
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (+ y (* (+ x y) z))))
double code(double x, double y, double z) {
return x + (y + ((x + y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y + ((x + y) * z))
end function
public static double code(double x, double y, double z) {
return x + (y + ((x + y) * z));
}
def code(x, y, z): return x + (y + ((x + y) * z))
function code(x, y, z) return Float64(x + Float64(y + Float64(Float64(x + y) * z))) end
function tmp = code(x, y, z) tmp = x + (y + ((x + y) * z)); end
code[x_, y_, z_] := N[(x + N[(y + N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y + \left(x + y\right) \cdot z\right)
\end{array}
Initial program 100.0%
distribute-rgt-inN/A
*-lft-identityN/A
+-commutativeN/A
associate-+r+N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (+ z 1.0))))
(if (<= (+ z 1.0) -1e+155)
(* x z)
(if (<= (+ z 1.0) -100.0)
t_0
(if (<= (+ z 1.0) 1.00002)
(+ x y)
(if (<= (+ z 1.0) 5e+16)
t_0
(if (<= (+ z 1.0) 5e+162) (* x z) t_0)))))))
double code(double x, double y, double z) {
double t_0 = y * (z + 1.0);
double tmp;
if ((z + 1.0) <= -1e+155) {
tmp = x * z;
} else if ((z + 1.0) <= -100.0) {
tmp = t_0;
} else if ((z + 1.0) <= 1.00002) {
tmp = x + y;
} else if ((z + 1.0) <= 5e+16) {
tmp = t_0;
} else if ((z + 1.0) <= 5e+162) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z + 1.0d0)
if ((z + 1.0d0) <= (-1d+155)) then
tmp = x * z
else if ((z + 1.0d0) <= (-100.0d0)) then
tmp = t_0
else if ((z + 1.0d0) <= 1.00002d0) then
tmp = x + y
else if ((z + 1.0d0) <= 5d+16) then
tmp = t_0
else if ((z + 1.0d0) <= 5d+162) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z + 1.0);
double tmp;
if ((z + 1.0) <= -1e+155) {
tmp = x * z;
} else if ((z + 1.0) <= -100.0) {
tmp = t_0;
} else if ((z + 1.0) <= 1.00002) {
tmp = x + y;
} else if ((z + 1.0) <= 5e+16) {
tmp = t_0;
} else if ((z + 1.0) <= 5e+162) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z + 1.0) tmp = 0 if (z + 1.0) <= -1e+155: tmp = x * z elif (z + 1.0) <= -100.0: tmp = t_0 elif (z + 1.0) <= 1.00002: tmp = x + y elif (z + 1.0) <= 5e+16: tmp = t_0 elif (z + 1.0) <= 5e+162: tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z + 1.0)) tmp = 0.0 if (Float64(z + 1.0) <= -1e+155) tmp = Float64(x * z); elseif (Float64(z + 1.0) <= -100.0) tmp = t_0; elseif (Float64(z + 1.0) <= 1.00002) tmp = Float64(x + y); elseif (Float64(z + 1.0) <= 5e+16) tmp = t_0; elseif (Float64(z + 1.0) <= 5e+162) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z + 1.0); tmp = 0.0; if ((z + 1.0) <= -1e+155) tmp = x * z; elseif ((z + 1.0) <= -100.0) tmp = t_0; elseif ((z + 1.0) <= 1.00002) tmp = x + y; elseif ((z + 1.0) <= 5e+16) tmp = t_0; elseif ((z + 1.0) <= 5e+162) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z + 1.0), $MachinePrecision], -1e+155], N[(x * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], -100.0], t$95$0, If[LessEqual[N[(z + 1.0), $MachinePrecision], 1.00002], N[(x + y), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 5e+16], t$95$0, If[LessEqual[N[(z + 1.0), $MachinePrecision], 5e+162], N[(x * z), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z + 1\right)\\
\mathbf{if}\;z + 1 \leq -1 \cdot 10^{+155}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z + 1 \leq -100:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z + 1 \leq 1.00002:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z + 1 \leq 5 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z + 1 \leq 5 \cdot 10^{+162}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -1.00000000000000001e155 or 5e16 < (+.f64 z #s(literal 1 binary64)) < 4.9999999999999997e162Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6456.3%
Simplified56.3%
Taylor expanded in z around inf
*-commutativeN/A
*-lowering-*.f6456.3%
Simplified56.3%
if -1.00000000000000001e155 < (+.f64 z #s(literal 1 binary64)) < -100 or 1.00001999999999991 < (+.f64 z #s(literal 1 binary64)) < 5e16 or 4.9999999999999997e162 < (+.f64 z #s(literal 1 binary64)) Initial program 99.9%
