
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (cos y)))) (if (<= x -1.25e+133) t_0 (if (<= x 2.55e-8) (- x (* z (sin y))) t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -1.25e+133) {
tmp = t_0;
} else if (x <= 2.55e-8) {
tmp = x - (z * sin(y));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-1.25d+133)) then
tmp = t_0
else if (x <= 2.55d-8) then
tmp = x - (z * sin(y))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -1.25e+133) {
tmp = t_0;
} else if (x <= 2.55e-8) {
tmp = x - (z * Math.sin(y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -1.25e+133: tmp = t_0 elif x <= 2.55e-8: tmp = x - (z * math.sin(y)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -1.25e+133) tmp = t_0; elseif (x <= 2.55e-8) tmp = Float64(x - Float64(z * sin(y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -1.25e+133) tmp = t_0; elseif (x <= 2.55e-8) tmp = x - (z * sin(y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.25e+133], t$95$0, If[LessEqual[x, 2.55e-8], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -1.25 \cdot 10^{+133}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.55 \cdot 10^{-8}:\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.2499999999999999e133 or 2.55e-8 < x Initial program 99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
cos-lowering-cos.f6492.0%
Simplified92.0%
if -1.2499999999999999e133 < x < 2.55e-8Initial program 99.8%
Taylor expanded in y around 0
Simplified89.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (sin y) (- 0.0 z)))) (if (<= z -1.85e+43) t_0 (if (<= z 1.45e+68) (* x (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = sin(y) * (0.0 - z);
double tmp;
if (z <= -1.85e+43) {
tmp = t_0;
} else if (z <= 1.45e+68) {
tmp = x * cos(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) * (0.0d0 - z)
if (z <= (-1.85d+43)) then
tmp = t_0
else if (z <= 1.45d+68) then
tmp = x * cos(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * (0.0 - z);
double tmp;
if (z <= -1.85e+43) {
tmp = t_0;
} else if (z <= 1.45e+68) {
tmp = x * Math.cos(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * (0.0 - z) tmp = 0 if z <= -1.85e+43: tmp = t_0 elif z <= 1.45e+68: tmp = x * math.cos(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * Float64(0.0 - z)) tmp = 0.0 if (z <= -1.85e+43) tmp = t_0; elseif (z <= 1.45e+68) tmp = Float64(x * cos(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * (0.0 - z); tmp = 0.0; if (z <= -1.85e+43) tmp = t_0; elseif (z <= 1.45e+68) tmp = x * cos(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * N[(0.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.85e+43], t$95$0, If[LessEqual[z, 1.45e+68], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot \left(0 - z\right)\\
\mathbf{if}\;z \leq -1.85 \cdot 10^{+43}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.45 \cdot 10^{+68}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.85e43 or 1.45000000000000006e68 < z Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
sin-lowering-sin.f6472.5%
Simplified72.5%
if -1.85e43 < z < 1.45000000000000006e68Initial program 99.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
cos-lowering-cos.f6484.0%
Simplified84.0%
Final simplification79.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -1000000.0)
t_0
(if (<= y 18.5)
(+ x (* y (* z (+ (* y (* y 0.16666666666666666)) -1.0))))
t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -1000000.0) {
tmp = t_0;
} else if (y <= 18.5) {
tmp = x + (y * (z * ((y * (y * 0.16666666666666666)) + -1.0)));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-1000000.0d0)) then
tmp = t_0
else if (y <= 18.5d0) then
tmp = x + (y * (z * ((y * (y * 0.16666666666666666d0)) + (-1.0d0))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -1000000.0) {
tmp = t_0;
} else if (y <= 18.5) {
tmp = x + (y * (z * ((y * (y * 0.16666666666666666)) + -1.0)));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -1000000.0: tmp = t_0 elif y <= 18.5: tmp = x + (y * (z * ((y * (y * 0.16666666666666666)) + -1.0))) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -1000000.0) tmp = t_0; elseif (y <= 18.5) tmp = Float64(x + Float64(y * Float64(z * Float64(Float64(y * Float64(y * 0.16666666666666666)) + -1.0)))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -1000000.0) tmp = t_0; elseif (y <= 18.5) tmp = x + (y * (z * ((y * (y * 0.16666666666666666)) + -1.0))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1000000.0], t$95$0, If[LessEqual[y, 18.5], N[(x + N[(y * N[(z * N[(N[(y * N[(y * 0.16666666666666666), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -1000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 18.5:\\
\;\;\;\;x + y \cdot \left(z \cdot \left(y \cdot \left(y \cdot 0.16666666666666666\right) + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1e6 or 18.5 < y Initial program 99.6%
Taylor expanded in x around inf
*-lowering-*.f64N/A
cos-lowering-cos.f6449.7%
Simplified49.7%
if -1e6 < y < 18.5Initial program 100.0%
Taylor expanded in y around 0
+-lowering-+.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6498.7%
Simplified98.7%
Taylor expanded in x around 0
sub-negN/A
associate-*r*N/A
mul-1-negN/A
distribute-rgt-inN/A
metadata-evalN/A
sub-negN/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6498.7%
Simplified98.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- 0.0 (* y z)))) (if (<= z -1.4e+210) t_0 (if (<= z 9.5e+98) x t_0))))
double code(double x, double y, double z) {
double t_0 = 0.0 - (y * z);
double tmp;
if (z <= -1.4e+210) {
tmp = t_0;
} else if (z <= 9.5e+98) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 0.0d0 - (y * z)
if (z <= (-1.4d+210)) then
tmp = t_0
else if (z <= 9.5d+98) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 0.0 - (y * z);
double tmp;
if (z <= -1.4e+210) {
tmp = t_0;
} else if (z <= 9.5e+98) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 0.0 - (y * z) tmp = 0 if z <= -1.4e+210: tmp = t_0 elif z <= 9.5e+98: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(0.0 - Float64(y * z)) tmp = 0.0 if (z <= -1.4e+210) tmp = t_0; elseif (z <= 9.5e+98) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 0.0 - (y * z); tmp = 0.0; if (z <= -1.4e+210) tmp = t_0; elseif (z <= 9.5e+98) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(0.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.4e+210], t$95$0, If[LessEqual[z, 9.5e+98], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0 - y \cdot z\\
\mathbf{if}\;z \leq -1.4 \cdot 10^{+210}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{+98}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.4000000000000001e210 or 9.5000000000000001e98 < z Initial program 99.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6448.0%
Simplified48.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6437.0%
Simplified37.0%
sub0-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f6437.0%
Applied egg-rr37.0%
if -1.4000000000000001e210 < z < 9.5000000000000001e98Initial program 99.8%
Taylor expanded in y around 0
Simplified51.1%
Final simplification48.3%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6455.6%
Simplified55.6%
Final simplification55.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
Simplified43.5%
herbie shell --seed 2024138
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))