (sin (/ (PI) (/ 180 angle))) (* b b))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))
(sin (/ (PI) (/ 180 angle)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(* b b)
(*.f64 b b)
b
(* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180))))))
(*.f64 a (*.f64 (*.f64 a #s(literal 1/2 binary64)) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64)))) #s(literal 1 binary64))))
(* a a)
(*.f64 a a)
a
(+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))))
1/2
#s(literal 1/2 binary64)
(* 1/2 (cos (* 2 (/ (* (PI) angle) -180))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64)))))
(cos (* 2 (/ (* (PI) angle) -180)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))
(* 2 (/ (* (PI) angle) -180))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64)))
2
#s(literal 2 binary64)
(/ (* (PI) angle) -180)
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(* (PI) angle)
(*.f64 (PI.f64) angle)
-180
#s(literal -180 binary64)
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* a (cos (/ (* (PI) angle) 180)))
(*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
a
(cos (/ (* (PI) angle) 180))
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* (PI) angle) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (PI) angle)
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2)
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
b
(sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(sqrt (PI))
(sqrt.f64 (PI.f64))
(* (sqrt (PI)) 1/180)
(*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))
1/180
#s(literal 1/180 binary64)

localize407.0ms (2.5%)

Localize:

Found 17 expressions of interest:

NewMetricScoreProgram
accuracy99.5%
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
accuracy98.4%
(sqrt.f64 (PI.f64))
accuracy60.8%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy59.3%
(sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))
accuracy98.4%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
accuracy95.6%
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))
accuracy59.7%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
accuracy59.3%
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy99.6%
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
accuracy99.1%
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64))
accuracy95.1%
(*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
accuracy60.8%
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
accuracy100.0%
(*.f64 a a)
accuracy99.7%
(*.f64 (PI.f64) angle)
accuracy99.6%
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
accuracy99.6%
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
accuracy59.3%
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
Results
167.0ms108×1valid
104.0ms143×0valid
23.0ms2valid
16.0ms3valid
Compiler

Compiled 479 to 51 computations (89.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 225.0ms
ival-mult: 58.0ms (25.7% of total)
ival-sin: 50.0ms (22.2% of total)
ival-pow: 40.0ms (17.7% of total)
ival-cos: 17.0ms (7.5% of total)
backward-pass: 13.0ms (5.8% of total)
...c/correct-round.rkt:119:19: 12.0ms (5.3% of total)
ival-div: 11.0ms (4.9% of total)
ival-add: 11.0ms (4.9% of total)
compiled-spec: 7.0ms (3.1% of total)
ival-sqrt: 3.0ms (1.3% of total)
ival-pi: 2.0ms (0.9% of total)
const: 1.0ms (0.4% of total)

series36.0ms (0.2%)

Counts
27 → 528
Calls
Call 1
Inputs
#<alt (+ (* a a) (pow (* b (sin (/ (* (PI) angle) 180))) 2))>
#<alt (* a a)>
#<alt (pow (* b (sin (/ (* (PI) angle) 180))) 2)>
#<alt (* b (sin (/ (* (PI) angle) 180)))>
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))>
#<alt (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)>
#<alt (pow (* a (cos (/ (* (PI) angle) 180))) 2)>
#<alt (* a (cos (/ (* (PI) angle) 180)))>
#<alt (+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))))>
#<alt (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180))))))>
#<alt (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))>
#<alt (* 1/2 (cos (* 2 (/ (* (PI) angle) -180))))>
#<alt (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2))>
#<alt (pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2)>
#<alt (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))))>
#<alt (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))>
#<alt (sin (/ (* (PI) angle) 180))>
#<alt (/ (* (PI) angle) 180)>
#<alt (* (PI) angle)>
#<alt (cos (/ (* (PI) angle) 180))>
#<alt (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))>
#<alt (* (* angle angle) -1/34992000)>
#<alt (sin (/ (PI) (/ 180 angle)))>
#<alt (cos (* 2 (/ (* (PI) angle) -180)))>
#<alt (* (sin (/ (PI) (/ 180 angle))) (* b b))>
#<alt (sqrt (PI))>
#<alt (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (pow a 2)>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
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#<alt (cos (* -1/90 (* angle (PI))))>
#<alt (cos (* -1/90 (* angle (PI))))>
#<alt (cos (* -1/90 (* angle (PI))))>
#<alt (cos (* -1/90 (* angle (PI))))>
#<alt (cos (* -1/90 (* angle (PI))))>
#<alt (cos (* -1/90 (* angle (PI))))>
#<alt (cos (* -1/90 (* angle (PI))))>
#<alt (* 1/180 (* angle (* (pow b 2) (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))>
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* (pow b 2) (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
Calls

132 calls:

TimeVariablePointExpression
4.0ms
a
@0
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))
4.0ms
angle
@0
(cos (* 2 (/ (* (PI) angle) -180)))
1.0ms
angle
@inf
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))
1.0ms
b
@0
(+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))))
1.0ms
angle
@0
(+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))))

rewrite605.0ms (3.7%)

Algorithm
batch-egg-rewrite
Rules
4618×*-lowering-*.f32
4618×*-lowering-*.f64
1854×fma-lowering-fma.f32
1854×fma-lowering-fma.f64
1846×/-lowering-/.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
051306
1281261
22355253
09108253
Stop Event
iter limit
node limit
Counts
27 → 639
Calls
Call 1
Inputs
(+ (* a a) (pow (* b (sin (/ (* (PI) angle) 180))) 2))
(* a a)
(pow (* b (sin (/ (* (PI) angle) 180))) 2)
(* b (sin (/ (* (PI) angle) 180)))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2))
(pow (* angle (* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))) 2)
(pow (* a (cos (/ (* (PI) angle) 180))) 2)
(* a (cos (/ (* (PI) angle) 180)))
(+ (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))) (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))))
(* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180))))))
(+ 1/2 (* 1/2 (cos (* 2 (/ (* (PI) angle) -180)))))
(* 1/2 (cos (* 2 (/ (* (PI) angle) -180))))
(+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2))
(pow (* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))) 2)
(* b (sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))))
(sin (* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180)))
(sin (/ (* (PI) angle) 180))
(/ (* (PI) angle) 180)
(* (PI) angle)
(cos (/ (* (PI) angle) 180))
(* b (* (PI) (+ 1/180 (* (* (* angle angle) -1/34992000) (* (PI) (PI))))))
(* (* angle angle) -1/34992000)
(sin (/ (PI) (/ 180 angle)))
(cos (* 2 (/ (* (PI) angle) -180)))
(* (sin (/ (PI) (/ 180 angle))) (* b b))
(sqrt (PI))
(* (* angle (sqrt (PI))) (* (sqrt (PI)) 1/180))
Outputs
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))
(-.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(fma.f64 a a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a a))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a a))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 a a))
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 a a))
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b (*.f64 a a))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a)))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a)))))
(/.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (neg.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (*.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (*.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 18 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)) (pow.f64 (*.f64 a (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 6 binary64)))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 a (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64)))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(pow.f64 (/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a)))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))))) #s(literal -1 binary64))
(pow.f64 (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) #s(literal -1 binary64))
(*.f64 (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))))))
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(/.f64 (-.f64 (*.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal 1/4 binary64)) (+.f64 #s(literal 1/4 binary64) (+.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 3 binary64))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/4 binary64) (+.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) (*.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))
(*.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 b (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b)
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))
(*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))
(fabs.f64 (sqrt.f64 (PI.f64)))
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle)))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle))) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)) #s(literal -1 binary64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 #s(literal 1 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle #s(literal -180 binary64)))
(*.f64 (-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) angle) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (-.f64 #s(literal 0 binary64) angle))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))

simplify307.0ms (1.9%)

Algorithm
egg-herbie
Rules
6220×*-lowering-*.f32
6220×*-lowering-*.f64
2696×+-lowering-+.f64
2696×+-lowering-+.f32
1766×distribute-lft-in
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
03878304
113528118
257828116
089078116
Stop Event
iter limit
node limit
Counts
528 → 528
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(* a (cos (* 1/180 (* angle (PI)))))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(pow a 2)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
1
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))
(+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))
1/2
(+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(* 1/2 (cos (* -1/90 (* angle (PI)))))
(* 1/2 (cos (* -1/90 (* angle (PI)))))
(* 1/2 (cos (* -1/90 (* angle (PI)))))
(* 1/2 (cos (* -1/90 (* angle (PI)))))
(* 1/2 (cos (* -1/90 (* angle (PI)))))
(* 1/2 (cos (* -1/90 (* angle (PI)))))
(* 1/2 (cos (* -1/90 (* angle (PI)))))
(* 1/2 (cos (* -1/90 (* angle (PI)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* b (* (PI) (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2))))))
(* 1/180 (* b (PI)))
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))
(+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))
(* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* -1/34992000 (pow angle 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* -1/90 (* angle (PI))))
(cos (* -1/90 (* angle (PI))))
(cos (* -1/90 (* angle (PI))))
(cos (* -1/90 (* angle (PI))))
(cos (* -1/90 (* angle (PI))))
(cos (* -1/90 (* angle (PI))))
(cos (* -1/90 (* angle (PI))))
(cos (* -1/90 (* angle (PI))))
(* 1/180 (* angle (* (pow b 2) (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))))))))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* 1/180 (* angle (* b (PI))))
(*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(*.f64 angle (*.f64 (*.f64 b (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 (*.f64 b (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) angle) angle) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(*.f64 angle (+.f64 (*.f64 (*.f64 b (PI.f64)) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 angle angle) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 a a))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 a a))))
(* (pow a 2) (+ (/ (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 a a) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 a a))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))))))))))))))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (pow.f64 angle #s(literal 6 binary64))))))))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow angle 6))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (pow.f64 angle #s(literal 6 binary64))))))))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2)))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ (* (pow angle 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1224440064000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))
(*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))))))))))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))))
(* 1/1224440064000000 (* (pow angle 6) (* (pow b 2) (pow (PI) 6))))
(*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 angle #s(literal 6 binary64))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6)))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))))
(* (pow angle 6) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow angle 2))) (+ (* 1/1224440064000000 (* (pow b 2) (pow (PI) 6))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 4))))))
(*.f64 (pow.f64 angle #s(literal 6 binary64)) (+.f64 (*.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/1224440064000000 binary64)))) (+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))) (/.f64 (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow angle 2) (* (pow b 2) (* (pow (PI) 2) (pow (+ 1/180 (* -1/34992000 (* (pow angle 2) (pow (PI) 2)))) 2))))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
a
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))
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(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))
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(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
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(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* a (cos (* 1/180 (* angle (PI)))))
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(pow a 2)
(*.f64 a a)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 a a) #s(literal 1/3149280000 binary64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))) (*.f64 a (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)))))))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))) (*.f64 b b))))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))) (*.f64 b b))))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))) (*.f64 b b))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))) (*.f64 b b))))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))) (*.f64 b b))))
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))) (*.f64 b b))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* -1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64))))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* -1/90 (* angle (PI)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(pow a 2)
(*.f64 a a)
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 angle angle))) (PI.f64)) (PI.f64))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
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1
#s(literal 1 binary64)
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1/2
#s(literal 1/2 binary64)
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(* 1/2 (cos (* -1/90 (* angle (PI)))))
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(* 1/2 (cos (* -1/90 (* angle (PI)))))
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(pow a 2)
(*.f64 a a)
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#s(literal 1 binary64)
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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1
#s(literal 1 binary64)
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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))

eval197.0ms (1.2%)

