Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, C

Percentage Accurate: 97.7% → 98.5%
Time: 11.1s
Alternatives: 10
Speedup: 0.5×

Specification

?
\[\begin{array}{l} \\ \left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (+ (- (+ (* x y) (/ (* z t) 16.0)) (/ (* a b) 4.0)) c))
double code(double x, double y, double z, double t, double a, double b, double c) {
	return (((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0)) + c;
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    code = (((x * y) + ((z * t) / 16.0d0)) - ((a * b) / 4.0d0)) + c
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	return (((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0)) + c;
}
def code(x, y, z, t, a, b, c):
	return (((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0)) + c
function code(x, y, z, t, a, b, c)
	return Float64(Float64(Float64(Float64(x * y) + Float64(Float64(z * t) / 16.0)) - Float64(Float64(a * b) / 4.0)) + c)
end
function tmp = code(x, y, z, t, a, b, c)
	tmp = (((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0)) + c;
end
code[x_, y_, z_, t_, a_, b_, c_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision] - N[(N[(a * b), $MachinePrecision] / 4.0), $MachinePrecision]), $MachinePrecision] + c), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (+ (- (+ (* x y) (/ (* z t) 16.0)) (/ (* a b) 4.0)) c))
double code(double x, double y, double z, double t, double a, double b, double c) {
	return (((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0)) + c;
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    code = (((x * y) + ((z * t) / 16.0d0)) - ((a * b) / 4.0d0)) + c
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	return (((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0)) + c;
}
def code(x, y, z, t, a, b, c):
	return (((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0)) + c
function code(x, y, z, t, a, b, c)
	return Float64(Float64(Float64(Float64(x * y) + Float64(Float64(z * t) / 16.0)) - Float64(Float64(a * b) / 4.0)) + c)
end
function tmp = code(x, y, z, t, a, b, c)
	tmp = (((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0)) + c;
end
code[x_, y_, z_, t_, a_, b_, c_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision] - N[(N[(a * b), $MachinePrecision] / 4.0), $MachinePrecision]), $MachinePrecision] + c), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c
\end{array}

Alternative 1: 98.5% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4} \leq \infty:\\ \;\;\;\;c + \left(\mathsf{fma}\left(x, y, z \cdot \frac{t}{16}\right) - a \cdot \frac{b}{4}\right)\\ \mathbf{else}:\\ \;\;\;\;c + x \cdot y\\ \end{array} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (if (<= (- (+ (* x y) (/ (* z t) 16.0)) (/ (* a b) 4.0)) INFINITY)
   (+ c (- (fma x y (* z (/ t 16.0))) (* a (/ b 4.0))))
   (+ c (* x y))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if ((((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0)) <= ((double) INFINITY)) {
		tmp = c + (fma(x, y, (z * (t / 16.0))) - (a * (b / 4.0)));
	} else {
		tmp = c + (x * y);
	}
	return tmp;
}
function code(x, y, z, t, a, b, c)
	tmp = 0.0
	if (Float64(Float64(Float64(x * y) + Float64(Float64(z * t) / 16.0)) - Float64(Float64(a * b) / 4.0)) <= Inf)
		tmp = Float64(c + Float64(fma(x, y, Float64(z * Float64(t / 16.0))) - Float64(a * Float64(b / 4.0))));
	else
		tmp = Float64(c + Float64(x * y));
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_, c_] := If[LessEqual[N[(N[(N[(x * y), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision] - N[(N[(a * b), $MachinePrecision] / 4.0), $MachinePrecision]), $MachinePrecision], Infinity], N[(c + N[(N[(x * y + N[(z * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a * N[(b / 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4} \leq \infty:\\
\;\;\;\;c + \left(\mathsf{fma}\left(x, y, z \cdot \frac{t}{16}\right) - a \cdot \frac{b}{4}\right)\\

\mathbf{else}:\\
\;\;\;\;c + x \cdot y\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 (+.f64 (*.f64 x y) (/.f64 (*.f64 z t) #s(literal 16 binary64))) (/.f64 (*.f64 a b) #s(literal 4 binary64))) < +inf.0

