
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 99.2%
(FPCore (x y z t) :precision binary64 (if (<= (* x y) -2.4e-10) (* x y) (if (<= (* x y) 1.6e+59) (- 0.0 (* z t)) (* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -2.4e-10) {
tmp = x * y;
} else if ((x * y) <= 1.6e+59) {
tmp = 0.0 - (z * t);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * y) <= (-2.4d-10)) then
tmp = x * y
else if ((x * y) <= 1.6d+59) then
tmp = 0.0d0 - (z * t)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -2.4e-10) {
tmp = x * y;
} else if ((x * y) <= 1.6e+59) {
tmp = 0.0 - (z * t);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * y) <= -2.4e-10: tmp = x * y elif (x * y) <= 1.6e+59: tmp = 0.0 - (z * t) else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * y) <= -2.4e-10) tmp = Float64(x * y); elseif (Float64(x * y) <= 1.6e+59) tmp = Float64(0.0 - Float64(z * t)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * y) <= -2.4e-10) tmp = x * y; elseif ((x * y) <= 1.6e+59) tmp = 0.0 - (z * t); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * y), $MachinePrecision], -2.4e-10], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.6e+59], N[(0.0 - N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.4 \cdot 10^{-10}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 1.6 \cdot 10^{+59}:\\
\;\;\;\;0 - z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -2.4e-10 or 1.59999999999999991e59 < (*.f64 x y) Initial program 98.4%
Taylor expanded in x around inf
*-lowering-*.f6478.2%
Simplified78.2%
if -2.4e-10 < (*.f64 x y) < 1.59999999999999991e59Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
*-lowering-*.f6483.6%
Simplified83.6%
sub0-negN/A
neg-lowering-neg.f64N/A
*-lowering-*.f6483.6%
Applied egg-rr83.6%
Final simplification81.0%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.2%
Taylor expanded in x around inf
*-lowering-*.f6450.1%
Simplified50.1%
herbie shell --seed 2024138
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))