
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dY.v))
(t_4 (fma t_0 t_0 (* (floor h) (* dY.v t_3))))
(t_5 (sqrt (fmax (fma t_2 t_2 (* t_1 t_1)) t_4))))
(if (>= (fma t_2 t_2 (pow t_1 2.0)) t_4) (/ t_1 t_5) (* t_3 (/ 1.0 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_3)));
float t_5 = sqrtf(fmaxf(fmaf(t_2, t_2, (t_1 * t_1)), t_4));
float tmp;
if (fmaf(t_2, t_2, powf(t_1, 2.0f)) >= t_4) {
tmp = t_1 / t_5;
} else {
tmp = t_3 * (1.0f / t_5);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_3))) t_5 = sqrt(((fma(t_2, t_2, Float32(t_1 * t_1)) != fma(t_2, t_2, Float32(t_1 * t_1))) ? t_4 : ((t_4 != t_4) ? fma(t_2, t_2, Float32(t_1 * t_1)) : max(fma(t_2, t_2, Float32(t_1 * t_1)), t_4)))) tmp = Float32(0.0) if (fma(t_2, t_2, (t_1 ^ Float32(2.0))) >= t_4) tmp = Float32(t_1 / t_5); else tmp = Float32(t_3 * Float32(Float32(1.0) / t_5)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \mathsf{fma}\left(t\_0, t\_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_3\right)\right)\\
t_5 := \sqrt{\mathsf{max}\left(\mathsf{fma}\left(t\_2, t\_2, t\_1 \cdot t\_1\right), t\_4\right)}\\
\mathbf{if}\;\mathsf{fma}\left(t\_2, t\_2, {t\_1}^{2}\right) \geq t\_4:\\
\;\;\;\;\frac{t\_1}{t\_5}\\
\mathbf{else}:\\
\;\;\;\;t\_3 \cdot \frac{1}{t\_5}\\
\end{array}
\end{array}
Initial program 76.5%
Simplified76.5%
pow276.5%
Applied egg-rr76.5%
Final simplification76.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (+ (* t_1 t_1) (* t_2 t_2)))
(t_4 (* (floor h) dX.v))
(t_5 (/ 1.0 (sqrt (fmax (+ (* t_4 t_4) (* t_0 t_0)) t_3)))))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) t_3) (* t_4 t_5) (* t_2 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = (t_1 * t_1) + (t_2 * t_2);
float t_4 = floorf(h) * dX_46_v;
float t_5 = 1.0f / sqrtf(fmaxf(((t_4 * t_4) + (t_0 * t_0)), t_3));
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= t_3) {
tmp = t_4 * t_5;
} else {
tmp = t_2 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) t_4 = Float32(floor(h) * dX_46_v) t_5 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) != Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0))) ? t_3 : ((t_3 != t_3) ? Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) : max(Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)), t_3))))) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= t_3) tmp = Float32(t_4 * t_5); else tmp = Float32(t_2 * t_5); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = (t_1 * t_1) + (t_2 * t_2); t_4 = floor(h) * dX_46_v; t_5 = single(1.0) / sqrt(max(((t_4 * t_4) + (t_0 * t_0)), t_3)); tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= t_3) tmp = t_4 * t_5; else tmp = t_2 * t_5; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t\_1 \cdot t\_1 + t\_2 \cdot t\_2\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_5 := \frac{1}{\sqrt{\mathsf{max}\left(t\_4 \cdot t\_4 + t\_0 \cdot t\_0, t\_3\right)}}\\
\mathbf{if}\;{t\_4}^{2} + {t\_0}^{2} \geq t\_3:\\
\;\;\;\;t\_4 \cdot t\_5\\
\mathbf{else}:\\
\;\;\;\;t\_2 \cdot t\_5\\
\end{array}
\end{array}
Initial program 76.5%
pow276.5%
Applied egg-rr76.5%
pow276.5%
Applied egg-rr76.5%
