Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1

Percentage Accurate: 88.3% → 99.9%
Time: 7.6s
Alternatives: 8
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y):
	return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y)
	return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0))
end
function tmp = code(x, y)
	tmp = (x * ((x / y) + 1.0)) / (x + 1.0);
end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 88.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y):
	return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y)
	return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0))
end
function tmp = code(x, y)
	tmp = (x * ((x / y) + 1.0)) / (x + 1.0);
end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}

Alternative 1: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1} \end{array} \]
(FPCore (x y) :precision binary64 (* (+ (/ x y) 1.0) (/ x (+ x 1.0))))
double code(double x, double y) {
	return ((x / y) + 1.0) * (x / (x + 1.0));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = ((x / y) + 1.0d0) * (x / (x + 1.0d0))
end function
public static double code(double x, double y) {
	return ((x / y) + 1.0) * (x / (x + 1.0));
}
def code(x, y):
	return ((x / y) + 1.0) * (x / (x + 1.0))
function code(x, y)
	return Float64(Float64(Float64(x / y) + 1.0) * Float64(x / Float64(x + 1.0)))
end
function tmp = code(x, y)
	tmp = ((x / y) + 1.0) * (x / (x + 1.0));
end
code[x_, y_] := N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}
\end{array}
Derivation
  1. Initial program 88.9%

    \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
  2. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \frac{\left(\frac{x}{y} + 1\right) \cdot x}{\color{blue}{x} + 1} \]
    2. associate-/l*N/A

      \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{\frac{x}{x + 1}} \]
    3. *-lowering-*.f64N/A

      \[\leadsto \mathsf{*.f64}\left(\left(\frac{x}{y} + 1\right), \color{blue}{\left(\frac{x}{x + 1}\right)}\right) \]
    4. +-lowering-+.f64N/A

      \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\left(\frac{x}{y}\right), 1\right), \left(\frac{\color{blue}{x}}{x + 1}\right)\right) \]
    5. /-lowering-/.f64N/A

      \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \left(\frac{x}{x + 1}\right)\right) \]
    6. /-lowering-/.f64N/A

      \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \color{blue}{\left(x + 1\right)}\right)\right) \]
    7. +-lowering-+.f6499.9%

      \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \mathsf{+.f64}\left(x, \color{blue}{1}\right)\right)\right) \]
  3. Simplified99.9%

    \[\leadsto \color{blue}{\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}} \]
  4. Add Preprocessing
  5. Add Preprocessing

Alternative 2: 97.7% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x}{y} + 1\\ \mathbf{if}\;x \leq -1:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x \cdot \frac{x + y}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (+ (/ x y) 1.0)))
   (if (<= x -1.0) t_0 (if (<= x 1.0) (* x (/ (+ x y) y)) t_0))))
double code(double x, double y) {
	double t_0 = (x / y) + 1.0;
	double tmp;
	if (x <= -1.0) {
		tmp = t_0;
	} else if (x <= 1.0) {
		tmp = x * ((x + y) / y);
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (x / y) + 1.0d0
    if (x <= (-1.0d0)) then
        tmp = t_0
    else if (x <= 1.0d0) then
        tmp = x * ((x + y) / y)
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double t_0 = (x / y) + 1.0;
	double tmp;
	if (x <= -1.0) {
		tmp = t_0;
	} else if (x <= 1.0) {
		tmp = x * ((x + y) / y);
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y):
	t_0 = (x / y) + 1.0
	tmp = 0
	if x <= -1.0:
		tmp = t_0
	elif x <= 1.0:
		tmp = x * ((x + y) / y)
	else:
		tmp = t_0
	return tmp
function code(x, y)
	t_0 = Float64(Float64(x / y) + 1.0)
	tmp = 0.0
	if (x <= -1.0)
		tmp = t_0;
	elseif (x <= 1.0)
		tmp = Float64(x * Float64(Float64(x + y) / y));
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y)
	t_0 = (x / y) + 1.0;
	tmp = 0.0;
	if (x <= -1.0)
		tmp = t_0;
	elseif (x <= 1.0)
		tmp = x * ((x + y) / y);
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(x * N[(N[(x + y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x}{y} + 1\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x \cdot \frac{x + y}{y}\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1 or 1 < x

    1. Initial program 78.2%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \frac{\left(\frac{x}{y} + 1\right) \cdot x}{\color{blue}{x} + 1} \]
      2. associate-/l*N/A

