
(FPCore (x) :precision binary64 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} - \frac{x + 1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} - \frac{x + 1}{x - 1}
\end{array}
(FPCore (x)
:precision binary64
(if (<= (+ (/ x (+ x 1.0)) (/ (- -1.0 x) (+ x -1.0))) 1e-5)
(/ (+ -3.0 (/ (- -1.0 (/ 3.0 x)) x)) x)
(fma
(/ x (+ 1.0 (* x (* x x))))
(- (+ 1.0 (* x x)) x)
(/ (+ x 1.0) (- 1.0 x)))))
double code(double x) {
double tmp;
if (((x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0))) <= 1e-5) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else {
tmp = fma((x / (1.0 + (x * (x * x)))), ((1.0 + (x * x)) - x), ((x + 1.0) / (1.0 - x)));
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(x / Float64(x + 1.0)) + Float64(Float64(-1.0 - x) / Float64(x + -1.0))) <= 1e-5) tmp = Float64(Float64(-3.0 + Float64(Float64(-1.0 - Float64(3.0 / x)) / x)) / x); else tmp = fma(Float64(x / Float64(1.0 + Float64(x * Float64(x * x)))), Float64(Float64(1.0 + Float64(x * x)) - x), Float64(Float64(x + 1.0) / Float64(1.0 - x))); end return tmp end
code[x_] := If[LessEqual[N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(-1.0 - x), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e-5], N[(N[(-3.0 + N[(N[(-1.0 - N[(3.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(N[(x / N[(1.0 + N[(x * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision] + N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{x + 1} + \frac{-1 - x}{x + -1} \leq 10^{-5}:\\
\;\;\;\;\frac{-3 + \frac{-1 - \frac{3}{x}}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{1 + x \cdot \left(x \cdot x\right)}, \left(1 + x \cdot x\right) - x, \frac{x + 1}{1 - x}\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) < 1.00000000000000008e-5Initial program 7.5%
Taylor expanded in x around inf
Simplified100.0%
if 1.00000000000000008e-5 < (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) Initial program 99.9%
flip-+N/A
associate-/l/N/A
/-lowering-/.f64N/A
metadata-evalN/A
sub-negN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-evalN/A
sub-negN/A
+-lowering-+.f64N/A
metadata-eval99.9%
Applied egg-rr99.9%
flip3-+N/A
associate-/r/N/A
fmm-defN/A
fma-lowering-fma.f64N/A
Applied egg-rr99.9%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= (+ (/ x (+ x 1.0)) (/ (- -1.0 x) (+ x -1.0))) 1e-5) (/ (+ -3.0 (/ (- -1.0 (/ 3.0 x)) x)) x) (/ (+ x (* (+ x 1.0) (/ (+ x 1.0) (- 1.0 x)))) (+ x 1.0))))
double code(double x) {
double tmp;
if (((x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0))) <= 1e-5) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else {
tmp = (x + ((x + 1.0) * ((x + 1.0) / (1.0 - x)))) / (x + 1.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (((x / (x + 1.0d0)) + (((-1.0d0) - x) / (x + (-1.0d0)))) <= 1d-5) then
tmp = ((-3.0d0) + (((-1.0d0) - (3.0d0 / x)) / x)) / x
else
tmp = (x + ((x + 1.0d0) * ((x + 1.0d0) / (1.0d0 - x)))) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (((x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0))) <= 1e-5) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else {
tmp = (x + ((x + 1.0) * ((x + 1.0) / (1.0 - x)))) / (x + 1.0);
}
return tmp;
}
def code(x): tmp = 0 if ((x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0))) <= 1e-5: tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x else: tmp = (x + ((x + 1.0) * ((x + 1.0) / (1.0 - x)))) / (x + 1.0) return tmp
function code(x) tmp = 0.0 if (Float64(Float64(x / Float64(x + 1.0)) + Float64(Float64(-1.0 - x) / Float64(x + -1.0))) <= 1e-5) tmp = Float64(Float64(-3.0 + Float64(Float64(-1.0 - Float64(3.0 / x)) / x)) / x); else tmp = Float64(Float64(x + Float64(Float64(x + 1.0) * Float64(Float64(x + 1.0) / Float64(1.0 - x)))) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (((x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0))) <= 1e-5) tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x; else tmp = (x + ((x + 1.0) * ((x + 1.0) / (1.0 - x)))) / (x + 1.0); end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(-1.0 - x), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e-5], N[(N[(-3.0 + N[(N[(-1.0 - N[(3.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(N[(x + N[(N[(x + 1.0), $MachinePrecision] * N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{x + 1} + \frac{-1 - x}{x + -1} \leq 10^{-5}:\\