Final simplification76.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (pow (hypot (* (floor w) dY.u) t_0) 2.0))
(t_2 (* (floor h) dX.v))
(t_3 (pow (hypot (* (floor w) dX.u) t_2) 2.0))
(t_4 (sqrt (fmax t_3 t_1))))
(if (>= t_3 t_1) (* t_2 (/ 1.0 t_4)) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = powf(hypotf((floorf(w) * dY_46_u), t_0), 2.0f);
float t_2 = floorf(h) * dX_46_v;
float t_3 = powf(hypotf((floorf(w) * dX_46_u), t_2), 2.0f);
float t_4 = sqrtf(fmaxf(t_3, t_1));
float tmp;
if (t_3 >= t_1) {
tmp = t_2 * (1.0f / t_4);
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = hypot(Float32(floor(w) * dY_46_u), t_0) ^ Float32(2.0) t_2 = Float32(floor(h) * dX_46_v) t_3 = hypot(Float32(floor(w) * dX_46_u), t_2) ^ Float32(2.0) t_4 = sqrt(((t_3 != t_3) ? t_1 : ((t_1 != t_1) ? t_3 : max(t_3, t_1)))) tmp = Float32(0.0) if (t_3 >= t_1) tmp = Float32(t_2 * Float32(Float32(1.0) / t_4)); else tmp = Float32(t_0 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = hypot((floor(w) * dY_46_u), t_0) ^ single(2.0); t_2 = floor(h) * dX_46_v; t_3 = hypot((floor(w) * dX_46_u), t_2) ^ single(2.0); t_4 = sqrt(max(t_3, t_1)); tmp = single(0.0); if (t_3 >= t_1) tmp = t_2 * (single(1.0) / t_4); else tmp = t_0 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, t\_0\right)\right)}^{2}\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dX.u, t\_2\right)\right)}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_3, t\_1\right)}\\
\mathbf{if}\;t\_3 \geq t\_1:\\
\;\;\;\;t\_2 \cdot \frac{1}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 76.5%
pow276.5%
Applied egg-rr76.5%
Taylor expanded in w around 0 76.2%
Simplified76.4%
Final simplification76.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (hypot (* (floor w) dY.u) (* (floor h) dY.v)) 2.0))
(t_1 (* (floor h) dX.v))
(t_2 (pow (hypot (* (floor w) dX.u) t_1) 2.0))
(t_3 (sqrt (fmax t_2 t_0))))
(if (>= t_2 t_0) (/ t_1 t_3) (* (floor h) (/ dY.v t_3)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf(hypotf((floorf(w) * dY_46_u), (floorf(h) * dY_46_v)), 2.0f);
float t_1 = floorf(h) * dX_46_v;
float t_2 = powf(hypotf((floorf(w) * dX_46_u), t_1), 2.0f);
float t_3 = sqrtf(fmaxf(t_2, t_0));
float tmp;
if (t_2 >= t_0) {
tmp = t_1 / t_3;
} else {
tmp = floorf(h) * (dY_46_v / t_3);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = hypot(Float32(floor(w) * dY_46_u), Float32(floor(h) * dY_46_v)) ^ Float32(2.0) t_1 = Float32(floor(h) * dX_46_v) t_2 = hypot(Float32(floor(w) * dX_46_u), t_1) ^ Float32(2.0) t_3 = sqrt(((t_2 != t_2) ? t_0 : ((t_0 != t_0) ? t_2 : max(t_2, t_0)))) tmp = Float32(0.0) if (t_2 >= t_0) tmp = Float32(t_1 / t_3); else tmp = Float32(floor(h) * Float32(dY_46_v / t_3)); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = hypot((floor(w) * dY_46_u), (floor(h) * dY_46_v)) ^ single(2.0); t_1 = floor(h) * dX_46_v; t_2 = hypot((floor(w) * dX_46_u), t_1) ^ single(2.0); t_3 = sqrt(max(t_2, t_0)); tmp = single(0.0); if (t_2 >= t_0) tmp = t_1 / t_3; else tmp = floor(h) * (dY_46_v / t_3); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, \left\lfloorh\right\rfloor \cdot dY.v\right)\right)}^{2}\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dX.u, t\_1\right)\right)}^{2}\\
