
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* z a) t)) (t_2 (- t (* z a))) (t_3 (/ (- x (* y z)) t_2)))
(if (<= t_3 (- INFINITY))
(/ y (/ t_1 z))
(if (<= t_3 5e+305)
t_3
(if (<= t_3 INFINITY)
(* y (+ (/ z t_1) (/ x (* y t_2))))
(+ (/ y a) (* (/ t (pow a 2.0)) (/ y z))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * a) - t;
double t_2 = t - (z * a);
double t_3 = (x - (y * z)) / t_2;
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = y / (t_1 / z);
} else if (t_3 <= 5e+305) {
tmp = t_3;
} else if (t_3 <= ((double) INFINITY)) {
tmp = y * ((z / t_1) + (x / (y * t_2)));
} else {
tmp = (y / a) + ((t / pow(a, 2.0)) * (y / z));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * a) - t;
double t_2 = t - (z * a);
double t_3 = (x - (y * z)) / t_2;
double tmp;
if (t_3 <= -Double.POSITIVE_INFINITY) {
tmp = y / (t_1 / z);
} else if (t_3 <= 5e+305) {
tmp = t_3;
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = y * ((z / t_1) + (x / (y * t_2)));
} else {
tmp = (y / a) + ((t / Math.pow(a, 2.0)) * (y / z));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (z * a) - t t_2 = t - (z * a) t_3 = (x - (y * z)) / t_2 tmp = 0 if t_3 <= -math.inf: tmp = y / (t_1 / z) elif t_3 <= 5e+305: tmp = t_3 elif t_3 <= math.inf: tmp = y * ((z / t_1) + (x / (y * t_2))) else: tmp = (y / a) + ((t / math.pow(a, 2.0)) * (y / z)) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(z * a) - t) t_2 = Float64(t - Float64(z * a)) t_3 = Float64(Float64(x - Float64(y * z)) / t_2) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = Float64(y / Float64(t_1 / z)); elseif (t_3 <= 5e+305) tmp = t_3; elseif (t_3 <= Inf) tmp = Float64(y * Float64(Float64(z / t_1) + Float64(x / Float64(y * t_2)))); else tmp = Float64(Float64(y / a) + Float64(Float64(t / (a ^ 2.0)) * Float64(y / z))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (z * a) - t; t_2 = t - (z * a); t_3 = (x - (y * z)) / t_2; tmp = 0.0; if (t_3 <= -Inf) tmp = y / (t_1 / z); elseif (t_3 <= 5e+305) tmp = t_3; elseif (t_3 <= Inf) tmp = y * ((z / t_1) + (x / (y * t_2))); else tmp = (y / a) + ((t / (a ^ 2.0)) * (y / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]}, Block[{t$95$2 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], N[(y / N[(t$95$1 / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 5e+305], t$95$3, If[LessEqual[t$95$3, Infinity], N[(y * N[(N[(z / t$95$1), $MachinePrecision] + N[(x / N[(y * t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / a), $MachinePrecision] + N[(N[(t / N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot a - t\\
t_2 := t - z \cdot a\\
t_3 := \frac{x - y \cdot z}{t\_2}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;\frac{y}{\frac{t\_1}{z}}\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+305}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;y \cdot \left(\frac{z}{t\_1} + \frac{x}{y \cdot t\_2}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} + \frac{t}{{a}^{2}} \cdot \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -inf.0Initial program 43.8%
*-commutative43.8%
Simplified43.8%
Taylor expanded in x around 0 43.8%
mul-1-neg43.8%
associate-/l*99.5%
distribute-rgt-neg-in99.5%
distribute-neg-frac299.5%
sub-neg99.5%
mul-1-neg99.5%
+-commutative99.5%
mul-1-neg99.5%
distribute-rgt-neg-in99.5%
fma-undefine99.5%
neg-sub099.5%
fma-undefine99.5%
distribute-rgt-neg-in99.5%
mul-1-neg99.5%
associate-*r*99.5%
neg-mul-199.5%
*-commutative99.5%
associate--r+99.5%
neg-sub099.5%
distribute-rgt-neg-out99.5%
remove-double-neg99.5%
Simplified99.5%
clear-num99.4%
un-div-inv100.0%
*-commutative100.0%
Applied egg-rr100.0%
if -inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 5.00000000000000009e305Initial program 95.0%
if 5.00000000000000009e305 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 65.5%
*-commutative65.5%
Simplified65.5%
Taylor expanded in y around inf 99.9%
Simplified99.9%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in x around 0 0.0%
mul-1-neg0.0%
associate-/l*2.8%
distribute-rgt-neg-in2.8%
distribute-neg-frac22.8%
sub-neg2.8%
mul-1-neg2.8%
+-commutative2.8%
mul-1-neg2.8%
distribute-rgt-neg-in2.8%
fma-undefine2.8%
neg-sub02.8%
fma-undefine2.8%
distribute-rgt-neg-in2.8%
mul-1-neg2.8%
associate-*r*2.8%
neg-mul-12.8%
*-commutative2.8%
associate--r+2.8%
neg-sub02.8%
