Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4

Percentage Accurate: 97.5% → 97.5%
Time: 8.9s
Alternatives: 9
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Alternative 1: 97.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Derivation
  1. Initial program 98.4%

    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 92.8% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z}{\frac{t}{y - x}}\\ \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+82}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-15}:\\ \;\;\;\;x + y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ z (/ t (- y x)))))
   (if (<= (/ z t) -1e+82)
     t_1
     (if (<= (/ z t) 1e-15) (+ x (* y (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = z / (t / (y - x));
	double tmp;
	if ((z / t) <= -1e+82) {
		tmp = t_1;
	} else if ((z / t) <= 1e-15) {
		tmp = x + (y * (z / t));
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = z / (t / (y - x))
    if ((z / t) <= (-1d+82)) then
        tmp = t_1
    else if ((z / t) <= 1d-15) then
        tmp = x + (y * (z / t))
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = z / (t / (y - x));
	double tmp;
	if ((z / t) <= -1e+82) {
		tmp = t_1;
	} else if ((z / t) <= 1e-15) {
		tmp = x + (y * (z / t));
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = z / (t / (y - x))
	tmp = 0
	if (z / t) <= -1e+82:
		tmp = t_1
	elif (z / t) <= 1e-15:
		tmp = x + (y * (z / t))
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(z / Float64(t / Float64(y - x)))
	tmp = 0.0
	if (Float64(z / t) <= -1e+82)
		tmp = t_1;
	elseif (Float64(z / t) <= 1e-15)
		tmp = Float64(x + Float64(y * Float64(z / t)));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = z / (t / (y - x));
	tmp = 0.0;
	if ((z / t) <= -1e+82)
		tmp = t_1;
	elseif ((z / t) <= 1e-15)
		tmp = x + (y * (z / t));
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z / N[(t / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e+82], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-15], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{z}{\frac{t}{y - x}}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+82}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\frac{z}{t} \leq 10^{-15}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 z t) < -9.9999999999999996e81 or 1.0000000000000001e-15 < (/.f64 z t)

    1. Initial program 97.3%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \mathsf{+.f64}\left(x, \left(\frac{z}{t} \cdot \color{blue}{\left(y - x\right)}\right)\right) \]
      2. flip--N/A

        \[\leadsto \mathsf{+.f64}\left(x, \left(\frac{z}{t} \cdot \frac{y \cdot y - x \cdot x}{\color{blue}{y + x}}\right)\right) \]
      3. clear-numN/A

        \[\leadsto \mathsf{+.f64}\left(x, \left(\frac{z}{t} \cdot \frac{1}{\color{blue}{\frac{y + x}{y \cdot y - x \cdot x}}}\right)\right) \]
      4. un-div-invN/A

        \[\leadsto \mathsf{+.f64}\left(x, \left(\frac{\frac{z}{t}}{\color{blue}{\frac{y + x}{y \cdot y - x \cdot x}}}\right)\right) \]
      5. /-lowering-/.f64N/A

        \[\leadsto \mathsf{+.f64}\left(x, \mathsf{/.f64}\left(\left(\frac{z}{t}\right), \color{blue}{\left(\frac{y + x}{y \cdot y - x \cdot x}\right)}\right)\right) \]
      6. /-lowering-/.f64N/A

        \[\leadsto \mathsf{+.f64}\left(x, \mathsf{/.f64}\left(\mathsf{/.f64}\left(z, t\right), \left(\frac{\color{blue}{y + x}}{y \cdot y - x \cdot x}\right)\right)\right) \]
      7. clear-numN/A

        \[\leadsto \mathsf{+.f64}\left(x, \mathsf{/.f64}\left(\mathsf{/.f64}\left(z, t\right), \left(\frac{1}{\color{blue}{\frac{y \cdot y - x \cdot x}{y + x}}}\right)\right)\right) \]
      8. flip--N/A

        \[\leadsto \mathsf{+.f64}\left(x, \mathsf{/.f64}\left(\mathsf{/.f64}\left(z, t\right), \left(\frac{1}{y - \color{blue}{x}}\right)\right)\right) \]
      9. /-lowering-/.f64N/A

        \[\leadsto \mathsf{+.f64}\left(x, \mathsf{/.f64}\left(\mathsf{/.f64}\left(z, t\right), \mathsf{/.f64}\left(1, \color{blue}{\left(y - x\right)}\right)\right)\right) \]
      10. --lowering--.f6497.2%

        \[\leadsto \mathsf{+.f64}\left(x, \mathsf{/.f64}\left(\mathsf{/.f64}\left(z, t\right), \mathsf{/.f64}\left(1, \mathsf{\_.f64}\left(y, \color{blue}{x}\right)\right)\right)\right) \]
    4. Applied egg-rr97.2%

      \[\leadsto x + \color{blue}{\frac{\frac{z}{t}}{\frac{1}{y - x}}} \]
    5. Taylor expanded in z around inf