t_3 := \sqrt{\mathsf{max}\left(t\_2, t\_0\right)}\\
\mathbf{if}\;t\_2 \geq t\_0:\\
\;\;\;\;\frac{t\_1}{t\_3}\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorh\right\rfloor \cdot \frac{dY.v}{t\_3}\\
\end{array}
\end{array}
Initial program 76.5%
Simplified76.5%
pow276.5%
Applied egg-rr76.5%
Taylor expanded in w around 0 76.2%
Simplified76.3%
Final simplification76.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (pow (hypot t_0 t_1) 2.0))
(t_3 (* (floor h) dX.v))
(t_4 (pow (hypot (* (floor w) dX.u) t_3) 2.0))
(t_5 (fmax t_4 t_2))
(t_6 (sqrt (/ 1.0 t_5)))
(t_7 (sqrt t_5)))
(if (<= dX.u 20000000000.0)
(if (>= (pow t_3 2.0) t_2) (/ t_3 t_7) (/ t_1 t_7))
(if (>= t_4 (pow t_0 2.0))
(* dX.v (* (floor h) t_6))
(* (floor h) (* dY.v t_6))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(hypotf(t_0, t_1), 2.0f);
float t_3 = floorf(h) * dX_46_v;
float t_4 = powf(hypotf((floorf(w) * dX_46_u), t_3), 2.0f);
float t_5 = fmaxf(t_4, t_2);
float t_6 = sqrtf((1.0f / t_5));
float t_7 = sqrtf(t_5);
float tmp_1;
if (dX_46_u <= 20000000000.0f) {
float tmp_2;
if (powf(t_3, 2.0f) >= t_2) {
tmp_2 = t_3 / t_7;
} else {
tmp_2 = t_1 / t_7;
}
tmp_1 = tmp_2;
} else if (t_4 >= powf(t_0, 2.0f)) {
tmp_1 = dX_46_v * (floorf(h) * t_6);
} else {
tmp_1 = floorf(h) * (dY_46_v * t_6);
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = hypot(t_0, t_1) ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) t_4 = hypot(Float32(floor(w) * dX_46_u), t_3) ^ Float32(2.0) t_5 = (t_4 != t_4) ? t_2 : ((t_2 != t_2) ? t_4 : max(t_4, t_2)) t_6 = sqrt(Float32(Float32(1.0) / t_5)) t_7 = sqrt(t_5) tmp_1 = Float32(0.0) if (dX_46_u <= Float32(20000000000.0)) tmp_2 = Float32(0.0) if ((t_3 ^ Float32(2.0)) >= t_2) tmp_2 = Float32(t_3 / t_7); else tmp_2 = Float32(t_1 / t_7); end tmp_1 = tmp_2; elseif (t_4 >= (t_0 ^ Float32(2.0))) tmp_1 = Float32(dX_46_v * Float32(floor(h) * t_6)); else tmp_1 = Float32(floor(h) * Float32(dY_46_v * t_6)); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = hypot(t_0, t_1) ^ single(2.0); t_3 = floor(h) * dX_46_v; t_4 = hypot((floor(w) * dX_46_u), t_3) ^ single(2.0); t_5 = max(t_4, t_2); t_6 = sqrt((single(1.0) / t_5)); t_7 = sqrt(t_5); tmp_2 = single(0.0); if (dX_46_u <= single(20000000000.0)) tmp_3 = single(0.0); if ((t_3 ^ single(2.0)) >= t_2) tmp_3 = t_3 / t_7; else tmp_3 = t_1 / t_7; end tmp_2 = tmp_3; elseif (t_4 >= (t_0 ^ single(2.0))) tmp_2 = dX_46_v * (floor(h) * t_6); else tmp_2 = floor(h) * (dY_46_v * t_6); end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dX.u, t\_3\right)\right)}^{2}\\
t_5 := \mathsf{max}\left(t\_4, t\_2\right)\\
t_6 := \sqrt{\frac{1}{t\_5}}\\
t_7 := \sqrt{t\_5}\\
\mathbf{if}\;dX.u \leq 20000000000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;{t\_3}^{2} \geq t\_2:\\
\;\;\;\;\frac{t\_3}{t\_7}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_7}\\
\end{array}\\
\mathbf{elif}\;t\_4 \geq {t\_0}^{2}:\\
\;\;\;\;dX.v \cdot \left(\left\lfloorh\right\rfloor \cdot t\_6\right)\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_6\right)\\
\end{array}
\end{array}