        \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{\frac{x}{x + 1}} \]
      3. *-lowering-*.f64N/A

        \[\leadsto \mathsf{*.f64}\left(\left(\frac{x}{y} + 1\right), \color{blue}{\left(\frac{x}{x + 1}\right)}\right) \]
      4. +-lowering-+.f64N/A

        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\left(\frac{x}{y}\right), 1\right), \left(\frac{\color{blue}{x}}{x + 1}\right)\right) \]
      5. /-lowering-/.f64N/A

        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \left(\frac{x}{x + 1}\right)\right) \]
      6. /-lowering-/.f64N/A

        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \color{blue}{\left(x + 1\right)}\right)\right) \]
      7. +-lowering-+.f64100.0%

        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \mathsf{+.f64}\left(x, \color{blue}{1}\right)\right)\right) \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf

      \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \color{blue}{1}\right) \]
    6. Step-by-step derivation
      1. Simplified96.9%

        \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{1} \]
      2. Step-by-step derivation
        1. *-rgt-identityN/A

          \[\leadsto \frac{x}{y} + \color{blue}{1} \]
        2. +-lowering-+.f64N/A

          \[\leadsto \mathsf{+.f64}\left(\left(\frac{x}{y}\right), \color{blue}{1}\right) \]
        3. /-lowering-/.f6496.9%

          \[\leadsto \mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right) \]
      3. Applied egg-rr96.9%

        \[\leadsto \color{blue}{\frac{x}{y} + 1} \]

      if -1 < x < 1

      1. Initial program 99.9%

        \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
      2. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \frac{\left(\frac{x}{y} + 1\right) \cdot x}{\color{blue}{x} + 1} \]
        2. associate-/l*N/A

          \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{\frac{x}{x + 1}} \]
        3. *-lowering-*.f64N/A

          \[\leadsto \mathsf{*.f64}\left(\left(\frac{x}{y} + 1\right), \color{blue}{\left(\frac{x}{x + 1}\right)}\right) \]
        4. +-lowering-+.f64N/A

          \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\left(\frac{x}{y}\right), 1\right), \left(\frac{\color{blue}{x}}{x + 1}\right)\right) \]
        5. /-lowering-/.f64N/A

          \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \left(\frac{x}{x + 1}\right)\right) \]
        6. /-lowering-/.f64N/A

          \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \color{blue}{\left(x + 1\right)}\right)\right) \]
        7. +-lowering-+.f6499.9%

          \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \mathsf{+.f64}\left(x, \color{blue}{1}\right)\right)\right) \]
      3. Simplified99.9%

        \[\leadsto \color{blue}{\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}} \]
      4. Add Preprocessing
      5. Taylor expanded in x around 0

        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \color{blue}{x}\right) \]
      6. Step-by-step derivation
        1. Simplified96.4%

          \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{x} \]
        2. Taylor expanded in y around 0

          \[\leadsto \mathsf{*.f64}\left(\color{blue}{\left(\frac{x + y}{y}\right)}, x\right) \]
        3. Step-by-step derivation
          1. /-lowering-/.f64N/A

            \[\leadsto \mathsf{*.f64}\left(\mathsf{/.f64}\left(\left(x + y\right), y\right), x\right) \]
          2. +-lowering-+.f6496.4%

            \[\leadsto \mathsf{*.f64}\left(\mathsf{/.f64}\left(\mathsf{+.f64}\left(x, y\right), y\right), x\right) \]
        4. Simplified96.4%

          \[\leadsto \color{blue}{\frac{x + y}{y}} \cdot x \]
      7. Recombined 2 regimes into one program.
      8. Final simplification96.6%

        \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1:\\ \;\;\;\;\frac{x}{y} + 1\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x \cdot \frac{x + y}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} + 1\\ \end{array} \]
      9. Add Preprocessing

      Alternative 3: 97.7% accurate, 0.6× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x}{y} + 1\\ \mathbf{if}\;x \leq -1:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x \cdot t\_0\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      (FPCore (x y)
       :precision binary64
       (let* ((t_0 (+ (/ x y) 1.0)))
         (if (<= x -1.0) t_0 (if (<= x 1.0) (* x t_0) t_0))))
      double code(double x, double y) {
      	double t_0 = (x / y) + 1.0;
      	double tmp;
      	if (x <= -1.0) {
      		tmp = t_0;
      	} else if (x <= 1.0) {
      		tmp = x * t_0;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8) :: t_0
          real(8) :: tmp
          t_0 = (x / y) + 1.0d0
          if (x <= (-1.0d0)) then
              tmp = t_0
          else if (x <= 1.0d0) then
              tmp = x * t_0
          else
              tmp = t_0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y) {
      	double t_0 = (x / y) + 1.0;
      	double tmp;
      	if (x <= -1.0) {
      		tmp = t_0;
      	} else if (x <= 1.0) {
      		tmp = x * t_0;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      def code(x, y):
      	t_0 = (x / y) + 1.0
      	tmp = 0
      	if x <= -1.0:
      		tmp = t_0
      	elif x <= 1.0:
      		tmp = x * t_0
      	else:
      		tmp = t_0
      	return tmp
      