\;\;\;\;\frac{-3 + \frac{-1 - \frac{3}{x}}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \left(x + 1\right) \cdot \frac{x + 1}{1 - x}}{x + 1}\\
\end{array}
\end{array}
if (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) < 1.00000000000000008e-5Initial program 7.5%
Taylor expanded in x around inf
Simplified100.0%
if 1.00000000000000008e-5 < (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) Initial program 99.9%
flip-+N/A
associate-/l/N/A
/-lowering-/.f64N/A
metadata-evalN/A
sub-negN/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
sub-negN/A
+-lowering-+.f64N/A
metadata-evalN/A
sub-negN/A
+-lowering-+.f64N/A
metadata-eval99.9%
Applied egg-rr99.9%
Applied egg-rr99.9%
associate-*l/N/A
/-lowering-/.f64N/A
associate-*r/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
+-lowering-+.f6499.9%
Applied egg-rr99.9%
frac-subN/A
associate-*l/N/A
metadata-evalN/A
sub-negN/A
difference-of-sqr-1N/A
metadata-evalN/A
flip--N/A
sub-negN/A
metadata-evalN/A
/-lowering-/.f64N/A
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (let* ((t_0 (+ (/ x (+ x 1.0)) (/ (- -1.0 x) (+ x -1.0))))) (if (<= t_0 1e-5) (/ (+ -3.0 (/ (- -1.0 (/ 3.0 x)) x)) x) t_0)))
double code(double x) {
double t_0 = (x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0));
double tmp;
if (t_0 <= 1e-5) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (x / (x + 1.0d0)) + (((-1.0d0) - x) / (x + (-1.0d0)))
if (t_0 <= 1d-5) then
tmp = ((-3.0d0) + (((-1.0d0) - (3.0d0 / x)) / x)) / x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0));
double tmp;
if (t_0 <= 1e-5) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0)) tmp = 0 if t_0 <= 1e-5: tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(x / Float64(x + 1.0)) + Float64(Float64(-1.0 - x) / Float64(x + -1.0))) tmp = 0.0 if (t_0 <= 1e-5) tmp = Float64(Float64(-3.0 + Float64(Float64(-1.0 - Float64(3.0 / x)) / x)) / x); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (x / (x + 1.0)) + ((-1.0 - x) / (x + -1.0)); tmp = 0.0; if (t_0 <= 1e-5) tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x; else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(-1.0 - x), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-5], N[(N[(-3.0 + N[(N[(-1.0 - N[(3.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1} + \frac{-1 - x}{x + -1}\\
\mathbf{if}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\frac{-3 + \frac{-1 - \frac{3}{x}}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) < 1.00000000000000008e-5Initial program 7.5%
Taylor expanded in x around inf
Simplified100.0%
if 1.00000000000000008e-5 < (-.f64 (/.f64 x (+.f64 x #s(literal 1 binary64))) (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 x #s(literal 1 binary64)))) Initial program 99.9%
Final simplification99.9%
(FPCore (x)
:precision binary64
(if (<= x -1.0)
(/ (- -3.0 (/ (+ x 3.0) (* x x))) x)
(if (<= x 1.0)
(* (+ 1.0 (* x x)) (+ 1.0 (* x 3.0)))
(/ (+ -3.0 (/ -1.0 x)) x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 - ((x + 3.0) / (x * x))) / x;
} else if (x <= 1.0) {
tmp = (1.0 + (x * x)) * (1.0 + (x * 3.0));
} else {
tmp = (-3.0 + (-1.0 / x)) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = ((-3.0d0) - ((x + 3.0d0) / (x * x))) / x
else if (x <= 1.0d0) then
tmp = (1.0d0 + (x * x)) * (1.0d0 + (x * 3.0d0))
else
tmp = ((-3.0d0) + ((-1.0d0) / x)) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 - ((x + 3.0) / (x * x))) / x;
} else if (x <= 1.0) {
tmp = (1.0 + (x * x)) * (1.0 + (x * 3.0));
} else {
