
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- (* x y) (* z t)))) (if (<= t_1 INFINITY) t_1 (* t (- z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t * -z;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t * -z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * y) - (z * t) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = t * -z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(t * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * y) - (z * t); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = t * -z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(t * (-z)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(-z\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < +inf.0Initial program 100.0%
if +inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 0.0%
Taylor expanded in x around 0 80.0%
associate-*r*80.0%
neg-mul-180.0%
*-commutative80.0%
Simplified80.0%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (if (or (<= (* x y) -160.0) (not (<= (* x y) 5.8e-39))) (* x y) (* t (- z))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -160.0) || !((x * y) <= 5.8e-39)) {
tmp = x * y;
} else {
tmp = t * -z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-160.0d0)) .or. (.not. ((x * y) <= 5.8d-39))) then
tmp = x * y
else
tmp = t * -z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -160.0) || !((x * y) <= 5.8e-39)) {
tmp = x * y;
} else {
tmp = t * -z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -160.0) or not ((x * y) <= 5.8e-39): tmp = x * y else: tmp = t * -z return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -160.0) || !(Float64(x * y) <= 5.8e-39)) tmp = Float64(x * y); else tmp = Float64(t * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -160.0) || ~(((x * y) <= 5.8e-39))) tmp = x * y; else tmp = t * -z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -160.0], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5.8e-39]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(t * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -160 \lor \neg \left(x \cdot y \leq 5.8 \cdot 10^{-39}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(-z\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -160 or 5.79999999999999975e-39 < (*.f64 x y) Initial program 96.6%
Taylor expanded in x around inf 73.7%
if -160 < (*.f64 x y) < 5.79999999999999975e-39Initial program 100.0%
Taylor expanded in x around 0 80.6%
associate-*r*80.6%
neg-mul-180.6%
*-commutative80.6%
Simplified80.6%
Final simplification76.6%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.0%
Taylor expanded in x around inf 53.3%
herbie shell --seed 2024137
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))