if dX.u < 2e10Initial program 79.5%
Simplified79.6%
Taylor expanded in w around 0 79.2%
Simplified78.8%
Taylor expanded in dX.u around 0 73.4%
Taylor expanded in dX.v around 0 73.8%
Simplified74.1%
if 2e10 < dX.u Initial program 55.4%
Simplified55.1%
Taylor expanded in w around 0 55.1%
Simplified55.5%
Taylor expanded in dY.u around inf 53.4%
*-commutative53.4%
unpow253.4%
unpow253.4%
swap-sqr53.4%
unpow253.4%
Simplified53.4%
Final simplification71.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor h) dY.v))
(t_2 (pow (hypot (* (floor w) dY.u) t_1) 2.0))
(t_3 (* (floor h) dX.v))
(t_4 (pow (hypot t_0 t_3) 2.0))
(t_5 (fmax t_4 t_2))
(t_6 (sqrt t_5)))
(if (<= dX.u 20000000.0)
(if (>= (pow t_3 2.0) t_2) (/ t_3 t_6) (/ t_1 t_6))
(if (>= (pow t_0 2.0) t_2)
(* dX.v (* (floor h) (sqrt (/ 1.0 t_5))))
(*
(floor h)
(*
dY.v
(sqrt (/ 1.0 (fmax t_4 (* (pow (floor w) 2.0) (pow dY.u 2.0)))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(hypotf((floorf(w) * dY_46_u), t_1), 2.0f);
float t_3 = floorf(h) * dX_46_v;
float t_4 = powf(hypotf(t_0, t_3), 2.0f);
float t_5 = fmaxf(t_4, t_2);
float t_6 = sqrtf(t_5);
float tmp_1;
if (dX_46_u <= 20000000.0f) {
float tmp_2;
if (powf(t_3, 2.0f) >= t_2) {
tmp_2 = t_3 / t_6;
} else {
tmp_2 = t_1 / t_6;
}
tmp_1 = tmp_2;
} else if (powf(t_0, 2.0f) >= t_2) {
tmp_1 = dX_46_v * (floorf(h) * sqrtf((1.0f / t_5)));
} else {
tmp_1 = floorf(h) * (dY_46_v * sqrtf((1.0f / fmaxf(t_4, (powf(floorf(w), 2.0f) * powf(dY_46_u, 2.0f))))));
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = hypot(Float32(floor(w) * dY_46_u), t_1) ^ Float32(2.0) t_3 = Float32(floor(h) * dX_46_v) t_4 = hypot(t_0, t_3) ^ Float32(2.0) t_5 = (t_4 != t_4) ? t_2 : ((t_2 != t_2) ? t_4 : max(t_4, t_2)) t_6 = sqrt(t_5) tmp_1 = Float32(0.0) if (dX_46_u <= Float32(20000000.0)) tmp_2 = Float32(0.0) if ((t_3 ^ Float32(2.0)) >= t_2) tmp_2 = Float32(t_3 / t_6); else tmp_2 = Float32(t_1 / t_6); end tmp_1 = tmp_2; elseif ((t_0 ^ Float32(2.0)) >= t_2) tmp_1 = Float32(dX_46_v * Float32(floor(h) * sqrt(Float32(Float32(1.0) / t_5)))); else tmp_1 = Float32(floor(h) * Float32(dY_46_v * sqrt(Float32(Float32(1.0) / ((t_4 != t_4) ? Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0))) : ((Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0))) != Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0)))) ? t_4 : max(t_4, Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0)))))))))); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(h) * dY_46_v; t_2 = hypot((floor(w) * dY_46_u), t_1) ^ single(2.0); t_3 = floor(h) * dX_46_v; t_4 = hypot(t_0, t_3) ^ single(2.0); t_5 = max(t_4, t_2); t_6 = sqrt(t_5); tmp_2 = single(0.0); if (dX_46_u <= single(20000000.0)) tmp_3 = single(0.0); if ((t_3 ^ single(2.0)) >= t_2) tmp_3 = t_3 / t_6; else tmp_3 = t_1 / t_6; end tmp_2 = tmp_3; elseif ((t_0 ^ single(2.0)) >= t_2) tmp_2 = dX_46_v * (floor(h) * sqrt((single(1.0) / t_5))); else tmp_2 = floor(h) * (dY_46_v * sqrt((single(1.0) / max(t_4, ((floor(w) ^ single(2.0)) * (dY_46_u ^ single(2.0))))))); end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, t\_1\right)\right)}^{2}\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := {\left(\mathsf{hypot}\left(t\_0, t\_3\right)\right)}^{2}\\