Compiler

Compiled 54981 to 3008 computations (94.5% saved)

prune307.0ms (1.9%)

Pruning

71 alts after pruning (69 fresh and 2 done)

PrunedKeptTotal
New1485501535
Fresh181937
Picked325
Done000
Total1506711577
Accuracy
83.9%
Counts
1577 → 71
Alt Table
Click to see full alt table
StatusAccuracyProgram
29.7%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))
29.7%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 1/2 binary64)))))
77.9%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))))
77.9%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 4 binary64))) #s(literal 1 binary64))))))
77.9%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))))
77.9%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))
78.0%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))))))))
75.8%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
16.2%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))
14.5%
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))))))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))))))))
13.4%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))
6.7%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
15.6%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
69.2%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
82.0%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
66.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))))
69.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
76.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))))))
66.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
82.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.6%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))))
82.1%
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
69.3%
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
72.6%
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
75.6%
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))))))
73.1%
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))
73.1%
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
66.6%
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
65.9%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)))
77.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
82.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.6%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
77.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
66.1%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
69.7%
(+.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
81.9%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b))
72.1%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
78.4%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
46.5%
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
65.9%
(+.f64 (*.f64 a a) (exp.f64 (+.f64 (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
66.1%
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
63.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.6%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
14.1%
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))))))))
34.5%
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
33.3%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
48.0%
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
61.4%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
55.8%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
61.4%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
61.9%
(*.f64 a a)
59.6%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
Compiler

Compiled 4893 to 2883 computations (41.1% saved)

simplify220.0ms (1.3%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff128
(-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
cost-diff128
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
cost-diff128
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64))
cost-diff256
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
cost-diff12928
(sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
cost-diff12928
(*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))))
cost-diff12928
(pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))
cost-diff12928
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)))
cost-diff0
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))
cost-diff0
(*.f64 a a)
cost-diff448
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
cost-diff448
(+.f64 (*.f64 a a) (*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
cost-diff0
(*.f64 (*.f64 b b) (*.f64 angle angle))
cost-diff0
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
cost-diff0
(*.f64 a a)
cost-diff0
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
cost-diff12928
(sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
cost-diff12928
(*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64))))
cost-diff12928
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff12928
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Rules
3664×*-lowering-*.f32
3664×*-lowering-*.f64
2622×+-lowering-+.f64
2622×+-lowering-+.f32
1706×fma-define
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
060656
1153547
2419505
31288497
42923497
08170497
Stop Event
iter limit
node limit
Calls
Call 1
Inputs
(+ (* a a) (pow (* b (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180))) 2))
(* a a)
a
(pow (* b (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180))) 2)
(* b (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180)))
b
(sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180))
(/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180)
(* (* angle (sqrt (PI))) (sqrt (PI)))
(* angle (sqrt (PI)))
angle
(sqrt (PI))
(PI)
180
2
(+ (* a a) (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400)))
(* a a)
a
(* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400))
(* (* b b) (* angle angle))
(* b b)
b
(* angle angle)
angle
(* (* (PI) (PI)) 1/32400)
(* (PI) (PI))
(PI)
1/32400
(+ (* a a) (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))))
(* a a)
a
(* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle))))
(* (sin (/ (PI) (/ 180 angle))) (* b b))
(sin (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
(* b b)
b
(+ (* a a) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2))
(* a a)
a
(pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)
(* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))
b
(sin (exp (* (log (/ 180 (* (PI) angle))) -1)))
(exp (* (log (/ 180 (* (PI) angle))) -1))
(* (log (/ 180 (* (PI) angle))) -1)
(log (/ 180 (* (PI) angle)))
(/ 180 (* (PI) angle))
180
(* (PI) angle)
(PI)
angle
-1
2
(/ (* (- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8)) 1) (* (+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4)) (- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))))
(* (- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8)) 1)
(- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8))
(* (* (* a a) (* a a)) (* (* a a) (* a a)))
(* (* a a) (* a a))
(* a a)
a
(pow (* b (sin (/ (PI) (/ 180 angle)))) 8)
(* b (sin (/ (PI) (/ 180 angle))))
b
(sin (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
8
1
(* (+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4)) (- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))))
(+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4))
(pow (* b (sin (/ (PI) (/ 180 angle)))) 4)
4
(- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))
(* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))
(* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
1/2
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(* 2 (/ (PI) (/ 180 angle)))
2
Outputs
(+ (* a a) (pow (* b (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180))) 2))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(* a a)
(*.f64 a a)
a
(pow (* b (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))
(* b (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180)))
(*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
b
(sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180))
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180)
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(* (* angle (sqrt (PI))) (sqrt (PI)))
(*.f64 angle (PI.f64))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
angle
(sqrt (PI))
(sqrt.f64 (PI.f64))
(PI)
(PI.f64)
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)
(+ (* a a) (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(* a a)
(*.f64 a a)
a
(* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))
(* (* b b) (* angle angle))
(*.f64 b (*.f64 angle (*.f64 b angle)))
(* b b)
(*.f64 b b)
b
(* angle angle)
(*.f64 angle angle)
angle
(* (* (PI) (PI)) 1/32400)
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(PI)
(PI.f64)
1/32400
#s(literal 1/32400 binary64)
(+ (* a a) (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(* a a)
(*.f64 a a)
a
(* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle))))
(pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))
(* (sin (/ (PI) (/ 180 angle))) (* b b))
(*.f64 (*.f64 b b) (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
(sin (/ (PI) (/ 180 angle)))
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(/ (PI) (/ 180 angle))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(* b b)
(*.f64 b b)
b
(+ (* a a) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(* a a)
(*.f64 a a)
a
(pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 2 binary64))
(* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))
(*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
b
(sin (exp (* (log (/ 180 (* (PI) angle))) -1)))
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(exp (* (log (/ 180 (* (PI) angle))) -1))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(* (log (/ 180 (* (PI) angle))) -1)
(-.f64 #s(literal 0 binary64) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(log (/ 180 (* (PI) angle)))
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/ 180 (* (PI) angle))
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))
180
#s(literal 180 binary64)
(* (PI) angle)
(*.f64 angle (PI.f64))
(PI)
(PI.f64)
angle
-1
#s(literal -1 binary64)
2
#s(literal 2 binary64)
(/ (* (- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8)) 1) (* (+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4)) (- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))))
(/.f64 (-.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64))) (*.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b #s(literal 1/2 binary64))) (+.f64 #s(literal -1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))
(* (- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8)) 1)
(-.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64)))
(- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8))
(-.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64)))
(* (* (* a a) (* a a)) (* (* a a) (* a a)))
(*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a (*.f64 a a))))
(* (* a a) (* a a))
(*.f64 a (*.f64 a (*.f64 a a)))
(* a a)
(*.f64 a a)
a
(pow (* b (sin (/ (PI) (/ 180 angle)))) 8)
(pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 8 binary64))
(* b (sin (/ (PI) (/ 180 angle))))
(*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))))
b
(sin (/ (PI) (/ 180 angle)))
(sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))
(/ (PI) (/ 180 angle))
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64)))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
8
#s(literal 8 binary64)
1
#s(literal 1 binary64)
(* (+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4)) (- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))))
(*.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b #s(literal 1/2 binary64))) (+.f64 #s(literal -1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))
(+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4))
(+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64)))
(pow (* b (sin (/ (PI) (/ 180 angle)))) 4)
(pow.f64 (*.f64 b (sin.f64 (/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))))) #s(literal 4 binary64))
4
#s(literal 4 binary64)
(- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b (*.f64 b #s(literal 1/2 binary64))) (+.f64 #s(literal -1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))
(* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64))))
(* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64))))
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal -1/2 binary64)))
1/2
#s(literal 1/2 binary64)
(* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))
(cos (* 2 (/ (PI) (/ 180 angle))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))
(* 2 (/ (PI) (/ 180 angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
2
#s(literal 2 binary64)

localize741.0ms (4.5%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy73.5%
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
accuracy60.1%
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
accuracy59.7%
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy22.4%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
accuracy99.6%
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
accuracy99.6%
(PI.f64)
accuracy91.2%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
accuracy59.7%
(sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))
accuracy99.5%
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
accuracy97.9%
(*.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
accuracy95.6%
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b))
accuracy59.7%
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy99.7%
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
accuracy99.6%
(PI.f64)
accuracy98.4%
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))
accuracy81.5%
(*.f64 (*.f64 b b) (*.f64 angle angle))
accuracy99.5%
(*.f64 angle (sqrt.f64 (PI.f64)))
accuracy99.5%
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
accuracy98.4%
(sqrt.f64 (PI.f64))
accuracy59.7%
(sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
Results
543.0ms233×1valid
37.0ms12×2valid
17.0ms3valid
7.0ms0valid
6.0ms5exit
Compiler

Compiled 659 to 61 computations (90.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 450.0ms
ival-sin: 112.0ms (24.9% of total)
ival-mult: 98.0ms (21.8% of total)
backward-pass: 66.0ms (14.7% of total)
ival-pow: 54.0ms (12% of total)
ival-cos: 24.0ms (5.3% of total)
ival-exp: 19.0ms (4.2% of total)
ival-div: 18.0ms (4% of total)
ival-log: 16.0ms (3.6% of total)
...c/correct-round.rkt:119:19: 12.0ms (2.7% of total)
ival-add: 12.0ms (2.7% of total)
ival-sub: 11.0ms (2.4% of total)
ival-sqrt: 5.0ms (1.1% of total)
const: 2.0ms (0.4% of total)
ival-pi: 2.0ms (0.4% of total)

series56.0ms (0.3%)