    1. Initial program 100.0%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Step-by-step derivation
      1. associate-+l-100.0%

        \[\leadsto \color{blue}{\left(x \cdot y + \frac{z \cdot t}{16}\right) - \left(\frac{a \cdot b}{4} - c\right)} \]
      2. *-commutative100.0%

        \[\leadsto \left(x \cdot y + \frac{\color{blue}{t \cdot z}}{16}\right) - \left(\frac{a \cdot b}{4} - c\right) \]
      3. associate-+l-100.0%

        \[\leadsto \color{blue}{\left(\left(x \cdot y + \frac{t \cdot z}{16}\right) - \frac{a \cdot b}{4}\right) + c} \]
      4. fma-define100.0%

        \[\leadsto \left(\color{blue}{\mathsf{fma}\left(x, y, \frac{t \cdot z}{16}\right)} - \frac{a \cdot b}{4}\right) + c \]
      5. *-commutative100.0%

        \[\leadsto \left(\mathsf{fma}\left(x, y, \frac{\color{blue}{z \cdot t}}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
      6. associate-/l*100.0%

        \[\leadsto \left(\mathsf{fma}\left(x, y, \color{blue}{z \cdot \frac{t}{16}}\right) - \frac{a \cdot b}{4}\right) + c \]
      7. associate-/l*100.0%

        \[\leadsto \left(\mathsf{fma}\left(x, y, z \cdot \frac{t}{16}\right) - \color{blue}{a \cdot \frac{b}{4}}\right) + c \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{\left(\mathsf{fma}\left(x, y, z \cdot \frac{t}{16}\right) - a \cdot \frac{b}{4}\right) + c} \]
    4. Add Preprocessing

    if +inf.0 < (-.f64 (+.f64 (*.f64 x y) (/.f64 (*.f64 z t) #s(literal 16 binary64))) (/.f64 (*.f64 a b) #s(literal 4 binary64)))

    1. Initial program 0.0%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 45.7%

      \[\leadsto \color{blue}{x \cdot y} + c \]
  3. Recombined 2 regimes into one program.
  4. Final simplification98.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4} \leq \infty:\\ \;\;\;\;c + \left(\mathsf{fma}\left(x, y, z \cdot \frac{t}{16}\right) - a \cdot \frac{b}{4}\right)\\ \mathbf{else}:\\ \;\;\;\;c + x \cdot y\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 98.9% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, \frac{t}{16}, \frac{a \cdot b}{-4}\right)\right) + c \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (+ (fma x y (fma z (/ t 16.0) (/ (* a b) -4.0))) c))
double code(double x, double y, double z, double t, double a, double b, double c) {
	return fma(x, y, fma(z, (t / 16.0), ((a * b) / -4.0))) + c;
}
function code(x, y, z, t, a, b, c)
	return Float64(fma(x, y, fma(z, Float64(t / 16.0), Float64(Float64(a * b) / -4.0))) + c)
end
code[x_, y_, z_, t_, a_, b_, c_] := N[(N[(x * y + N[(z * N[(t / 16.0), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] / -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + c), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, \frac{t}{16}, \frac{a \cdot b}{-4}\right)\right) + c
\end{array}
Derivation
  1. Initial program 96.5%

    \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
  2. Step-by-step derivation
    1. associate--l+96.5%

      \[\leadsto \color{blue}{\left(x \cdot y + \left(\frac{z \cdot t}{16} - \frac{a \cdot b}{4}\right)\right)} + c \]
    2. fma-define96.9%

      \[\leadsto \color{blue}{\mathsf{fma}\left(x, y, \frac{z \cdot t}{16} - \frac{a \cdot b}{4}\right)} + c \]
    3. associate-/l*96.9%

      \[\leadsto \mathsf{fma}\left(x, y, \color{blue}{z \cdot \frac{t}{16}} - \frac{a \cdot b}{4}\right) + c \]
    4. fma-neg97.7%

      \[\leadsto \mathsf{fma}\left(x, y, \color{blue}{\mathsf{fma}\left(z, \frac{t}{16}, -\frac{a \cdot b}{4}\right)}\right) + c \]
    5. distribute-neg-frac297.7%

      \[\leadsto \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, \frac{t}{16}, \color{blue}{\frac{a \cdot b}{-4}}\right)\right) + c \]
    6. metadata-eval97.7%

      \[\leadsto \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, \frac{t}{16}, \frac{a \cdot b}{\color{blue}{-4}}\right)\right) + c \]
  3. Simplified97.7%

    \[\leadsto \color{blue}{\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, \frac{t}{16}, \frac{a \cdot b}{-4}\right)\right) + c} \]
  4. Add Preprocessing
  5. Add Preprocessing

