
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a2 a2 (* a1 a1)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a2, a2, (a1 * a1)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a2, a2, Float64(a1 * a1)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.592) (* t_1 (* (cos th) 0.5)) (* t_1 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.592) {
tmp = t_1 * (cos(th) * 0.5);
} else {
tmp = t_1 * sqrt(0.5);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.592d0) then
tmp = t_1 * (cos(th) * 0.5d0)
else
tmp = t_1 * sqrt(0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.592) {
tmp = t_1 * (Math.cos(th) * 0.5);
} else {
tmp = t_1 * Math.sqrt(0.5);
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.592: tmp = t_1 * (math.cos(th) * 0.5) else: tmp = t_1 * math.sqrt(0.5) return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.592) tmp = Float64(t_1 * Float64(cos(th) * 0.5)); else tmp = Float64(t_1 * sqrt(0.5)); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.592) tmp = t_1 * (cos(th) * 0.5); else tmp = t_1 * sqrt(0.5); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.592], N[(t$95$1 * N[(N[Cos[th], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(t$95$1 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.592:\\
\;\;\;\;t\_1 \cdot \left(\cos th \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.591999999999999971Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Applied egg-rr56.5%
if 0.591999999999999971 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.7%
pow1/299.7%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 90.8%
Final simplification77.5%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.592) (* a2 (* (cos th) a2)) (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.592) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.592d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.592) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.592: tmp = a2 * (math.cos(th) * a2) else: tmp = ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.592) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.592) tmp = a2 * (cos(th) * a2); else tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.592], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.592:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.591999999999999971Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 53.1%
Applied egg-rr33.4%
if 0.591999999999999971 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.7%
pow1/299.7%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 90.8%
Final simplification68.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.592) (* a2 (* (cos th) a2)) (* a2 (* a2 (pow 2.0 -0.5)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.592) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = a2 * (a2 * pow(2.0, -0.5));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.592d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = a2 * (a2 * (2.0d0 ** (-0.5d0)))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.592) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = a2 * (a2 * Math.pow(2.0, -0.5));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.592: tmp = a2 * (math.cos(th) * a2) else: tmp = a2 * (a2 * math.pow(2.0, -0.5)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.592) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(a2 * Float64(a2 * (2.0 ^ -0.5))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.592) tmp = a2 * (cos(th) * a2); else tmp = a2 * (a2 * (2.0 ^ -0.5)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.592], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.592:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot {2}^{-0.5}\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.591999999999999971Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 53.1%
Applied egg-rr33.4%
if 0.591999999999999971 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 57.2%
Applied egg-rr57.2%
Taylor expanded in th around 0 52.0%
associate-/l*51.9%
associate-*l*51.9%
pow1/251.9%
pow-flip51.9%
metadata-eval51.9%
Applied egg-rr51.9%
Final simplification44.8%
(FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) / sqrt(2.0d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) / Math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) / math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.592) (* a2 (* (cos th) a2)) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.592) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.592d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.592) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.592: tmp = a2 * (math.cos(th) * a2) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.592) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.592) tmp = a2 * (cos(th) * a2); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.592], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.592:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.591999999999999971Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 53.1%
Applied egg-rr33.4%
if 0.591999999999999971 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 57.2%
Applied egg-rr57.2%
Taylor expanded in th around 0 52.0%
*-rgt-identity52.0%
pow1/252.0%
metadata-eval52.0%
pow-pow52.0%
pow1/351.8%
associate-/l*51.8%
pow1/351.9%
pow-pow51.9%
metadata-eval51.9%
pow1/251.9%
Applied egg-rr51.9%
Final simplification44.8%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -2e-310) (- (- (* a1 a1)) (* a2 a2)) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -2e-310) {
tmp = -(a1 * a1) - (a2 * a2);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-2d-310)) then
tmp = -(a1 * a1) - (a2 * a2)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -2e-310) {
