
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) - z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) - z;
}
def code(x, y, z): return (x * (y + z)) - z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) - z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) - z
\end{array}
Initial program 98.8%
*-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
associate-+r+N/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -3.6e+217)
(* x z)
(if (<= x -1.95e-16)
(* x y)
(if (<= x 1.0) (- 0.0 z) (if (<= x 1.55e+220) (* x z) (* x y))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.6e+217) {
tmp = x * z;
} else if (x <= -1.95e-16) {
tmp = x * y;
} else if (x <= 1.0) {
tmp = 0.0 - z;
} else if (x <= 1.55e+220) {
tmp = x * z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.6d+217)) then
tmp = x * z
else if (x <= (-1.95d-16)) then
tmp = x * y
else if (x <= 1.0d0) then
tmp = 0.0d0 - z
else if (x <= 1.55d+220) then
tmp = x * z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.6e+217) {
tmp = x * z;
} else if (x <= -1.95e-16) {
tmp = x * y;
} else if (x <= 1.0) {
tmp = 0.0 - z;
} else if (x <= 1.55e+220) {
tmp = x * z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.6e+217: tmp = x * z elif x <= -1.95e-16: tmp = x * y elif x <= 1.0: tmp = 0.0 - z elif x <= 1.55e+220: tmp = x * z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.6e+217) tmp = Float64(x * z); elseif (x <= -1.95e-16) tmp = Float64(x * y); elseif (x <= 1.0) tmp = Float64(0.0 - z); elseif (x <= 1.55e+220) tmp = Float64(x * z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.6e+217) tmp = x * z; elseif (x <= -1.95e-16) tmp = x * y; elseif (x <= 1.0) tmp = 0.0 - z; elseif (x <= 1.55e+220) tmp = x * z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.6e+217], N[(x * z), $MachinePrecision], If[LessEqual[x, -1.95e-16], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.0], N[(0.0 - z), $MachinePrecision], If[LessEqual[x, 1.55e+220], N[(x * z), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.6 \cdot 10^{+217}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -1.95 \cdot 10^{-16}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;0 - z\\
\mathbf{elif}\;x \leq 1.55 \cdot 10^{+220}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -3.6000000000000002e217 or 1 < x < 1.55e220Initial program 96.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6498.4%
Simplified98.4%
Taylor expanded in z around inf
*-commutativeN/A
*-lowering-*.f6465.0%
Simplified65.0%
if -3.6000000000000002e217 < x < -1.94999999999999989e-16 or 1.55e220 < x Initial program 98.6%
Taylor expanded in y around inf
*-lowering-*.f6461.5%
Simplified61.5%
if -1.94999999999999989e-16 < x < 1Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6477.1%
Simplified77.1%
sub0-negN/A
neg-lowering-neg.f6477.1%
Applied egg-rr77.1%
Final simplification69.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -1.0) t_0 (if (<= x 1.0) (- (* x y) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = (x * y) - z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = (x * y) - z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = (x * y) - z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = (x * y) - z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = Float64(Float64(x * y) - z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = (x * y) - z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(x * y), $MachinePrecision] - z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x \cdot y - z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 97.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6498.5%
Simplified98.5%
if -1 < x < 1Initial program 100.0%
*-commutativeN/A
sub-negN/A
distribute-rgt-inN/A
associate-+r+N/A
metadata-evalN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
distribute-lft-outN/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0%
Simplified100.0%
Taylor expanded in y around inf
*-lowering-*.f6499.1%
Simplified99.1%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -1.36e-16) t_0 (if (<= x 750.0) (* z (+ x -1.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -1.36e-16) {
tmp = t_0;
} else if (x <= 750.0) {
tmp = z * (x + -1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-1.36d-16)) then
tmp = t_0
else if (x <= 750.0d0) then
tmp = z * (x + (-1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -1.36e-16) {
tmp = t_0;
} else if (x <= 750.0) {
tmp = z * (x + -1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -1.36e-16: tmp = t_0 elif x <= 750.0: tmp = z * (x + -1.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -1.36e-16) tmp = t_0; elseif (x <= 750.0) tmp = Float64(z * Float64(x + -1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -1.36e-16) tmp = t_0; elseif (x <= 750.0) tmp = z * (x + -1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.36e-16], t$95$0, If[LessEqual[x, 750.0], N[(z * N[(x + -1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -1.36 \cdot 10^{-16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 750:\\