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    6. Step-by-step derivation
      1. div-subN/A

        \[\leadsto z \cdot \frac{y - x}{\color{blue}{t}} \]
      2. associate-/l*N/A

        \[\leadsto \frac{z \cdot \left(y - x\right)}{\color{blue}{t}} \]
      3. /-lowering-/.f64N/A

        \[\leadsto \mathsf{/.f64}\left(\left(z \cdot \left(y - x\right)\right), \color{blue}{t}\right) \]
      4. *-lowering-*.f64N/A

        \[\leadsto \mathsf{/.f64}\left(\mathsf{*.f64}\left(z, \left(y - x\right)\right), t\right) \]
      5. --lowering--.f6492.6%

        \[\leadsto \mathsf{/.f64}\left(\mathsf{*.f64}\left(z, \mathsf{\_.f64}\left(y, x\right)\right), t\right) \]
    7. Simplified92.6%

      \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
    8. Step-by-step derivation
      1. associate-*l/N/A

        \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]
      2. associate-/r/N/A

        \[\leadsto \frac{z}{\color{blue}{\frac{t}{y - x}}} \]
      3. /-lowering-/.f64N/A

        \[\leadsto \mathsf{/.f64}\left(z, \color{blue}{\left(\frac{t}{y - x}\right)}\right) \]
      4. /-lowering-/.f64N/A

        \[\leadsto \mathsf{/.f64}\left(z, \mathsf{/.f64}\left(t, \color{blue}{\left(y - x\right)}\right)\right) \]
      5. --lowering--.f6496.2%

        \[\leadsto \mathsf{/.f64}\left(z, \mathsf{/.f64}\left(t, \mathsf{\_.f64}\left(y, \color{blue}{x}\right)\right)\right) \]
    9. Applied egg-rr96.2%

      \[\leadsto \color{blue}{\frac{z}{\frac{t}{y - x}}} \]

    if -9.9999999999999996e81 < (/.f64 z t) < 1.0000000000000001e-15

    1. Initial program 99.2%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \mathsf{+.f64}\left(x, \mathsf{*.f64}\left(\color{blue}{y}, \mathsf{/.f64}\left(z, t\right)\right)\right) \]
    4. Step-by-step derivation
      1. Simplified98.6%

        \[\leadsto x + \color{blue}{y} \cdot \frac{z}{t} \]
    5. Recombined 2 regimes into one program.
    6. Add Preprocessing

    Alternative 3: 92.7% accurate, 0.4× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := z \cdot \frac{y - x}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+82}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-15}:\\ \;\;\;\;x + y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (* z (/ (- y x) t))))
       (if (<= (/ z t) -1e+82)
         t_1
         (if (<= (/ z t) 1e-15) (+ x (* y (/ z t))) t_1))))
    double code(double x, double y, double z, double t) {
    	double t_1 = z * ((y - x) / t);
    	double tmp;
    	if ((z / t) <= -1e+82) {
    		tmp = t_1;
    	} else if ((z / t) <= 1e-15) {
    		tmp = x + (y * (z / t));
    	} else {
    		tmp = t_1;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: tmp
        t_1 = z * ((y - x) / t)
        if ((z / t) <= (-1d+82)) then
            tmp = t_1
        else if ((z / t) <= 1d-15) then
            tmp = x + (y * (z / t))
        else
            tmp = t_1
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double t_1 = z * ((y - x) / t);
    	double tmp;
    	if ((z / t) <= -1e+82) {
    		tmp = t_1;
    	} else if ((z / t) <= 1e-15) {
    		tmp = x + (y * (z / t));
    	} else {
    		tmp = t_1;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	t_1 = z * ((y - x) / t)
    	tmp = 0
    	if (z / t) <= -1e+82:
    		tmp = t_1
    	elif (z / t) <= 1e-15:
    		tmp = x + (y * (z / t))
    	else:
    		tmp = t_1
    	return tmp
    
    function code(x, y, z, t)
    	t_1 = Float64(z * Float64(Float64(y - x) / t))
    	tmp = 0.0
    	if (Float64(z / t) <= -1e+82)
    		tmp = t_1;
    	elseif (Float64(z / t) <= 1e-15)
    		tmp = Float64(x + Float64(y * Float64(z / t)));
    	else
    		tmp = t_1;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	t_1 = z * ((y - x) / t);
    	tmp = 0.0;
    	if ((z / t) <= -1e+82)
    		tmp = t_1;
    	elseif ((z / t) <= 1e-15)
    		tmp = x + (y * (z / t));
    	else
    		tmp = t_1;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e+82], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-15], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := z \cdot \frac{y - x}{t}\\
    \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+82}:\\
    \;\;\;\;t\_1\\
    
    \mathbf{elif}\;\frac{z}{t} \leq 10^{-15}:\\
    \;\;\;\;x + y \cdot \frac{z}{t}\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (/.f64 z t) < -9.9999999999999996e81 or 1.0000000000000001e-15 < (/.f64 z t)