      function code(x, y)
      	t_0 = Float64(Float64(x / y) + 1.0)
      	tmp = 0.0
      	if (x <= -1.0)
      		tmp = t_0;
      	elseif (x <= 1.0)
      		tmp = Float64(x * t_0);
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y)
      	t_0 = (x / y) + 1.0;
      	tmp = 0.0;
      	if (x <= -1.0)
      		tmp = t_0;
      	elseif (x <= 1.0)
      		tmp = x * t_0;
      	else
      		tmp = t_0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(x * t$95$0), $MachinePrecision], t$95$0]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{x}{y} + 1\\
      \mathbf{if}\;x \leq -1:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;x \leq 1:\\
      \;\;\;\;x \cdot t\_0\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if x < -1 or 1 < x

        1. Initial program 78.2%

          \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
        2. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \frac{\left(\frac{x}{y} + 1\right) \cdot x}{\color{blue}{x} + 1} \]
          2. associate-/l*N/A

            \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{\frac{x}{x + 1}} \]
          3. *-lowering-*.f64N/A

            \[\leadsto \mathsf{*.f64}\left(\left(\frac{x}{y} + 1\right), \color{blue}{\left(\frac{x}{x + 1}\right)}\right) \]
          4. +-lowering-+.f64N/A

            \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\left(\frac{x}{y}\right), 1\right), \left(\frac{\color{blue}{x}}{x + 1}\right)\right) \]
          5. /-lowering-/.f64N/A

            \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \left(\frac{x}{x + 1}\right)\right) \]
          6. /-lowering-/.f64N/A

            \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \color{blue}{\left(x + 1\right)}\right)\right) \]
          7. +-lowering-+.f64100.0%

            \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \mathsf{+.f64}\left(x, \color{blue}{1}\right)\right)\right) \]
        3. Simplified100.0%

          \[\leadsto \color{blue}{\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}} \]
        4. Add Preprocessing
        5. Taylor expanded in x around inf

          \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \color{blue}{1}\right) \]
        6. Step-by-step derivation
          1. Simplified96.9%

            \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{1} \]
          2. Step-by-step derivation
            1. *-rgt-identityN/A

              \[\leadsto \frac{x}{y} + \color{blue}{1} \]
            2. +-lowering-+.f64N/A

              \[\leadsto \mathsf{+.f64}\left(\left(\frac{x}{y}\right), \color{blue}{1}\right) \]
            3. /-lowering-/.f6496.9%

              \[\leadsto \mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right) \]
          3. Applied egg-rr96.9%

            \[\leadsto \color{blue}{\frac{x}{y} + 1} \]

          if -1 < x < 1

          1. Initial program 99.9%

            \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
          2. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \frac{\left(\frac{x}{y} + 1\right) \cdot x}{\color{blue}{x} + 1} \]
            2. associate-/l*N/A

              \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{\frac{x}{x + 1}} \]
            3. *-lowering-*.f64N/A

              \[\leadsto \mathsf{*.f64}\left(\left(\frac{x}{y} + 1\right), \color{blue}{\left(\frac{x}{x + 1}\right)}\right) \]
            4. +-lowering-+.f64N/A

              \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\left(\frac{x}{y}\right), 1\right), \left(\frac{\color{blue}{x}}{x + 1}\right)\right) \]
            5. /-lowering-/.f64N/A

              \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \left(\frac{x}{x + 1}\right)\right) \]
            6. /-lowering-/.f64N/A

              \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \color{blue}{\left(x + 1\right)}\right)\right) \]
            7. +-lowering-+.f6499.9%

              \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \mathsf{+.f64}\left(x, \color{blue}{1}\right)\right)\right) \]
          3. Simplified99.9%

            \[\leadsto \color{blue}{\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}} \]
          4. Add Preprocessing
          5. Taylor expanded in x around 0

            \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \color{blue}{x}\right) \]
          6. Step-by-step derivation
            1. Simplified96.4%