Alternative 3: 98.4% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\\ \mathbf{if}\;t\_1 \leq \infty:\\ \;\;\;\;c + t\_1\\ \mathbf{else}:\\ \;\;\;\;c + x \cdot y\\ \end{array} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (let* ((t_1 (- (+ (* x y) (/ (* z t) 16.0)) (/ (* a b) 4.0))))
   (if (<= t_1 INFINITY) (+ c t_1) (+ c (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	double t_1 = ((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0);
	double tmp;
	if (t_1 <= ((double) INFINITY)) {
		tmp = c + t_1;
	} else {
		tmp = c + (x * y);
	}
	return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	double t_1 = ((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0);
	double tmp;
	if (t_1 <= Double.POSITIVE_INFINITY) {
		tmp = c + t_1;
	} else {
		tmp = c + (x * y);
	}
	return tmp;
}
def code(x, y, z, t, a, b, c):
	t_1 = ((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0)
	tmp = 0
	if t_1 <= math.inf:
		tmp = c + t_1
	else:
		tmp = c + (x * y)
	return tmp
function code(x, y, z, t, a, b, c)
	t_1 = Float64(Float64(Float64(x * y) + Float64(Float64(z * t) / 16.0)) - Float64(Float64(a * b) / 4.0))
	tmp = 0.0
	if (t_1 <= Inf)
		tmp = Float64(c + t_1);
	else
		tmp = Float64(c + Float64(x * y));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b, c)
	t_1 = ((x * y) + ((z * t) / 16.0)) - ((a * b) / 4.0);
	tmp = 0.0;
	if (t_1 <= Inf)
		tmp = c + t_1;
	else
		tmp = c + (x * y);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_, c_] := Block[{t$95$1 = N[(N[(N[(x * y), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision] - N[(N[(a * b), $MachinePrecision] / 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(c + t$95$1), $MachinePrecision], N[(c + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;c + t\_1\\

\mathbf{else}:\\
\;\;\;\;c + x \cdot y\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 (+.f64 (*.f64 x y) (/.f64 (*.f64 z t) #s(literal 16 binary64))) (/.f64 (*.f64 a b) #s(literal 4 binary64))) < +inf.0

    1. Initial program 100.0%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing

    if +inf.0 < (-.f64 (+.f64 (*.f64 x y) (/.f64 (*.f64 z t) #s(literal 16 binary64))) (/.f64 (*.f64 a b) #s(literal 4 binary64)))

    1. Initial program 0.0%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 45.7%

      \[\leadsto \color{blue}{x \cdot y} + c \]
  3. Recombined 2 regimes into one program.
  4. Final simplification98.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4} \leq \infty:\\ \;\;\;\;c + \left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right)\\ \mathbf{else}:\\ \;\;\;\;c + x \cdot y\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 41.7% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \cdot y \leq -1.3 \cdot 10^{+66}:\\ \;\;\;\;x \cdot y\\ \mathbf{elif}\;x \cdot y \leq -1.12 \cdot 10^{-185}:\\ \;\;\;\;c\\ \mathbf{elif}\;x \cdot y \leq 3.35 \cdot 10^{-242}:\\ \;\;\;\;b \cdot \left(a \cdot -0.25\right)\\ \mathbf{elif}\;x \cdot y \leq 5.2 \cdot 10^{+167}:\\ \;\;\;\;c\\ \mathbf{else}:\\ \;\;\;\;x \cdot y\\ \end{array} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (if (<= (* x y) -1.3e+66)
   (* x y)
   (if (<= (* x y) -1.12e-185)
     c
     (if (<= (* x y) 3.35e-242)
       (* b (* a -0.25))
       (if (<= (* x y) 5.2e+167) c (* x y))))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if ((x * y) <= -1.3e+66) {
		tmp = x * y;
	} else if ((x * y) <= -1.12e-185) {
		tmp = c;
	} else if ((x * y) <= 3.35e-242) {
		tmp = b * (a * -0.25);
	} else if ((x * y) <= 5.2e+167) {
		tmp = c;
	} else {
		tmp = x * y;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    real(8) :: tmp
    if ((x * y) <= (-1.3d+66)) then
        tmp = x * y
    else if ((x * y) <= (-1.12d-185)) then
        tmp = c
    else if ((x * y) <= 3.35d-242) then
        tmp = b * (a * (-0.25d0))
    else if ((x * y) <= 5.2d+167) then
        tmp = c
    else
        tmp = x * y
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if ((x * y) <= -1.3e+66) {
		tmp = x * y;
	} else if ((x * y) <= -1.12e-185) {
		tmp = c;
	} else if ((x * y) <= 3.35e-242) {
		tmp = b * (a * -0.25);
	} else if ((x * y) <= 5.2e+167) {
		tmp = c;
	} else {
		tmp = x * y;
	}
	return tmp;
}
def code(x, y, z, t, a, b, c):
	tmp = 0
	if (x * y) <= -1.3e+66:
		tmp = x * y
	elif (x * y) <= -1.12e-185:
		tmp = c
	elif (x * y) <= 3.35e-242:
		tmp = b * (a * -0.25)
	elif (x * y) <= 5.2e+167:
		tmp = c
	else:
		tmp = x * y
	return tmp
function code(x, y, z, t, a, b, c)
	tmp = 0.0
	if (Float64(x * y) <= -1.3e+66)
		tmp = Float64(x * y);
	elseif (Float64(x * y) <= -1.12e-185)
		tmp = c;
	elseif (Float64(x * y) <= 3.35e-242)
		tmp = Float64(b * Float64(a * -0.25));
	elseif (Float64(x * y) <= 5.2e+167)
		tmp = c;
	else
		tmp = Float64(x * y);
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b, c)
	tmp = 0.0;
	if ((x * y) <= -1.3e+66)
		tmp = x * y;
	elseif ((x * y) <= -1.12e-185)
		tmp = c;
	elseif ((x * y) <= 3.35e-242)
		tmp = b * (a * -0.25);
	elseif ((x * y) <= 5.2e+167)
		tmp = c;
	else
		tmp = x * y;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_, c_] := If[LessEqual[N[(x * y), $MachinePrecision], -1.3e+66], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -1.12e-185], c, If[LessEqual[N[(x * y), $MachinePrecision], 3.35e-242], N[(b * N[(a * -0.25), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5.2e+167], c, N[(x * y), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.3 \cdot 10^{+66}:\\
\;\;\;\;x \cdot y\\