t_5 := \mathsf{max}\left(t\_4, t\_2\right)\\
t_6 := \sqrt{t\_5}\\
\mathbf{if}\;dX.u \leq 20000000:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;{t\_3}^{2} \geq t\_2:\\
\;\;\;\;\frac{t\_3}{t\_6}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_6}\\
\end{array}\\
\mathbf{elif}\;{t\_0}^{2} \geq t\_2:\\
\;\;\;\;dX.v \cdot \left(\left\lfloorh\right\rfloor \cdot \sqrt{\frac{1}{t\_5}}\right)\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorh\right\rfloor \cdot \left(dY.v \cdot \sqrt{\frac{1}{\mathsf{max}\left(t\_4, {\left(\left\lfloorw\right\rfloor\right)}^{2} \cdot {dY.u}^{2}\right)}}\right)\\
\end{array}
\end{array}
if dX.u < 2e7Initial program 80.7%
Simplified80.8%
Taylor expanded in w around 0 80.4%
Simplified80.0%
Taylor expanded in dX.u around 0 74.4%
Taylor expanded in dX.v around 0 74.7%
Simplified75.0%
if 2e7 < dX.u Initial program 55.0%
Simplified54.9%
Taylor expanded in w around 0 54.7%
Simplified55.1%
Taylor expanded in dY.u around inf 52.2%
*-commutative52.2%
Simplified52.2%
Taylor expanded in dX.u around inf 52.2%
unpow252.2%
unpow252.2%
swap-sqr52.2%
unpow252.2%
Simplified52.2%
Final simplification71.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor h) dX.v))
(t_2 (pow (hypot (* (floor w) dY.u) t_0) 2.0))
(t_3 (sqrt (fmax (pow (hypot (* (floor w) dX.u) t_1) 2.0) t_2))))
(if (>= (pow t_1 2.0) t_2) (/ t_1 t_3) (/ t_0 t_3))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(h) * dX_46_v;
float t_2 = powf(hypotf((floorf(w) * dY_46_u), t_0), 2.0f);
float t_3 = sqrtf(fmaxf(powf(hypotf((floorf(w) * dX_46_u), t_1), 2.0f), t_2));
float tmp;
if (powf(t_1, 2.0f) >= t_2) {
tmp = t_1 / t_3;
} else {
tmp = t_0 / t_3;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(h) * dX_46_v) t_2 = hypot(Float32(floor(w) * dY_46_u), t_0) ^ Float32(2.0) t_3 = sqrt((((hypot(Float32(floor(w) * dX_46_u), t_1) ^ Float32(2.0)) != (hypot(Float32(floor(w) * dX_46_u), t_1) ^ Float32(2.0))) ? t_2 : ((t_2 != t_2) ? (hypot(Float32(floor(w) * dX_46_u), t_1) ^ Float32(2.0)) : max((hypot(Float32(floor(w) * dX_46_u), t_1) ^ Float32(2.0)), t_2)))) tmp = Float32(0.0) if ((t_1 ^ Float32(2.0)) >= t_2) tmp = Float32(t_1 / t_3); else tmp = Float32(t_0 / t_3); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = floor(h) * dX_46_v; t_2 = hypot((floor(w) * dY_46_u), t_0) ^ single(2.0); t_3 = sqrt(max((hypot((floor(w) * dX_46_u), t_1) ^ single(2.0)), t_2)); tmp = single(0.0); if ((t_1 ^ single(2.0)) >= t_2) tmp = t_1 / t_3; else tmp = t_0 / t_3; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, t\_0\right)\right)}^{2}\\
t_3 := \sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dX.u, t\_1\right)\right)}^{2}, t\_2\right)}\\
\mathbf{if}\;{t\_1}^{2} \geq t\_2:\\
\;\;\;\;\frac{t\_1}{t\_3}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_3}\\
\end{array}
\end{array}
Initial program 76.5%
Simplified76.5%
Taylor expanded in w around 0 76.2%
Simplified75.9%
Taylor expanded in dX.u around 0 67.3%
Taylor expanded in dX.v around 0 67.6%
Simplified67.9%
Final simplification67.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dX.v))