Counts
30 → 612
Calls
Call 1
Inputs
#<alt (+ (* a a) (pow (* b (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180))) 2))>
#<alt (pow (* b (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180))) 2)>
#<alt (* b (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180)))>
#<alt (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180))>
#<alt (+ (* a a) (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400)))>
#<alt (* a a)>
#<alt (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400))>
#<alt (* (* b b) (* angle angle))>
#<alt (+ (* a a) (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))))>
#<alt (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle))))>
#<alt (* (sin (/ (PI) (/ 180 angle))) (* b b))>
#<alt (+ (* a a) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2))>
#<alt (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)>
#<alt (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))>
#<alt (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))>
#<alt (/ (* (- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8)) 1) (* (+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4)) (- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))))>
#<alt (* (- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8)) 1)>
#<alt (* (+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4)) (- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))))>
#<alt (- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))>
#<alt (sqrt (PI))>
#<alt (* (* angle (sqrt (PI))) (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* (* (PI) (PI)) 1/32400)>
#<alt (PI)>
#<alt (sin (/ (PI) (/ 180 angle)))>
#<alt (/ (PI) (/ 180 angle))>
#<alt (exp (* (log (/ 180 (* (PI) angle))) -1))>
#<alt (/ 180 (* (PI) angle))>
#<alt (cos (* 2 (/ (PI) (/ 180 angle))))>
#<alt (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* b (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
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#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 4) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/3149280000 (* (pow a 4) (* (pow b 2) (pow (PI) 4)))) (* 1/1049760000 (* (pow a 2) (* (pow b 4) (pow (PI) 4)))))))) (pow a 6))>
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 4) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/3149280000 (* (pow a 4) (* (pow b 2) (pow (PI) 4)))) (+ (* 1/1049760000 (* (pow a 2) (* (pow b 4) (pow (PI) 4)))) (* (pow angle 2) (+ (* -1/34012224000000 (* (pow b 6) (pow (PI) 6))) (+ (* -1/51018336000000 (* (pow a 2) (* (pow b 4) (pow (PI) 6)))) (* -1/765275040000000 (* (pow a 4) (* (pow b 2) (pow (PI) 6)))))))))))) (pow a 6))>
#<alt (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))>
#<alt (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))>
#<alt (* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))>
#<alt (pow a 2)>
#<alt (+ (* (pow b 2) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2))>
#<alt (+ (* (pow b 2) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2))>
#<alt (+ (* (pow b 2) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2))>
#<alt (* (pow b 2) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))>
#<alt (* (pow b 2) (- (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (pow a 2) (pow b 2))) 1/2))>
#<alt (* (pow b 2) (- (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (pow a 2) (pow b 2))) 1/2))>
#<alt (* (pow b 2) (- (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (pow a 2) (pow b 2))) 1/2))>
#<alt (* (pow b 2) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))>
#<alt (* (pow b 2) (- (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (pow a 2) (pow b 2))) 1/2))>
#<alt (* (pow b 2) (- (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (pow a 2) (pow b 2))) 1/2))>
#<alt (* (pow b 2) (- (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (pow a 2) (pow b 2))) 1/2))>
#<alt (pow a 2)>
#<alt (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (- (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (- (* (pow angle 2) (- (* -1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* -1/3149280000 (* (pow b 2) (pow (PI) 4))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (/ 180 (* angle (PI)))>
#<alt (/ 180 (* angle (PI)))>
#<alt (/ 180 (* angle (PI)))>
#<alt (/ 180 (* angle (PI)))>
#<alt (/ 180 (* angle (PI)))>
#<alt (/ 180 (* angle (PI)))>
#<alt (/ 180 (* angle (PI)))>
#<alt (/ 180 (* angle (PI)))>
#<alt (/ 180 (* angle (PI)))>
#<alt (/ 180 (* angle (PI)))>
#<alt (/ 180 (* angle (PI)))>
#<alt (/ 180 (* angle (PI)))>
#<alt 1>
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))>
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (cos (* 1/90 (* angle (PI))))>
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))>
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))>
Calls

153 calls:

TimeVariablePointExpression
6.0ms
angle
@0
(* (* b b) (* angle angle))
5.0ms
a
@0
(/ (* (- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8)) 1) (* (+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4)) (- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))))
4.0ms
angle
@inf
(/ (* (- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8)) 1) (* (+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4)) (- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))))
3.0ms
b
@0
(- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))
3.0ms
angle
@-inf
(/ (* (- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8)) 1) (* (+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4)) (- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))))

rewrite324.0ms (2%)

Algorithm
batch-egg-rewrite
Rules
2998×*-lowering-*.f32
2998×*-lowering-*.f64
1970×fma-lowering-fma.f32
1970×fma-lowering-fma.f64
1696×pow-lowering-pow.f64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
060288
1351261
22955255
08181255
Stop Event
iter limit
node limit
Counts
30 → 903
Calls
Call 1
Inputs
(+ (* a a) (pow (* b (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180))) 2))
(pow (* b (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180))) 2)
(* b (sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180)))
(sin (/ (* (* angle (sqrt (PI))) (sqrt (PI))) 180))
(+ (* a a) (* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400)))
(* a a)
(* (* (* b b) (* angle angle)) (* (* (PI) (PI)) 1/32400))
(* (* b b) (* angle angle))
(+ (* a a) (* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle)))))
(* (* (sin (/ (PI) (/ 180 angle))) (* b b)) (sin (/ (PI) (/ 180 angle))))
(* (sin (/ (PI) (/ 180 angle))) (* b b))
(+ (* a a) (pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2))
(pow (* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2)
(* b (sin (exp (* (log (/ 180 (* (PI) angle))) -1))))
(sin (exp (* (log (/ 180 (* (PI) angle))) -1)))
(/ (* (- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8)) 1) (* (+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4)) (- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))))
(* (- (* (* (* a a) (* a a)) (* (* a a) (* a a))) (pow (* b (sin (/ (PI) (/ 180 angle)))) 8)) 1)
(* (+ (* (* a a) (* a a)) (pow (* b (sin (/ (PI) (/ 180 angle)))) 4)) (- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))))))
(- (* a a) (* b (* b (- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle)))))))))
(sqrt (PI))
(* (* angle (sqrt (PI))) (sqrt (PI)))
(* angle (sqrt (PI)))
(* (* (PI) (PI)) 1/32400)
(PI)
(sin (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(exp (* (log (/ 180 (* (PI) angle))) -1))
(/ 180 (* (PI) angle))
(cos (* 2 (/ (PI) (/ 180 angle))))
(- 1/2 (* 1/2 (cos (* 2 (/ (PI) (/ 180 angle))))))
Outputs
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))) #s(literal -1 binary64)))
(-.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))))
(-.f64 (/.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a)))) (*.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (*.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))))
(fma.f64 a a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))
(fma.f64 b (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a a))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (*.f64 a a))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a))
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) (*.f64 b b) (*.f64 a a))
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) b (*.f64 a a))
(fma.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b (*.f64 a a))
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) b (*.f64 a a))
(neg.f64 (/.f64 (-.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) (*.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (neg.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))))))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)))) (*.f64 (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))))
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(/.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))))
(/.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(/.f64 (neg.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (neg.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))
(/.f64 (neg.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))
(/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))
(pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64))
(pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))) #s(literal 1 binary64))
(pow.f64 (/.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) #s(literal -1 binary64))
(pow.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))))))) #s(literal -1 binary64))
(pow.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))
(*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))

simplify370.0ms (2.2%)

