
(FPCore (x y) :precision binary64 (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))
double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
end function
public static double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
def code(x, y): return 1.0 - (((1.0 - x) * y) / (y + 1.0))
function code(x, y) return Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); end
code[x_, y_] := N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left(1 - x\right) \cdot y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))
double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
end function
public static double code(double x, double y) {
return 1.0 - (((1.0 - x) * y) / (y + 1.0));
}
def code(x, y): return 1.0 - (((1.0 - x) * y) / (y + 1.0))
function code(x, y) return Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); end
code[x_, y_] := N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left(1 - x\right) \cdot y}{y + 1}
\end{array}
(FPCore (x y)
:precision binary64
(if (<= y -1250000000.0)
(+ x (* (/ -1.0 y) (+ -1.0 (/ 1.0 y))))
(if (<= y 420000.0)
(+ 1.0 (* (- 1.0 x) (/ y (- -1.0 y))))
(+ x (/ (+ (- 1.0 x) (/ (+ x -1.0) y)) y)))))
double code(double x, double y) {
double tmp;
if (y <= -1250000000.0) {
tmp = x + ((-1.0 / y) * (-1.0 + (1.0 / y)));
} else if (y <= 420000.0) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x + (((1.0 - x) + ((x + -1.0) / y)) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1250000000.0d0)) then
tmp = x + (((-1.0d0) / y) * ((-1.0d0) + (1.0d0 / y)))
else if (y <= 420000.0d0) then
tmp = 1.0d0 + ((1.0d0 - x) * (y / ((-1.0d0) - y)))
else
tmp = x + (((1.0d0 - x) + ((x + (-1.0d0)) / y)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1250000000.0) {
tmp = x + ((-1.0 / y) * (-1.0 + (1.0 / y)));
} else if (y <= 420000.0) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x + (((1.0 - x) + ((x + -1.0) / y)) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1250000000.0: tmp = x + ((-1.0 / y) * (-1.0 + (1.0 / y))) elif y <= 420000.0: tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))) else: tmp = x + (((1.0 - x) + ((x + -1.0) / y)) / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -1250000000.0) tmp = Float64(x + Float64(Float64(-1.0 / y) * Float64(-1.0 + Float64(1.0 / y)))); elseif (y <= 420000.0) tmp = Float64(1.0 + Float64(Float64(1.0 - x) * Float64(y / Float64(-1.0 - y)))); else tmp = Float64(x + Float64(Float64(Float64(1.0 - x) + Float64(Float64(x + -1.0) / y)) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1250000000.0) tmp = x + ((-1.0 / y) * (-1.0 + (1.0 / y))); elseif (y <= 420000.0) tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))); else tmp = x + (((1.0 - x) + ((x + -1.0) / y)) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1250000000.0], N[(x + N[(N[(-1.0 / y), $MachinePrecision] * N[(-1.0 + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 420000.0], N[(1.0 + N[(N[(1.0 - x), $MachinePrecision] * N[(y / N[(-1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(N[(1.0 - x), $MachinePrecision] + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1250000000:\\
\;\;\;\;x + \frac{-1}{y} \cdot \left(-1 + \frac{1}{y}\right)\\
\mathbf{elif}\;y \leq 420000:\\
\;\;\;\;1 + \left(1 - x\right) \cdot \frac{y}{-1 - y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{\left(1 - x\right) + \frac{x + -1}{y}}{y}\\
\end{array}
\end{array}
if y < -1.25e9Initial program 26.8%
associate-/l*56.6%
+-commutative56.6%
Simplified56.6%
Taylor expanded in y around -inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
mul-1-neg100.0%
neg-sub0100.0%
associate-+l-100.0%
neg-sub0100.0%
+-commutative100.0%
sub-neg100.0%
unsub-neg100.0%
neg-mul-1100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
frac-2neg100.0%
div-inv100.0%
sub-neg100.0%
metadata-eval100.0%
distribute-neg-in100.0%
mul-1-neg100.0%
div-inv100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
frac-times100.0%
metadata-eval100.0%
