
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (* u (+ (/ 1.0 u) -1.0)) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((u * ((1.0f / u) + -1.0f)) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(u * Float32(Float32(Float32(1.0) / u) + Float32(-1.0))) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(u \cdot \left(\frac{1}{u} + -1\right)\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
Applied egg-rr99.6%
Taylor expanded in u around inf 99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + (expf((-2.0f / v)) * (1.0f - u)))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (u v)
:precision binary32
(let* ((t_0 (exp (/ -2.0 v))))
(if (<= v 0.20000000298023224)
(+ 1.0 (* v (log (* u (+ 1.0 t_0)))))
(+
(*
u
(-
(* v (- -1.0 (/ -1.0 t_0)))
(* -0.5 (/ (+ (* u -4.0) (/ (* u -8.0) v)) v))))
-1.0))))
float code(float u, float v) {
float t_0 = expf((-2.0f / v));
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f + (v * logf((u * (1.0f + t_0))));
} else {
tmp = (u * ((v * (-1.0f - (-1.0f / t_0))) - (-0.5f * (((u * -4.0f) + ((u * -8.0f) / v)) / v)))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = exp(((-2.0e0) / v))
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0 + (v * log((u * (1.0e0 + t_0))))
else
tmp = (u * ((v * ((-1.0e0) - ((-1.0e0) / t_0))) - ((-0.5e0) * (((u * (-4.0e0)) + ((u * (-8.0e0)) / v)) / v)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) t_0 = exp(Float32(Float32(-2.0) / v)) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u * Float32(Float32(1.0) + t_0))))); else tmp = Float32(Float32(u * Float32(Float32(v * Float32(Float32(-1.0) - Float32(Float32(-1.0) / t_0))) - Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(-4.0)) + Float32(Float32(u * Float32(-8.0)) / v)) / v)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) t_0 = exp((single(-2.0) / v)); tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0) + (v * log((u * (single(1.0) + t_0)))); else tmp = (u * ((v * (single(-1.0) - (single(-1.0) / t_0))) - (single(-0.5) * (((u * single(-4.0)) + ((u * single(-8.0)) / v)) / v)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-2}{v}}\\
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 + v \cdot \log \left(u \cdot \left(1 + t\_0\right)\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(-1 - \frac{-1}{t\_0}\right) - -0.5 \cdot \frac{u \cdot -4 + \frac{u \cdot -8}{v}}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in u around inf 99.9%
neg-mul-199.9%
Simplified99.9%
*-un-lft-identity99.9%
fma-define99.9%
add-sqr-sqrt-0.0%
sqrt-unprod99.9%
sqr-neg99.9%
sqrt-unprod99.9%
add-sqr-sqrt99.9%
Applied egg-rr99.9%
fma-undefine99.9%
*-commutative99.9%
distribute-rgt-out99.9%
+-commutative99.9%
Simplified99.9%
if 0.200000003 < v Initial program 94.5%
Taylor expanded in u around 0 73.7%
Taylor expanded in v around -inf 72.8%
mul-1-neg72.8%
associate--l+72.8%
*-commutative72.8%
associate-*r/72.8%
associate-*r/72.8%
div-sub72.8%
distribute-rgt-out--72.8%
metadata-eval72.8%
Simplified72.8%
Final simplification97.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
(+ 1.0 (* v (log (* u (- (expm1 (/ -2.0 v)))))))
(+
(*
u
(-
(* v (- -1.0 (/ -1.0 (exp (/ -2.0 v)))))
(* -0.5 (/ (+ (* u -4.0) (/ (* u -8.0) v)) v))))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f + (v * logf((u * -expm1f((-2.0f / v)))));
} else {
tmp = (u * ((v * (-1.0f - (-1.0f / expf((-2.0f / v))))) - (-0.5f * (((u * -4.0f) + ((u * -8.0f) / v)) / v)))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u * Float32(-expm1(Float32(Float32(-2.0) / v))))))); else tmp = Float32(Float32(u * Float32(Float32(v * Float32(Float32(-1.0) - Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(-4.0)) + Float32(Float32(u * Float32(-8.0)) / v)) / v)))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1 + v \cdot \log \left(u \cdot \left(-\mathsf{expm1}\left(\frac{-2}{v}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(-1 - \frac{-1}{e^{\frac{-2}{v}}}\right) - -0.5 \cdot \frac{u \cdot -4 + \frac{u \cdot -8}{v}}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
Taylor expanded in u around inf 99.9%
neg-mul-199.9%
Simplified99.9%
Taylor expanded in v around 0 99.9%
neg-mul-199.9%
+-commutative99.9%
neg-sub099.9%
associate-+l-99.9%
sub-neg99.9%
mul-1-neg99.9%