Algorithm
egg-herbie
Rules
7082×*-lowering-*.f32
7082×*-lowering-*.f64
2156×+-lowering-+.f64
2156×+-lowering-+.f32
1454×associate-*r*
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
053210734
1184110470
2762910470
0814810470
Stop Event
iter limit
node limit
Counts
612 → 612
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(pow a 2)
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) (pow b 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/180 (* angle (* (pow b 2) (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI)))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5)))))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (+ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (+ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))))
(pow a 2)
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))
(+ (* (pow b 2) (- (+ 1/2 (* -1 (* (pow b 2) (+ (/ (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow a 2)))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))
(+ (* (pow b 2) (- (+ 1/2 (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (* (+ (/ (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow a 2))) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2))) (+ (/ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 4)) (/ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 4)))))) (+ (/ (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow a 2)))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))
(* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))
(* (pow b 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2)))))
(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 3))) (pow b 4))) (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2))))))
(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 2) (+ (* -1 (/ (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 3)))) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))) (+ (* -1 (/ (pow a 6) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2))) (/ (pow a 6) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2)))) (pow b 6))) (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2)))) (+ (* -1 (/ (pow a 4) (* (pow b 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 3)))))))
(* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))
(* (pow b 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2)))))
(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 3))) (pow b 4))) (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))) (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2))))))
(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 2) (+ (* -1 (/ (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 3)))) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))) (+ (* -1 (/ (pow a 6) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2))) (/ (pow a 6) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2)))) (pow b 6))) (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2)))) (+ (* -1 (/ (pow a 4) (* (pow b 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 3)))))))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))))))) (* -1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (- (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/34012224000000 (/ (* (pow b 6) (pow (PI) 6)) (pow a 4))) (+ (* -1/51018336000000 (/ (* (pow b 4) (pow (PI) 6)) (pow a 2))) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (+ (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (+ (* -1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))))))) (pow a 2))) (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (+ (* 1/3149280000 (* (pow a 4) (* (pow b 2) (pow (PI) 4)))) (* 1/1049760000 (* (pow a 2) (* (pow b 4) (pow (PI) 4))))))) (pow a 6))))))))) (+ (* -1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/1049760000 (/ (* (pow b 4) (pow (PI) 4)) (pow a 2))))))) (* -1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(/ (- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(/ (- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(/ (- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(/ (- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(/ (- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(/ (- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(/ (- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(/ (- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
(* -1 (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(* -1 (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(pow a 8)
(pow a 8)
(* (pow a 8) (+ 1 (* -1 (/ (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)) (pow a 8)))))
(* (pow a 8) (+ 1 (* -1 (/ (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)) (pow a 8)))))
(pow a 8)
(pow a 8)
(* (pow a 8) (+ 1 (* -1 (/ (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)) (pow a 8)))))
(* (pow a 8) (+ 1 (* -1 (/ (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)) (pow a 8)))))
(pow a 8)
(pow a 8)
(+ (* -1 (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (pow a 8))
(+ (* -1 (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (pow a 8))
(* -1 (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(* -1 (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(* (pow b 8) (- (/ (pow a 8) (pow b 8)) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(* (pow b 8) (- (/ (pow a 8) (pow b 8)) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(* -1 (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(* -1 (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(* (pow b 8) (- (/ (pow a 8) (pow b 8)) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(* (pow b 8) (- (/ (pow a 8) (pow b 8)) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(pow a 8)
(pow a 8)
(+ (* -1/1101996057600000000 (* (pow angle 8) (* (pow b 8) (pow (PI) 8)))) (pow a 8))
(+ (* (pow angle 8) (- (* 1/26778504199680000000000 (* (pow angle 2) (* (pow b 8) (pow (PI) 10)))) (* 1/1101996057600000000 (* (pow b 8) (pow (PI) 8))))) (pow a 8))
(- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8)))
(* -1 (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(+ (* -1 (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* (pow a 2) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))))
(+ (* -1 (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* (pow a 2) (+ (* -1 (* (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
(+ (* -1 (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* (pow a 2) (+ (* (pow a 2) (+ (* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 2))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))))
(pow a 6)
(* (pow a 6) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 6) (+ 1 (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 6) (+ 1 (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 6))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))))
(pow a 6)
(* (pow a 6) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 6) (+ 1 (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)))))
(* (pow a 6) (+ 1 (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 6))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))))
(pow a 6)
(+ (* (pow a 4) (* (pow b 2) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))) (pow a 6))
(+ (* (pow b 2) (+ (* (pow a 2) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4))) (* (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))) (pow a 6))
(+ (* (pow b 2) (+ (* (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (* (pow b 2) (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))))))) (pow a 6))
(* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))
(* (pow b 6) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 2))))
(* (pow b 6) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 2)) (/ (* (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow b 4)))))
(* (pow b 6) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 2)) (+ (/ (* (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow b 4)) (/ (pow a 6) (pow b 6))))))
(* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))
(* (pow b 6) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 2))))
(* (pow b 6) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 2)) (/ (* (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow b 4)))))
(* (pow b 6) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 2)) (+ (/ (* (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow b 4)) (/ (pow a 6) (pow b 6))))))
(pow a 6)
(+ (* -1/32400 (* (pow a 4) (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) (pow a 6))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 4) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/3149280000 (* (pow a 4) (* (pow b 2) (pow (PI) 4)))) (* 1/1049760000 (* (pow a 2) (* (pow b 4) (pow (PI) 4)))))))) (pow a 6))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 4) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/3149280000 (* (pow a 4) (* (pow b 2) (pow (PI) 4)))) (+ (* 1/1049760000 (* (pow a 2) (* (pow b 4) (pow (PI) 4)))) (* (pow angle 2) (+ (* -1/34012224000000 (* (pow b 6) (pow (PI) 6))) (+ (* -1/51018336000000 (* (pow a 2) (* (pow b 4) (pow (PI) 6)))) (* -1/765275040000000 (* (pow a 4) (* (pow b 2) (pow (PI) 6)))))))))))) (pow a 6))
(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
(* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(pow a 2)
(* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(pow a 2)
(* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(pow a 2)
(+ (* (pow b 2) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2))
(+ (* (pow b 2) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2))
(+ (* (pow b 2) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2))
(* (pow b 2) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(* (pow b 2) (- (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (pow a 2) (pow b 2))) 1/2))
(* (pow b 2) (- (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (pow a 2) (pow b 2))) 1/2))
(* (pow b 2) (- (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (pow a 2) (pow b 2))) 1/2))
(* (pow b 2) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))
(* (pow b 2) (- (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (pow a 2) (pow b 2))) 1/2))
(* (pow b 2) (- (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (pow a 2) (pow b 2))) 1/2))
(* (pow b 2) (- (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (pow a 2) (pow b 2))) 1/2))
(pow a 2)
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (- (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (- (* (pow angle 2) (- (* -1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* -1/3149280000 (* (pow b 2) (pow (PI) 4))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(/ 180 (* angle (PI)))
(/ 180 (* angle (PI)))
(/ 180 (* angle (PI)))
(/ 180 (* angle (PI)))
(/ 180 (* angle (PI)))
(/ 180 (* angle (PI)))
(/ 180 (* angle (PI)))
(/ 180 (* angle (PI)))
(/ 180 (* angle (PI)))
(/ 180 (* angle (PI)))
(/ 180 (* angle (PI)))
(/ 180 (* angle (PI)))
1
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(cos (* 1/90 (* angle (PI))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b)))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b)))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b)))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b)))))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 a (/.f64 a (*.f64 b b)))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))))))))))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b))) (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* 1/180 (* angle (* b (PI))))
(*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 angle (PI.f64))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(*.f64 angle (+.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 b (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* b (sin (* 1/180 (* angle (PI)))))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(* 1/180 (* angle (PI)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(* (pow a 2) (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(* (pow b 2) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
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(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow angle 2) (pow b 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(pow a 2)
(*.f64 a a)
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(pow a 2)
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(pow a 2)
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(pow a 2)
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(pow a 2)
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
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(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
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(+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 4)))) (/ 1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)))))) (+ (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (* (pow b 2) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 3)))) (/ 1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))) (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (+ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))))
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(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))) (pow a 4)))) (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
(*.f64 (*.f64 a a) (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))) (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (*.f64 a (*.f64 a (*.f64 a a)))))))
(* (pow a 2) (- (+ 1 (* -1 (/ (+ (* -1 (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (+ (* (pow b 2) (* (+ (* -1 (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2))) (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4))) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 4) (pow (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) 2)) (pow a 4))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))))
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(pow a 2)
(*.f64 a a)
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+ (* (pow b 2) (- (+ 1/2 (* -1 (* (pow b 2) (+ (/ (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow a 2)))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))
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(+ (* (pow b 2) (- (+ 1/2 (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (* (+ (/ (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow a 2))) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2))) (+ (/ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 4)) (/ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 4)))))) (+ (/ (* (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow a 2)) (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (pow a 2)))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))
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(* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))
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(* -1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))
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(* (pow b 2) (- (+ (* -1 (/ (+ (* -1 (/ (* (pow a 2) (+ (* -1 (/ (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 3)))) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))) (+ (* -1 (/ (pow a 6) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2))) (/ (pow a 6) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2)))) (pow b 6))) (* -1 (/ (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))) (+ (* -1 (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 2) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 2)))) (+ (* -1 (/ (pow a 4) (* (pow b 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))) (/ (* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (* (pow b 4) (pow (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2) 3)))))))
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(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
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(/ (- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
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(/ (- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
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(/ (- (pow a 8) (* (pow b 8) (pow (sin (* 1/180 (* angle (PI)))) 8))) (* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
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(* (pow a 6) (+ 1 (+ (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (+ (* -1 (/ (* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 6))) (/ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4))))))
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(pow a 6)
(pow.f64 a #s(literal 6 binary64))
(+ (* (pow a 4) (* (pow b 2) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2))) (pow a 6))
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(+ (* (pow b 2) (+ (* (pow a 2) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 4))) (* (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))) (pow a 6))
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(* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))
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(* (pow b 6) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 2))))
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(* (pow b 6) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 2)) (/ (* (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow b 4)))))
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(* (pow b 6) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 2)) (+ (/ (* (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow b 4)) (/ (pow a 6) (pow b 6))))))
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(* (pow b 6) (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)))
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(* (pow b 6) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 2))))
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(* (pow b 6) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 2)) (/ (* (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow b 4)))))
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(* (pow b 6) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow b 2)) (+ (/ (* (pow a 4) (- (* 1/2 (cos (* 1/90 (* angle (PI))))) 1/2)) (pow b 4)) (/ (pow a 6) (pow b 6))))))
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(pow a 6)
(pow.f64 a #s(literal 6 binary64))
(+ (* -1/32400 (* (pow a 4) (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))) (pow a 6))
(+.f64 (pow.f64 a #s(literal 6 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal -1/32400 binary64))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 4) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/3149280000 (* (pow a 4) (* (pow b 2) (pow (PI) 4)))) (* 1/1049760000 (* (pow a 2) (* (pow b 4) (pow (PI) 4)))))))) (pow a 6))
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(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 4) (* (pow b 2) (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/3149280000 (* (pow a 4) (* (pow b 2) (pow (PI) 4)))) (+ (* 1/1049760000 (* (pow a 2) (* (pow b 4) (pow (PI) 4)))) (* (pow angle 2) (+ (* -1/34012224000000 (* (pow b 6) (pow (PI) 6))) (+ (* -1/51018336000000 (* (pow a 2) (* (pow b 4) (pow (PI) 6)))) (* -1/765275040000000 (* (pow a 4) (* (pow b 2) (pow (PI) 6)))))))))))) (pow a 6))
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(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
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(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
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(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
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(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
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(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
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(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
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(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
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(* (+ (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)) (pow a 4)) (- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
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(* -1 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(- (pow a 2) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
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(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(* (pow a 2) (+ 1 (* -1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))
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(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))

eval346.0ms (2.1%)

Compiler

Compiled 112178 to 7439 computations (93.4% saved)

prune370.0ms (2.3%)

Pruning

96 alts after pruning (93 fresh and 3 done)