Taylor expanded in x around 0
Simplified53.5%
if -100 < (+.f64 z #s(literal 1 binary64)) < 1.00001999999999991Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6499.5%
Simplified99.5%
Final simplification78.4%
(FPCore (x y z)
:precision binary64
(if (<= z -4e+150)
(* x z)
(if (<= z -8e-16)
(* y z)
(if (<= z -9e-125)
y
(if (<= z 1.7e-119)
x
(if (<= z 4.5e+16) y (if (<= z 3.4e+164) (* x z) (* y z))))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4e+150) {
tmp = x * z;
} else if (z <= -8e-16) {
tmp = y * z;
} else if (z <= -9e-125) {
tmp = y;
} else if (z <= 1.7e-119) {
tmp = x;
} else if (z <= 4.5e+16) {
tmp = y;
} else if (z <= 3.4e+164) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4d+150)) then
tmp = x * z
else if (z <= (-8d-16)) then
tmp = y * z
else if (z <= (-9d-125)) then
tmp = y
else if (z <= 1.7d-119) then
tmp = x
else if (z <= 4.5d+16) then
tmp = y
else if (z <= 3.4d+164) then
tmp = x * z
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4e+150) {
tmp = x * z;
} else if (z <= -8e-16) {
tmp = y * z;
} else if (z <= -9e-125) {
tmp = y;
} else if (z <= 1.7e-119) {
tmp = x;
} else if (z <= 4.5e+16) {
tmp = y;
} else if (z <= 3.4e+164) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4e+150: tmp = x * z elif z <= -8e-16: tmp = y * z elif z <= -9e-125: tmp = y elif z <= 1.7e-119: tmp = x elif z <= 4.5e+16: tmp = y elif z <= 3.4e+164: tmp = x * z else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4e+150) tmp = Float64(x * z); elseif (z <= -8e-16) tmp = Float64(y * z); elseif (z <= -9e-125) tmp = y; elseif (z <= 1.7e-119) tmp = x; elseif (z <= 4.5e+16) tmp = y; elseif (z <= 3.4e+164) tmp = Float64(x * z); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4e+150) tmp = x * z; elseif (z <= -8e-16) tmp = y * z; elseif (z <= -9e-125) tmp = y; elseif (z <= 1.7e-119) tmp = x; elseif (z <= 4.5e+16) tmp = y; elseif (z <= 3.4e+164) tmp = x * z; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4e+150], N[(x * z), $MachinePrecision], If[LessEqual[z, -8e-16], N[(y * z), $MachinePrecision], If[LessEqual[z, -9e-125], y, If[LessEqual[z, 1.7e-119], x, If[LessEqual[z, 4.5e+16], y, If[LessEqual[z, 3.4e+164], N[(x * z), $MachinePrecision], N[(y * z), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4 \cdot 10^{+150}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq -8 \cdot 10^{-16}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq -9 \cdot 10^{-125}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 1.7 \cdot 10^{-119}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 4.5 \cdot 10^{+16}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 3.4 \cdot 10^{+164}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -3.99999999999999992e150 or 4.5e16 < z < 3.4000000000000001e164Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6456.3%
Simplified56.3%
Taylor expanded in z around inf
*-commutativeN/A
*-lowering-*.f6456.3%
Simplified56.3%
if -3.99999999999999992e150 < z < -7.9999999999999998e-16 or 3.4000000000000001e164 < z Initial program 99.9%
Taylor expanded in z around inf
Simplified95.0%
Taylor expanded in x around 0
*-lowering-*.f6452.1%
Simplified52.1%
if -7.9999999999999998e-16 < z < -9.00000000000000024e-125 or 1.70000000000000012e-119 < z < 4.5e16Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6489.9%
Simplified89.9%
Taylor expanded in y around inf
Simplified40.0%
if -9.00000000000000024e-125 < z < 1.70000000000000012e-119Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in y around 0
Simplified58.9%
Final simplification52.3%
(FPCore (x y z)
:precision binary64
(if (<= z -1.2e+150)
(* x z)
(if (<= z -1.0)
(* y z)
(if (<= z 4.5e+16) (+ x y) (if (<= z 1e+164) (* x z) (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.2e+150) {
tmp = x * z;
} else if (z <= -1.0) {