      1. Initial program 97.3%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
      4. Step-by-step derivation
        1. div-subN/A

          \[\leadsto z \cdot \frac{y - x}{\color{blue}{t}} \]
        2. *-lowering-*.f64N/A

          \[\leadsto \mathsf{*.f64}\left(z, \color{blue}{\left(\frac{y - x}{t}\right)}\right) \]
        3. /-lowering-/.f64N/A

          \[\leadsto \mathsf{*.f64}\left(z, \mathsf{/.f64}\left(\left(y - x\right), \color{blue}{t}\right)\right) \]
        4. --lowering--.f6496.1%

          \[\leadsto \mathsf{*.f64}\left(z, \mathsf{/.f64}\left(\mathsf{\_.f64}\left(y, x\right), t\right)\right) \]
      5. Simplified96.1%

        \[\leadsto \color{blue}{z \cdot \frac{y - x}{t}} \]

      if -9.9999999999999996e81 < (/.f64 z t) < 1.0000000000000001e-15

      1. Initial program 99.2%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \mathsf{+.f64}\left(x, \mathsf{*.f64}\left(\color{blue}{y}, \mathsf{/.f64}\left(z, t\right)\right)\right) \]
      4. Step-by-step derivation
        1. Simplified98.6%

          \[\leadsto x + \color{blue}{y} \cdot \frac{z}{t} \]
      5. Recombined 2 regimes into one program.
      6. Add Preprocessing

      Alternative 4: 83.0% accurate, 0.4× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := z \cdot \frac{y - x}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-59}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-17}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (* z (/ (- y x) t))))
         (if (<= (/ z t) -5e-59) t_1 (if (<= (/ z t) 5e-17) x t_1))))
      double code(double x, double y, double z, double t) {
      	double t_1 = z * ((y - x) / t);
      	double tmp;
      	if ((z / t) <= -5e-59) {
      		tmp = t_1;
      	} else if ((z / t) <= 5e-17) {
      		tmp = x;
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8) :: t_1
          real(8) :: tmp
          t_1 = z * ((y - x) / t)
          if ((z / t) <= (-5d-59)) then
              tmp = t_1
          else if ((z / t) <= 5d-17) then
              tmp = x
          else
              tmp = t_1
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t) {
      	double t_1 = z * ((y - x) / t);
      	double tmp;
      	if ((z / t) <= -5e-59) {
      		tmp = t_1;
      	} else if ((z / t) <= 5e-17) {
      		tmp = x;
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      def code(x, y, z, t):
      	t_1 = z * ((y - x) / t)
      	tmp = 0
      	if (z / t) <= -5e-59:
      		tmp = t_1
      	elif (z / t) <= 5e-17:
      		tmp = x
      	else:
      		tmp = t_1
      	return tmp
      
      function code(x, y, z, t)
      	t_1 = Float64(z * Float64(Float64(y - x) / t))
      	tmp = 0.0
      	if (Float64(z / t) <= -5e-59)
      		tmp = t_1;
      	elseif (Float64(z / t) <= 5e-17)
      		tmp = x;
      	else
      		tmp = t_1;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t)
      	t_1 = z * ((y - x) / t);
      	tmp = 0.0;
      	if ((z / t) <= -5e-59)
      		tmp = t_1;
      	elseif ((z / t) <= 5e-17)
      		tmp = x;
      	else
      		tmp = t_1;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e-59], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-17], x, t$95$1]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := z \cdot \frac{y - x}{t}\\
      \mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-59}:\\
      \;\;\;\;t\_1\\
      
      \mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-17}:\\
      \;\;\;\;x\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_1\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 z t) < -5.0000000000000001e-59 or 4.9999999999999999e-17 < (/.f64 z t)

        1. Initial program 97.6%

          \[x + \left(y - x\right) \cdot \frac{z}{t} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
        4. Step-by-step derivation
          1. div-subN/A

            \[\leadsto z \cdot \frac{y - x}{\color{blue}{t}} \]
          2. *-lowering-*.f64N/A

            \[\leadsto \mathsf{*.f64}\left(z, \color{blue}{\left(\frac{y - x}{t}\right)}\right) \]
          3. /-lowering-/.f64N/A

            \[\leadsto \mathsf{*.f64}\left(z, \mathsf{/.f64}\left(\left(y - x\right), \color{blue}{t}\right)\right) \]
          4. --lowering--.f6489.7%

            \[\leadsto \mathsf{*.f64}\left(z, \mathsf{/.f64}\left(\mathsf{\_.f64}\left(y, x\right), t\right)\right) \]
        5. Simplified89.7%

          \[\leadsto \color{blue}{z \cdot \frac{y - x}{t}} \]

        if -5.0000000000000001e-59 < (/.f64 z t) < 4.9999999999999999e-17

        1. Initial program 99.2%

          \[x + \left(y - x\right) \cdot \frac{z}{t} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{x} \]
        4. Step-by-step derivation
          1. Simplified82.3%

            \[\leadsto \color{blue}{x} \]
        5. Recombined 2 regimes into one program.
        6. Add Preprocessing

