
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))))
(if (<= (* t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))) 2e+283)
(*
t_1
(+
(exp
(log1p (cos (pow (cbrt (* (fma 2.0 a 1.0) (* b (* t 0.0625)))) 3.0))))
-1.0))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double tmp;
if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+283) {
tmp = t_1 * (exp(log1p(cos(pow(cbrt((fma(2.0, a, 1.0) * (b * (t * 0.0625)))), 3.0)))) + -1.0);
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) tmp = 0.0 if (Float64(t_1 * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+283) tmp = Float64(t_1 * Float64(exp(log1p(cos((cbrt(Float64(fma(2.0, a, 1.0) * Float64(b * Float64(t * 0.0625)))) ^ 3.0)))) + -1.0)); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+283], N[(t$95$1 * N[(N[Exp[N[Log[1 + N[Cos[N[Power[N[Power[N[(N[(2.0 * a + 1.0), $MachinePrecision] * N[(b * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
\mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+283}:\\
\;\;\;\;t\_1 \cdot \left(e^{\mathsf{log1p}\left(\cos \left({\left(\sqrt[3]{\mathsf{fma}\left(2, a, 1\right) \cdot \left(b \cdot \left(t \cdot 0.0625\right)\right)}\right)}^{3}\right)\right)} + -1\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.99999999999999991e283Initial program 52.7%
fma-define52.7%
associate-*r/52.7%
expm1-log1p-u52.7%
expm1-undefine52.7%
Applied egg-rr52.3%
add-cube-cbrt53.3%
pow353.3%
*-commutative53.3%
Applied egg-rr53.3%
if 1.99999999999999991e283 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 2.8%
Simplified3.8%
Taylor expanded in t around 0 12.1%
Final simplification35.3%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
1e+151)
(*
(cos (* (fma y 2.0 1.0) (* z (/ t 16.0))))
(* x (cos (* t (* (fma 2.0 a 1.0) (/ b 16.0))))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+151) {
tmp = cos((fma(y, 2.0, 1.0) * (z * (t / 16.0)))) * (x * cos((t * (fma(2.0, a, 1.0) * (b / 16.0)))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 1e+151) tmp = Float64(cos(Float64(fma(y, 2.0, 1.0) * Float64(z * Float64(t / 16.0)))) * Float64(x * cos(Float64(t * Float64(fma(2.0, a, 1.0) * Float64(b / 16.0)))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+151], N[(N[Cos[N[(N[(y * 2.0 + 1.0), $MachinePrecision] * N[(z * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(x * N[Cos[N[(t * N[(N[(2.0 * a + 1.0), $MachinePrecision] * N[(b / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+151}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(t \cdot \left(\mathsf{fma}\left(2, a, 1\right) \cdot \frac{b}{16}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.00000000000000002e151Initial program 52.7%
Simplified52.8%
if 1.00000000000000002e151 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 10.1%
Simplified10.8%
Taylor expanded in t around 0 18.0%
Final simplification35.0%
(FPCore (x y z t a b)
:precision binary64
(if (<= t 9.8e-60)
(*
(* x (cos (pow (cbrt (* (* t b) (* 0.0625 (fma a 2.0 1.0)))) 3.0)))
(cos (* 0.0625 (* z t))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 9.8e-60) {
tmp = (x * cos(pow(cbrt(((t * b) * (0.0625 * fma(a, 2.0, 1.0)))), 3.0))) * cos((0.0625 * (z * t)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 9.8e-60) tmp = Float64(Float64(x * cos((cbrt(Float64(Float64(t * b) * Float64(0.0625 * fma(a, 2.0, 1.0)))) ^ 3.0))) * cos(Float64(0.0625 * Float64(z * t)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 9.8e-60], N[(N[(x * N[Cos[N[Power[N[Power[N[(N[(t * b), $MachinePrecision] * N[(0.0625 * N[(a * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(0.0625 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 9.8 \cdot 10^{-60}:\\
\;\;\;\;\left(x \cdot \cos \left({\left(\sqrt[3]{\left(t \cdot b\right) \cdot \left(0.0625 \cdot \mathsf{fma}\left(a, 2, 1\right)\right)}\right)}^{3}\right)\right) \cdot \cos \left(0.0625 \cdot \left(z \cdot t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 9.79999999999999977e-60Initial program 38.6%
add-exp-log37.1%
associate-/l*37.1%
associate-*l*37.3%
*-commutative37.3%
fma-undefine37.3%
div-inv37.3%
metadata-eval37.3%
Applied egg-rr37.3%
Taylor expanded in y around 0 39.0%
associate-*r*39.0%
metadata-eval39.0%
cancel-sign-sub-inv39.0%
*-commutative39.0%
cancel-sign-sub-inv39.0%
metadata-eval39.0%
associate-*r*39.2%
+-commutative39.2%
fma-undefine39.2%
Simplified39.2%
*-commutative39.2%
fma-undefine39.2%
*-commutative39.2%
associate-*l*39.0%
metadata-eval39.0%
div-inv39.0%
add-cube-cbrt39.2%
pow339.2%
div-inv39.2%
associate-*l*39.8%
*-commutative39.8%
fma-undefine39.8%
*-commutative39.8%
metadata-eval39.8%
associate-*l*39.8%
fma-undefine39.8%
*-commutative39.8%
fma-define39.8%
Applied egg-rr39.8%
if 9.79999999999999977e-60 < t Initial program 10.4%
Simplified10.2%
Taylor expanded in t around 0 15.3%
Final simplification33.1%
(FPCore (x y z t a b)