tmp = (-3.0 + (-1.0 / x)) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = (-3.0 - ((x + 3.0) / (x * x))) / x elif x <= 1.0: tmp = (1.0 + (x * x)) * (1.0 + (x * 3.0)) else: tmp = (-3.0 + (-1.0 / x)) / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-3.0 - Float64(Float64(x + 3.0) / Float64(x * x))) / x); elseif (x <= 1.0) tmp = Float64(Float64(1.0 + Float64(x * x)) * Float64(1.0 + Float64(x * 3.0))); else tmp = Float64(Float64(-3.0 + Float64(-1.0 / x)) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = (-3.0 - ((x + 3.0) / (x * x))) / x; elseif (x <= 1.0) tmp = (1.0 + (x * x)) * (1.0 + (x * 3.0)); else tmp = (-3.0 + (-1.0 / x)) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(N[(-3.0 - N[(N[(x + 3.0), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[x, 1.0], N[(N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(x * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3 - \frac{x + 3}{x \cdot x}}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\left(1 + x \cdot x\right) \cdot \left(1 + x \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-3 + \frac{-1}{x}}{x}\\
\end{array}
\end{array}
if x < -1Initial program 10.5%
Taylor expanded in x around inf
Simplified98.2%
Taylor expanded in x around 0
/-lowering-/.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6498.2%
Simplified98.2%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
distribute-lft-inN/A
*-commutativeN/A
associate-+r+N/A
associate-*r*N/A
unpow2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6499.3%
Simplified99.3%
if 1 < x Initial program 6.9%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f64100.0%
Simplified100.0%
Final simplification99.2%
(FPCore (x)
:precision binary64
(if (<= x -1.0)
(/ (+ -3.0 (/ (- -1.0 (/ 3.0 x)) x)) x)
(if (<= x 1.0)
(* (+ 1.0 (* x x)) (+ 1.0 (* x 3.0)))
(/ (+ -3.0 (/ -1.0 x)) x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else if (x <= 1.0) {
tmp = (1.0 + (x * x)) * (1.0 + (x * 3.0));
} else {
tmp = (-3.0 + (-1.0 / x)) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = ((-3.0d0) + (((-1.0d0) - (3.0d0 / x)) / x)) / x
else if (x <= 1.0d0) then
tmp = (1.0d0 + (x * x)) * (1.0d0 + (x * 3.0d0))
else
tmp = ((-3.0d0) + ((-1.0d0) / x)) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x;
} else if (x <= 1.0) {
tmp = (1.0 + (x * x)) * (1.0 + (x * 3.0));
} else {
tmp = (-3.0 + (-1.0 / x)) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x elif x <= 1.0: tmp = (1.0 + (x * x)) * (1.0 + (x * 3.0)) else: tmp = (-3.0 + (-1.0 / x)) / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-3.0 + Float64(Float64(-1.0 - Float64(3.0 / x)) / x)) / x); elseif (x <= 1.0) tmp = Float64(Float64(1.0 + Float64(x * x)) * Float64(1.0 + Float64(x * 3.0))); else tmp = Float64(Float64(-3.0 + Float64(-1.0 / x)) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = (-3.0 + ((-1.0 - (3.0 / x)) / x)) / x; elseif (x <= 1.0) tmp = (1.0 + (x * x)) * (1.0 + (x * 3.0)); else tmp = (-3.0 + (-1.0 / x)) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(N[(-3.0 + N[(N[(-1.0 - N[(3.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[x, 1.0], N[(N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(x * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3 + \frac{-1 - \frac{3}{x}}{x}}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\left(1 + x \cdot x\right) \cdot \left(1 + x \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-3 + \frac{-1}{x}}{x}\\
\end{array}
\end{array}
if x < -1Initial program 10.5%
Taylor expanded in x around inf
Simplified98.2%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
distribute-lft-inN/A
*-commutativeN/A
associate-+r+N/A
associate-*r*N/A
unpow2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6499.3%
Simplified99.3%
if 1 < x Initial program 6.9%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f64100.0%
Simplified100.0%
Final simplification99.2%
(FPCore (x)
:precision binary64
(let* ((t_0 (/ (+ -3.0 (/ -1.0 x)) x)))
(if (<= x -1.0)
t_0
(if (<= x 1.0) (* (+ 1.0 (* x x)) (+ 1.0 (* x 3.0))) t_0))))
double code(double x) {
double t_0 = (-3.0 + (-1.0 / x)) / x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = (1.0 + (x * x)) * (1.0 + (x * 3.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = ((-3.0d0) + ((-1.0d0) / x)) / x