(t_4 (sqrt (fmax (pow (hypot t_3 t_2) 2.0) (pow (hypot t_1 t_0) 2.0))))
(t_5
(sqrt
(/ 1.0 (fmax (pow (hypot t_2 t_3) 2.0) (pow (hypot t_0 t_1) 2.0)))))
(t_6 (pow t_3 2.0)))
(if (<= dY.u 0.5)
(if (>= t_6 (pow t_1 2.0)) (/ t_3 t_4) (/ t_1 t_4))
(if (>= t_6 (pow t_0 2.0))
(* dX.v (* (floor h) t_5))
(* (floor h) (* dY.v t_5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dX_46_v;
float t_4 = sqrtf(fmaxf(powf(hypotf(t_3, t_2), 2.0f), powf(hypotf(t_1, t_0), 2.0f)));
float t_5 = sqrtf((1.0f / fmaxf(powf(hypotf(t_2, t_3), 2.0f), powf(hypotf(t_0, t_1), 2.0f))));
float t_6 = powf(t_3, 2.0f);
float tmp_1;
if (dY_46_u <= 0.5f) {
float tmp_2;
if (t_6 >= powf(t_1, 2.0f)) {
tmp_2 = t_3 / t_4;
} else {
tmp_2 = t_1 / t_4;
}
tmp_1 = tmp_2;
} else if (t_6 >= powf(t_0, 2.0f)) {
tmp_1 = dX_46_v * (floorf(h) * t_5);
} else {
tmp_1 = floorf(h) * (dY_46_v * t_5);
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dX_46_v) t_4 = sqrt((((hypot(t_3, t_2) ^ Float32(2.0)) != (hypot(t_3, t_2) ^ Float32(2.0))) ? (hypot(t_1, t_0) ^ Float32(2.0)) : (((hypot(t_1, t_0) ^ Float32(2.0)) != (hypot(t_1, t_0) ^ Float32(2.0))) ? (hypot(t_3, t_2) ^ Float32(2.0)) : max((hypot(t_3, t_2) ^ Float32(2.0)), (hypot(t_1, t_0) ^ Float32(2.0)))))) t_5 = sqrt(Float32(Float32(1.0) / (((hypot(t_2, t_3) ^ Float32(2.0)) != (hypot(t_2, t_3) ^ Float32(2.0))) ? (hypot(t_0, t_1) ^ Float32(2.0)) : (((hypot(t_0, t_1) ^ Float32(2.0)) != (hypot(t_0, t_1) ^ Float32(2.0))) ? (hypot(t_2, t_3) ^ Float32(2.0)) : max((hypot(t_2, t_3) ^ Float32(2.0)), (hypot(t_0, t_1) ^ Float32(2.0))))))) t_6 = t_3 ^ Float32(2.0) tmp_1 = Float32(0.0) if (dY_46_u <= Float32(0.5)) tmp_2 = Float32(0.0) if (t_6 >= (t_1 ^ Float32(2.0))) tmp_2 = Float32(t_3 / t_4); else tmp_2 = Float32(t_1 / t_4); end tmp_1 = tmp_2; elseif (t_6 >= (t_0 ^ Float32(2.0))) tmp_1 = Float32(dX_46_v * Float32(floor(h) * t_5)); else tmp_1 = Float32(floor(h) * Float32(dY_46_v * t_5)); end return tmp_1 end
function tmp_4 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(w) * dX_46_u; t_3 = floor(h) * dX_46_v; t_4 = sqrt(max((hypot(t_3, t_2) ^ single(2.0)), (hypot(t_1, t_0) ^ single(2.0)))); t_5 = sqrt((single(1.0) / max((hypot(t_2, t_3) ^ single(2.0)), (hypot(t_0, t_1) ^ single(2.0))))); t_6 = t_3 ^ single(2.0); tmp_2 = single(0.0); if (dY_46_u <= single(0.5)) tmp_3 = single(0.0); if (t_6 >= (t_1 ^ single(2.0))) tmp_3 = t_3 / t_4; else tmp_3 = t_1 / t_4; end tmp_2 = tmp_3; elseif (t_6 >= (t_0 ^ single(2.0))) tmp_2 = dX_46_v * (floor(h) * t_5); else tmp_2 = floor(h) * (dY_46_v * t_5); end tmp_4 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := \sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_3, t\_2\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_1, t\_0\right)\right)}^{2}\right)}\\
t_5 := \sqrt{\frac{1}{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_2, t\_3\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}\right)}}\\
t_6 := {t\_3}^{2}\\
\mathbf{if}\;dY.u \leq 0.5:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_6 \geq {t\_1}^{2}:\\
\;\;\;\;\frac{t\_3}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{t\_4}\\
