
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (* (+ (/ x y) 1.0) (/ x (+ x 1.0))))
double code(double x, double y) {
return ((x / y) + 1.0) * (x / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x / y) + 1.0d0) * (x / (x + 1.0d0))
end function
public static double code(double x, double y) {
return ((x / y) + 1.0) * (x / (x + 1.0));
}
def code(x, y): return ((x / y) + 1.0) * (x / (x + 1.0))
function code(x, y) return Float64(Float64(Float64(x / y) + 1.0) * Float64(x / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = ((x / y) + 1.0) * (x / (x + 1.0)); end
code[x_, y_] := N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}
\end{array}
Initial program 88.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ x y) 1.0))) (if (<= x -1.0) t_0 (if (<= x 1.0) (* x (/ (+ x y) y)) t_0))))
double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = x * ((x + y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x / y) + 1.0d0
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = x * ((x + y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = x * ((x + y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (x / y) + 1.0 tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = x * ((x + y) / y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x / y) + 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(x * Float64(Float64(x + y) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x / y) + 1.0; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = x * ((x + y) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(x * N[(N[(x + y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} + 1\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x \cdot \frac{x + y}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 78.2%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
Simplified96.9%
*-rgt-identityN/A
+-lowering-+.f64N/A
/-lowering-/.f6496.9%
Applied egg-rr96.9%
if -1 < x < 1Initial program 99.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
Simplified96.4%
Taylor expanded in y around 0
/-lowering-/.f64N/A
+-lowering-+.f6496.4%
Simplified96.4%
Final simplification96.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ x y) 1.0))) (if (<= x -1.0) t_0 (if (<= x 1.0) (* x t_0) t_0))))
double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = x * t_0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x / y) + 1.0d0
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = x * t_0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = x * t_0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (x / y) + 1.0 tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = x * t_0 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x / y) + 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(x * t_0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x / y) + 1.0; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = x * t_0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(x * t$95$0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} + 1\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 78.2%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
Simplified96.9%
*-rgt-identityN/A
+-lowering-+.f64N/A
/-lowering-/.f6496.9%
Applied egg-rr96.9%
if -1 < x < 1Initial program 99.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
Simplified96.4%
Final simplification96.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ x y) 1.0))) (if (<= x -6200000.0) t_0 (if (<= x 0.00165) (/ x (+ x 1.0)) t_0))))
double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if (x <= -6200000.0) {
tmp = t_0;
} else if (x <= 0.00165) {
tmp = x / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x / y) + 1.0d0
if (x <= (-6200000.0d0)) then
tmp = t_0
else if (x <= 0.00165d0) then
tmp = x / (x + 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if (x <= -6200000.0) {
tmp = t_0;
} else if (x <= 0.00165) {
tmp = x / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (x / y) + 1.0 tmp = 0 if x <= -6200000.0: tmp = t_0 elif x <= 0.00165: tmp = x / (x + 1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x / y) + 1.0) tmp = 0.0 if (x <= -6200000.0) tmp = t_0; elseif (x <= 0.00165) tmp = Float64(x / Float64(x + 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x / y) + 1.0; tmp = 0.0; if (x <= -6200000.0) tmp = t_0; elseif (x <= 0.00165) tmp = x / (x + 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -6200000.0], t$95$0, If[LessEqual[x, 0.00165], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} + 1\\
\mathbf{if}\;x \leq -6200000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 0.00165:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -6.2e6 or 0.00165 < x Initial program 77.5%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
Simplified98.9%
*-rgt-identityN/A
+-lowering-+.f64N/A
/-lowering-/.f6498.9%
Applied egg-rr98.9%
if -6.2e6 < x < 0.00165Initial program 99.8%
Taylor expanded in x around 0
Simplified71.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ x y) 1.0))) (if (<= x -1.0) t_0 (if (<= x 0.00165) x t_0))))
double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 0.00165) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x / y) + 1.0d0
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 0.00165d0) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 0.00165) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (x / y) + 1.0 tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 0.00165: tmp = x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x / y) + 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 0.00165) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x / y) + 1.0; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 0.00165) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 0.00165], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} + 1\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 0.00165:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 0.00165 < x Initial program 78.4%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
Simplified96.2%
*-rgt-identityN/A
+-lowering-+.f64N/A
/-lowering-/.f6496.2%
Applied egg-rr96.2%
if -1 < x < 0.00165Initial program 99.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
Simplified71.1%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ x y) (if (<= x 0.00135) x (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 0.00135) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / y
else if (x <= 0.00135d0) then
tmp = x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 0.00135) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / y elif x <= 0.00135: tmp = x else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / y); elseif (x <= 0.00135) tmp = x; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / y; elseif (x <= 0.00135) tmp = x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 0.00135], x, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 0.00135:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1 or 0.0013500000000000001 < x Initial program 78.4%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in x around inf
/-lowering-/.f6472.1%
Simplified72.1%
if -1 < x < 0.0013500000000000001Initial program 99.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
Simplified71.1%
(FPCore (x y) :precision binary64 (if (<= x -3.8e-6) 1.0 (if (<= x 1.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -3.8e-6) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d-6)) then
tmp = 1.0d0
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8e-6) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8e-6: tmp = 1.0 elif x <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8e-6) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8e-6) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8e-6], 1.0, If[LessEqual[x, 1.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{-6}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -3.8e-6 or 1 < x Initial program 78.8%
Taylor expanded in x around 0
Simplified27.5%
Taylor expanded in x around inf
Simplified25.9%
if -3.8e-6 < x < 1Initial program 99.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around 0
Simplified72.7%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 88.9%
Taylor expanded in x around 0
Simplified49.5%
Taylor expanded in x around inf
Simplified15.2%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024138
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))