
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -1.24e+194)
(* x y)
(if (<= y -6.5e-59)
(* y z)
(if (<= y 4.5e-15) x (if (<= y 2.5e+293) (* y z) (* x y))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.24e+194) {
tmp = x * y;
} else if (y <= -6.5e-59) {
tmp = y * z;
} else if (y <= 4.5e-15) {
tmp = x;
} else if (y <= 2.5e+293) {
tmp = y * z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.24d+194)) then
tmp = x * y
else if (y <= (-6.5d-59)) then
tmp = y * z
else if (y <= 4.5d-15) then
tmp = x
else if (y <= 2.5d+293) then
tmp = y * z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.24e+194) {
tmp = x * y;
} else if (y <= -6.5e-59) {
tmp = y * z;
} else if (y <= 4.5e-15) {
tmp = x;
} else if (y <= 2.5e+293) {
tmp = y * z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.24e+194: tmp = x * y elif y <= -6.5e-59: tmp = y * z elif y <= 4.5e-15: tmp = x elif y <= 2.5e+293: tmp = y * z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.24e+194) tmp = Float64(x * y); elseif (y <= -6.5e-59) tmp = Float64(y * z); elseif (y <= 4.5e-15) tmp = x; elseif (y <= 2.5e+293) tmp = Float64(y * z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.24e+194) tmp = x * y; elseif (y <= -6.5e-59) tmp = y * z; elseif (y <= 4.5e-15) tmp = x; elseif (y <= 2.5e+293) tmp = y * z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.24e+194], N[(x * y), $MachinePrecision], If[LessEqual[y, -6.5e-59], N[(y * z), $MachinePrecision], If[LessEqual[y, 4.5e-15], x, If[LessEqual[y, 2.5e+293], N[(y * z), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.24 \cdot 10^{+194}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq -6.5 \cdot 10^{-59}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{-15}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 2.5 \cdot 10^{+293}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -1.23999999999999994e194 or 2.50000000000000017e293 < y Initial program 100.0%
Taylor expanded in x around inf 71.5%
+-commutative71.5%
Simplified71.5%
Taylor expanded in y around inf 71.5%
*-commutative71.5%
Simplified71.5%
if -1.23999999999999994e194 < y < -6.50000000000000017e-59 or 4.4999999999999998e-15 < y < 2.50000000000000017e293Initial program 100.0%
Taylor expanded in z around inf 64.9%
Taylor expanded in x around 0 58.8%
if -6.50000000000000017e-59 < y < 4.4999999999999998e-15Initial program 100.0%
Taylor expanded in x around inf 73.7%
+-commutative73.7%
Simplified73.7%
Taylor expanded in y around 0 73.7%
Final simplification66.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in x around 0 95.3%
Taylor expanded in y around inf 99.3%
if -1 < y < 1Initial program 100.0%
Taylor expanded in z around inf 96.7%
Final simplification98.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -160.0) (not (<= y 2e-15))) (* y (+ x z)) (+ x (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -160.0) || !(y <= 2e-15)) {
tmp = y * (x + z);
} else {
tmp = x + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-160.0d0)) .or. (.not. (y <= 2d-15))) then
tmp = y * (x + z)
else
tmp = x + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -160.0) || !(y <= 2e-15)) {
tmp = y * (x + z);
} else {
tmp = x + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -160.0) or not (y <= 2e-15): tmp = y * (x + z) else: tmp = x + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -160.0) || !(y <= 2e-15)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -160.0) || ~((y <= 2e-15))) tmp = y * (x + z); else tmp = x + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -160.0], N[Not[LessEqual[y, 2e-15]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -160 \lor \neg \left(y \leq 2 \cdot 10^{-15}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot y\\
\end{array}
\end{array}
if y < -160 or 2.0000000000000002e-15 < y Initial program 100.0%
Taylor expanded in x around 0 95.5%
Taylor expanded in y around inf 98.6%
if -160 < y < 2.0000000000000002e-15Initial program 100.0%
Taylor expanded in z around 0 70.3%
*-commutative70.3%
Simplified70.3%
Final simplification85.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1650.0) (not (<= y 3.3e-18))) (* y (+ x z)) (* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1650.0) || !(y <= 3.3e-18)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1650.0d0)) .or. (.not. (y <= 3.3d-18))) then
tmp = y * (x + z)
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1650.0) || !(y <= 3.3e-18)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1650.0) or not (y <= 3.3e-18): tmp = y * (x + z) else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1650.0) || !(y <= 3.3e-18)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1650.0) || ~((y <= 3.3e-18))) tmp = y * (x + z); else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1650.0], N[Not[LessEqual[y, 3.3e-18]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1650 \lor \neg \left(y \leq 3.3 \cdot 10^{-18}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if y < -1650 or 3.3000000000000002e-18 < y Initial program 100.0%
Taylor expanded in x around 0 95.5%
Taylor expanded in y around inf 98.6%
if -1650 < y < 3.3000000000000002e-18Initial program 100.0%
Taylor expanded in x around inf 70.3%
+-commutative70.3%
Simplified70.3%
Final simplification85.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.7e-23) (not (<= x 6.2e-97))) (* x (+ y 1.0)) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.7e-23) || !(x <= 6.2e-97)) {
tmp = x * (y + 1.0);
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.7d-23)) .or. (.not. (x <= 6.2d-97))) then
tmp = x * (y + 1.0d0)
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.7e-23) || !(x <= 6.2e-97)) {
tmp = x * (y + 1.0);
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.7e-23) or not (x <= 6.2e-97): tmp = x * (y + 1.0) else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.7e-23) || !(x <= 6.2e-97)) tmp = Float64(x * Float64(y + 1.0)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.7e-23) || ~((x <= 6.2e-97))) tmp = x * (y + 1.0); else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.7e-23], N[Not[LessEqual[x, 6.2e-97]], $MachinePrecision]], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.7 \cdot 10^{-23} \lor \neg \left(x \leq 6.2 \cdot 10^{-97}\right):\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if x < -3.7000000000000003e-23 or 6.20000000000000004e-97 < x Initial program 100.0%
Taylor expanded in x around inf 78.9%
+-commutative78.9%
Simplified78.9%
if -3.7000000000000003e-23 < x < 6.20000000000000004e-97Initial program 100.0%
Taylor expanded in z around inf 91.2%
Taylor expanded in x around 0 75.7%
Final simplification77.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 620000000000.0))) (* x y) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 620000000000.0)) {
tmp = x * y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 620000000000.0d0))) then
tmp = x * y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 620000000000.0)) {
tmp = x * y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 620000000000.0): tmp = x * y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 620000000000.0)) tmp = Float64(x * y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 620000000000.0))) tmp = x * y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 620000000000.0]], $MachinePrecision]], N[(x * y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 620000000000\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 6.2e11 < y Initial program 100.0%
Taylor expanded in x around inf 50.8%
+-commutative50.8%
Simplified50.8%
Taylor expanded in y around inf 50.1%
*-commutative50.1%
Simplified50.1%
if -1 < y < 6.2e11Initial program 100.0%
Taylor expanded in x around inf 68.0%
+-commutative68.0%
Simplified68.0%
Taylor expanded in y around 0 65.2%
Final simplification57.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 59.4%
+-commutative59.4%
Simplified59.4%
Taylor expanded in y around 0 33.9%
herbie shell --seed 2024137
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))