        Alternative 5: 65.7% accurate, 0.5× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-59}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-17}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{\frac{t}{z}}\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (if (<= (/ z t) -5e-59)
           (* y (/ z t))
           (if (<= (/ z t) 5e-17) x (/ y (/ t z)))))
        double code(double x, double y, double z, double t) {
        	double tmp;
        	if ((z / t) <= -5e-59) {
        		tmp = y * (z / t);
        	} else if ((z / t) <= 5e-17) {
        		tmp = x;
        	} else {
        		tmp = y / (t / z);
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: tmp
            if ((z / t) <= (-5d-59)) then
                tmp = y * (z / t)
            else if ((z / t) <= 5d-17) then
                tmp = x
            else
                tmp = y / (t / z)
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t) {
        	double tmp;
        	if ((z / t) <= -5e-59) {
        		tmp = y * (z / t);
        	} else if ((z / t) <= 5e-17) {
        		tmp = x;
        	} else {
        		tmp = y / (t / z);
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	tmp = 0
        	if (z / t) <= -5e-59:
        		tmp = y * (z / t)
        	elif (z / t) <= 5e-17:
        		tmp = x
        	else:
        		tmp = y / (t / z)
        	return tmp
        
        function code(x, y, z, t)
        	tmp = 0.0
        	if (Float64(z / t) <= -5e-59)
        		tmp = Float64(y * Float64(z / t));
        	elseif (Float64(z / t) <= 5e-17)
        		tmp = x;
        	else
        		tmp = Float64(y / Float64(t / z));
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	tmp = 0.0;
        	if ((z / t) <= -5e-59)
        		tmp = y * (z / t);
        	elseif ((z / t) <= 5e-17)
        		tmp = x;
        	else
        		tmp = y / (t / z);
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -5e-59], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 5e-17], x, N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        \mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-59}:\\
        \;\;\;\;y \cdot \frac{z}{t}\\
        
        \mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-17}:\\
        \;\;\;\;x\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{y}{\frac{t}{z}}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 z t) < -5.0000000000000001e-59

          1. Initial program 95.9%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
          4. Step-by-step derivation
            1. /-lowering-/.f64N/A

              \[\leadsto \mathsf{/.f64}\left(\left(y \cdot z\right), \color{blue}{t}\right) \]
            2. *-lowering-*.f6456.6%

              \[\leadsto \mathsf{/.f64}\left(\mathsf{*.f64}\left(y, z\right), t\right) \]
          5. Simplified56.6%

            \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
          6. Step-by-step derivation
            1. associate-/l*N/A

              \[\leadsto y \cdot \color{blue}{\frac{z}{t}} \]
            2. div-invN/A

              \[\leadsto y \cdot \left(z \cdot \color{blue}{\frac{1}{t}}\right) \]
            3. *-commutativeN/A

              \[\leadsto y \cdot \left(\frac{1}{t} \cdot \color{blue}{z}\right) \]
            4. *-commutativeN/A

              \[\leadsto \left(\frac{1}{t} \cdot z\right) \cdot \color{blue}{y} \]
            5. *-lowering-*.f64N/A

              \[\leadsto \mathsf{*.f64}\left(\left(\frac{1}{t} \cdot z\right), \color{blue}{y}\right) \]
            6. *-commutativeN/A

              \[\leadsto \mathsf{*.f64}\left(\left(z \cdot \frac{1}{t}\right), y\right) \]
            7. div-invN/A

              \[\leadsto \mathsf{*.f64}\left(\left(\frac{z}{t}\right), y\right) \]
            8. /-lowering-/.f6459.1%

              \[\leadsto \mathsf{*.f64}\left(\mathsf{/.f64}\left(z, t\right), y\right) \]
          7. Applied egg-rr59.1%

            \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]

          if -5.0000000000000001e-59 < (/.f64 z t) < 4.9999999999999999e-17

          1. Initial program 99.2%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{x} \]
          4. Step-by-step derivation
            1. Simplified82.3%

              \[\leadsto \color{blue}{x} \]

            if 4.9999999999999999e-17 < (/.f64 z t)

            1. Initial program 99.8%

              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
            4. Step-by-step derivation
              1. /-lowering-/.f64N/A

                \[\leadsto \mathsf{/.f64}\left(\left(y \cdot z\right), \color{blue}{t}\right) \]
              2. *-lowering-*.f6455.3%

                \[\leadsto \mathsf{/.f64}\left(\mathsf{*.f64}\left(y, z\right), t\right) \]
            5. Simplified55.3%