tmp = y * z;
} else if (z <= 4.5e+16) {
tmp = x + y;
} else if (z <= 1e+164) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.2d+150)) then
tmp = x * z
else if (z <= (-1.0d0)) then
tmp = y * z
else if (z <= 4.5d+16) then
tmp = x + y
else if (z <= 1d+164) then
tmp = x * z
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.2e+150) {
tmp = x * z;
} else if (z <= -1.0) {
tmp = y * z;
} else if (z <= 4.5e+16) {
tmp = x + y;
} else if (z <= 1e+164) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.2e+150: tmp = x * z elif z <= -1.0: tmp = y * z elif z <= 4.5e+16: tmp = x + y elif z <= 1e+164: tmp = x * z else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.2e+150) tmp = Float64(x * z); elseif (z <= -1.0) tmp = Float64(y * z); elseif (z <= 4.5e+16) tmp = Float64(x + y); elseif (z <= 1e+164) tmp = Float64(x * z); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.2e+150) tmp = x * z; elseif (z <= -1.0) tmp = y * z; elseif (z <= 4.5e+16) tmp = x + y; elseif (z <= 1e+164) tmp = x * z; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.2e+150], N[(x * z), $MachinePrecision], If[LessEqual[z, -1.0], N[(y * z), $MachinePrecision], If[LessEqual[z, 4.5e+16], N[(x + y), $MachinePrecision], If[LessEqual[z, 1e+164], N[(x * z), $MachinePrecision], N[(y * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.2 \cdot 10^{+150}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq -1:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 4.5 \cdot 10^{+16}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 10^{+164}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -1.20000000000000001e150 or 4.5e16 < z < 1e164Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6456.3%
Simplified56.3%
Taylor expanded in z around inf
*-commutativeN/A
*-lowering-*.f6456.3%
Simplified56.3%
if -1.20000000000000001e150 < z < -1 or 1e164 < z Initial program 99.9%
Taylor expanded in z around inf
Simplified98.2%
Taylor expanded in x around 0
*-lowering-*.f6453.7%
Simplified53.7%
if -1 < z < 4.5e16Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6495.4%
Simplified95.4%
Final simplification77.4%
(FPCore (x y z) :precision binary64 (if (<= z -8e-16) (* y z) (if (<= z -9e-125) y (if (<= z 4.5e-116) x (if (<= z 1.0) y (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -8e-16) {
tmp = y * z;
} else if (z <= -9e-125) {
tmp = y;
} else if (z <= 4.5e-116) {
tmp = x;
} else if (z <= 1.0) {
tmp = y;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-8d-16)) then
tmp = y * z
else if (z <= (-9d-125)) then
tmp = y
else if (z <= 4.5d-116) then
tmp = x
else if (z <= 1.0d0) then
tmp = y
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -8e-16) {
tmp = y * z;
} else if (z <= -9e-125) {
tmp = y;
} else if (z <= 4.5e-116) {
tmp = x;
} else if (z <= 1.0) {
tmp = y;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -8e-16: tmp = y * z elif z <= -9e-125: tmp = y elif z <= 4.5e-116: tmp = x elif z <= 1.0: tmp = y else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -8e-16) tmp = Float64(y * z); elseif (z <= -9e-125) tmp = y; elseif (z <= 4.5e-116) tmp = x; elseif (z <= 1.0) tmp = y; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -8e-16) tmp = y * z; elseif (z <= -9e-125) tmp = y; elseif (z <= 4.5e-116) tmp = x; elseif (z <= 1.0) tmp = y; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -8e-16], N[(y * z), $MachinePrecision], If[LessEqual[z, -9e-125], y, If[LessEqual[z, 4.5e-116], x, If[LessEqual[z, 1.0], y, N[(y * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8 \cdot 10^{-16}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq -9 \cdot 10^{-125}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 4.5 \cdot 10^{-116}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -7.9999999999999998e-16 or 1 < z Initial program 99.9%
Taylor expanded in z around inf
Simplified96.1%
Taylor expanded in x around 0
