
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- z (* x (- z y))))
double code(double x, double y, double z) {
return z - (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - (x * (z - y))
end function
public static double code(double x, double y, double z) {
return z - (x * (z - y));
}
def code(x, y, z): return z - (x * (z - y))
function code(x, y, z) return Float64(z - Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = z - (x * (z - y)); end
code[x_, y_, z_] := N[(z - N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - x \cdot \left(z - y\right)
\end{array}
Initial program 98.4%
+-commutative98.4%
remove-double-neg98.4%
distribute-rgt-neg-out98.4%
neg-sub098.4%
neg-sub098.4%
*-commutative98.4%
distribute-lft-neg-in98.4%
remove-double-neg98.4%
distribute-rgt-out--98.4%
*-lft-identity98.4%
associate-+l-98.4%
distribute-lft-out--100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= x -8.2e+126)
t_0
(if (<= x -9.8e-8)
(* x y)
(if (<= x 1.9e-55) z (if (<= x 1.16e+132) (* x y) t_0))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -8.2e+126) {
tmp = t_0;
} else if (x <= -9.8e-8) {
tmp = x * y;
} else if (x <= 1.9e-55) {
tmp = z;
} else if (x <= 1.16e+132) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (x <= (-8.2d+126)) then
tmp = t_0
else if (x <= (-9.8d-8)) then
tmp = x * y
else if (x <= 1.9d-55) then
tmp = z
else if (x <= 1.16d+132) then
tmp = x * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -8.2e+126) {
tmp = t_0;
} else if (x <= -9.8e-8) {
tmp = x * y;
} else if (x <= 1.9e-55) {
tmp = z;
} else if (x <= 1.16e+132) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if x <= -8.2e+126: tmp = t_0 elif x <= -9.8e-8: tmp = x * y elif x <= 1.9e-55: tmp = z elif x <= 1.16e+132: tmp = x * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (x <= -8.2e+126) tmp = t_0; elseif (x <= -9.8e-8) tmp = Float64(x * y); elseif (x <= 1.9e-55) tmp = z; elseif (x <= 1.16e+132) tmp = Float64(x * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (x <= -8.2e+126) tmp = t_0; elseif (x <= -9.8e-8) tmp = x * y; elseif (x <= 1.9e-55) tmp = z; elseif (x <= 1.16e+132) tmp = x * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[x, -8.2e+126], t$95$0, If[LessEqual[x, -9.8e-8], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.9e-55], z, If[LessEqual[x, 1.16e+132], N[(x * y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -8.2 \cdot 10^{+126}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -9.8 \cdot 10^{-8}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.9 \cdot 10^{-55}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 1.16 \cdot 10^{+132}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -8.2000000000000001e126 or 1.16000000000000004e132 < x Initial program 96.1%
+-commutative96.1%
remove-double-neg96.1%
distribute-rgt-neg-out96.1%
neg-sub096.1%
neg-sub096.1%
*-commutative96.1%
distribute-lft-neg-in96.1%
remove-double-neg96.1%
distribute-rgt-out--96.1%
*-lft-identity96.1%
associate-+l-96.1%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
Taylor expanded in y around 0 66.9%
associate-*r*66.9%
neg-mul-166.9%
Simplified66.9%
if -8.2000000000000001e126 < x < -9.8000000000000004e-8 or 1.8999999999999998e-55 < x < 1.16000000000000004e132Initial program 98.6%
+-commutative98.6%
remove-double-neg98.6%
distribute-rgt-neg-out98.6%
neg-sub098.6%
neg-sub098.6%
*-commutative98.6%
distribute-lft-neg-in98.6%
remove-double-neg98.6%
distribute-rgt-out--98.6%
*-lft-identity98.6%
associate-+l-98.6%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 61.2%
if -9.8000000000000004e-8 < x < 1.8999999999999998e-55Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around inf 75.0%
Taylor expanded in x around 0 74.4%
Final simplification68.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 97.1%
+-commutative97.1%
remove-double-neg97.1%
distribute-rgt-neg-out97.1%
neg-sub097.1%
neg-sub097.1%
*-commutative97.1%
distribute-lft-neg-in97.1%
remove-double-neg97.1%
distribute-rgt-out--97.1%
*-lft-identity97.1%
associate-+l-97.1%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 98.2%
if -1 < x < 1Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 98.6%
mul-1-neg98.6%
distribute-rgt-neg-out98.6%
Simplified98.6%
*-commutative98.6%
cancel-sign-sub98.6%
*-commutative98.6%
+-commutative98.6%
Applied egg-rr98.6%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -8.8e-7) (not (<= x 5.3e-30))) (* x (- y z)) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8.8e-7) || !(x <= 5.3e-30)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8.8d-7)) .or. (.not. (x <= 5.3d-30))) then
tmp = x * (y - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8.8e-7) || !(x <= 5.3e-30)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8.8e-7) or not (x <= 5.3e-30): tmp = x * (y - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8.8e-7) || !(x <= 5.3e-30)) tmp = Float64(x * Float64(y - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8.8e-7) || ~((x <= 5.3e-30))) tmp = x * (y - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.8e-7], N[Not[LessEqual[x, 5.3e-30]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.8 \cdot 10^{-7} \lor \neg \left(x \leq 5.3 \cdot 10^{-30}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -8.8000000000000004e-7 or 5.29999999999999974e-30 < x Initial program 97.2%
+-commutative97.2%
remove-double-neg97.2%
distribute-rgt-neg-out97.2%
neg-sub097.2%
neg-sub097.2%
*-commutative97.2%
distribute-lft-neg-in97.2%
remove-double-neg97.2%
distribute-rgt-out--97.2%
*-lft-identity97.2%
associate-+l-97.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 96.9%
if -8.8000000000000004e-7 < x < 5.29999999999999974e-30Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around inf 73.8%
Taylor expanded in x around 0 73.2%
Final simplification86.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.8e-7) (not (<= x 5.4e-56))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.8e-7) || !(x <= 5.4e-56)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.8d-7)) .or. (.not. (x <= 5.4d-56))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.8e-7) || !(x <= 5.4e-56)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.8e-7) or not (x <= 5.4e-56): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.8e-7) || !(x <= 5.4e-56)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.8e-7) || ~((x <= 5.4e-56))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.8e-7], N[Not[LessEqual[x, 5.4e-56]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{-7} \lor \neg \left(x \leq 5.4 \cdot 10^{-56}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -2.80000000000000019e-7 or 5.3999999999999999e-56 < x Initial program 97.3%
+-commutative97.3%
remove-double-neg97.3%
distribute-rgt-neg-out97.3%
neg-sub097.3%
neg-sub097.3%
*-commutative97.3%
distribute-lft-neg-in97.3%
remove-double-neg97.3%
distribute-rgt-out--97.3%
*-lft-identity97.3%
associate-+l-97.3%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 52.8%
if -2.80000000000000019e-7 < x < 5.3999999999999999e-56Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around inf 75.0%
Taylor expanded in x around 0 74.4%
Final simplification61.8%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 98.4%
+-commutative98.4%
remove-double-neg98.4%
distribute-rgt-neg-out98.4%
neg-sub098.4%
neg-sub098.4%
*-commutative98.4%
distribute-lft-neg-in98.4%
remove-double-neg98.4%
distribute-rgt-out--98.4%
*-lft-identity98.4%
associate-+l-98.4%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around inf 63.1%
Taylor expanded in x around 0 34.1%
herbie shell --seed 2024137
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))