distribute-rgt-neg-out2.8%
remove-double-neg2.8%
Simplified2.8%
Taylor expanded in z around inf 63.6%
times-frac100.0%
Simplified100.0%
Final simplification95.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* z a) t)) (t_2 (- t (* z a))) (t_3 (/ (- x (* y z)) t_2)))
(if (<= t_3 (- INFINITY))
(/ y (/ t_1 z))
(if (<= t_3 5e+305)
t_3
(if (<= t_3 INFINITY) (* y (+ (/ z t_1) (/ x (* y t_2)))) (/ y a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * a) - t;
double t_2 = t - (z * a);
double t_3 = (x - (y * z)) / t_2;
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = y / (t_1 / z);
} else if (t_3 <= 5e+305) {
tmp = t_3;
} else if (t_3 <= ((double) INFINITY)) {
tmp = y * ((z / t_1) + (x / (y * t_2)));
} else {
tmp = y / a;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * a) - t;
double t_2 = t - (z * a);
double t_3 = (x - (y * z)) / t_2;
double tmp;
if (t_3 <= -Double.POSITIVE_INFINITY) {
tmp = y / (t_1 / z);
} else if (t_3 <= 5e+305) {
tmp = t_3;
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = y * ((z / t_1) + (x / (y * t_2)));
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (z * a) - t t_2 = t - (z * a) t_3 = (x - (y * z)) / t_2 tmp = 0 if t_3 <= -math.inf: tmp = y / (t_1 / z) elif t_3 <= 5e+305: tmp = t_3 elif t_3 <= math.inf: tmp = y * ((z / t_1) + (x / (y * t_2))) else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(z * a) - t) t_2 = Float64(t - Float64(z * a)) t_3 = Float64(Float64(x - Float64(y * z)) / t_2) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = Float64(y / Float64(t_1 / z)); elseif (t_3 <= 5e+305) tmp = t_3; elseif (t_3 <= Inf) tmp = Float64(y * Float64(Float64(z / t_1) + Float64(x / Float64(y * t_2)))); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (z * a) - t; t_2 = t - (z * a); t_3 = (x - (y * z)) / t_2; tmp = 0.0; if (t_3 <= -Inf) tmp = y / (t_1 / z); elseif (t_3 <= 5e+305) tmp = t_3; elseif (t_3 <= Inf) tmp = y * ((z / t_1) + (x / (y * t_2))); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]}, Block[{t$95$2 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], N[(y / N[(t$95$1 / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 5e+305], t$95$3, If[LessEqual[t$95$3, Infinity], N[(y * N[(N[(z / t$95$1), $MachinePrecision] + N[(x / N[(y * t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot a - t\\
t_2 := t - z \cdot a\\
t_3 := \frac{x - y \cdot z}{t\_2}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;\frac{y}{\frac{t\_1}{z}}\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+305}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;y \cdot \left(\frac{z}{t\_1} + \frac{x}{y \cdot t\_2}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -inf.0Initial program 43.8%
*-commutative43.8%
Simplified43.8%
Taylor expanded in x around 0 43.8%
mul-1-neg43.8%
associate-/l*99.5%
distribute-rgt-neg-in99.5%
distribute-neg-frac299.5%
sub-neg99.5%
mul-1-neg99.5%
+-commutative99.5%
mul-1-neg99.5%
distribute-rgt-neg-in99.5%
fma-undefine99.5%
neg-sub099.5%
fma-undefine99.5%
distribute-rgt-neg-in99.5%
mul-1-neg99.5%
associate-*r*99.5%
neg-mul-199.5%
*-commutative99.5%
associate--r+99.5%
neg-sub099.5%
distribute-rgt-neg-out99.5%
remove-double-neg99.5%
Simplified99.5%
clear-num99.4%
un-div-inv100.0%
*-commutative100.0%
Applied egg-rr100.0%
if -inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 5.00000000000000009e305Initial program 95.0%
if 5.00000000000000009e305 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 65.5%
*-commutative65.5%
Simplified65.5%
Taylor expanded in y around inf 99.9%
Simplified99.9%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around inf 99.2%
Final simplification95.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- x (* y z)) (- t (* z a)))))
(if (<= t_1 (- INFINITY))
(/ y (/ (- (* z a) t) z))
(if (<= t_1 INFINITY) t_1 (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = y / (((z * a) - t) / z);