PrunedKeptTotal
New2442412483
Fresh125264
Picked415
Done022
Total2458962554
Accuracy
84.0%
Counts
2554 → 96
Alt Table
Click to see full alt table
StatusAccuracyProgram
29.7%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))
29.7%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 1/2 binary64)))))
77.9%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))))
77.9%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 4 binary64))) #s(literal 1 binary64))))))
77.9%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))))
77.9%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))
78.0%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))))))))
75.8%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
6.2%
(/.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
16.2%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))
14.5%
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))))))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))))))))
14.6%
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))
13.4%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))
9.9%
(/.f64 (+.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))))
3.8%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) (-.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))))))
3.7%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))) (+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)))) (+.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a)))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 a (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64))))))
6.6%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
6.6%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
6.7%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))
20.3%
(/.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 4 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))
14.7%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))))
69.2%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
69.7%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))))
82.0%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))))
69.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
76.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))))))
66.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
82.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.6%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))))
82.1%
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
69.3%
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
69.7%
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))
72.6%
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
73.1%
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))
73.1%
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
65.9%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)))
77.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
81.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
81.6%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.6%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (exp.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.9%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (exp.f64 (log.f64 angle)) (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.8%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
81.6%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))
82.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)))
82.2%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.6%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
66.1%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
61.5%
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))
76.4%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b angle) b) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
77.4%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle)))
75.2%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
75.2%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
81.9%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b))
71.6%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
72.6%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64)))))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
76.4%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
71.6%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
76.6%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
69.7%
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
75.2%
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
66.1%
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
63.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.6%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
14.1%
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))))))))
34.5%
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
33.4%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
33.3%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
48.0%
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
48.9%
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
52.5%
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
33.5%
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
61.4%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
55.9%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
53.0%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
61.4%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
61.9%
(*.f64 a a)
67.5%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))) #s(literal -1 binary64)))
59.6%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
Compiler

Compiled 6878 to 3958 computations (42.5% saved)

simplify155.0ms (0.9%)

Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff25728
(sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (exp.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64)))
cost-diff25728
(*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (exp.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64))))
cost-diff25728
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (exp.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64)))) #s(literal 2 binary64))
cost-diff25728
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (exp.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
cost-diff0
(exp.f64 #s(literal 2 binary64))
cost-diff0
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
cost-diff0
(*.f64 a a)
cost-diff0
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
cost-diff0
(*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(*.f64 a a)
cost-diff0
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff0
(*.f64 b b)
cost-diff0
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
cost-diff0
(*.f64 angle angle)
cost-diff0
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
cost-diff128
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))
cost-diff128
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
cost-diff128
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))
cost-diff128
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
Rules
3054×*-lowering-*.f32
3054×*-lowering-*.f64
2308×associate-*r*
1146×times-frac
1004×associate-*l*
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
047296
193289
2212289
3549289
41369289
51770289
62195289
72393289
82428289
92434289
102434289
112484289
122510289
132511289
142511289
152511289
163397289
173397289
183397289
193397289
03397289
Stop Event
iter limit
saturated
Calls
Call 1
Inputs
(+ (* a a) (pow (* b (sin (* 1/180 (/ (PI) (/ 1 angle))))) 2))
(* a a)
a
(pow (* b (sin (* 1/180 (/ (PI) (/ 1 angle))))) 2)
(* b (sin (* 1/180 (/ (PI) (/ 1 angle)))))
b
(sin (* 1/180 (/ (PI) (/ 1 angle))))
(* 1/180 (/ (PI) (/ 1 angle)))
1/180
(/ (PI) (/ 1 angle))
(PI)
(/ 1 angle)
1
angle
2
(* (* angle angle) (* (* b b) (* 1/32400 (* (PI) (PI)))))
(* angle angle)
angle
(* (* b b) (* 1/32400 (* (PI) (PI))))
(* b b)
b
(* 1/32400 (* (PI) (PI)))
1/32400
(* (PI) (PI))
(PI)
(+ (* a a) (pow (* b (sin (* (/ angle 180) (PI)))) 2))
(* a a)
a
(pow (* b (sin (* (/ angle 180) (PI)))) 2)
(* b (sin (* (/ angle 180) (PI))))
b
(sin (* (/ angle 180) (PI)))
(* (/ angle 180) (PI))
(/ angle 180)
angle
180
(PI)
2
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
(* a a)
a
(pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle))))))
(exp 2)
2
(log (* b (sin (/ (PI) (/ 180 angle)))))
(* b (sin (/ (PI) (/ 180 angle))))
b
(sin (/ (PI) (/ 180 angle)))
(/ (PI) (/ 180 angle))
(PI)
(/ 180 angle)
180
angle
(+ (* a a) (pow (* b (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180))) 2))
(* a a)
a
(pow (* b (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180))) 2)
(* b (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180)))
b
(sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180))
(/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180)
(* (sqrt (PI)) (exp (log (* angle (sqrt (PI))))))
(sqrt (PI))
(PI)
(exp (log (* angle (sqrt (PI)))))
(log (* angle (sqrt (PI))))
(* angle (sqrt (PI)))
angle
180
2
Outputs
(+ (* a a) (pow (* b (sin (* 1/180 (/ (PI) (/ 1 angle))))) 2))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(* a a)
(*.f64 a a)
a
(pow (* b (sin (* 1/180 (/ (PI) (/ 1 angle))))) 2)
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(* b (sin (* 1/180 (/ (PI) (/ 1 angle)))))
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
b
(sin (* 1/180 (/ (PI) (/ 1 angle))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(* 1/180 (/ (PI) (/ 1 angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
1/180
#s(literal 1/180 binary64)
(/ (PI) (/ 1 angle))
(*.f64 (PI.f64) angle)
(PI)
(PI.f64)
(/ 1 angle)
(/.f64 #s(literal 1 binary64) angle)
1
#s(literal 1 binary64)
angle
2
#s(literal 2 binary64)
(* (* angle angle) (* (* b b) (* 1/32400 (* (PI) (PI)))))
(*.f64 b (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 (PI.f64) (*.f64 angle angle))))))
(* angle angle)
(*.f64 angle angle)
angle
(* (* b b) (* 1/32400 (* (PI) (PI))))
(*.f64 (PI.f64) (*.f64 b (*.f64 (PI.f64) (*.f64 b #s(literal 1/32400 binary64)))))
(* b b)
(*.f64 b b)
b
(* 1/32400 (* (PI) (PI)))
(*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))
1/32400
#s(literal 1/32400 binary64)
(* (PI) (PI))
(*.f64 (PI.f64) (PI.f64))
(PI)
(PI.f64)
(+ (* a a) (pow (* b (sin (* (/ angle 180) (PI)))) 2))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(* a a)
(*.f64 a a)
a
(pow (* b (sin (* (/ angle 180) (PI)))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* b (sin (* (/ angle 180) (PI))))
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
b
(sin (* (/ angle 180) (PI)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(* (/ angle 180) (PI))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/ angle 180)
(/.f64 angle #s(literal 180 binary64))
angle
180
#s(literal 180 binary64)
(PI)
(PI.f64)
2
#s(literal 2 binary64)
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(* a a)
(*.f64 a a)
a
(pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle))))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(exp 2)
(exp.f64 #s(literal 2 binary64))
2
#s(literal 2 binary64)
(log (* b (sin (/ (PI) (/ 180 angle)))))
(log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(* b (sin (/ (PI) (/ 180 angle))))
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
b
(sin (/ (PI) (/ 180 angle)))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (PI) (/ 180 angle))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(PI)
(PI.f64)
(/ 180 angle)
(/.f64 #s(literal 180 binary64) angle)
180
#s(literal 180 binary64)
angle
(+ (* a a) (pow (* b (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180))) 2))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(* a a)
(*.f64 a a)
a
(pow (* b (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180))) 2)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))
(* b (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180)))
(*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
b
(sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180)
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(* (sqrt (PI)) (exp (log (* angle (sqrt (PI))))))
(*.f64 (PI.f64) angle)
(sqrt (PI))
(sqrt.f64 (PI.f64))
(PI)
(PI.f64)
(exp (log (* angle (sqrt (PI)))))
(*.f64 angle (sqrt.f64 (PI.f64)))
(log (* angle (sqrt (PI))))
(log.f64 (*.f64 angle (sqrt.f64 (PI.f64))))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
angle
180
#s(literal 180 binary64)
2
#s(literal 2 binary64)

localize528.0ms (3.2%)

Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy98.8%
(sqrt.f64 (PI.f64))
accuracy93.2%
(exp.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))
accuracy79.5%
(sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (exp.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64)))
accuracy76.9%
(PI.f64)
accuracy97.3%
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
accuracy86.5%
(log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
accuracy79.5%
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
accuracy76.9%
(PI.f64)
accuracy99.8%
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
accuracy99.6%
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy79.5%
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy76.9%
(PI.f64)
accuracy99.7%
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
accuracy98.8%
(*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
accuracy87.1%
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
accuracy76.9%
(PI.f64)
accuracy99.7%
(/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))
accuracy99.6%
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))
accuracy79.5%
(sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))
accuracy76.9%
(PI.f64)
Results
157.0ms5exit
104.0ms57×1valid
93.0ms48×1invalid
86.0ms138×0valid
5.0ms0invalid
Compiler

Compiled 348 to 48 computations (86.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 359.0ms
ival-sin: 135.0ms (37.6% of total)
ival-pow: 68.0ms (18.9% of total)
ival-mult: 41.0ms (11.4% of total)
ival-exp: 34.0ms (9.5% of total)
ival-log: 25.0ms (7% of total)
ival-div: 18.0ms (5% of total)
...c/correct-round.rkt:119:19: 13.0ms (3.6% of total)
backward-pass: 11.0ms (3.1% of total)
ival-add: 8.0ms (2.2% of total)
ival-sqrt: 3.0ms (0.8% of total)
ival-pi: 3.0ms (0.8% of total)
const: 1.0ms (0.3% of total)

series175.0ms (1.1%)