metadata-eval100.0%
frac-times100.0%
sqrt-unprod0.0%
add-sqr-sqrt99.6%
metadata-eval99.6%
+-commutative99.6%
add-sqr-sqrt0.0%
sqrt-unprod100.0%
frac-times100.0%
metadata-eval100.0%
metadata-eval100.0%
frac-times100.0%
sqrt-unprod100.0%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
if -1.25e9 < y < 4.2e5Initial program 99.9%
associate-/l*99.9%
+-commutative99.9%
Simplified99.9%
if 4.2e5 < y Initial program 27.6%
associate-/l*52.3%
+-commutative52.3%
Simplified52.3%
Taylor expanded in y around -inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
mul-1-neg100.0%
neg-sub0100.0%
associate-+l-100.0%
neg-sub0100.0%
+-commutative100.0%
sub-neg100.0%
unsub-neg100.0%
neg-mul-1100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* y (- 1.0 x)) (+ y 1.0))))
(if (or (<= t_0 0.999) (not (<= t_0 2.0)))
(+ 1.0 (* (- 1.0 x) (/ y (- -1.0 y))))
(+ x (* (/ -1.0 y) (+ -1.0 (/ 1.0 y)))))))
double code(double x, double y) {
double t_0 = (y * (1.0 - x)) / (y + 1.0);
double tmp;
if ((t_0 <= 0.999) || !(t_0 <= 2.0)) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x + ((-1.0 / y) * (-1.0 + (1.0 / y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y * (1.0d0 - x)) / (y + 1.0d0)
if ((t_0 <= 0.999d0) .or. (.not. (t_0 <= 2.0d0))) then
tmp = 1.0d0 + ((1.0d0 - x) * (y / ((-1.0d0) - y)))
else
tmp = x + (((-1.0d0) / y) * ((-1.0d0) + (1.0d0 / y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * (1.0 - x)) / (y + 1.0);
double tmp;
if ((t_0 <= 0.999) || !(t_0 <= 2.0)) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x + ((-1.0 / y) * (-1.0 + (1.0 / y)));
}
return tmp;
}
def code(x, y): t_0 = (y * (1.0 - x)) / (y + 1.0) tmp = 0 if (t_0 <= 0.999) or not (t_0 <= 2.0): tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))) else: tmp = x + ((-1.0 / y) * (-1.0 + (1.0 / y))) return tmp
function code(x, y) t_0 = Float64(Float64(y * Float64(1.0 - x)) / Float64(y + 1.0)) tmp = 0.0 if ((t_0 <= 0.999) || !(t_0 <= 2.0)) tmp = Float64(1.0 + Float64(Float64(1.0 - x) * Float64(y / Float64(-1.0 - y)))); else tmp = Float64(x + Float64(Float64(-1.0 / y) * Float64(-1.0 + Float64(1.0 / y)))); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * (1.0 - x)) / (y + 1.0); tmp = 0.0; if ((t_0 <= 0.999) || ~((t_0 <= 2.0))) tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))); else tmp = x + ((-1.0 / y) * (-1.0 + (1.0 / y))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.999], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(1.0 + N[(N[(1.0 - x), $MachinePrecision] * N[(y / N[(-1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(-1.0 / y), $MachinePrecision] * N[(-1.0 + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot \left(1 - x\right)}{y + 1}\\
\mathbf{if}\;t\_0 \leq 0.999 \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;1 + \left(1 - x\right) \cdot \frac{y}{-1 - y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{-1}{y} \cdot \left(-1 + \frac{1}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 0.998999999999999999 or 2 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) Initial program 79.5%
associate-/l*99.9%
+-commutative99.9%
Simplified99.9%
if 0.998999999999999999 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 7.7%
associate-/l*7.8%
+-commutative7.8%
Simplified7.8%
Taylor expanded in y around -inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
mul-1-neg100.0%
neg-sub0100.0%
associate-+l-100.0%
neg-sub0100.0%
+-commutative100.0%
sub-neg100.0%
unsub-neg100.0%
neg-mul-1100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
frac-2neg100.0%
div-inv100.0%
sub-neg100.0%
metadata-eval100.0%
distribute-neg-in100.0%
mul-1-neg100.0%
div-inv100.0%
add-sqr-sqrt49.3%
sqrt-unprod99.7%
frac-times99.7%
metadata-eval99.7%
metadata-eval99.7%
frac-times99.7%
sqrt-unprod50.4%
add-sqr-sqrt99.2%
metadata-eval99.2%
+-commutative99.2%
add-sqr-sqrt50.4%
sqrt-unprod99.7%
frac-times99.7%
metadata-eval99.7%
metadata-eval99.7%
frac-times99.7%
