
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -3.5e+60)
(* 2.0 (pow (exp (* 0.25 (- (log (- (- z) y)) (log (/ -1.0 x))))) 2.0))
(if (<= y 4.6e-277)
(* 2.0 (sqrt (fma x y (* z (+ y x)))))
(* 2.0 (* (sqrt (fma (/ y z) x (+ y x))) (sqrt z))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -3.5e+60) {
tmp = 2.0 * pow(exp((0.25 * (log((-z - y)) - log((-1.0 / x))))), 2.0);
} else if (y <= 4.6e-277) {
tmp = 2.0 * sqrt(fma(x, y, (z * (y + x))));
} else {
tmp = 2.0 * (sqrt(fma((y / z), x, (y + x))) * sqrt(z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -3.5e+60) tmp = Float64(2.0 * (exp(Float64(0.25 * Float64(log(Float64(Float64(-z) - y)) - log(Float64(-1.0 / x))))) ^ 2.0)); elseif (y <= 4.6e-277) tmp = Float64(2.0 * sqrt(fma(x, y, Float64(z * Float64(y + x))))); else tmp = Float64(2.0 * Float64(sqrt(fma(Float64(y / z), x, Float64(y + x))) * sqrt(z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -3.5e+60], N[(2.0 * N[Power[N[Exp[N[(0.25 * N[(N[Log[N[((-z) - y), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4.6e-277], N[(2.0 * N[Sqrt[N[(x * y + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(N[(y / z), $MachinePrecision] * x + N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+60}:\\
\;\;\;\;2 \cdot {\left(e^{0.25 \cdot \left(\log \left(\left(-z\right) - y\right) - \log \left(\frac{-1}{x}\right)\right)}\right)}^{2}\\
\mathbf{elif}\;y \leq 4.6 \cdot 10^{-277}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, y, z \cdot \left(y + x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{\mathsf{fma}\left(\frac{y}{z}, x, y + x\right)} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < -3.5000000000000002e60Initial program 50.0%
distribute-lft-out50.0%
*-commutative50.0%
Applied egg-rr50.0%
add-sqr-sqrt49.7%
pow249.7%
pow1/249.7%
sqrt-pow149.8%
fma-define50.6%
metadata-eval50.6%
Applied egg-rr50.6%
Taylor expanded in x around -inf 48.6%
if -3.5000000000000002e60 < y < 4.6e-277Initial program 86.2%
+-commutative86.2%
*-commutative86.2%
+-commutative86.2%
*-commutative86.2%
*-commutative86.2%
associate-+l+86.2%
+-commutative86.2%
*-commutative86.2%
fma-define86.2%
+-commutative86.2%
distribute-lft-out86.2%
Simplified86.2%
if 4.6e-277 < y Initial program 71.4%
+-commutative71.4%
*-commutative71.4%
+-commutative71.4%
*-commutative71.4%
*-commutative71.4%
associate-+l+71.4%
+-commutative71.4%
*-commutative71.4%
fma-define71.5%
+-commutative71.5%
distribute-lft-out71.6%
Simplified71.6%
Taylor expanded in z around inf 62.5%
associate-+r+62.5%
associate-/l*59.4%
Simplified59.4%
*-commutative59.4%
sqrt-prod54.3%
+-commutative54.3%
clear-num54.3%
*-commutative54.3%
fma-define54.3%
clear-num54.3%
+-commutative54.3%
Applied egg-rr54.3%
Final simplification64.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -2.5e+61)
(* 2.0 (pow (exp (* 0.25 (- (log (- y)) (log (/ -1.0 x))))) 2.0))
(if (<= y 7.4e-277)
(* 2.0 (sqrt (fma x y (* z (+ y x)))))
(* 2.0 (* (sqrt (fma (/ y z) x (+ y x))) (sqrt z))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.5e+61) {
tmp = 2.0 * pow(exp((0.25 * (log(-y) - log((-1.0 / x))))), 2.0);
} else if (y <= 7.4e-277) {
tmp = 2.0 * sqrt(fma(x, y, (z * (y + x))));
} else {
tmp = 2.0 * (sqrt(fma((y / z), x, (y + x))) * sqrt(z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.5e+61) tmp = Float64(2.0 * (exp(Float64(0.25 * Float64(log(Float64(-y)) - log(Float64(-1.0 / x))))) ^ 2.0)); elseif (y <= 7.4e-277) tmp = Float64(2.0 * sqrt(fma(x, y, Float64(z * Float64(y + x))))); else tmp = Float64(2.0 * Float64(sqrt(fma(Float64(y / z), x, Float64(y + x))) * sqrt(z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.5e+61], N[(2.0 * N[Power[N[Exp[N[(0.25 * N[(N[Log[(-y)], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.4e-277], N[(2.0 * N[Sqrt[N[(x * y + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(N[(y / z), $MachinePrecision] * x + N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{+61}:\\