:precision binary64
(if (<= t 1.16e-59)
(*
(cos (* 0.0625 (* z t)))
(* x (cos (* 0.0625 (pow (cbrt (* b (* t (fma a 2.0 1.0)))) 3.0)))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 1.16e-59) {
tmp = cos((0.0625 * (z * t))) * (x * cos((0.0625 * pow(cbrt((b * (t * fma(a, 2.0, 1.0)))), 3.0))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 1.16e-59) tmp = Float64(cos(Float64(0.0625 * Float64(z * t))) * Float64(x * cos(Float64(0.0625 * (cbrt(Float64(b * Float64(t * fma(a, 2.0, 1.0)))) ^ 3.0))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 1.16e-59], N[(N[Cos[N[(0.0625 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(x * N[Cos[N[(0.0625 * N[Power[N[Power[N[(b * N[(t * N[(a * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.16 \cdot 10^{-59}:\\
\;\;\;\;\cos \left(0.0625 \cdot \left(z \cdot t\right)\right) \cdot \left(x \cdot \cos \left(0.0625 \cdot {\left(\sqrt[3]{b \cdot \left(t \cdot \mathsf{fma}\left(a, 2, 1\right)\right)}\right)}^{3}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 1.16e-59Initial program 38.6%
add-exp-log37.1%
associate-/l*37.1%
associate-*l*37.3%
*-commutative37.3%
fma-undefine37.3%
div-inv37.3%
metadata-eval37.3%
Applied egg-rr37.3%
Taylor expanded in y around 0 39.0%
associate-*r*39.0%
metadata-eval39.0%
cancel-sign-sub-inv39.0%
*-commutative39.0%
cancel-sign-sub-inv39.0%
metadata-eval39.0%
associate-*r*39.2%
+-commutative39.2%
fma-undefine39.2%
Simplified39.2%
*-commutative39.2%
fma-undefine39.2%
*-commutative39.2%
associate-*l*39.0%
add-cube-cbrt39.3%
pow339.2%
associate-*l*39.5%
*-commutative39.5%
fma-undefine39.5%
*-commutative39.5%
associate-*l*39.2%
fma-undefine39.2%
*-commutative39.2%
fma-define39.2%
Applied egg-rr39.2%
if 1.16e-59 < t Initial program 10.4%
Simplified10.2%
Taylor expanded in t around 0 15.3%
Final simplification32.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))))
(if (<= t_1 1e+151) t_1 x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (t_1 <= 1e+151) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
if (t_1 <= 1d+151) then
tmp = t_1
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (t_1 <= 1e+151) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)) tmp = 0 if t_1 <= 1e+151: tmp = t_1 else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) tmp = 0.0 if (t_1 <= 1e+151) tmp = t_1; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)); tmp = 0.0; if (t_1 <= 1e+151) tmp = t_1; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+151], t$95$1, x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;t\_1 \leq 10^{+151}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.00000000000000002e151Initial program 52.7%
if 1.00000000000000002e151 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 10.1%
Simplified10.8%
Taylor expanded in t around 0 18.0%
Final simplification34.9%
(FPCore (x y z t a b)
:precision binary64
(if (<= t 7e-56)
(*
x
(*
(cos (* 0.0625 (* z t)))
(cos (* 0.0625 (* b (* t (+ (* a -2.0) -1.0)))))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 7e-56) {
tmp = x * (cos((0.0625 * (z * t))) * cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t <= 7d-56) then
tmp = x * (cos((0.0625d0 * (z * t))) * cos((0.0625d0 * (b * (t * ((a * (-2.0d0)) + (-1.0d0)))))))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 7e-56) {
tmp = x * (Math.cos((0.0625 * (z * t))) * Math.cos((0.0625 * (b * (t * ((a * -2.0) + -1.0))))));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if t <= 7e-56: tmp = x * (math.cos((0.0625 * (z * t))) * math.cos((0.0625 * (b * (t * ((a * -2.0) + -1.0)))))) else: tmp = x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 7e-56) tmp = Float64(x * Float64(cos(Float64(0.0625 * Float64(z * t))) * cos(Float64(0.0625 * Float64(b * Float64(t * Float64(Float64(a * -2.0) + -1.0))))))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (t <= 7e-56) tmp = x * (cos((0.0625 * (z * t))) * cos((0.0625 * (b * (t * ((a * -2.0) + -1.0)))))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 7e-56], N[(x * N[(N[Cos[N[(0.0625 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.0625 * N[(b * N[(t * N[(N[(a * -2.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 7 \cdot 10^{-56}:\\
\;\;\;\;x \cdot \left(\cos \left(0.0625 \cdot \left(z \cdot t\right)\right) \cdot \cos \left(0.0625 \cdot \left(b \cdot \left(t \cdot \left(a \cdot -2 + -1\right)\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 6.9999999999999996e-56Initial program 38.6%
Simplified38.8%
Taylor expanded in y around 0 39.0%
if 6.9999999999999996e-56 < t Initial program 10.4%
Simplified10.2%
Taylor expanded in t around 0 15.3%
Final simplification32.5%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 30.9%
Simplified31.1%
Taylor expanded in t around 0 32.9%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024137
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))