tmp = -(a1 * a1) - (a2 * a2);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -2e-310: tmp = -(a1 * a1) - (a2 * a2) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -2e-310) tmp = Float64(Float64(-Float64(a1 * a1)) - Float64(a2 * a2)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -2e-310) tmp = -(a1 * a1) - (a2 * a2); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -2e-310], N[((-N[(a1 * a1), $MachinePrecision]) - N[(a2 * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -2 \cdot 10^{-310}:\\
\;\;\;\;\left(-a1 \cdot a1\right) - a2 \cdot a2\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < -1.999999999999994e-310Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.4%
associate-/r/99.4%
pow1/299.4%
pow-flip99.4%
metadata-eval99.4%
Applied egg-rr99.4%
Applied egg-rr51.4%
+-commutative51.4%
+-inverses51.4%
cos-051.4%
count-251.4%
*-commutative51.4%
Simplified51.4%
Taylor expanded in th around 0 50.5%
if -1.999999999999994e-310 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 55.9%
Applied egg-rr55.9%
Taylor expanded in th around 0 48.7%
*-rgt-identity48.7%
pow1/248.7%
metadata-eval48.7%
pow-pow48.7%
pow1/348.5%
associate-/l*48.5%
pow1/348.6%
pow-pow48.6%
metadata-eval48.6%
pow1/248.6%
Applied egg-rr48.6%
Final simplification49.1%
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (* a2 a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (cos(th) * (a2 * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * (a2 * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * (a2 * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (math.cos(th) * (a2 * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(a2 * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * (a2 * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot \left(a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 55.6%
Applied egg-rr55.6%
Final simplification55.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ (* (cos th) a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * ((cos(th) * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * ((cos(th) * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * ((Math.cos(th) * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * ((math.cos(th) * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(Float64(cos(th) * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * ((cos(th) * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{\cos th \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 55.6%
Applied egg-rr55.6%
associate-*l*55.6%
associate-/l*55.6%
*-commutative55.6%
Applied egg-rr55.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (/ (cos th) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) / Math.sqrt(2.0)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 55.6%
Applied egg-rr55.6%
associate-/l*55.6%
associate-*l*55.5%
Applied egg-rr55.5%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -2e-310) (- (- (* a1 a1)) (* a2 a2)) (* a2 a2)))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -2e-310) {
tmp = -(a1 * a1) - (a2 * a2);
} else {
tmp = a2 * a2;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-2d-310)) then
tmp = -(a1 * a1) - (a2 * a2)
else
tmp = a2 * a2
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -2e-310) {
tmp = -(a1 * a1) - (a2 * a2);
} else {
tmp = a2 * a2;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -2e-310: tmp = -(a1 * a1) - (a2 * a2) else: tmp = a2 * a2 return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -2e-310) tmp = Float64(Float64(-Float64(a1 * a1)) - Float64(a2 * a2)); else tmp = Float64(a2 * a2); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -2e-310) tmp = -(a1 * a1) - (a2 * a2); else tmp = a2 * a2; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -2e-310], N[((-N[(a1 * a1), $MachinePrecision]) - N[(a2 * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * a2), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -2 \cdot 10^{-310}:\\
\;\;\;\;\left(-a1 \cdot a1\right) - a2 \cdot a2\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot a2\\
\end{array}
\end{array}
if (cos.f64 th) < -1.999999999999994e-310Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.4%
associate-/r/99.4%
pow1/299.4%
pow-flip99.4%
metadata-eval99.4%
Applied egg-rr99.4%
Applied egg-rr51.4%
+-commutative51.4%
+-inverses51.4%
cos-051.4%
count-251.4%
*-commutative51.4%
Simplified51.4%
Taylor expanded in th around 0 50.5%
if -1.999999999999994e-310 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
clear-num99.6%
associate-/r/99.7%
pow1/299.7%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr64.0%
*-inverses64.0%
Simplified64.0%
Taylor expanded in a1 around 0 39.4%
Applied egg-rr39.4%
Final simplification42.2%
(FPCore (a1 a2 th) :precision binary64 (* a2 a2))
double code(double a1, double a2, double th) {
return a2 * a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * a2
end function
public static double code(double a1, double a2, double th) {
return a2 * a2;
}
def code(a1, a2, th): return a2 * a2
function code(a1, a2, th) return Float64(a2 * a2) end
function tmp = code(a1, a2, th) tmp = a2 * a2; end
code[a1_, a2_, th_] := N[(a2 * a2), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr49.8%
*-inverses49.8%
Simplified49.8%
Taylor expanded in a1 around 0 31.4%
Applied egg-rr31.4%
(FPCore (a1 a2 th) :precision binary64 a2)
double code(double a1, double a2, double th) {
return a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2
end function
public static double code(double a1, double a2, double th) {
return a2;
}
def code(a1, a2, th): return a2
function code(a1, a2, th) return a2 end
function tmp = code(a1, a2, th) tmp = a2; end
code[a1_, a2_, th_] := a2
\begin{array}{l}
\\
a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr49.8%
*-inverses49.8%
Simplified49.8%
Applied egg-rr34.7%
rem-log-exp26.4%
Simplified26.4%
Taylor expanded in a1 around 0 3.5%
herbie shell --seed 2024137
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))