              \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
            6. Step-by-step derivation
              1. associate-*l/N/A

                \[\leadsto \frac{y}{t} \cdot \color{blue}{z} \]
              2. associate-/r/N/A

                \[\leadsto \frac{y}{\color{blue}{\frac{t}{z}}} \]
              3. /-lowering-/.f64N/A

                \[\leadsto \mathsf{/.f64}\left(y, \color{blue}{\left(\frac{t}{z}\right)}\right) \]
              4. /-lowering-/.f6460.7%

                \[\leadsto \mathsf{/.f64}\left(y, \mathsf{/.f64}\left(t, \color{blue}{z}\right)\right) \]
            7. Applied egg-rr60.7%

              \[\leadsto \color{blue}{\frac{y}{\frac{t}{z}}} \]
          5. Recombined 3 regimes into one program.
          6. Final simplification71.1%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-59}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-17}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{\frac{t}{z}}\\ \end{array} \]
          7. Add Preprocessing

          Alternative 6: 65.7% accurate, 0.5× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := y \cdot \frac{z}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-59}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-17}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (* y (/ z t))))
             (if (<= (/ z t) -5e-59) t_1 (if (<= (/ z t) 5e-17) x t_1))))
          double code(double x, double y, double z, double t) {
          	double t_1 = y * (z / t);
          	double tmp;
          	if ((z / t) <= -5e-59) {
          		tmp = t_1;
          	} else if ((z / t) <= 5e-17) {
          		tmp = x;
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: tmp
              t_1 = y * (z / t)
              if ((z / t) <= (-5d-59)) then
                  tmp = t_1
              else if ((z / t) <= 5d-17) then
                  tmp = x
              else
                  tmp = t_1
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t) {
          	double t_1 = y * (z / t);
          	double tmp;
          	if ((z / t) <= -5e-59) {
          		tmp = t_1;
          	} else if ((z / t) <= 5e-17) {
          		tmp = x;
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t):
          	t_1 = y * (z / t)
          	tmp = 0
          	if (z / t) <= -5e-59:
          		tmp = t_1
          	elif (z / t) <= 5e-17:
          		tmp = x
          	else:
          		tmp = t_1
          	return tmp
          
          function code(x, y, z, t)
          	t_1 = Float64(y * Float64(z / t))
          	tmp = 0.0
          	if (Float64(z / t) <= -5e-59)
          		tmp = t_1;
          	elseif (Float64(z / t) <= 5e-17)
          		tmp = x;
          	else
          		tmp = t_1;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t)
          	t_1 = y * (z / t);
          	tmp = 0.0;
          	if ((z / t) <= -5e-59)
          		tmp = t_1;
          	elseif ((z / t) <= 5e-17)
          		tmp = x;
          	else
          		tmp = t_1;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e-59], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-17], x, t$95$1]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := y \cdot \frac{z}{t}\\
          \mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-59}:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-17}:\\
          \;\;\;\;x\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (/.f64 z t) < -5.0000000000000001e-59 or 4.9999999999999999e-17 < (/.f64 z t)

            1. Initial program 97.6%

              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
            4. Step-by-step derivation
              1. /-lowering-/.f64N/A

                \[\leadsto \mathsf{/.f64}\left(\left(y \cdot z\right), \color{blue}{t}\right) \]
              2. *-lowering-*.f6456.1%

                \[\leadsto \mathsf{/.f64}\left(\mathsf{*.f64}\left(y, z\right), t\right) \]
            5. Simplified56.1%

              \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
            6. Step-by-step derivation
              1. associate-/l*N/A

                \[\leadsto y \cdot \color{blue}{\frac{z}{t}} \]
              2. div-invN/A

                \[\leadsto y \cdot \left(z \cdot \color{blue}{\frac{1}{t}}\right) \]
              3. *-commutativeN/A

                \[\leadsto y \cdot \left(\frac{1}{t} \cdot \color{blue}{z}\right) \]
              4. *-commutativeN/A

                \[\leadsto \left(\frac{1}{t} \cdot z\right) \cdot \color{blue}{y} \]
              5. *-lowering-*.f64N/A

                \[\leadsto \mathsf{*.f64}\left(\left(\frac{1}{t} \cdot z\right), \color{blue}{y}\right) \]
              6. *-commutativeN/A

                \[\leadsto \mathsf{*.f64}\left(\left(z \cdot \frac{1}{t}\right), y\right) \]
              7. div-invN/A

                \[\leadsto \mathsf{*.f64}\left(\left(\frac{z}{t}\right), y\right) \]
              8. /-lowering-/.f6459.8%

                \[\leadsto \mathsf{*.f64}\left(\mathsf{/.f64}\left(z, t\right), y\right) \]
            7. Applied egg-rr59.8%

              \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]

            if -5.0000000000000001e-59 < (/.f64 z t) < 4.9999999999999999e-17

            1. Initial program 99.2%

              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{x} \]
            4. Step-by-step derivation
              1. Simplified82.3%

                \[\leadsto \color{blue}{x} \]
            5. Recombined 2 regimes into one program.
            6. Final simplification71.1%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-59}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-17}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \]
            7. Add Preprocessing