\;\;\;\;z \cdot \left(x + -1\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.3599999999999999e-16 or 750 < x Initial program 97.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6499.0%
Simplified99.0%
if -1.3599999999999999e-16 < x < 750Initial program 100.0%
Taylor expanded in y around 0
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
+-lowering-+.f6478.2%
Simplified78.2%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -3.9e-16) t_0 (if (<= x 0.8) (- 0.0 z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -3.9e-16) {
tmp = t_0;
} else if (x <= 0.8) {
tmp = 0.0 - z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-3.9d-16)) then
tmp = t_0
else if (x <= 0.8d0) then
tmp = 0.0d0 - z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -3.9e-16) {
tmp = t_0;
} else if (x <= 0.8) {
tmp = 0.0 - z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -3.9e-16: tmp = t_0 elif x <= 0.8: tmp = 0.0 - z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -3.9e-16) tmp = t_0; elseif (x <= 0.8) tmp = Float64(0.0 - z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -3.9e-16) tmp = t_0; elseif (x <= 0.8) tmp = 0.0 - z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.9e-16], t$95$0, If[LessEqual[x, 0.8], N[(0.0 - z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -3.9 \cdot 10^{-16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 0.8:\\
\;\;\;\;0 - z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.89999999999999977e-16 or 0.80000000000000004 < x Initial program 97.8%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6498.5%
Simplified98.5%
if -3.89999999999999977e-16 < x < 0.80000000000000004Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6477.1%
Simplified77.1%
sub0-negN/A
neg-lowering-neg.f6477.1%
Applied egg-rr77.1%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (if (<= x -1.85e-16) (* x y) (if (<= x 0.8) (- 0.0 z) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.85e-16) {
tmp = x * y;
} else if (x <= 0.8) {
tmp = 0.0 - z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.85d-16)) then
tmp = x * y
else if (x <= 0.8d0) then
tmp = 0.0d0 - z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.85e-16) {
tmp = x * y;
} else if (x <= 0.8) {
tmp = 0.0 - z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.85e-16: tmp = x * y elif x <= 0.8: tmp = 0.0 - z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.85e-16) tmp = Float64(x * y); elseif (x <= 0.8) tmp = Float64(0.0 - z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.85e-16) tmp = x * y; elseif (x <= 0.8) tmp = 0.0 - z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.85e-16], N[(x * y), $MachinePrecision], If[LessEqual[x, 0.8], N[(0.0 - z), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.85 \cdot 10^{-16}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 0.8:\\
\;\;\;\;0 - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -1.85e-16 or 0.80000000000000004 < x Initial program 97.8%
Taylor expanded in y around inf
*-lowering-*.f6452.8%
Simplified52.8%
if -1.85e-16 < x < 0.80000000000000004Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6477.1%
Simplified77.1%
sub0-negN/A
neg-lowering-neg.f6477.1%
Applied egg-rr77.1%
Final simplification64.2%
(FPCore (x y z) :precision binary64 (- 0.0 z))
double code(double x, double y, double z) {
return 0.0 - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.0d0 - z
end function
public static double code(double x, double y, double z) {
return 0.0 - z;
}
def code(x, y, z): return 0.0 - z
function code(x, y, z) return Float64(0.0 - z) end
function tmp = code(x, y, z) tmp = 0.0 - z; end
code[x_, y_, z_] := N[(0.0 - z), $MachinePrecision]
\begin{array}{l}
\\
0 - z
\end{array}
Initial program 98.8%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6437.9%
Simplified37.9%
sub0-negN/A
neg-lowering-neg.f6437.9%
Applied egg-rr37.9%
Final simplification37.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 98.8%
Taylor expanded in x around 0
mul-1-negN/A
neg-sub0N/A
--lowering--.f6437.9%
Simplified37.9%
sub0-negN/A
neg-lowering-neg.f6437.9%
Applied egg-rr37.9%
neg-sub0N/A
flip3--N/A
metadata-evalN/A
neg-sub0N/A
cube-negN/A
sqr-powN/A
unpow-prod-downN/A
sqr-negN/A
pow-prod-downN/A
sqr-powN/A
metadata-evalN/A
+-lft-identityN/A
distribute-rgt-outN/A
+-commutativeN/A
+-lft-identityN/A
pow2N/A
pow-divN/A
metadata-evalN/A
unpow12.5%
Applied egg-rr2.5%
herbie shell --seed 2024138
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1.0) z)))