              \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{x} \]
          7. Recombined 2 regimes into one program.
          8. Final simplification96.6%

            \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1:\\ \;\;\;\;\frac{x}{y} + 1\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x \cdot \left(\frac{x}{y} + 1\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} + 1\\ \end{array} \]
          9. Add Preprocessing

          Alternative 4: 85.6% accurate, 0.7× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x}{y} + 1\\ \mathbf{if}\;x \leq -6200000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 0.00165:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y)
           :precision binary64
           (let* ((t_0 (+ (/ x y) 1.0)))
             (if (<= x -6200000.0) t_0 (if (<= x 0.00165) (/ x (+ x 1.0)) t_0))))
          double code(double x, double y) {
          	double t_0 = (x / y) + 1.0;
          	double tmp;
          	if (x <= -6200000.0) {
          		tmp = t_0;
          	} else if (x <= 0.00165) {
          		tmp = x / (x + 1.0);
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8) :: t_0
              real(8) :: tmp
              t_0 = (x / y) + 1.0d0
              if (x <= (-6200000.0d0)) then
                  tmp = t_0
              else if (x <= 0.00165d0) then
                  tmp = x / (x + 1.0d0)
              else
                  tmp = t_0
              end if
              code = tmp
          end function
          
          public static double code(double x, double y) {
          	double t_0 = (x / y) + 1.0;
          	double tmp;
          	if (x <= -6200000.0) {
          		tmp = t_0;
          	} else if (x <= 0.00165) {
          		tmp = x / (x + 1.0);
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          def code(x, y):
          	t_0 = (x / y) + 1.0
          	tmp = 0
          	if x <= -6200000.0:
          		tmp = t_0
          	elif x <= 0.00165:
          		tmp = x / (x + 1.0)
          	else:
          		tmp = t_0
          	return tmp
          
          function code(x, y)
          	t_0 = Float64(Float64(x / y) + 1.0)
          	tmp = 0.0
          	if (x <= -6200000.0)
          		tmp = t_0;
          	elseif (x <= 0.00165)
          		tmp = Float64(x / Float64(x + 1.0));
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y)
          	t_0 = (x / y) + 1.0;
          	tmp = 0.0;
          	if (x <= -6200000.0)
          		tmp = t_0;
          	elseif (x <= 0.00165)
          		tmp = x / (x + 1.0);
          	else
          		tmp = t_0;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -6200000.0], t$95$0, If[LessEqual[x, 0.00165], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \frac{x}{y} + 1\\
          \mathbf{if}\;x \leq -6200000:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;x \leq 0.00165:\\
          \;\;\;\;\frac{x}{x + 1}\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if x < -6.2e6 or 0.00165 < x

            1. Initial program 77.5%

              \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
            2. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \frac{\left(\frac{x}{y} + 1\right) \cdot x}{\color{blue}{x} + 1} \]
              2. associate-/l*N/A

                \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{\frac{x}{x + 1}} \]
              3. *-lowering-*.f64N/A

                \[\leadsto \mathsf{*.f64}\left(\left(\frac{x}{y} + 1\right), \color{blue}{\left(\frac{x}{x + 1}\right)}\right) \]
              4. +-lowering-+.f64N/A

                \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\left(\frac{x}{y}\right), 1\right), \left(\frac{\color{blue}{x}}{x + 1}\right)\right) \]
              5. /-lowering-/.f64N/A

                \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \left(\frac{x}{x + 1}\right)\right) \]
              6. /-lowering-/.f64N/A

                \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \color{blue}{\left(x + 1\right)}\right)\right) \]
              7. +-lowering-+.f64100.0%

                \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \mathsf{+.f64}\left(x, \color{blue}{1}\right)\right)\right) \]
            3. Simplified100.0%

              \[\leadsto \color{blue}{\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}} \]
            4. Add Preprocessing
            5. Taylor expanded in x around inf

              \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \color{blue}{1}\right) \]
            6. Step-by-step derivation
              1. Simplified98.9%