\;\;\;\;2 \cdot {\left(e^{0.25 \cdot \left(\log \left(-y\right) - \log \left(\frac{-1}{x}\right)\right)}\right)}^{2}\\
\mathbf{elif}\;y \leq 7.4 \cdot 10^{-277}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, y, z \cdot \left(y + x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{\mathsf{fma}\left(\frac{y}{z}, x, y + x\right)} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < -2.50000000000000009e61Initial program 50.0%
associate-+l+50.0%
+-commutative50.0%
distribute-rgt-in50.0%
Simplified50.0%
Taylor expanded in z around 0 31.6%
add-sqr-sqrt31.3%
pow231.3%
pow1/231.9%
sqrt-pow132.0%
*-commutative32.0%
metadata-eval32.0%
Applied egg-rr32.0%
Taylor expanded in x around -inf 46.7%
if -2.50000000000000009e61 < y < 7.3999999999999997e-277Initial program 86.2%
+-commutative86.2%
*-commutative86.2%
+-commutative86.2%
*-commutative86.2%
*-commutative86.2%
associate-+l+86.2%
+-commutative86.2%
*-commutative86.2%
fma-define86.2%
+-commutative86.2%
distribute-lft-out86.2%
Simplified86.2%
if 7.3999999999999997e-277 < y Initial program 71.4%
+-commutative71.4%
*-commutative71.4%
+-commutative71.4%
*-commutative71.4%
*-commutative71.4%
associate-+l+71.4%
+-commutative71.4%
*-commutative71.4%
fma-define71.5%
+-commutative71.5%
distribute-lft-out71.6%
Simplified71.6%
Taylor expanded in z around inf 62.5%
associate-+r+62.5%
associate-/l*59.4%
Simplified59.4%
*-commutative59.4%
sqrt-prod54.3%
+-commutative54.3%
clear-num54.3%
*-commutative54.3%
fma-define54.3%
clear-num54.3%
+-commutative54.3%
Applied egg-rr54.3%
Final simplification64.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -3.3e-271) (* 2.0 (sqrt (* y (+ z (+ x (* x (/ z y))))))) (* 2.0 (* (sqrt (fma (/ y z) x (+ y x))) (sqrt z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -3.3e-271) {
tmp = 2.0 * sqrt((y * (z + (x + (x * (z / y))))));
} else {
tmp = 2.0 * (sqrt(fma((y / z), x, (y + x))) * sqrt(z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -3.3e-271) tmp = Float64(2.0 * sqrt(Float64(y * Float64(z + Float64(x + Float64(x * Float64(z / y))))))); else tmp = Float64(2.0 * Float64(sqrt(fma(Float64(y / z), x, Float64(y + x))) * sqrt(z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -3.3e-271], N[(2.0 * N[Sqrt[N[(y * N[(z + N[(x + N[(x * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(N[(y / z), $MachinePrecision] * x + N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.3 \cdot 10^{-271}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot \left(z + \left(x + x \cdot \frac{z}{y}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{\mathsf{fma}\left(\frac{y}{z}, x, y + x\right)} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < -3.3000000000000002e-271Initial program 72.1%
+-commutative72.1%
*-commutative72.1%
+-commutative72.1%
*-commutative72.1%
*-commutative72.1%
associate-+l+72.1%
+-commutative72.1%
*-commutative72.1%
fma-define72.1%
+-commutative72.1%
distribute-lft-out72.3%
Simplified72.3%
Taylor expanded in y around inf 69.9%
+-commutative69.9%
associate-+l+69.9%
+-commutative69.9%
associate-/l*65.5%
Simplified65.5%
if -3.3000000000000002e-271 < y Initial program 73.1%
+-commutative73.1%
*-commutative73.1%
+-commutative73.1%
*-commutative73.1%
*-commutative73.1%
associate-+l+73.1%
+-commutative73.1%
*-commutative73.1%
fma-define73.2%
+-commutative73.2%
distribute-lft-out73.3%
Simplified73.3%
Taylor expanded in z around inf 65.0%
associate-+r+65.0%
associate-/l*62.2%
Simplified62.2%
*-commutative62.2%
sqrt-prod54.3%