*-lowering-*.f6450.5%
Simplified50.5%
if -7.9999999999999998e-16 < z < -9.00000000000000024e-125 or 4.50000000000000012e-116 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.7%
Simplified98.7%
Taylor expanded in y around inf
Simplified43.8%
if -9.00000000000000024e-125 < z < 4.50000000000000012e-116Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in y around 0
Simplified58.9%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-228) (* x (+ z 1.0)) (+ y (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-228) {
tmp = x * (z + 1.0);
} else {
tmp = y + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-228)) then
tmp = x * (z + 1.0d0)
else
tmp = y + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-228) {
tmp = x * (z + 1.0);
} else {
tmp = y + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-228: tmp = x * (z + 1.0) else: tmp = y + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-228) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(y + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-228) tmp = x * (z + 1.0); else tmp = y + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-228], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(y + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-228}:\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y + y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000003e-228Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6462.0%
Simplified62.0%
if -1.00000000000000003e-228 < (+.f64 x y) Initial program 99.9%
Taylor expanded in x around 0
Simplified52.6%
distribute-lft-inN/A
*-rgt-identityN/A
+-lowering-+.f64N/A
*-lowering-*.f6452.6%
Applied egg-rr52.6%
Final simplification57.5%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-228) (* x (+ z 1.0)) (* y (+ z 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-228) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-228)) then
tmp = x * (z + 1.0d0)
else
tmp = y * (z + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-228) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-228: tmp = x * (z + 1.0) else: tmp = y * (z + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-228) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(y * Float64(z + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-228) tmp = x * (z + 1.0); else tmp = y * (z + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-228], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-228}:\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -1.00000000000000003e-228Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f64N/A
+-lowering-+.f6462.0%
Simplified62.0%
if -1.00000000000000003e-228 < (+.f64 x y) Initial program 99.9%
Taylor expanded in x around 0
Simplified52.6%
Final simplification57.5%
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (<= y 4.5e-131) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 4.5e-131) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4.5d-131) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4.5e-131) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 4.5e-131: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 4.5e-131) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 4.5e-131) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 4.5e-131], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.5 \cdot 10^{-131}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 4.5000000000000002e-131Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6457.6%
Simplified57.6%
Taylor expanded in y around 0
Simplified38.6%
if 4.5000000000000002e-131 < y Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6447.9%
Simplified47.9%
Taylor expanded in y around inf
Simplified31.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6454.3%
Simplified54.3%
Taylor expanded in y around 0
Simplified32.1%
herbie shell --seed 2024138
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))