
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 200.0 (* -200.0 y)))
double code(double x, double y) {
return fma(x, 200.0, (-200.0 * y));
}
function code(x, y) return fma(x, 200.0, Float64(-200.0 * y)) end
code[x_, y_] := N[(x * 200.0 + N[(-200.0 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 200, -200 \cdot y\right)
\end{array}
Initial program 99.9%
sub-negN/A
distribute-rgt-inN/A
fma-defineN/A
fma-lowering-fma.f64N/A
*-commutativeN/A
neg-mul-1N/A
associate-*r*N/A
*-lowering-*.f64N/A
metadata-eval100.0%
Applied egg-rr100.0%
(FPCore (x y) :precision binary64 (if (<= y -6e+41) (* -200.0 y) (if (<= y 6e+29) (* x 200.0) (* -200.0 y))))
double code(double x, double y) {
double tmp;
if (y <= -6e+41) {
tmp = -200.0 * y;
} else if (y <= 6e+29) {
tmp = x * 200.0;
} else {
tmp = -200.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6d+41)) then
tmp = (-200.0d0) * y
else if (y <= 6d+29) then
tmp = x * 200.0d0
else
tmp = (-200.0d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6e+41) {
tmp = -200.0 * y;
} else if (y <= 6e+29) {
tmp = x * 200.0;
} else {
tmp = -200.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6e+41: tmp = -200.0 * y elif y <= 6e+29: tmp = x * 200.0 else: tmp = -200.0 * y return tmp
function code(x, y) tmp = 0.0 if (y <= -6e+41) tmp = Float64(-200.0 * y); elseif (y <= 6e+29) tmp = Float64(x * 200.0); else tmp = Float64(-200.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6e+41) tmp = -200.0 * y; elseif (y <= 6e+29) tmp = x * 200.0; else tmp = -200.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6e+41], N[(-200.0 * y), $MachinePrecision], If[LessEqual[y, 6e+29], N[(x * 200.0), $MachinePrecision], N[(-200.0 * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+41}:\\
\;\;\;\;-200 \cdot y\\
\mathbf{elif}\;y \leq 6 \cdot 10^{+29}:\\
\;\;\;\;x \cdot 200\\
\mathbf{else}:\\
\;\;\;\;-200 \cdot y\\
\end{array}
\end{array}
if y < -5.9999999999999997e41 or 5.9999999999999998e29 < y Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f6478.4%
Simplified78.4%
if -5.9999999999999997e41 < y < 5.9999999999999998e29Initial program 99.9%
Taylor expanded in x around inf
*-lowering-*.f6477.1%
Simplified77.1%
Final simplification77.7%
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (* -200.0 y))
double code(double x, double y) {
return -200.0 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-200.0d0) * y
end function
public static double code(double x, double y) {
return -200.0 * y;
}
def code(x, y): return -200.0 * y
function code(x, y) return Float64(-200.0 * y) end
function tmp = code(x, y) tmp = -200.0 * y; end
code[x_, y_] := N[(-200.0 * y), $MachinePrecision]
\begin{array}{l}
\\
-200 \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f6448.6%
Simplified48.6%
herbie shell --seed 2024138
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))