sqrt-unprod49.3%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* y (- 1.0 x)) (+ y 1.0))))
(if (or (<= t_0 0.999) (not (<= t_0 2.0)))
(+ 1.0 (* (- 1.0 x) (/ y (- -1.0 y))))
(- x (/ (+ -1.0 (/ 1.0 y)) y)))))
double code(double x, double y) {
double t_0 = (y * (1.0 - x)) / (y + 1.0);
double tmp;
if ((t_0 <= 0.999) || !(t_0 <= 2.0)) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x - ((-1.0 + (1.0 / y)) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y * (1.0d0 - x)) / (y + 1.0d0)
if ((t_0 <= 0.999d0) .or. (.not. (t_0 <= 2.0d0))) then
tmp = 1.0d0 + ((1.0d0 - x) * (y / ((-1.0d0) - y)))
else
tmp = x - (((-1.0d0) + (1.0d0 / y)) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * (1.0 - x)) / (y + 1.0);
double tmp;
if ((t_0 <= 0.999) || !(t_0 <= 2.0)) {
tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y)));
} else {
tmp = x - ((-1.0 + (1.0 / y)) / y);
}
return tmp;
}
def code(x, y): t_0 = (y * (1.0 - x)) / (y + 1.0) tmp = 0 if (t_0 <= 0.999) or not (t_0 <= 2.0): tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))) else: tmp = x - ((-1.0 + (1.0 / y)) / y) return tmp
function code(x, y) t_0 = Float64(Float64(y * Float64(1.0 - x)) / Float64(y + 1.0)) tmp = 0.0 if ((t_0 <= 0.999) || !(t_0 <= 2.0)) tmp = Float64(1.0 + Float64(Float64(1.0 - x) * Float64(y / Float64(-1.0 - y)))); else tmp = Float64(x - Float64(Float64(-1.0 + Float64(1.0 / y)) / y)); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * (1.0 - x)) / (y + 1.0); tmp = 0.0; if ((t_0 <= 0.999) || ~((t_0 <= 2.0))) tmp = 1.0 + ((1.0 - x) * (y / (-1.0 - y))); else tmp = x - ((-1.0 + (1.0 / y)) / y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.999], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(1.0 + N[(N[(1.0 - x), $MachinePrecision] * N[(y / N[(-1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(-1.0 + N[(1.0 / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot \left(1 - x\right)}{y + 1}\\
\mathbf{if}\;t\_0 \leq 0.999 \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;1 + \left(1 - x\right) \cdot \frac{y}{-1 - y}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{-1 + \frac{1}{y}}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 0.998999999999999999 or 2 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) Initial program 79.5%
associate-/l*99.9%
+-commutative99.9%
Simplified99.9%
if 0.998999999999999999 < (/.f64 (*.f64 (-.f64 #s(literal 1 binary64) x) y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 7.7%
associate-/l*7.8%
+-commutative7.8%
Simplified7.8%
Taylor expanded in y around -inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
mul-1-neg100.0%
neg-sub0100.0%
associate-+l-100.0%
neg-sub0100.0%
+-commutative100.0%
sub-neg100.0%
unsub-neg100.0%
neg-mul-1100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 0.8))) (+ x (/ 1.0 y)) (+ 1.0 (* y (+ x -1.0)))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 0.8)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 + (y * (x + -1.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 0.8d0))) then
tmp = x + (1.0d0 / y)
else
tmp = 1.0d0 + (y * (x + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 0.8)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 + (y * (x + -1.0));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 0.8): tmp = x + (1.0 / y) else: tmp = 1.0 + (y * (x + -1.0)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 0.8)) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(1.0 + Float64(y * Float64(x + -1.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 0.8))) tmp = x + (1.0 / y); else tmp = 1.0 + (y * (x + -1.0)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 0.8]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 0.8\right):\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + y \cdot \left(x + -1\right)\\
\end{array}
\end{array}
if y < -1 or 0.80000000000000004 < y Initial program 27.6%
associate-/l*54.8%
+-commutative54.8%
Simplified54.8%
Taylor expanded in y around inf 99.1%
associate--l+99.1%
div-sub99.1%