+-commutative54.3%
clear-num54.3%
*-commutative54.3%
fma-define54.3%
clear-num54.3%
+-commutative54.3%
Applied egg-rr54.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.85e-273) (* 2.0 (sqrt (* y (+ z (+ x (* x (/ z y))))))) (* 2.0 (* (sqrt z) (sqrt (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.85e-273) {
tmp = 2.0 * sqrt((y * (z + (x + (x * (z / y))))));
} else {
tmp = 2.0 * (sqrt(z) * sqrt((y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.85d-273)) then
tmp = 2.0d0 * sqrt((y * (z + (x + (x * (z / y))))))
else
tmp = 2.0d0 * (sqrt(z) * sqrt((y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.85e-273) {
tmp = 2.0 * Math.sqrt((y * (z + (x + (x * (z / y))))));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt((y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.85e-273: tmp = 2.0 * math.sqrt((y * (z + (x + (x * (z / y)))))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt((y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.85e-273) tmp = Float64(2.0 * sqrt(Float64(y * Float64(z + Float64(x + Float64(x * Float64(z / y))))))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.85e-273)
tmp = 2.0 * sqrt((y * (z + (x + (x * (z / y))))));
else
tmp = 2.0 * (sqrt(z) * sqrt((y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.85e-273], N[(2.0 * N[Sqrt[N[(y * N[(z + N[(x + N[(x * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.85 \cdot 10^{-273}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot \left(z + \left(x + x \cdot \frac{z}{y}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y + x}\right)\\
\end{array}
\end{array}
if y < -2.84999999999999986e-273Initial program 72.1%
+-commutative72.1%
*-commutative72.1%
+-commutative72.1%
*-commutative72.1%
*-commutative72.1%
associate-+l+72.1%
+-commutative72.1%
*-commutative72.1%
fma-define72.1%
+-commutative72.1%
distribute-lft-out72.3%
Simplified72.3%
Taylor expanded in y around inf 69.9%
+-commutative69.9%
associate-+l+69.9%
+-commutative69.9%
associate-/l*65.5%
Simplified65.5%
if -2.84999999999999986e-273 < y Initial program 73.1%
+-commutative73.1%
*-commutative73.1%
+-commutative73.1%
*-commutative73.1%
*-commutative73.1%
associate-+l+73.1%
+-commutative73.1%
*-commutative73.1%
fma-define73.2%
+-commutative73.2%
distribute-lft-out73.3%
Simplified73.3%
fma-undefine73.1%
+-commutative73.1%
add-cbrt-cube53.8%
pow1/350.0%
Applied egg-rr50.2%
unpow1/354.0%
fma-define53.8%
+-commutative53.8%
fma-define54.0%
Simplified54.0%
Taylor expanded in z around inf 35.0%
pow1/332.7%
pow-pow47.8%
metadata-eval47.8%
pow1/247.8%
*-commutative47.8%
sqrt-prod48.8%
+-commutative48.8%
Applied egg-rr48.8%
Final simplification57.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 4.2e+29) (* 2.0 (sqrt (+ (* (+ y z) x) (* y z)))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 4.2e+29) {
tmp = 2.0 * sqrt((((y + z) * x) + (y * z)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4.2d+29) then
tmp = 2.0d0 * sqrt((((y + z) * x) + (y * z)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4.2e+29) {
tmp = 2.0 * Math.sqrt((((y + z) * x) + (y * z)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 4.2e+29: tmp = 2.0 * math.sqrt((((y + z) * x) + (y * z))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 4.2e+29) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(y + z) * x) + Float64(y * z)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 4.2e+29)
tmp = 2.0 * sqrt((((y + z) * x) + (y * z)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 4.2e+29], N[(2.0 * N[Sqrt[N[(N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.2 \cdot 10^{+29}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x + y \cdot z}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 4.2000000000000003e29Initial program 76.6%