                \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{1} \]
              2. Step-by-step derivation
                1. *-rgt-identityN/A

                  \[\leadsto \frac{x}{y} + \color{blue}{1} \]
                2. +-lowering-+.f64N/A

                  \[\leadsto \mathsf{+.f64}\left(\left(\frac{x}{y}\right), \color{blue}{1}\right) \]
                3. /-lowering-/.f6498.9%

                  \[\leadsto \mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right) \]
              3. Applied egg-rr98.9%

                \[\leadsto \color{blue}{\frac{x}{y} + 1} \]

              if -6.2e6 < x < 0.00165

              1. Initial program 99.8%

                \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \mathsf{/.f64}\left(\color{blue}{x}, \mathsf{+.f64}\left(x, 1\right)\right) \]
              4. Step-by-step derivation
                1. Simplified71.2%

                  \[\leadsto \frac{\color{blue}{x}}{x + 1} \]
              5. Recombined 2 regimes into one program.
              6. Add Preprocessing

              Alternative 5: 85.0% accurate, 0.7× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x}{y} + 1\\ \mathbf{if}\;x \leq -1:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 0.00165:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
              (FPCore (x y)
               :precision binary64
               (let* ((t_0 (+ (/ x y) 1.0))) (if (<= x -1.0) t_0 (if (<= x 0.00165) x t_0))))
              double code(double x, double y) {
              	double t_0 = (x / y) + 1.0;
              	double tmp;
              	if (x <= -1.0) {
              		tmp = t_0;
              	} else if (x <= 0.00165) {
              		tmp = x;
              	} else {
              		tmp = t_0;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8) :: t_0
                  real(8) :: tmp
                  t_0 = (x / y) + 1.0d0
                  if (x <= (-1.0d0)) then
                      tmp = t_0
                  else if (x <= 0.00165d0) then
                      tmp = x
                  else
                      tmp = t_0
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y) {
              	double t_0 = (x / y) + 1.0;
              	double tmp;
              	if (x <= -1.0) {
              		tmp = t_0;
              	} else if (x <= 0.00165) {
              		tmp = x;
              	} else {
              		tmp = t_0;
              	}
              	return tmp;
              }
              
              def code(x, y):
              	t_0 = (x / y) + 1.0
              	tmp = 0
              	if x <= -1.0:
              		tmp = t_0
              	elif x <= 0.00165:
              		tmp = x
              	else:
              		tmp = t_0
              	return tmp
              
              function code(x, y)
              	t_0 = Float64(Float64(x / y) + 1.0)
              	tmp = 0.0
              	if (x <= -1.0)
              		tmp = t_0;
              	elseif (x <= 0.00165)
              		tmp = x;
              	else
              		tmp = t_0;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y)
              	t_0 = (x / y) + 1.0;
              	tmp = 0.0;
              	if (x <= -1.0)
              		tmp = t_0;
              	elseif (x <= 0.00165)
              		tmp = x;
              	else
              		tmp = t_0;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 0.00165], x, t$95$0]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{x}{y} + 1\\
              \mathbf{if}\;x \leq -1:\\
              \;\;\;\;t\_0\\
              
              \mathbf{elif}\;x \leq 0.00165:\\
              \;\;\;\;x\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_0\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if x < -1 or 0.00165 < x

                1. Initial program 78.4%

                  \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
                2. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \frac{\left(\frac{x}{y} + 1\right) \cdot x}{\color{blue}{x} + 1} \]
                  2. associate-/l*N/A

                    \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{\frac{x}{x + 1}} \]
                  3. *-lowering-*.f64N/A

                    \[\leadsto \mathsf{*.f64}\left(\left(\frac{x}{y} + 1\right), \color{blue}{\left(\frac{x}{x + 1}\right)}\right) \]
                  4. +-lowering-+.f64N/A

                    \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\left(\frac{x}{y}\right), 1\right), \left(\frac{\color{blue}{x}}{x + 1}\right)\right) \]
                  5. /-lowering-/.f64N/A

                    \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \left(\frac{x}{x + 1}\right)\right) \]
                  6. /-lowering-/.f64N/A

                    \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \color{blue}{\left(x + 1\right)}\right)\right) \]
                  7. +-lowering-+.f64100.0%

                    \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \mathsf{+.f64}\left(x, \color{blue}{1}\right)\right)\right) \]
                3. Simplified100.0%

                  \[\leadsto \color{blue}{\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}} \]
                4. Add Preprocessing
                5. Taylor expanded in x around inf

                  \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \color{blue}{1}\right) \]
                6. Step-by-step derivation
                  1. Simplified96.2%