\mathbf{elif}\;x \cdot y \leq -1.12 \cdot 10^{-185}:\\
\;\;\;\;c\\

\mathbf{elif}\;x \cdot y \leq 3.35 \cdot 10^{-242}:\\
\;\;\;\;b \cdot \left(a \cdot -0.25\right)\\

\mathbf{elif}\;x \cdot y \leq 5.2 \cdot 10^{+167}:\\
\;\;\;\;c\\

\mathbf{else}:\\
\;\;\;\;x \cdot y\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (*.f64 x y) < -1.30000000000000006e66 or 5.2000000000000004e167 < (*.f64 x y)

    1. Initial program 93.8%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 93.7%

      \[\leadsto \left(\color{blue}{y \cdot \left(x + 0.0625 \cdot \frac{t \cdot z}{y}\right)} - \frac{a \cdot b}{4}\right) + c \]
    4. Taylor expanded in a around 0 83.0%

      \[\leadsto \color{blue}{y \cdot \left(x + 0.0625 \cdot \frac{t \cdot z}{y}\right)} + c \]
    5. Taylor expanded in y around inf 72.0%

      \[\leadsto \color{blue}{x \cdot y} \]

    if -1.30000000000000006e66 < (*.f64 x y) < -1.11999999999999993e-185 or 3.35000000000000015e-242 < (*.f64 x y) < 5.2000000000000004e167

    1. Initial program 98.2%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in c around inf 43.5%

      \[\leadsto \color{blue}{c} \]

    if -1.11999999999999993e-185 < (*.f64 x y) < 3.35000000000000015e-242

    1. Initial program 96.8%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf 70.0%

      \[\leadsto \color{blue}{-0.25 \cdot \left(a \cdot b\right)} + c \]
    4. Step-by-step derivation
      1. *-commutative70.0%

        \[\leadsto \color{blue}{\left(a \cdot b\right) \cdot -0.25} + c \]
      2. associate-*r*70.0%

        \[\leadsto \color{blue}{a \cdot \left(b \cdot -0.25\right)} + c \]
    5. Simplified70.0%

      \[\leadsto \color{blue}{a \cdot \left(b \cdot -0.25\right)} + c \]
    6. Taylor expanded in b around inf 65.5%

      \[\leadsto \color{blue}{b \cdot \left(-0.25 \cdot a + \frac{c}{b}\right)} \]
    7. Taylor expanded in a around inf 46.6%