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = (1.0d0 + (x * x)) * (1.0d0 + (x * 3.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (-3.0 + (-1.0 / x)) / x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = (1.0 + (x * x)) * (1.0 + (x * 3.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (-3.0 + (-1.0 / x)) / x tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = (1.0 + (x * x)) * (1.0 + (x * 3.0)) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(-3.0 + Float64(-1.0 / x)) / x) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(Float64(1.0 + Float64(x * x)) * Float64(1.0 + Float64(x * 3.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (-3.0 + (-1.0 / x)) / x; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = (1.0 + (x * x)) * (1.0 + (x * 3.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(x * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-3 + \frac{-1}{x}}{x}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\left(1 + x \cdot x\right) \cdot \left(1 + x \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 8.8%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6498.8%
Simplified98.8%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
distribute-lft-inN/A
*-commutativeN/A
associate-+r+N/A
associate-*r*N/A
unpow2N/A
distribute-rgt1-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f6499.3%
Simplified99.3%
Final simplification99.0%
(FPCore (x) :precision binary64 (let* ((t_0 (/ (+ -3.0 (/ -1.0 x)) x))) (if (<= x -1.0) t_0 (if (<= x 1.0) (+ 1.0 (* x (+ x 3.0))) t_0))))
double code(double x) {
double t_0 = (-3.0 + (-1.0 / x)) / x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = ((-3.0d0) + ((-1.0d0) / x)) / x
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * (x + 3.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (-3.0 + (-1.0 / x)) / x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (-3.0 + (-1.0 / x)) / x tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = 1.0 + (x * (x + 3.0)) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(-3.0 + Float64(-1.0 / x)) / x) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (-3.0 + (-1.0 / x)) / x; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = 1.0 + (x * (x + 3.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-3 + \frac{-1}{x}}{x}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 8.8%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6498.8%
Simplified98.8%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6499.1%
Simplified99.1%
Final simplification98.9%
(FPCore (x) :precision binary64 (let* ((t_0 (/ 1.0 (+ 0.1111111111111111 (* x -0.3333333333333333))))) (if (<= x -1.0) t_0 (if (<= x 1.0) (+ 1.0 (* x (+ x 3.0))) t_0))))
double code(double x) {
double t_0 = 1.0 / (0.1111111111111111 + (x * -0.3333333333333333));
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 / (0.1111111111111111d0 + (x * (-0.3333333333333333d0)))
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * (x + 3.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 1.0 / (0.1111111111111111 + (x * -0.3333333333333333));
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = 1.0 / (0.1111111111111111 + (x * -0.3333333333333333)) tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = 1.0 + (x * (x + 3.0)) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(1.0 / Float64(0.1111111111111111 + Float64(x * -0.3333333333333333))) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = 1.0 / (0.1111111111111111 + (x * -0.3333333333333333)); tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = 1.0 + (x * (x + 3.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(1.0 / N[(0.1111111111111111 + N[(x * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{0.1111111111111111 + x \cdot -0.3333333333333333}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 8.8%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
distribute-neg-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6498.8%
Simplified98.8%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f6498.4%
Applied egg-rr98.4%
Taylor expanded in x around inf
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
associate-*l*N/A
lft-mult-inverseN/A