Counts
29 → 504
Calls
Call 1
Inputs
#<alt (+ (* a a) (pow (* b (sin (* 1/180 (/ (PI) (/ 1 angle))))) 2))>
#<alt (pow (* b (sin (* 1/180 (/ (PI) (/ 1 angle))))) 2)>
#<alt (* b (sin (* 1/180 (/ (PI) (/ 1 angle)))))>
#<alt (sin (* 1/180 (/ (PI) (/ 1 angle))))>
#<alt (* (* angle angle) (* (* b b) (* 1/32400 (* (PI) (PI)))))>
#<alt (* angle angle)>
#<alt (* (* b b) (* 1/32400 (* (PI) (PI))))>
#<alt (* b b)>
#<alt (+ (* a a) (pow (* b (sin (* (/ angle 180) (PI)))) 2))>
#<alt (* a a)>
#<alt (pow (* b (sin (* (/ angle 180) (PI)))) 2)>
#<alt (* b (sin (* (/ angle 180) (PI))))>
#<alt (+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))>
#<alt (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle))))))>
#<alt (exp 2)>
#<alt (+ (* a a) (pow (* b (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180))) 2))>
#<alt (pow (* b (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180))) 2)>
#<alt (* b (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180)))>
#<alt (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180))>
#<alt (PI)>
#<alt (* 1/180 (/ (PI) (/ 1 angle)))>
#<alt (/ (PI) (/ 1 angle))>
#<alt (* 1/32400 (* (PI) (PI)))>
#<alt (sin (* (/ angle 180) (PI)))>
#<alt (* (/ angle 180) (PI))>
#<alt (sin (/ (PI) (/ 180 angle)))>
#<alt (log (* b (sin (/ (PI) (/ 180 angle)))))>
#<alt (exp (log (* angle (sqrt (PI)))))>
#<alt (sqrt (PI))>
Outputs
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))>
#<alt (pow a 2)>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* b (PI))))>
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#<alt (pow a 2)>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))>
#<alt (pow a 2)>
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))>
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))>
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))>
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (* b (PI))))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))>
#<alt (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* b (sin (* 1/180 (* angle (PI)))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* angle (PI))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* 1/180 (* angle (PI)))>
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))>
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (sin (* 1/180 (* angle (PI))))>
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log b) (log (sin (* 1/180 (* angle (PI))))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))>
#<alt (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))>
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))>
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))>
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))>
#<alt (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))>
#<alt (+ (log angle) (log (* 1/180 (* b (PI)))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))>
#<alt (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (log (* b (sin (* 1/180 (* angle (PI))))))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
#<alt (* angle (sqrt (PI)))>
Calls

126 calls:

TimeVariablePointExpression
58.0ms
b
@0
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
30.0ms
angle
@inf
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
26.0ms
a
@0
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
18.0ms
angle
@-inf
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
18.0ms
b
@-inf
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))

rewrite333.0ms (2%)

Algorithm
batch-egg-rewrite
Rules
4642×*-lowering-*.f32
4642×*-lowering-*.f64
2370×/-lowering-/.f32
2370×/-lowering-/.f64
918×associate-*l*
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
047225
1231205
21694201
08400201
Stop Event
iter limit
node limit
Counts
29 → 1064
Calls
Call 1
Inputs
(+ (* a a) (pow (* b (sin (* 1/180 (/ (PI) (/ 1 angle))))) 2))
(pow (* b (sin (* 1/180 (/ (PI) (/ 1 angle))))) 2)
(* b (sin (* 1/180 (/ (PI) (/ 1 angle)))))
(sin (* 1/180 (/ (PI) (/ 1 angle))))
(* (* angle angle) (* (* b b) (* 1/32400 (* (PI) (PI)))))
(* angle angle)
(* (* b b) (* 1/32400 (* (PI) (PI))))
(* b b)
(+ (* a a) (pow (* b (sin (* (/ angle 180) (PI)))) 2))
(* a a)
(pow (* b (sin (* (/ angle 180) (PI)))) 2)
(* b (sin (* (/ angle 180) (PI))))
(+ (* a a) (pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle)))))))
(pow (exp 2) (log (* b (sin (/ (PI) (/ 180 angle))))))
(exp 2)
(+ (* a a) (pow (* b (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180))) 2))
(pow (* b (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180))) 2)
(* b (sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180)))
(sin (/ (* (sqrt (PI)) (exp (log (* angle (sqrt (PI)))))) 180))
(PI)
(* 1/180 (/ (PI) (/ 1 angle)))
(/ (PI) (/ 1 angle))
(* 1/32400 (* (PI) (PI)))
(sin (* (/ angle 180) (PI)))
(* (/ angle 180) (PI))
(sin (/ (PI) (/ 180 angle)))
(log (* b (sin (/ (PI) (/ 180 angle)))))
(exp (log (* angle (sqrt (PI)))))
(sqrt (PI))
Outputs
(+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))
(+.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(-.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))))
(fma.f64 a a (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 a a))
(fma.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (*.f64 a a))
(fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a a))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b) (*.f64 a a))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 a a))
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 a a))
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) b (*.f64 a a))
(neg.f64 (/.f64 (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
(neg.f64 (/.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (-.f64 #s(literal 0 binary64) (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a)))))))
(neg.f64 (/.f64 (-.f64 #s(literal 0 binary64) (-.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
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(/.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(/.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64))
(/.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64)) #s(literal 4 binary64))
(/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 b)))))
(/.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(/.f64 (+.f64 (*.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) (*.f64 (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
(/.f64 (+.f64 #s(literal -2 binary64) (*.f64 (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal -2 binary64)))
(/.f64 (+.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(/.f64 (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal -2 binary64))
(/.f64 (+.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal -2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal -4 binary64))
(/.f64 (+.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal -2 binary64)) (*.f64 #s(literal -2 binary64) (/.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(/.f64 (+.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal -4 binary64))
(/.f64 (+.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal -2 binary64)) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 4 binary64))
(/.f64 (neg.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 b))))))
(/.f64 (neg.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (neg.f64 (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64)) (pow.f64 (log.f64 b) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 b)))))
(/.f64 (+.f64 (pow.f64 (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (*.f64 (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) (-.f64 (*.f64 (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) (*.f64 (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))))))
(/.f64 (-.f64 (*.f64 (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))) (*.f64 (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))) (-.f64 (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 b)))
(/.f64 (*.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64))) #s(literal 1 binary64)) (+.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 b)))))
(/.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 #s(literal 1 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 #s(literal 2 binary64) (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 1 binary64))
(*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(*.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 b))))))
(*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
(exp.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))
(exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))
(neg.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (*.f64 angle (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64))
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64))
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle))
(/.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (pow.f64 angle #s(literal -1/2 binary64)))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle))
(*.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))
(*.f64 angle (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 #s(literal -1 binary64) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle))
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) angle))
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (-.f64 #s(literal 0 binary64) angle))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal -1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 #s(literal -1 binary64) angle)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 angle #s(literal -1/2 binary64))))
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))
(fabs.f64 (sqrt.f64 (PI.f64)))
(fabs.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))
(/.f64 #s(literal 1 binary64) (sqrt.f64 (/.f64 #s(literal 1 binary64) (PI.f64))))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(/.f64 (-.f64 #s(literal 0 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))
(/.f64 (sqrt.f64 (-.f64 #s(literal 0 binary64) (PI.f64))) (sqrt.f64 #s(literal -1 binary64)))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 1/2 binary64)) (log.f64 (PI.f64)))
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)))

simplify339.0ms (2.1%)

Algorithm
egg-herbie
Rules
5264×*-lowering-*.f32
5264×*-lowering-*.f64
4422×+-lowering-+.f64
4422×+-lowering-+.f32
1144×distribute-rgt-in
Iterations

Useful iterations: 4 (0.0ms)

IterNodesCost
02316178
17456129
230425928
366615502
475665313
081505313
Stop Event
iter limit
node limit
Counts
504 → 504
Calls
Call 1
Inputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
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(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(pow angle 2)
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(pow angle 2)
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(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
(pow angle 2)
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(* 1/32400 (* (pow b 2) (pow (PI) 2)))
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(* 1/32400 (* (pow b 2) (pow (PI) 2)))
(* 1/32400 (* (pow b 2) (pow (PI) 2)))
(* 1/32400 (* (pow b 2) (pow (PI) 2)))
(* 1/32400 (* (pow b 2) (pow (PI) 2)))
(* 1/32400 (* (pow b 2) (pow (PI) 2)))
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(pow b 2)
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(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(+ (exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))) (pow a 2))
(+ (exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))) (pow a 2))
(+ (exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))) (pow a 2))
(+ (exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))) (pow a 2))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) (pow a 2))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (pow a 2))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))))))) (pow a 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) (pow a 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))) (pow a 2)))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))
(exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))
(exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))
(exp (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
(exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(pow a 2)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(pow a 2)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (* b (PI))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* b (sin (* 1/180 (* angle (PI)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (log angle) (log (* 1/180 (* b (PI)))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
Outputs
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+ (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) (pow a 2))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(pow a 2)
(*.f64 a a)
(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(pow a 2)
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(* (pow b 2) (+ (/ (pow a 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
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(pow a 2)
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(pow a 2)
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(pow a 2)
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(pow a 2)
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(pow a 2)
(*.f64 a a)
(pow a 2)
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(pow a 2)
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(pow a 2)
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(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (+.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle))))))))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* 1/180 (* angle (* b (PI))))
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(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))
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(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* b (sin (* 1/180 (* angle (PI)))))
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
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(pow a 2)
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(pow a 2)
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(* (pow a 2) (+ 1 (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))
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(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (+.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/30855889612800000000 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log b) (log (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) b)))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) b)))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) b)))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(-.f64 (log.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (log.f64 (/.f64 #s(literal -1 binary64) b)))
(+ (log angle) (log (* 1/180 (* b (PI)))))
(+.f64 (log.f64 angle) (log.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+.f64 (log.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (+.f64 (log.f64 angle) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/194400 binary64))))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+.f64 (+.f64 (log.f64 angle) (log.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/194400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))))))
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+.f64 (+.f64 (log.f64 angle) (log.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (*.f64 angle (*.f64 angle (+.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/194400 binary64))) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) #s(literal 1/720 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(log (* b (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))

eval282.0ms (1.7%)

Compiler

Compiled 55255 to 6038 computations (89.1% saved)

prune340.0ms (2.1%)

Pruning

110 alts after pruning (105 fresh and 5 done)