distribute-lft-out76.6%
*-commutative76.6%
Applied egg-rr76.6%
if 4.2000000000000003e29 < y Initial program 58.9%
associate-+l+58.9%
+-commutative58.9%
distribute-rgt-in58.9%
Simplified58.9%
Taylor expanded in x around 0 22.2%
*-commutative22.2%
Simplified22.2%
sqrt-prod43.3%
Applied egg-rr43.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-294) (* 2.0 (sqrt (* (+ y z) x))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-294) {
tmp = 2.0 * sqrt(((y + z) * x));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-294)) then
tmp = 2.0d0 * sqrt(((y + z) * x))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-294) {
tmp = 2.0 * Math.sqrt(((y + z) * x));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1e-294: tmp = 2.0 * math.sqrt(((y + z) * x)) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-294) tmp = Float64(2.0 * sqrt(Float64(Float64(y + z) * x))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1e-294)
tmp = 2.0 * sqrt(((y + z) * x));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-294], N[(2.0 * N[Sqrt[N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-294}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -1.00000000000000002e-294Initial program 72.3%
associate-+l+72.3%
+-commutative72.3%
distribute-rgt-in72.3%
Simplified72.3%
Taylor expanded in x around inf 48.1%
+-commutative48.1%
Simplified48.1%
if -1.00000000000000002e-294 < y Initial program 72.9%
associate-+l+72.9%
+-commutative72.9%
distribute-rgt-in72.9%
Simplified72.9%
Taylor expanded in z around inf 47.4%
Final simplification47.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1.25e-299) (* 2.0 (sqrt (* (+ y z) x))) (sqrt (* z (* y 4.0)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1.25e-299) {
tmp = 2.0 * sqrt(((y + z) * x));
} else {
tmp = sqrt((z * (y * 4.0)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.25d-299) then
tmp = 2.0d0 * sqrt(((y + z) * x))
else
tmp = sqrt((z * (y * 4.0d0)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.25e-299) {
tmp = 2.0 * Math.sqrt(((y + z) * x));
} else {
tmp = Math.sqrt((z * (y * 4.0)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 1.25e-299: tmp = 2.0 * math.sqrt(((y + z) * x)) else: tmp = math.sqrt((z * (y * 4.0))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1.25e-299) tmp = Float64(2.0 * sqrt(Float64(Float64(y + z) * x))); else tmp = sqrt(Float64(z * Float64(y * 4.0))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 1.25e-299)
tmp = 2.0 * sqrt(((y + z) * x));
else
tmp = sqrt((z * (y * 4.0)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1.25e-299], N[(2.0 * N[Sqrt[N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.25 \cdot 10^{-299}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z \cdot \left(y \cdot 4\right)}\\
\end{array}
\end{array}
if y < 1.24999999999999989e-299Initial program 73.1%
associate-+l+73.1%
+-commutative73.1%
distribute-rgt-in73.1%
Simplified73.1%
Taylor expanded in x around inf 49.7%
+-commutative49.7%
Simplified49.7%
if 1.24999999999999989e-299 < y Initial program 72.0%
associate-+l+72.0%
+-commutative72.0%
distribute-rgt-in72.0%
Simplified72.0%
Taylor expanded in x around 0 24.1%
*-commutative24.1%
Simplified24.1%
add-sqr-sqrt24.0%
sqrt-unprod24.1%
*-commutative24.1%
*-commutative24.1%
swap-sqr24.1%
add-sqr-sqrt24.1%
metadata-eval24.1%
Applied egg-rr24.1%
associate-*l*24.2%
Simplified24.2%