            Alternative 7: 72.5% accurate, 0.5× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -4.8 \cdot 10^{+185}:\\ \;\;\;\;\frac{y \cdot z}{t}\\ \mathbf{elif}\;y \leq 8.5 \cdot 10^{+74}:\\ \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (if (<= y -4.8e+185)
               (/ (* y z) t)
               (if (<= y 8.5e+74) (* x (- 1.0 (/ z t))) (* y (/ z t)))))
            double code(double x, double y, double z, double t) {
            	double tmp;
            	if (y <= -4.8e+185) {
            		tmp = (y * z) / t;
            	} else if (y <= 8.5e+74) {
            		tmp = x * (1.0 - (z / t));
            	} else {
            		tmp = y * (z / t);
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z, t)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8) :: tmp
                if (y <= (-4.8d+185)) then
                    tmp = (y * z) / t
                else if (y <= 8.5d+74) then
                    tmp = x * (1.0d0 - (z / t))
                else
                    tmp = y * (z / t)
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z, double t) {
            	double tmp;
            	if (y <= -4.8e+185) {
            		tmp = (y * z) / t;
            	} else if (y <= 8.5e+74) {
            		tmp = x * (1.0 - (z / t));
            	} else {
            		tmp = y * (z / t);
            	}
            	return tmp;
            }
            
            def code(x, y, z, t):
            	tmp = 0
            	if y <= -4.8e+185:
            		tmp = (y * z) / t
            	elif y <= 8.5e+74:
            		tmp = x * (1.0 - (z / t))
            	else:
            		tmp = y * (z / t)
            	return tmp
            
            function code(x, y, z, t)
            	tmp = 0.0
            	if (y <= -4.8e+185)
            		tmp = Float64(Float64(y * z) / t);
            	elseif (y <= 8.5e+74)
            		tmp = Float64(x * Float64(1.0 - Float64(z / t)));
            	else
            		tmp = Float64(y * Float64(z / t));
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z, t)
            	tmp = 0.0;
            	if (y <= -4.8e+185)
            		tmp = (y * z) / t;
            	elseif (y <= 8.5e+74)
            		tmp = x * (1.0 - (z / t));
            	else
            		tmp = y * (z / t);
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_, t_] := If[LessEqual[y, -4.8e+185], N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[y, 8.5e+74], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;y \leq -4.8 \cdot 10^{+185}:\\
            \;\;\;\;\frac{y \cdot z}{t}\\
            
            \mathbf{elif}\;y \leq 8.5 \cdot 10^{+74}:\\
            \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;y \cdot \frac{z}{t}\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if y < -4.79999999999999978e185

              1. Initial program 96.1%

                \[x + \left(y - x\right) \cdot \frac{z}{t} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
              4. Step-by-step derivation
                1. /-lowering-/.f64N/A

                  \[\leadsto \mathsf{/.f64}\left(\left(y \cdot z\right), \color{blue}{t}\right) \]
                2. *-lowering-*.f6473.7%

                  \[\leadsto \mathsf{/.f64}\left(\mathsf{*.f64}\left(y, z\right), t\right) \]
              5. Simplified73.7%

                \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]

              if -4.79999999999999978e185 < y < 8.50000000000000028e74

              1. Initial program 98.3%

                \[x + \left(y - x\right) \cdot \frac{z}{t} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot \frac{z}{t}\right)} \]
              4. Step-by-step derivation
                1. *-lowering-*.f64N/A

                  \[\leadsto \mathsf{*.f64}\left(x, \color{blue}{\left(1 + -1 \cdot \frac{z}{t}\right)}\right) \]
                2. mul-1-negN/A

                  \[\leadsto \mathsf{*.f64}\left(x, \left(1 + \left(\mathsf{neg}\left(\frac{z}{t}\right)\right)\right)\right) \]
                3. unsub-negN/A

                  \[\leadsto \mathsf{*.f64}\left(x, \left(1 - \color{blue}{\frac{z}{t}}\right)\right) \]
                4. --lowering--.f64N/A

                  \[\leadsto \mathsf{*.f64}\left(x, \mathsf{\_.f64}\left(1, \color{blue}{\left(\frac{z}{t}\right)}\right)\right) \]
                5. /-lowering-/.f6480.9%

                  \[\leadsto \mathsf{*.f64}\left(x, \mathsf{\_.f64}\left(1, \mathsf{/.f64}\left(z, \color{blue}{t}\right)\right)\right) \]
              5. Simplified80.9%

                \[\leadsto \color{blue}{x \cdot \left(1 - \frac{z}{t}\right)} \]

              if 8.50000000000000028e74 < y

              1. Initial program 99.8%

                \[x + \left(y - x\right) \cdot \frac{z}{t} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
              4. Step-by-step derivation
                1. /-lowering-/.f64N/A

                  \[\leadsto \mathsf{/.f64}\left(\left(y \cdot z\right), \color{blue}{t}\right) \]
                2. *-lowering-*.f6468.6%

                  \[\leadsto \mathsf{/.f64}\left(\mathsf{*.f64}\left(y, z\right), t\right) \]
              5. Simplified68.6%