      \[\leadsto b \cdot \color{blue}{\left(-0.25 \cdot a\right)} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification53.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -1.3 \cdot 10^{+66}:\\ \;\;\;\;x \cdot y\\ \mathbf{elif}\;x \cdot y \leq -1.12 \cdot 10^{-185}:\\ \;\;\;\;c\\ \mathbf{elif}\;x \cdot y \leq 3.35 \cdot 10^{-242}:\\ \;\;\;\;b \cdot \left(a \cdot -0.25\right)\\ \mathbf{elif}\;x \cdot y \leq 5.2 \cdot 10^{+167}:\\ \;\;\;\;c\\ \mathbf{else}:\\ \;\;\;\;x \cdot y\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 65.0% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+106} \lor \neg \left(x \cdot y \leq 4 \cdot 10^{+189}\right):\\ \;\;\;\;x \cdot y + 0.0625 \cdot \left(z \cdot t\right)\\ \mathbf{else}:\\ \;\;\;\;c + a \cdot \left(b \cdot -0.25\right)\\ \end{array} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (if (or (<= (* x y) -1e+106) (not (<= (* x y) 4e+189)))
   (+ (* x y) (* 0.0625 (* z t)))
   (+ c (* a (* b -0.25)))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if (((x * y) <= -1e+106) || !((x * y) <= 4e+189)) {
		tmp = (x * y) + (0.0625 * (z * t));
	} else {
		tmp = c + (a * (b * -0.25));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    real(8) :: tmp
    if (((x * y) <= (-1d+106)) .or. (.not. ((x * y) <= 4d+189))) then
        tmp = (x * y) + (0.0625d0 * (z * t))
    else
        tmp = c + (a * (b * (-0.25d0)))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if (((x * y) <= -1e+106) || !((x * y) <= 4e+189)) {
		tmp = (x * y) + (0.0625 * (z * t));
	} else {
		tmp = c + (a * (b * -0.25));
	}
	return tmp;
}
def code(x, y, z, t, a, b, c):
	tmp = 0
	if ((x * y) <= -1e+106) or not ((x * y) <= 4e+189):
		tmp = (x * y) + (0.0625 * (z * t))
	else:
		tmp = c + (a * (b * -0.25))
	return tmp
function code(x, y, z, t, a, b, c)
	tmp = 0.0
	if ((Float64(x * y) <= -1e+106) || !(Float64(x * y) <= 4e+189))
		tmp = Float64(Float64(x * y) + Float64(0.0625 * Float64(z * t)));
	else
		tmp = Float64(c + Float64(a * Float64(b * -0.25)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b, c)
	tmp = 0.0;
	if (((x * y) <= -1e+106) || ~(((x * y) <= 4e+189)))
		tmp = (x * y) + (0.0625 * (z * t));
	else
		tmp = c + (a * (b * -0.25));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_, c_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1e+106], N[Not[LessEqual[N[(x * y), $MachinePrecision], 4e+189]], $MachinePrecision]], N[(N[(x * y), $MachinePrecision] + N[(0.0625 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c + N[(a * N[(b * -0.25), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+106} \lor \neg \left(x \cdot y \leq 4 \cdot 10^{+189}\right):\\
\;\;\;\;x \cdot y + 0.0625 \cdot \left(z \cdot t\right)\\

\mathbf{else}:\\
\;\;\;\;c + a \cdot \left(b \cdot -0.25\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 x y) < -1.00000000000000009e106 or 4.0000000000000001e189 < (*.f64 x y)

    1. Initial program 92.8%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in a around 0 87.2%

      \[\leadsto \color{blue}{\left(0.0625 \cdot \left(t \cdot z\right) + x \cdot y\right)} + c \]
    4. Taylor expanded in c around 0 85.8%

      \[\leadsto \color{blue}{0.0625 \cdot \left(t \cdot z\right) + x \cdot y} \]

    if -1.00000000000000009e106 < (*.f64 x y) < 4.0000000000000001e189

    1. Initial program 97.8%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf 69.9%

      \[\leadsto \color{blue}{-0.25 \cdot \left(a \cdot b\right)} + c \]
    4. Step-by-step derivation
      1. *-commutative69.9%

        \[\leadsto \color{blue}{\left(a \cdot b\right) \cdot -0.25} + c \]
      2. associate-*r*69.9%

        \[\leadsto \color{blue}{a \cdot \left(b \cdot -0.25\right)} + c \]
    5. Simplified69.9%

      \[\leadsto \color{blue}{a \cdot \left(b \cdot -0.25\right)} + c \]
  3. Recombined 2 regimes into one program.
  4. Final simplification74.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+106} \lor \neg \left(x \cdot y \leq 4 \cdot 10^{+189}\right):\\ \;\;\;\;x \cdot y + 0.0625 \cdot \left(z \cdot t\right)\\ \mathbf{else}:\\ \;\;\;\;c + a \cdot \left(b \cdot -0.25\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 77.6% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \leq -7.5 \cdot 10^{+156} \lor \neg \left(a \leq 9500000\right):\\ \;\;\;\;c + a \cdot \left(b \cdot -0.25\right)\\ \mathbf{else}:\\ \;\;\;\;c + \left(x \cdot y + 0.0625 \cdot \left(z \cdot t\right)\right)\\ \end{array} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (if (or (<= a -7.5e+156) (not (<= a 9500000.0)))
   (+ c (* a (* b -0.25)))
   (+ c (+ (* x y) (* 0.0625 (* z t))))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if ((a <= -7.5e+156) || !(a <= 9500000.0)) {
		tmp = c + (a * (b * -0.25));
	} else {
		tmp = c + ((x * y) + (0.0625 * (z * t)));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    real(8) :: tmp
    if ((a <= (-7.5d+156)) .or. (.not. (a <= 9500000.0d0))) then
        tmp = c + (a * (b * (-0.25d0)))
    else
        tmp = c + ((x * y) + (0.0625d0 * (z * t)))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if ((a <= -7.5e+156) || !(a <= 9500000.0)) {
		tmp = c + (a * (b * -0.25));
	} else {
		tmp = c + ((x * y) + (0.0625 * (z * t)));
	}
	return tmp;
}
def code(x, y, z, t, a, b, c):
	tmp = 0
	if (a <= -7.5e+156) or not (a <= 9500000.0):
		tmp = c + (a * (b * -0.25))
	else:
		tmp = c + ((x * y) + (0.0625 * (z * t)))
	return tmp
function code(x, y, z, t, a, b, c)
	tmp = 0.0
	if ((a <= -7.5e+156) || !(a <= 9500000.0))
		tmp = Float64(c + Float64(a * Float64(b * -0.25)));
	else
		tmp = Float64(c + Float64(Float64(x * y) + Float64(0.0625 * Float64(z * t))));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b, c)
	tmp = 0.0;
	if ((a <= -7.5e+156) || ~((a <= 9500000.0)))
		tmp = c + (a * (b * -0.25));
	else
		tmp = c + ((x * y) + (0.0625 * (z * t)));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_, c_] := If[Or[LessEqual[a, -7.5e+156], N[Not[LessEqual[a, 9500000.0]], $MachinePrecision]], N[(c + N[(a * N[(b * -0.25), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c + N[(N[(x * y), $MachinePrecision] + N[(0.0625 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;a \leq -7.5 \cdot 10^{+156} \lor \neg \left(a \leq 9500000\right):\\
\;\;\;\;c + a \cdot \left(b \cdot -0.25\right)\\

