
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 98.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ z (/ t (- y x)))))
(if (<= (/ z t) -1e+82)
t_1
(if (<= (/ z t) 1e-15) (+ x (* y (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z / (t / (y - x));
double tmp;
if ((z / t) <= -1e+82) {
tmp = t_1;
} else if ((z / t) <= 1e-15) {
tmp = x + (y * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z / (t / (y - x))
if ((z / t) <= (-1d+82)) then
tmp = t_1
else if ((z / t) <= 1d-15) then
tmp = x + (y * (z / t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z / (t / (y - x));
double tmp;
if ((z / t) <= -1e+82) {
tmp = t_1;
} else if ((z / t) <= 1e-15) {
tmp = x + (y * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z / (t / (y - x)) tmp = 0 if (z / t) <= -1e+82: tmp = t_1 elif (z / t) <= 1e-15: tmp = x + (y * (z / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z / Float64(t / Float64(y - x))) tmp = 0.0 if (Float64(z / t) <= -1e+82) tmp = t_1; elseif (Float64(z / t) <= 1e-15) tmp = Float64(x + Float64(y * Float64(z / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z / (t / (y - x)); tmp = 0.0; if ((z / t) <= -1e+82) tmp = t_1; elseif ((z / t) <= 1e-15) tmp = x + (y * (z / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z / N[(t / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e+82], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-15], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{\frac{t}{y - x}}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+82}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 10^{-15}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -9.9999999999999996e81 or 1.0000000000000001e-15 < (/.f64 z t) Initial program 97.3%
*-commutativeN/A
flip--N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
clear-numN/A
flip--N/A
/-lowering-/.f64N/A
--lowering--.f6497.2%
Applied egg-rr97.2%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6492.6%
Simplified92.6%
associate-*l/N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.2%
Applied egg-rr96.2%
if -9.9999999999999996e81 < (/.f64 z t) < 1.0000000000000001e-15Initial program 99.2%
Taylor expanded in y around inf
Simplified98.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -1e+82)
t_1
(if (<= (/ z t) 1e-15) (+ x (* y (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -1e+82) {
tmp = t_1;
} else if ((z / t) <= 1e-15) {
tmp = x + (y * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((y - x) / t)
if ((z / t) <= (-1d+82)) then
tmp = t_1
else if ((z / t) <= 1d-15) then
tmp = x + (y * (z / t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -1e+82) {
tmp = t_1;
} else if ((z / t) <= 1e-15) {
tmp = x + (y * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * ((y - x) / t) tmp = 0 if (z / t) <= -1e+82: tmp = t_1 elif (z / t) <= 1e-15: tmp = x + (y * (z / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -1e+82) tmp = t_1; elseif (Float64(z / t) <= 1e-15) tmp = Float64(x + Float64(y * Float64(z / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * ((y - x) / t); tmp = 0.0; if ((z / t) <= -1e+82) tmp = t_1; elseif ((z / t) <= 1e-15) tmp = x + (y * (z / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e+82], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-15], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+82}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 10^{-15}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -9.9999999999999996e81 or 1.0000000000000001e-15 < (/.f64 z t) Initial program 97.3%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.1%
Simplified96.1%
if -9.9999999999999996e81 < (/.f64 z t) < 1.0000000000000001e-15Initial program 99.2%
Taylor expanded in y around inf
Simplified98.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* z (/ (- y x) t)))) (if (<= (/ z t) -5e-59) t_1 (if (<= (/ z t) 5e-17) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -5e-59) {
tmp = t_1;
} else if ((z / t) <= 5e-17) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * ((y - x) / t)
if ((z / t) <= (-5d-59)) then
tmp = t_1
else if ((z / t) <= 5d-17) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -5e-59) {
tmp = t_1;
} else if ((z / t) <= 5e-17) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * ((y - x) / t) tmp = 0 if (z / t) <= -5e-59: tmp = t_1 elif (z / t) <= 5e-17: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -5e-59) tmp = t_1; elseif (Float64(z / t) <= 5e-17) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * ((y - x) / t); tmp = 0.0; if ((z / t) <= -5e-59) tmp = t_1; elseif ((z / t) <= 5e-17) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e-59], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-17], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-59}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-17}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -5.0000000000000001e-59 or 4.9999999999999999e-17 < (/.f64 z t) Initial program 97.6%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6489.7%
Simplified89.7%
if -5.0000000000000001e-59 < (/.f64 z t) < 4.9999999999999999e-17Initial program 99.2%
Taylor expanded in z around 0
Simplified82.3%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -5e-59) (* y (/ z t)) (if (<= (/ z t) 5e-17) x (/ y (/ t z)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -5e-59) {
tmp = y * (z / t);
} else if ((z / t) <= 5e-17) {
tmp = x;
} else {
tmp = y / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-5d-59)) then
tmp = y * (z / t)
else if ((z / t) <= 5d-17) then
tmp = x
else
tmp = y / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -5e-59) {
tmp = y * (z / t);
} else if ((z / t) <= 5e-17) {
tmp = x;
} else {
tmp = y / (t / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -5e-59: tmp = y * (z / t) elif (z / t) <= 5e-17: tmp = x else: tmp = y / (t / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -5e-59) tmp = Float64(y * Float64(z / t)); elseif (Float64(z / t) <= 5e-17) tmp = x; else tmp = Float64(y / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -5e-59) tmp = y * (z / t); elseif ((z / t) <= 5e-17) tmp = x; else tmp = y / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -5e-59], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 5e-17], x, N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-59}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-17}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 z t) < -5.0000000000000001e-59Initial program 95.9%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6456.6%