                    \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{1} \]
                  2. Step-by-step derivation
                    1. *-rgt-identityN/A

                      \[\leadsto \frac{x}{y} + \color{blue}{1} \]
                    2. +-lowering-+.f64N/A

                      \[\leadsto \mathsf{+.f64}\left(\left(\frac{x}{y}\right), \color{blue}{1}\right) \]
                    3. /-lowering-/.f6496.2%

                      \[\leadsto \mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right) \]
                  3. Applied egg-rr96.2%

                    \[\leadsto \color{blue}{\frac{x}{y} + 1} \]

                  if -1 < x < 0.00165

                  1. Initial program 99.9%

                    \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
                  2. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto \frac{\left(\frac{x}{y} + 1\right) \cdot x}{\color{blue}{x} + 1} \]
                    2. associate-/l*N/A

                      \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{\frac{x}{x + 1}} \]
                    3. *-lowering-*.f64N/A

                      \[\leadsto \mathsf{*.f64}\left(\left(\frac{x}{y} + 1\right), \color{blue}{\left(\frac{x}{x + 1}\right)}\right) \]
                    4. +-lowering-+.f64N/A

                      \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\left(\frac{x}{y}\right), 1\right), \left(\frac{\color{blue}{x}}{x + 1}\right)\right) \]
                    5. /-lowering-/.f64N/A

                      \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \left(\frac{x}{x + 1}\right)\right) \]
                    6. /-lowering-/.f64N/A

                      \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \color{blue}{\left(x + 1\right)}\right)\right) \]
                    7. +-lowering-+.f6499.9%

                      \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \mathsf{+.f64}\left(x, \color{blue}{1}\right)\right)\right) \]
                  3. Simplified99.9%

                    \[\leadsto \color{blue}{\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}} \]
                  4. Add Preprocessing
                  5. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{x} \]
                  6. Step-by-step derivation
                    1. Simplified71.1%

                      \[\leadsto \color{blue}{x} \]
                  7. Recombined 2 regimes into one program.
                  8. Add Preprocessing

                  Alternative 6: 72.8% accurate, 0.8× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1:\\ \;\;\;\;\frac{x}{y}\\ \mathbf{elif}\;x \leq 0.00135:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \end{array} \]
                  (FPCore (x y)
                   :precision binary64
                   (if (<= x -1.0) (/ x y) (if (<= x 0.00135) x (/ x y))))
                  double code(double x, double y) {
                  	double tmp;
                  	if (x <= -1.0) {
                  		tmp = x / y;
                  	} else if (x <= 0.00135) {
                  		tmp = x;
                  	} else {
                  		tmp = x / y;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8) :: tmp
                      if (x <= (-1.0d0)) then
                          tmp = x / y
                      else if (x <= 0.00135d0) then
                          tmp = x
                      else
                          tmp = x / y
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y) {
                  	double tmp;
                  	if (x <= -1.0) {
                  		tmp = x / y;
                  	} else if (x <= 0.00135) {
                  		tmp = x;
                  	} else {
                  		tmp = x / y;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y):
                  	tmp = 0
                  	if x <= -1.0:
                  		tmp = x / y
                  	elif x <= 0.00135:
                  		tmp = x
                  	else:
                  		tmp = x / y
                  	return tmp
                  
                  function code(x, y)
                  	tmp = 0.0
                  	if (x <= -1.0)
                  		tmp = Float64(x / y);
                  	elseif (x <= 0.00135)
                  		tmp = x;
                  	else
                  		tmp = Float64(x / y);
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y)
                  	tmp = 0.0;
                  	if (x <= -1.0)
                  		tmp = x / y;
                  	elseif (x <= 0.00135)
                  		tmp = x;
                  	else
                  		tmp = x / y;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 0.00135], x, N[(x / y), $MachinePrecision]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  \mathbf{if}\;x \leq -1:\\
                  \;\;\;\;\frac{x}{y}\\
                  
                  \mathbf{elif}\;x \leq 0.00135:\\
                  \;\;\;\;x\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\frac{x}{y}\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if x < -1 or 0.0013500000000000001 < x

                    1. Initial program 78.4%

                      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
                    2. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \frac{\left(\frac{x}{y} + 1\right) \cdot x}{\color{blue}{x} + 1} \]
                      2. associate-/l*N/A

                        \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{\frac{x}{x + 1}} \]
                      3. *-lowering-*.f64N/A

                        \[\leadsto \mathsf{*.f64}\left(\left(\frac{x}{y} + 1\right), \color{blue}{\left(\frac{x}{x + 1}\right)}\right) \]
                      4. +-lowering-+.f64N/A

                        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\left(\frac{x}{y}\right), 1\right), \left(\frac{\color{blue}{x}}{x + 1}\right)\right) \]
                      5. /-lowering-/.f64N/A