\mathbf{else}:\\
\;\;\;\;c + \left(x \cdot y + 0.0625 \cdot \left(z \cdot t\right)\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if a < -7.50000000000000026e156 or 9.5e6 < a

    1. Initial program 93.7%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf 70.9%

      \[\leadsto \color{blue}{-0.25 \cdot \left(a \cdot b\right)} + c \]
    4. Step-by-step derivation
      1. *-commutative70.9%

        \[\leadsto \color{blue}{\left(a \cdot b\right) \cdot -0.25} + c \]
      2. associate-*r*70.9%

        \[\leadsto \color{blue}{a \cdot \left(b \cdot -0.25\right)} + c \]
    5. Simplified70.9%

      \[\leadsto \color{blue}{a \cdot \left(b \cdot -0.25\right)} + c \]

    if -7.50000000000000026e156 < a < 9.5e6

    1. Initial program 98.1%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in a around 0 84.3%

      \[\leadsto \color{blue}{\left(0.0625 \cdot \left(t \cdot z\right) + x \cdot y\right)} + c \]
  3. Recombined 2 regimes into one program.
  4. Final simplification79.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;a \leq -7.5 \cdot 10^{+156} \lor \neg \left(a \leq 9500000\right):\\ \;\;\;\;c + a \cdot \left(b \cdot -0.25\right)\\ \mathbf{else}:\\ \;\;\;\;c + \left(x \cdot y + 0.0625 \cdot \left(z \cdot t\right)\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 64.0% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \cdot y \leq -3.5 \cdot 10^{+94} \lor \neg \left(x \cdot y \leq 0.32\right):\\ \;\;\;\;c + x \cdot y\\ \mathbf{else}:\\ \;\;\;\;c + a \cdot \left(b \cdot -0.25\right)\\ \end{array} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (if (or (<= (* x y) -3.5e+94) (not (<= (* x y) 0.32)))
   (+ c (* x y))
   (+ c (* a (* b -0.25)))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if (((x * y) <= -3.5e+94) || !((x * y) <= 0.32)) {
		tmp = c + (x * y);
	} else {
		tmp = c + (a * (b * -0.25));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    real(8) :: tmp
    if (((x * y) <= (-3.5d+94)) .or. (.not. ((x * y) <= 0.32d0))) then
        tmp = c + (x * y)
    else
        tmp = c + (a * (b * (-0.25d0)))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if (((x * y) <= -3.5e+94) || !((x * y) <= 0.32)) {
		tmp = c + (x * y);
	} else {
		tmp = c + (a * (b * -0.25));
	}
	return tmp;
}
def code(x, y, z, t, a, b, c):
	tmp = 0
	if ((x * y) <= -3.5e+94) or not ((x * y) <= 0.32):
		tmp = c + (x * y)
	else:
		tmp = c + (a * (b * -0.25))
	return tmp
function code(x, y, z, t, a, b, c)
	tmp = 0.0
	if ((Float64(x * y) <= -3.5e+94) || !(Float64(x * y) <= 0.32))
		tmp = Float64(c + Float64(x * y));
	else
		tmp = Float64(c + Float64(a * Float64(b * -0.25)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b, c)
	tmp = 0.0;
	if (((x * y) <= -3.5e+94) || ~(((x * y) <= 0.32)))
		tmp = c + (x * y);
	else
		tmp = c + (a * (b * -0.25));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_, c_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -3.5e+94], N[Not[LessEqual[N[(x * y), $MachinePrecision], 0.32]], $MachinePrecision]], N[(c + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(c + N[(a * N[(b * -0.25), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -3.5 \cdot 10^{+94} \lor \neg \left(x \cdot y \leq 0.32\right):\\
\;\;\;\;c + x \cdot y\\