Final simplification37.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* (+ y z) x) (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((((y + z) * x) + (y * z)));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((y + z) * x) + (y * z)))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((y + z) * x) + (y * z)));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((((y + z) * x) + (y * z)))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(y + z) * x) + Float64(y * z)))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((((y + z) * x) + (y * z)));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{\left(y + z\right) \cdot x + y \cdot z}
\end{array}
Initial program 72.6%
distribute-lft-out72.6%
*-commutative72.6%
Applied egg-rr72.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* y x) (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((y * x) + (z * (y + x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((y * x) + (z * (y + x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}
\end{array}
Initial program 72.6%
associate-+l+72.6%
+-commutative72.6%
distribute-rgt-in72.6%
Simplified72.6%
Final simplification72.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -5e-310) (* 2.0 (sqrt (* y x))) (sqrt (* z (* y 4.0)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5e-310) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = sqrt((z * (y * 4.0)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d-310)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = sqrt((z * (y * 4.0d0)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e-310) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = Math.sqrt((z * (y * 4.0)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5e-310: tmp = 2.0 * math.sqrt((y * x)) else: tmp = math.sqrt((z * (y * 4.0))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5e-310) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = sqrt(Float64(z * Float64(y * 4.0))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5e-310)
tmp = 2.0 * sqrt((y * x));
else
tmp = sqrt((z * (y * 4.0)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5e-310], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-310}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z \cdot \left(y \cdot 4\right)}\\
\end{array}
\end{array}
if y < -4.999999999999985e-310Initial program 72.5%
associate-+l+72.5%
+-commutative72.5%
distribute-rgt-in72.5%
Simplified72.5%
Taylor expanded in z around 0 29.1%
if -4.999999999999985e-310 < y Initial program 72.7%
associate-+l+72.7%
+-commutative72.7%
distribute-rgt-in72.7%
Simplified72.7%
Taylor expanded in x around 0 23.6%
*-commutative23.6%
Simplified23.6%
add-sqr-sqrt23.5%
sqrt-unprod23.6%
*-commutative23.6%
*-commutative23.6%
swap-sqr23.6%
add-sqr-sqrt23.6%
metadata-eval23.6%
Applied egg-rr23.6%
associate-*l*23.6%
Simplified23.6%
Final simplification26.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (sqrt (* z (* y 4.0))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt((z * (y * 4.0)));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt((z * (y * 4.0d0)))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.sqrt((z * (y * 4.0)));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return math.sqrt((z * (y * 4.0)))
x, y, z = sort([x, y, z]) function code(x, y, z) return sqrt(Float64(z * Float64(y * 4.0))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = sqrt((z * (y * 4.0)));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{z \cdot \left(y \cdot 4\right)}
\end{array}
Initial program 72.6%
associate-+l+72.6%
+-commutative72.6%
distribute-rgt-in72.6%
Simplified72.6%
Taylor expanded in x around 0 25.0%
*-commutative25.0%
Simplified25.0%
add-sqr-sqrt24.8%
sqrt-unprod25.0%
*-commutative25.0%
*-commutative25.0%
swap-sqr25.0%
add-sqr-sqrt25.0%
metadata-eval25.0%
Applied egg-rr25.0%
associate-*l*25.0%
Simplified25.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024137
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))