                        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \left(\frac{x}{x + 1}\right)\right) \]
                      6. /-lowering-/.f64N/A

                        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \color{blue}{\left(x + 1\right)}\right)\right) \]
                      7. +-lowering-+.f64100.0%

                        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \mathsf{+.f64}\left(x, \color{blue}{1}\right)\right)\right) \]
                    3. Simplified100.0%

                      \[\leadsto \color{blue}{\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}} \]
                    4. Add Preprocessing
                    5. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{x}{y}} \]
                    6. Step-by-step derivation
                      1. /-lowering-/.f6472.1%

                        \[\leadsto \mathsf{/.f64}\left(x, \color{blue}{y}\right) \]
                    7. Simplified72.1%

                      \[\leadsto \color{blue}{\frac{x}{y}} \]

                    if -1 < x < 0.0013500000000000001

                    1. Initial program 99.9%

                      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
                    2. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \frac{\left(\frac{x}{y} + 1\right) \cdot x}{\color{blue}{x} + 1} \]
                      2. associate-/l*N/A

                        \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{\frac{x}{x + 1}} \]
                      3. *-lowering-*.f64N/A

                        \[\leadsto \mathsf{*.f64}\left(\left(\frac{x}{y} + 1\right), \color{blue}{\left(\frac{x}{x + 1}\right)}\right) \]
                      4. +-lowering-+.f64N/A

                        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\left(\frac{x}{y}\right), 1\right), \left(\frac{\color{blue}{x}}{x + 1}\right)\right) \]
                      5. /-lowering-/.f64N/A

                        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \left(\frac{x}{x + 1}\right)\right) \]
                      6. /-lowering-/.f64N/A

                        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \color{blue}{\left(x + 1\right)}\right)\right) \]
                      7. +-lowering-+.f6499.9%

                        \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \mathsf{+.f64}\left(x, \color{blue}{1}\right)\right)\right) \]
                    3. Simplified99.9%

                      \[\leadsto \color{blue}{\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}} \]
                    4. Add Preprocessing
                    5. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{x} \]
                    6. Step-by-step derivation
                      1. Simplified71.1%

                        \[\leadsto \color{blue}{x} \]
                    7. Recombined 2 regimes into one program.
                    8. Add Preprocessing

                    Alternative 7: 48.7% accurate, 1.0× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -3.8 \cdot 10^{-6}:\\ \;\;\;\;1\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                    (FPCore (x y)
                     :precision binary64
                     (if (<= x -3.8e-6) 1.0 (if (<= x 1.0) x 1.0)))
                    double code(double x, double y) {
                    	double tmp;
                    	if (x <= -3.8e-6) {
                    		tmp = 1.0;
                    	} else if (x <= 1.0) {
                    		tmp = x;
                    	} else {
                    		tmp = 1.0;
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8) :: tmp
                        if (x <= (-3.8d-6)) then
                            tmp = 1.0d0
                        else if (x <= 1.0d0) then
                            tmp = x
                        else
                            tmp = 1.0d0
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y) {
                    	double tmp;
                    	if (x <= -3.8e-6) {
                    		tmp = 1.0;
                    	} else if (x <= 1.0) {
                    		tmp = x;
                    	} else {
                    		tmp = 1.0;
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y):
                    	tmp = 0
                    	if x <= -3.8e-6:
                    		tmp = 1.0
                    	elif x <= 1.0:
                    		tmp = x
                    	else:
                    		tmp = 1.0
                    	return tmp
                    
                    function code(x, y)
                    	tmp = 0.0
                    	if (x <= -3.8e-6)
                    		tmp = 1.0;
                    	elseif (x <= 1.0)
                    		tmp = x;
                    	else
                    		tmp = 1.0;
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y)
                    	tmp = 0.0;
                    	if (x <= -3.8e-6)
                    		tmp = 1.0;
                    	elseif (x <= 1.0)
                    		tmp = x;
                    	else
                    		tmp = 1.0;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_] := If[LessEqual[x, -3.8e-6], 1.0, If[LessEqual[x, 1.0], x, 1.0]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    \mathbf{if}\;x \leq -3.8 \cdot 10^{-6}:\\
                    \;\;\;\;1\\
                    
                    \mathbf{elif}\;x \leq 1:\\
                    \;\;\;\;x\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;1\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if x < -3.8e-6 or 1 < x

                      1. Initial program 78.8%

                        \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around 0

                        \[\leadsto \mathsf{/.f64}\left(\color{blue}{x}, \mathsf{+.f64}\left(x, 1\right)\right) \]
                      4. Step-by-step derivation
                        1. Simplified27.5%