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (y * z)) / (t - (z * a));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = y / (((z * a) - t) / z);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (y * z)) / (t - (z * a)) tmp = 0 if t_1 <= -math.inf: tmp = y / (((z * a) - t) / z) elif t_1 <= math.inf: tmp = t_1 else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(y / Float64(Float64(Float64(z * a) - t) / z)); elseif (t_1 <= Inf) tmp = t_1; else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (y * z)) / (t - (z * a)); tmp = 0.0; if (t_1 <= -Inf) tmp = y / (((z * a) - t) / z); elseif (t_1 <= Inf) tmp = t_1; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(y / N[(N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], t$95$1, N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y \cdot z}{t - z \cdot a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{y}{\frac{z \cdot a - t}{z}}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -inf.0Initial program 43.8%
*-commutative43.8%
Simplified43.8%
Taylor expanded in x around 0 43.8%
mul-1-neg43.8%
associate-/l*99.5%
distribute-rgt-neg-in99.5%
distribute-neg-frac299.5%
sub-neg99.5%
mul-1-neg99.5%
+-commutative99.5%
mul-1-neg99.5%
distribute-rgt-neg-in99.5%
fma-undefine99.5%
neg-sub099.5%
fma-undefine99.5%
distribute-rgt-neg-in99.5%
mul-1-neg99.5%
associate-*r*99.5%
neg-mul-199.5%
*-commutative99.5%
associate--r+99.5%
neg-sub099.5%
distribute-rgt-neg-out99.5%
remove-double-neg99.5%
Simplified99.5%
clear-num99.4%
un-div-inv100.0%
*-commutative100.0%
Applied egg-rr100.0%
if -inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 92.6%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around inf 99.2%
Final simplification93.2%
(FPCore (x y z t a)
:precision binary64
(if (<= z -6.6e+88)
(/ y a)
(if (<= z 2.15e-293)
(/ x (- t (* z a)))
(if (<= z 1.85e+153) (/ (- x (* y z)) t) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -6.6e+88) {
tmp = y / a;
} else if (z <= 2.15e-293) {
tmp = x / (t - (z * a));
} else if (z <= 1.85e+153) {
tmp = (x - (y * z)) / t;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-6.6d+88)) then
tmp = y / a
else if (z <= 2.15d-293) then
tmp = x / (t - (z * a))
else if (z <= 1.85d+153) then
tmp = (x - (y * z)) / t
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -6.6e+88) {
tmp = y / a;
} else if (z <= 2.15e-293) {
tmp = x / (t - (z * a));
} else if (z <= 1.85e+153) {
tmp = (x - (y * z)) / t;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -6.6e+88: tmp = y / a elif z <= 2.15e-293: tmp = x / (t - (z * a)) elif z <= 1.85e+153: tmp = (x - (y * z)) / t else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -6.6e+88) tmp = Float64(y / a); elseif (z <= 2.15e-293) tmp = Float64(x / Float64(t - Float64(z * a))); elseif (z <= 1.85e+153) tmp = Float64(Float64(x - Float64(y * z)) / t); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -6.6e+88) tmp = y / a; elseif (z <= 2.15e-293) tmp = x / (t - (z * a)); elseif (z <= 1.85e+153) tmp = (x - (y * z)) / t; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -6.6e+88], N[(y / a), $MachinePrecision], If[LessEqual[z, 2.15e-293], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.85e+153], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.6 \cdot 10^{+88}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 2.15 \cdot 10^{-293}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\mathbf{elif}\;z \leq 1.85 \cdot 10^{+153}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if z < -6.6000000000000006e88 or 1.8500000000000001e153 < z Initial program 57.7%
*-commutative57.7%
Simplified57.7%
Taylor expanded in z around inf 69.6%
if -6.6000000000000006e88 < z < 2.1499999999999999e-293Initial program 97.9%
*-commutative97.9%
Simplified97.9%
Taylor expanded in x around inf 71.8%
*-commutative71.8%
Simplified71.8%
if 2.1499999999999999e-293 < z < 1.8500000000000001e153Initial program 95.6%
*-commutative95.6%
Simplified95.6%
Taylor expanded in t around inf 64.3%
(FPCore (x y z t a) :precision binary64 (if (or (<= t -8e-37) (not (<= t 2.1e+20))) (/ (- x (* y z)) t) (/ (- y (/ x z)) a)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t <= -8e-37) || !(t <= 2.1e+20)) {
tmp = (x - (y * z)) / t;
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((t <= (-8d-37)) .or. (.not. (t <= 2.1d+20))) then
tmp = (x - (y * z)) / t
else
tmp = (y - (x / z)) / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t <= -8e-37) || !(t <= 2.1e+20)) {
tmp = (x - (y * z)) / t;
} else {