sub-neg99.1%
+-commutative99.1%
neg-sub099.1%
associate-+l-99.1%
neg-sub099.1%
mul-1-neg99.1%
associate-*r/99.1%
mul-1-neg99.1%
unsub-neg99.1%
sub-neg99.1%
metadata-eval99.1%
Simplified99.1%
Taylor expanded in x around 0 98.8%
if -1 < y < 0.80000000000000004Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.6%
Final simplification98.7%
(FPCore (x y) :precision binary64 (if (<= y -1.0) (- x (/ (+ -1.0 (/ 1.0 y)) y)) (if (<= y 1.0) (+ 1.0 (* y (+ x -1.0))) (+ x (/ (- 1.0 x) y)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x - ((-1.0 + (1.0 / y)) / y);
} else if (y <= 1.0) {
tmp = 1.0 + (y * (x + -1.0));
} else {
tmp = x + ((1.0 - x) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x - (((-1.0d0) + (1.0d0 / y)) / y)
else if (y <= 1.0d0) then
tmp = 1.0d0 + (y * (x + (-1.0d0)))
else
tmp = x + ((1.0d0 - x) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x - ((-1.0 + (1.0 / y)) / y);
} else if (y <= 1.0) {
tmp = 1.0 + (y * (x + -1.0));
} else {
tmp = x + ((1.0 - x) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x - ((-1.0 + (1.0 / y)) / y) elif y <= 1.0: tmp = 1.0 + (y * (x + -1.0)) else: tmp = x + ((1.0 - x) / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = Float64(x - Float64(Float64(-1.0 + Float64(1.0 / y)) / y)); elseif (y <= 1.0) tmp = Float64(1.0 + Float64(y * Float64(x + -1.0))); else tmp = Float64(x + Float64(Float64(1.0 - x) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x - ((-1.0 + (1.0 / y)) / y); elseif (y <= 1.0) tmp = 1.0 + (y * (x + -1.0)); else tmp = x + ((1.0 - x) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], N[(x - N[(N[(-1.0 + N[(1.0 / y), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(1.0 + N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x - \frac{-1 + \frac{1}{y}}{y}\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 + y \cdot \left(x + -1\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1 - x}{y}\\
\end{array}
\end{array}
if y < -1Initial program 26.8%
associate-/l*56.6%
+-commutative56.6%
Simplified56.6%
Taylor expanded in y around -inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
mul-1-neg100.0%
neg-sub0100.0%
associate-+l-100.0%
neg-sub0100.0%
+-commutative100.0%
sub-neg100.0%
unsub-neg100.0%
neg-mul-1100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.6%
if 1 < y Initial program 28.5%
associate-/l*52.8%
+-commutative52.8%
Simplified52.8%
Taylor expanded in y around inf 98.5%
associate--l+98.5%
div-sub98.5%
sub-neg98.5%
+-commutative98.5%
neg-sub098.5%
associate-+l-98.5%
neg-sub098.5%
mul-1-neg98.5%
associate-*r/98.5%
mul-1-neg98.5%
unsub-neg98.5%
sub-neg98.5%
metadata-eval98.5%
Simplified98.5%
Final simplification99.0%
(FPCore (x y) :precision binary64 (if (<= y -1.0) (+ x (/ 1.0 y)) (if (<= y 1.0) (+ 1.0 (* y (+ x -1.0))) (+ x (/ (- 1.0 x) y)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x + (1.0 / y);
} else if (y <= 1.0) {
tmp = 1.0 + (y * (x + -1.0));
} else {
tmp = x + ((1.0 - x) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x + (1.0d0 / y)
else if (y <= 1.0d0) then
tmp = 1.0d0 + (y * (x + (-1.0d0)))
else
tmp = x + ((1.0d0 - x) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x + (1.0 / y);
} else if (y <= 1.0) {
tmp = 1.0 + (y * (x + -1.0));
} else {
tmp = x + ((1.0 - x) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x + (1.0 / y) elif y <= 1.0: tmp = 1.0 + (y * (x + -1.0)) else: tmp = x + ((1.0 - x) / y) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = Float64(x + Float64(1.0 / y)); elseif (y <= 1.0) tmp = Float64(1.0 + Float64(y * Float64(x + -1.0))); else tmp = Float64(x + Float64(Float64(1.0 - x) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x + (1.0 / y); elseif (y <= 1.0) tmp = 1.0 + (y * (x + -1.0)); else tmp = x + ((1.0 - x) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(1.0 + N[(y * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 + y \cdot \left(x + -1\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1 - x}{y}\\