\mathbf{else}:\\
\;\;\;\;c + a \cdot \left(b \cdot -0.25\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 x y) < -3.4999999999999997e94 or 0.320000000000000007 < (*.f64 x y)

    1. Initial program 95.2%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 75.3%

      \[\leadsto \color{blue}{x \cdot y} + c \]

    if -3.4999999999999997e94 < (*.f64 x y) < 0.320000000000000007

    1. Initial program 97.4%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf 71.5%

      \[\leadsto \color{blue}{-0.25 \cdot \left(a \cdot b\right)} + c \]
    4. Step-by-step derivation
      1. *-commutative71.5%

        \[\leadsto \color{blue}{\left(a \cdot b\right) \cdot -0.25} + c \]
      2. associate-*r*71.5%

        \[\leadsto \color{blue}{a \cdot \left(b \cdot -0.25\right)} + c \]
    5. Simplified71.5%

      \[\leadsto \color{blue}{a \cdot \left(b \cdot -0.25\right)} + c \]
  3. Recombined 2 regimes into one program.
  4. Final simplification73.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -3.5 \cdot 10^{+94} \lor \neg \left(x \cdot y \leq 0.32\right):\\ \;\;\;\;c + x \cdot y\\ \mathbf{else}:\\ \;\;\;\;c + a \cdot \left(b \cdot -0.25\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 40.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \cdot y \leq -1.6 \cdot 10^{+67} \lor \neg \left(x \cdot y \leq 1.02 \cdot 10^{+161}\right):\\ \;\;\;\;x \cdot y\\ \mathbf{else}:\\ \;\;\;\;c\\ \end{array} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (if (or (<= (* x y) -1.6e+67) (not (<= (* x y) 1.02e+161))) (* x y) c))
double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if (((x * y) <= -1.6e+67) || !((x * y) <= 1.02e+161)) {
		tmp = x * y;
	} else {
		tmp = c;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    real(8) :: tmp
    if (((x * y) <= (-1.6d+67)) .or. (.not. ((x * y) <= 1.02d+161))) then
        tmp = x * y
    else
        tmp = c
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if (((x * y) <= -1.6e+67) || !((x * y) <= 1.02e+161)) {
		tmp = x * y;
	} else {
		tmp = c;
	}
	return tmp;
}
def code(x, y, z, t, a, b, c):
	tmp = 0
	if ((x * y) <= -1.6e+67) or not ((x * y) <= 1.02e+161):
		tmp = x * y
	else:
		tmp = c
	return tmp
function code(x, y, z, t, a, b, c)
	tmp = 0.0
	if ((Float64(x * y) <= -1.6e+67) || !(Float64(x * y) <= 1.02e+161))
		tmp = Float64(x * y);
	else
		tmp = c;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b, c)
	tmp = 0.0;
	if (((x * y) <= -1.6e+67) || ~(((x * y) <= 1.02e+161)))
		tmp = x * y;
	else
		tmp = c;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_, c_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1.6e+67], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1.02e+161]], $MachinePrecision]], N[(x * y), $MachinePrecision], c]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.6 \cdot 10^{+67} \lor \neg \left(x \cdot y \leq 1.02 \cdot 10^{+161}\right):\\
\;\;\;\;x \cdot y\\

\mathbf{else}:\\
\;\;\;\;c\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 x y) < -1.59999999999999991e67 or 1.02e161 < (*.f64 x y)

    1. Initial program 93.8%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 93.7%

      \[\leadsto \left(\color{blue}{y \cdot \left(x + 0.0625 \cdot \frac{t \cdot z}{y}\right)} - \frac{a \cdot b}{4}\right) + c \]
    4. Taylor expanded in a around 0 83.0%

      \[\leadsto \color{blue}{y \cdot \left(x + 0.0625 \cdot \frac{t \cdot z}{y}\right)} + c \]
    5. Taylor expanded in y around inf 72.0%

      \[\leadsto \color{blue}{x \cdot y} \]

    if -1.59999999999999991e67 < (*.f64 x y) < 1.02e161

    1. Initial program 97.7%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in c around inf 37.2%

      \[\leadsto \color{blue}{c} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification48.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -1.6 \cdot 10^{+67} \lor \neg \left(x \cdot y \leq 1.02 \cdot 10^{+161}\right):\\ \;\;\;\;x \cdot y\\ \mathbf{else}:\\ \;\;\;\;c\\ \end{array} \]
  5. Add Preprocessing