PrunedKeptTotal
New2069302099
Fresh137588
Picked235
Done123
Total20851102195
Accuracy
84.1%
Counts
2195 → 110
Alt Table
Click to see full alt table
StatusAccuracyProgram
29.7%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))
29.7%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))) #s(literal 1/4 binary64)) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 1/2 binary64)))))
77.9%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))))
77.9%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 4 binary64))) #s(literal 1 binary64))))))
77.9%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))))
77.9%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))))))
78.0%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))))))))
75.8%
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
35.7%
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
6.2%
(/.f64 (pow.f64 a #s(literal 8 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
16.2%
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))))))
14.5%
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))))))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))))))))
14.6%
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))
13.4%
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))
9.9%
(/.f64 (+.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))))
3.8%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) (-.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))))))
3.7%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))) (+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)))) (+.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a)))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 a (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64))))))
6.6%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
6.6%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
6.7%
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))
16.0%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a)) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (*.f64 a a)))))
69.2%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
69.7%
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))))
82.0%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64))))
69.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
66.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (-.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
82.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
82.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.6%
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
63.5%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
66.4%
(+.f64 (+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (*.f64 a (*.f64 a #s(literal 1/2 binary64)))))
82.1%
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 a a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
69.3%
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))))
69.7%
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))
72.6%
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))
73.1%
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))
73.1%
(+.f64 (*.f64 a a) (pow.f64 (pow.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))
82.4%
(+.f64 (*.f64 a a) (pow.f64 (/.f64 (-.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 #s(literal -1 binary64) b)) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
77.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
81.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
81.6%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
82.6%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
81.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) (exp.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.8%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) (exp.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.6%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (exp.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.9%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (exp.f64 (log.f64 angle)) (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.8%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
82.5%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
81.6%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))
82.2%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
82.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))
82.1%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64)))
82.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
82.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
82.4%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (-.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)))
82.2%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) #s(literal 2 binary64)))
82.3%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
81.7%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (exp.f64 (-.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 angle) #s(literal -1 binary64))))))) #s(literal 2 binary64)))
81.6%
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (log.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 2 binary64)))
66.2%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 4 binary64)) (/.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64))))
65.9%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 b)))))))
57.0%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
65.8%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)))))))
66.1%
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))
61.5%
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))
54.9%
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
76.4%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b angle) b) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
81.9%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) b))
71.6%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
76.4%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
71.6%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
76.6%
(+.f64 (*.f64 a a) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
69.7%
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
61.0%
(+.f64 (*.f64 a a) (*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))))
66.1%
(+.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
63.5%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
61.6%
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)))
33.5%
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
14.1%
(*.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))))))))
14.2%
(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a)))) (/.f64 (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
28.7%
(*.f64 (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (*.f64 (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))))
34.4%
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
33.5%
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
33.4%
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
48.0%
(*.f64 (*.f64 b b) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b))))
48.9%
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
34.3%
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
34.3%
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
52.5%
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
61.4%
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
55.9%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)))))
53.0%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
61.4%
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
34.4%
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
34.3%
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
61.9%
(*.f64 a a)
67.5%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))) #s(literal -1 binary64)))
59.6%
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
Compiler

Compiled 8928 to 3109 computations (65.2% saved)

regimes295.0ms (1.8%)

Counts
165 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b angle) b) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))
(/.f64 (+.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))
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(*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (-.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a)))) (/.f64 (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (cos.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (cos.f64 (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (/.f64 (+.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 4 binary64))) #s(literal 1 binary64))))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 angle (PI.f64)))))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (log.f64 (/.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))
(/.f64 (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (-.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (*.f64 (+.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (-.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64))) (+.f64 (*.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))) (+.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a))))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 12 binary64)))) (+.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a)))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64)) (pow.f64 (*.f64 a (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 4 binary64))))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (sqrt.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) (exp.f64 (log.f64 (*.f64 angle (sqrt.f64 (PI.f64)))))) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 a a)) (*.f64 (*.f64 a a) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) #s(literal 1 binary64)) (/.f64 (*.f64 (-.f64 (*.f64 a (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 8 binary64))) (-.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 6 binary64)))) (*.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 4 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64))))))))))
(fma.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 b b)) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (-.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (+.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))))))))
(+.f64 (*.f64 a a) (pow.f64 (exp.f64 #s(literal 2 binary64)) (/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (-.f64 (log.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (log.f64 b)))))))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

50.0ms
b
49.0ms
(/.f64 angle #s(literal 180 binary64))
48.0ms
angle
45.0ms
a
43.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
82.6%1a
82.6%1b
82.6%1angle
82.6%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
82.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
82.6%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 50 to 36 computations (28% saved)

regimes75.0ms (0.5%)

Counts
47 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b angle) b) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))
(/.f64 (+.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Calls

5 calls:

14.0ms
b
14.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
13.0ms
(/.f64 angle #s(literal 180 binary64))
13.0ms
a
13.0ms
angle
Results
AccuracySegmentsBranch
82.5%1a
82.5%1b
82.5%1angle
82.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
82.5%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes65.0ms (0.4%)

Counts
40 → 1
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b angle) b) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))
(/.f64 (+.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

5 calls:

14.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
a
11.0ms
angle
11.0ms
(/.f64 angle #s(literal 180 binary64))
11.0ms
b
Results
AccuracySegmentsBranch
82.4%1a
82.4%1angle
82.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
82.4%1(/.f64 angle #s(literal 180 binary64))
82.4%1b
Compiler

Compiled 26 to 21 computations (19.2% saved)

regimes39.0ms (0.2%)

Counts
38 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b angle) b) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))
(/.f64 (+.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))) (*.f64 a a))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))))
(+.f64 (*.f64 a a) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))) #s(literal -1/2 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))))))
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 angle (*.f64 (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64))) (*.f64 angle (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b (PI.f64)))))))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a))
Calls

3 calls:

12.0ms
angle
12.0ms
a
10.0ms
b
Results
AccuracySegmentsBranch
79.9%2a
80.6%2b
82.4%2angle
Compiler

Compiled 12 to 9 computations (25% saved)

regimes12.0ms (0.1%)

Counts
26 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b angle) b) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))
(/.f64 (+.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
(+.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b)))
Calls

1 calls:

8.0ms
angle
Results
AccuracySegmentsBranch
82.4%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes21.0ms (0.1%)

Counts
25 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b angle) b) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))
(/.f64 (+.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))))
Calls

1 calls:

17.0ms
angle
Results
AccuracySegmentsBranch
82.4%2angle
Compiler

Compiled 4 to 3 computations (25% saved)

regimes54.0ms (0.3%)

Counts
24 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b angle) b) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))
(/.f64 (+.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
Outputs
(*.f64 a a)
(+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64)))
Calls

2 calls:

43.0ms
b
7.0ms
angle
Results
AccuracySegmentsBranch
80.3%2b
77.5%1angle
Compiler

Compiled 8 to 6 computations (25% saved)

regimes8.0ms (0%)

Counts
21 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle)))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b angle) b) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle angle) (+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (/.f64 (*.f64 a a) angle) angle)))
(*.f64 (*.f64 b b) (+.f64 (*.f64 a (/.f64 a (*.f64 b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (+.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))
(+.f64 (*.f64 a a) (*.f64 (+.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 (*.f64 b b) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (*.f64 (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64))))) (+.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (PI.f64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/1049760000 binary64)) (*.f64 a (*.f64 a (*.f64 a a)))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))
(/.f64 (+.f64 (*.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1/34012224000000 binary64))) (+.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) (*.f64 a a)))))
Outputs
(*.f64 a a)
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle)))
Calls

1 calls:

6.0ms
b
Results
AccuracySegmentsBranch
80.3%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes22.0ms (0.1%)

Counts
11 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
Outputs
(*.f64 a a)
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)))
Calls

3 calls:

12.0ms
a
4.0ms
angle
4.0ms
b
Results
AccuracySegmentsBranch
75.2%1angle
75.2%1a
78.4%2b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes5.0ms (0%)

Counts
10 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
Outputs
(*.f64 a a)
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
Calls

1 calls:

4.0ms
b
Results
AccuracySegmentsBranch
78.4%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes5.0ms (0%)

Counts
9 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))
Outputs
(*.f64 a a)
(+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
Calls

1 calls:

4.0ms
b
Results
AccuracySegmentsBranch
78.4%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes9.0ms (0.1%)

Counts
7 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
(*.f64 (*.f64 b (*.f64 b (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (*.f64 (PI.f64) (*.f64 angle angle)))
(*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))
Outputs
(*.f64 a a)
(*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle))
Calls

3 calls:

3.0ms
b
3.0ms
a
3.0ms
angle
Results
AccuracySegmentsBranch
68.3%2a
64.4%2angle
74.7%2b
Compiler

Compiled 12 to 9 computations (25% saved)

regimes3.0ms (0%)

Counts
4 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
Outputs
(*.f64 a a)
(*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))
Calls

1 calls:

2.0ms
b
Results
AccuracySegmentsBranch
74.7%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes2.0ms (0%)

Counts
3 → 2
Calls
Call 1
Inputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))
Outputs
(*.f64 a a)
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))
Calls

1 calls:

2.0ms
b
Results
AccuracySegmentsBranch
73.1%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes7.0ms (0%)

Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
(*.f64 a a)
Outputs
(*.f64 a a)
Calls

3 calls:

4.0ms
a
1.0ms
b
1.0ms
angle
Results
AccuracySegmentsBranch
61.9%1angle
61.9%1a
61.9%1b
Compiler

Compiled 12 to 9 computations (25% saved)

bsearch6.0ms (0%)

Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
5.0ms
2.716672127956249e-5
109.37755833908228
Results
4.0ms32×0valid
Compiler

Compiled 112 to 82 computations (26.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 3.0ms
ival-mult: 1.0ms (35.2% of total)
ival-pow: 1.0ms (35.2% of total)
ival-pi: 0.0ms (0% of total)
ival-div: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
ival-sin: 0.0ms (0% of total)
ival-cos: 0.0ms (0% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch38.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
36.0ms
2.716672127956249e-5
109.37755833908228
Results
17.0ms144×0valid
Compiler

Compiled 399 to 299 computations (25.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-mult: 3.0ms (25.5% of total)
ival-pow: 3.0ms (25.5% of total)
ival-sin: 2.0ms (17% of total)
ival-cos: 2.0ms (17% of total)
ival-pi: 1.0ms (8.5% of total)
ival-div: 1.0ms (8.5% of total)
ival-add: 1.0ms (8.5% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch24.0ms (0.1%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
22.0ms
2.716672127956249e-5
109.37755833908228
Results
17.0ms144×0valid
Compiler

Compiled 381 to 290 computations (23.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-mult: 3.0ms (25.7% of total)
ival-pow: 3.0ms (25.7% of total)
ival-sin: 2.0ms (17.1% of total)
ival-cos: 2.0ms (17.1% of total)
ival-pi: 1.0ms (8.6% of total)
ival-div: 1.0ms (8.6% of total)
ival-add: 1.0ms (8.6% of total)
const: 0.0ms (0% of total)
backward-pass: 0.0ms (0% of total)

bsearch33.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
30.0ms
1.075223213327076e-23
2.0101672750199884e-22
Results
17.0ms44×1valid
9.0ms68×0valid
Compiler