*-commutative99.9%
distribute-lft-in99.9%
metadata-eval99.9%
sub-neg99.9%
expm1-define99.9%
neg-sub099.9%
distribute-rgt-neg-in99.9%
Simplified99.9%
if 0.200000003 < v Initial program 94.5%
Taylor expanded in u around 0 73.7%
Taylor expanded in v around -inf 72.8%
mul-1-neg72.8%
associate--l+72.8%
*-commutative72.8%
associate-*r/72.8%
associate-*r/72.8%
div-sub72.8%
distribute-rgt-out--72.8%
metadata-eval72.8%
Simplified72.8%
Final simplification97.8%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (1.0f - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
(*
u
(-
(* v (- -1.0 (/ -1.0 (exp (/ -2.0 v)))))
(* -0.5 (/ (+ (* u -4.0) (/ (* u -8.0) v)) v))))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (u * ((v * (-1.0f - (-1.0f / expf((-2.0f / v))))) - (-0.5f * (((u * -4.0f) + ((u * -8.0f) / v)) / v)))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (u * ((v * ((-1.0e0) - ((-1.0e0) / exp(((-2.0e0) / v))))) - ((-0.5e0) * (((u * (-4.0e0)) + ((u * (-8.0e0)) / v)) / v)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(v * Float32(Float32(-1.0) - Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(-4.0)) + Float32(Float32(u * Float32(-8.0)) / v)) / v)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (u * ((v * (single(-1.0) - (single(-1.0) / exp((single(-2.0) / v))))) - (single(-0.5) * (((u * single(-4.0)) + ((u * single(-8.0)) / v)) / v)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(-1 - \frac{-1}{e^{\frac{-2}{v}}}\right) - -0.5 \cdot \frac{u \cdot -4 + \frac{u \cdot -8}{v}}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.5%
Taylor expanded in u around 0 73.7%
Taylor expanded in v around -inf 72.8%
mul-1-neg72.8%
associate--l+72.8%
*-commutative72.8%
associate-*r/72.8%
associate-*r/72.8%
div-sub72.8%
distribute-rgt-out--72.8%
metadata-eval72.8%
Simplified72.8%
Final simplification91.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
(* u (+ (* v (- -1.0 (/ -1.0 (exp (/ -2.0 v))))) (* -2.0 (/ u v))))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (u * ((v * (-1.0f - (-1.0f / expf((-2.0f / v))))) + (-2.0f * (u / v)))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (u * ((v * ((-1.0e0) - ((-1.0e0) / exp(((-2.0e0) / v))))) + ((-2.0e0) * (u / v)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(v * Float32(Float32(-1.0) - Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v))))) + Float32(Float32(-2.0) * Float32(u / v)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (u * ((v * (single(-1.0) - (single(-1.0) / exp((single(-2.0) / v))))) + (single(-2.0) * (u / v)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(-1 - \frac{-1}{e^{\frac{-2}{v}}}\right) + -2 \cdot \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.5%
Taylor expanded in u around 0 73.7%
Taylor expanded in v around inf 70.0%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (* u (* v (- -1.0 (/ -1.0 (exp (/ -2.0 v)))))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (u * (v * (-1.0f - (-1.0f / expf((-2.0f / v)))))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (u * (v * ((-1.0e0) - ((-1.0e0) / exp(((-2.0e0) / v)))))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(-1.0) - Float32(Float32(-1.0) / exp(Float32(Float32(-2.0) / v)))))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = (u * (v * (single(-1.0) - (single(-1.0) / exp((single(-2.0) / v)))))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(-1 - \frac{-1}{e^{\frac{-2}{v}}}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.5%
Taylor expanded in u around 0 65.3%
Final simplification90.7%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ (* v (* u (expm1 (/ 2.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = (v * (u * expm1f((2.0f / v)))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(v * Float32(u * expm1(Float32(Float32(2.0) / v)))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;v \cdot \left(u \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.5%
Taylor expanded in u around 0 73.7%
Taylor expanded in u around 0 65.3%
*-commutative65.3%
rec-exp65.3%
expm1-undefine65.3%
associate-*l*65.3%
expm1-undefine65.3%
rec-exp65.3%
*-commutative65.3%
rec-exp65.3%
expm1-undefine65.3%
distribute-neg-frac65.3%
metadata-eval65.3%
Simplified65.3%
Final simplification90.7%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 8.0) (* u 16.0))))
