
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- y x) z x))
double code(double x, double y, double z) {
return fma((y - x), z, x);
}
function code(x, y, z) return fma(Float64(y - x), z, x) end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y - x, z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= z -2.2e+162)
t_0
(if (<= z -1.12e-48)
(* y z)
(if (<= z 1.85e-104) x (if (<= z 2.1e+127) (* y z) t_0))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -2.2e+162) {
tmp = t_0;
} else if (z <= -1.12e-48) {
tmp = y * z;
} else if (z <= 1.85e-104) {
tmp = x;
} else if (z <= 2.1e+127) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (z <= (-2.2d+162)) then
tmp = t_0
else if (z <= (-1.12d-48)) then
tmp = y * z
else if (z <= 1.85d-104) then
tmp = x
else if (z <= 2.1d+127) then
tmp = y * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -2.2e+162) {
tmp = t_0;
} else if (z <= -1.12e-48) {
tmp = y * z;
} else if (z <= 1.85e-104) {
tmp = x;
} else if (z <= 2.1e+127) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if z <= -2.2e+162: tmp = t_0 elif z <= -1.12e-48: tmp = y * z elif z <= 1.85e-104: tmp = x elif z <= 2.1e+127: tmp = y * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -2.2e+162) tmp = t_0; elseif (z <= -1.12e-48) tmp = Float64(y * z); elseif (z <= 1.85e-104) tmp = x; elseif (z <= 2.1e+127) tmp = Float64(y * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (z <= -2.2e+162) tmp = t_0; elseif (z <= -1.12e-48) tmp = y * z; elseif (z <= 1.85e-104) tmp = x; elseif (z <= 2.1e+127) tmp = y * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -2.2e+162], t$95$0, If[LessEqual[z, -1.12e-48], N[(y * z), $MachinePrecision], If[LessEqual[z, 1.85e-104], x, If[LessEqual[z, 2.1e+127], N[(y * z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -2.2 \cdot 10^{+162}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.12 \cdot 10^{-48}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 1.85 \cdot 10^{-104}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 2.1 \cdot 10^{+127}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.2000000000000002e162 or 2.09999999999999992e127 < z Initial program 100.0%
Taylor expanded in x around inf 66.0%
mul-1-neg66.0%
unsub-neg66.0%
Simplified66.0%
Taylor expanded in z around inf 66.0%
mul-1-neg66.0%
*-commutative66.0%
distribute-rgt-neg-in66.0%
Simplified66.0%
if -2.2000000000000002e162 < z < -1.11999999999999999e-48 or 1.85e-104 < z < 2.09999999999999992e127Initial program 100.0%
Taylor expanded in z around inf 96.9%
Taylor expanded in y around inf 62.0%
*-commutative62.0%
Simplified62.0%
if -1.11999999999999999e-48 < z < 1.85e-104Initial program 99.9%
Taylor expanded in z around 0 78.7%
Final simplification69.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* (- y x) z) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (y - x) * z;
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (y - x) * z
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (y - x) * z;
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (y - x) * z else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(y - x) * z); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = (y - x) * z; else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\left(y - x\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 100.0%
Taylor expanded in z around inf 99.5%
if -1 < z < 1Initial program 100.0%
Taylor expanded in y around inf 97.6%
*-commutative97.6%
Simplified97.6%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.0135) (not (<= z 1.8e-104))) (* (- y x) z) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.0135) || !(z <= 1.8e-104)) {
tmp = (y - x) * z;
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.0135d0)) .or. (.not. (z <= 1.8d-104))) then
tmp = (y - x) * z
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.0135) || !(z <= 1.8e-104)) {
tmp = (y - x) * z;
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.0135) or not (z <= 1.8e-104): tmp = (y - x) * z else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.0135) || !(z <= 1.8e-104)) tmp = Float64(Float64(y - x) * z); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.0135) || ~((z <= 1.8e-104))) tmp = (y - x) * z; else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.0135], N[Not[LessEqual[z, 1.8e-104]], $MachinePrecision]], N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.0135 \lor \neg \left(z \leq 1.8 \cdot 10^{-104}\right):\\
\;\;\;\;\left(y - x\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if z < -0.0134999999999999998 or 1.7999999999999999e-104 < z Initial program 100.0%
Taylor expanded in z around inf 98.8%
Taylor expanded in z around inf 93.3%
if -0.0134999999999999998 < z < 1.7999999999999999e-104Initial program 100.0%
Taylor expanded in x around inf 77.8%
mul-1-neg77.8%
unsub-neg77.8%
Simplified77.8%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.1e-124) (not (<= x 7e-90))) (* x (- 1.0 z)) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.1e-124) || !(x <= 7e-90)) {
tmp = x * (1.0 - z);
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.1d-124)) .or. (.not. (x <= 7d-90))) then
tmp = x * (1.0d0 - z)
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.1e-124) || !(x <= 7e-90)) {
tmp = x * (1.0 - z);
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.1e-124) or not (x <= 7e-90): tmp = x * (1.0 - z) else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.1e-124) || !(x <= 7e-90)) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.1e-124) || ~((x <= 7e-90))) tmp = x * (1.0 - z); else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.1e-124], N[Not[LessEqual[x, 7e-90]], $MachinePrecision]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1 \cdot 10^{-124} \lor \neg \left(x \leq 7 \cdot 10^{-90}\right):\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if x < -2.1000000000000001e-124 or 6.9999999999999997e-90 < x Initial program 100.0%
Taylor expanded in x around inf 79.1%
mul-1-neg79.1%
unsub-neg79.1%
Simplified79.1%
if -2.1000000000000001e-124 < x < 6.9999999999999997e-90Initial program 100.0%
Taylor expanded in z around inf 99.9%
Taylor expanded in y around inf 80.2%
*-commutative80.2%
Simplified80.2%
Final simplification79.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -7.8e-28) (not (<= z 1.85e-104))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7.8e-28) || !(z <= 1.85e-104)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7.8d-28)) .or. (.not. (z <= 1.85d-104))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7.8e-28) || !(z <= 1.85e-104)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7.8e-28) or not (z <= 1.85e-104): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7.8e-28) || !(z <= 1.85e-104)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7.8e-28) || ~((z <= 1.85e-104))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7.8e-28], N[Not[LessEqual[z, 1.85e-104]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.8 \cdot 10^{-28} \lor \neg \left(z \leq 1.85 \cdot 10^{-104}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -7.79999999999999998e-28 or 1.85e-104 < z Initial program 100.0%
Taylor expanded in z around inf 98.3%
Taylor expanded in y around inf 52.5%
*-commutative52.5%
Simplified52.5%
if -7.79999999999999998e-28 < z < 1.85e-104Initial program 99.9%
Taylor expanded in z around 0 78.7%
Final simplification62.0%
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * z);
}
def code(x, y, z): return x + ((y - x) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot z
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 34.3%
herbie shell --seed 2024137
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))