Compiled 198 to 146 computations (26.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 21.0ms
ival-pow: 5.0ms (23.8% of total)
ival-div: 4.0ms (19% of total)
ival-cos: 4.0ms (19% of total)
ival-mult: 3.0ms (14.3% of total)
ival-sin: 3.0ms (14.3% of total)
ival-pi: 1.0ms (4.8% of total)
backward-pass: 1.0ms (4.8% of total)
ival-add: 1.0ms (4.8% of total)
const: 0.0ms (0% of total)

bsearch33.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
30.0ms
1.075223213327076e-23
2.0101672750199884e-22
Results
19.0ms46×1valid
7.0ms66×0valid
Compiler

Compiled 226 to 146 computations (35.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 18.0ms
ival-cos: 4.0ms (21.9% of total)
ival-sin: 4.0ms (21.9% of total)
ival-mult: 3.0ms (16.4% of total)
ival-pow: 3.0ms (16.4% of total)
ival-div: 1.0ms (5.5% of total)
backward-pass: 1.0ms (5.5% of total)
ival-pi: 1.0ms (5.5% of total)
ival-add: 1.0ms (5.5% of total)
const: 0.0ms (0% of total)

bsearch30.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
27.0ms
1.075223213327076e-23
2.0101672750199884e-22
Results
14.0ms43×1valid
8.0ms69×0valid
Compiler

Compiled 226 to 153 computations (32.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 17.0ms
ival-mult: 3.0ms (17.7% of total)
ival-pow: 3.0ms (17.7% of total)
ival-cos: 3.0ms (17.7% of total)
ival-sin: 3.0ms (17.7% of total)
ival-div: 1.0ms (5.9% of total)
backward-pass: 1.0ms (5.9% of total)
ival-pi: 1.0ms (5.9% of total)
ival-add: 1.0ms (5.9% of total)
const: 0.0ms (0% of total)

bsearch33.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
30.0ms
1.075223213327076e-23
2.0101672750199884e-22
Results
19.0ms46×1valid
7.0ms66×0valid
Compiler

Compiled 226 to 153 computations (32.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 21.0ms
ival-sin: 7.0ms (33.1% of total)
ival-cos: 4.0ms (18.9% of total)
ival-mult: 3.0ms (14.2% of total)
ival-pow: 3.0ms (14.2% of total)
ival-div: 1.0ms (4.7% of total)
ival-pi: 1.0ms (4.7% of total)
backward-pass: 1.0ms (4.7% of total)
ival-add: 1.0ms (4.7% of total)
const: 0.0ms (0% of total)

bsearch30.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
28.0ms
1.075223213327076e-23
2.0101672750199884e-22
Results
13.0ms41×1valid
11.0ms71×0valid
Compiler

Compiled 226 to 153 computations (32.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 19.0ms
ival-pow: 6.0ms (31.9% of total)
ival-mult: 3.0ms (15.9% of total)
ival-cos: 3.0ms (15.9% of total)
ival-sin: 3.0ms (15.9% of total)
ival-div: 1.0ms (5.3% of total)
backward-pass: 1.0ms (5.3% of total)
ival-pi: 1.0ms (5.3% of total)
ival-add: 1.0ms (5.3% of total)
const: 0.0ms (0% of total)

bsearch26.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
24.0ms
4.256494318255402e+146
2.1957980990534405e+147
Results
14.0ms35×1valid
7.0ms61×0valid
Compiler

Compiled 174 to 122 computations (29.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-sin: 4.0ms (24.4% of total)
ival-mult: 3.0ms (18.3% of total)
ival-pow: 3.0ms (18.3% of total)
ival-cos: 3.0ms (18.3% of total)
ival-div: 1.0ms (6.1% of total)
backward-pass: 1.0ms (6.1% of total)
ival-pi: 1.0ms (6.1% of total)
ival-add: 1.0ms (6.1% of total)
const: 0.0ms (0% of total)

bsearch31.0ms (0.2%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
29.0ms
4.256494318255402e+146
2.1957980990534405e+147
Results
19.0ms42×1valid
7.0ms54×0valid
Compiler

Compiled 174 to 116 computations (33.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 21.0ms
ival-sin: 7.0ms (33.4% of total)
ival-cos: 4.0ms (19.1% of total)
ival-mult: 3.0ms (14.3% of total)
ival-pow: 3.0ms (14.3% of total)
ival-div: 1.0ms (4.8% of total)
backward-pass: 1.0ms (4.8% of total)
ival-pi: 1.0ms (4.8% of total)
ival-add: 1.0ms (4.8% of total)
const: 0.0ms (0% of total)

bsearch45.0ms (0.3%)

Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
43.0ms
4.256494318255402e+146
2.1957980990534405e+147
Results
34.0ms46×1valid
6.0ms50×0valid
Compiler

Compiled 174 to 122 computations (29.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 17.0ms
ival-sin: 4.0ms (23.1% of total)
ival-cos: 4.0ms (23.1% of total)
ival-mult: 3.0ms (17.3% of total)
ival-pow: 3.0ms (17.3% of total)
ival-div: 1.0ms (5.8% of total)
ival-pi: 1.0ms (5.8% of total)
backward-pass: 1.0ms (5.8% of total)
ival-add: 1.0ms (5.8% of total)
const: 0.0ms (0% of total)

simplify16.0ms (0.1%)

Algorithm
egg-herbie
Rules
72×*-commutative_binary64
32×+-commutative_binary64
sub-neg_binary64
neg-sub0_binary64
neg-mul-1_binary64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0113332
1164332
2175332
3181332
4185332
5186332
Stop Event
saturated
Calls
Call 1
Inputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(if (<=.f64 angle #s(literal 7378697629483821/147573952589676412928 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a)))
(if (<=.f64 angle #s(literal 8762203435012037/2305843009213693952 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))))
(if (<=.f64 angle #s(literal 8762203435012037/2305843009213693952 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(if (<=.f64 b #s(literal 8711228593176025/680564733841876926926749214863536422912 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 7826494439181585/680564733841876926926749214863536422912 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle))))
(if (<=.f64 b #s(literal 521057374347687/5316911983139663491615228241121378304 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(if (<=.f64 b #s(literal 1786482426334927/21267647932558653966460912964485513216 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))))
(if (<=.f64 b #s(literal 3998317811321027/170141183460469231731687303715884105728 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))))
(if (<=.f64 b #s(literal 1550000000000000019129650855889018574171029364222298781176584376918037349078324561062464486474065759020649413243562369546610820534381856029117775872 binary64)) (*.f64 a a) (*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)))
(if (<=.f64 b #s(literal 1480000000000000017120886879018339341705121536256405565123887193289143657114073173405864389023236725551598394641176114159131380242314103840355385344 binary64)) (*.f64 a a) (*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(if (<=.f64 b #s(literal 2100000000000000060262919306120376973977234838976796481580915508866810758927541629698002923524871004071530558071587661624383208762032565662871715840 binary64)) (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(*.f64 a a)
Outputs
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(if (<=.f64 angle #s(literal 7378697629483821/147573952589676412928 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))))) (*.f64 a a)))
(if (<=.f64 angle #s(literal 7378697629483821/147573952589676412928 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))))
(if (<=.f64 angle #s(literal 8762203435012037/2305843009213693952 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))))
(if (<=.f64 angle #s(literal 8762203435012037/2305843009213693952 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (*.f64 b b))))
(if (<=.f64 angle #s(literal 8762203435012037/2305843009213693952 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(if (<=.f64 angle #s(literal 8762203435012037/2305843009213693952 binary64)) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (+.f64 (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))))
(if (<=.f64 b #s(literal 8711228593176025/680564733841876926926749214863536422912 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 8711228593176025/680564733841876926926749214863536422912 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (pow.f64 (*.f64 angle (*.f64 b (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))
(if (<=.f64 b #s(literal 7826494439181585/680564733841876926926749214863536422912 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle))))
(if (<=.f64 b #s(literal 521057374347687/5316911983139663491615228241121378304 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))))
(if (<=.f64 b #s(literal 521057374347687/5316911983139663491615228241121378304 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 b #s(literal 1786482426334927/21267647932558653966460912964485513216 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 angle angle))) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))))
(if (<=.f64 b #s(literal 1786482426334927/21267647932558653966460912964485513216 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 b (*.f64 angle angle)))))))
(if (<=.f64 b #s(literal 3998317811321027/170141183460469231731687303715884105728 binary64)) (*.f64 a a) (+.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle)))))))
(if (<=.f64 b #s(literal 1550000000000000019129650855889018574171029364222298781176584376918037349078324561062464486474065759020649413243562369546610820534381856029117775872 binary64)) (*.f64 a a) (*.f64 (*.f64 angle b) (*.f64 (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) angle)))
(if (<=.f64 b #s(literal 1550000000000000019129650855889018574171029364222298781176584376918037349078324561062464486474065759020649413243562369546610820534381856029117775872 binary64)) (*.f64 a a) (*.f64 (*.f64 b angle) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))))
(if (<=.f64 b #s(literal 1480000000000000017120886879018339341705121536256405565123887193289143657114073173405864389023236725551598394641176114159131380242314103840355385344 binary64)) (*.f64 a a) (*.f64 (*.f64 angle b) (*.f64 (*.f64 angle b) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))))
(if (<=.f64 b #s(literal 1480000000000000017120886879018339341705121536256405565123887193289143657114073173405864389023236725551598394641176114159131380242314103840355385344 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))) (*.f64 b angle)) (*.f64 b angle)))
(if (<=.f64 b #s(literal 2100000000000000060262919306120376973977234838976796481580915508866810758927541629698002923524871004071530558071587661624383208762032565662871715840 binary64)) (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 b (*.f64 angle angle))))))
(*.f64 a a)

soundness2.5s (15.2%)

Rules
7082×*-lowering-*.f32
7082×*-lowering-*.f64
6220×*-lowering-*.f32
6220×*-lowering-*.f64
5152×*-lowering-*.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
047225
1231205
21694201
08400201
051306
1281261
22355253
09108253
053210734
1184110470
2762910470
0814810470
060288
1351261
22955255
08181255
01521
12321
25121
38321
48421
08421
03878304
113528118
257828116
089078116
01883890
16293862
227283810
355543810
461743810
564993810
675453810
081163810
Stop Event
fuel
iter limit
node limit
iter limit
node limit
iter limit
saturated
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 1056 to 653 computations (38.2% saved)

preprocess94.0ms (0.6%)

Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 832 to 338 computations (59.4% saved)

end0.0ms (0%)

Profiling

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