\end{array}\\
\mathbf{elif}\;t\_6 \geq {t\_0}^{2}:\\
\;\;\;\;dX.v \cdot \left(\left\lfloorh\right\rfloor \cdot t\_5\right)\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t\_5\right)\\
\end{array}
\end{array}
if dY.u < 0.5Initial program 79.7%
Simplified79.8%
Taylor expanded in w around 0 79.5%
Simplified79.1%
Taylor expanded in dX.u around 0 69.3%
Taylor expanded in dY.u around 0 64.8%
*-commutative64.8%
unpow264.8%
unpow264.8%
swap-sqr64.8%
unpow264.8%
Simplified64.8%
Taylor expanded in dX.v around 0 65.1%
Simplified65.4%
if 0.5 < dY.u Initial program 67.6%
Simplified67.6%
Taylor expanded in w around 0 67.3%
Simplified67.1%
Taylor expanded in dX.u around 0 61.7%
Taylor expanded in dY.u around inf 61.1%
*-commutative63.7%
unpow263.7%
unpow263.7%
swap-sqr63.7%
unpow263.7%
Simplified61.1%
Final simplification64.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor h) dX.v))
(t_2
(sqrt
(fmax
(pow (hypot t_1 (* (floor w) dX.u)) 2.0)
(pow (hypot t_0 (* (floor w) dY.u)) 2.0)))))
(if (>= (pow t_1 2.0) (pow t_0 2.0)) (/ t_1 t_2) (/ t_0 t_2))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(h) * dX_46_v;
float t_2 = sqrtf(fmaxf(powf(hypotf(t_1, (floorf(w) * dX_46_u)), 2.0f), powf(hypotf(t_0, (floorf(w) * dY_46_u)), 2.0f)));
float tmp;
if (powf(t_1, 2.0f) >= powf(t_0, 2.0f)) {
tmp = t_1 / t_2;
} else {
tmp = t_0 / t_2;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(h) * dX_46_v) t_2 = sqrt((((hypot(t_1, Float32(floor(w) * dX_46_u)) ^ Float32(2.0)) != (hypot(t_1, Float32(floor(w) * dX_46_u)) ^ Float32(2.0))) ? (hypot(t_0, Float32(floor(w) * dY_46_u)) ^ Float32(2.0)) : (((hypot(t_0, Float32(floor(w) * dY_46_u)) ^ Float32(2.0)) != (hypot(t_0, Float32(floor(w) * dY_46_u)) ^ Float32(2.0))) ? (hypot(t_1, Float32(floor(w) * dX_46_u)) ^ Float32(2.0)) : max((hypot(t_1, Float32(floor(w) * dX_46_u)) ^ Float32(2.0)), (hypot(t_0, Float32(floor(w) * dY_46_u)) ^ Float32(2.0)))))) tmp = Float32(0.0) if ((t_1 ^ Float32(2.0)) >= (t_0 ^ Float32(2.0))) tmp = Float32(t_1 / t_2); else tmp = Float32(t_0 / t_2); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = floor(h) * dX_46_v; t_2 = sqrt(max((hypot(t_1, (floor(w) * dX_46_u)) ^ single(2.0)), (hypot(t_0, (floor(w) * dY_46_u)) ^ single(2.0)))); tmp = single(0.0); if ((t_1 ^ single(2.0)) >= (t_0 ^ single(2.0))) tmp = t_1 / t_2; else tmp = t_0 / t_2; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t\_1, \left\lfloorw\right\rfloor \cdot dX.u\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t\_0, \left\lfloorw\right\rfloor \cdot dY.u\right)\right)}^{2}\right)}\\
\mathbf{if}\;{t\_1}^{2} \geq {t\_0}^{2}:\\
\;\;\;\;\frac{t\_1}{t\_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_2}\\
\end{array}
\end{array}
Initial program 76.5%
Simplified76.5%
Taylor expanded in w around 0 76.2%
Simplified75.9%
Taylor expanded in dX.u around 0 67.3%
Taylor expanded in dY.u around 0 59.9%
*-commutative59.9%
unpow259.9%
unpow259.9%
swap-sqr59.9%
unpow259.9%
Simplified59.9%
Taylor expanded in dX.v around 0 60.1%
Simplified60.4%
Final simplification60.4%
herbie shell --seed 2024137
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))