\end{array}
\end{array}
if y < -1Initial program 26.8%
associate-/l*56.6%
+-commutative56.6%
Simplified56.6%
Taylor expanded in y around inf 99.6%
associate--l+99.6%
div-sub99.6%
sub-neg99.6%
+-commutative99.6%
neg-sub099.6%
associate-+l-99.6%
neg-sub099.6%
mul-1-neg99.6%
associate-*r/99.6%
mul-1-neg99.6%
unsub-neg99.6%
sub-neg99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 99.6%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.6%
if 1 < y Initial program 28.5%
associate-/l*52.8%
+-commutative52.8%
Simplified52.8%
Taylor expanded in y around inf 98.5%
associate--l+98.5%
div-sub98.5%
sub-neg98.5%
+-commutative98.5%
neg-sub098.5%
associate-+l-98.5%
neg-sub098.5%
mul-1-neg98.5%
associate-*r/98.5%
mul-1-neg98.5%
unsub-neg98.5%
sub-neg98.5%
metadata-eval98.5%
Simplified98.5%
Final simplification98.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (+ x (/ 1.0 y)) (+ 1.0 (* y x))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 + (y * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x + (1.0d0 / y)
else
tmp = 1.0d0 + (y * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + (1.0 / y);
} else {
tmp = 1.0 + (y * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x + (1.0 / y) else: tmp = 1.0 + (y * x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(1.0 + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x + (1.0 / y); else tmp = 1.0 + (y * x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 27.6%
associate-/l*54.8%
+-commutative54.8%
Simplified54.8%
Taylor expanded in y around inf 99.1%
associate--l+99.1%
div-sub99.1%
sub-neg99.1%
+-commutative99.1%
neg-sub099.1%
associate-+l-99.1%
neg-sub099.1%
mul-1-neg99.1%
associate-*r/99.1%
mul-1-neg99.1%
unsub-neg99.1%
sub-neg99.1%
metadata-eval99.1%
Simplified99.1%
Taylor expanded in x around 0 98.8%
if -1 < y < 1Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.6%
Taylor expanded in x around inf 97.9%
neg-mul-197.9%
Simplified97.9%
cancel-sign-sub97.9%
add-sqr-sqrt55.7%
sqrt-unprod68.3%
sqr-neg68.3%
sqrt-unprod29.7%
add-sqr-sqrt73.1%
*-commutative73.1%
add-sqr-sqrt29.7%
sqrt-unprod68.3%
sqr-neg68.3%
sqrt-unprod55.7%
add-sqr-sqrt97.9%
Applied egg-rr97.9%
Final simplification98.4%
(FPCore (x y) :precision binary64 (if (<= y -1.0) x (if (<= y 550.0) (+ 1.0 (* y x)) x)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 550.0) {
tmp = 1.0 + (y * x);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 550.0d0) then
tmp = 1.0d0 + (y * x)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 550.0) {
tmp = 1.0 + (y * x);
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 550.0: tmp = 1.0 + (y * x) else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 550.0) tmp = Float64(1.0 + Float64(y * x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 550.0) tmp = 1.0 + (y * x); else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 550.0], N[(1.0 + N[(y * x), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 550:\\
\;\;\;\;1 + y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 550 < y Initial program 27.1%
associate-/l*54.5%
+-commutative54.5%
Simplified54.5%
Taylor expanded in y around inf 74.5%
if -1 < y < 550Initial program 99.9%
associate-/l*99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around 0 97.8%
Taylor expanded in x around inf 97.2%
neg-mul-197.2%
Simplified97.2%
cancel-sign-sub97.2%
add-sqr-sqrt55.3%
sqrt-unprod67.8%
sqr-neg67.8%
sqrt-unprod29.4%
add-sqr-sqrt72.5%
*-commutative72.5%
add-sqr-sqrt29.4%
sqrt-unprod67.8%
sqr-neg67.8%
sqrt-unprod55.3%
add-sqr-sqrt97.2%
Applied egg-rr97.2%
(FPCore (x y) :precision binary64 (if (<= y -1.0) x (if (<= y 0.98) (- 1.0 y) x)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 0.98) {
tmp = 1.0 - y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 0.98d0) then
tmp = 1.0d0 - y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 0.98) {