metadata-evalN/A
metadata-evalN/A
distribute-lft-neg-inN/A
+-lowering-+.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f6498.2%
Simplified98.2%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6499.1%
Simplified99.1%
Final simplification98.6%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ -3.0 x) (if (<= x 1.0) (+ 1.0 (* x (+ x 3.0))) (/ -3.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = -3.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = (-3.0d0) / x
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * (x + 3.0d0))
else
tmp = (-3.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0 + (x * (x + 3.0));
} else {
tmp = -3.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = -3.0 / x elif x <= 1.0: tmp = 1.0 + (x * (x + 3.0)) else: tmp = -3.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(-3.0 / x); elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); else tmp = Float64(-3.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = -3.0 / x; elseif (x <= 1.0) tmp = 1.0 + (x * (x + 3.0)); else tmp = -3.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(-3.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-3.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-3}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 8.8%
Taylor expanded in x around inf
/-lowering-/.f6498.0%
Simplified98.0%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f6499.1%
Simplified99.1%
Final simplification98.5%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ -3.0 x) (if (<= x 1.0) (+ 1.0 (* x 3.0)) (/ -3.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0 + (x * 3.0);
} else {
tmp = -3.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = (-3.0d0) / x
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * 3.0d0)
else
tmp = (-3.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0 + (x * 3.0);
} else {
tmp = -3.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = -3.0 / x elif x <= 1.0: tmp = 1.0 + (x * 3.0) else: tmp = -3.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(-3.0 / x); elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * 3.0)); else tmp = Float64(-3.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = -3.0 / x; elseif (x <= 1.0) tmp = 1.0 + (x * 3.0); else tmp = -3.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(-3.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], N[(1.0 + N[(x * 3.0), $MachinePrecision]), $MachinePrecision], N[(-3.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot 3\\
\mathbf{else}:\\
\;\;\;\;\frac{-3}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 8.8%
Taylor expanded in x around inf
/-lowering-/.f6498.0%
Simplified98.0%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-lowering-+.f64N/A
*-lowering-*.f6498.9%
Simplified98.9%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ -3.0 x) (if (<= x 1.0) 1.0 (/ -3.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -3.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = (-3.0d0) / x
else if (x <= 1.0d0) then
tmp = 1.0d0
else
tmp = (-3.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -3.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = -3.0 / x elif x <= 1.0: tmp = 1.0 else: tmp = -3.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(-3.0 / x); elseif (x <= 1.0) tmp = 1.0; else tmp = Float64(-3.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = -3.0 / x; elseif (x <= 1.0) tmp = 1.0; else tmp = -3.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(-3.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], 1.0, N[(-3.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{-3}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 8.8%
Taylor expanded in x around inf
/-lowering-/.f6498.0%
Simplified98.0%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
Simplified97.6%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 50.4%
Taylor expanded in x around 0
Simplified46.7%
herbie shell --seed 2024138
(FPCore (x)
:name "Asymptote C"
:precision binary64
(- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))