tmp = (y - (x / z)) / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (t <= -8e-37) or not (t <= 2.1e+20): tmp = (x - (y * z)) / t else: tmp = (y - (x / z)) / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((t <= -8e-37) || !(t <= 2.1e+20)) tmp = Float64(Float64(x - Float64(y * z)) / t); else tmp = Float64(Float64(y - Float64(x / z)) / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((t <= -8e-37) || ~((t <= 2.1e+20))) tmp = (x - (y * z)) / t; else tmp = (y - (x / z)) / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[t, -8e-37], N[Not[LessEqual[t, 2.1e+20]], $MachinePrecision]], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -8 \cdot 10^{-37} \lor \neg \left(t \leq 2.1 \cdot 10^{+20}\right):\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\end{array}
\end{array}
if t < -8.00000000000000053e-37 or 2.1e20 < t Initial program 87.3%
*-commutative87.3%
Simplified87.3%
Taylor expanded in t around inf 78.6%
if -8.00000000000000053e-37 < t < 2.1e20Initial program 86.1%
*-commutative86.1%
Simplified86.1%
Taylor expanded in t around 0 61.8%
mul-1-neg61.8%
associate-/r*59.2%
sub-neg59.2%
distribute-rgt-neg-out59.2%
+-commutative59.2%
fma-define59.2%
Simplified59.2%
Taylor expanded in a around 0 72.0%
associate-*r/72.0%
mul-1-neg72.0%
+-commutative72.0%
mul-1-neg72.0%
sub-neg72.0%
Simplified72.0%
Taylor expanded in x around 0 73.9%
+-commutative73.9%
mul-1-neg73.9%
sub-neg73.9%
associate-/l/71.8%
div-sub72.0%
Simplified72.0%
Final simplification75.3%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -6e+88) (not (<= z 6.6e+89))) (/ y a) (/ x (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -6e+88) || !(z <= 6.6e+89)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-6d+88)) .or. (.not. (z <= 6.6d+89))) then
tmp = y / a
else
tmp = x / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -6e+88) || !(z <= 6.6e+89)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -6e+88) or not (z <= 6.6e+89): tmp = y / a else: tmp = x / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -6e+88) || !(z <= 6.6e+89)) tmp = Float64(y / a); else tmp = Float64(x / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -6e+88) || ~((z <= 6.6e+89))) tmp = y / a; else tmp = x / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -6e+88], N[Not[LessEqual[z, 6.6e+89]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6 \cdot 10^{+88} \lor \neg \left(z \leq 6.6 \cdot 10^{+89}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\end{array}
\end{array}
if z < -6.00000000000000011e88 or 6.59999999999999948e89 < z Initial program 62.2%
*-commutative62.2%
Simplified62.2%
Taylor expanded in z around inf 64.8%
if -6.00000000000000011e88 < z < 6.59999999999999948e89Initial program 97.7%
*-commutative97.7%
Simplified97.7%
Taylor expanded in x around inf 66.4%
*-commutative66.4%
Simplified66.4%
Final simplification65.9%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -3.4e-24) (not (<= z 1.55e+39))) (/ y a) (/ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -3.4e-24) || !(z <= 1.55e+39)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-3.4d-24)) .or. (.not. (z <= 1.55d+39))) then
tmp = y / a
else
tmp = x / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -3.4e-24) || !(z <= 1.55e+39)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -3.4e-24) or not (z <= 1.55e+39): tmp = y / a else: tmp = x / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -3.4e-24) || !(z <= 1.55e+39)) tmp = Float64(y / a); else tmp = Float64(x / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -3.4e-24) || ~((z <= 1.55e+39))) tmp = y / a; else tmp = x / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -3.4e-24], N[Not[LessEqual[z, 1.55e+39]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.4 \cdot 10^{-24} \lor \neg \left(z \leq 1.55 \cdot 10^{+39}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t}\\
\end{array}
\end{array}
if z < -3.39999999999999992e-24 or 1.5500000000000001e39 < z Initial program 71.4%
*-commutative71.4%
Simplified71.4%
Taylor expanded in z around inf 54.4%
if -3.39999999999999992e-24 < z < 1.5500000000000001e39Initial program 99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in z around 0 55.6%
Final simplification55.0%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 86.7%
*-commutative86.7%
Simplified86.7%
Taylor expanded in z around 0 36.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024137
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))