tmp = 1.0 - y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 0.98: tmp = 1.0 - y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 0.98) tmp = Float64(1.0 - y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 0.98) tmp = 1.0 - y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 0.98], N[(1.0 - y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 0.98:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 0.97999999999999998 < y Initial program 27.6%
associate-/l*54.8%
+-commutative54.8%
Simplified54.8%
Taylor expanded in y around inf 74.0%
if -1 < y < 0.97999999999999998Initial program 100.0%
associate-/l*100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.6%
Taylor expanded in x around 0 74.3%
(FPCore (x y) :precision binary64 (if (<= y -1.0) x (if (<= y 550.0) 1.0 x)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 550.0) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x
else if (y <= 550.0d0) then
tmp = 1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x;
} else if (y <= 550.0) {
tmp = 1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x elif y <= 550.0: tmp = 1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = x; elseif (y <= 550.0) tmp = 1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x; elseif (y <= 550.0) tmp = 1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], x, If[LessEqual[y, 550.0], 1.0, x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 550:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 550 < y Initial program 27.1%
associate-/l*54.5%
+-commutative54.5%
Simplified54.5%
Taylor expanded in y around inf 74.5%
if -1 < y < 550Initial program 99.9%
associate-/l*99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around 0 73.1%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 60.1%
associate-/l*75.1%
+-commutative75.1%
Simplified75.1%
Taylor expanded in y around 0 35.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- (/ 1.0 y) (- (/ x y) x))))
(if (< y -3693.8482788297247)
t_0
(if (< y 6799310503.41891) (- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))) t_0))))
double code(double x, double y) {
double t_0 = (1.0 / y) - ((x / y) - x);
double tmp;
if (y < -3693.8482788297247) {
tmp = t_0;
} else if (y < 6799310503.41891) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / y) - ((x / y) - x)
if (y < (-3693.8482788297247d0)) then
tmp = t_0
else if (y < 6799310503.41891d0) then
tmp = 1.0d0 - (((1.0d0 - x) * y) / (y + 1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (1.0 / y) - ((x / y) - x);
double tmp;
if (y < -3693.8482788297247) {
tmp = t_0;
} else if (y < 6799310503.41891) {
tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (1.0 / y) - ((x / y) - x) tmp = 0 if y < -3693.8482788297247: tmp = t_0 elif y < 6799310503.41891: tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(1.0 / y) - Float64(Float64(x / y) - x)) tmp = 0.0 if (y < -3693.8482788297247) tmp = t_0; elseif (y < 6799310503.41891) tmp = Float64(1.0 - Float64(Float64(Float64(1.0 - x) * y) / Float64(y + 1.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (1.0 / y) - ((x / y) - x); tmp = 0.0; if (y < -3693.8482788297247) tmp = t_0; elseif (y < 6799310503.41891) tmp = 1.0 - (((1.0 - x) * y) / (y + 1.0)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 / y), $MachinePrecision] - N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -3693.8482788297247], t$95$0, If[Less[y, 6799310503.41891], N[(1.0 - N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{y} - \left(\frac{x}{y} - x\right)\\
\mathbf{if}\;y < -3693.8482788297247:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 6799310503.41891:\\
\;\;\;\;1 - \frac{\left(1 - x\right) \cdot y}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024137
(FPCore (x y)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, D"
:precision binary64
:alt
(! :herbie-platform default (if (< y -36938482788297247/10000000000000) (- (/ 1 y) (- (/ x y) x)) (if (< y 679931050341891/100000) (- 1 (/ (* (- 1 x) y) (+ y 1))) (- (/ 1 y) (- (/ x y) x)))))
(- 1.0 (/ (* (- 1.0 x) y) (+ y 1.0))))