Simplified56.6%
associate-/l*N/A
div-invN/A
*-commutativeN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
div-invN/A
/-lowering-/.f6459.1%
Applied egg-rr59.1%
if -5.0000000000000001e-59 < (/.f64 z t) < 4.9999999999999999e-17Initial program 99.2%
Taylor expanded in z around 0
Simplified82.3%
if 4.9999999999999999e-17 < (/.f64 z t) Initial program 99.8%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6455.3%
Simplified55.3%
associate-*l/N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f6460.7%
Applied egg-rr60.7%
Final simplification71.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (/ z t)))) (if (<= (/ z t) -5e-59) t_1 (if (<= (/ z t) 5e-17) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -5e-59) {
tmp = t_1;
} else if ((z / t) <= 5e-17) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / t)
if ((z / t) <= (-5d-59)) then
tmp = t_1
else if ((z / t) <= 5d-17) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -5e-59) {
tmp = t_1;
} else if ((z / t) <= 5e-17) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / t) tmp = 0 if (z / t) <= -5e-59: tmp = t_1 elif (z / t) <= 5e-17: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -5e-59) tmp = t_1; elseif (Float64(z / t) <= 5e-17) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / t); tmp = 0.0; if ((z / t) <= -5e-59) tmp = t_1; elseif ((z / t) <= 5e-17) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e-59], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-17], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-59}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-17}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -5.0000000000000001e-59 or 4.9999999999999999e-17 < (/.f64 z t) Initial program 97.6%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6456.1%
Simplified56.1%
associate-/l*N/A
div-invN/A
*-commutativeN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
div-invN/A
/-lowering-/.f6459.8%
Applied egg-rr59.8%
if -5.0000000000000001e-59 < (/.f64 z t) < 4.9999999999999999e-17Initial program 99.2%
Taylor expanded in z around 0
Simplified82.3%
Final simplification71.1%
(FPCore (x y z t) :precision binary64 (if (<= y -4.8e+185) (/ (* y z) t) (if (<= y 8.5e+74) (* x (- 1.0 (/ z t))) (* y (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -4.8e+185) {
tmp = (y * z) / t;
} else if (y <= 8.5e+74) {
tmp = x * (1.0 - (z / t));
} else {
tmp = y * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-4.8d+185)) then
tmp = (y * z) / t
else if (y <= 8.5d+74) then
tmp = x * (1.0d0 - (z / t))
else
tmp = y * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -4.8e+185) {
tmp = (y * z) / t;
} else if (y <= 8.5e+74) {
tmp = x * (1.0 - (z / t));
} else {
tmp = y * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -4.8e+185: tmp = (y * z) / t elif y <= 8.5e+74: tmp = x * (1.0 - (z / t)) else: tmp = y * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -4.8e+185) tmp = Float64(Float64(y * z) / t); elseif (y <= 8.5e+74) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = Float64(y * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -4.8e+185) tmp = (y * z) / t; elseif (y <= 8.5e+74) tmp = x * (1.0 - (z / t)); else tmp = y * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -4.8e+185], N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[y, 8.5e+74], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{+185}:\\
\;\;\;\;\frac{y \cdot z}{t}\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{+74}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\end{array}
\end{array}
if y < -4.79999999999999978e185Initial program 96.1%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6473.7%
Simplified73.7%
if -4.79999999999999978e185 < y < 8.50000000000000028e74Initial program 98.3%
Taylor expanded in x around inf
*-lowering-*.f64N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f6480.9%
Simplified80.9%
if 8.50000000000000028e74 < y Initial program 99.8%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6468.6%
Simplified68.6%
associate-/l*N/A
div-invN/A
*-commutativeN/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
div-invN/A
/-lowering-/.f6477.7%
Applied egg-rr77.7%
Final simplification79.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* z (/ y t)))) (if (<= z -6.8e+56) t_1 (if (<= z 8.5e-35) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * (y / t);
double tmp;
if (z <= -6.8e+56) {
tmp = t_1;
} else if (z <= 8.5e-35) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * (y / t)
if (z <= (-6.8d+56)) then
tmp = t_1
else if (z <= 8.5d-35) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * (y / t);
double tmp;
if (z <= -6.8e+56) {
tmp = t_1;
} else if (z <= 8.5e-35) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * (y / t) tmp = 0 if z <= -6.8e+56: tmp = t_1 elif z <= 8.5e-35: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(y / t)) tmp = 0.0 if (z <= -6.8e+56) tmp = t_1; elseif (z <= 8.5e-35) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * (y / t); tmp = 0.0; if (z <= -6.8e+56) tmp = t_1; elseif (z <= 8.5e-35) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6.8e+56], t$95$1, If[LessEqual[z, 8.5e-35], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y}{t}\\
\mathbf{if}\;z \leq -6.8 \cdot 10^{+56}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 8.5 \cdot 10^{-35}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -6.80000000000000002e56 or 8.5000000000000001e-35 < z Initial program 97.3%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f6450.0%
Simplified50.0%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6456.5%
Applied egg-rr56.5%
if -6.80000000000000002e56 < z < 8.5000000000000001e-35Initial program 99.2%
Taylor expanded in z around 0
Simplified65.2%
Final simplification61.4%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 98.4%
Taylor expanded in z around 0
Simplified44.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024138
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))