                \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
              6. Step-by-step derivation
                1. associate-/l*N/A

                  \[\leadsto y \cdot \color{blue}{\frac{z}{t}} \]
                2. div-invN/A

                  \[\leadsto y \cdot \left(z \cdot \color{blue}{\frac{1}{t}}\right) \]
                3. *-commutativeN/A

                  \[\leadsto y \cdot \left(\frac{1}{t} \cdot \color{blue}{z}\right) \]
                4. *-commutativeN/A

                  \[\leadsto \left(\frac{1}{t} \cdot z\right) \cdot \color{blue}{y} \]
                5. *-lowering-*.f64N/A

                  \[\leadsto \mathsf{*.f64}\left(\left(\frac{1}{t} \cdot z\right), \color{blue}{y}\right) \]
                6. *-commutativeN/A

                  \[\leadsto \mathsf{*.f64}\left(\left(z \cdot \frac{1}{t}\right), y\right) \]
                7. div-invN/A

                  \[\leadsto \mathsf{*.f64}\left(\left(\frac{z}{t}\right), y\right) \]
                8. /-lowering-/.f6477.7%

                  \[\leadsto \mathsf{*.f64}\left(\mathsf{/.f64}\left(z, t\right), y\right) \]
              7. Applied egg-rr77.7%

                \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
            3. Recombined 3 regimes into one program.
            4. Final simplification79.5%

              \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -4.8 \cdot 10^{+185}:\\ \;\;\;\;\frac{y \cdot z}{t}\\ \mathbf{elif}\;y \leq 8.5 \cdot 10^{+74}:\\ \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \]
            5. Add Preprocessing

            Alternative 8: 54.1% accurate, 0.6× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := z \cdot \frac{y}{t}\\ \mathbf{if}\;z \leq -6.8 \cdot 10^{+56}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;z \leq 8.5 \cdot 10^{-35}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (let* ((t_1 (* z (/ y t))))
               (if (<= z -6.8e+56) t_1 (if (<= z 8.5e-35) x t_1))))
            double code(double x, double y, double z, double t) {
            	double t_1 = z * (y / t);
            	double tmp;
            	if (z <= -6.8e+56) {
            		tmp = t_1;
            	} else if (z <= 8.5e-35) {
            		tmp = x;
            	} else {
            		tmp = t_1;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z, t)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8) :: t_1
                real(8) :: tmp
                t_1 = z * (y / t)
                if (z <= (-6.8d+56)) then
                    tmp = t_1
                else if (z <= 8.5d-35) then
                    tmp = x
                else
                    tmp = t_1
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z, double t) {
            	double t_1 = z * (y / t);
            	double tmp;
            	if (z <= -6.8e+56) {
            		tmp = t_1;
            	} else if (z <= 8.5e-35) {
            		tmp = x;
            	} else {
            		tmp = t_1;
            	}
            	return tmp;
            }
            
            def code(x, y, z, t):
            	t_1 = z * (y / t)
            	tmp = 0
            	if z <= -6.8e+56:
            		tmp = t_1
            	elif z <= 8.5e-35:
            		tmp = x
            	else:
            		tmp = t_1
            	return tmp
            
            function code(x, y, z, t)
            	t_1 = Float64(z * Float64(y / t))
            	tmp = 0.0
            	if (z <= -6.8e+56)
            		tmp = t_1;
            	elseif (z <= 8.5e-35)
            		tmp = x;
            	else
            		tmp = t_1;
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z, t)
            	t_1 = z * (y / t);
            	tmp = 0.0;
            	if (z <= -6.8e+56)
            		tmp = t_1;
            	elseif (z <= 8.5e-35)
            		tmp = x;
            	else
            		tmp = t_1;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6.8e+56], t$95$1, If[LessEqual[z, 8.5e-35], x, t$95$1]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := z \cdot \frac{y}{t}\\
            \mathbf{if}\;z \leq -6.8 \cdot 10^{+56}:\\
            \;\;\;\;t\_1\\
            
            \mathbf{elif}\;z \leq 8.5 \cdot 10^{-35}:\\
            \;\;\;\;x\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_1\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if z < -6.80000000000000002e56 or 8.5000000000000001e-35 < z

              1. Initial program 97.3%

                \[x + \left(y - x\right) \cdot \frac{z}{t} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
              4. Step-by-step derivation
                1. /-lowering-/.f64N/A

                  \[\leadsto \mathsf{/.f64}\left(\left(y \cdot z\right), \color{blue}{t}\right) \]
                2. *-lowering-*.f6450.0%

                  \[\leadsto \mathsf{/.f64}\left(\mathsf{*.f64}\left(y, z\right), t\right) \]
              5. Simplified50.0%

                \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
              6. Step-by-step derivation
                1. associate-*l/N/A

                  \[\leadsto \frac{y}{t} \cdot \color{blue}{z} \]
                2. *-lowering-*.f64N/A

                  \[\leadsto \mathsf{*.f64}\left(\left(\frac{y}{t}\right), \color{blue}{z}\right) \]
                3. /-lowering-/.f6456.5%

                  \[\leadsto \mathsf{*.f64}\left(\mathsf{/.f64}\left(y, t\right), z\right) \]
              7. Applied egg-rr56.5%