                          \[\leadsto \frac{\color{blue}{x}}{x + 1} \]
                        2. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{1} \]
                        3. Step-by-step derivation
                          1. Simplified25.9%

                            \[\leadsto \color{blue}{1} \]

                          if -3.8e-6 < x < 1

                          1. Initial program 99.9%

                            \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
                          2. Step-by-step derivation
                            1. *-commutativeN/A

                              \[\leadsto \frac{\left(\frac{x}{y} + 1\right) \cdot x}{\color{blue}{x} + 1} \]
                            2. associate-/l*N/A

                              \[\leadsto \left(\frac{x}{y} + 1\right) \cdot \color{blue}{\frac{x}{x + 1}} \]
                            3. *-lowering-*.f64N/A

                              \[\leadsto \mathsf{*.f64}\left(\left(\frac{x}{y} + 1\right), \color{blue}{\left(\frac{x}{x + 1}\right)}\right) \]
                            4. +-lowering-+.f64N/A

                              \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\left(\frac{x}{y}\right), 1\right), \left(\frac{\color{blue}{x}}{x + 1}\right)\right) \]
                            5. /-lowering-/.f64N/A

                              \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \left(\frac{x}{x + 1}\right)\right) \]
                            6. /-lowering-/.f64N/A

                              \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \color{blue}{\left(x + 1\right)}\right)\right) \]
                            7. +-lowering-+.f6499.9%

                              \[\leadsto \mathsf{*.f64}\left(\mathsf{+.f64}\left(\mathsf{/.f64}\left(x, y\right), 1\right), \mathsf{/.f64}\left(x, \mathsf{+.f64}\left(x, \color{blue}{1}\right)\right)\right) \]
                          3. Simplified99.9%

                            \[\leadsto \color{blue}{\left(\frac{x}{y} + 1\right) \cdot \frac{x}{x + 1}} \]
                          4. Add Preprocessing
                          5. Taylor expanded in x around 0

                            \[\leadsto \color{blue}{x} \]
                          6. Step-by-step derivation
                            1. Simplified72.7%

                              \[\leadsto \color{blue}{x} \]
                          7. Recombined 2 regimes into one program.
                          8. Add Preprocessing

                          Alternative 8: 14.7% accurate, 11.0× speedup?

                          \[\begin{array}{l} \\ 1 \end{array} \]
                          (FPCore (x y) :precision binary64 1.0)
                          double code(double x, double y) {
                          	return 1.0;
                          }
                          
                          real(8) function code(x, y)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              code = 1.0d0
                          end function
                          
                          public static double code(double x, double y) {
                          	return 1.0;
                          }
                          
                          def code(x, y):
                          	return 1.0
                          
                          function code(x, y)
                          	return 1.0
                          end
                          
                          function tmp = code(x, y)
                          	tmp = 1.0;
                          end
                          
                          code[x_, y_] := 1.0
                          
                          \begin{array}{l}
                          
                          \\
                          1
                          \end{array}
                          
                          Derivation
                          1. Initial program 88.9%

                            \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around 0

                            \[\leadsto \mathsf{/.f64}\left(\color{blue}{x}, \mathsf{+.f64}\left(x, 1\right)\right) \]
                          4. Step-by-step derivation
                            1. Simplified49.5%

                              \[\leadsto \frac{\color{blue}{x}}{x + 1} \]
                            2. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{1} \]
                            3. Step-by-step derivation
                              1. Simplified15.2%

                                \[\leadsto \color{blue}{1} \]
                              2. Add Preprocessing

                              Developer Target 1: 99.8% accurate, 0.8× speedup?

                              \[\begin{array}{l} \\ \frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1} \end{array} \]
                              (FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
                              double code(double x, double y) {
                              	return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
                              }
                              
                              real(8) function code(x, y)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
                              end function
                              
                              public static double code(double x, double y) {
                              	return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
                              }
                              
                              def code(x, y):
                              	return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
                              
                              function code(x, y)
                              	return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0)))
                              end
                              
                              function tmp = code(x, y)
                              	tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
                              end
                              
                              code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                              
                              \begin{array}{l}
                              
                              \\
                              \frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
                              \end{array}
                              

                              Reproduce

                              ?
                              herbie shell --seed 2024138 
                              (FPCore (x y)
                                :name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
                                :precision binary64
                              
                                :alt
                                (! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
                              
                                (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))