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(/
(+
0.6666666666666666
(* 0.5 (- (+ (* 4.0 t_0) (* u 32.0)) (* u 9.333333333333334))))
v)
(* 0.5 t_0)))
v)
(* u 2.0)))
v)))))))
float code(float u, float v) {
float t_0 = (u * 8.0f) - (u * 16.0f);
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (((1.3333333333333333f + (((0.6666666666666666f + (0.5f * (((4.0f * t_0) + (u * 32.0f)) - (u * 9.333333333333334f)))) / v) + (0.5f * t_0))) / v) - (u * 2.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (u * 8.0e0) - (u * 16.0e0)
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + (((0.6666666666666666e0 + (0.5e0 * (((4.0e0 * t_0) + (u * 32.0e0)) - (u * 9.333333333333334e0)))) / v) + (0.5e0 * t_0))) / v) - (u * 2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0))) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(Float32(0.6666666666666666) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(4.0) * t_0) + Float32(u * Float32(32.0))) - Float32(u * Float32(9.333333333333334))))) / v) + Float32(Float32(0.5) * t_0))) / v) - Float32(u * Float32(2.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) t_0 = (u * single(8.0)) - (u * single(16.0)); tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + (((single(0.6666666666666666) + (single(0.5) * (((single(4.0) * t_0) + (u * single(32.0))) - (u * single(9.333333333333334))))) / v) + (single(0.5) * t_0))) / v) - (u * single(2.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 8 - u \cdot 16\\
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(\frac{0.6666666666666666 + 0.5 \cdot \left(\left(4 \cdot t\_0 + u \cdot 32\right) - u \cdot 9.333333333333334\right)}{v} + 0.5 \cdot t\_0\right)}{v} - u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.5%
Taylor expanded in u around 0 73.7%
Taylor expanded in v around -inf 63.5%
Final simplification90.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
-1.0
(+
(* u 2.0)
(/
(-
(/ (+ (* (/ u v) 0.6666666666666666) (* u 1.3333333333333333)) v)
(* u -2.0))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) + ((((((u / v) * 0.6666666666666666f) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) + ((((((u / v) * 0.6666666666666666e0) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(Float32(Float32(u / v) * Float32(0.6666666666666666)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) + ((((((u / v) * single(0.6666666666666666)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 + \frac{\frac{\frac{u}{v} \cdot 0.6666666666666666 + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.5%
Taylor expanded in u around 0 73.7%
Taylor expanded in u around 0 65.3%
*-commutative65.3%
rec-exp65.3%
expm1-undefine65.3%
associate-*l*65.3%
expm1-undefine65.3%
rec-exp65.3%
*-commutative65.3%
rec-exp65.3%
expm1-undefine65.3%
distribute-neg-frac65.3%
metadata-eval65.3%
Simplified65.3%
Taylor expanded in v around -inf 60.8%
Final simplification90.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (+ 2.0 (/ (- 2.0 (* u 2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f - (u * 2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 - (u * 2.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) - Float32(u * Float32(2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) - (u * single(2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 - u \cdot 2}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.5%
Taylor expanded in u around 0 73.7%
Taylor expanded in v around -inf 60.5%
Final simplification90.4%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.200000003 < v Initial program 94.5%
Taylor expanded in u around 0 73.7%
Taylor expanded in u around 0 65.3%
*-commutative65.3%
rec-exp65.3%
expm1-undefine65.3%
associate-*l*65.3%
expm1-undefine65.3%
rec-exp65.3%
*-commutative65.3%
rec-exp65.3%
expm1-undefine65.3%
distribute-neg-frac65.3%
metadata-eval65.3%
Simplified65.3%
Taylor expanded in v around inf 53.8%
distribute-lft-out53.8%
Simplified53.8%
Final simplification89.8%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
fma-undefine99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 86.6%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 5.7%
herbie shell --seed 2024137
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))