                \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]

              if -6.80000000000000002e56 < z < 8.5000000000000001e-35

              1. Initial program 99.2%

                \[x + \left(y - x\right) \cdot \frac{z}{t} \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \color{blue}{x} \]
              4. Step-by-step derivation
                1. Simplified65.2%

                  \[\leadsto \color{blue}{x} \]
              5. Recombined 2 regimes into one program.
              6. Final simplification61.4%

                \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -6.8 \cdot 10^{+56}:\\ \;\;\;\;z \cdot \frac{y}{t}\\ \mathbf{elif}\;z \leq 8.5 \cdot 10^{-35}:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y}{t}\\ \end{array} \]
              7. Add Preprocessing

              Alternative 9: 38.9% accurate, 9.0× speedup?

              \[\begin{array}{l} \\ x \end{array} \]
              (FPCore (x y z t) :precision binary64 x)
              double code(double x, double y, double z, double t) {
              	return x;
              }
              
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  code = x
              end function
              
              public static double code(double x, double y, double z, double t) {
              	return x;
              }
              
              def code(x, y, z, t):
              	return x
              
              function code(x, y, z, t)
              	return x
              end
              
              function tmp = code(x, y, z, t)
              	tmp = x;
              end
              
              code[x_, y_, z_, t_] := x
              
              \begin{array}{l}
              
              \\
              x
              \end{array}
              
              Derivation
              1. Initial program 98.4%

                \[x + \left(y - x\right) \cdot \frac{z}{t} \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \color{blue}{x} \]
              4. Step-by-step derivation
                1. Simplified44.4%

                  \[\leadsto \color{blue}{x} \]
                2. Add Preprocessing

                Developer Target 1: 97.4% accurate, 0.3× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ t_2 := x + \frac{y - x}{\frac{t}{z}}\\ \mathbf{if}\;t\_1 < -1013646692435.8867:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 < 0:\\ \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
                   (if (< t_1 -1013646692435.8867)
                     t_2
                     (if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
                double code(double x, double y, double z, double t) {
                	double t_1 = (y - x) * (z / t);
                	double t_2 = x + ((y - x) / (t / z));
                	double tmp;
                	if (t_1 < -1013646692435.8867) {
                		tmp = t_2;
                	} else if (t_1 < 0.0) {
                		tmp = x + (((y - x) * z) / t);
                	} else {
                		tmp = t_2;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: t_1
                    real(8) :: t_2
                    real(8) :: tmp
                    t_1 = (y - x) * (z / t)
                    t_2 = x + ((y - x) / (t / z))
                    if (t_1 < (-1013646692435.8867d0)) then
                        tmp = t_2
                    else if (t_1 < 0.0d0) then
                        tmp = x + (((y - x) * z) / t)
                    else
                        tmp = t_2
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z, double t) {
                	double t_1 = (y - x) * (z / t);
                	double t_2 = x + ((y - x) / (t / z));
                	double tmp;
                	if (t_1 < -1013646692435.8867) {
                		tmp = t_2;
                	} else if (t_1 < 0.0) {
                		tmp = x + (((y - x) * z) / t);
                	} else {
                		tmp = t_2;
                	}
                	return tmp;
                }
                
                def code(x, y, z, t):
                	t_1 = (y - x) * (z / t)
                	t_2 = x + ((y - x) / (t / z))
                	tmp = 0
                	if t_1 < -1013646692435.8867:
                		tmp = t_2
                	elif t_1 < 0.0:
                		tmp = x + (((y - x) * z) / t)
                	else:
                		tmp = t_2
                	return tmp
                
                function code(x, y, z, t)
                	t_1 = Float64(Float64(y - x) * Float64(z / t))
                	t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z)))
                	tmp = 0.0
                	if (t_1 < -1013646692435.8867)
                		tmp = t_2;
                	elseif (t_1 < 0.0)
                		tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t));
                	else
                		tmp = t_2;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t)
                	t_1 = (y - x) * (z / t);
                	t_2 = x + ((y - x) / (t / z));
                	tmp = 0.0;
                	if (t_1 < -1013646692435.8867)
                		tmp = t_2;
                	elseif (t_1 < 0.0)
                		tmp = x + (((y - x) * z) / t);
                	else
                		tmp = t_2;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
                t_2 := x + \frac{y - x}{\frac{t}{z}}\\
                \mathbf{if}\;t\_1 < -1013646692435.8867:\\
                \;\;\;\;t\_2\\
                
                \mathbf{elif}\;t\_1 < 0:\\
                \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_2\\
                
                
                \end{array}
                \end{array}
                

                Reproduce

                ?
                herbie shell --seed 2024138 
                (FPCore (x y z t)
                  :name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
                  :precision binary64
                
                  :alt
                  (! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
                
                  (+ x (* (- y x) (/ z t))))