
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (* 100.0 (/ x (+ x y))))
double code(double x, double y) {
return 100.0 * (x / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0 * (x / (x + y))
end function
public static double code(double x, double y) {
return 100.0 * (x / (x + y));
}
def code(x, y): return 100.0 * (x / (x + y))
function code(x, y) return Float64(100.0 * Float64(x / Float64(x + y))) end
function tmp = code(x, y) tmp = 100.0 * (x / (x + y)); end
code[x_, y_] := N[(100.0 * N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
100 \cdot \frac{x}{x + y}
\end{array}
Initial program 99.3%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.8%
Simplified99.8%
(FPCore (x y) :precision binary64 (if (<= y -1e+17) (/ x (/ y 100.0)) (if (<= y 3.1e-105) 100.0 (* x (/ 100.0 y)))))
double code(double x, double y) {
double tmp;
if (y <= -1e+17) {
tmp = x / (y / 100.0);
} else if (y <= 3.1e-105) {
tmp = 100.0;
} else {
tmp = x * (100.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1d+17)) then
tmp = x / (y / 100.0d0)
else if (y <= 3.1d-105) then
tmp = 100.0d0
else
tmp = x * (100.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1e+17) {
tmp = x / (y / 100.0);
} else if (y <= 3.1e-105) {
tmp = 100.0;
} else {
tmp = x * (100.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1e+17: tmp = x / (y / 100.0) elif y <= 3.1e-105: tmp = 100.0 else: tmp = x * (100.0 / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -1e+17) tmp = Float64(x / Float64(y / 100.0)); elseif (y <= 3.1e-105) tmp = 100.0; else tmp = Float64(x * Float64(100.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1e+17) tmp = x / (y / 100.0); elseif (y <= 3.1e-105) tmp = 100.0; else tmp = x * (100.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1e+17], N[(x / N[(y / 100.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.1e-105], 100.0, N[(x * N[(100.0 / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{+17}:\\
\;\;\;\;\frac{x}{\frac{y}{100}}\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{-105}:\\
\;\;\;\;100\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{100}{y}\\
\end{array}
\end{array}
if y < -1e17Initial program 99.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.8%
Simplified99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
/-lowering-/.f6482.7%
Simplified82.7%
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6482.8%
Applied egg-rr82.8%
if -1e17 < y < 3.10000000000000014e-105Initial program 98.8%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
Simplified83.4%
if 3.10000000000000014e-105 < y Initial program 99.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.6%
Simplified99.6%
Taylor expanded in x around 0
*-lowering-*.f64N/A
/-lowering-/.f6470.0%
Simplified70.0%
associate-*r/N/A
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6470.1%
Applied egg-rr70.1%
Final simplification78.3%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (/ 100.0 y)))) (if (<= y -6.4e+18) t_0 (if (<= y 4.2e-105) 100.0 t_0))))
double code(double x, double y) {
double t_0 = x * (100.0 / y);
double tmp;
if (y <= -6.4e+18) {
tmp = t_0;
} else if (y <= 4.2e-105) {
tmp = 100.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * (100.0d0 / y)
if (y <= (-6.4d+18)) then
tmp = t_0
else if (y <= 4.2d-105) then
tmp = 100.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (100.0 / y);
double tmp;
if (y <= -6.4e+18) {
tmp = t_0;
} else if (y <= 4.2e-105) {
tmp = 100.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = x * (100.0 / y) tmp = 0 if y <= -6.4e+18: tmp = t_0 elif y <= 4.2e-105: tmp = 100.0 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(x * Float64(100.0 / y)) tmp = 0.0 if (y <= -6.4e+18) tmp = t_0; elseif (y <= 4.2e-105) tmp = 100.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = x * (100.0 / y); tmp = 0.0; if (y <= -6.4e+18) tmp = t_0; elseif (y <= 4.2e-105) tmp = 100.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(100.0 / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6.4e+18], t$95$0, If[LessEqual[y, 4.2e-105], 100.0, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \frac{100}{y}\\
\mathbf{if}\;y \leq -6.4 \cdot 10^{+18}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 4.2 \cdot 10^{-105}:\\
\;\;\;\;100\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -6.4e18 or 4.2e-105 < y Initial program 99.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.7%
Simplified99.7%
Taylor expanded in x around 0
*-lowering-*.f64N/A
/-lowering-/.f6474.5%
Simplified74.5%
associate-*r/N/A
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6474.7%
Applied egg-rr74.7%
if -6.4e18 < y < 4.2e-105Initial program 98.8%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
Simplified83.4%
Final simplification78.3%
(FPCore (x y) :precision binary64 (let* ((t_0 (* 100.0 (/ x y)))) (if (<= y -2.65e+17) t_0 (if (<= y 4.2e-105) 100.0 t_0))))
double code(double x, double y) {
double t_0 = 100.0 * (x / y);
double tmp;
if (y <= -2.65e+17) {
tmp = t_0;
} else if (y <= 4.2e-105) {
tmp = 100.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 100.0d0 * (x / y)
if (y <= (-2.65d+17)) then
tmp = t_0
else if (y <= 4.2d-105) then
tmp = 100.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 100.0 * (x / y);
double tmp;
if (y <= -2.65e+17) {
tmp = t_0;
} else if (y <= 4.2e-105) {
tmp = 100.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 100.0 * (x / y) tmp = 0 if y <= -2.65e+17: tmp = t_0 elif y <= 4.2e-105: tmp = 100.0 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(100.0 * Float64(x / y)) tmp = 0.0 if (y <= -2.65e+17) tmp = t_0; elseif (y <= 4.2e-105) tmp = 100.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 100.0 * (x / y); tmp = 0.0; if (y <= -2.65e+17) tmp = t_0; elseif (y <= 4.2e-105) tmp = 100.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(100.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.65e+17], t$95$0, If[LessEqual[y, 4.2e-105], 100.0, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 100 \cdot \frac{x}{y}\\
\mathbf{if}\;y \leq -2.65 \cdot 10^{+17}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 4.2 \cdot 10^{-105}:\\
\;\;\;\;100\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.65e17 or 4.2e-105 < y Initial program 99.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.7%
Simplified99.7%
Taylor expanded in x around 0
*-lowering-*.f64N/A
/-lowering-/.f6474.5%
Simplified74.5%
if -2.65e17 < y < 4.2e-105Initial program 98.8%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.9%
Simplified99.9%
Taylor expanded in x around inf
Simplified83.4%
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
Initial program 99.3%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f6499.8%
Simplified99.8%
Taylor expanded in x around inf
Simplified50.0%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2024138
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ 100 (+ x y))))
(/ (* x 100.0) (+ x y)))