Alternative 9: 54.9% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \leq -3.9 \cdot 10^{+130} \lor \neg \left(a \leq 9500000\right):\\ \;\;\;\;b \cdot \left(a \cdot -0.25\right)\\ \mathbf{else}:\\ \;\;\;\;c + x \cdot y\\ \end{array} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (if (or (<= a -3.9e+130) (not (<= a 9500000.0)))
   (* b (* a -0.25))
   (+ c (* x y))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if ((a <= -3.9e+130) || !(a <= 9500000.0)) {
		tmp = b * (a * -0.25);
	} else {
		tmp = c + (x * y);
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    real(8) :: tmp
    if ((a <= (-3.9d+130)) .or. (.not. (a <= 9500000.0d0))) then
        tmp = b * (a * (-0.25d0))
    else
        tmp = c + (x * y)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	double tmp;
	if ((a <= -3.9e+130) || !(a <= 9500000.0)) {
		tmp = b * (a * -0.25);
	} else {
		tmp = c + (x * y);
	}
	return tmp;
}
def code(x, y, z, t, a, b, c):
	tmp = 0
	if (a <= -3.9e+130) or not (a <= 9500000.0):
		tmp = b * (a * -0.25)
	else:
		tmp = c + (x * y)
	return tmp
function code(x, y, z, t, a, b, c)
	tmp = 0.0
	if ((a <= -3.9e+130) || !(a <= 9500000.0))
		tmp = Float64(b * Float64(a * -0.25));
	else
		tmp = Float64(c + Float64(x * y));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b, c)
	tmp = 0.0;
	if ((a <= -3.9e+130) || ~((a <= 9500000.0)))
		tmp = b * (a * -0.25);
	else
		tmp = c + (x * y);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_, c_] := If[Or[LessEqual[a, -3.9e+130], N[Not[LessEqual[a, 9500000.0]], $MachinePrecision]], N[(b * N[(a * -0.25), $MachinePrecision]), $MachinePrecision], N[(c + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;a \leq -3.9 \cdot 10^{+130} \lor \neg \left(a \leq 9500000\right):\\
\;\;\;\;b \cdot \left(a \cdot -0.25\right)\\

\mathbf{else}:\\
\;\;\;\;c + x \cdot y\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if a < -3.9000000000000002e130 or 9.5e6 < a

    1. Initial program 94.4%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf 68.6%

      \[\leadsto \color{blue}{-0.25 \cdot \left(a \cdot b\right)} + c \]
    4. Step-by-step derivation
      1. *-commutative68.6%

        \[\leadsto \color{blue}{\left(a \cdot b\right) \cdot -0.25} + c \]
      2. associate-*r*68.6%

        \[\leadsto \color{blue}{a \cdot \left(b \cdot -0.25\right)} + c \]
    5. Simplified68.6%

      \[\leadsto \color{blue}{a \cdot \left(b \cdot -0.25\right)} + c \]
    6. Taylor expanded in b around inf 61.3%

      \[\leadsto \color{blue}{b \cdot \left(-0.25 \cdot a + \frac{c}{b}\right)} \]
    7. Taylor expanded in a around inf 50.3%

      \[\leadsto b \cdot \color{blue}{\left(-0.25 \cdot a\right)} \]

    if -3.9000000000000002e130 < a < 9.5e6

    1. Initial program 98.0%

      \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 65.9%

      \[\leadsto \color{blue}{x \cdot y} + c \]
  3. Recombined 2 regimes into one program.
  4. Final simplification59.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;a \leq -3.9 \cdot 10^{+130} \lor \neg \left(a \leq 9500000\right):\\ \;\;\;\;b \cdot \left(a \cdot -0.25\right)\\ \mathbf{else}:\\ \;\;\;\;c + x \cdot y\\ \end{array} \]
  5. Add Preprocessing

Alternative 10: 22.2% accurate, 17.0× speedup?

\[\begin{array}{l} \\ c \end{array} \]
(FPCore (x y z t a b c) :precision binary64 c)
double code(double x, double y, double z, double t, double a, double b, double c) {
	return c;
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    code = c
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	return c;
}
def code(x, y, z, t, a, b, c):
	return c
function code(x, y, z, t, a, b, c)
	return c
end
function tmp = code(x, y, z, t, a, b, c)
	tmp = c;
end
code[x_, y_, z_, t_, a_, b_, c_] := c
\begin{array}{l}

\\
c
\end{array}
Derivation
  1. Initial program 96.5%

    \[\left(\left(x \cdot y + \frac{z \cdot t}{16}\right) - \frac{a \cdot b}{4}\right) + c \]
  2. Add Preprocessing
  3. Taylor expanded in c around inf 27.3%

    \[\leadsto \color{blue}{c} \]
  4. Add Preprocessing

Reproduce

?
herbie shell --seed 2024137 
(FPCore (x y z t a b c)
  :name "Diagrams.Solve.Polynomial:quartForm  from diagrams-solve-0.1, C"
  :precision binary64
  (+ (- (+ (* x y) (/ (* z t) 16.0)) (/ (* a b) 4.0)) c))